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Rework the Dead: Evil (Video Game)
- 38 statements
- 6 feature instances
- 2 referencing feature instances
Rework the Dead: Evil (Video Game) | type |
TVTItem | |
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Rework the Dead: Evil (Video Game) | |
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ReworkTheDeadEvil | |
Rework the Dead: Evil (Video Game) | comment |
An 2011 Action Game by Team Happy Rainbow Panda Bears, loosely based on the old webcomic Rework the Dead by David Hopkins (mostly known for Jack), basically a Zombie Apocalypse with Furries. It doesn't follow the original group of soldiers but a dog named Leigh, who seems to be the only still-living person in an evacuated city, now overrun by undead creatures called Zombies "Reworks". Thanks to his friend Davis, who communicates with him from a safe place, he finds out that the city will be nuked in a few hours, but there's a military base where he might be safe from the blasts if he descends deep enough in the bunkers...Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The game itself is a close clone of Abuse: a mix of platform and shooting with a hybrid mouse/keyboard interface, sort of a First-Person Shooter brought onto a 2D plane. It adds some touches of its own like a Sprint Meter, boss battles, an higher emphasis on aiming, and a story developed through several cutscenes. Progress is saved only between levels.It stands perfectly on its own and requires no prior knowledge of the webcomics it takes inspiration from, with the only advantage being that... they might open the door to one or two more interpretations of the game’s ending. Also a fair warning: since we're dealing with the works of a very polarizing author, just know that main characters, storylines and especially themes of them are not found here – this is just a straight horror title.There's no official website, but it can be downloaded here or here.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
Rework the Dead: Evil (Video Game) | fetched |
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Rework the Dead: Evil (Video Game) | isPartOf |
DBTropes | |
Rework the Dead: Evil (Video Game) / int_409d3c07 | type |
Advancing Boss of Doom | |
Rework the Dead: Evil (Video Game) / int_409d3c07 | comment |
Advancing Boss of Doom: The rematch with the Supernaut in the stage aptly named "Run". | |
Rework the Dead: Evil (Video Game) / int_409d3c07 | featureApplicability |
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Rework the Dead: Evil (Video Game) / int_6627695f | type |
Author Appeal | |
Rework the Dead: Evil (Video Game) / int_6627695f | comment |
Author Appeal: Team Happy Rainbow Panda Bears are fans of David Hopkins's works, since they also made a Jack game a few years prior (it's mostly mediocre though). On the other hand, the very loose adaptation of Rework the Dead and the misspelling of the Supernaut's name (it's "Supernaught") show that they do not reach Creator Worship level. | |
Rework the Dead: Evil (Video Game) / int_6627695f | featureApplicability |
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Rework the Dead: Evil (Video Game) | hasFeature |
Rework the Dead: Evil (Video Game) / int_6627695f | |
Rework the Dead: Evil (Video Game) / int_7ccd3698 | type |
Attack of the 50-Foot Whatever | |
Rework the Dead: Evil (Video Game) / int_7ccd3698 | comment |
Attack of the 50-Foot Whatever: The Supernaut can take up two-thirds of the screen when it exposes itself the most, and still only a third of what should be its entire size is visibile. | |
Rework the Dead: Evil (Video Game) / int_7ccd3698 | featureApplicability |
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Rework the Dead: Evil (Video Game) | hasFeature |
Rework the Dead: Evil (Video Game) / int_7ccd3698 | |
Rework the Dead: Evil (Video Game) / int_d1c12c05 | type |
Secondary Fire | |
Rework the Dead: Evil (Video Game) / int_d1c12c05 | comment |
Alt Fire: All weapons have one, with the exception of the 9mm pistol and the .357 magnum – while holding them, the alt-fire button makes Leigh throw a hand grenade. | |
Rework the Dead: Evil (Video Game) / int_d1c12c05 | featureApplicability |
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Rework the Dead: Evil (Video Game) / int_d1c12c05 | featureConfidence |
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Rework the Dead: Evil (Video Game) | hasFeature |
Rework the Dead: Evil (Video Game) / int_d1c12c05 | |
Rework the Dead: Evil (Video Game) / int_f5a22215 | type |
Ambidextrous Sprite | |
Rework the Dead: Evil (Video Game) / int_f5a22215 | comment |
Ambidextrous Sprite: Leigh holds his weapons with both hands almost all the time, with two exceptions: when he runs, and when he points the Pistol or Magnum towards a direction opposite the way that he's walking. In these cases the hands change accordingly but one might conclude that he's really ambidextrous. | |
Rework the Dead: Evil (Video Game) / int_f5a22215 | featureApplicability |
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Rework the Dead: Evil (Video Game) / int_name | itemName |
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The following is a list of statements referring to the current page from other pages.
Rework the Dead: Evil (Video Game) | hasFeature |
Shared Life-Meter / int_2f202d92 | |
Rework the Dead: Evil (Video Game) | hasFeature |
Video Games of 2010–2014 / int_2f202d92 |
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