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Rama (Video Game)

 Rama (Video Game)
type
TVTItem
 Rama (Video Game)
label
Rama (Video Game)
 Rama (Video Game)
page
Rama
 Rama (Video Game)
comment
Besides being the "father" of satellite communications, Arthur C. Clarke has the particularity of being one of the most popular science-fiction writers of the 20th century. His novel 2001: A Space Odyssey brought to Hollywood by director Stanley Kubrick in 1968, encountered tremendous success from the public, which, with the long series of science-fiction books he published later, raised the reputation of Clarke to a worldwide awareness. Developed by Dynamix and published by Sierra and inspired by the series of the same name, Rama is the first game based on Clarke's work. The series started with Rendezvous with Rama and today contains three additional titles co-written in a period of ten years by Gentry Lee, Clarke's friend and an ex-NASA engineer. Lee is the person responsible for the idea to create a game that would propel players into the mystical universe of Rama. With the help and contribution of Clarke himself, the Rama project became a reality and is now available as an adventure game that is truly captivating.Rama is the name given to a huge cylindrical space ship that one day entered into our solar system. Even though the time is 200 hundred years in the future ahead of our time, there have been no contacts with extraterrestrial life yet. For many, Rama represented the only hope to establish contact with another intelligent life form. For this purpose, a multi-disciplinary team was organized and intensely trained to be ready for the exploration of the city-size vessel. Still, when the date of the departure arrived, none of the team's members were prepared for the amazing encounters they would make in Rama, nor the fascinating world they would explore. The International Space Agency (ISA) did not plan for you to become a part of the mission, but the brutal and mysterious death of the mission commander Valeriy Borzov made it necessary for you to be sent as a replacement astronaut to join the crew on Rama. When looking through the window of your ship as it was approaching the enormous black structure of Rama, you wondered what would await you in Rama. Somehow, you hoped you would find an answer to the essential questions you kept asking yourself. Why was it sent, and by who?
 Rama (Video Game)
fetched
2024-03-15T22:47:38Z
 Rama (Video Game)
parsed
2024-03-15T22:47:38Z
 Rama (Video Game)
processingComment
Dropped link to RamaII: Not a Feature - ITEM
 Rama (Video Game)
isPartOf
DBTropes
 Rama (Video Game) / int_115b9907
type
Starfish Language
 Rama (Video Game) / int_115b9907
comment
Starfish Language: Used as another puzzle element.
 Rama (Video Game) / int_115b9907
featureApplicability
1.0
 Rama (Video Game) / int_115b9907
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_115b9907
 Rama (Video Game) / int_11d38820
type
Big Dumb Object
 Rama (Video Game) / int_11d38820
comment
Big Dumb Object: Rama itself, or so it seems.
 Rama (Video Game) / int_11d38820
featureApplicability
1.0
 Rama (Video Game) / int_11d38820
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_11d38820
 Rama (Video Game) / int_121b3725
type
Age Lift
 Rama (Video Game) / int_121b3725
comment
Age Lift: General O'Toole is substantially older in the game than he is in the novel, but his personality is broadly the same.
 Rama (Video Game) / int_121b3725
featureApplicability
1.0
 Rama (Video Game) / int_121b3725
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_121b3725
 Rama (Video Game) / int_127fc252
type
Creator Cameo
 Rama (Video Game) / int_127fc252
comment
Creator Cameo: Aside from the Have a Nice Death entry, Nicole des Jardins leaves you a data cube with a snippet of 3001 on it, with her accompanying note mentioning that your character likes Clarke's works.
 Rama (Video Game) / int_127fc252
featureApplicability
1.0
 Rama (Video Game) / int_127fc252
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_127fc252
 Rama (Video Game) / int_159850a5
type
Warp Whistle
 Rama (Video Game) / int_159850a5
comment
Warp Whistle: Going to the edge of any of Rama's various locations takes you to a map of the ship, with red dots around it marking where you can go. Clicking on one of them shows a general schematic of that area with an icon of yourself moving to it; clicking on it again takes you to that location.
 Rama (Video Game) / int_159850a5
featureApplicability
1.0
 Rama (Video Game) / int_159850a5
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_159850a5
 Rama (Video Game) / int_1b122c5d
type
Scare Chord
 Rama (Video Game) / int_1b122c5d
comment
Scare Chord: When seeing the first two nukes on the ship.
 Rama (Video Game) / int_1b122c5d
featureApplicability
1.0
 Rama (Video Game) / int_1b122c5d
featureConfidence
1.0
 Rama (Video Game)
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Rama (Video Game) / int_1b122c5d
 Rama (Video Game) / int_1bbb76bc
type
Abandoned Area
 Rama (Video Game) / int_1bbb76bc
comment
Abandoned Area: The bottom level of the Avians' domain reveals the Myrmicats' lair, which suffered a minor cave-in and a massive fire that possibly killed the inhabitants long ago. It's also home to a set of caustic swimming pools, one of which has to be drained for the player to reach an item safely.
 Rama (Video Game) / int_1bbb76bc
featureApplicability
1.0
 Rama (Video Game) / int_1bbb76bc
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1.0
 Rama (Video Game)
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Rama (Video Game) / int_1bbb76bc
 Rama (Video Game) / int_1c3b2513
type
Ambient
 Rama (Video Game) / int_1c3b2513
comment
Ambient: The music, composed by Charles Barth, definitely fits the atmosphere.
 Rama (Video Game) / int_1c3b2513
featureApplicability
1.0
 Rama (Video Game) / int_1c3b2513
featureConfidence
1.0
 Rama (Video Game)
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Rama (Video Game) / int_1c3b2513
 Rama (Video Game) / int_20f689e9
type
Adaptational Villainy
 Rama (Video Game) / int_20f689e9
comment
Adaptational Villainy: The spider biots were merely scouts in the novels, not assassin units.
 Rama (Video Game) / int_20f689e9
featureApplicability
1.0
 Rama (Video Game) / int_20f689e9
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_20f689e9
 Rama (Video Game) / int_22cf536c
type
Chekhov's Gun
 Rama (Video Game) / int_22cf536c
comment
Chekhov's Gun: Micheal O'Toole's favorite number sequence. A randomly generated portion of this sequence is used as the nuclear bomb's disarm code at the end of the game.
 Rama (Video Game) / int_22cf536c
featureApplicability
1.0
 Rama (Video Game) / int_22cf536c
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_22cf536c
 Rama (Video Game) / int_2dc0d2bf
type
Hidden Depths
 Rama (Video Game) / int_2dc0d2bf
comment
Hidden Depths: Turgenyev is the most unlike her book counterpart, probably because the book gave her little characterization other than to say how quiet she was.
 Rama (Video Game) / int_2dc0d2bf
featureApplicability
1.0
 Rama (Video Game) / int_2dc0d2bf
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_2dc0d2bf
 Rama (Video Game) / int_33d5b7f2
type
Adapted Out
 Rama (Video Game) / int_33d5b7f2
comment
Adapted Out: The events of the first Rama novel, Rendezvous with Rama, are not mentioned or referenced in-game.
 Rama (Video Game) / int_33d5b7f2
featureApplicability
1.0
 Rama (Video Game) / int_33d5b7f2
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_33d5b7f2
 Rama (Video Game) / int_43b154c9
type
Not Even Bothering with the Accent
 Rama (Video Game) / int_43b154c9
comment
Not Even Bothering with the Accent: Nicole (French) and Francesca (Italian). Francesca, however, given the casting, might have had a change of nationality and possibly partial ethnicity with the game adaptation.
 Rama (Video Game) / int_43b154c9
featureApplicability
1.0
 Rama (Video Game) / int_43b154c9
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_43b154c9
 Rama (Video Game) / int_4536fd29
type
Energy Weapon
 Rama (Video Game) / int_4536fd29
comment
Energy Weapon: London has a wall of energy in front of it that pulses on and off in a pattern, leaving a small window for the player to cross unharmed at the right moment. Fortunately, it can be promptly disabled on the other side. A decently-sized energy weapon is set off by the Player Character in one site on the Raman plains to melt an otherwise indestructible cube of transparent material in another location, allowing the Player Character to take another puzzle piece for city access.
 Rama (Video Game) / int_4536fd29
featureApplicability
1.0
 Rama (Video Game) / int_4536fd29
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_4536fd29
 Rama (Video Game) / int_45f63263
type
Mistaken for Quake
 Rama (Video Game) / int_45f63263
comment
Mistaken for Quake: At one point in the game, the camera rattles when an earthquake-like tremor shakes Rama. Dr. Wakefield and Brown then chime in via vidmail that it's actually Rama altering its course, which turns out to now be on an impact course with Earth. It changes again later on to a safer course, but the nuclear bombs brought by the crew are armed by then.
 Rama (Video Game) / int_45f63263
featureApplicability
1.0
 Rama (Video Game) / int_45f63263
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_45f63263
 Rama (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Rama (Video Game) / int_485eb589
comment
Sealed Evil in a Can: "Evil" is debatable, but the spider biots are first visible locked into a large caged pen. If Puck is used to examine the pen and/or its gate, he pointedly wonders what they could do if they got out. Later, when the player solves one of the Raman puzzles, they do, adding to the danger level throughout the plains.
 Rama (Video Game) / int_485eb589
featureApplicability
1.0
 Rama (Video Game) / int_485eb589
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_485eb589
 Rama (Video Game) / int_48c99e19
type
Death by Adaptation
 Rama (Video Game) / int_48c99e19
comment
Death by Adaptation: Implied for O'Toole and Sabatini, both of whom are listed as missing after entering New York along with Takagishi. All three characters' belongings are scattered around the area, but aside from Takagishi, they amount to a case of Never Found the Body. It doesn't make a huge difference for O'Toole, who originally remained in New York with des Jardins and Wakefield at the end of the novel, but in Sabatini's case, her being the de facto Big Bad of the novel means a massive case of Karma Houdini Warranty as opposed to her original escape with the rest of the remaining Newton crew.
 Rama (Video Game) / int_48c99e19
featureApplicability
1.0
 Rama (Video Game) / int_48c99e19
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_48c99e19
 Rama (Video Game) / int_49d59be9
type
Scenery Porn
 Rama (Video Game) / int_49d59be9
comment
Scenery Porn: The interior of Rama, starting from when the Player Character takes their cable car down from the hub site and the lights of Rama come on for the first time.
 Rama (Video Game) / int_49d59be9
featureApplicability
1.0
 Rama (Video Game) / int_49d59be9
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_49d59be9
 Rama (Video Game) / int_49f20c6a
type
Gory Discretion Shot
 Rama (Video Game) / int_49f20c6a
comment
Gory Discretion Shot: When Reggie Wilson dies, there is only a Dead-Hand Shot from a distance, with his body hidden from view by his toppled rover as the crab biot slices him up.
 Rama (Video Game) / int_49f20c6a
featureApplicability
1.0
 Rama (Video Game) / int_49f20c6a
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_49f20c6a
 Rama (Video Game) / int_4ea822ce
type
Songs in the Key of Lock
 Rama (Video Game) / int_4ea822ce
comment
Songs in the Key of Lock: Avian voice players and tuning forks are used as keys late in the game.
 Rama (Video Game) / int_4ea822ce
featureApplicability
1.0
 Rama (Video Game) / int_4ea822ce
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_4ea822ce
 Rama (Video Game) / int_4ee5989a
type
Bizarre Alien Senses
 Rama (Video Game) / int_4ee5989a
comment
Bizarre Alien Senses: The lair of the Avians is home to murals painted with materials that human eyes cannot see, and the player must eat manna melons to be able to see them, some of which contain clues. The Octospiders only communicate in varying flashes of color, and some of them even dance to light shows that have no sound.
 Rama (Video Game) / int_4ee5989a
featureApplicability
1.0
 Rama (Video Game) / int_4ee5989a
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_4ee5989a
 Rama (Video Game) / int_5317ce50
type
Redundant Researcher
 Rama (Video Game) / int_5317ce50
comment
Redundant Researcher: Played With; while you can't complete the game without help from the NPCs, who get work done when you're not around, it's up to you to do the heavy lifting (read: puzzle solving).
 Rama (Video Game) / int_5317ce50
featureApplicability
1.0
 Rama (Video Game) / int_5317ce50
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_5317ce50
 Rama (Video Game) / int_5372ed53
type
Macro Zone
 Rama (Video Game) / int_5372ed53
comment
Macro Zone: With the use of Falstaff, Dr. Wakefield's personal android, late in the game you get to see pygmy Octospiders up close, thanks to his small size.
 Rama (Video Game) / int_5372ed53
featureApplicability
1.0
 Rama (Video Game) / int_5372ed53
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_5372ed53
 Rama (Video Game) / int_5d3e6445
type
The Game of the Book
 Rama (Video Game) / int_5d3e6445
comment
The Game of the Book: For Rama II, the sequel to Rendezvous with Rama.
 Rama (Video Game) / int_5d3e6445
featureApplicability
1.0
 Rama (Video Game) / int_5d3e6445
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_5d3e6445
 Rama (Video Game) / int_5e7c0ab7
type
Kleptomaniac Hero
 Rama (Video Game) / int_5e7c0ab7
comment
Kleptomaniac Hero: If it’s on the ground or in someone’s locker, pick it up and take it with you.
 Rama (Video Game) / int_5e7c0ab7
featureApplicability
1.0
 Rama (Video Game) / int_5e7c0ab7
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_5e7c0ab7
 Rama (Video Game) / int_5e7eb915
type
Clarke's Third Law
 Rama (Video Game) / int_5e7eb915
comment
Clarke's Third Law
 Rama (Video Game) / int_5e7eb915
featureApplicability
1.0
 Rama (Video Game) / int_5e7eb915
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_5e7eb915
 Rama (Video Game) / int_603f1a80
type
Pragmatic Adaptation
 Rama (Video Game) / int_603f1a80
comment
Pragmatic Adaptation: Janos Tabori and Hiro Yamanaka go unseen, although the two characters are said to be present in some capacity. Otto Heilmann gives a Hand Wave for their absence based on different assignments from the Player Character. To be fair, the game already had an impressively large cast for its time, and it would have been cost-prohibitive to add even more actors.
 Rama (Video Game) / int_603f1a80
featureApplicability
1.0
 Rama (Video Game) / int_603f1a80
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_603f1a80
 Rama (Video Game) / int_6293c185
type
Sequel Hook
 Rama (Video Game) / int_6293c185
comment
Sequel Hook: Unlike the book, to which the author never planned sequels, Clarke tells the player that "in the not too distant future, [they] will have another chance of visiting Rama." (If such a thing is ever going to happen, it must have long since been consigned to Development Hell.)
 Rama (Video Game) / int_6293c185
featureApplicability
1.0
 Rama (Video Game) / int_6293c185
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_6293c185
 Rama (Video Game) / int_6f32609a
type
Spinventory
 Rama (Video Game) / int_6f32609a
comment
Spinventory: You can rotate inventory items when in close-up view.
 Rama (Video Game) / int_6f32609a
featureApplicability
1.0
 Rama (Video Game) / int_6f32609a
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_6f32609a
 Rama (Video Game) / int_6fbe85e6
type
Adaptation Personality Change
 Rama (Video Game) / int_6fbe85e6
comment
Adaptation Personality Change: Irina Turgenyev was quiet and rarely spoke in the book. In the game, she's very chummy with the player character. Francesca Sabatini is not The Vamp that she was in the novels.
 Rama (Video Game) / int_6fbe85e6
featureApplicability
1.0
 Rama (Video Game) / int_6fbe85e6
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_6fbe85e6
 Rama (Video Game) / int_7cd781f1
type
NPC Roadblock
 Rama (Video Game) / int_7cd781f1
comment
NPC Roadblock: Otto Heillman blocks the way to the Iceport until a certain point in the game, and approaching him too often will result in a game over.
 Rama (Video Game) / int_7cd781f1
featureApplicability
1.0
 Rama (Video Game) / int_7cd781f1
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_7cd781f1
 Rama (Video Game) / int_83975f3b
type
Convenient Replacement Character
 Rama (Video Game) / int_83975f3b
comment
Convenient Replacement Character: You are the replacement, sent to Rama after the death of mission commander Valeriy Borzov during a routine surgery gone wrong. However, you're not replacing Borzov in the role of commander.
 Rama (Video Game) / int_83975f3b
featureApplicability
1.0
 Rama (Video Game) / int_83975f3b
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_83975f3b
 Rama (Video Game) / int_8411ab92
type
Red Oni, Blue Oni
 Rama (Video Game) / int_8411ab92
comment
Red Oni, Blue Oni: On the military side, there's General Michael O'Toole (warm and grandfatherly) versus Admiral Otto Heilmann (blunt and uptight). Among the scientists, Dr. Shigeru Takagishi (warm and friendly) contrasts with Dr. David Brown (boss with No Social Skills).
 Rama (Video Game) / int_8411ab92
featureApplicability
1.0
 Rama (Video Game) / int_8411ab92
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_8411ab92
 Rama (Video Game) / int_8c43b665
type
Super Wrist-Gadget
 Rama (Video Game) / int_8c43b665
comment
Super Wrist-Gadget: Your handy-dandy wrist-computer, for receiving vidmail and reading occasional data cubes scattered about. Also has a map, which is how you get around the alien ship. Later, Dr. Wakefield allows you to control his android, Falstaff through it, and it monitors how much time is left before the three nukes go off.
 Rama (Video Game) / int_8c43b665
featureApplicability
1.0
 Rama (Video Game) / int_8c43b665
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_8c43b665
 Rama (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Rama (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: If, after ignoring Heilmann's instructions to keep away from the Iceport until further notice, he issues a stern warning and threatens to inform Brown. If you ignore this warning, Brown will contact you once on your wrist phone and issue a warning himself. If you ignore this warning, Brown will call you essentially to tell you "You're fired!".
 Rama (Video Game) / int_8e0430ab
featureApplicability
1.0
 Rama (Video Game) / int_8e0430ab
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_8e0430ab
 Rama (Video Game) / int_8fcb1ef4
type
Pixel Hunt
 Rama (Video Game) / int_8fcb1ef4
comment
Pixel Hunt: Items needed to progress the game are often small and easy-to-overlook spots in your vision.
 Rama (Video Game) / int_8fcb1ef4
featureApplicability
1.0
 Rama (Video Game) / int_8fcb1ef4
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_8fcb1ef4
 Rama (Video Game) / int_92ac1ba0
type
Alternative Number System
 Rama (Video Game) / int_92ac1ba0
comment
Alternative Number System: Involves solving mathematical puzzles based on the native number systems of the Avians (base 16) and Octospiders (base 8).
 Rama (Video Game) / int_92ac1ba0
featureApplicability
1.0
 Rama (Video Game) / int_92ac1ba0
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_92ac1ba0
 Rama (Video Game) / int_95a2cbd4
type
Exposition Fairy
 Rama (Video Game) / int_95a2cbd4
comment
Exposition Fairy: Puck, the six-inch Shakespearean robot who lives in your inventory. He was created by Dr. Richard Wakefield specifically to help you explore the titular alien spaceship, having been programmed with the team's initial survey data to do so. His most useful comment is "There appears to be an object of some interest lying on the ground."
 Rama (Video Game) / int_95a2cbd4
featureApplicability
1.0
 Rama (Video Game) / int_95a2cbd4
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_95a2cbd4
 Rama (Video Game) / int_9788e2b1
type
Black Dude Dies First
 Rama (Video Game) / int_9788e2b1
comment
Reggie Wilson befalls this when he crashes a rover into one of the crab biots during a capture operation, whereupon it chews him up along with his rover. Worse, Sabatini filmed it all on TV, causing major concern among the crew and Earth over the mission.
 Rama (Video Game) / int_9788e2b1
featureApplicability
1.0
 Rama (Video Game) / int_9788e2b1
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_9788e2b1
 Rama (Video Game) / int_985795ab
type
Medium Blending
 Rama (Video Game) / int_985795ab
comment
Medium Blending: CGI with live-action clips.
 Rama (Video Game) / int_985795ab
featureApplicability
1.0
 Rama (Video Game) / int_985795ab
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_985795ab
 Rama (Video Game) / int_98a63dc6
type
Time Abyss
 Rama (Video Game) / int_98a63dc6
comment
Time Abyss: Rama is incalculably ancient.
 Rama (Video Game) / int_98a63dc6
featureApplicability
1.0
 Rama (Video Game) / int_98a63dc6
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_98a63dc6
 Rama (Video Game) / int_98e87f7
type
Sinister Silhouettes
 Rama (Video Game) / int_98e87f7
comment
Sinister Silhouettes: The intro sequence.
 Rama (Video Game) / int_98e87f7
featureApplicability
1.0
 Rama (Video Game) / int_98e87f7
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_98e87f7
 Rama (Video Game) / int_9918518b
type
Press X to Die
 Rama (Video Game) / int_9918518b
comment
Press X to Die: By voluntarily entering an area of the map containing spider biots, or a squad of crab biots moving in your direction. A quick chat by Arthur C. Clarke will ensue, wherein he will warn the player about the threat and encourage them to keep trying more carefully next time.
 Rama (Video Game) / int_9918518b
featureApplicability
1.0
 Rama (Video Game) / int_9918518b
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_9918518b
 Rama (Video Game) / int_9943823
type
Reactionless Drive
 Rama (Video Game) / int_9943823
comment
Reactionless Drive: The propulsion system of Rama is said to be this.
 Rama (Video Game) / int_9943823
featureApplicability
1.0
 Rama (Video Game) / int_9943823
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_9943823
 Rama (Video Game) / int_a08b0736
type
Nuclear Option
 Rama (Video Game) / int_a08b0736
comment
Nuclear Option: Three nuclear bombs are placed inside Rama as a safeguard against it being a threat to Earth.
 Rama (Video Game) / int_a08b0736
featureApplicability
1.0
 Rama (Video Game) / int_a08b0736
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_a08b0736
 Rama (Video Game) / int_a3597c29
type
Magic Countdown
 Rama (Video Game) / int_a3597c29
comment
Magic Countdown: The six-hour countdown for the bomb is in real time, but in a subversion, every single movement you make subtracts more timenote to account for it taking time to walk from location to location in gargantuan areas like New York, meaning that players will have to do things in a strict order to keep as much time on the clock as possible.
 Rama (Video Game) / int_a3597c29
featureApplicability
1.0
 Rama (Video Game) / int_a3597c29
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_a3597c29
 Rama (Video Game) / int_a5001f7f
type
Chekhov's Classroom
 Rama (Video Game) / int_a5001f7f
comment
Chekhov's Classroom: Learning the various number systems in Bangkok allows the player to get around the Avian and Octospider domains later in the game. One of the latter aliens even tests you on this towards the end of the game.
 Rama (Video Game) / int_a5001f7f
featureApplicability
1.0
 Rama (Video Game) / int_a5001f7f
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_a5001f7f
 Rama (Video Game) / int_a65288e2
type
Ascended Extra
 Rama (Video Game) / int_a65288e2
comment
Ascended Extra: Irina Turgenyev and Otto Heilmann both get much more characterization and personality than they did in the book.
 Rama (Video Game) / int_a65288e2
featureApplicability
1.0
 Rama (Video Game) / int_a65288e2
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_a65288e2
 Rama (Video Game) / int_a74bd88e
type
Taxidermy Terror
 Rama (Video Game) / int_a74bd88e
comment
Taxidermy Terror: A gallery in the Octospiders' domain includes the bodies of an Avian and Shigeru Takagishi, both stuffed and put on display. There's even a picture nearby, showing how Takagishi was stuffed.
 Rama (Video Game) / int_a74bd88e
featureApplicability
1.0
 Rama (Video Game) / int_a74bd88e
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_a74bd88e
 Rama (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Rama (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Puck, your miniature Robot Buddy, has his moments.
 Rama (Video Game) / int_ae3d6438
featureApplicability
1.0
 Rama (Video Game) / int_ae3d6438
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_ae3d6438
 Rama (Video Game) / int_b3bdf232
type
Alien Geometries
 Rama (Video Game) / int_b3bdf232
comment
Alien Geometries: There's a sense of this, the interior of Rama using cylindrical coordinates. 'Up' and 'down' are towards and away from its rotation axis. Gravity reducing to zero at the hub doesn't help.
 Rama (Video Game) / int_b3bdf232
featureApplicability
1.0
 Rama (Video Game) / int_b3bdf232
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_b3bdf232
 Rama (Video Game) / int_b5dded87
type
Gossipy Hens
 Rama (Video Game) / int_b5dded87
comment
Gossipy Hens: Irina Turgenyev is one, a complete 180 from her taciturn counterpart in the book.
 Rama (Video Game) / int_b5dded87
featureApplicability
1.0
 Rama (Video Game) / int_b5dded87
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_b5dded87
 Rama (Video Game) / int_b6b58f
type
Sacrificed Basic Skill for Awesome Training
 Rama (Video Game) / int_b6b58f
comment
Sacrificed Basic Skill for Awesome Training: Played straight with David Brown. Averted mostly with Richard Wakefield, who comes off as zany and charming in the game, although the books do mention that his socialization coefficient score was low compared to a lot of the others, but at least still not as low as Brown, however.
 Rama (Video Game) / int_b6b58f
featureApplicability
-1.0
 Rama (Video Game) / int_b6b58f
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_b6b58f
 Rama (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Rama (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Newton cosmonauts Janos Tabori and Hiro Yamanaka never show up, but are implied to be around offscreen.
 Rama (Video Game) / int_b8e3f20a
featureApplicability
1.0
 Rama (Video Game) / int_b8e3f20a
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_b8e3f20a
 Rama (Video Game) / int_bb48f8ba
type
Timed Mission
 Rama (Video Game) / int_bb48f8ba
comment
Timed Mission: Becomes one of these near the end, where the Player Character must deactivate a set of nuclear bombs and save Rama.
 Rama (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Rama (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_bb48f8ba
 Rama (Video Game) / int_bd0d6395
type
No Social Skills
 Rama (Video Game) / int_bd0d6395
comment
Among the scientists, Dr. Shigeru Takagishi (warm and friendly) contrasts with Dr. David Brown (boss with No Social Skills).
 Rama (Video Game) / int_bd0d6395
featureApplicability
1.0
 Rama (Video Game) / int_bd0d6395
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_bd0d6395
 Rama (Video Game) / int_c564ef1
type
Solve the Soup Cans
 Rama (Video Game) / int_c564ef1
comment
Solve the Soup Cans: Plenty of "solve the number" or "solve the shape" sequences.
 Rama (Video Game) / int_c564ef1
featureApplicability
1.0
 Rama (Video Game) / int_c564ef1
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_c564ef1
 Rama (Video Game) / int_c75df49a
type
Shout-Out
 Rama (Video Game) / int_c75df49a
comment
Shout-Out: Pigeons from Hell, referenced when Puck sees one of the avians flying around the plains of Rama for the first time.
 Rama (Video Game) / int_c75df49a
featureApplicability
1.0
 Rama (Video Game) / int_c75df49a
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_c75df49a
 Rama (Video Game) / int_c914e68d
type
Cigar Chomper
 Rama (Video Game) / int_c914e68d
comment
Cigar Chomper: Otto Heilmann, in contrast to the novel, where only Sabatini was a smoker.
 Rama (Video Game) / int_c914e68d
featureApplicability
1.0
 Rama (Video Game) / int_c914e68d
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_c914e68d
 Rama (Video Game) / int_c93a6560
type
Impaled with Extreme Prejudice
 Rama (Video Game) / int_c93a6560
comment
Impaled with Extreme Prejudice: If a spider biot catches the Player Character, they are treated to a first-person view of the biot fatally stabbing them with a large (and soon very bloody) metal spike.
 Rama (Video Game) / int_c93a6560
featureApplicability
1.0
 Rama (Video Game) / int_c93a6560
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_c93a6560
 Rama (Video Game) / int_ca69cb4d
type
Adaptational Karma
 Rama (Video Game) / int_ca69cb4d
comment
Adaptational Karma: Sabatini is among the missing at the end of the game. Her uniform and belongings are found but no body. Somewhat unjustified as the game leaves out most of her unlikable aspects. She is not quite the The Vamp that she was in the book and seems to be manipulated by Brown and Heilmann.
 Rama (Video Game) / int_ca69cb4d
featureApplicability
1.0
 Rama (Video Game) / int_ca69cb4d
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_ca69cb4d
 Rama (Video Game) / int_cc4b45f6
type
Word of God
 Rama (Video Game) / int_cc4b45f6
comment
If you run out of time for the time bomb invokedClarke himself tells you that there is a way to stop them.
 Rama (Video Game) / int_cc4b45f6
featureApplicability
1.0
 Rama (Video Game) / int_cc4b45f6
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_cc4b45f6
 Rama (Video Game) / int_cda501da
type
Killed Off for Real
 Rama (Video Game) / int_cda501da
comment
Killed Off for Real: Several astronauts end up this way before long. Mission commander Valeriy Borzov dies of a botched routine surgery before the game ever begins, prompting the arrival on Rama of the Player Character as a replacement. Reggie Wilson befalls this when he crashes a rover into one of the crab biots during a capture operation, whereupon it chews him up along with his rover. Worse, Sabatini filmed it all on TV, causing major concern among the crew and Earth over the mission. Takagishi, O'Toole, and Sabatini are reported missing after entering New York. All three are implied to have been killed by the Octospiders, judging by their belongings scattered around the area, but it's never actually made clear.
 Rama (Video Game) / int_cda501da
featureApplicability
1.0
 Rama (Video Game) / int_cda501da
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_cda501da
 Rama (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Rama (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Played with; when the Player Character first arrives on Rama, they enter the hub site through an airlock to find everything but the immediate area shrouded in utter darkness. It's only when they descend the cable car to the Alpha camp site that the lights of Rama finally come on and stay on.
 Rama (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Rama (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_cdfe12c3
 Rama (Video Game) / int_d933263
type
Have a Nice Death
 Rama (Video Game) / int_d933263
comment
Have a Nice Death: If you run out of time for the time bomb invokedClarke himself tells you that there is a way to stop them. Clarke also shows up for friendly post-death chats if the Player Character dies to various hazards inside Rama, like the crab biots or spider biots.
 Rama (Video Game) / int_d933263
featureApplicability
1.0
 Rama (Video Game) / int_d933263
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_d933263
 Rama (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Rama (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: You only ever see your hand, or a pointer, or the item you are holding. A human-looking silhouette is shown during your ride down on the cable car, though.
 Rama (Video Game) / int_e3f34fb4
featureApplicability
1.0
 Rama (Video Game) / int_e3f34fb4
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_e3f34fb4
 Rama (Video Game) / int_e63228a7
type
InfoDump
 Rama (Video Game) / int_e63228a7
comment
Info Dump: A computer at the beginning has video greetings from every crew member, sans Yamanaka and Tabori. The ones that have to be watched to advance the game are marked as "URGENT".
 Rama (Video Game) / int_e63228a7
featureApplicability
1.0
 Rama (Video Game) / int_e63228a7
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_e63228a7
 Rama (Video Game) / int_eaae04eb
type
Museum of the Strange and Unusual
 Rama (Video Game) / int_eaae04eb
comment
Museum of the Strange and Unusual: A round, city-like structure called Bangkok is this, with staple items from each alien race.
 Rama (Video Game) / int_eaae04eb
featureApplicability
1.0
 Rama (Video Game) / int_eaae04eb
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_eaae04eb
 Rama (Video Game) / int_f0089082
type
Early-Bird Cameo
 Rama (Video Game) / int_f0089082
comment
Early-Bird Cameo: Almost literally; avians can be briefly seen flying past the hub site and out on the plains of Rama, whereas in the novel, they were only encountered while des Jardins and Wakefield explored the island of New York. Myrmicats are also in evidence, when they only showed up in the later novels set after Rama II.
 Rama (Video Game) / int_f0089082
featureApplicability
1.0
 Rama (Video Game) / int_f0089082
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_f0089082
 Rama (Video Game) / int_f4fb7564
type
Diegetic Interface
 Rama (Video Game) / int_f4fb7564
comment
Diegetic Interface: Your HUD could basically be a biot in itself, since it has the distinctive three eyes in the lower left corner. They even move if you hold an item in front of them for a close-up view.
 Rama (Video Game) / int_f4fb7564
featureApplicability
1.0
 Rama (Video Game) / int_f4fb7564
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_f4fb7564
 Rama (Video Game) / int_fbc074c3
type
Player Character
 Rama (Video Game) / int_fbc074c3
comment
Mission commander Valeriy Borzov dies of a botched routine surgery before the game ever begins, prompting the arrival on Rama of the Player Character as a replacement.
 Rama (Video Game) / int_fbc074c3
featureApplicability
1.0
 Rama (Video Game) / int_fbc074c3
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_fbc074c3
 Rama (Video Game) / int_feb0e2fe
type
SufficientlyAdvancedAliens
 Rama (Video Game) / int_feb0e2fe
comment
Sufficiently Advanced Aliens: The unseen Ramans who built the titular craft.
 Rama (Video Game) / int_feb0e2fe
featureApplicability
1.0
 Rama (Video Game) / int_feb0e2fe
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_feb0e2fe
 Rama (Video Game) / int_name
type
ItemName
 Rama (Video Game) / int_name
comment
 Rama (Video Game) / int_name
featureApplicability
1.0
 Rama (Video Game) / int_name
featureConfidence
1.0
 Rama (Video Game)
hasFeature
Rama (Video Game) / int_name
 Rama (Video Game) / int_name
itemName
Rama (Video Game)

The following is a list of statements referring to the current page from other pages.

 Rama
seeAlso
Rama (Video Game)
 Rama (Video Game)
hasFeature
Alternative Number System / int_e5dbfa96
 Rama (Video Game)
hasFeature
Big Dumb Object / int_e5dbfa96
 Rama (Video Game)
hasFeature
Convenient Replacement Character / int_e5dbfa96
 Rama (Video Game)
hasFeature
Exposition Fairy / int_e5dbfa96
 Rama (Video Game)
hasFeature
First-Contact Math / int_e5dbfa96
 Rama (Video Game)
hasFeature
Gossipy Hens / int_e5dbfa96
 Rama (Video Game)
hasFeature
Identification by Dental Records / int_e5dbfa96
 Rama (Video Game)
hasFeature
Museum of the Strange and Unusual / int_e5dbfa96
 Rama (Video Game)
hasFeature
Octopoid Aliens / int_e5dbfa96
 Rama
seeAlso
Rama (Video Game)
 Rama (Video Game)
hasFeature
Robot Buddy / int_e5dbfa96
 Rama (Video Game)
hasFeature
Sinister Geometry / int_e5dbfa96
 Rama (Video Game)
hasFeature
Sinister Silhouettes / int_e5dbfa96
 Rama (Video Game)
hasFeature
Super Wrist-Gadget / int_e5dbfa96
 Rama (Video Game)
hasFeature
Taxidermy Terror / int_e5dbfa96
 Rama (Video Game)
hasFeature
Time Bomb / int_e5dbfa96