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RUSE (Video Game)
- 23 statements
- 3 feature instances
- 5 referencing feature instances
RUSE (Video Game) | type |
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RUSE (Video Game) | comment |
R.U.S.E. (no, the name doesn't actually mean anything, it just looks cool that way) is a Real-Time Strategy game by Ubisoft set during WWII. The name comes from the game's twist on the standard RTS formula: Ruses are in-game support powers which affect a certain area of the map for a certain time, and can do things like reveal enemy orders, hide your troops or even create decoy buildings and units. Though using these is not strictly necessary for victory, they can be a powerful asset. Unlike its successor, Wargame: European Escalation, set in the Cold War, and the series that spawned from it, it does not feature a large, exhaustive array of all major combat units in service at the time; the unit selection is fairly limited, with each faction having at most two or rarely three units of any one given type (with the third exclusively being an expensive, late-game prototype unit), yet these limited arsenals still embody the overall doctrine of their respective countries, and do tend to feature the most important (or at least well-known) examples of each unit type.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The campaign follows the exploits of a US Army officer by the name of Sheridan, from his first command as a Major in North Africa in 1943 all the way to being a General during the final stages of the war. The campaign is essentially one long glorified tutorial; new elements are generally introduced one at a time, almost all the way to the end, and the player doesn't actually have a whole lot of freedom in achieving their objective. The skirmish and multiplayer modes are where the game comes into its own, though, allowing full use of all arsenals of units and Ruses. All the major players of the war are accounted for; the United States, Germany, Russia, Great Britain, France, Italy, and Japan as a DLC faction. | |
RUSE (Video Game) | fetched |
2020-05-25T19:26:06Z | |
RUSE (Video Game) | parsed |
2020-06-25T12:06:41Z | |
RUSE (Video Game) | isPartOf |
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RUSE (Video Game) / int_b6e1d40b | type |
Acceptable Breaks from Reality | |
RUSE (Video Game) / int_b6e1d40b | comment |
Acceptable Breaks from Reality: Quite many. Towed artillery has a significantly longer range than the same type of artillery on a self-propelled platform. Towed guns also fire four rounds in quick succession for every barrage, while (most) self-propelled guns only fire one.note Generally, units labeled "assault gun" will have a shorter range but higher accuracy than similar towed guns, but only fire one shell; units labeled "armored artillery" will generally (but not always) fire a four-shot volley, like their towed counterparts. However, this is necessary for towed guns, especially the shorter-ranged 75mm ones, to be competitive, as they are obviously much slower and more vulnerable. Similarly, and for much the same reasons, towed anti-tank guns will have longer range and higher damage than the same guns mounted on tank destroyers. They do still only fire one shot at a time though.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
RUSE (Video Game) / int_b6e1d40b | featureApplicability |
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RUSE (Video Game) / int_b6e1d40b | featureConfidence |
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RUSE (Video Game) | hasFeature |
RUSE (Video Game) / int_b6e1d40b | |
RUSE (Video Game) / int_f2b67ee | type |
Rare Vehicles | |
RUSE (Video Game) / int_f2b67ee | comment |
The prototype bases are chock-full of Rare Vehicles. Among the units that can be produced are the Maus (1.5 built), T-95 Gun Motor Carriage (2 built), Super Pershing (2 converted from the regular Pershing), relatively unknown prototypes such as the O-I (of which maybe one prototype was built) and the FCM F1 (which never went past the wooden mockup stage), and vehicles that never participated in the actual war, such as the Skink (3 built, never saw combat), IS-3 (reached the front just in time for the German surrender) and ARL-44 (which only entered service in 1950). On the flipside, some of the prototype base vehicles were actually extremely common. The British Churchill is one of their prototype units and labelled as 1945+, when the very first models entered service in 1941, first saw combat in 1942, and the version shown in the game (armed with a 75mm gun) entered production in 1943 (and that's not counting earlier models that were later upgunned), eventually becoming one of the main British tanks during the war, with more being produced than the Cromwell tank. Similarly, the Hawker Typhoon entered service in 1941, but is limited to the 1945 mode. | |
RUSE (Video Game) / int_f2b67ee | featureApplicability |
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RUSE (Video Game) | hasFeature |
RUSE (Video Game) / int_f2b67ee | |
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RUSE (Video Game) / int_name | featureConfidence |
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The following is a list of statements referring to the current page from other pages.
RUSE (Video Game) | hasFeature |
A Taste of Power / int_e5dbca48 | |
RUSE (Video Game) | hasFeature |
Initialism Title / int_e5dbca48 | |
Ruse | seeAlso |
RUSE (Video Game) | |
RUSE (Video Game) | hasFeature |
Target Spotter / int_e5dbca48 | |
RUSE (Video Game) | hasFeature |
The Mountains of Illinois / int_e5dbca48 |
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