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Prestige Tree (Video Game)

 Prestige Tree (Video Game)
type
TVTItem
 Prestige Tree (Video Game)
label
Prestige Tree (Video Game)
 Prestige Tree (Video Game)
page
PrestigeTree
 Prestige Tree (Video Game)
comment
Prestige Tree is an Idle Game by Jacorb90 released in 2020. Initially, you click on a node with "P" on it, claim prestige points, and buy prestige upgrades once you have enough of them. As you play, more nodes show up and become accessible, which feature more things that let you progress further, like boosters and generators, though these reset your prestige points and upgrades until you gain the ability to not make them reset earlier stuff. Can you reach e1e11 points?The game proved to be influential enough to start The Modding Tree engine for games based on the initial idea, attracting a decent modding community who made plenty of them. An official remade version called Prestige Tree Rewritten has been made in that engine featuring different upgrades, new nodes and altered mechanics for certain tree nodes.The original game (retroactively titled Prestige Tree: Classic) can be played here, while Prestige Tree: Rewritten can be played here.
 Prestige Tree (Video Game)
fetched
2024-03-03T02:46:47Z
 Prestige Tree (Video Game)
parsed
2024-03-03T02:46:47Z
 Prestige Tree (Video Game)
processingComment
Dropped link to AntimatterDimensions: Not a Feature - ITEM
 Prestige Tree (Video Game)
processingComment
Dropped link to SuperSmashBrosBrawl: Not a Feature - ITEM
 Prestige Tree (Video Game)
isPartOf
DBTropes
 Prestige Tree (Video Game) / int_20e2a53b
type
Notice This
 Prestige Tree (Video Game) / int_20e2a53b
comment
Notice This: Nodes are given a subtle grey outline when a reset is possible or a sinister red outline when an upgrade for them is available.
 Prestige Tree (Video Game) / int_20e2a53b
featureApplicability
1.0
 Prestige Tree (Video Game) / int_20e2a53b
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_20e2a53b
 Prestige Tree (Video Game) / int_23473ae7
type
Adaptation Expansion
 Prestige Tree (Video Game) / int_23473ae7
comment
Adaptation Expansion: In addition to adding six extra layers after Gear & Machines, just about all the layers have been heavily expanded mechanically, where most layers in the old game just had resource gaining and upgrade buying, Rewritten added things like: the sliding boost bar in Balance, managing when to sacrifice for boosts in Solarity, judging which Nebula secondary dust combos are needed for progress, an entire Double Unlock feature for new upgrades, and revamping Mastery from the building gimmick now merged with Imperium into something that combines Challenge Run with a higher-tier form of New Game Plus.
 Prestige Tree (Video Game) / int_23473ae7
featureApplicability
1.0
 Prestige Tree (Video Game) / int_23473ae7
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_23473ae7
 Prestige Tree (Video Game) / int_27b418da
type
A Winner Is You
 Prestige Tree (Video Game) / int_27b418da
comment
A Winner Is You: Beating the game doesn't net the player much more than congratulating them for reaching e1e11 points and asking them to retry for a speedrun or continue their current session.
 Prestige Tree (Video Game) / int_27b418da
featureApplicability
1.0
 Prestige Tree (Video Game) / int_27b418da
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_27b418da
 Prestige Tree (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Prestige Tree (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The game's excessively huge numbers are too big for standard floating-point formats, requiring the use of a custom numeric system and special functions to deal with it. Occasionally, the game trips and forgets to do this, and putting these impossibly-high numbers into normal variables causes them to spit out NaN (Not a Number), completely breaking the game.
 Prestige Tree (Video Game) / int_33ca811a
featureApplicability
1.0
 Prestige Tree (Video Game) / int_33ca811a
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_33ca811a
 Prestige Tree (Video Game) / int_33d5b7f2
type
Adapted Out
 Prestige Tree (Video Game) / int_33d5b7f2
comment
Adapted Out: Several layers which appeared in the original like Hyper Boosters, Super Prestige, and Life have been removed and replaced with new ones.
 Prestige Tree (Video Game) / int_33d5b7f2
featureApplicability
1.0
 Prestige Tree (Video Game) / int_33d5b7f2
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_33d5b7f2
 Prestige Tree (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Prestige Tree (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The game originally lacked shading/outlines and had a much more elliptical reset button for layer resources.
 Prestige Tree (Video Game) / int_4f4372e9
featureApplicability
1.0
 Prestige Tree (Video Game) / int_4f4372e9
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_4f4372e9
 Prestige Tree (Video Game) / int_53e6f4a
type
Diminishing Returns for Balance
 Prestige Tree (Video Game) / int_53e6f4a
comment
Diminishing Returns for Balance: There's a decent number of softcaps in the original, while Rewritten has so many that it needs a whole tab to track where one starts and how much it weakens resource gain/effect. Without softcaps, Classic breaks down due to inflation roughly when you reach Super Prestige or Hyperspace, while Rewritten does so at Quirks.
 Prestige Tree (Video Game) / int_53e6f4a
featureApplicability
1.0
 Prestige Tree (Video Game) / int_53e6f4a
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_53e6f4a
 Prestige Tree (Video Game) / int_5669577c
type
Yin-Yang Bomb
 Prestige Tree (Video Game) / int_5669577c
comment
Yin-Yang Bomb: The revamped version of the Balance layer introduces two prominent aspects, one being positivity and negativity providing specific buffs to features while also dividing each other's buffs, albeit the debuff is very slow compared to the buffs, while the other is a sliding bar that boosts production of each based on how far it's set to either side, with leaving it in the middle having a Master of None equal gain effect. While individually the buffs are quite strong, to get the most out of the layer you quite fittingly need to "balance" boosting both sides as high as you can, since their effects synergize strongly, and eventually you get an upgrade that makes them boost each-other's gain, so keeping them balanced makes both especially stronger.
 Prestige Tree (Video Game) / int_5669577c
featureApplicability
1.0
 Prestige Tree (Video Game) / int_5669577c
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_5669577c
 Prestige Tree (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Prestige Tree (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: The final unlockable hindrance for the 5th tree, "The Final Stockade", contains all the previous hindrances at once with the exceptions of "Slowed To A Halt" and "Anti-Enhancers". Later, there's "The Truly Final Stockade" that contains all the hindrances, including those two.
 Prestige Tree (Video Game) / int_56a6927b
featureApplicability
1.0
 Prestige Tree (Video Game) / int_56a6927b
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_56a6927b
 Prestige Tree (Video Game) / int_637ef67
type
New Game Plus
 Prestige Tree (Video Game) / int_637ef67
comment
New Game Plus: Just like the original version. A straighter example of this trope is "Mastery", which allows you to go back to previous nodes and master them by giving you a steeper curve with which to purchase upgrades, with some nodes (such as Honour and Imperium) being virtually impossible to master if you buy the upgrades in the wrong order.
 Prestige Tree (Video Game) / int_637ef67
featureApplicability
1.0
 Prestige Tree (Video Game) / int_637ef67
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_637ef67
 Prestige Tree (Video Game) / int_6df40e4b
type
Skill Point Reset
 Prestige Tree (Video Game) / int_6df40e4b
comment
Skill Point Reset: You can reset Space Buildings/Hyperspace Buildings/Mastery Buildings so you can buy different ones, but that performs a space/hyperspace/mastery reset as well. Later you get the ability to destroy Space Buildings by one and not have them consume Space, making that one superfluous.
 Prestige Tree (Video Game) / int_6df40e4b
featureApplicability
1.0
 Prestige Tree (Video Game) / int_6df40e4b
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_6df40e4b
 Prestige Tree (Video Game) / int_70321789
type
Video Game Remake
 Prestige Tree (Video Game) / int_70321789
comment
Video Game Remake: A remake of the original, now with new layers, an achievement system, revamped Hindrances, and altered mechanics for many layers. The endgame goal has also been increased from e1e11 points to e3.140e16 points.
 Prestige Tree (Video Game) / int_70321789
featureApplicability
1.0
 Prestige Tree (Video Game) / int_70321789
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_70321789
 Prestige Tree (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Prestige Tree (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Each node has its own colour. Prestige: Teal Boosters: Medium blue Generators: Light green Time: Dark green Enhance: Pink-purple Space: Chalk-coloured Super Boosters: Navy blue Super Generators: Bright green Solarity: Orange Hinderance: Red-brown Quirks: Dark pink/Magenta Subspace: White (a brighter shade than regular space) Magic: Bright pink Balance: Light yellow Phantom Souls: Grey-purple Nebula: Midnight blue Honour: Gold Hyperspace: White (with a hint of very light purple) Imperium: Cream Mastery: Light orange (with a hint of red/pink) Gears: Grey/silver Machines: Brown (with a hint of grey) Energy: Neon-yellow Neurons: Lilac Ideas: Bright yellow Robots: Sky blue AIs: Metallic gray (with a very slight yellow-greenish tinge). Civilizations: Light purple
 Prestige Tree (Video Game) / int_735b4101
featureApplicability
1.0
 Prestige Tree (Video Game) / int_735b4101
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_735b4101
 Prestige Tree (Video Game) / int_7901c6f6
type
Export Save
 Prestige Tree (Video Game) / int_7901c6f6
comment
Export Save: You can export the 3KB+ save into the clipboard and import it into a window that pops up.
 Prestige Tree (Video Game) / int_7901c6f6
featureApplicability
1.0
 Prestige Tree (Video Game) / int_7901c6f6
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_7901c6f6
 Prestige Tree (Video Game) / int_7a7d698d
type
Challenge Run
 Prestige Tree (Video Game) / int_7a7d698d
comment
Challenge Run: The hindrances, which involve an attempt to reach a certain point total with a restriction (like no third tier resources) or slowed down progress (like Prestige Point gain has a power of 0.01). Completing them gives a stat increase for the main game.
 Prestige Tree (Video Game) / int_7a7d698d
featureApplicability
1.0
 Prestige Tree (Video Game) / int_7a7d698d
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_7a7d698d
 Prestige Tree (Video Game) / int_7b4d0c39
type
Tech Tree
 Prestige Tree (Video Game) / int_7b4d0c39
comment
Tech Tree: The whole game focuses on a tree of this sort, where you have to click on nodes and upgrade things in them, which tend to affect the things above or reset them.
 Prestige Tree (Video Game) / int_7b4d0c39
featureApplicability
1.0
 Prestige Tree (Video Game) / int_7b4d0c39
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_7b4d0c39
 Prestige Tree (Video Game) / int_82e8cfeb
type
The Power of the Sun
 Prestige Tree (Video Game) / int_82e8cfeb
comment
The Power of the Sun: The Solarity layer has you produce solarity that generates Solar Energy that multiplies the Time Energy limit and lowers solarity requirements every second and can be spend on resources like Solar Cores and Coronal Waves.
 Prestige Tree (Video Game) / int_82e8cfeb
featureApplicability
1.0
 Prestige Tree (Video Game) / int_82e8cfeb
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_82e8cfeb
 Prestige Tree (Video Game) / int_834427cd
type
Cap
 Prestige Tree (Video Game) / int_834427cd
comment
Cap: Stellar Clusters and Imperium Building I cap at 5, while Imperium Building II caps at 6. Justified as they unlock buyables/upgrades.
 Prestige Tree (Video Game) / int_834427cd
featureApplicability
1.0
 Prestige Tree (Video Game) / int_834427cd
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_834427cd
 Prestige Tree (Video Game) / int_90917f2d
type
Reset Milestones
 Prestige Tree (Video Game) / int_90917f2d
comment
Reset Milestones: Almost every layer has a certain number of milestones unlocked by getting enough of its respective resource. They make lower resets affect nothing, automatically gain specific resources/buyables, or not lose specific upgrades upon resetting.
 Prestige Tree (Video Game) / int_90917f2d
featureApplicability
1.0
 Prestige Tree (Video Game) / int_90917f2d
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_90917f2d
 Prestige Tree (Video Game) / int_b53d88da
type
Double Unlock
 Prestige Tree (Video Game) / int_b53d88da
comment
Double Unlock: A few of the upgrades require you to achieve a certain milestone to unlock, and after that still require the usual tier point requirements to actually purchase.
 Prestige Tree (Video Game) / int_b53d88da
featureApplicability
1.0
 Prestige Tree (Video Game) / int_b53d88da
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_b53d88da
 Prestige Tree (Video Game) / int_bb48f8ba
type
Timed Mission
 Prestige Tree (Video Game) / int_bb48f8ba
comment
Timed Mission: The "Slowed to a Halt" hindrance makes time slow down over time, coming to a stop in 10 seconds. This effectively puts a time limit to reach 1.0e16,500 before things stop.
 Prestige Tree (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Prestige Tree (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_bb48f8ba
 Prestige Tree (Video Game) / int_bcdd0afa
type
End-Game Results Screen
 Prestige Tree (Video Game) / int_bcdd0afa
comment
End-Game Results Screen: The end screen shows how long it took to beat the game.
 Prestige Tree (Video Game) / int_bcdd0afa
featureApplicability
1.0
 Prestige Tree (Video Game) / int_bcdd0afa
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_bcdd0afa
 Prestige Tree (Video Game) / int_c75df49a
type
Shout-Out
 Prestige Tree (Video Game) / int_c75df49a
comment
Shout-Out: The achievement system uses images for each achievement in a similar manner to Antimatter Dimensions. An upgrade called Emissary of Smash is available in the Subspace layer.
 Prestige Tree (Video Game) / int_c75df49a
featureApplicability
1.0
 Prestige Tree (Video Game) / int_c75df49a
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_c75df49a
 Prestige Tree (Video Game) / int_cab40184
type
Strategy Guide
 Prestige Tree (Video Game) / int_cab40184
comment
Strategy Guide: There's a guide accessible by clicking the yellow question mark. It gives the optimal way to progress through game parts, what you should focus on purchasing, etc.
 Prestige Tree (Video Game) / int_cab40184
featureApplicability
1.0
 Prestige Tree (Video Game) / int_cab40184
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_cab40184
 Prestige Tree (Video Game) / int_cfbc6ec5
type
Not-Actually-Cosmetic Award
 Prestige Tree (Video Game) / int_cfbc6ec5
comment
Not-Actually-Cosmetic Award: While the Achievement System is largely there to act as a potential guideline for progression, plenty of the achievements provide rewards to help speed gameplay along, including small boosts to resources and effects, permanently keeping parts of layers on all further resets, increasing the limit to certain Hindrances, and other useful effects. Furthermore, for two of the aforementioned Double Unlocks, the milestone is to earn a certain number of achievements.
 Prestige Tree (Video Game) / int_cfbc6ec5
featureApplicability
1.0
 Prestige Tree (Video Game) / int_cfbc6ec5
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_cfbc6ec5
 Prestige Tree (Video Game) / int_eabd22f9
type
Achievement System
 Prestige Tree (Video Game) / int_eabd22f9
comment
Achievement System: There are 80 achievements, with four columns of 16 shown initially and the fifth one revealed once you unlock Mastery. Some achievements require you to progress normally, while others have a goal that needs to be reach with a restriction.
 Prestige Tree (Video Game) / int_eabd22f9
featureApplicability
1.0
 Prestige Tree (Video Game) / int_eabd22f9
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_eabd22f9
 Prestige Tree (Video Game) / int_f55a1990
type
Disc-One Final Dungeon
 Prestige Tree (Video Game) / int_f55a1990
comment
Disc-One Final Dungeon: The Mastery layer. It's in the seventh and final row, it takes a lot to unlock it, and the gist of it is that you have to go back over every previous node and complete it again with a stricter difficulty curve. All of this would make for a great finale, but as you get near the last couple of nodes, the rewards you obtain from mastering previous nodes will unlock a new node in Row 7 and the game continues on for a while after.
 Prestige Tree (Video Game) / int_f55a1990
featureApplicability
1.0
 Prestige Tree (Video Game) / int_f55a1990
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_f55a1990
 Prestige Tree (Video Game) / int_name
type
ItemName
 Prestige Tree (Video Game) / int_name
comment
 Prestige Tree (Video Game) / int_name
featureApplicability
1.0
 Prestige Tree (Video Game) / int_name
featureConfidence
1.0
 Prestige Tree (Video Game)
hasFeature
Prestige Tree (Video Game) / int_name
 Prestige Tree (Video Game) / int_name
itemName
Prestige Tree (Video Game)

The following is a list of statements referring to the current page from other pages.

 Prestige Tree (Video Game)
hasFeature
All the Worlds Are a Stage / int_a79cd614
 Prestige Tree (Video Game)
hasFeature
Attention Deficit Creator Disorder / int_a79cd614
 Prestige Tree (Video Game)
hasFeature
Colour-Coded for Your Convenience / int_a79cd614
 Prestige Tree (Video Game)
hasFeature
Game Mod / int_a79cd614
 Prestige Tree (Video Game)
hasFeature
Remade and Improved / int_a79cd614
 Prestige Tree (Video Game)
hasFeature
Reset Milestones / int_a79cd614
 Prestige Tree (Video Game)
hasFeature
Skill Point Reset / int_a79cd614