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Resident Evil: Outbreak (Video Game)
- 796 statements
- 156 feature instances
- 102 referencing feature instances
Resident Evil: Outbreak (Video Game) | type |
TVTItem | |
Resident Evil: Outbreak (Video Game) | label |
Resident Evil: Outbreak (Video Game) | |
Resident Evil: Outbreak (Video Game) | page |
ResidentEvilOutbreak | |
Resident Evil: Outbreak (Video Game) | comment |
Resident Evil Outbreak, along with its sequel Outbreak File #2, are online entries in the Resident Evil series exclusively for the PlayStation 2, first released in 2003.Both games take place during the Raccoon City viral outbreak covered in Resident Evil 2 and 3 centering on how an octet of normal citizens — Kevin Ryman, Mark Wilkins, Jim Chapman, David King, George Hamilton, Cindy Lennox, Alyssa Ashcroft, and Yoko Suzuki — react to the disaster, along with their efforts to escape the city safely. The biggest point of interest is that it's a classic style Resident Evil (aka tank controls, fixed camera angles and inventory management) but with online coop capabilities, meaning several people can work together to try to survive.They really don't have a singular overarching story, per se, and instead are presented as a series of short scenarios which pit a group of characters in a location and task them with following its story to the conclusion and subsequent escape. These games' place in the canon is often the subject of dispute, due to the fact that they need to accommodate all eight characters, as well as contradictions present in these titles compared to the primary series.Notable in that Capcom made a conscious decision not to implement voice chat capability, to try and keep the game "in character" (they didn't want a man's voice coming out of Yoko, for example) and also to ramp up the tension. It's arguable whether they succeeded in this venture or not, and a rather moot point anyway now that it's officially restricted to offline play only, which itself is restricted to single player with AI-controlled partners: Capcom shut down the American servers in December 2007 and the Japanese servers in June 2011. Unofficially, however, undeterred fans have reversed engineered the game and created fan servers for the Japanese versions of both Outbreak and File# 2.The first Outbreak sold very well, mostly due to popularity of the Resident Evil brand. By the time File #2 came out, word had gotten out about the game's many bizarre design decisions, in addition to Resident Evil 4 stealing most of the game's spotlight. Despite being a large improvement in both stage designs and controls, including the addition of auto-aim and strafing, File #2 sold very poorly and seems to have ended the series.In June 2011, the Outbreak brand was revived as a social network-based game known as Outbreak Survive. In it, players cooperate to solve puzzles and share items. It was also an Allegedly Free Game, free to play, but items could be purchased with real life funds.Black Command, an iOS and Android game that was released in 2018 has Rodriguez as a hired mercenary, part of a Resident Evil collaboration event that started from December 26, 2018 to January 10, 2019.See also Left 4 Dead, which is this game's Spiritual Successor, and Resident Evil: Operation Raccoon City, which escalates the Co-Op Multiplayer introduced in the mainline fifth and sixth game to a full-fledged four-man squad. The Resistance mode introduced in Resident Evil 3 (Remake) also takes some cues from Outbreak in the form of average citizens having to escape from Umbrella's bio-weapons, albeit as an Asymmetric Multiplayer game with another player controlling an antagonist. | |
Resident Evil: Outbreak (Video Game) | fetched |
2023-10-28T03:48:30Z | |
Resident Evil: Outbreak (Video Game) | parsed |
2023-10-28T03:48:30Z | |
Resident Evil: Outbreak (Video Game) | processingComment |
Dropped link to BadEnding: Not a Feature - UNKNOWN | |
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Dropped link to CallBack: Not a Feature - ITEM | |
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Dropped link to DoNotRunWithAGun: Not a Feature - ITEM | |
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Dropped link to JustInTime: Not a Feature - IGNORE | |
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Dropped link to ResidentEvil7Biohazard: Not a Feature - ITEM | |
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Dropped link to ScrewThisImOutOfHere: Not a Feature - UNKNOWN | |
Resident Evil: Outbreak (Video Game) | processingUnknown |
BadEnding | |
Resident Evil: Outbreak (Video Game) | processingUnknown |
ScrewThisImOutOfHere | |
Resident Evil: Outbreak (Video Game) | isPartOf |
DBTropes | |
Resident Evil: Outbreak (Video Game) / int_115d318 | type |
And Then John Was a Zombie | |
Resident Evil: Outbreak (Video Game) / int_115d318 | comment |
And Then John Was a Zombie: In the Bad Ending, the player character can turn into a zombie while escaping by helicopter in the first Outbreak. Said characters also show up as zombies in certain scenarios in both installments. If players are killed by the Leech Man, they'll reanimate as more Leech Zombies. | |
Resident Evil: Outbreak (Video Game) / int_115d318 | featureApplicability |
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Resident Evil: Outbreak (Video Game) / int_115d318 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_115d318 | |
Resident Evil: Outbreak (Video Game) / int_12478d23 | type |
Damage Discrimination | |
Resident Evil: Outbreak (Video Game) / int_12478d23 | comment |
Damage Discrimination: On by default, although some servers allowed player-killing. | |
Resident Evil: Outbreak (Video Game) / int_12478d23 | featureApplicability |
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Resident Evil: Outbreak (Video Game) / int_12478d23 | featureConfidence |
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Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_12478d23 | |
Resident Evil: Outbreak (Video Game) / int_12c1a10e | type |
Reusable Lighter Toss | |
Resident Evil: Outbreak (Video Game) / int_12c1a10e | comment |
Reusable Lighter Toss: Occurs in "Outbreak" alongside the canal after the survivors have emptied a fuel tanker among a group of either zombies or mutant scorpions, depending on the difficulty level. | |
Resident Evil: Outbreak (Video Game) / int_12c1a10e | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_12c1a10e | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_12c1a10e | |
Resident Evil: Outbreak (Video Game) / int_12d9447 | type |
Another Side, Another Story | |
Resident Evil: Outbreak (Video Game) / int_12d9447 | comment |
Another Side, Another Story: The game's levels are not in chronological order and while the first level of J's Bar is the starting point, the survivors split up and some levels take place at the same time as others. For example, a certain group of survivors make their way from J's Bar to the Apple Inn that is on fire in the level Hellfire. Around the time this is happening, another group of survivors made their way through Outbreak's proper level culminating in the explosive detonation on Main Street. The more clearly defined case would be the final levels of File #1 and #2. In File #1's Decisions Decisions, George is lured to Raccoon University in hopes of creating a cure for the T-Virus. After creating the cure, he escapes on a helicopter. At the same time, David is at Umbrella's main HQ in Raccoon City, where he successfully helps an Umbrella researcher who can create a suppressor to the T-Virus escape. Both levels end with the same explosion that levels Raccoon City. | |
Resident Evil: Outbreak (Video Game) / int_12d9447 | featureApplicability |
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Resident Evil: Outbreak (Video Game) / int_12d9447 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_12d9447 | |
Resident Evil: Outbreak (Video Game) / int_1328b853 | type |
Team Spirit | |
Resident Evil: Outbreak (Video Game) / int_1328b853 | comment |
Team Spirit/The Power of Friendship: You can hoist downed partners to safety, and cooperation in general is key. Naturally, this was made interesting by the aforementioned lack of voice chat. | |
Resident Evil: Outbreak (Video Game) / int_1328b853 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_1328b853 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_1328b853 | |
Resident Evil: Outbreak (Video Game) / int_15adb9a8 | type |
Never Split the Party | |
Resident Evil: Outbreak (Video Game) / int_15adb9a8 | comment |
Necessary at times to solve some minor puzzles or go foraging for items and ammo; otherwise, never splitting the party is recommended. | |
Resident Evil: Outbreak (Video Game) / int_15adb9a8 | featureApplicability |
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Resident Evil: Outbreak (Video Game) / int_15adb9a8 | featureConfidence |
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Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_15adb9a8 | |
Resident Evil: Outbreak (Video Game) / int_15b2cab3 | type |
Tempting Fate | |
Resident Evil: Outbreak (Video Game) / int_15b2cab3 | comment |
Tempting Fate: The helicopter pilot in the "Chopper Zombie" bad endings, where your character escapes Raccoon City only to turn as the helicopter is flying to safety. | |
Resident Evil: Outbreak (Video Game) / int_15b2cab3 | featureApplicability |
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Resident Evil: Outbreak (Video Game) / int_15b2cab3 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_15b2cab3 | |
Resident Evil: Outbreak (Video Game) / int_1a2dc1fd | type |
Mission-Pack Sequel | |
Resident Evil: Outbreak (Video Game) / int_1a2dc1fd | comment |
Mission-Pack Sequel: File #2 could be considered a Trope Codifier. | |
Resident Evil: Outbreak (Video Game) / int_1a2dc1fd | featureApplicability |
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Resident Evil: Outbreak (Video Game) / int_1a2dc1fd | featureConfidence |
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Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_1a2dc1fd | |
Resident Evil: Outbreak (Video Game) / int_1a3a91dd | type |
Say My Name | |
Resident Evil: Outbreak (Video Game) / int_1a3a91dd | comment |
Say My Name: Character names are mapped to the right analog stick for a quick means of getting someone's attention. | |
Resident Evil: Outbreak (Video Game) / int_1a3a91dd | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_1a3a91dd | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_1a3a91dd | |
Resident Evil: Outbreak (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Resident Evil: Outbreak (Video Game) / int_1aa08f77 | comment |
Multiple Endings: A damned lot of them for the endgame scenarios. Especially Decisions, Decisions which has: A bad ending: Your character becomes a zombie and attacks the firemen in the helicopter A normal ending: If you use the Daylight vaccine, the character escapes, but has no real sense of conclusion. A good ending: If you use the Daylight vaccine AND keep another handy, the character escapes with a more upbeat ending (depending on the character), and with the cure in their hands. A special ending: If you have two specific characters together, and both of them are uncured, triggers a unique ending where you see how they will spend their last moments before getting caught in a nuclear explosion. Regular scenarios, like Outbreak, Underbelly, Flashback, etc, offer alternate endings as well. | |
Resident Evil: Outbreak (Video Game) / int_1aa08f77 | featureApplicability |
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Resident Evil: Outbreak (Video Game) / int_1aa08f77 | featureConfidence |
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Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_1aa08f77 | |
Resident Evil: Outbreak (Video Game) / int_1b65dfad | type |
The Cameo | |
Resident Evil: Outbreak (Video Game) / int_1b65dfad | comment |
The Cameo: Nicholai, The Mole from Resident Evil 3: Nemesis appears in the last mission of the original Outbreak, stealing blood from Thanatos and killing its creator. | |
Resident Evil: Outbreak (Video Game) / int_1b65dfad | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_1b65dfad | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_1b65dfad | |
Resident Evil: Outbreak (Video Game) / int_1c398324 | type |
Death from Above | |
Resident Evil: Outbreak (Video Game) / int_1c398324 | comment |
Death from Above: Max (and the female lions accompanying him on Very Hard) has a move where he will leap to the top of the train station and jump on the player. One of Thanatos' signature attacks in the final battle is to jump into the sky and come crashing down. | |
Resident Evil: Outbreak (Video Game) / int_1c398324 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_1c398324 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_1c398324 | |
Resident Evil: Outbreak (Video Game) / int_1c445e86 | type |
Poor Communication Kills | |
Resident Evil: Outbreak (Video Game) / int_1c445e86 | comment |
Poor Communication Kills: The series didn't include voice communication, only a small number of prerecorded lines. Unless the players knew what to do in the level, this could very easily get someone killed. The developers believed it would heighten tension. | |
Resident Evil: Outbreak (Video Game) / int_1c445e86 | featureApplicability |
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Resident Evil: Outbreak (Video Game) / int_1c445e86 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_1c445e86 | |
Resident Evil: Outbreak (Video Game) / int_1e7487cd | type |
Breaking the Fourth Wall | |
Resident Evil: Outbreak (Video Game) / int_1e7487cd | comment |
Breaking the Fourth Wall: If you hide from a zombie in a locker before it sees you, it will stumble around and leave. If you open up the minimap while it is still there, however, it will "hear" it and attack. | |
Resident Evil: Outbreak (Video Game) / int_1e7487cd | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_1e7487cd | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_1e7487cd | |
Resident Evil: Outbreak (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Resident Evil: Outbreak (Video Game) / int_22cf536c | comment |
Chekhov's Gun: That Daylight Vaccine is very useful for curing you of the T-Virus. It is also your means to instantly kill the final boss (or at least deal a large amount of damage to it), should you use it with the injection gun. The bomb that was implanted inside Mr. X in End of the Road. If you haven't activated it yet, and have to face Nyx, you have the opportunity to deal a great deal of damage on him. | |
Resident Evil: Outbreak (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_22cf536c | |
Resident Evil: Outbreak (Video Game) / int_2639f6eb | type |
Status Effects | |
Resident Evil: Outbreak (Video Game) / int_2639f6eb | comment |
Status Effects: The usual Resident Evil poisoning that requires blue herbs to cure, but characters can also bleed out which slows them down along with diminishing their health until fixed with a hemostat or Cindy's bandage. | |
Resident Evil: Outbreak (Video Game) / int_2639f6eb | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_2639f6eb | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_2639f6eb | |
Resident Evil: Outbreak (Video Game) / int_272abb98 | type |
Shoot the Shaggy Dog | |
Resident Evil: Outbreak (Video Game) / int_272abb98 | comment |
Shoot the Shaggy Dog: Not of the entire series, but only happens once with certain conditions. "Decisions, Decisions" may end in this if you fail to take or replicate enough Daylight to get out. | |
Resident Evil: Outbreak (Video Game) / int_272abb98 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_272abb98 | featureConfidence |
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Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_272abb98 | |
Resident Evil: Outbreak (Video Game) / int_2905964a | type |
Manual Leader, A.I. Party | |
Resident Evil: Outbreak (Video Game) / int_2905964a | comment |
Manual Leader, A.I. Party: Playing offline is basically this, with your player character being accompanied by two A.I. companions. | |
Resident Evil: Outbreak (Video Game) / int_2905964a | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_2905964a | featureConfidence |
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Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_2905964a | |
Resident Evil: Outbreak (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Resident Evil: Outbreak (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The rocket launcher required your target to be either stand still or come at a slow pace. You had one shot. The remote detonator. You have to be in arm's length, and hold the button for about five seconds before it will actually blowup Mr. X. That is assuming he didn't just walk away from its range. | |
Resident Evil: Outbreak (Video Game) / int_2bdae2ae | featureApplicability |
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Resident Evil: Outbreak (Video Game) / int_2bdae2ae | featureConfidence |
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Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_2bdae2ae | |
Resident Evil: Outbreak (Video Game) / int_2d4fa515 | type |
Ax-Crazy | |
Resident Evil: Outbreak (Video Game) / int_2d4fa515 | comment |
Ax-Crazy: The Axeman. | |
Resident Evil: Outbreak (Video Game) / int_2d4fa515 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_2d4fa515 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_2d4fa515 | |
Resident Evil: Outbreak (Video Game) / int_3011ef28 | type |
Co-Op Multiplayer | |
Resident Evil: Outbreak (Video Game) / int_3011ef28 | comment |
Co-Op Multiplayer | |
Resident Evil: Outbreak (Video Game) / int_3011ef28 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_3011ef28 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_3011ef28 | |
Resident Evil: Outbreak (Video Game) / int_3036294e | type |
Scary Black Man | |
Resident Evil: Outbreak (Video Game) / int_3036294e | comment |
Scary Black Man: Thanatos, a hulking African American Tyrant in a speedo. | |
Resident Evil: Outbreak (Video Game) / int_3036294e | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_3036294e | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_3036294e | |
Resident Evil: Outbreak (Video Game) / int_3273ebb9 | type |
Cut-and-Paste Environments | |
Resident Evil: Outbreak (Video Game) / int_3273ebb9 | comment |
Cut and Paste Environments: Areas from these games were recycled for use in The Umbrella Chronicles. | |
Resident Evil: Outbreak (Video Game) / int_3273ebb9 | featureApplicability |
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Resident Evil: Outbreak (Video Game) / int_3273ebb9 | featureConfidence |
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Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_3273ebb9 | |
Resident Evil: Outbreak (Video Game) / int_33864ee8 | type |
Collection Sidequest | |
Resident Evil: Outbreak (Video Game) / int_33864ee8 | comment |
Collection Sidequest: One that relies on the difficulty setting, your chosen character, and a completely random variable, and is needed for a 100% completion. | |
Resident Evil: Outbreak (Video Game) / int_33864ee8 | featureApplicability |
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Resident Evil: Outbreak (Video Game) / int_33864ee8 | featureConfidence |
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Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_33864ee8 | |
Resident Evil: Outbreak (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Resident Evil: Outbreak (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: A player-controlled Alyssa using her ad-libs can cause File #1 to lock up. | |
Resident Evil: Outbreak (Video Game) / int_33ca811a | featureApplicability |
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Resident Evil: Outbreak (Video Game) / int_33ca811a | featureConfidence |
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Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_33ca811a | |
Resident Evil: Outbreak (Video Game) / int_3ac2a3e3 | type |
Deadly Gas | |
Resident Evil: Outbreak (Video Game) / int_3ac2a3e3 | comment |
Deadly Gas: At random intervals in the "Desperate Times" scenario, gas will be pumped into the room that speeds up your infection rate until you leave or use an anti-gas canister. It's even a sickly yellow color. | |
Resident Evil: Outbreak (Video Game) / int_3ac2a3e3 | featureApplicability |
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Resident Evil: Outbreak (Video Game) / int_3ac2a3e3 | featureConfidence |
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Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_3ac2a3e3 | |
Resident Evil: Outbreak (Video Game) / int_3bc88a7f | type |
Foregone Conclusion | |
Resident Evil: Outbreak (Video Game) / int_3bc88a7f | comment |
Foregone Conclusion: Raccoon City's getting nuked. Hope the characters got out of range! | |
Resident Evil: Outbreak (Video Game) / int_3bc88a7f | featureApplicability |
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Resident Evil: Outbreak (Video Game) / int_3bc88a7f | featureConfidence |
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Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_3bc88a7f | |
Resident Evil: Outbreak (Video Game) / int_3ee7b8b2 | type |
Concept Art Gallery | |
Resident Evil: Outbreak (Video Game) / int_3ee7b8b2 | comment |
Concept Art Gallery: You unlock various art pieces and renders of the characters, B.O.W.s and settings for purchase with points by completing the scenarios. | |
Resident Evil: Outbreak (Video Game) / int_3ee7b8b2 | featureApplicability |
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Resident Evil: Outbreak (Video Game) / int_3ee7b8b2 | featureConfidence |
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Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_3ee7b8b2 | |
Resident Evil: Outbreak (Video Game) / int_3eee0728 | type |
Captain Obvious | |
Resident Evil: Outbreak (Video Game) / int_3eee0728 | comment |
Captain Obvious: The first thing the last surviving doctor in the zombie-infested, bloodstained Raccoon City Hospital says is "This hospital is not as safe as it may look or sound." | |
Resident Evil: Outbreak (Video Game) / int_3eee0728 | featureApplicability |
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Resident Evil: Outbreak (Video Game) / int_3eee0728 | featureConfidence |
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Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_3eee0728 | |
Resident Evil: Outbreak (Video Game) / int_3f6d2c98 | type |
Cold Sniper | |
Resident Evil: Outbreak (Video Game) / int_3f6d2c98 | comment |
Cold Sniper: In End of the Road, an Umbrella sniper brags about killing 100 zombies and shoots Linda and the player, who are clearly human, for no good reason. | |
Resident Evil: Outbreak (Video Game) / int_3f6d2c98 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_3f6d2c98 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_3f6d2c98 | |
Resident Evil: Outbreak (Video Game) / int_3f737576 | type |
Climax Boss | |
Resident Evil: Outbreak (Video Game) / int_3f737576 | comment |
Climax Boss: The Giant Leech is the climax of the Hive scenario. If Oscar isn't killed or trapped in his pen beforehand, he is the final boss of the Wild Things scenario. The Giga Bite is the final boss of the Underbelly scenario. Thanatos is the final boss of the "Decisions, Decisions" scenario. | |
Resident Evil: Outbreak (Video Game) / int_3f737576 | featureApplicability |
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Resident Evil: Outbreak (Video Game) / int_3f737576 | featureConfidence |
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Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_3f737576 | |
Resident Evil: Outbreak (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Resident Evil: Outbreak (Video Game) / int_40e2ac3f | comment |
Flunky Boss: On Very Hard difficulty, Max is accompanied by two lionesses in his boss fight. | |
Resident Evil: Outbreak (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_40e2ac3f | featureConfidence |
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Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_40e2ac3f | |
Resident Evil: Outbreak (Video Game) / int_45bf382b | type |
Game Mod | |
Resident Evil: Outbreak (Video Game) / int_45bf382b | comment |
Game Mod: By using a GameShark, the player can unlock some extra character skins that were likely meant for File #3, including some of HUNK. | |
Resident Evil: Outbreak (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_45bf382b | |
Resident Evil: Outbreak (Video Game) / int_4655ec83 | type |
Important Haircut | |
Resident Evil: Outbreak (Video Game) / int_4655ec83 | comment |
Important Haircut: Yoko starts Outbreak's events by trimming her hair, as a sign of putting her past behind her. Also because Outbreak occurs canonically a few days after her old boss, William Birkin, was machine-gunned by HUNK and friends to cover things up. Changing your appearance is a pretty good idea in that situation. | |
Resident Evil: Outbreak (Video Game) / int_4655ec83 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_4655ec83 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_4655ec83 | |
Resident Evil: Outbreak (Video Game) / int_471bde4 | type |
All Webbed Up | |
Resident Evil: Outbreak (Video Game) / int_471bde4 | comment |
All Webbed Up: If certain conditions are met, a PC can get webbed up in a giant moth abduction during the Below Freezing Point scenario in File #1. The result is a short video sequence worth extra points and several seconds of Controllable Helplessness before one can break free, at the cost of being poisoned. | |
Resident Evil: Outbreak (Video Game) / int_471bde4 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_471bde4 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_471bde4 | |
Resident Evil: Outbreak (Video Game) / int_48081842 | type |
The Stinger | |
Resident Evil: Outbreak (Video Game) / int_48081842 | comment |
The Stinger: After the credits of Outbreak, you get to see a scene of a government research outpost, having been positioned in the middle of the nuclear devastated Raccoon City. This happens again in File #2 if you go for the bad ending. If you fail to rescue Linda, aka the only one who can recreate the cure for the T-Virus (despite File #1 already having something similar), you'll be greeted with a nice newspaper headline reading "Worldwide Bloodshed." Implying the whole world fell to the virus. | |
Resident Evil: Outbreak (Video Game) / int_48081842 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_48081842 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_48081842 | |
Resident Evil: Outbreak (Video Game) / int_4d54bb0d | type |
Spiteful A.I. | |
Resident Evil: Outbreak (Video Game) / int_4d54bb0d | comment |
Spiteful A.I.: The computer-controlled partners like to hog firearms and ammo, will never take keys or important story items, and generally like to separate from the player. The second part could be considered a boon, given the alternative. Depending on the AI type, some will hand over weapons easily (such as Yoko) and others won't (such as David). Another thing that should be brought up is based on which characters are grouped together. For instance, David and Kevin don't get along, while Yoko and David do. | |
Resident Evil: Outbreak (Video Game) / int_4d54bb0d | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_4d54bb0d | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_4d54bb0d | |
Resident Evil: Outbreak (Video Game) / int_4dcfdb68 | type |
It's the Only Way to Be Sure | |
Resident Evil: Outbreak (Video Game) / int_4dcfdb68 | comment |
It's the Only Way to Be Sure: Both games end with the missile bombardment of Raccoon City. | |
Resident Evil: Outbreak (Video Game) / int_4dcfdb68 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_4dcfdb68 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_4dcfdb68 | |
Resident Evil: Outbreak (Video Game) / int_4de1a4f7 | type |
Improvised Weapon | |
Resident Evil: Outbreak (Video Game) / int_4de1a4f7 | comment |
Improvised Weapon: Push brooms, bent pipes, crutches, nail guns... Lots of choices! | |
Resident Evil: Outbreak (Video Game) / int_4de1a4f7 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_4de1a4f7 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_4de1a4f7 | |
Resident Evil: Outbreak (Video Game) / int_4eea352 | type |
Menu Time Lockout | |
Resident Evil: Outbreak (Video Game) / int_4eea352 | comment |
Menu Time Lockout: Averted when you're checking your inventory or map (Start); played straight when you are in the system/options menu (Select). | |
Resident Evil: Outbreak (Video Game) / int_4eea352 | featureApplicability |
-1.0 | |
Resident Evil: Outbreak (Video Game) / int_4eea352 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_4eea352 | |
Resident Evil: Outbreak (Video Game) / int_52475ffd | type |
Cutting Off the Branches | |
Resident Evil: Outbreak (Video Game) / int_52475ffd | comment |
Cutting Off the Branches: As of Resident Evil 7: Biohazard, Alyssa is the only known confirmed survivor. The fates of the other playable characters are left unknown, though The Marhawa Desire confirms that Daylight was mass-produced to combat the T-Virus, meaning someone was able to escape Raccoon City with it in Decisions, Decisions. Some scenarios have certain survivors canonically present during them, and extra cutscenes for certain actions taken. Outbreak: Mark escorts his friend Bob as far as he can up to the roof of Jack's Bar, where the latter takes his own life before he can reanimate. Below Freezing Point: Yoko is held up by her former colleague, Monica, who steals her ID card at gunpoint. Decisions, Decisions: George finds a letter from Dr. Peter Jenkins requesting he come to Raccoon University to help develop the Daylight vaccine. Dr. Greg Mueller recognizes Yoko and explains that she lost her memory. Wild Things: Cindy sees a note telling of an evacuation helicopter set up in the Raccoon Zoo. Flashback: Alyssa visited the abandoned hospital in 1993 to investigate rumors of illegal testing on patients. End of the Road: David saves Carter from zombies and meets Linda. | |
Resident Evil: Outbreak (Video Game) / int_52475ffd | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_52475ffd | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_52475ffd | |
Resident Evil: Outbreak (Video Game) / int_5313c266 | type |
Bookends | |
Resident Evil: Outbreak (Video Game) / int_5313c266 | comment |
Book Ends: The first scenario of Outbreak starts with the player having to lend a shoulder to a fellow survivor (if Mark was present) from beginning to the 1/4 part of the scenario. Half way in, the player comes across the front of a relatively safe Apple Inn, and will be transported to main street. End of the Road concludes with the player having a chance (depending on the location, or if you are playing single player as it is pre-determined by character) of starting at the front of the Apple Inn, OR at Main Street. How does the game end? With you escorting another fellow survivor. | |
Resident Evil: Outbreak (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_5313c266 | |
Resident Evil: Outbreak (Video Game) / int_53407671 | type |
Action Survivor | |
Resident Evil: Outbreak (Video Game) / int_53407671 | comment |
Action Survivor: The eight Raccoon City citizens since they forced to survive during the T-Virus outbreak in Raccoon City. | |
Resident Evil: Outbreak (Video Game) / int_53407671 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_53407671 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_53407671 | |
Resident Evil: Outbreak (Video Game) / int_545744ee | type |
Plot Coupon That Does Something | |
Resident Evil: Outbreak (Video Game) / int_545744ee | comment |
Plot Coupon That Does Something: "Daylight", the cure for the T-Virus, not only permanently cures you of any infection but can also be used to one-shot the True Final Boss of File #1. For that matter, what endings you get depend upon if you took the pill or not, and if you saved any pills of Daylight to be used to reproduce it to cure others. | |
Resident Evil: Outbreak (Video Game) / int_545744ee | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_545744ee | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_545744ee | |
Resident Evil: Outbreak (Video Game) / int_558245a7 | type |
Redshirt Army | |
Resident Evil: Outbreak (Video Game) / int_558245a7 | comment |
Redshirt Army: These games shows a lot more of the RPD's efforts to contain the outbreak, efforts that are less than impressive. They send a grand total of three officers to stop a horde of hundreds of zombies on main street. | |
Resident Evil: Outbreak (Video Game) / int_558245a7 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_558245a7 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_558245a7 | |
Resident Evil: Outbreak (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
Resident Evil: Outbreak (Video Game) / int_56b5a6b7 | comment |
Nostalgia Level: "Below Freezing Point" is set in the underground Umbrella lab from RE2 "Desperate Times" in File #2 takes place in the Raccoon police station. "End of the Road" in File #2 ends, yet again, in the area outside Apple Inn. This time though, you find out just what's behind that mysterious door off to your right. It's a shortcut to the bridge where you blew up the zombies in "Outbreak". "The Hive" features the hospital from RE3 and the sewers from RE2. | |
Resident Evil: Outbreak (Video Game) / int_56b5a6b7 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_56b5a6b7 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_56b5a6b7 | |
Resident Evil: Outbreak (Video Game) / int_5a5de5ca | type |
Boss Rush | |
Resident Evil: Outbreak (Video Game) / int_5a5de5ca | comment |
Boss Rush: In addition, you can also unlock three Showdown scenarios. One lets you fight all the bosses from Outbreak (not counting the hordes of zombies). Two pits you against all the bosses from File #2. The third has all the games bosses. | |
Resident Evil: Outbreak (Video Game) / int_5a5de5ca | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_5a5de5ca | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_5a5de5ca | |
Resident Evil: Outbreak (Video Game) / int_5a90e8ad | type |
Socialization Bonus | |
Resident Evil: Outbreak (Video Game) / int_5a90e8ad | comment |
Socialization Bonus: Some of the sidequests and special endings required you to be online because of the triggered events (see Broken Bridge). Also, online allowed players to tackle the highest difficulty levels with 4 characters instead of three. The finale of "Desperate Times" is almost impossible on the hardest setting with some characters, because you physically cannot bring enough ammo into the finale without having Yoko to use as a bag of holding, and some PCs don't start with her on the team. | |
Resident Evil: Outbreak (Video Game) / int_5a90e8ad | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_5a90e8ad | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_5a90e8ad | |
Resident Evil: Outbreak (Video Game) / int_5b39f849 | type |
Workplace-Acquired Abilities | |
Resident Evil: Outbreak (Video Game) / int_5b39f849 | comment |
Workplace-Acquired Abilities/You Have Researched Breathing: Some of the survivors have skills which logically follow from their clothing or training. For example, combat boot-wearing Kevin can boot zombies. Others have skills that are just plain obvious, like Cindy's amazing ability to duck. Or Yoko thinking to wear a backpack. | |
Resident Evil: Outbreak (Video Game) / int_5b39f849 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_5b39f849 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_5b39f849 | |
Resident Evil: Outbreak (Video Game) / int_5c17c12f | type |
Bribing Your Way to Victory | |
Resident Evil: Outbreak (Video Game) / int_5c17c12f | comment |
Bribing Your Way to Victory: Late in the game's life cycle, players who had purchased backwards compatible PlayStation 3s were able to play online with PS2 users. Because the PS3 loaded rooms much faster, the PS3 users shattered all the PS2 users time and score records. | |
Resident Evil: Outbreak (Video Game) / int_5c17c12f | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_5c17c12f | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_5c17c12f | |
Resident Evil: Outbreak (Video Game) / int_5f52cfcf | type |
Intrepid Reporter | |
Resident Evil: Outbreak (Video Game) / int_5f52cfcf | comment |
Intrepid Reporter: Kurt, whose files are read and story uncovered in "Flashback". | |
Resident Evil: Outbreak (Video Game) / int_5f52cfcf | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_5f52cfcf | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_5f52cfcf | |
Resident Evil: Outbreak (Video Game) / int_60414102 | type |
Zombie Apocalypse | |
Resident Evil: Outbreak (Video Game) / int_60414102 | comment |
Zombie Apocalypse: The Raccoon City outbreak. The classic gaming example. | |
Resident Evil: Outbreak (Video Game) / int_60414102 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_60414102 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_60414102 | |
Resident Evil: Outbreak (Video Game) / int_62259825 | type |
Nintendo Hard | |
Resident Evil: Outbreak (Video Game) / int_62259825 | comment |
Nintendo Hard: The original RE games attracted a small but notable culture of hardcore players who specialized in beating the games as quickly as possible, or with as much of a handicap as they could give themselves. The Outbreak games are specifically designed to cater to that audience. While just about anyone with a pulse could probably beat a scenario on Very Easy, the Very Hard modes more than live up to their name. Beating "Wild Things" on Very Hard mode is quite the feather in an RE fan's cap. | |
Resident Evil: Outbreak (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_62259825 | |
Resident Evil: Outbreak (Video Game) / int_62525a70 | type |
He Knows About Timed Hits | |
Resident Evil: Outbreak (Video Game) / int_62525a70 | comment |
He Knows About Timed Hits: "Training Ground" in File #2. | |
Resident Evil: Outbreak (Video Game) / int_62525a70 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_62525a70 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_62525a70 | |
Resident Evil: Outbreak (Video Game) / int_62ac3f93 | type |
Sinister Subway | |
Resident Evil: Outbreak (Video Game) / int_62ac3f93 | comment |
Sinister Subway: "Underbelly". | |
Resident Evil: Outbreak (Video Game) / int_62ac3f93 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_62ac3f93 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_62ac3f93 | |
Resident Evil: Outbreak (Video Game) / int_6411dac8 | type |
BadassNormal | |
Resident Evil: Outbreak (Video Game) / int_6411dac8 | comment |
Badass Normal: Every human character. Not as extreme as the characters from the main games, but they were all badass enough to survive Raccoon City. Special mention goes to the blonde cop Raymond, an NPC who doesn't survive but dies yelling for you to "Burn these bastards!". In a way, you have to give the Axe man some props. He's (almost) as normal as the survivors, has only a fire axe, and will take on the players, no matter how well armed they are. The only time he finally relents is when you defeat him at the end of the level. | |
Resident Evil: Outbreak (Video Game) / int_6411dac8 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_6411dac8 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_6411dac8 | |
Resident Evil: Outbreak (Video Game) / int_649345a2 | type |
You Will Not Evade Me | |
Resident Evil: Outbreak (Video Game) / int_649345a2 | comment |
You Will Not Evade Me: The Leech Man has an ability to stretch out its arm like a tentacle if the player is too far. | |
Resident Evil: Outbreak (Video Game) / int_649345a2 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_649345a2 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_649345a2 | |
Resident Evil: Outbreak (Video Game) / int_64f0c18c | type |
Critical Existence Failure | |
Resident Evil: Outbreak (Video Game) / int_64f0c18c | comment |
Critical Existence Failure: If your connection were to drop during an online game, you'd keep playing, but all of the other players' characters would suddenly, simultaneously drop dead. Likewise, if you quit out of a game, the game treated it as though you'd suddenly died. | |
Resident Evil: Outbreak (Video Game) / int_64f0c18c | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_64f0c18c | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_64f0c18c | |
Resident Evil: Outbreak (Video Game) / int_659ef759 | type |
Implacable Man | |
Resident Evil: Outbreak (Video Game) / int_659ef759 | comment |
Implacable Man: The games love using this one. Roughly half the levels have some monstrous bullet-sponge stalking you the entire time. Special points to the Final Boss, Thanatos, who never actually dies until the nuclear missile falls. The characters can only incapacitate him temporarily. | |
Resident Evil: Outbreak (Video Game) / int_659ef759 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_659ef759 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_659ef759 | |
Resident Evil: Outbreak (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Resident Evil: Outbreak (Video Game) / int_6602cad | comment |
The computer-controlled partners like to hog firearms and ammo, will never take keys or important story items, and generally like to separate from the player. The second part could be considered a boon, given the alternative. Depending on the AI type, some will hand over weapons easily (such as Yoko) and others won't (such as David). | |
Resident Evil: Outbreak (Video Game) / int_6602cad | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_6602cad | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_6602cad | |
Resident Evil: Outbreak (Video Game) / int_6682d6e4 | type |
Dying Moment of Awesome | |
Resident Evil: Outbreak (Video Game) / int_6682d6e4 | comment |
Dying Moment of Awesome: Raymond (the blonde cop) does not go quietly. After being knocked down by a zombie, which begins eating him, he gives the player a lighter and alerts them to a nearby gasoline tanker, yelling for them to unleash the gas and burn up the zombies and himself! | |
Resident Evil: Outbreak (Video Game) / int_6682d6e4 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_6682d6e4 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_6682d6e4 | |
Resident Evil: Outbreak (Video Game) / int_67fedd35 | type |
Bizarrchitecture | |
Resident Evil: Outbreak (Video Game) / int_67fedd35 | comment |
Bizarrchitecture: For some reason, J's Bar has its storeroom and loading dock on the third floor, and has no freight elevator to get those massive wine casks to the bar area. There's a canal in the bottom floor of the Raccoon City Hospital. | |
Resident Evil: Outbreak (Video Game) / int_67fedd35 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_67fedd35 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_67fedd35 | |
Resident Evil: Outbreak (Video Game) / int_6ac6a56a | type |
And Your Reward Is Clothes | |
Resident Evil: Outbreak (Video Game) / int_6ac6a56a | comment |
And Your Reward Is Clothes: Handled differently from the mainline titles. The player has to collect various articles of clothing before they get the chance use a character's alternate outfit. | |
Resident Evil: Outbreak (Video Game) / int_6ac6a56a | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_6ac6a56a | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_6ac6a56a | |
Resident Evil: Outbreak (Video Game) / int_6b486b81 | type |
Revive Kills Zombie | |
Resident Evil: Outbreak (Video Game) / int_6b486b81 | comment |
Revive Kills Zombie: A near-perfect example. The medicinal pills George makes can be launched at enemies in File #2 to kill them. Shooting Thanatos with the Daylight cure is the easiest way to beat him in "Decisions, Decisions". | |
Resident Evil: Outbreak (Video Game) / int_6b486b81 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_6b486b81 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_6b486b81 | |
Resident Evil: Outbreak (Video Game) / int_6b7a6c55 | type |
Face–Monster Turn | |
Resident Evil: Outbreak (Video Game) / int_6b7a6c55 | comment |
Face–Monster Turn: Online, if the virus gauge reaches 100%, the player becomes a zombie and can attack his or her former teammates. If the Leech Man kills a character, he or she will be resurrected a while later as another Leech Man that can't be killed in the same way the regular Leech Man needs to be. | |
Resident Evil: Outbreak (Video Game) / int_6b7a6c55 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_6b7a6c55 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_6b7a6c55 | |
Resident Evil: Outbreak (Video Game) / int_6bff99d4 | type |
Secret Character | |
Resident Evil: Outbreak (Video Game) / int_6bff99d4 | comment |
Secret Character: Every NPC you encounter can be unlocked and controlled. But... Send in the Clones: Functionally, they mimic the eight primary characters, even being described in-game with terms like "KEVIN Type". | |
Resident Evil: Outbreak (Video Game) / int_6bff99d4 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_6bff99d4 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_6bff99d4 | |
Resident Evil: Outbreak (Video Game) / int_6cc39b20 | type |
Puppeteer Parasite | |
Resident Evil: Outbreak (Video Game) / int_6cc39b20 | comment |
Puppeteer Parasite: The leeches in "The Hive" take over the body of Hursh and forcibly puppeteer him to get around the hospital. | |
Resident Evil: Outbreak (Video Game) / int_6cc39b20 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_6cc39b20 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_6cc39b20 | |
Resident Evil: Outbreak (Video Game) / int_6ec624b7 | type |
Escape from the Crazy Place | |
Resident Evil: Outbreak (Video Game) / int_6ec624b7 | comment |
Escape from the Crazy Place: The no-amnesia variety. | |
Resident Evil: Outbreak (Video Game) / int_6ec624b7 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_6ec624b7 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_6ec624b7 | |
Resident Evil: Outbreak (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Resident Evil: Outbreak (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Just try to find the invisible special items which are necessary for unlocking costumes and special features without a guide. Try knowing what to do and how long you've got to play if you strive for 100% completion. Some of these criteria include killing yourself in specific ways. Alyssa's lockpick combinations, the game gives absolutely no indication of which one to use. Now, you can either read a guide or try killing yourself by spending some minutes trying to find the correct one. Some of the puzzles on the game are just Insane Troll Logic. For example, the password for the elevator in The Hive is supposed be found on a random background object, which upon examination will say "There is an event scheduled for September 30." You are supposed to read that as 09/30, remove the slash and then you have the password. The combination for the safe puzzle on Underbelly is found in a two-page file, both pages containing nothing but a bunch of scrambled letters, and you have to make a four-number combination out of it. Good luck with that. | |
Resident Evil: Outbreak (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_6ec989d8 | |
Resident Evil: Outbreak (Video Game) / int_6f619fab | type |
Let's Split Up, Gang! | |
Resident Evil: Outbreak (Video Game) / int_6f619fab | comment |
Let's Split Up, Gang!: Necessary at times to solve some minor puzzles or go foraging for items and ammo; otherwise, never splitting the party is recommended. Offline, you can tell AI that tend to follow you around (for example, Yoko) to split up. Some (like David) automatically go off on their own. Typically, on scenarios with multiple pathways, each of your AI companions will automatically take a path each, meaning you'll be separated from one of your companions for a good portion of that scenario. | |
Resident Evil: Outbreak (Video Game) / int_6f619fab | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_6f619fab | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_6f619fab | |
Resident Evil: Outbreak (Video Game) / int_71d17dff | type |
Everything Fades | |
Resident Evil: Outbreak (Video Game) / int_71d17dff | comment |
Everything Fades: No more pools of blood to inform you that a creature is completely dead; now it just vanishes. | |
Resident Evil: Outbreak (Video Game) / int_71d17dff | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_71d17dff | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_71d17dff | |
Resident Evil: Outbreak (Video Game) / int_7228d0cb | type |
Game Over | |
Resident Evil: Outbreak (Video Game) / int_7228d0cb | comment |
Nyx has the ability to slam its outstretched arm on the player, which will absorb them and put them in an inescapable state while their viral gauge rapidly fills. Should the player not have others to kill it (i.e, single player) before that happens, it's Game Over. | |
Resident Evil: Outbreak (Video Game) / int_7228d0cb | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_7228d0cb | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_7228d0cb | |
Resident Evil: Outbreak (Video Game) / int_75eb8771 | type |
Mad Libs Dialogue | |
Resident Evil: Outbreak (Video Game) / int_75eb8771 | comment |
Mad Libs Dialogue: The canned "contextual" ad-libs made by pressing the Square button. One might argue that these were part of the reason for said spinoff's lack of success. Word of God at the time was this was deliberate in order to ratchet up tension between the players. | |
Resident Evil: Outbreak (Video Game) / int_75eb8771 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_75eb8771 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_75eb8771 | |
Resident Evil: Outbreak (Video Game) / int_7b4ac30a | type |
Status Buff | |
Resident Evil: Outbreak (Video Game) / int_7b4ac30a | comment |
Status Buff: Herbs or pills to replenish your health, and pills to slow down the virus gauge. | |
Resident Evil: Outbreak (Video Game) / int_7b4ac30a | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_7b4ac30a | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_7b4ac30a | |
Resident Evil: Outbreak (Video Game) / int_7b8b88f2 | type |
Raising the Steaks | |
Resident Evil: Outbreak (Video Game) / int_7b8b88f2 | comment |
Raising the Steaks: "Wild Things". Zombie hyenas are a common enemy, you must cross a pool with an angry zombie alligator in it, and depending on what you did to the mutant elephant chasing you, you either fight that, or a zombie lion - after you kill the zombie lion's wife. | |
Resident Evil: Outbreak (Video Game) / int_7b8b88f2 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_7b8b88f2 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_7b8b88f2 | |
Resident Evil: Outbreak (Video Game) / int_7ccd3698 | type |
Attack of the 50-Foot Whatever | |
Resident Evil: Outbreak (Video Game) / int_7ccd3698 | comment |
Attack of the 50-Foot Whatever: Titan, the Elephant Zombie. However, it can be locked in a trap. | |
Resident Evil: Outbreak (Video Game) / int_7ccd3698 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_7ccd3698 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_7ccd3698 | |
Resident Evil: Outbreak (Video Game) / int_80491c2f | type |
"Open!" Says Me | |
Resident Evil: Outbreak (Video Game) / int_80491c2f | comment |
"Open!" Says Me: With enough firepower or persistence, most doors can be forced open. These are the same doors that zombies can force themselves through, though. | |
Resident Evil: Outbreak (Video Game) / int_80491c2f | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_80491c2f | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_80491c2f | |
Resident Evil: Outbreak (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
Resident Evil: Outbreak (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: Hitting Nyx with sufficient firepower will see its heart-like core exposed. Compared to how much damage it normally takes, a few strong hits to the core will quickly kill Nyx. Thanatos' grafted heart is a red flag. Attacking it will deal massive damage in addition to staggering it. | |
Resident Evil: Outbreak (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_82108e3d | |
Resident Evil: Outbreak (Video Game) / int_87ce64a0 | type |
Old Save Bonus | |
Resident Evil: Outbreak (Video Game) / int_87ce64a0 | comment |
Old Save Bonus: Characters and costumes purchased in one game can be exported into the other in File #2's menu. Believe it or not, it also works the other way around. Unlocking any new costumes in File #2 can be transferred into Outbreak. | |
Resident Evil: Outbreak (Video Game) / int_87ce64a0 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_87ce64a0 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_87ce64a0 | |
Resident Evil: Outbreak (Video Game) / int_88f16cee | type |
Go Out with a Smile | |
Resident Evil: Outbreak (Video Game) / int_88f16cee | comment |
A special ending: If you have two specific characters together, and both of them are uncured, triggers a unique ending where you see how they will spend their last moments before getting caught in a nuclear explosion. | |
Resident Evil: Outbreak (Video Game) / int_88f16cee | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_88f16cee | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_88f16cee | |
Resident Evil: Outbreak (Video Game) / int_8c039bf3 | type |
Skippable Boss | |
Resident Evil: Outbreak (Video Game) / int_8c039bf3 | comment |
Skippable Boss: Not exactly a boss fight, but the zombie horde in Outbreak can be skipped by returning to the police van after triggering the cutscene. You will get a much shorter, less than optimistic ending. Technically, the boss and the Axe Man in Flashback can be skipped if you stayed away from the bridge by the time it snaps, though it takes a long time to trigger, and you could be at the boss fight by the time this triggers. Nyx in End of the Road can be skipped if you make it to the transport helicopter on time. | |
Resident Evil: Outbreak (Video Game) / int_8c039bf3 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_8c039bf3 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_8c039bf3 | |
Resident Evil: Outbreak (Video Game) / int_8d6c8737 | type |
Insurmountable Waist-Height Fence | |
Resident Evil: Outbreak (Video Game) / int_8d6c8737 | comment |
Insurmountable Waist-Height Fence: In the Outbreak scenario, there will be a cutscene where you'll be placed in a police van. The officer drives the van for a short while, and then he stops because there is a pair of small barriers in the way and tells you to go on foot. Luckily, the survivors are smart enough to not let themselves be stopped by this, when they get a chance at driving a truck in End of the Road, they just use it to knock some barriers down and escape the city. | |
Resident Evil: Outbreak (Video Game) / int_8d6c8737 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_8d6c8737 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_8d6c8737 | |
Resident Evil: Outbreak (Video Game) / int_8e648cf6 | type |
I Can't Reach It | |
Resident Evil: Outbreak (Video Game) / int_8e648cf6 | comment |
I Can't Reach It: The entire first half of the level "Outbreak" requires players to escape to the roof, jump between buildings, and come down the the building next door into the street in front. Even if you kill all the zombies coming into the bar, the game does not let you walk right out the front door to reach the same spot. | |
Resident Evil: Outbreak (Video Game) / int_8e648cf6 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_8e648cf6 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_8e648cf6 | |
Resident Evil: Outbreak (Video Game) / int_8e9cf84e | type |
||
Resident Evil: Outbreak (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: The Fake Credits on File #1 has Below Freezing Point listed as "Below Fleezing Point". Also, from the same scenario, Peter's letter◊ reads "Prease contact me as soos as possible." And lest we forget, Rinda. | |
Resident Evil: Outbreak (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_8e9cf84e | |
Resident Evil: Outbreak (Video Game) / int_8f1ec2c5 | type |
Joke Character | |
Resident Evil: Outbreak (Video Game) / int_8f1ec2c5 | comment |
Joke Character: The Mr. and Mrs. series of secret characters. They're colored stick figures. Both games had playable characters that you normally found dead, injured, or worse, such as Monica or the dead Daylight developer in the Raccoon University basement. They're often spawned with the gaping injury that caused their death or moderately infected, in dangerous condition, and have a high infection rate. | |
Resident Evil: Outbreak (Video Game) / int_8f1ec2c5 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_8f1ec2c5 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_8f1ec2c5 | |
Resident Evil: Outbreak (Video Game) / int_8fcb1ef4 | type |
Pixel Hunt | |
Resident Evil: Outbreak (Video Game) / int_8fcb1ef4 | comment |
Pixel Hunt: The SP items. | |
Resident Evil: Outbreak (Video Game) / int_8fcb1ef4 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_8fcb1ef4 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_8fcb1ef4 | |
Resident Evil: Outbreak (Video Game) / int_91479a10 | type |
Schrödinger's Player Character | |
Resident Evil: Outbreak (Video Game) / int_91479a10 | comment |
Schrödinger's Player Character: Obviously, given that you have eight choices. In certain stages, not playing as a chosen character will have them as an NPC who cannot be interacted with, and will later show up dead or zombified. Later games never even made it clear if any variation happened. | |
Resident Evil: Outbreak (Video Game) / int_91479a10 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_91479a10 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_91479a10 | |
Resident Evil: Outbreak (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Resident Evil: Outbreak (Video Game) / int_940a5958 | comment |
Artificial Stupidity: The partner AIs in the original seem to have a brain. For example, they will help you push objects if they see you struggling and they will often go to find key items for you in the last two scenarios. Unfortunately, the A.I.s in File #2 are dumber than Swiss cheese. They will refuse to help you push heavy objects. They often stand next to zombies and challenge them to a staring contest while said zombies try to feast on whatever nutrition there is in those tiny brains. In the last scenario, they think nothing of walking onto claymore mines or standing in an open area getting repeatedly sniped. | |
Resident Evil: Outbreak (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_940a5958 | |
Resident Evil: Outbreak (Video Game) / int_96181ea7 | type |
Loads and Loads of Loading | |
Resident Evil: Outbreak (Video Game) / int_96181ea7 | comment |
Loads and Loads of Loading: Installing to the PS2's hard drive (sold separately) can help alleviate them. Sadly, the game doesn't detect the PS3's drive. | |
Resident Evil: Outbreak (Video Game) / int_96181ea7 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_96181ea7 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_96181ea7 | |
Resident Evil: Outbreak (Video Game) / int_96a33f11 | type |
Riddle for the Ages | |
Resident Evil: Outbreak (Video Game) / int_96a33f11 | comment |
Riddle for the Ages: Nyx's purpose has never been explained since its inception. | |
Resident Evil: Outbreak (Video Game) / int_96a33f11 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_96a33f11 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_96a33f11 | |
Resident Evil: Outbreak (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
Resident Evil: Outbreak (Video Game) / int_98b1dc8f | comment |
Luck-Based Mission: In the "Outbreak" scenario, certain events have a 1/16 chance of triggering such as seeing a wine bottle fall and break. In File #2, there is also a chance of you hearing an unseen person's scream in "Wild Things". Playing as Jim increases your chances of experiencing both, which are added to your Event List. | |
Resident Evil: Outbreak (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_98b1dc8f | |
Resident Evil: Outbreak (Video Game) / int_99be89b5 | type |
Send in the Clones | |
Resident Evil: Outbreak (Video Game) / int_99be89b5 | comment |
Send in the Clones: Functionally, they mimic the eight primary characters, even being described in-game with terms like "KEVIN Type". | |
Resident Evil: Outbreak (Video Game) / int_99be89b5 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_99be89b5 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_99be89b5 | |
Resident Evil: Outbreak (Video Game) / int_9a1f23bf | type |
Controllable Helplessness | |
Resident Evil: Outbreak (Video Game) / int_9a1f23bf | comment |
Controllable Helplessness: If you're knocked down, you are denied access to any weapons until you were pulled back to your feet by another character, or you use a health item. However, you can crawl around on the ground to try and evade danger. File #2 allows you to collect items while you are down, which means you can get back up if a first aid spray happens to be laying around. | |
Resident Evil: Outbreak (Video Game) / int_9a1f23bf | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_9a1f23bf | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_9a1f23bf | |
Resident Evil: Outbreak (Video Game) / int_9aa17eb0 | type |
Story Branching | |
Resident Evil: Outbreak (Video Game) / int_9aa17eb0 | comment |
Story Branching: The game had several scenarios where the plotlines would branch and you could take a different path of escape. | |
Resident Evil: Outbreak (Video Game) / int_9aa17eb0 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_9aa17eb0 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_9aa17eb0 | |
Resident Evil: Outbreak (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
Resident Evil: Outbreak (Video Game) / int_9c1f758a | comment |
Kill It with Fire: The Leech Man is baited into a heating lab at the climax of the "Hive" scenario, cooking it and ending it for good. | |
Resident Evil: Outbreak (Video Game) / int_9c1f758a | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_9c1f758a | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_9c1f758a | |
Resident Evil: Outbreak (Video Game) / int_9d17b859 | type |
Made of Iron | |
Resident Evil: Outbreak (Video Game) / int_9d17b859 | comment |
Made of Iron: Unless certain enemies initiate an instant kill move, or an environmental hazard does them in, the only times the characters actually die is when the virus gauge fills up completely. With that said, it is completely possible to not die during the Thanatos fight. Unless he does an instant kill move on you. Simple wooden doors and weak looking locks may be easy to take out. But in practice, and especially in higher difficulties, they can take a ludicrous amount of damage before they finally snap open. | |
Resident Evil: Outbreak (Video Game) / int_9d17b859 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_9d17b859 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_9d17b859 | |
Resident Evil: Outbreak (Video Game) / int_9e943076 | type |
One-Man Army | |
Resident Evil: Outbreak (Video Game) / int_9e943076 | comment |
One-Man Army: "Lone Wolf" mode, which removes the AI partners. Have fun having to do all the puzzles yourself. For File #1, this is actually needed to complete the European map puzzle in "Hellfire." | |
Resident Evil: Outbreak (Video Game) / int_9e943076 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_9e943076 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_9e943076 | |
Resident Evil: Outbreak (Video Game) / int_a0c7f4e9 | type |
Abandoned Hospital | |
Resident Evil: Outbreak (Video Game) / int_a0c7f4e9 | comment |
Abandoned Hospital: Twice. One is featured in the Hive scenario in the first game, while another one is featured in the Flashback scenario in File #2. | |
Resident Evil: Outbreak (Video Game) / int_a0c7f4e9 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_a0c7f4e9 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_a0c7f4e9 | |
Resident Evil: Outbreak (Video Game) / int_a2686728 | type |
Rolling Attack | |
Resident Evil: Outbreak (Video Game) / int_a2686728 | comment |
Rolling Attack: The Mega Bite's main attack is to roll itself upward against the player. Weaponized by the Giga Bite in its fight, who will summon a set of Mega Bites that only roll at the player in a sequence. | |
Resident Evil: Outbreak (Video Game) / int_a2686728 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_a2686728 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_a2686728 | |
Resident Evil: Outbreak (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Resident Evil: Outbreak (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: Using Daylight with the injector gun in Decisions, Decisions. You will get treated with a special cutscene for using this. It can be subverted in very hard, though it still does a great deal of damage. The remote detonator for Mr. X, which is actually a subversion. If used early on, he'll still mutate and come back to you. Oscar has an instant death attack where he raises his two front feet, graphically crushing any player unfortunate enough to be caught up in it. Nyx has the ability to slam its outstretched arm on the player, which will absorb them and put them in an inescapable state while their viral gauge rapidly fills. Should the player not have others to kill it (i.e, single player) before that happens, it's Game Over. | |
Resident Evil: Outbreak (Video Game) / int_a414c3f0 | featureApplicability |
-0.3 | |
Resident Evil: Outbreak (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_a414c3f0 | |
Resident Evil: Outbreak (Video Game) / int_a65288e2 | type |
Ascended Extra | |
Resident Evil: Outbreak (Video Game) / int_a65288e2 | comment |
Ascended Extra: Desperate Times, a scenario in File #2, revolves around Marvin Branagh, the wounded police officer from Resident Evil 2 who was supposed to be Leon's superior officer. | |
Resident Evil: Outbreak (Video Game) / int_a65288e2 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_a65288e2 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_a65288e2 | |
Resident Evil: Outbreak (Video Game) / int_a89efe3c | type |
Unusable Enemy Equipment | |
Resident Evil: Outbreak (Video Game) / int_a89efe3c | comment |
Unusable Enemy Equipment: The UBCS team in "Decisions, Decisions" is massacred literally right in front of you, but you can't pick up their guns. Averted at the finale of "End of the Road" when another team is killed, but this time you can take the guns. | |
Resident Evil: Outbreak (Video Game) / int_a89efe3c | featureApplicability |
-1.0 | |
Resident Evil: Outbreak (Video Game) / int_a89efe3c | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_a89efe3c | |
Resident Evil: Outbreak (Video Game) / int_ab7b9269 | type |
You All Meet in an Inn | |
Resident Evil: Outbreak (Video Game) / int_ab7b9269 | comment |
You All Meet in an Inn: "Outbreak" survivors all meet at J's Bar. With the wonky canon, this could also happen in an actual inn, an infested zoo, a safehouse, etc. | |
Resident Evil: Outbreak (Video Game) / int_ab7b9269 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_ab7b9269 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_ab7b9269 | |
Resident Evil: Outbreak (Video Game) / int_abad35b4 | type |
Soundtrack Dissonance | |
Resident Evil: Outbreak (Video Game) / int_abad35b4 | comment |
Soundtrack Dissonance: The opening FMV to File #1, featuring footage of HUNK's unit being attacked by William Birkin, paired up with some of the most beautiful music you'll hear in the franchise. | |
Resident Evil: Outbreak (Video Game) / int_abad35b4 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_abad35b4 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_abad35b4 | |
Resident Evil: Outbreak (Video Game) / int_abcb9af1 | type |
Eaten Alive | |
Resident Evil: Outbreak (Video Game) / int_abcb9af1 | comment |
Eaten Alive: In the intro of File #1, we see an unfortunate USS operative get devouroued by a legion of T-virus infected rats. Throughout the rest of the game, plenty of people get eaten by zombies, usually RPD officers. | |
Resident Evil: Outbreak (Video Game) / int_abcb9af1 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_abcb9af1 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_abcb9af1 | |
Resident Evil: Outbreak (Video Game) / int_ad4a45be | type |
Final Boss | |
Resident Evil: Outbreak (Video Game) / int_ad4a45be | comment |
Final Boss: In Outbreak, we have Thanatos, an upgraded Tyrant, who is the last enemy the characters have to defeat to escape the city. In File #2, if the players failed to escape the city via transport helicopter, they will be forced to face Nyx, who makes it's introduction by effortlessly slaughtering the UBCS mercenaries, making Thanatos look like a wimp! Once you do go to finally face him, he is then seen devouring a mutated Mr. X! | |
Resident Evil: Outbreak (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_ad4a45be | |
Resident Evil: Outbreak (Video Game) / int_af8974a3 | type |
Breakable Weapons | |
Resident Evil: Outbreak (Video Game) / int_af8974a3 | comment |
Breakable Weapons: The weapons you find will become useless after you use them a certain amount of times. | |
Resident Evil: Outbreak (Video Game) / int_af8974a3 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_af8974a3 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_af8974a3 | |
Resident Evil: Outbreak (Video Game) / int_afd68598 | type |
Inventory Management Puzzle | |
Resident Evil: Outbreak (Video Game) / int_afd68598 | comment |
Inventory Management Puzzle: Oh so very much, especially offline. Yoko often alleviates this problem. In fact, some players have one player deliberately die as Yoko, so they can use the corpse as a storage device. | |
Resident Evil: Outbreak (Video Game) / int_afd68598 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_afd68598 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_afd68598 | |
Resident Evil: Outbreak (Video Game) / int_b1d7169c | type |
Special Attack | |
Resident Evil: Outbreak (Video Game) / int_b1d7169c | comment |
Special Attack: Each character has one exclusive defensive move, some passive skills and personal items. More to the trope, Ryman and Alyssa can re-aim their shots for much more damage and a usual One-Hit Kill. | |
Resident Evil: Outbreak (Video Game) / int_b1d7169c | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_b1d7169c | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_b1d7169c | |
Resident Evil: Outbreak (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Resident Evil: Outbreak (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: An unlockable extra mode. | |
Resident Evil: Outbreak (Video Game) / int_b2cdd776 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_b2cdd776 | |
Resident Evil: Outbreak (Video Game) / int_b4a947fa | type |
Temporary Online Content | |
Resident Evil: Outbreak (Video Game) / int_b4a947fa | comment |
Temporary Online Content: The online functionality, now that Capcom has shut all of their servers down. When questioned about the prospect of a PS2 Classics release, they confirmed that online play would remain disabled. Especially painful as some special events and endings were only possible through online play. | |
Resident Evil: Outbreak (Video Game) / int_b4a947fa | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_b4a947fa | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_b4a947fa | |
Resident Evil: Outbreak (Video Game) / int_b4ac1655 | type |
Molotov Cocktail | |
Resident Evil: Outbreak (Video Game) / int_b4ac1655 | comment |
Molotov Cocktail: Just combine an alcohol bottle with a newspaper, then that with a lighter. | |
Resident Evil: Outbreak (Video Game) / int_b4ac1655 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_b4ac1655 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_b4ac1655 | |
Resident Evil: Outbreak (Video Game) / int_b53d88da | type |
Double Unlock | |
Resident Evil: Outbreak (Video Game) / int_b53d88da | comment |
Double Unlock: Of course, players then get the privilege of shelling out their hard-earned points. | |
Resident Evil: Outbreak (Video Game) / int_b53d88da | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_b53d88da | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_b53d88da | |
Resident Evil: Outbreak (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Resident Evil: Outbreak (Video Game) / int_bb48f8ba | comment |
Timed Mission: The virus gauge is effectively a time limit, as it's impossible to cure your infection until you use some Daylight at the end of "Decisions, Decisions". | |
Resident Evil: Outbreak (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_bb48f8ba | |
Resident Evil: Outbreak (Video Game) / int_bd8aa92a | type |
Negative Continuity | |
Resident Evil: Outbreak (Video Game) / int_bd8aa92a | comment |
This happens again in File #2 if you go for the bad ending. If you fail to rescue Linda, aka the only one who can recreate the cure for the T-Virus (despite File #1 already having something similar), you'll be greeted with a nice newspaper headline reading "Worldwide Bloodshed." Implying the whole world fell to the virus. | |
Resident Evil: Outbreak (Video Game) / int_bd8aa92a | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_bd8aa92a | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_bd8aa92a | |
Resident Evil: Outbreak (Video Game) / int_c1105f41 | type |
Hold the Line | |
Resident Evil: Outbreak (Video Game) / int_c1105f41 | comment |
Hold the Line: "Desperate Times". | |
Resident Evil: Outbreak (Video Game) / int_c1105f41 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_c1105f41 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_c1105f41 | |
Resident Evil: Outbreak (Video Game) / int_c12f0c4 | type |
Outrun the Fireball | |
Resident Evil: Outbreak (Video Game) / int_c12f0c4 | comment |
Outrun the Fireball: The Nyx ending of "End of the Road". | |
Resident Evil: Outbreak (Video Game) / int_c12f0c4 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_c12f0c4 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_c12f0c4 | |
Resident Evil: Outbreak (Video Game) / int_c14ca4e0 | type |
Zombie Infectee | |
Resident Evil: Outbreak (Video Game) / int_c14ca4e0 | comment |
Zombie Infectee: All of the characters. The virus was represented by a gauge in the corner that constantly ticked up and went faster if you were wounded. Mark's friend Bob from the first scenario was an NPC example. He needed to be carried to the roof and defended the whole time. If you got there on low difficulties he would commit suicide, but on the highest he would turn and attack you. | |
Resident Evil: Outbreak (Video Game) / int_c14ca4e0 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_c14ca4e0 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_c14ca4e0 | |
Resident Evil: Outbreak (Video Game) / int_c33ba0a8 | type |
Chuck Cunningham Syndrome | |
Resident Evil: Outbreak (Video Game) / int_c33ba0a8 | comment |
Chuck Cunningham Syndrome: Part of the reason the Outbreak games were originally canonically disputed is that most of the characters have never been seen again. Not even Yoko, who got the most character development and has ties to Umbrella, and uses it to testify against Umbrella in the aftermath, helping its downfall. Reportedly, the only way Capcom was able to sidestep their Nintendo exclusivity contract was to make the non-Nintendo games non-canon. This is subverted in later games after the exclusively agreement expired such as The Umbrella Chronicles, where in the scenario Death's Door, Ada Wong kills the T-0400TP-4, in which is the Tyrant encountered in End of the Line scenario, Resident Evil 7: Biohazard, where one of the eight playable characters is mentioned in a file and in Resident Evil 2 (Remake), where Rita is mentioned as an officer of the RPD. | |
Resident Evil: Outbreak (Video Game) / int_c33ba0a8 | featureApplicability |
-0.3 | |
Resident Evil: Outbreak (Video Game) / int_c33ba0a8 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_c33ba0a8 | |
Resident Evil: Outbreak (Video Game) / int_c513249 | type |
Harder Than Hard | |
Resident Evil: Outbreak (Video Game) / int_c513249 | comment |
Harder Than Hard: Nightmare mode. It doubles the points you gain for completing a scenario, but enemies do double damage and healing items have only 3/4 the potency. | |
Resident Evil: Outbreak (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_c513249 | |
Resident Evil: Outbreak (Video Game) / int_c5f0119c | type |
Insane Troll Logic | |
Resident Evil: Outbreak (Video Game) / int_c5f0119c | comment |
Some of the puzzles on the game are just Insane Troll Logic. For example, the password for the elevator in The Hive is supposed be found on a random background object, which upon examination will say "There is an event scheduled for September 30." You are supposed to read that as 09/30, remove the slash and then you have the password. The combination for the safe puzzle on Underbelly is found in a two-page file, both pages containing nothing but a bunch of scrambled letters, and you have to make a four-number combination out of it. Good luck with that. | |
Resident Evil: Outbreak (Video Game) / int_c5f0119c | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_c5f0119c | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_c5f0119c | |
Resident Evil: Outbreak (Video Game) / int_c5f23623 | type |
Broken Bridge | |
Resident Evil: Outbreak (Video Game) / int_c5f23623 | comment |
Broken Bridge: Literally. If you dawdle too long before crossing the rope bridge in Flashback, it will crumble. This opens up a separate sidequest, however, which you could only play online. Oops. Thankfully, for the North American version, the sidequest is available offline. | |
Resident Evil: Outbreak (Video Game) / int_c5f23623 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_c5f23623 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_c5f23623 | |
Resident Evil: Outbreak (Video Game) / int_c7270d1c | type |
With This Herring | |
Resident Evil: Outbreak (Video Game) / int_c7270d1c | comment |
With This Herring: Justified most of the time, as none of the citizens were expecting to get attacked, and Kevin and Mark both start with their standard-issue firearms. | |
Resident Evil: Outbreak (Video Game) / int_c7270d1c | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_c7270d1c | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_c7270d1c | |
Resident Evil: Outbreak (Video Game) / int_c8ba7f98 | type |
Camp Unsafe Isn't Safe Anymore | |
Resident Evil: Outbreak (Video Game) / int_c8ba7f98 | comment |
Camp Unsafe Isn't Safe Anymore: The Hive opens in Raccoon City Hospital. There are zombies bashing on the front doors, the doctors are gone, the halls are filled with bloodstains and corpses. | |
Resident Evil: Outbreak (Video Game) / int_c8ba7f98 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_c8ba7f98 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_c8ba7f98 | |
Resident Evil: Outbreak (Video Game) / int_ccbb4ff1 | type |
Combat and Support | |
Resident Evil: Outbreak (Video Game) / int_ccbb4ff1 | comment |
Combat and Support: Kevin and Mark are hard on the combat side, while Yoko and Cindy fall strongly on the support side. Alyssa, George, Jim and David form a bit of a blend, having a mix of combat and support abilities. | |
Resident Evil: Outbreak (Video Game) / int_ccbb4ff1 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_ccbb4ff1 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_ccbb4ff1 | |
Resident Evil: Outbreak (Video Game) / int_ce25f739 | type |
Not a Zombie | |
Resident Evil: Outbreak (Video Game) / int_ce25f739 | comment |
Not a Zombie: "What a weird customer." | |
Resident Evil: Outbreak (Video Game) / int_ce25f739 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_ce25f739 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_ce25f739 | |
Resident Evil: Outbreak (Video Game) / int_cf9b131f | type |
Muscles Are Meaningless | |
Resident Evil: Outbreak (Video Game) / int_cf9b131f | comment |
Muscles Are Meaningless: Mostly averted. Body type has an impact on gameplay, with athletic cop Kevin being the fastest runner, or Mark having more powerful melee abilities. Yoko on the other hand has the smallest build, and as a result the least health, slowest run and most recoil from guns. | |
Resident Evil: Outbreak (Video Game) / int_cf9b131f | featureApplicability |
-1.0 | |
Resident Evil: Outbreak (Video Game) / int_cf9b131f | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_cf9b131f | |
Resident Evil: Outbreak (Video Game) / int_cfd569ac | type |
Take Your Time | |
Resident Evil: Outbreak (Video Game) / int_cfd569ac | comment |
Take Your Time: The Outbreak scenario has one scene where a fuel truck is lit on fire and ready to explode. You can stand next to it for as long as you'd like (at least until the virus meter kicks in), but the trunk never explodes unless everyone jumps into the sewer waters. | |
Resident Evil: Outbreak (Video Game) / int_cfd569ac | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_cfd569ac | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_cfd569ac | |
Resident Evil: Outbreak (Video Game) / int_cfda0ecb | type |
Escort Mission | |
Resident Evil: Outbreak (Video Game) / int_cfda0ecb | comment |
Escort Mission: Starting off the Outbreak scenario with anyone playing as Mark has Bob, who cannot move properly without help. Thankfully, this is optional, as the player could simply leave him to his fate. It was either that, or escort him to earn points, but ending with him either shooting himself, or becoming a zombie. Zigzagged in End of the Road. About 1/4th into the scenario has Mr. X escorting you! This doesn't last long. By 3/4th into the scenario, you end up escorting Linda. That too is optional, unless you want the good ending. | |
Resident Evil: Outbreak (Video Game) / int_cfda0ecb | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_cfda0ecb | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_cfda0ecb | |
Resident Evil: Outbreak (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
Resident Evil: Outbreak (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: Hitting the second floor elevator button in "The Hive" dumped you into the Doctor's Office, an extremely cramped room with two zombies and no useful items. It was very easy to get yourself severely wounded before you could get back into the elevator and if Leech Man joined the fray... | |
Resident Evil: Outbreak (Video Game) / int_d2c0e2ed | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_d2c0e2ed | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_d2c0e2ed | |
Resident Evil: Outbreak (Video Game) / int_d35365c4 | type |
Bonus Stage | |
Resident Evil: Outbreak (Video Game) / int_d35365c4 | comment |
Bonus Stage: File #2 has the three unlockable Elimination scenarios, with different areas conjoined together, with only one objective. Kill everything that moves before the time expires. Boss Rush: In addition, you can also unlock three Showdown scenarios. One lets you fight all the bosses from Outbreak (not counting the hordes of zombies). Two pits you against all the bosses from File #2. The third has all the games bosses. Bonus Boss: Beating all those bosses has you take on two Mr. Xs, plus a red, more powerful and faster Mr. X. | |
Resident Evil: Outbreak (Video Game) / int_d35365c4 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_d35365c4 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_d35365c4 | |
Resident Evil: Outbreak (Video Game) / int_d355ba37 | type |
Turned Against Their Masters | |
Resident Evil: Outbreak (Video Game) / int_d355ba37 | comment |
Turned Against Their Masters: Briefly discussed between Linda and Carter in End of the Road. Carter came prepared. In the event of Mr. X turning against them, Carter has a remote detonator to a bomb that was implanted inside its body. Mr. X does turn on them, and kills Carter before he could grab onto the remote. | |
Resident Evil: Outbreak (Video Game) / int_d355ba37 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_d355ba37 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_d355ba37 | |
Resident Evil: Outbreak (Video Game) / int_d6042336 | type |
Lower-Deck Episode | |
Resident Evil: Outbreak (Video Game) / int_d6042336 | comment |
Lower-Deck Episode: These games explore the experiences of average Raccoon City citizens while the members of S.T.A.R.S. and their companions are directly fighting Umbrella. | |
Resident Evil: Outbreak (Video Game) / int_d6042336 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_d6042336 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_d6042336 | |
Resident Evil: Outbreak (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Resident Evil: Outbreak (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Some levels will offer alternate options to completing them, should you fail initially. Failed to escape onto the subway car? You'll have to detour towards the maintenance system. Did the bridge snap before you can cross it? A new quest has been unlocked so you can finish that instead! Did not get to the helicopter on time? Looks like you will have to fight the final boss after all. | |
Resident Evil: Outbreak (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_d6f284a3 | |
Resident Evil: Outbreak (Video Game) / int_d94a0b6 | type |
Unlockable Content | |
Resident Evil: Outbreak (Video Game) / int_d94a0b6 | comment |
Unlockable Content: Usually unlocked by completing scenarios or finding hidden items. Double Unlock: Of course, players then get the privilege of shelling out their hard-earned points. | |
Resident Evil: Outbreak (Video Game) / int_d94a0b6 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_d94a0b6 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_d94a0b6 | |
Resident Evil: Outbreak (Video Game) / int_da1c64ef | type |
Lethal Joke Item | |
Resident Evil: Outbreak (Video Game) / int_da1c64ef | comment |
Lethal Joke Item: Jim's coin. Each flip which comes up heads gives him a stackable (to 3) 15% critical hit chance. If he has the time to flip three heads in a row (many levels have safe rooms where you could), he becomes an absolute badass. | |
Resident Evil: Outbreak (Video Game) / int_da1c64ef | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_da1c64ef | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_da1c64ef | |
Resident Evil: Outbreak (Video Game) / int_dbd8e795 | type |
Gaiden Game | |
Resident Evil: Outbreak (Video Game) / int_dbd8e795 | comment |
Gaiden Game: The Outbreak series has kind of a shaky relationship with canon. It was originally stated to be a sidestory with no bearing on the main plot, but aside from a few minor issues, there was no reason why it couldn't have been set in the main continuity. A couple of scenarios and locations from the Outbreak games appeared as what were essentially Easter eggs in a couple of scenarios in The Umbrella Chronicles, and Ada's bonus chapter is essentially a very quick retelling of "End of the Road" from File #2. Fast forward to the modern day, and the "Daylight" vaccine from the first Outbreak apparently figures into the plot of the Resident Evil 6 manga. | |
Resident Evil: Outbreak (Video Game) / int_dbd8e795 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_dbd8e795 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_dbd8e795 | |
Resident Evil: Outbreak (Video Game) / int_df582b0b | type |
Continuity Snarl | |
Resident Evil: Outbreak (Video Game) / int_df582b0b | comment |
Continuity Snarl: With RE2 and RE3, generally regarding the condition of the Raccoon Police Department. Raccoon City is also destroyed substantially earlier in both Outbreak games than it is in the ending of RE3. | |
Resident Evil: Outbreak (Video Game) / int_df582b0b | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_df582b0b | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_df582b0b | |
Resident Evil: Outbreak (Video Game) / int_e0606d52 | type |
Optional Boss | |
Resident Evil: Outbreak (Video Game) / int_e0606d52 | comment |
Optional Boss: Should certain negative conditions be met, Arnold will be present as a difficult sub-boss in the "end of the road" scenario in File #2, sniping at the player as an invincible enemy when they try to cross his mine-infested roadblock. | |
Resident Evil: Outbreak (Video Game) / int_e0606d52 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_e0606d52 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_e0606d52 | |
Resident Evil: Outbreak (Video Game) / int_e3226029 | type |
Bag of Holding | |
Resident Evil: Outbreak (Video Game) / int_e3226029 | comment |
Bag of Holding: Yoko's backpack. Yoko herself. When she dies, her corpse still has her extra item slots. One common cheat for beating "Desperate Times" on the hardest setting is to deliberately kill Yoko in the RPD courtyard, then use her body as an ammo dump. It's not absolutely necessary, but it makes things a lot easier for all but the most skilled players. | |
Resident Evil: Outbreak (Video Game) / int_e3226029 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_e3226029 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_e3226029 | |
Resident Evil: Outbreak (Video Game) / int_e50fa775 | type |
Damage Over Time | |
Resident Evil: Outbreak (Video Game) / int_e50fa775 | comment |
Damage Over Time: Mega Bites can inflict bleed and poison status ailments. | |
Resident Evil: Outbreak (Video Game) / int_e50fa775 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_e50fa775 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_e50fa775 | |
Resident Evil: Outbreak (Video Game) / int_e70127 | type |
The Mole | |
Resident Evil: Outbreak (Video Game) / int_e70127 | comment |
Nicholai, The Mole from Resident Evil 3: Nemesis appears in the last mission of the original Outbreak, stealing blood from Thanatos and killing its creator. | |
Resident Evil: Outbreak (Video Game) / int_e70127 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_e70127 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_e70127 | |
Resident Evil: Outbreak (Video Game) / int_e7e40c98 | type |
Berserk Board Barricade | |
Resident Evil: Outbreak (Video Game) / int_e7e40c98 | comment |
Berserk Board Barricade: Along with the usual background dressing variety, the Outbreak scenario allows you to create one with a nail gun. It doesn't last very long in practice, since the provided lumber is quite thin. | |
Resident Evil: Outbreak (Video Game) / int_e7e40c98 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_e7e40c98 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_e7e40c98 | |
Resident Evil: Outbreak (Video Game) / int_e8bb3043 | type |
Kill It with Water | |
Resident Evil: Outbreak (Video Game) / int_e8bb3043 | comment |
Kill It with Water: Ironically, despite being fought in a sewer. Shooting certain pipes above the Giant Leech will hose it with boiling water, instantly killing it in all difficulties but Very Hard. | |
Resident Evil: Outbreak (Video Game) / int_e8bb3043 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_e8bb3043 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_e8bb3043 | |
Resident Evil: Outbreak (Video Game) / int_ed3e90f3 | type |
Duct Tape for Everything | |
Resident Evil: Outbreak (Video Game) / int_ed3e90f3 | comment |
Duct Tape for Everything: David can create some unique weapons using the duct tape in his tool belt along with the right implements. | |
Resident Evil: Outbreak (Video Game) / int_ed3e90f3 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_ed3e90f3 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_ed3e90f3 | |
Resident Evil: Outbreak (Video Game) / int_ee0327e7 | type |
Bonus Boss | |
Resident Evil: Outbreak (Video Game) / int_ee0327e7 | comment |
Bonus Boss: Beating all those bosses has you take on two Mr. Xs, plus a red, more powerful and faster Mr. X. | |
Resident Evil: Outbreak (Video Game) / int_ee0327e7 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_ee0327e7 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_ee0327e7 | |
Resident Evil: Outbreak (Video Game) / int_ee7a60e9 | type |
One-Steve Limit | |
Resident Evil: Outbreak (Video Game) / int_ee7a60e9 | comment |
One-Steve Limit: In File #1, the game would only allow one of each character type in the game, meaning you can't play as a USS member if someone was using a fireman, both of which use Kevin's voice, animations, and loadout. This restriction was lifted for #2. | |
Resident Evil: Outbreak (Video Game) / int_ee7a60e9 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_ee7a60e9 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_ee7a60e9 | |
Resident Evil: Outbreak (Video Game) / int_ef42ca88 | type |
Emergency Weapon | |
Resident Evil: Outbreak (Video Game) / int_ef42ca88 | comment |
Emergency Weapon: Ran out of ammo? Your melee weapons broke off? Left all those knives behind? Time to start tackling and stomping! | |
Resident Evil: Outbreak (Video Game) / int_ef42ca88 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_ef42ca88 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_ef42ca88 | |
Resident Evil: Outbreak (Video Game) / int_f3cf30d9 | type |
Arbitrary Headcount Limit | |
Resident Evil: Outbreak (Video Game) / int_f3cf30d9 | comment |
Arbitrary Headcount Limit: Four players online, one player and two AI partners offline. | |
Resident Evil: Outbreak (Video Game) / int_f3cf30d9 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_f3cf30d9 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_f3cf30d9 | |
Resident Evil: Outbreak (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Resident Evil: Outbreak (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: Zombies normally ignore Bob entirely during "Outbreak", but if the player stands behind him when they attack, he'll get struck instead, and it doesn't take him long to die given his condition. He can also, with some careful positioning, be hauled out the window by the zombies up the first flight of stairs from the bar. | |
Resident Evil: Outbreak (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_f87c42d4 | |
Resident Evil: Outbreak (Video Game) / int_fa73ee9d | type |
Explosive Leash | |
Resident Evil: Outbreak (Video Game) / int_fa73ee9d | comment |
Explosive Leash: Carter tries to use one on a Tyrant in "End of the Road" and the player can later collect the remote to skip a fight with it. | |
Resident Evil: Outbreak (Video Game) / int_fa73ee9d | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_fa73ee9d | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_fa73ee9d | |
Resident Evil: Outbreak (Video Game) / int_fb111d49 | type |
Sequence Breaking | |
Resident Evil: Outbreak (Video Game) / int_fb111d49 | comment |
Sequence Breaking: In Below Freezing Point, there's a cutscene where Yoko gives Monica her ID card. If you don't pick Yoko, she'll show up as a NPC and won't die until after the cutscene. However, if you played the game online and one of your partners happened to be Yoko and quit before said cutscene happened, the cutscene would still play as if Yoko was still alive. | |
Resident Evil: Outbreak (Video Game) / int_fb111d49 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_fb111d49 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_fb111d49 | |
Resident Evil: Outbreak (Video Game) / int_fb21b816 | type |
Lock and Key Puzzle | |
Resident Evil: Outbreak (Video Game) / int_fb21b816 | comment |
Lock and Key Puzzle: Present and accounted for. | |
Resident Evil: Outbreak (Video Game) / int_fb21b816 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_fb21b816 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_fb21b816 | |
Resident Evil: Outbreak (Video Game) / int_fc151e9d | type |
Department of Redundancy Department | |
Resident Evil: Outbreak (Video Game) / int_fc151e9d | comment |
Department of Redundancy Department: Outbreak contains a scenario called "Outbreak" that details the first stages of a viral outbreak. | |
Resident Evil: Outbreak (Video Game) / int_fc151e9d | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_fc151e9d | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_fc151e9d | |
Resident Evil: Outbreak (Video Game) / int_ff7f34c5 | type |
Pet the Dog | |
Resident Evil: Outbreak (Video Game) / int_ff7f34c5 | comment |
Pet the Dog: The moment Arnold identifies Linda as a human survivor after shooting her leg, he lets her go. | |
Resident Evil: Outbreak (Video Game) / int_ff7f34c5 | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_ff7f34c5 | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_ff7f34c5 | |
Resident Evil: Outbreak (Video Game) / int_name | type |
ItemName | |
Resident Evil: Outbreak (Video Game) / int_name | comment |
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Resident Evil: Outbreak (Video Game) / int_name | featureApplicability |
1.0 | |
Resident Evil: Outbreak (Video Game) / int_name | featureConfidence |
1.0 | |
Resident Evil: Outbreak (Video Game) | hasFeature |
Resident Evil: Outbreak (Video Game) / int_name | |
Resident Evil: Outbreak (Video Game) / int_name | itemName |
Resident Evil: Outbreak (Video Game) |
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