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Reverse: 1999 (Video Game)

 Reverse: 1999 (Video Game)
type
TVTItem
 Reverse: 1999 (Video Game)
label
Reverse: 1999 (Video Game)
 Reverse: 1999 (Video Game)
page
Reverse1999
 Reverse: 1999 (Video Game)
comment
Reverse: 1999 ("�返未�:1999" in Chinese, where the Chinese means something like "Back To The Future") is a Gaslamp Fantasy adventure Gacha Game with a turn-based card-theme battle system by Bluepoch for iOS, Android, and PC. The game released in the mainland China region on May 31st, 2023 and globally on October 26, 2023.On the last day of 1999, "The Storm" ascended from the ground up into the sky, distorted reality, and wiped the entire era and its people from existence. Vertin, the "Timekeeper" (the final witness of an era) searches for the truth behind "The Storm."But the truth she seeks is concealed between an ages long war between the St. Pavlov Foundation (a human-run institution that raises and indoctrinates Arcanists as tools to serve the peace of humanity) and the Manus Vindictae (a group of Arcanists who are determined to restore Arcanists to their former glory, that being as rulers of the world).
 Reverse: 1999 (Video Game)
fetched
2024-04-21T13:01:57Z
 Reverse: 1999 (Video Game)
parsed
2024-04-21T13:01:57Z
 Reverse: 1999 (Video Game)
isPartOf
DBTropes
 Reverse: 1999 (Video Game) / int_1590c545
type
Local Reference
 Reverse: 1999 (Video Game) / int_1590c545
comment
Local Reference: While the game is very much based in the West, with the earliest chapters taking place in London and Chicago, the Chinese devs still nod to their home country in that one of the major protagonists, Miss Z, appears to be ethnically Chinese (best established when she briefly sings to herself in Chinese at the end of Chapter 4).
 Reverse: 1999 (Video Game) / int_1590c545
featureApplicability
1.0
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hasFeature
Reverse: 1999 (Video Game) / int_1590c545
 Reverse: 1999 (Video Game) / int_1645005b
type
Evil Versus Evil
 Reverse: 1999 (Video Game) / int_1645005b
comment
Evil Versus Evil: The Foundation doesn't see Arcanists as real people and while they claim to be dedicated to the protection of Arcanists around the world, this mostly takes the form of putting them into orphanages (with the hint that it's not always voluntary) where they are indoctrinated into becoming tools for their agendas to serve the "Greater Good" (greater good for humanity of course). Arcana also seems to believe that it was the Foundation who created the Storm. On the other hand, Manus aren't really any better, being that they are Arcanist supremacists who always show up to make things worse for everyone, including random civilians and all of them show great pleasure in inducing suffering and pain onto others. In the end, both are incredibly shady groups who snatch up as many Arcanists as they can, and seek to take advantage of the Storm for their own ends.
 Reverse: 1999 (Video Game) / int_1645005b
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Reverse: 1999 (Video Game) / int_1645005b
 Reverse: 1999 (Video Game) / int_259d5879
type
Anachronism Stew
 Reverse: 1999 (Video Game) / int_259d5879
comment
Anachronism Stew: Chapter 5 takes place in 2007, in Apeiron, an island still living as Pythagoreans. They wear togas, have bizarre legal codes based on ancient Greek traditions, research math on all it's forms while also having an IDM super computer collecting dust in a cave.
 Reverse: 1999 (Video Game) / int_259d5879
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Reverse: 1999 (Video Game) / int_259d5879
 Reverse: 1999 (Video Game) / int_29d26001
type
Spoiled Sweet
 Reverse: 1999 (Video Game) / int_29d26001
comment
Spoiled Sweet: Sotheby has cartoonish amounts of wealth and is also one of the sweetest persons you will ever meet.
 Reverse: 1999 (Video Game) / int_29d26001
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1.0
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Reverse: 1999 (Video Game) / int_29d26001
 Reverse: 1999 (Video Game) / int_34f8042a
type
Gratuitous French
 Reverse: 1999 (Video Game) / int_34f8042a
comment
Gratuitous French: Matilda has a few French lines, most notably her win quote as well as gacha-specific character A Knight.
 Reverse: 1999 (Video Game) / int_34f8042a
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_34f8042a
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Reverse: 1999 (Video Game) / int_34f8042a
 Reverse: 1999 (Video Game) / int_45b19b15
type
Villain Takes an Interest
 Reverse: 1999 (Video Game) / int_45b19b15
comment
Villain Takes an Interest: Both Schneider and Arcana towards Vertin. With Arcana having tried to snatch up Vertin from the Foundation as early as when she was 12 years old, if not even earlier.
 Reverse: 1999 (Video Game) / int_45b19b15
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1.0
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Reverse: 1999 (Video Game) / int_45b19b15
 Reverse: 1999 (Video Game) / int_487c525d
type
Brainwashing for the Greater Good
 Reverse: 1999 (Video Game) / int_487c525d
comment
Brainwashing for the Greater Good: What the Foundation sees as their role. They take in Arcanist children and drill into them their "proper" role in the world, imparting in them that they exist to bring "Peace and Prosperity." There is even an age cutoff when an Arcanist is considered "too old" to go through the system since those kids would have more solid memories of their lives before the Foundation took them in and have more fully formed opinions. Given that previously most humans only saw Arcanists as enemies of mankind and tried across history to wipe them out, this is technically an improvement...
 Reverse: 1999 (Video Game) / int_487c525d
featureApplicability
1.0
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Reverse: 1999 (Video Game) / int_487c525d
 Reverse: 1999 (Video Game) / int_4e3d253b
type
Downer Ending
 Reverse: 1999 (Video Game) / int_4e3d253b
comment
Downer Ending: The ending of Chapter 2: Despite Vertin's best efforts, and despite beating Forget Me Not, they're unable to resolve the fundamental causes of the Storm and it's doomed to arrive and erase the 1920s, all that Vertin can do is give the non-Arcanists doomed to be erased a last meal. Chapter 3, a flashback to Vertin's time in the care of the St. Pavlov Foundation, ends on the children's escape from the school having been figured out and manipulated so that every child who decided to escape with the exception of Vertin falls victim to the Storm just to teach Vertin a lesson.
 Reverse: 1999 (Video Game) / int_4e3d253b
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_4e3d253b
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1.0
 Reverse: 1999 (Video Game)
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Reverse: 1999 (Video Game) / int_4e3d253b
 Reverse: 1999 (Video Game) / int_51add02b
type
Damage Typing
 Reverse: 1999 (Video Game) / int_51add02b
comment
Damage Typing: Three types - Reality damage (the game's equivalent to physical), Mental damage (the game's equivalent to magic), and Genesis damage, which tends to bypass resistances.
 Reverse: 1999 (Video Game) / int_51add02b
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_51add02b
featureConfidence
1.0
 Reverse: 1999 (Video Game)
hasFeature
Reverse: 1999 (Video Game) / int_51add02b
 Reverse: 1999 (Video Game) / int_56691220
type
Even the Girls Want Her
 Reverse: 1999 (Video Game) / int_56691220
comment
Even the Girls Want Her: In fact, primarily the girls want her: being the protagonist of a gacha game and a well-groomed Bifauxnen gives Vertin a lot of attention from the majority-female cast. This is also displayed in the main story, in which Schneider steals a kiss from Vertin at the end of Chapter 2 - which should be noted, is something that is extremely rare to see in a gacha game.
 Reverse: 1999 (Video Game) / int_56691220
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_56691220
featureConfidence
1.0
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hasFeature
Reverse: 1999 (Video Game) / int_56691220
 Reverse: 1999 (Video Game) / int_57b80b45
type
Fantastic Racism
 Reverse: 1999 (Video Game) / int_57b80b45
comment
Fantastic Racism: It's stated that Arcanists were heavily discriminated by humans, a discrimination that is most evident in the 1920s. One of Vertin and Sonetto's first orders of business is trying to prevent a brutal mass murder of arcanists, perpetuated by non-arcanist gangsters.
 Reverse: 1999 (Video Game) / int_57b80b45
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_57b80b45
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1.0
 Reverse: 1999 (Video Game)
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Reverse: 1999 (Video Game) / int_57b80b45
 Reverse: 1999 (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Reverse: 1999 (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Especially prominent in Chapter 2. Many times, the Timekeeper's team are separated from each other, and have to fight separate battles in different places, sometimes by themselves. However, because of the way the game's mechanics work, the fight may canonically include characters you don't have yet and thus can't deploy in combat (such as Sotheby), characters who are supposed to be elsewhere or indisposed (such as Sonetto during the Walden speakeasy fights or APPLe when he's poisoned by a fungus), or doesn't even have a playable version on the field (such as Vertin during her 1v1 duel with Schenider at the Walden). You could also potentially pit characters against boss versions of themselves, such pitting Jessica against the final Boss Jessica in A Nightmare At Green Lake. The playable members of the Crew all depend on who you have pulled from the summoning wheel or that the game gives you as part of leveling up and story progression. Canonically, Regulus, Sotheby, Lilya, and Druvis III have joined Vertin's Crew at various points in the story and are present for many story events and battles, but you'll never be able to use them unless you were lucky enough to pull them as all four mentioned are 6* characters, very difficult to even acquire without a dedicated banner with pity mechanics, special events like the Golden Threads, or very good luck and a lot of real-life money.
 Reverse: 1999 (Video Game) / int_6320eced
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_6320eced
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hasFeature
Reverse: 1999 (Video Game) / int_6320eced
 Reverse: 1999 (Video Game) / int_68913e61
type
Hello, [Insert Name Here]
 Reverse: 1999 (Video Game) / int_68913e61
comment
Hello, [Insert Name Here]: Downplayed heavily, in the prologue you'll be asked to sign the Timekeeper's name, and you can put whatever you want - however, she already has a canonical name, and characters will keep referring to her as Vertin regardless. The name is mostly for the account itself.
 Reverse: 1999 (Video Game) / int_68913e61
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_68913e61
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1.0
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Reverse: 1999 (Video Game) / int_68913e61
 Reverse: 1999 (Video Game) / int_7ef728b1
type
Tsundere
 Reverse: 1999 (Video Game) / int_7ef728b1
comment
Tsundere: Matilda towards Sonetto.
 Reverse: 1999 (Video Game) / int_7ef728b1
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_7ef728b1
featureConfidence
1.0
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Reverse: 1999 (Video Game) / int_7ef728b1
 Reverse: 1999 (Video Game) / int_83b89a9c
type
Elemental Rock-Paper-Scissors
 Reverse: 1999 (Video Game) / int_83b89a9c
comment
Elemental Rock-Paper-Scissors: A staple of the genre, though here the elements are called Afflatus and fight each other in this order: Mineral -> Beast -> Plant -> Star -> Mineral. The Light/Dark equivalents are good against one another, though they are respectively Intelligence and Spirit here.
 Reverse: 1999 (Video Game) / int_83b89a9c
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1.0
 Reverse: 1999 (Video Game) / int_83b89a9c
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1.0
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Reverse: 1999 (Video Game) / int_83b89a9c
 Reverse: 1999 (Video Game) / int_83d2b3f2
type
Our Humans Are Different
 Reverse: 1999 (Video Game) / int_83d2b3f2
comment
Our Humans Are Different: Arcanists for the most part look and can pass just as regular humans, but they have magic and with it a whole host of psychological issues that can come with it. It's generally said that while humans are stronger, arcanists are clever and unpredictable.
 Reverse: 1999 (Video Game) / int_83d2b3f2
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_83d2b3f2
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1.0
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Reverse: 1999 (Video Game) / int_83d2b3f2
 Reverse: 1999 (Video Game) / int_8430699a
type
Alternate Universe
 Reverse: 1999 (Video Game) / int_8430699a
comment
Alternate Universe: The setting is based on one where magic and magical creatures are in our world, alongside a Mage Species called Arcanists - surprisingly, before the "Storm", the world's history was essentially identical to our own, despite magic being common knowledge.
 Reverse: 1999 (Video Game) / int_8430699a
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_8430699a
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1.0
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Reverse: 1999 (Video Game) / int_8430699a
 Reverse: 1999 (Video Game) / int_87d7e9fa
type
Surreal Humor
 Reverse: 1999 (Video Game) / int_87d7e9fa
comment
Surreal Humor: When you have playable characters consisting of a talking apple, a girl trapped in multiple television sets, a UFO abducting a cow, and a freaking shard of mirror simply called Door, then you know you are not playing any normal Gacha Game.
 Reverse: 1999 (Video Game) / int_87d7e9fa
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_87d7e9fa
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1.0
 Reverse: 1999 (Video Game)
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Reverse: 1999 (Video Game) / int_87d7e9fa
 Reverse: 1999 (Video Game) / int_89b8822f
type
Go Mad from the Revelation
 Reverse: 1999 (Video Game) / int_89b8822f
comment
Go Mad from the Revelation: Storm Syndrome, mass hallucinations and psychotic breaks caused by the Storm's arrival, tends to have dire effects on non-arcanists. Some of them become Doomsayers that the Foundation tries to shunt away to their medical health facilities, others are driven to inadvertently harm or even kill themselves as they hallucinate money and valuables are food, and try to eat them with predictable consequences, and others still are driven to violent rages, lashing out at anyone unfortunate enough to be nearby.
 Reverse: 1999 (Video Game) / int_89b8822f
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_89b8822f
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1.0
 Reverse: 1999 (Video Game)
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Reverse: 1999 (Video Game) / int_89b8822f
 Reverse: 1999 (Video Game) / int_8ace85ef
type
Audience Surrogate
 Reverse: 1999 (Video Game) / int_8ace85ef
comment
Audience Surrogate: Vertin is set up as one from a gameplay perspective (but not a story one, as she has her own characterization). She's almost always offscreen since you're in her shoes; story scenes will have characters address the camera and Vertin will reply from your perspective, and she's not a playable character since she is/you are the one directing everyone else.
 Reverse: 1999 (Video Game) / int_8ace85ef
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1.0
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1.0
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Reverse: 1999 (Video Game) / int_8ace85ef
 Reverse: 1999 (Video Game) / int_8e47b1f5
type
Kissing Discretion Shot
 Reverse: 1999 (Video Game) / int_8e47b1f5
comment
Kissing Discretion Shot: Schneider kisses Vertin under her umbrella, as a form of claiming her "reward" after going through the events of Chapter 2.
 Reverse: 1999 (Video Game) / int_8e47b1f5
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_8e47b1f5
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1.0
 Reverse: 1999 (Video Game)
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Reverse: 1999 (Video Game) / int_8e47b1f5
 Reverse: 1999 (Video Game) / int_8e9cf84e
type
 Reverse: 1999 (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: The official English translation that released on the Global server is...not great: stilted dialogue, missing articles, at times completely incoherent sentences. Which is a bit of a problem, considering how heavily the story and worldbuilding is featured. The translation is very recent, so it might improve over time.
 Reverse: 1999 (Video Game) / int_8e9cf84e
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1.0
 Reverse: 1999 (Video Game) / int_8e9cf84e
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Reverse: 1999 (Video Game) / int_8e9cf84e
 Reverse: 1999 (Video Game) / int_98c95895
type
Time Crash
 Reverse: 1999 (Video Game) / int_98c95895
comment
Time Crash: This is the nature of the Storm: an accumulation of chaotic arcane energy intensified by turbulent historical events that eventually cause reality itself to break down, culminating in the entire world reverting back in time. Most people of that time are 'sifted out', while a few lucky ones manage to 'Reverse' and survive the crash.
 Reverse: 1999 (Video Game) / int_98c95895
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1.0
 Reverse: 1999 (Video Game) / int_98c95895
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Reverse: 1999 (Video Game) / int_98c95895
 Reverse: 1999 (Video Game) / int_a6bd0685
type
Died in Your Arms Tonight
 Reverse: 1999 (Video Game) / int_a6bd0685
comment
Died in Your Arms Tonight: Schneider dies in Vertin's arms after Arcana forces Vertin to shoot her. This is actually a fake out, but the trope sticks the next time it happens at the end of chapter 2.
 Reverse: 1999 (Video Game) / int_a6bd0685
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 Reverse: 1999 (Video Game) / int_a6bd0685
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Reverse: 1999 (Video Game) / int_a6bd0685
 Reverse: 1999 (Video Game) / int_a73cfb7f
type
Animate Inanimate Object
 Reverse: 1999 (Video Game) / int_a73cfb7f
comment
Animate Inanimate Object: The "Awakened" is a group of magic users who are inanimate objects that are granted sapience and the ability to use magic like human Arcanists, such as an apple and a radio.
 Reverse: 1999 (Video Game) / int_a73cfb7f
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 Reverse: 1999 (Video Game) / int_a73cfb7f
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Reverse: 1999 (Video Game) / int_a73cfb7f
 Reverse: 1999 (Video Game) / int_b0485a20
type
Ditzy Genius
 Reverse: 1999 (Video Game) / int_b0485a20
comment
Ditzy Genius: Sotheby tends to have her head in the clouds and acts rather childish, but is one of the best alchemists in the world.
 Reverse: 1999 (Video Game) / int_b0485a20
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 Reverse: 1999 (Video Game) / int_b25df244
type
Jesus Taboo
 Reverse: 1999 (Video Game) / int_b25df244
comment
Jesus Taboo: Completely averted, the game doesn't shy away from mentioning Jesus or the Virgin Mary in dialogues, and Schneider's Italo-American family is implied to be very Catholic.
 Reverse: 1999 (Video Game) / int_b25df244
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-1.0
 Reverse: 1999 (Video Game) / int_b25df244
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Reverse: 1999 (Video Game) / int_b25df244
 Reverse: 1999 (Video Game) / int_b9d334b2
type
Aerith and Bob
 Reverse: 1999 (Video Game) / int_b9d334b2
comment
Aerith and Bob: Character names are all over the place, from normal somehwere in the world (Matilda, Leilani, An-an Lee) to what are probably aliases or nicknames (Eternity, Sweetheart, Necrologist, The Fool), to what we call "Word Salad" (Balloon Party, Bunny Bunny, Medicine Pocket, Twins Sleepnote though this one is explicitly an alias, with the twins themselves named Lisa and Louise). There are also some names with strange capitalization (APPLe, aliEn T, ONiON) and one that's even in Cyrillic instead of a Latin alphabet (Зима, which is pronounced "Zima" and is Russian for "Winter").
 Reverse: 1999 (Video Game) / int_b9d334b2
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 Reverse: 1999 (Video Game) / int_bc97f0c6
type
Jealous Romantic Witness
 Reverse: 1999 (Video Game) / int_bc97f0c6
comment
Jealous Romantic Witness: Sonetto watches as Schnedier kisses Vertin, gets flustered, and yells at Schneider.
 Reverse: 1999 (Video Game) / int_bc97f0c6
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1.0
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Reverse: 1999 (Video Game) / int_bc97f0c6
 Reverse: 1999 (Video Game) / int_bebb370
type
Gratuitous Italian
 Reverse: 1999 (Video Game) / int_bebb370
comment
Gratuitous Italian: Sonetto, Schneider, and Pavia tend to pepper their dialogue with Italian - Schneider in particular also drops Italian swear words like "Vaffanculo" (Go fuck yourself) in some scenes.
 Reverse: 1999 (Video Game) / int_bebb370
featureApplicability
1.0
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1.0
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Reverse: 1999 (Video Game) / int_bebb370
 Reverse: 1999 (Video Game) / int_c3bdfbb9
type
Let's You and Him Fight
 Reverse: 1999 (Video Game) / int_c3bdfbb9
comment
Let's You and Him Fight: What Arcana does to Vertin and Schneider in Chapter 2. Using slime that causes hallucinations to pull it off.
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Reverse: 1999 (Video Game) / int_c3bdfbb9
 Reverse: 1999 (Video Game) / int_c55c31e2
type
Non-Standard Character Design
 Reverse: 1999 (Video Game) / int_c55c31e2
comment
Non-Standard Character Design: While the game has plenty of regular human-like character designs, there are also some very weird designs: from a floating talking apple, a girl whose body is contained within four different televisions, an invisible knight who takes the form of a pair of gauntlets and a cape, to talking, sentient objects like a rocking horse, a radio, the Sputnik satellite, or a piece of glass.
 Reverse: 1999 (Video Game) / int_c55c31e2
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Reverse: 1999 (Video Game) / int_c55c31e2
 Reverse: 1999 (Video Game) / int_c75df49a
type
Shout-Out
 Reverse: 1999 (Video Game) / int_c75df49a
comment
Shout-Out: In certain intermissions, an unknown, deep-voiced narrator will describe various situations that either Vertin sees, or glimpses of other scenes in pure text form - its tone, its way of speaking, and the fact that one of the first events with said narrator encourage you to drink alcohol is a reference to Disco Elysium, which was a surprise hit in China.
 Reverse: 1999 (Video Game) / int_c75df49a
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Reverse: 1999 (Video Game) / int_c75df49a
 Reverse: 1999 (Video Game) / int_c867e57
type
TheRoaringTwenties
 Reverse: 1999 (Video Game) / int_c867e57
comment
The Roaring '20s: The first part of the story is set in the USA in 1929, right before The Great Depression. This turns out to be very important, as the Manus intentionally make the stock market crash happen earlier than it should and much more violently to accelerate the arrival of the Storm.
 Reverse: 1999 (Video Game) / int_c867e57
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Reverse: 1999 (Video Game) / int_c867e57
 Reverse: 1999 (Video Game) / int_d52d28b6
type
Hypocrite
 Reverse: 1999 (Video Game) / int_d52d28b6
comment
Hypocrite: Iverson of New Humans Security brags that his brand new security guidebook and robots are so meticulous, thorough, and perfect that criminals will just give up upon reading it and seeing them in action, it's so impenetrable and impossible to find loopholes in. By the climax of the Theft of the Rimet Cup, we learn that Iverson illegally put in military grade bullets into his robots among other modifications, just in case, showing that he can't even be trusted to play by the rules of the law.
 Reverse: 1999 (Video Game) / int_d52d28b6
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 Reverse: 1999 (Video Game) / int_dddbdc26
type
Monumental Damage
 Reverse: 1999 (Video Game) / int_dddbdc26
comment
Monumental Damage: The background of the official website shows Vertin's group running in the streets of London in the midst of the "Storm" while the Big Ben's Clock Tower is being ripped apart by it.
 Reverse: 1999 (Video Game) / int_dddbdc26
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_dddbdc26
featureConfidence
1.0
 Reverse: 1999 (Video Game)
hasFeature
Reverse: 1999 (Video Game) / int_dddbdc26
 Reverse: 1999 (Video Game) / int_dfe120e5
type
Functional Magic
 Reverse: 1999 (Video Game) / int_dfe120e5
comment
Functional Magic: How Arcanum works, this being a Gaslamp Fantasy world, it makes sense. Much of the arcanists attacks and specialties outside of combat oftentimes involve disciplines like Alchemy (Tennant, for transmuting diamonds and coal into each other and back again), Divination (Matilda, with her crystal ball), and Necromancy (Necrologist, for speaking to the dead).
 Reverse: 1999 (Video Game) / int_dfe120e5
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_dfe120e5
featureConfidence
1.0
 Reverse: 1999 (Video Game)
hasFeature
Reverse: 1999 (Video Game) / int_dfe120e5
 Reverse: 1999 (Video Game) / int_e3226029
type
Bag of Holding
 Reverse: 1999 (Video Game) / int_e3226029
comment
Bag of Holding: Vertin's suitcase holds at least a whole building and some surrounding environments. It serves as the base of operations for the player.
 Reverse: 1999 (Video Game) / int_e3226029
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_e3226029
featureConfidence
1.0
 Reverse: 1999 (Video Game)
hasFeature
Reverse: 1999 (Video Game) / int_e3226029
 Reverse: 1999 (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Reverse: 1999 (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: In some Story stages, you will be unable to deploy characters who are canonically indisposed in some way. This is seen most prominently in Chapter 4, where Mr. APPLe is currently being swarmed by hungry bugs and needs to be defended, or Sotheby has suffered an accidental Forced Transformation and can't fight normally.
 Reverse: 1999 (Video Game) / int_e6630c8b
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_e6630c8b
featureConfidence
1.0
 Reverse: 1999 (Video Game)
hasFeature
Reverse: 1999 (Video Game) / int_e6630c8b
 Reverse: 1999 (Video Game) / int_eab97703
type
Gratuitous Russian
 Reverse: 1999 (Video Game) / int_eab97703
comment
Gratuitous Russian: Зима's name is untranslated Russian written in Cyrillic (it's pronounced "Zima" and means "Winter"), and he frequently speaks untranslated Russian as well.
 Reverse: 1999 (Video Game) / int_eab97703
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_eab97703
featureConfidence
1.0
 Reverse: 1999 (Video Game)
hasFeature
Reverse: 1999 (Video Game) / int_eab97703
 Reverse: 1999 (Video Game) / int_name
type
ItemName
 Reverse: 1999 (Video Game) / int_name
comment
 Reverse: 1999 (Video Game) / int_name
featureApplicability
1.0
 Reverse: 1999 (Video Game) / int_name
featureConfidence
1.0
 Reverse: 1999 (Video Game)
hasFeature
Reverse: 1999 (Video Game) / int_name
 Reverse: 1999 (Video Game) / int_name
itemName
Reverse: 1999 (Video Game)

The following is a list of statements referring to the current page from other pages.

 Reverse: 1999 (Video Game)
hasFeature
A Form You Are Comfortable With / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Adorable Abomination / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Always Second Best / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Awesome Backpack / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Big Bad Friend / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Brainwashing for the Greater Good / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Call a Rabbit a "Smeerp" / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Cold Sniper / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Collector of the Strange / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Cool Shades / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Creepy Good / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Deadly Euphemism / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Energy Weapon / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Flower Motifs / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Four Eyes, Zero Soul / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Furry Reminder / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Gacha Games / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Gratuitous Italian / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Gratuitous Russian / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Guilt-Ridden Accomplice / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Historical In-Joke / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Kicking Ass in All Her Finery / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Military Maverick / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Money Dumb / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
No Party Like a Donner Party / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Ominous Obsidian Ooze / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Psycho Knife Nut / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Tattooed Crook / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
The Ark / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Time Travel Tales / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Troubling Unchildlike Behavior / int_a1038b37
 Reverse: 1999 (Video Game)
hasFeature
Vodka Drunkenski / int_a1038b37