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Project Nineveh (Video Game)

 Project Nineveh (Video Game)
type
TVTItem
 Project Nineveh (Video Game)
label
Project Nineveh (Video Game)
 Project Nineveh (Video Game)
page
ProjectNineveh
 Project Nineveh (Video Game)
comment
Project Nineveh is a Fan Sequel of the MARDEK series. Developed by a group of dedicated fans, it seeks to complete MARDEK by expanding and improving upon the three chapters released by Tobias Cornwall and developing the remaining five chapters, which never made it past the drawing board before the series in its original form was officially cancelled. The new additions seek to improve the player experience, while maintaining the original series' identity.Not to be confused with Taming Dreams and Atonal Dreams, which are Continuity Reboots made by Tobias Cornwall himself.The mod can be downloaded from its Discord server here.
 Project Nineveh (Video Game)
fetched
2024-04-15T08:48:09Z
 Project Nineveh (Video Game)
parsed
2024-04-15T08:48:10Z
 Project Nineveh (Video Game)
isPartOf
DBTropes
 Project Nineveh (Video Game) / int_20b176ea
type
Non-Standard Skill Learning
 Project Nineveh (Video Game) / int_20b176ea
comment
Non-Standard Skill Learning: Expanded from the original game (where this mechanic is only used by Meraeador's inventions), some unique skills cannot be mastered and are only available while the item is equipped.
 Project Nineveh (Video Game) / int_20b176ea
featureApplicability
1.0
 Project Nineveh (Video Game) / int_20b176ea
featureConfidence
1.0
 Project Nineveh (Video Game)
hasFeature
Project Nineveh (Video Game) / int_20b176ea
 Project Nineveh (Video Game) / int_23473ae7
type
Adaptation Expansion
 Project Nineveh (Video Game) / int_23473ae7
comment
Adaptation Expansion: The original series has been expanded with new graphics, music, dialogue and areas to explore.
 Project Nineveh (Video Game) / int_23473ae7
featureApplicability
1.0
 Project Nineveh (Video Game) / int_23473ae7
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1.0
 Project Nineveh (Video Game)
hasFeature
Project Nineveh (Video Game) / int_23473ae7
 Project Nineveh (Video Game) / int_26ac510e
type
Mythology Gag
 Project Nineveh (Video Game) / int_26ac510e
comment
Mythology Gag: The Canonia Shaman was given the name Sylvia, which is the name of the Goznor Shaman's Taming Dreams counterpart.
 Project Nineveh (Video Game) / int_26ac510e
featureApplicability
1.0
 Project Nineveh (Video Game) / int_26ac510e
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1.0
 Project Nineveh (Video Game)
hasFeature
Project Nineveh (Video Game) / int_26ac510e
 Project Nineveh (Video Game) / int_3460db2
type
Foregone Victory
 Project Nineveh (Video Game) / int_3460db2
comment
Foregone Victory: Gryystal is a crystallized Gruul with no attacks or elemental resistances. Lampshaded in its description:
 Project Nineveh (Video Game) / int_3460db2
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1.0
 Project Nineveh (Video Game) / int_3460db2
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1.0
 Project Nineveh (Video Game)
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Project Nineveh (Video Game) / int_3460db2
 Project Nineveh (Video Game) / int_3fef1f9b
type
Optional Party Member
 Project Nineveh (Video Game) / int_3fef1f9b
comment
Optional Party Member: Non-canon party members play no role in the main story and are only recruitable in the Debug Room. Despite this status, they all have fully developed skillsets and exclusive items.
 Project Nineveh (Video Game) / int_3fef1f9b
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1.0
 Project Nineveh (Video Game) / int_3fef1f9b
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1.0
 Project Nineveh (Video Game)
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Project Nineveh (Video Game) / int_3fef1f9b
 Project Nineveh (Video Game) / int_40e2ac3f
type
Flunky Boss
 Project Nineveh (Video Game) / int_40e2ac3f
comment
Flunky Boss: Whereas the original Lake Hag has no minions, here it is accompanied by two Puckerfish.
 Project Nineveh (Video Game) / int_40e2ac3f
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1.0
 Project Nineveh (Video Game) / int_40e2ac3f
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1.0
 Project Nineveh (Video Game)
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Project Nineveh (Video Game) / int_40e2ac3f
 Project Nineveh (Video Game) / int_560fd3cb
type
Fan Sequel
 Project Nineveh (Video Game) / int_560fd3cb
comment
Fan Sequel: One goal of Project Nineveh is to finish the original MARDEK series by developing the five remaining chapters, which were planned but never made by Tobias Cornwall.
 Project Nineveh (Video Game) / int_560fd3cb
featureApplicability
1.0
 Project Nineveh (Video Game) / int_560fd3cb
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1.0
 Project Nineveh (Video Game)
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Project Nineveh (Video Game) / int_560fd3cb
 Project Nineveh (Video Game) / int_71748a39
type
Named by the Adaptation
 Project Nineveh (Video Game) / int_71748a39
comment
Named by the Adaptation: All shamans now have been given personal names instead of simply being called by their job.
 Project Nineveh (Video Game) / int_71748a39
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1.0
 Project Nineveh (Video Game) / int_71748a39
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1.0
 Project Nineveh (Video Game)
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Project Nineveh (Video Game) / int_71748a39
 Project Nineveh (Video Game) / int_723606c4
type
Adaptational Early Appearance
 Project Nineveh (Video Game) / int_723606c4
comment
Adaptational Early Appearance: A few enemies that originally debuted in Chapter 3 were pushed to Chapter 2, including Moonstones, Cavefish, Sekils, Rot Rats and Posh Gruuls.
 Project Nineveh (Video Game) / int_723606c4
featureApplicability
1.0
 Project Nineveh (Video Game) / int_723606c4
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1.0
 Project Nineveh (Video Game)
hasFeature
Project Nineveh (Video Game) / int_723606c4
 Project Nineveh (Video Game) / int_72c04e0d
type
Door to Before
 Project Nineveh (Video Game) / int_72c04e0d
comment
Door to Before: One addition to the Goznor Sewer-Catacomb complex is a door that leads from the first floor of the Sewer to the fourth floor of the Catacomb. Just like in the original game, defeating the boss of the dungeon (who drops the key) will automatically return you to Castle Goznor; the door is still useful in that you won't need to cross the second floor of the Sewer and the first four floors of the Catacomb again in order to access the optional fifth floor.
 Project Nineveh (Video Game) / int_72c04e0d
featureApplicability
1.0
 Project Nineveh (Video Game) / int_72c04e0d
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1.0
 Project Nineveh (Video Game)
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Project Nineveh (Video Game) / int_72c04e0d
 Project Nineveh (Video Game) / int_736d791f
type
Adaptational Badass
 Project Nineveh (Video Game) / int_736d791f
comment
Adaptational Badass: Many bosses have been buffed to provide a greater challenge to the player, especially those that were deemed too easy in the original version.
 Project Nineveh (Video Game) / int_736d791f
featureApplicability
1.0
 Project Nineveh (Video Game) / int_736d791f
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1.0
 Project Nineveh (Video Game)
hasFeature
Project Nineveh (Video Game) / int_736d791f
 Project Nineveh (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Project Nineveh (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: Jack O' Booms have a lot of hit points and their only attack is a One-Hit Kill that takes several rounds to charge and wipes out your entire party.
 Project Nineveh (Video Game) / int_7b7965dd
featureApplicability
1.0
 Project Nineveh (Video Game) / int_7b7965dd
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1.0
 Project Nineveh (Video Game)
hasFeature
Project Nineveh (Video Game) / int_7b7965dd
 Project Nineveh (Video Game) / int_84466943
type
Superboss
 Project Nineveh (Video Game) / int_84466943
comment
Super Boss: Mimameith and Laeradr, two aspects of the World Tree, are even more powerful than the existing Superbosses in the original version and completely optional to fight.
 Project Nineveh (Video Game) / int_84466943
featureApplicability
1.0
 Project Nineveh (Video Game) / int_84466943
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1.0
 Project Nineveh (Video Game)
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Project Nineveh (Video Game) / int_84466943
 Project Nineveh (Video Game) / int_8c53a989
type
Debug Room
 Project Nineveh (Video Game) / int_8c53a989
comment
Debug Room: Each chapter (other than chapter 1) has a 'cheat' room, located in the Guardpost (chapter 2) and Sun Temple (chapter 3) and only accessible by using the console to give yourself the Alexandrite Key. Inside each room is a book containing a list of console commands, non-canon party members who can be recruited into the party, and four treasure chests containing the Boots of Speed (Perma-Haste with no caveats), Alexandrite (an accessory with blatantly overpowered stats and skills), Holy Hand Grenade (deals 999999 Divine damage to any enemy) and Unlucky Coin (which serves to ensure that the wielder will quickly get KO'd).
 Project Nineveh (Video Game) / int_8c53a989
featureApplicability
1.0
 Project Nineveh (Video Game) / int_8c53a989
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1.0
 Project Nineveh (Video Game)
hasFeature
Project Nineveh (Video Game) / int_8c53a989
 Project Nineveh (Video Game) / int_baaf641a
type
King Mook
 Project Nineveh (Video Game) / int_baaf641a
comment
King Mook: One treasure chest in the Eastern Glens, which contains the new item Honeycomb, is guarded by the Queen Wasp, which is mechanically just a renamed Blade Bee with an abnormally high level (11) for the area. Similarly, Ignatz, Milton, Marshall and Irving are functionally identical to standard Rot Rats, but are treated as a boss fight due to their level (26 for Ignatz, 14 for the minions) compared to the second floor of the Goznor Sewer.
 Project Nineveh (Video Game) / int_baaf641a
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1.0
 Project Nineveh (Video Game) / int_baaf641a
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1.0
 Project Nineveh (Video Game)
hasFeature
Project Nineveh (Video Game) / int_baaf641a
 Project Nineveh (Video Game) / int_ca8837e9
type
Level Limiter
 Project Nineveh (Video Game) / int_ca8837e9
comment
Level Limiter: The No Experience passive skill, unlocked by the Letter from Mum (which is found inside Mardek's bedroom and is thus one of the very first items obtainable in the game), disables all experience gain when turned on.
 Project Nineveh (Video Game) / int_ca8837e9
featureApplicability
1.0
 Project Nineveh (Video Game) / int_ca8837e9
featureConfidence
1.0
 Project Nineveh (Video Game)
hasFeature
Project Nineveh (Video Game) / int_ca8837e9
 Project Nineveh (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Project Nineveh (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: The Unlucky Coin, an item used for debugging that is nonetheless obtainable by regular players, inflicts Perma-Poison and Perma-Bleed and massively reduces the equipped character's stats (except for a boost to AGL, ensuring that the wielder will quickly get KO'd).
 Project Nineveh (Video Game) / int_cb5cf4a5
featureApplicability
1.0
 Project Nineveh (Video Game) / int_cb5cf4a5
featureConfidence
1.0
 Project Nineveh (Video Game)
hasFeature
Project Nineveh (Video Game) / int_cb5cf4a5
 Project Nineveh (Video Game) / int_dc057cf3
type
Adaptation Name Change
 Project Nineveh (Video Game) / int_dc057cf3
comment
Adaptation Name Change: The minibosses in the Dark Temple were renamed from Molestors to Tormentors, and the Golems who guard treasure chests in the Earth Temple from Niggardly Golems to Miserly Golems.
 Project Nineveh (Video Game) / int_dc057cf3
featureApplicability
1.0
 Project Nineveh (Video Game) / int_dc057cf3
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1.0
 Project Nineveh (Video Game)
hasFeature
Project Nineveh (Video Game) / int_dc057cf3
 Project Nineveh (Video Game) / int_e43c66bd
type
Art Evolution
 Project Nineveh (Video Game) / int_e43c66bd
comment
Art Evolution: Numerous art assets, including treasure chests, terrain, medals, encyclopaedia, skill and enemy icons have been updated to higher standards.
 Project Nineveh (Video Game) / int_e43c66bd
featureApplicability
1.0
 Project Nineveh (Video Game) / int_e43c66bd
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1.0
 Project Nineveh (Video Game)
hasFeature
Project Nineveh (Video Game) / int_e43c66bd
 Project Nineveh (Video Game) / int_name
type
ItemName
 Project Nineveh (Video Game) / int_name
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 Project Nineveh (Video Game) / int_name
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1.0
 Project Nineveh (Video Game) / int_name
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 Project Nineveh (Video Game)
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Project Nineveh (Video Game) / int_name
 Project Nineveh (Video Game) / int_name
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Project Nineveh (Video Game)

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