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Power Pro-kun Pocket 11 (Video Game)
- 29 statements
- 4 feature instances
- 2 referencing feature instances
Power Pro-kun Pocket 11 (Video Game) | type |
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Power Pro-kun Pocket 11 (Video Game) | page |
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Power Pro-kun Pocket 11 (Video Game) | comment |
The One With… NTR... and a Zombie Apocalypse caused by flag-shaped parasites.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Power Pro-kun Pocket 11 is a 2008 Baseball simulator + dating sim + card game + turn based RPG developed by Pawapuro Production, formerly Diamond Head, and published by Konami for the Nintendo DS.It features a Mini Success mode again, but it is an Excuse Plot one where you lead the Guppies team through a chain of 10 difficult matches. This mode was also featured with some changes in 12 and 13 and then enhanced into "Koshien Assault" in 14.Outer Success Mode: New Baseball Club Namazu EditionWhen "Hero 11" finds a genie inside a lamp with three wishes to grant, he asks to get promoted in the Namazu team, to achieve a huge salary raise in the next year and for the team to win a championship two years later. Then he's told that not only will the genie not grant those wishes, but that he'll be cursed to death if does not work his ass off to earn all of those achievements by himself.Inner Success Mode: Strange Flag People EditionAn alien invasion causes a Zombie Apocalypse of people controlled by flag-shaped devices stuck on their heads. The protagonist must survive until armed forces come to drive them off from Paraiso city. | |
Power Pro-kun Pocket 11 (Video Game) | fetched |
2022-09-04T21:42:53Z | |
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2022-09-04T21:42:53Z | |
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Dropped link to CallBack: Not a Feature - ITEM | |
Power Pro-kun Pocket 11 (Video Game) | isPartOf |
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Power Pro-kun Pocket 11 (Video Game) / int_115d318 | type |
And Then John Was a Zombie | |
Power Pro-kun Pocket 11 (Video Game) / int_115d318 | comment |
And Then John Was a Zombie: The obvious Game Over outcome in Flag People Edition during the first chapter. | |
Power Pro-kun Pocket 11 (Video Game) / int_115d318 | featureApplicability |
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Power Pro-kun Pocket 11 (Video Game) / int_115d318 | featureConfidence |
1.0 | |
Power Pro-kun Pocket 11 (Video Game) | hasFeature |
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Power Pro-kun Pocket 11 (Video Game) / int_a65288e2 | type |
Ascended Extra | |
Power Pro-kun Pocket 11 (Video Game) / int_a65288e2 | comment |
Ascended Extra: After a genie previously appeared in the Pennant mode for 8, another one is a main character in this game's Outer Success mode. The aliens that menace Paraiso City in Flag People also debuted as minor characters in 8. | |
Power Pro-kun Pocket 11 (Video Game) / int_a65288e2 | featureApplicability |
1.0 | |
Power Pro-kun Pocket 11 (Video Game) / int_a65288e2 | featureConfidence |
1.0 | |
Power Pro-kun Pocket 11 (Video Game) | hasFeature |
Power Pro-kun Pocket 11 (Video Game) / int_a65288e2 | |
Power Pro-kun Pocket 11 (Video Game) / int_dae3999d | type |
Action Bomb | |
Power Pro-kun Pocket 11 (Video Game) / int_dae3999d | comment |
Action Bomb: If Hero 11B ever gets flagged in the second chapter of Flag People, he painfully finds a self-destruction mechanism has been installed into his body by the government. Thankfully, this is so his mind can be transferred to a cloned body. | |
Power Pro-kun Pocket 11 (Video Game) / int_dae3999d | featureApplicability |
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Power Pro-kun Pocket 11 (Video Game) / int_name | featureApplicability |
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Power Pro-kun Pocket 11 (Video Game) / int_name | itemName |
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The following is a list of statements referring to the current page from other pages.
Power Pro-kun Pocket 11 (Video Game) | hasFeature |
Japanese Video Games / int_ed0a271f | |
Power Pro-kun Pocket 11 (Video Game) | hasFeature |
Stellification / int_ed0a271f |
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