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Project Gotham Racing (Video Game)
- 164 statements
- 31 feature instances
- 15 referencing feature instances
Project Gotham Racing (Video Game) | type |
TVTItem | |
Project Gotham Racing (Video Game) | label |
Project Gotham Racing (Video Game) | |
Project Gotham Racing (Video Game) | page |
ProjectGothamRacing | |
Project Gotham Racing (Video Game) | comment |
Project Gotham Racing was a racing game series developed by Bizarre Creations. All games in the series were published by Microsoft. The series was a Spiritual Successor to the Sega Dreamcast game Metropolis Street Racer, also developed by Bizarre.Unfortunately, the series would be abandoned due to Activision buying Bizarre Creations and eventually closing the developer shortly after releasing Blur. It was highly believed that Turn 10 Studios, creator of the Forza Motorsport series, has picked up PGR and a PGR5 might be in the works, but these rumors, unfortunately, have been long since debunked. The gap PGR left in the market is now filled by Playground Games'note Which was founded by several racing game veterans from the UK, including staff from Bizarre! Forza Horizon series, which is also considered the spiritual successor to PGR (Forza Horizon 4 even has Edinburgh, complete with a recreation of one of PGR2's tracks in the game). Another spiritual successor was Driveclub, released in 2014 by Evolution Studios for the PlayStation 4.Known for being the series that introduced the world to Geometry Wars, which is included from the second game onwards as an Easter Egg.Despite the name, the game has no connection to Gotham City. Although, if it did, it would be awesome. In fact, the name of the series was originally its development codename, which became a Permanent Placeholder due to said codename being printed on the billboard prior to the game's true name reveal, and without any time left to reprint the correct one, Bizarre and Microsoft opted to use that namenote Later Bizarre projects would use codenames filled with profanity, so the mistake would not be repeated again.See also Battle Gear, the series' rough Japanese equivalent.List of PGR games released: Project Gotham Racing (2001, Xbox) Project Gotham Racing 2 (2003, Xbox) Project Gotham Racing 3 (2005, Xbox 360) Project Gotham Racing Mobile (2007, Mobile) Project Gotham Racing 4 (2007, Xbox 360) Project Gotham Racing: Ferrari Edition (2009, Zune HD)note A free mobile spin-off of PGR focusing on one make, much like Need for Speed: Porsche Unleashed. | |
Project Gotham Racing (Video Game) | fetched |
2023-11-13T13:15:53Z | |
Project Gotham Racing (Video Game) | parsed |
2023-11-13T13:15:53Z | |
Project Gotham Racing (Video Game) | processingComment |
Dropped link to ShaggyDogStory: Not a Feature - ITEM | |
Project Gotham Racing (Video Game) | isPartOf |
DBTropes | |
Project Gotham Racing (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Project Gotham Racing (Video Game) / int_14beeefd | comment |
Darker and Edgier: 3 has a much darker, more minimalist and more streamlined design than the first two installments. Also Blur has cars attacking others. Although in both cases the game itself really isn't all that dark. It's just a racing game. Even in Blur it's more silly and unrealistic. It could be said that the whole franchise was rather dark, as it was one of the first games to feature hardcore metal music, some of which was very dark. | |
Project Gotham Racing (Video Game) / int_14beeefd | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_14beeefd | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_14beeefd | |
Project Gotham Racing (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Project Gotham Racing (Video Game) / int_17ce80aa | comment |
All There in the Manual: The manuals for 3 and 4 are chock-full of info about the game, but the former is more comprehensive: it even goes as far to talk about the huge soundtrack, with even a few examples from each playlist. | |
Project Gotham Racing (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_17ce80aa | |
Project Gotham Racing (Video Game) / int_2319aa2e | type |
All or Nothing | |
Project Gotham Racing (Video Game) / int_2319aa2e | comment |
All or Nothing: The Arcade challenges provide an example: either you achieve the objective and you gain Kudos (the higher the difficulty, the higher is the Kudos quantity received), or you go home with nothing. | |
Project Gotham Racing (Video Game) / int_2319aa2e | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_2319aa2e | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_2319aa2e | |
Project Gotham Racing (Video Game) / int_27a42ebc | type |
Spiritual Successor | |
Project Gotham Racing (Video Game) / int_27a42ebc | comment |
Spiritual Successor: To Metropolis Street Racer, as noted above. As for PGR itself, the Forza Horizon series. Also, note the Stealth Pun in play. This series' predecessor was Metropolis Street Racer. This was Project Gotham Racing. | |
Project Gotham Racing (Video Game) / int_27a42ebc | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_27a42ebc | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_27a42ebc | |
Project Gotham Racing (Video Game) / int_29a39f6 | type |
Easter Egg | |
Project Gotham Racing (Video Game) / int_29a39f6 | comment |
Easter Egg: Geometry Wars originated as this in the second game. | |
Project Gotham Racing (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_29a39f6 | |
Project Gotham Racing (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Project Gotham Racing (Video Game) / int_2f253c94 | comment |
Class G: old and new city cars (Austin Mini Cooper, Mazda MX-5, DeLorean DMC-12) | |
Project Gotham Racing (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_2f253c94 | |
Project Gotham Racing (Video Game) / int_331d805 | type |
Racing Game | |
Project Gotham Racing (Video Game) / int_331d805 | comment |
Racing Game: Well, this is Project Gotham Racing, after all. | |
Project Gotham Racing (Video Game) / int_331d805 | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_331d805 | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_331d805 | |
Project Gotham Racing (Video Game) / int_34439d52 | type |
Rubber-Band A.I. | |
Project Gotham Racing (Video Game) / int_34439d52 | comment |
Rubber-Band A.I.: You have to be nearly perfect to beat most of the AI in higher difficulty if you want to win the races. | |
Project Gotham Racing (Video Game) / int_34439d52 | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_34439d52 | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_34439d52 | |
Project Gotham Racing (Video Game) / int_3ca175f4 | type |
Driving Test | |
Project Gotham Racing (Video Game) / int_3ca175f4 | comment |
Driving Test: The Michelin Test track for trying out any car in PGR4. From the straightforward oval circuit to the Ultimate Test, the player can measure any of the cars and bikes in the game (in this mode, all of the vehicles in the game are available from the very beginning) in three tests: a time trial in any of the five layouts of the test track, a speed run in the oval circuit, and a solo drift contest. | |
Project Gotham Racing (Video Game) / int_3ca175f4 | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_3ca175f4 | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_3ca175f4 | |
Project Gotham Racing (Video Game) / int_480c69ba | type |
Infinity -1 Sword | |
Project Gotham Racing (Video Game) / int_480c69ba | comment |
Infinity -1 Sword: In 3, the McLaren F1 LM, the Mercedes-Benz CLK-GTR Supersport and the Panoz Esperante GTR-1 are this to the godlike Ferrari F50 GT. | |
Project Gotham Racing (Video Game) / int_480c69ba | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_480c69ba | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_480c69ba | |
Project Gotham Racing (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Project Gotham Racing (Video Game) / int_49d59be9 | comment |
Scenery Porn: The city buildings in PGR4 look absolutely stunning even by today's standards. 3 and 4 both detain a Guinness World Record: "Most Complex Scenery in a Racing Game", with New York City. Just the Brooklyn Bridge ranks up at over a million polygons and an half. | |
Project Gotham Racing (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_49d59be9 | |
Project Gotham Racing (Video Game) / int_5336c902 | type |
Boom Town | |
Project Gotham Racing (Video Game) / int_5336c902 | comment |
Boom Town: Almost all scenarios are actual real life cities such as London, New York City, Las Vegas and Tokyo, to name a few. 4 adds in St. Petersburg, Quebec City, Shanghai and Macau. | |
Project Gotham Racing (Video Game) / int_5336c902 | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_5336c902 | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_5336c902 | |
Project Gotham Racing (Video Game) / int_549cd62d | type |
Level Grinding | |
Project Gotham Racing (Video Game) / int_549cd62d | comment |
Level Grinding: 3 suffered from this. While Money Grinding wasn't a big deal at all (one can acquire the Ferrari F50 GT within a few hours of playing!), the real problem was Kudos grinding. Fixed in 4. The championships in the Career mode can net you several thousands of Kudos, and in some cases, you earn enough Kudos to buy certain car packs containing a set amount of cars including the Ferrari FXX, Lamborghini Murcielago, and even a McLaren F1! | |
Project Gotham Racing (Video Game) / int_549cd62d | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_549cd62d | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_549cd62d | |
Project Gotham Racing (Video Game) / int_5b81ca8d | type |
Disc-One Nuke | |
Project Gotham Racing (Video Game) / int_5b81ca8d | comment |
Disc-One Nuke: In 4, Quick Race mode and the Driving Test will give you all of the hundreds of cars in the game right off the bat, so you can test them all and find the ones that fit your style... And even test out the Ferrari F50 GT. | |
Project Gotham Racing (Video Game) / int_5b81ca8d | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_5b81ca8d | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_5b81ca8d | |
Project Gotham Racing (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
Project Gotham Racing (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: There is a car in 3 and 4 called the Callaway Sledgehammer Twin Turbo. The thing is essentially a tuned fourth-gen Corvette: it is really, really fast, but has very touchy handling. | |
Project Gotham Racing (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_60fa92ac | |
Project Gotham Racing (Video Game) / int_62259825 | type |
Nintendo Hard | |
Project Gotham Racing (Video Game) / int_62259825 | comment |
Nintendo Hard: Platinum difficulty. Oh god: in this difficulty setting, the AI will always be on the back of your neck, and the objectives in solo challenges require nigh-inhuman skills to beat. The latter example is much stronger in 3: in style challenges (where you have to gain a determined amount of Kudos with certain moves to win), in Gold difficulty you sometimes have to reach a few thousand Kudos, but not that much to be Nintendo Hard. In Platinum? You have to beat an objective which is from 3 to 10 times bigger than the Gold difficulty one! | |
Project Gotham Racing (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_62259825 | |
Project Gotham Racing (Video Game) / int_63c6c615 | type |
Dynamic Difficulty | |
Project Gotham Racing (Video Game) / int_63c6c615 | comment |
Dynamic Difficulty: On normal and hard difficulty, beating the AI will be nearly impossible if you mess up too much in career mode. | |
Project Gotham Racing (Video Game) / int_63c6c615 | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_63c6c615 | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_63c6c615 | |
Project Gotham Racing (Video Game) / int_70645f69 | type |
Money Grinding | |
Project Gotham Racing (Video Game) / int_70645f69 | comment |
3 suffered from this. While Money Grinding wasn't a big deal at all (one can acquire the Ferrari F50 GT within a few hours of playing!), the real problem was Kudos grinding. | |
Project Gotham Racing (Video Game) / int_70645f69 | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_70645f69 | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_70645f69 | |
Project Gotham Racing (Video Game) / int_762d730c | type |
Level Editor | |
Project Gotham Racing (Video Game) / int_762d730c | comment |
Level Editor: 3 interpreted it in a different way: there is a special mode called "Route Creator" where the player is able to create his own circuit by putting checkpoints in the various roads in the 4 main scenarios of the game (London, Las Vegas, Tokyo, New York City). | |
Project Gotham Racing (Video Game) / int_762d730c | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_762d730c | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_762d730c | |
Project Gotham Racing (Video Game) / int_812fc350 | type |
Turn of the Millennium | |
Project Gotham Racing (Video Game) / int_812fc350 | comment |
Turn of the Millennium: Including Metropolis Street Racer, the entire series was released during the 2000s decade, with the Zune HD-exclusive Ferrari Edition being released in late 2009 to cap off the series. | |
Project Gotham Racing (Video Game) / int_812fc350 | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_812fc350 | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_812fc350 | |
Project Gotham Racing (Video Game) / int_85557b38 | type |
Reality Is Unrealistic | |
Project Gotham Racing (Video Game) / int_85557b38 | comment |
Reality Is Unrealistic: Almost every game in this series warned players that the depictions of the game is unrealistic despite the fact that each game showed semi-realism such as breaking for turns instead of speed-turns, etc. | |
Project Gotham Racing (Video Game) / int_85557b38 | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_85557b38 | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_85557b38 | |
Project Gotham Racing (Video Game) / int_8a07e085 | type |
Denser and Wackier | |
Project Gotham Racing (Video Game) / int_8a07e085 | comment |
Denser and Wackier: A rare case in which this is darker and edgier. Blur features competing cars actually trying to attack each other with some warp-type weapon. It makes the game somewhat Star Trek-like. | |
Project Gotham Racing (Video Game) / int_8a07e085 | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_8a07e085 | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_8a07e085 | |
Project Gotham Racing (Video Game) / int_8a295a46 | type |
Cool Car | |
Project Gotham Racing (Video Game) / int_8a295a46 | comment |
Cool Car: The A car class breathes this trope. Nothing else than non-road-legal race cars and hypercars. If you ever race in this class, get ready to see a free-for-all brawl of badass race cars to see who's the best on the track. | |
Project Gotham Racing (Video Game) / int_8a295a46 | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_8a295a46 | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_8a295a46 | |
Project Gotham Racing (Video Game) / int_ac9f78d9 | type |
Jack of All Stats | |
Project Gotham Racing (Video Game) / int_ac9f78d9 | comment |
Class C: recent supercars (Ford GT, Ferrari 599, Lamborghini Gallardo) | |
Project Gotham Racing (Video Game) / int_ac9f78d9 | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_ac9f78d9 | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_ac9f78d9 | |
Project Gotham Racing (Video Game) / int_b06ff73b | type |
Variable Mix | |
Project Gotham Racing (Video Game) / int_b06ff73b | comment |
Variable Mix: The menu theme of 4, "Shadow" by The Prodigy, changes depending on which menu screen you're on. | |
Project Gotham Racing (Video Game) / int_b06ff73b | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_b06ff73b | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_b06ff73b | |
Project Gotham Racing (Video Game) / int_bb0197af | type |
Cool Bike | |
Project Gotham Racing (Video Game) / int_bb0197af | comment |
Cool Bike: The fourth game adds several sportbikes such as Ducati 999 R, Suzuki Hayabusa and Yamaha R1. And they all can be pitted against cars too, like in Midnight Club. | |
Project Gotham Racing (Video Game) / int_bb0197af | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_bb0197af | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_bb0197af | |
Project Gotham Racing (Video Game) / int_c234ee4d | type |
Character Tiers | |
Project Gotham Racing (Video Game) / int_c234ee4d | comment |
Character Tiers: Invoked Trope. The series constantly divides cars into classes. Here are the car classes in 4, with a few examples: Class G: old and new city cars (Austin Mini Cooper, Mazda MX-5, DeLorean DMC-12) Class F: old sport cars (Aston Martin DB4, Lamborghini Miura, Lancia Stratos) Class E: new high-end cars and old supercars (Ferrari 250 GTO, Audi RS4, Subaru Impreza) Class D: mid-end supercars (Aston Martin V8 Vantage, Lamborghini Diablo, Audi R8) Class C: recent supercars (Ford GT, Ferrari 599, Lamborghini Gallardo) Class B: exotics (Lamborghini Murcielago, Ferrari Enzo, Maserati MC12) Class A: hypercars and race cars (McLaren F1 LM, Mercedes-Benz CLK-GTR Supersport, Ferrari F50 GT) | |
Project Gotham Racing (Video Game) / int_c234ee4d | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_c234ee4d | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_c234ee4d | |
Project Gotham Racing (Video Game) / int_ce6555f0 | type |
Lighter and Softer | |
Project Gotham Racing (Video Game) / int_ce6555f0 | comment |
Lighter and Softer: 4 has a more colorful and poppy design than 3. | |
Project Gotham Racing (Video Game) / int_ce6555f0 | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_ce6555f0 | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_ce6555f0 | |
Project Gotham Racing (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Project Gotham Racing (Video Game) / int_d24ed873 | comment |
Developer's Foresight: When you listen to your music in 3, you can see the song title and the artist appearing in the game. The feature has been dropped in 4 for unknown reasons. | |
Project Gotham Racing (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_d24ed873 | |
Project Gotham Racing (Video Game) / int_f96f188c | type |
Drives Like Crazy | |
Project Gotham Racing (Video Game) / int_f96f188c | comment |
Drives Like Crazy: Invoked Trope - you are encouraged to do powerslides and grab air. | |
Project Gotham Racing (Video Game) / int_f96f188c | featureApplicability |
1.0 | |
Project Gotham Racing (Video Game) / int_f96f188c | featureConfidence |
1.0 | |
Project Gotham Racing (Video Game) | hasFeature |
Project Gotham Racing (Video Game) / int_f96f188c | |
Project Gotham Racing (Video Game) / int_name | type |
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Project Gotham Racing (Video Game) / int_name | |
Project Gotham Racing (Video Game) / int_name | itemName |
Project Gotham Racing (Video Game) |
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