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Revival Recolonization (Video Game)
- 104 statements
- 19 feature instances
- 0 referencing feature instances
Revival Recolonization (Video Game) | type |
TVTItem | |
Revival Recolonization (Video Game) | label |
Revival Recolonization (Video Game) | |
Revival Recolonization (Video Game) | page |
RevivalRecolonization | |
Revival Recolonization (Video Game) | comment |
Revival: Recolonization is a postapocalyptic 4X strategy game where the world and its rules can change at key moments, resulting in dynamic and unpredictable gameplay.Taking the role of an "Emissary" awakened from cryosleep, you're tasked with exploring a transformed Earth untold generations in the future and bringing bring the light of civilization to the regressed clans in order to prepare mankind for war with a despotic entity. Whether that involves negotiation or conquest, is up to you.The game was released on Steam as an Early Access title on June 29, 2023. | |
Revival Recolonization (Video Game) | fetched |
2023-07-18T12:30:32Z | |
Revival Recolonization (Video Game) | parsed |
2023-07-18T12:30:32Z | |
Revival Recolonization (Video Game) | processingComment |
Dropped link to Roguelike: Not a Feature - IGNORE | |
Revival Recolonization (Video Game) | isPartOf |
DBTropes | |
Revival Recolonization (Video Game) / int_13c1fec8 | type |
Dragon-in-Chief | |
Revival Recolonization (Video Game) / int_13c1fec8 | comment |
Dragon-in-Chief: Rather than leading a faction from the onset, you instead seek out a prospective clan or tribe to "guide" through the ages. | |
Revival Recolonization (Video Game) / int_13c1fec8 | featureApplicability |
1.0 | |
Revival Recolonization (Video Game) / int_13c1fec8 | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_13c1fec8 | |
Revival Recolonization (Video Game) / int_3270a3d7 | type |
Low Culture, High Tech | |
Revival Recolonization (Video Game) / int_3270a3d7 | comment |
Low Culture, High Tech: Depending on how you progress through the tech tree, it's possible to have your people equipped with firearms and explosives while still being roughly in Medieval standards. This is justified, however, by the presence of Lost Technology from ruins and the Emissaries' intervening in their chosen clans' development. | |
Revival Recolonization (Video Game) / int_3270a3d7 | featureApplicability |
1.0 | |
Revival Recolonization (Video Game) / int_3270a3d7 | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_3270a3d7 | |
Revival Recolonization (Video Game) / int_3298415e | type |
Magic from Technology | |
Revival Recolonization (Video Game) / int_3298415e | comment |
Magic from Technology: The Emissaries have technological abilities called "edicts," which are so far beyond the clans' understanding that they might as well be divine miracles. Scattered across the world are "totem trees," which are revealed to be cybernetic climate control systems that protect the regions around them from radical shifts. | |
Revival Recolonization (Video Game) / int_3298415e | featureApplicability |
1.0 | |
Revival Recolonization (Video Game) / int_3298415e | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_3298415e | |
Revival Recolonization (Video Game) / int_334e48a1 | type |
After the End | |
Revival Recolonization (Video Game) / int_334e48a1 | comment |
After the End: The game starts off countless generations after a cataclysm devastated Earth. | |
Revival Recolonization (Video Game) / int_334e48a1 | featureApplicability |
1.0 | |
Revival Recolonization (Video Game) / int_334e48a1 | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_334e48a1 | |
Revival Recolonization (Video Game) / int_35a24c16 | type |
Geo Effects | |
Revival Recolonization (Video Game) / int_35a24c16 | comment |
Geo Effects: Among the various "edicts" the Emissaries have is the ability to reshape the land around them with terraforming drones. | |
Revival Recolonization (Video Game) / int_35a24c16 | featureApplicability |
1.0 | |
Revival Recolonization (Video Game) / int_35a24c16 | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_35a24c16 | |
Revival Recolonization (Video Game) / int_3bce9346 | type |
Ragnarök Proofing | |
Revival Recolonization (Video Game) / int_3bce9346 | comment |
Ragnarök Proofing: The distant future is still littered with the decaying ruins of the old world, as well as armies of still-functional military robots. | |
Revival Recolonization (Video Game) / int_3bce9346 | featureApplicability |
1.0 | |
Revival Recolonization (Video Game) / int_3bce9346 | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_3bce9346 | |
Revival Recolonization (Video Game) / int_420c50b7 | type |
A.I. Is a Crapshoot | |
Revival Recolonization (Video Game) / int_420c50b7 | comment |
A.I. Is a Crapshoot: In the backstory, the All-Mind turned on humanity and played some role in the apocalypse that destroyed the world as we know it. Even in the distant future, however, its robots still prey on the survivors' descendants and is keeping an eye on anyone trying to rebuild civilization. | |
Revival Recolonization (Video Game) / int_420c50b7 | featureApplicability |
1.0 | |
Revival Recolonization (Video Game) / int_420c50b7 | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_420c50b7 | |
Revival Recolonization (Video Game) / int_45cec696 | type |
God Guise | |
Revival Recolonization (Video Game) / int_45cec696 | comment |
God Guise: The Emissaries are forced to present themselves as godlike beings, or at least some measure of The Chosen One, to the clans they hope to mold in their image. Though it's suggested that they're no all that happy about doing it. | |
Revival Recolonization (Video Game) / int_45cec696 | featureApplicability |
1.0 | |
Revival Recolonization (Video Game) / int_45cec696 | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_45cec696 | |
Revival Recolonization (Video Game) / int_496569e8 | type |
Race Against the Clock | |
Revival Recolonization (Video Game) / int_496569e8 | comment |
Race Against the Clock: The All-Mind is slowly but surely losing its patience with what's left of mankind, and will eventually try to wipe humanity out for good once its intolerance level maxes out. How fast this gets depends on the Emissaries' actions, and how quick civilization is being rebuilt. | |
Revival Recolonization (Video Game) / int_496569e8 | featureApplicability |
1.0 | |
Revival Recolonization (Video Game) / int_496569e8 | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_496569e8 | |
Revival Recolonization (Video Game) / int_51f65a3e | type |
Immortal Ruler | |
Revival Recolonization (Video Game) / int_51f65a3e | comment |
Immortal Ruler: The Emissaries can be harmed but are otherwise capable of outliving the original tribals they formed a pact with. | |
Revival Recolonization (Video Game) / int_51f65a3e | featureApplicability |
1.0 | |
Revival Recolonization (Video Game) / int_51f65a3e | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_51f65a3e | |
Revival Recolonization (Video Game) / int_5c36f1df | type |
Future Primitive | |
Revival Recolonization (Video Game) / int_5c36f1df | comment |
Future Primitive: The clans at first are little more than primitive tribes armed with bows, clubs, and spears, with the occasional piece of Lost Technology. This gradually fades away as they rediscover (and potentially surpass) the knowledge of their ancestors through the Emissaries. | |
Revival Recolonization (Video Game) / int_5c36f1df | featureApplicability |
1.0 | |
Revival Recolonization (Video Game) / int_5c36f1df | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_5c36f1df | |
Revival Recolonization (Video Game) / int_94d2506d | type |
Can't Catch Up | |
Revival Recolonization (Video Game) / int_94d2506d | comment |
Can't Catch Up: Largely averted. If you have enough resources and researched enough tech, it's possible to bring even the most primeval warrior up to speed with automatic weapons and state of the art body armor. | |
Revival Recolonization (Video Game) / int_94d2506d | featureApplicability |
-1.0 | |
Revival Recolonization (Video Game) / int_94d2506d | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_94d2506d | |
Revival Recolonization (Video Game) / int_a0e5667f | type |
Proxy War | |
Revival Recolonization (Video Game) / int_a0e5667f | comment |
Proxy War: What most conflicts ultimately amount to for Emissaries, who have to rely on the people they're "guiding" to achieve their objectives. | |
Revival Recolonization (Video Game) / int_a0e5667f | featureApplicability |
1.0 | |
Revival Recolonization (Video Game) / int_a0e5667f | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_a0e5667f | |
Revival Recolonization (Video Game) / int_aa6c24ee | type |
Slept Through the Apocalypse | |
Revival Recolonization (Video Game) / int_aa6c24ee | comment |
Slept Through the Apocalypse: The Emissaries were put in cryostasis with all the skills and tech necessary to help the survivors' descendants rebuild civilization. | |
Revival Recolonization (Video Game) / int_aa6c24ee | featureApplicability |
1.0 | |
Revival Recolonization (Video Game) / int_aa6c24ee | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_aa6c24ee | |
Revival Recolonization (Video Game) / int_aabe2fb | type |
Deliberate Values Dissonance | |
Revival Recolonization (Video Game) / int_aabe2fb | comment |
Deliberate Values Dissonance: By the time the Emissaries awaken, they realize that some of the new postapocalyptic clans would have worldviews utterly reprehensible to everything they've always known, be it cannibalism or human sacrifice. Given the urgency of their respective missions, however, they're forced to make do. | |
Revival Recolonization (Video Game) / int_aabe2fb | featureApplicability |
1.0 | |
Revival Recolonization (Video Game) / int_aabe2fb | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_aabe2fb | |
Revival Recolonization (Video Game) / int_cbdd9a55 | type |
We ARE Struggling Together | |
Revival Recolonization (Video Game) / int_cbdd9a55 | comment |
We ARE Struggling Together: Despite having a common foe in the All-Mind, each Emissary has their own particular agenda and vision for mankind. This can potentially lead to outright conflict among themselves. | |
Revival Recolonization (Video Game) / int_cbdd9a55 | featureApplicability |
1.0 | |
Revival Recolonization (Video Game) / int_cbdd9a55 | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_cbdd9a55 | |
Revival Recolonization (Video Game) / int_d8b3412b | type |
The Singularity | |
Revival Recolonization (Video Game) / int_d8b3412b | comment |
The Singularity: Humanity prior to the apocalypse seemed to have come close to reaching a technological singularity. Unfortunately, this resulted in the All-Mind and mankind being almost wiped out. | |
Revival Recolonization (Video Game) / int_d8b3412b | featureApplicability |
1.0 | |
Revival Recolonization (Video Game) / int_d8b3412b | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_d8b3412b | |
Revival Recolonization (Video Game) / int_dddbdc26 | type |
Monumental Damage | |
Revival Recolonization (Video Game) / int_dddbdc26 | comment |
Monumental Damage: Among the myriad Anomalies found in postapocalyptic Earth are the still-recognizable ruins of lands as varied as the Forbidden City and Eiffel Tower, with provide unique bonuses. | |
Revival Recolonization (Video Game) / int_dddbdc26 | featureApplicability |
1.0 | |
Revival Recolonization (Video Game) / int_dddbdc26 | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_dddbdc26 | |
Revival Recolonization (Video Game) / int_name | type |
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Revival Recolonization (Video Game) / int_name | comment |
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Revival Recolonization (Video Game) / int_name | featureApplicability |
1.0 | |
Revival Recolonization (Video Game) / int_name | featureConfidence |
1.0 | |
Revival Recolonization (Video Game) | hasFeature |
Revival Recolonization (Video Game) / int_name | |
Revival Recolonization (Video Game) / int_name | itemName |
Revival Recolonization (Video Game) |
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