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Prince of Persia (Video Game)

 Prince of Persia (Video Game)
type
TVTItem
 Prince of Persia (Video Game)
label
Prince of Persia (Video Game)
 Prince of Persia (Video Game)
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PrinceOfPersia1
 Prince of Persia (Video Game)
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The first game in the Prince of Persia franchise, originally created by Jordan Mechner for the Apple IIe and released by Brøderbund Software in 1989.Prince of Persia follows the story of a traveller from a faraway land who had journeyed to medieval Persia, at a time when the kingdom's ruling Sultan was waging war in a distant land, and his tyrannical Grand Vizier, Jaffar, had seized power. The traveller meets and becomes the love interest of the Sultan's daughter, the Princess of Persia. Not content with this, Jaffar has the traveller locked in the palace dungeons and imprisons the Princess in her room at the top of it, giving her an ultimatum: marry him within the hour, or die. The traveller must thus Race Against the Clock ticking away at the bottom of the screen, and run, jump, climb, and Flynn his way through the palace's Malevolent Architecture, filled with traps and patrolled by guards, to escape from the dungeons, defeat Jaffar, and Save the Princess.A direct sequel, Prince of Persia 2: The Shadow and the Flame, was released in 1993.This game was ported to more systems than any other game in the Prince of Persia franchise. Versions of the game were released for just about anything that was Turing-complete, including the Atari ST, Amiga, Amstrad CPC, Sam Coupé, IBM Personal Computer, PC-98, Sharp X68000, FM Towns, Apple Macintosh, Nintendo Entertainment System, Super Nintendo Entertainment System, Sega Master System, Sega Genesis, Sega CD, TurboGrafx-CD, Game Boy, Game Gear and Game Boy Color. This is not counting the unofficial ports to the ZX Spectrum, Commodore 64 and Atari 130 XE, the Video Game Remake Prince of Persia Classic, or the numerous appearances of the game as an Embedded Precursor in later Prince of Persia games.
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Dropped link to Bowdlerise: Not a Feature - ITEM
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Dropped link to HoistByTheirOwnPetard: Not a Feature - UNKNOWN
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DBTropes
 Prince of Persia (Video Game) / int_135b9977
type
Bloodless Carnage
 Prince of Persia (Video Game) / int_135b9977
comment
Bloodless Carnage: Some versions of the games remove or tone down the amount of blood in the original game. Notably, in the Snes version, the Prince's corpse fades away after he dies.
 Prince of Persia (Video Game) / int_135b9977
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1.0
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Prince of Persia (Video Game) / int_135b9977
 Prince of Persia (Video Game) / int_13dcb20b
type
Antepiece
 Prince of Persia (Video Game) / int_13dcb20b
comment
Antepiece: Level 4 has lots of examples that demonstrate how loose tiles and guards can trigger pressure plates to not just open portcullises, but hold them open (since they normally start slipping shut after a few seconds). This is then explicitly demonstrated in level 6 in the room with the Acrofatic guard (the single loose tile falls down a deadly drop and lands on a Pressure Plate that opens the portcullis in the same room). Going out of your way to set this up is required for completing level 9.
 Prince of Persia (Video Game) / int_13dcb20b
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 Prince of Persia (Video Game) / int_143e6c8d
type
Heroic Mime
 Prince of Persia (Video Game) / int_143e6c8d
comment
Heroic Mime: Played straight with the prince, with the exception of the Sega CD version.
 Prince of Persia (Video Game) / int_143e6c8d
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Prince of Persia (Video Game) / int_143e6c8d
 Prince of Persia (Video Game) / int_18d0e38c
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Direct Continuous Levels
 Prince of Persia (Video Game) / int_18d0e38c
comment
Direct Continuous Levels: Level 6 ends with you falling down a pit, and Level 7 starts with you falling and grabbing a ledge (at least you better grab it!). Level 12 ends with you running off the side of the screen, and Level 13 starts with you in the lower corridor leading towards Jaffar, without the Prince going through an exit door first.
 Prince of Persia (Video Game) / int_18d0e38c
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 Prince of Persia (Video Game) / int_18d15922
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Title Drop
 Prince of Persia (Video Game) / int_18d15922
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Title Drop: In the game's manual describing the plot, as well as at the end of the game.
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Violation of Common Sense
 Prince of Persia (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: Sheathing your sword is a move that will certainly end up with the Prince being One Hit Killed by the guard in front of him, but it is also the only way to "defeat" Shadowman and progress further into the game.
 Prince of Persia (Video Game) / int_1b2b1d2c
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 Prince of Persia (Video Game) / int_1f60add
type
Locked in the Dungeon
 Prince of Persia (Video Game) / int_1f60add
comment
Locked in the Dungeon: You are locked in the palace's dungeon in the beginning, and from there your quest to rescue the Princess begins.
 Prince of Persia (Video Game) / int_1f60add
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1.0
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 Prince of Persia (Video Game) / int_1f7b2d59
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Law of Chromatic Superiority
 Prince of Persia (Video Game) / int_1f7b2d59
comment
Law of Chromatic Superiority: In the SNES version, the guards are given different colored outfits that roughly correspond to how much health they have. Green guards have the least, blue guards have middling health, and purple guards have the most.
 Prince of Persia (Video Game) / int_1f7b2d59
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 Prince of Persia (Video Game) / int_23473ae7
type
Adaptation Expansion
 Prince of Persia (Video Game) / int_23473ae7
comment
Adaptation Expansion: The SNES version improves upon the original formula by introducing more bosses for the prince to fight and more levels (such as the one level where the Prince is sent to the underworld). Curiously, this version isn't present in the Classic remake.
 Prince of Persia (Video Game) / int_23473ae7
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 Prince of Persia (Video Game) / int_2462a9ba
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Multi-Armed and Dangerous
 Prince of Persia (Video Game) / int_2462a9ba
comment
Multi-Armed and Dangerous: Ashura, the boss in Level 17 of the SNES version, has six arms. However, he does not actually use his arms in combat.
 Prince of Persia (Video Game) / int_2462a9ba
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1.0
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Prince of Persia (Video Game) / int_2462a9ba
 Prince of Persia (Video Game) / int_2557e3a9
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Palette Swap
 Prince of Persia (Video Game) / int_2557e3a9
comment
Palette Swap: Many of the guards only differ by the color of their clothes. On the Apple II and some earlier ports, Shadowman's sprites are also created from the Prince's sprites by XOR operation (selective inversion).
 Prince of Persia (Video Game) / int_2557e3a9
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 Prince of Persia (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Prince of Persia (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: If you're playing the game for the first time blind without a walkthrough in hand, you will NOT be able to beat it, guaranteed. Despite unlimited continues, the 60 minute time limit ensured that there was no way you could navigate the mind-bending labyrinth in time to reach Jaffar before the Princess was executed. Finding your way to each level exit (and finding the switch to open the exit door so you can proceed) was a very time-consuming task, even if you could avoid falling prey to the various deadly traps and opponents in your path, not helped by the occasional requirement to make a Leap of Faith (most infamously near the start of level 3 where you need to make a blind jump off the screen to the right to find a pivotal switch). The idea was that you would explore as far as you could in your hour, then after you ran out of time you'd start again, this time going through everything you'd already worked out faster to explore new ground, until you got to Jaffar, eventually forcing you to effectively complete a mandatory Speedrun to beat the game.
 Prince of Persia (Video Game) / int_29c50e28
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 Prince of Persia (Video Game) / int_2bfb1856
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Beard of Evil
 Prince of Persia (Video Game) / int_2bfb1856
comment
Beard of Evil: Jaffar, the evil vizier, has a beard as shown in console ports with stronger graphics, as well as the intro of the second game.
 Prince of Persia (Video Game) / int_2bfb1856
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Prince of Persia (Video Game) / int_2bfb1856
 Prince of Persia (Video Game) / int_2e55f710
type
Just You and Me and My GUARDS!
 Prince of Persia (Video Game) / int_2e55f710
comment
Just You and Me and My GUARDS!: In the SNES version, at the end of Level 19, the player enters the palace throne room after running through an excessively long Boss Corridornote It's five screens long, only for Jaffar to sic the past bosses in the game against them. Once the player defeats all of them, Jaffar causes the floor to disappear, dropping the player two floors down and requiring them to unlock the door to Level 20 so that they can confront Jaffar directly.
 Prince of Persia (Video Game) / int_2e55f710
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Prince of Persia (Video Game) / int_2e55f710
 Prince of Persia (Video Game) / int_3567ac72
type
Level Goal
 Prince of Persia (Video Game) / int_3567ac72
comment
Level Goal: The goal of each level is finding the exit gate and opening it with the right Pressure Plate. Said gate opening is Sound-Coded for Your Convenience.
 Prince of Persia (Video Game) / int_3567ac72
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 Prince of Persia (Video Game) / int_38d17b6c
type
Boss-Arena Idiocy
 Prince of Persia (Video Game) / int_38d17b6c
comment
Boss-Arena Idiocy: The Skeleton boss from level 3, who can only be defeated by pushing it off of a ledge... guess where it fights the Prince? Exaggerated in the SNES version, where it makes that same mistake twice, and then lets the Prince lead it under a collapsing roof trap to finish it off for good measure. Jaffar makes the same mistake as the Skeleton boss, but only in the original version of the game. In the SNES, he fights in a different arena and cannot be one-shotted in that manner.
 Prince of Persia (Video Game) / int_38d17b6c
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Prince of Persia (Video Game) / int_38d17b6c
 Prince of Persia (Video Game) / int_3b9a9d4
type
Death's Hourglass
 Prince of Persia (Video Game) / int_3b9a9d4
comment
Death's Hourglass: In the intro scene, Jaffar approaches the Princess, raises his arms, and suddenly an hourglass appears. "Marry Jaffar... or die within the hour."
 Prince of Persia (Video Game) / int_3b9a9d4
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Prince of Persia (Video Game) / int_3b9a9d4
 Prince of Persia (Video Game) / int_4156b553
type
Copy Protection
 Prince of Persia (Video Game) / int_4156b553
comment
Copy Protection: Upon completing Level 1, the player may be greeted with a manual-based copy protection room containing potions with various letters above them. To pass this room, the player must drink the potion with the letter corresponding to a certain word in the manual, with the game telling you what page and line the word is on. Drinking the wrong one two times kills you and kicks you back to the title screen. Drinking the right one causes the exit door in the room to open, allowing you to continue on. Some computer ports and all the console ports omit this room entirely.
 Prince of Persia (Video Game) / int_4156b553
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Prince of Persia (Video Game) / int_4156b553
 Prince of Persia (Video Game) / int_4160410d
type
Damsel in Distress
 Prince of Persia (Video Game) / int_4160410d
comment
Damsel in Distress: The princess is in danger and must be saved by the prince.
 Prince of Persia (Video Game) / int_4160410d
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1.0
 Prince of Persia (Video Game) / int_4160410d
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Prince of Persia (Video Game) / int_4160410d
 Prince of Persia (Video Game) / int_43e36f2f
type
Acrofatic
 Prince of Persia (Video Game) / int_43e36f2f
comment
Acrofatic: The fat guard at the end of Level 6 is an incredibly skilled swordfighter and the hardest opponent you'll face until you face Jaffar himself.
 Prince of Persia (Video Game) / int_43e36f2f
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1.0
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Prince of Persia (Video Game) / int_43e36f2f
 Prince of Persia (Video Game) / int_44f79734
type
Jump Physics
 Prince of Persia (Video Game) / int_44f79734
comment
Jump Physics: Pretty much averted in that jumping is portrayed very realistically, a rarity for the time, putting your agility on par with a traceur. A running start will allow you to clear a lot more distance than a standing jump (and even then you still have to hold Shift to grab the opposite ledge sometimes), and you only get enough height to climb a single floor or touch the ceiling directly above you (and dislodge the tile if it's loose).
 Prince of Persia (Video Game) / int_44f79734
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-1.0
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Prince of Persia (Video Game) / int_44f79734
 Prince of Persia (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Prince of Persia (Video Game) / int_45e41b66
comment
It's a Wonderful Failure: The Game Over screen in at least one version of the game describes what happens when you run out of time, complete with depressing music. The Sega Genesis version: The NES and Game Boy versions also have a text wall when time runs out, although the NES version has no music:
 Prince of Persia (Video Game) / int_45e41b66
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1.0
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 Prince of Persia (Video Game)
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Prince of Persia (Video Game) / int_45e41b66
 Prince of Persia (Video Game) / int_46f1dc86
type
Ring-Out Boss
 Prince of Persia (Video Game) / int_46f1dc86
comment
Ring-Out Boss: The skeleton from Level 3 cannot be defeated in any other way than pushing it into a pit. Jaffar himself can be defeated by simply pushing him over the convenient ledge behind you.
 Prince of Persia (Video Game) / int_46f1dc86
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Prince of Persia (Video Game) / int_46f1dc86
 Prince of Persia (Video Game) / int_496569e8
type
Race Against the Clock
 Prince of Persia (Video Game) / int_496569e8
comment
Race Against the Clock: The entire game! At the beginning, Jaffar gives an ultimatum to the Princess: marry him or die within one hour (two in the SNES version). This hour goes by in real time, and while dying simply resets the level, it doesn't reset the time limit. Die too much, and the game could become unwinnable.
 Prince of Persia (Video Game) / int_496569e8
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Prince of Persia (Video Game) / int_496569e8
 Prince of Persia (Video Game) / int_4b12d2a2
type
Barefoot Captives
 Prince of Persia (Video Game) / int_4b12d2a2
comment
Barefoot Captives: The Prince is barefoot in some versions, which is presumably part of his being thrown in the dungeon, stripped of all his belongings. Averted in some other versions (like the original Apple II version), where he has white shoes. Notably, the DOS version varies depending on graphics driver; the VGA graphics have him barefoot, but the EGA, CGA and Hercules graphics all give him white shoes. His feet actually use a different VGA palette index from the rest of his skin, implying they'd intended to give his VGA variant shoes as well at one point, but opted not to. The Princess is also barefoot in some versions; she's sequestered in her bedroom.
 Prince of Persia (Video Game) / int_4b12d2a2
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Prince of Persia (Video Game) / int_4b12d2a2
 Prince of Persia (Video Game) / int_506ffa51
type
Tears of Joy
 Prince of Persia (Video Game) / int_506ffa51
comment
Tears of Joy: After Jaffar's defeated in the Sega CD version, the Princess cries in joy before rushing to hug the Prince.
 Prince of Persia (Video Game) / int_506ffa51
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 Prince of Persia (Video Game) / int_51300dbf
type
Fat Bastard
 Prince of Persia (Video Game) / int_51300dbf
comment
Fat Bastard: Level 6 has one enemy who is this. He becomes a proper bossfight in the SNES version, with the manual calling him Politician.
 Prince of Persia (Video Game) / int_51300dbf
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 Prince of Persia (Video Game) / int_58204b95
type
Magic Knight
 Prince of Persia (Video Game) / int_58204b95
comment
Magic Knight: In addition to being capable of casting a spell that will kill the Princess within the hour, Jaffar, as the game's Big Bad and Final Boss, is an extremely capable swordsman.
 Prince of Persia (Video Game) / int_58204b95
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 Prince of Persia (Video Game) / int_5a5de5ca
type
Boss Rush
 Prince of Persia (Video Game) / int_5a5de5ca
comment
After the Boss Rush in Level 19 of the SNES port, Jaffar makes the ground below you disappear, causing you to drop off-screen and down two levels. The resulting fall damage is always a HP to One, even if you have more than 2 health before the drop.
 Prince of Persia (Video Game) / int_5a5de5ca
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 Prince of Persia (Video Game) / int_5b47c8c7
type
Magic Mirror
 Prince of Persia (Video Game) / int_5b47c8c7
comment
The Shadowman. You first meet it by jumping through a Magic Mirror to get to the level exit, which releases it from the mirror. When you meet him next time, he pushes a switch to prevent you from proceeding anywhere but downwards. When you get to fight him, hitting him hurts you too. You need to Sheathe Your Sword.
 Prince of Persia (Video Game) / int_5b47c8c7
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Prince of Persia (Video Game) / int_5b47c8c7
 Prince of Persia (Video Game) / int_5bdcc85a
type
Disney Villain Death
 Prince of Persia (Video Game) / int_5bdcc85a
comment
Disney Villain Death: Guards can be instantly killed by being knocked back at the platform's end, provided that the fall is high enough or situates over a spiked pit. Even Jaffar can be killed this way, except in the Sega CD and SNES versions.
 Prince of Persia (Video Game) / int_5bdcc85a
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Prince of Persia (Video Game) / int_5bdcc85a
 Prince of Persia (Video Game) / int_61a503a7
type
Hell Is That Noise
 Prince of Persia (Video Game) / int_61a503a7
comment
Hell Is That Noise: The sound of a sawtooth trap shuttingnote a loud bang or high-pitched clink, depending on the version, complete with the sound of sliced flesh whenever anyone gets bifurcated by it.
 Prince of Persia (Video Game) / int_61a503a7
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 Prince of Persia (Video Game) / int_66f763c0
type
Interface Screw
 Prince of Persia (Video Game) / int_66f763c0
comment
Interface Screw: One of the large potions in the ninth level (it has green vapor on the PC version) inverts the screen. You have to find a second one to correct it again.
 Prince of Persia (Video Game) / int_66f763c0
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Prince of Persia (Video Game) / int_66f763c0
 Prince of Persia (Video Game) / int_66ff9acc
type
Edge Gravity
 Prince of Persia (Video Game) / int_66ff9acc
comment
Edge Gravity: When you choose to walk instead of run, the Prince will stop himself from stepping off a ledge.
 Prince of Persia (Video Game) / int_66ff9acc
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1.0
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 Prince of Persia (Video Game) / int_6fa1e7a2
type
Noob Bridge
 Prince of Persia (Video Game) / int_6fa1e7a2
comment
Noob Bridge: See the Boss in Mook Clothing entry for a combat example. For platforming examples, the early levels especially introduce elements that require learning particular mechanics to overcome. On the way back from getting the sword in Level 1, you must climb up onto the pressure plate, walk to the edge and then do a standing jump across, instead of a running jump like in most other cases. The end of level 2 (speedrunning trickery notwithstanding) requires making a jump that necessitates grabbing the opposite ledge and pulling yourself up. You need to know how to ledge-grab by the time levels 3 and 7 roll around. Level 3 requires making a Leap of Faith or otherwise carefully examining an optional part of the level to draw the logical conclusion that the pillars are supporting some unseen platforms higher up. It also stretches out the lesson from level 2 by requiring a ledge pull from a running jump this time, through a closing portcullis to boot.
 Prince of Persia (Video Game) / int_6fa1e7a2
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hasFeature
Prince of Persia (Video Game) / int_6fa1e7a2
 Prince of Persia (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Prince of Persia (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: The first enemy you meet on level 8 looks like a regular guard, but is incredibly smart and doesn't get too close to you, instead taking a defensive stance and only attacking when you try to close the distance yourself. It's actually easier to shove him into the spike pit instead of defeating him conventionally. Also an example of Noob Bridge, since this is the first time you are forced to learn to use the "parry" button.
 Prince of Persia (Video Game) / int_7b7965dd
featureApplicability
1.0
 Prince of Persia (Video Game) / int_7b7965dd
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_7b7965dd
 Prince of Persia (Video Game) / int_7c4fdf65
type
Red Is Violent
 Prince of Persia (Video Game) / int_7c4fdf65
comment
Red Is Violent: The Super Famicom boxart has the forces of Jaffar depicted as such, while the Prince, Princess and mouse all show as white.
 Prince of Persia (Video Game) / int_7c4fdf65
featureApplicability
1.0
 Prince of Persia (Video Game) / int_7c4fdf65
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_7c4fdf65
 Prince of Persia (Video Game) / int_7cb1a686
type
Final Death Mode
 Prince of Persia (Video Game) / int_7cb1a686
comment
Final Death Mode: Survival Mode in the remake.
 Prince of Persia (Video Game) / int_7cb1a686
featureApplicability
1.0
 Prince of Persia (Video Game) / int_7cb1a686
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_7cb1a686
 Prince of Persia (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Prince of Persia (Video Game) / int_7eaf99d
comment
Malevolent Architecture: Loose floor tiles, spike traps and chomper traps, not only in the dungeon but also in the palace proper. Players can use them to their benefit, however, by tricking the mooks into falling in said traps. It's required to defeat the Skeleton.
 Prince of Persia (Video Game) / int_7eaf99d
featureApplicability
1.0
 Prince of Persia (Video Game) / int_7eaf99d
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_7eaf99d
 Prince of Persia (Video Game) / int_83308c12
type
Spikes of Doom
 Prince of Persia (Video Game) / int_83308c12
comment
Spikes of Doom: The spike trap is one of the earliest traps you will encounter in the game, as well as the most ubiquitous, and it instantly kills anyone that jumps into or drops onto it. However, you can pass through the trap without dying if you walk into it.
 Prince of Persia (Video Game) / int_83308c12
featureApplicability
1.0
 Prince of Persia (Video Game) / int_83308c12
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_83308c12
 Prince of Persia (Video Game) / int_84e189a8
type
Life Meter
 Prince of Persia (Video Game) / int_84e189a8
comment
With only one exception in the SNES version, elaborated directly below this example, falling two levels will subtract one from your Life Meter, and falling three or more levels will outright kill you.
 Prince of Persia (Video Game) / int_84e189a8
featureApplicability
1.0
 Prince of Persia (Video Game) / int_84e189a8
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_84e189a8
 Prince of Persia (Video Game) / int_84f4a870
type
Puzzle Boss
 Prince of Persia (Video Game) / int_84f4a870
comment
Puzzle Boss: The skeleton on level 3 is immortal — hitting it with a sword only pushes it away. You need to push it off the edge. Twice. And it becomes active only after you open the door to the next level. Additionally, in the SNES version, you have to push it into a crushing trap to finish it off. The Shadowman. You first meet it by jumping through a Magic Mirror to get to the level exit, which releases it from the mirror. When you meet him next time, he pushes a switch to prevent you from proceeding anywhere but downwards. When you get to fight him, hitting him hurts you too. You need to Sheathe Your Sword.
 Prince of Persia (Video Game) / int_84f4a870
featureApplicability
1.0
 Prince of Persia (Video Game) / int_84f4a870
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_84f4a870
 Prince of Persia (Video Game) / int_87d8ecf5
type
Literal Cliffhanger
 Prince of Persia (Video Game) / int_87d8ecf5
comment
Literal Cliffhanger: Required many times if you don't want to die from the huge drop below. There's a button that allows you to manually hold on to ledges, and some platform jumps are even calculated or distanced with this mechanic in mind.
 Prince of Persia (Video Game) / int_87d8ecf5
featureApplicability
1.0
 Prince of Persia (Video Game) / int_87d8ecf5
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_87d8ecf5
 Prince of Persia (Video Game) / int_8b6a1576
type
Meaningless Lives
 Prince of Persia (Video Game) / int_8b6a1576
comment
Meaningless Lives: Whenever you die, you just restart the current level. The problem is that the timer does not reset.
 Prince of Persia (Video Game) / int_8b6a1576
featureApplicability
1.0
 Prince of Persia (Video Game) / int_8b6a1576
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_8b6a1576
 Prince of Persia (Video Game) / int_8b85cd02
type
Hit Flash
 Prince of Persia (Video Game) / int_8b85cd02
comment
Hit Flash: In addition to a Hit Spark, the entire screen briefly flashes red whenever the Prince gets hit by anything or takes Falling Damage.
 Prince of Persia (Video Game) / int_8b85cd02
featureApplicability
1.0
 Prince of Persia (Video Game) / int_8b85cd02
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_8b85cd02
 Prince of Persia (Video Game) / int_8c3ecfef
type
Hit Spark
 Prince of Persia (Video Game) / int_8c3ecfef
comment
Hit Spark: A small spark appears whenever anyone loses health. On certain systems, the color of the spark when an NPC loses health also matches their clothes.
 Prince of Persia (Video Game) / int_8c3ecfef
featureApplicability
1.0
 Prince of Persia (Video Game) / int_8c3ecfef
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_8c3ecfef
 Prince of Persia (Video Game) / int_91697559
type
Half the Man He Used to Be
 Prince of Persia (Video Game) / int_91697559
comment
Half the Man He Used to Be: The sawtooth traps will bifurcate anyone standing on them when they shut, killing them instantly.
 Prince of Persia (Video Game) / int_91697559
featureApplicability
1.0
 Prince of Persia (Video Game) / int_91697559
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_91697559
 Prince of Persia (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Prince of Persia (Video Game) / int_92bd6627
comment
Invincible Minor Minion: The walking skeleton from Level 3 can't be hurt with stabs. It can only be pushed off the edge.
 Prince of Persia (Video Game) / int_92bd6627
featureApplicability
1.0
 Prince of Persia (Video Game) / int_92bd6627
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_92bd6627
 Prince of Persia (Video Game) / int_92cf3f7b
type
Smashing Hallway Traps of Doom
 Prince of Persia (Video Game) / int_92cf3f7b
comment
The skeleton on level 3 is immortal — hitting it with a sword only pushes it away. You need to push it off the edge. Twice. And it becomes active only after you open the door to the next level. Additionally, in the SNES version, you have to push it into a crushing trap to finish it off.
 Prince of Persia (Video Game) / int_92cf3f7b
featureApplicability
1.0
 Prince of Persia (Video Game) / int_92cf3f7b
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_92cf3f7b
 Prince of Persia (Video Game) / int_9952b10b
type
Re-Release Soundtrack
 Prince of Persia (Video Game) / int_9952b10b
comment
Re-Release Soundtrack: The versions of the game that are developed by Arsys Software include in-game music, which the other versions lacked.
 Prince of Persia (Video Game) / int_9952b10b
featureApplicability
1.0
 Prince of Persia (Video Game) / int_9952b10b
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_9952b10b
 Prince of Persia (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 Prince of Persia (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: A particularly cruel example: The SNES version of the game does not immediately end if you run out of time. In fact, you can still complete levels and respawn after death as per normal. Where this trope comes into play is at the final level, where the Princess will be absent at the end of the levelnote Another cue is that, before reaching the room where the Princess is being held, Jaffar will also be missing and thus the final boss battle never happens. Entering the Princess's room will cause a small "Game over" message to appear before the player is sent back to the main menu.
 Prince of Persia (Video Game) / int_9a1f23bf
featureApplicability
1.0
 Prince of Persia (Video Game) / int_9a1f23bf
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_9a1f23bf
 Prince of Persia (Video Game) / int_9b61220c
type
Pressure Plate
 Prince of Persia (Video Game) / int_9b61220c
comment
Pressure Plate: Raised floor plates open doors to next levels or raise portcullises. Plates with empty space under them close portcullises.
 Prince of Persia (Video Game) / int_9b61220c
featureApplicability
1.0
 Prince of Persia (Video Game) / int_9b61220c
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_9b61220c
 Prince of Persia (Video Game) / int_a20b2263
type
Purple Is Powerful
 Prince of Persia (Video Game) / int_a20b2263
comment
Purple Is Powerful: The first guard in Level 8 wears purple, and is surprisingly tough, playing defensively and only attacking when the player tries to close the gap. In the SNES version, guards in purple have the most health out of any standard mook.
 Prince of Persia (Video Game) / int_a20b2263
featureApplicability
1.0
 Prince of Persia (Video Game) / int_a20b2263
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_a20b2263
 Prince of Persia (Video Game) / int_a3c0d670
type
Evil Chancellor
 Prince of Persia (Video Game) / int_a3c0d670
comment
Evil Chancellor: Jaffar, who tries to force the princess to marry him under threat of death.
 Prince of Persia (Video Game) / int_a3c0d670
featureApplicability
1.0
 Prince of Persia (Video Game) / int_a3c0d670
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_a3c0d670
 Prince of Persia (Video Game) / int_a414c3f0
type
One-Hit Kill
 Prince of Persia (Video Game) / int_a414c3f0
comment
One-Hit Kill: Take a hit from an enemy with your sword sheathed, and the Prince will cark it on the spot.
 Prince of Persia (Video Game) / int_a414c3f0
featureApplicability
1.0
 Prince of Persia (Video Game) / int_a414c3f0
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_a414c3f0
 Prince of Persia (Video Game) / int_a7325f9e
type
The Many Deaths of You
 Prince of Persia (Video Game) / int_a7325f9e
comment
The Many Deaths of You: There are many bloody ways for the prince to die: impaled by spikes, crashing hard on the ground, stabbed to death, crushed by rubble, poisoned, Half the Man He Used to Be... The Snes version even adds more, althought without a hint of blood.
 Prince of Persia (Video Game) / int_a7325f9e
featureApplicability
1.0
 Prince of Persia (Video Game) / int_a7325f9e
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_a7325f9e
 Prince of Persia (Video Game) / int_a8826e1e
type
Giant Mook
 Prince of Persia (Video Game) / int_a8826e1e
comment
Giant Mook: The fat guard from Level 6. He's noticeably thicker and a somewhat better fighter than most of the other guards. He has five hit points, something the other guards don't have until Level 9, but the guards of Levels 10 and 11 have six hit points. Averted in the SNES version where he's a proper boss.
 Prince of Persia (Video Game) / int_a8826e1e
featureApplicability
-1.0
 Prince of Persia (Video Game) / int_a8826e1e
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_a8826e1e
 Prince of Persia (Video Game) / int_aabb956
type
Mirror Monster
 Prince of Persia (Video Game) / int_aabb956
comment
Mirror Monster: Shadowman is created when the Prince jumps through a Magic Mirror.
 Prince of Persia (Video Game) / int_aabb956
featureApplicability
1.0
 Prince of Persia (Video Game) / int_aabb956
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_aabb956
 Prince of Persia (Video Game) / int_ac5fa94
type
Rotoscoping
 Prince of Persia (Video Game) / int_ac5fa94
comment
Rotoscoping: Used to achieve the smooth animation in the game.
 Prince of Persia (Video Game) / int_ac5fa94
featureApplicability
1.0
 Prince of Persia (Video Game) / int_ac5fa94
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_ac5fa94
 Prince of Persia (Video Game) / int_add14bc2
type
Orcus on His Throne
 Prince of Persia (Video Game) / int_add14bc2
comment
Orcus on His Throne: Jaffar sits on his throne in this way in the SNES version, initiating a Boss Rush.
 Prince of Persia (Video Game) / int_add14bc2
featureApplicability
1.0
 Prince of Persia (Video Game) / int_add14bc2
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_add14bc2
 Prince of Persia (Video Game) / int_b0cac376
type
The Usurper
 Prince of Persia (Video Game) / int_b0cac376
comment
The Usurper: Grand Vizier Jaffar's goal is to take over all of Persia from the Sultan, seizing the chance to almost do so once the Sultan went to wage war in a distant land.
 Prince of Persia (Video Game) / int_b0cac376
featureApplicability
1.0
 Prince of Persia (Video Game) / int_b0cac376
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_b0cac376
 Prince of Persia (Video Game) / int_b0e18b32
type
Unique Enemy
 Prince of Persia (Video Game) / int_b0e18b32
comment
Unique Enemy: The Giant Mook from Level 6 and Boss in Mook Clothing from Level 8.
 Prince of Persia (Video Game) / int_b0e18b32
featureApplicability
1.0
 Prince of Persia (Video Game) / int_b0e18b32
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_b0e18b32
 Prince of Persia (Video Game) / int_b2226c2f
type
Sheathe Your Sword
 Prince of Persia (Video Game) / int_b2226c2f
comment
Sheathe Your Sword: Sheathing your sword is the only way to defeat Shadowman.
 Prince of Persia (Video Game) / int_b2226c2f
featureApplicability
1.0
 Prince of Persia (Video Game) / int_b2226c2f
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_b2226c2f
 Prince of Persia (Video Game) / int_b93d2dd
type
Cinematic Platform Game
 Prince of Persia (Video Game) / int_b93d2dd
comment
Cinematic Platform Game: The Trope Maker for the genre. Most 2D entries in the genre were inspired by this game in some way.
 Prince of Persia (Video Game) / int_b93d2dd
featureApplicability
1.0
 Prince of Persia (Video Game) / int_b93d2dd
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_b93d2dd
 Prince of Persia (Video Game) / int_bb48f8ba
type
Timed Mission
 Prince of Persia (Video Game) / int_bb48f8ba
comment
Timed Mission: You have unlimited lives but only 1 hour to save the princess (2 in the SNES version); dying subtracts a minute from the timer.
 Prince of Persia (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Prince of Persia (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_bb48f8ba
 Prince of Persia (Video Game) / int_bbca7a41
type
Mirror Match
 Prince of Persia (Video Game) / int_bbca7a41
comment
Mirror Match: You create one at the end of Level 4, when you are required to jump through a Magic Mirror in order to reach the exit gate, and will eventually confront him towards the end of the game. This mirror copy, named Shadowman, has only 4 health, but whenever you hit him, you take damage, and if you kill him, you die as well. The only way to "defeat" Shadowman is to Sheathe Your Sword.
 Prince of Persia (Video Game) / int_bbca7a41
featureApplicability
1.0
 Prince of Persia (Video Game) / int_bbca7a41
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_bbca7a41
 Prince of Persia (Video Game) / int_bf60ca50
type
Hollywood Torches
 Prince of Persia (Video Game) / int_bf60ca50
comment
Hollywood Torches: Torches provide illumination for the entire room and never burn out.
 Prince of Persia (Video Game) / int_bf60ca50
featureApplicability
1.0
 Prince of Persia (Video Game) / int_bf60ca50
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_bf60ca50
 Prince of Persia (Video Game) / int_c3f6e68
type
Dem Bones
 Prince of Persia (Video Game) / int_c3f6e68
comment
Dem Bones: The animated skeleton on level 3. The SNES version also features a number of skeletons as enemies in several levels.
 Prince of Persia (Video Game) / int_c3f6e68
featureApplicability
1.0
 Prince of Persia (Video Game) / int_c3f6e68
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_c3f6e68
 Prince of Persia (Video Game) / int_c6afe285
type
Enemy Without
 Prince of Persia (Video Game) / int_c6afe285
comment
Enemy Without: When the Prince must bypass a magic mirror by jumping through it, a Living Shadow version of himself emerges from the other side of it and proceeds to cause mischief for the rest of the game. It can be defeated only by putting away your weapon and merging with it.
 Prince of Persia (Video Game) / int_c6afe285
featureApplicability
1.0
 Prince of Persia (Video Game) / int_c6afe285
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_c6afe285
 Prince of Persia (Video Game) / int_c75df49a
type
Shout-Out
 Prince of Persia (Video Game) / int_c75df49a
comment
Shout-Out: The soundtrack takes more than a few cues from Maurice Jarre's score for Lawrence of Arabia.
 Prince of Persia (Video Game) / int_c75df49a
featureApplicability
1.0
 Prince of Persia (Video Game) / int_c75df49a
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_c75df49a
 Prince of Persia (Video Game) / int_c93a6560
type
Impaled with Extreme Prejudice
 Prince of Persia (Video Game) / int_c93a6560
comment
Impaled with Extreme Prejudice: Spike traps will impale and instantly kill anyone who drops on or runs into them.
 Prince of Persia (Video Game) / int_c93a6560
featureApplicability
1.0
 Prince of Persia (Video Game) / int_c93a6560
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_c93a6560
 Prince of Persia (Video Game) / int_c9cab11
type
Falling Damage
 Prince of Persia (Video Game) / int_c9cab11
comment
Falling Damage: With only one exception in the SNES version, elaborated directly below this example, falling two levels will subtract one from your Life Meter, and falling three or more levels will outright kill you. After the Boss Rush in Level 19 of the SNES port, Jaffar makes the ground below you disappear, causing you to drop off-screen and down two levels. The resulting fall damage is always a HP to One, even if you have more than 2 health before the drop.
 Prince of Persia (Video Game) / int_c9cab11
featureApplicability
1.0
 Prince of Persia (Video Game) / int_c9cab11
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_c9cab11
 Prince of Persia (Video Game) / int_ca87e3ec
type
No Name Given
 Prince of Persia (Video Game) / int_ca87e3ec
comment
No Name Given: The Prince and the Princess's names were never revealed.
 Prince of Persia (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Prince of Persia (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_ca87e3ec
 Prince of Persia (Video Game) / int_cb42ed9f
type
Counter-Attack
 Prince of Persia (Video Game) / int_cb42ed9f
comment
Counter-Attack: One way to fight is to wait for the opponent to attack, then defend and counter the attack. The first guard encountered in Level 8 actually utilizes this tactic himself; he will patiently wait for you to make your move and attacks only when you try to approach him.
 Prince of Persia (Video Game) / int_cb42ed9f
featureApplicability
1.0
 Prince of Persia (Video Game) / int_cb42ed9f
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_cb42ed9f
 Prince of Persia (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Prince of Persia (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: The healing potions that restore one unit of your Life Meter look nearly identical to the poison potions that take off one unit instead. The poison potions just emit blue bubbles instead of red ones. The SNES version also has two large potions placed together, one of which will kill you instantly instead of increasing your life.
 Prince of Persia (Video Game) / int_cb5cf4a5
featureApplicability
1.0
 Prince of Persia (Video Game) / int_cb5cf4a5
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_cb5cf4a5
 Prince of Persia (Video Game) / int_cd8709e
type
Pendulum of Death
 Prince of Persia (Video Game) / int_cd8709e
comment
Pendulum of Death: One of the new traps in the SNES version.
 Prince of Persia (Video Game) / int_cd8709e
featureApplicability
1.0
 Prince of Persia (Video Game) / int_cd8709e
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_cd8709e
 Prince of Persia (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Prince of Persia (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: If the time runs out in the original version, the final cutscene is of the empty room where Princess was imprisoned, save for the hourglass with all the sand drained into the bottom section. Did she die? Was she forced to marry Jaffar? It's never revealed.
 Prince of Persia (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Prince of Persia (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_cdfe12c3
 Prince of Persia (Video Game) / int_ce27dc3f
type
Protagonist Title
 Prince of Persia (Video Game) / int_ce27dc3f
comment
Protagonist Title: In a unique twist on this trope, the protagonist isn't actually the prince yet, but a foreign traveller who's arrived in Persia. He only becomes the prince once the game's beaten, when he marries the princess. Otherwise in most manual synopses, he's simply referred to as "traveller" or "youth."
 Prince of Persia (Video Game) / int_ce27dc3f
featureApplicability
1.0
 Prince of Persia (Video Game) / int_ce27dc3f
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_ce27dc3f
 Prince of Persia (Video Game) / int_cf27e1d1
type
Doppelmerger
 Prince of Persia (Video Game) / int_cf27e1d1
comment
Doppelmerger: Early into the game, the Prince has to break a Magic Mirror blocking his path. This inadvertently creates Shadow Man, an evil version of himself. Late into the game, the Prince confronts this doppelgänger, who can't be fought traditionally, due to their connection meaning the Prince takes damage and dies whenever Shadowman does. The solution to this is for the Prince to sheathe his sword, which makes Shadow Man do the same, and the two merge into one.
 Prince of Persia (Video Game) / int_cf27e1d1
featureApplicability
1.0
 Prince of Persia (Video Game) / int_cf27e1d1
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_cf27e1d1
 Prince of Persia (Video Game) / int_d0ea147f
type
A.I. Breaker
 Prince of Persia (Video Game) / int_d0ea147f
comment
A.I. Breaker: In the SNES version, sword-fighting is a simple minigame where you repeatedly parry, then attack, until either you or the enemy messes the timing up. Easier enemies mess up sooner than harder ones. However, the game always assumes that you are going to attack right after you block, so enemies are programmed to parry first, then immediately attack, which will result in them hitting you if you try to attack twice. However, you can throw the AI off-balance by waiting a split second after parrying before attacking, which will result in your follow-up attack always hitting the enemy, and if they are backed up against a wall or gate, you can proceed to spam the attack button until they die, as they will have no opening to parry your attacks. Knowledge of this is essential when facing off against Jaffar, as he will never mess up the timing.
 Prince of Persia (Video Game) / int_d0ea147f
featureApplicability
1.0
 Prince of Persia (Video Game) / int_d0ea147f
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_d0ea147f
 Prince of Persia (Video Game) / int_d15c1086
type
Boss-Only Level
 Prince of Persia (Video Game) / int_d15c1086
comment
Boss-Only Level: Level 20 in the SNES version poses no challenges other than the Final Boss.
 Prince of Persia (Video Game) / int_d15c1086
featureApplicability
1.0
 Prince of Persia (Video Game) / int_d15c1086
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_d15c1086
 Prince of Persia (Video Game) / int_d1b98800
type
Heart Container
 Prince of Persia (Video Game) / int_d1b98800
comment
Heart Container: You can find in most levels a potion that restores you to full health and gives you one additional hit point. They are distinct from regular healing potions only by being taller.
 Prince of Persia (Video Game) / int_d1b98800
featureApplicability
1.0
 Prince of Persia (Video Game) / int_d1b98800
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_d1b98800
 Prince of Persia (Video Game) / int_d2567b76
type
Knockback
 Prince of Persia (Video Game) / int_d2567b76
comment
Knockback: Anyone who is hit will stumble backwards a little. You can exploit this to push enemies over ledges or into traps.
 Prince of Persia (Video Game) / int_d2567b76
featureApplicability
1.0
 Prince of Persia (Video Game) / int_d2567b76
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_d2567b76
 Prince of Persia (Video Game) / int_d4852f50
type
Mirror Self
 Prince of Persia (Video Game) / int_d4852f50
comment
Mirror Self: Depending on the version, Shadowman is a ghostly-white or full-black Palette Swap of the Prince.
 Prince of Persia (Video Game) / int_d4852f50
featureApplicability
1.0
 Prince of Persia (Video Game) / int_d4852f50
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_d4852f50
 Prince of Persia (Video Game) / int_d5b3df2d
type
Dark Action Girl
 Prince of Persia (Video Game) / int_d5b3df2d
comment
Dark Action Girl: In the SNES version, one of the bosses is an amazon.
 Prince of Persia (Video Game) / int_d5b3df2d
featureApplicability
1.0
 Prince of Persia (Video Game) / int_d5b3df2d
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_d5b3df2d
 Prince of Persia (Video Game) / int_d71ca22
type
Rescue Hug
 Prince of Persia (Video Game) / int_d71ca22
comment
Rescue Hug: When the Prince finally finds the Princess after killing Jaffar, they hug each other lovingly. In Prince of Persia Classic and the SNES version, it has a Twirl of Love and a Smooch of Victory thrown in.
 Prince of Persia (Video Game) / int_d71ca22
featureApplicability
1.0
 Prince of Persia (Video Game) / int_d71ca22
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_d71ca22
 Prince of Persia (Video Game) / int_da3e71e3
type
Inertial Impalement
 Prince of Persia (Video Game) / int_da3e71e3
comment
Inertial Impalement: You can either run, jump or fall onto spiked traps, or you can force your enemies to step or fall onto them. Death will be instant for you all. This is one of the easiest ways to kill the Boss in Mook Clothing in Level 8.
 Prince of Persia (Video Game) / int_da3e71e3
featureApplicability
1.0
 Prince of Persia (Video Game) / int_da3e71e3
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_da3e71e3
 Prince of Persia (Video Game) / int_dcbe8a6e
type
Chekhov's Gunman
 Prince of Persia (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: The princess's pet mouse, seen with her before the start of level 8. It later pushes the trigger needed to open a gate for you that you get trapped behind. And when you're reunited with the Princess, it appears and watches over the happy reunion.
 Prince of Persia (Video Game) / int_dcbe8a6e
featureApplicability
1.0
 Prince of Persia (Video Game) / int_dcbe8a6e
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_dcbe8a6e
 Prince of Persia (Video Game) / int_df7154e0
type
Nice Mice
 Prince of Persia (Video Game) / int_df7154e0
comment
Nice Mice: The Princess's mouse rescues the Prince in one level by opening a gate he gets trapped behind.
 Prince of Persia (Video Game) / int_df7154e0
featureApplicability
1.0
 Prince of Persia (Video Game) / int_df7154e0
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_df7154e0
 Prince of Persia (Video Game) / int_eb81c601
type
Big Damn Heroes
 Prince of Persia (Video Game) / int_eb81c601
comment
Big Damn Heroes: The Princess's pet mouse gets a moment, appearing from nowhere and freeing the Prince after Jaffar traps him in a small room with two locked gates.
 Prince of Persia (Video Game) / int_eb81c601
featureApplicability
1.0
 Prince of Persia (Video Game) / int_eb81c601
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_eb81c601
 Prince of Persia (Video Game) / int_f00fce0e
type
Resourceful Rodent
 Prince of Persia (Video Game) / int_f00fce0e
comment
Resourceful Rodent: The Princess' pet mouse is able to make its way out of her chambers and throughout the palace. After the Prince gets trapped behind a locked gate in Level 8, the mouse opens it for him.
 Prince of Persia (Video Game) / int_f00fce0e
featureApplicability
1.0
 Prince of Persia (Video Game) / int_f00fce0e
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_f00fce0e
 Prince of Persia (Video Game) / int_f8727733
type
No Final Boss for You
 Prince of Persia (Video Game) / int_f8727733
comment
No Final Boss for You: Fail to reach Level 20 in the specified time limit in the SNES version, and Jaffar won't interrupt you as usual.
 Prince of Persia (Video Game) / int_f8727733
featureApplicability
1.0
 Prince of Persia (Video Game) / int_f8727733
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_f8727733
 Prince of Persia (Video Game) / int_fb111d49
type
Sequence Breaking
 Prince of Persia (Video Game) / int_fb111d49
comment
Sequence Breaking: With a well-timed jump, you can bypass the guard blocking the exit gate on Level 1 without picking up the sword. The game assumes that you picked it up, however, and it will still be available to use from Level 2 onwards.
 Prince of Persia (Video Game) / int_fb111d49
featureApplicability
1.0
 Prince of Persia (Video Game) / int_fb111d49
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_fb111d49
 Prince of Persia (Video Game) / int_fbcdeede
type
Leap of Faith
 Prince of Persia (Video Game) / int_fbcdeede
comment
Level 3 requires making a Leap of Faith or otherwise carefully examining an optional part of the level to draw the logical conclusion that the pillars are supporting some unseen platforms higher up. It also stretches out the lesson from level 2 by requiring a ledge pull from a running jump this time, through a closing portcullis to boot.
 Prince of Persia (Video Game) / int_fbcdeede
featureApplicability
1.0
 Prince of Persia (Video Game) / int_fbcdeede
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_fbcdeede
 Prince of Persia (Video Game) / int_name
type
ItemName
 Prince of Persia (Video Game) / int_name
comment
 Prince of Persia (Video Game) / int_name
featureApplicability
1.0
 Prince of Persia (Video Game) / int_name
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Prince of Persia (Video Game) / int_name
 Prince of Persia (Video Game) / int_name
itemName
Prince of Persia (Video Game)

The following is a list of statements referring to the current page from other pages.

 Prince of Persia (Video Game)
hasFeature
A.I. Breaker / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Adaptation Expansion / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Advanced Movement Technique / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
All There in the Script / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
American Video Games / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Battle Theme Music / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Beat Them at Their Own Game / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Behind the Black / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Black Knight / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Boss-Arena Idiocy / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Boss-Only Level / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Boss Rush / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Bottomless Pits / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Breather Level / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Collapsing Ceiling Boss / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Counter-Attack / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Dead-End Room / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Death's Hourglass / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Difficulty Spike / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Direct Continuous Levels / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Doppelmerger / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Edge Gravity / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Falling Damage / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Feather Fall / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Final Death Mode / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Flynning / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Game Mod / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Hard Levels, Easy Bosses / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Healing Potion / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Heart Container / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
I Let Gwen Stacy Die / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Inconveniently-Placed Conveyor Belt / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Indy Hat Roll / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Inertial Impalement / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Interface Screw / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Invincible Minor Minion / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Knockback / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Lava Pit / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Leap of Faith / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Living Shadow / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Locked in the Dungeon / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Losing Horns / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Magical Mystery Doors / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Meaningless Lives / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Minus World / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Mirror Boss / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Mirror Monster / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Mirror Self / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Mooks, but no Bosses / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Motion Capture / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Nice Mice / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Night of the Living Mooks / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Non-Standard Game Over / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Noob Bridge / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Noob Cave / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Pacifist Run / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Poison Mushroom / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Port Overdosed / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Portal Network / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Press Start to Game Over / int_bbe0b9d0
 Prince Of Persia 1
seeAlso
Prince of Persia (Video Game)
 Prince of Persia (Video Game)
hasFeature
Puzzle Boss / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Race Against the Clock / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Recurring Boss / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Recycled Title / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Reformulated Game / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Ring-Out Boss / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Rotoscoping / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Run, Don't Walk / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Scenery as You Go / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Sequence Breaking / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Sheathe Your Sword / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Smashing Hallway Traps of Doom / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Spikes of Doom / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Stalactite Spite / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Stupidity Is the Only Option / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Super Window Jump / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Temporary Platform / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Timed Mission / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Trap Door / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Trial-and-Error Gameplay / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Unique Enemy / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Video Game Remake / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Violence Is Not an Option / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Waiting Puzzle / int_bbe0b9d0
 Prince of Persia (Video Game)
hasFeature
Warm-Up Boss / int_bbe0b9d0
 PrinceOfPersia1
sameAs
Prince of Persia (Video Game)
 PrinceofPersia1
sameAs
Prince of Persia (Video Game)
 Prince of Persia (Video Game)
hasFeature
Level Goal / int_bbe0b9d0