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SM64.z64 (Video Game)

 SM64.z64 (Video Game)
type
TVTItem
 SM64.z64 (Video Game)
label
SM64.z64 (Video Game)
 SM64.z64 (Video Game)
page
SM64DotZ64
 SM64.z64 (Video Game)
comment
SM64.z64 is a short Super Mario 64 romhack by realjefftastic featuring a time attack challenge at Bob-Omb Battlefield. Upon finishing each run, something will change.You can download the patch here, and play it again and againuntil you can finallyleave.
 SM64.z64 (Video Game)
fetched
2024-04-23T16:01:01Z
 SM64.z64 (Video Game)
parsed
2024-04-23T16:01:01Z
 SM64.z64 (Video Game)
processingComment
Dropped link to TheStanleyParable: Not a Feature - ITEM
 SM64.z64 (Video Game)
isPartOf
DBTropes
 SM64.z64 (Video Game) / int_13dcb20b
type
Antepiece
 SM64.z64 (Video Game) / int_13dcb20b
comment
Antepiece: The player is required to play Bob-Omb Battlefield three times before the climax. The third loop has a dark sky, foreshadowing how the next one gets so dark one can't see the way foward. Clearing the stage 3 times will also prepare the player for doing it on a time limit at the end — not that it matters, as there is no star at the end.
 SM64.z64 (Video Game) / int_13dcb20b
featureApplicability
1.0
 SM64.z64 (Video Game) / int_13dcb20b
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_13dcb20b
 SM64.z64 (Video Game) / int_141a6acb
type
Madness Mantra
 SM64.z64 (Video Game) / int_141a6acb
comment
Madness Mantra: On each crash, the game will pop up an error handler stating that SOMETHING CHANGED SOMETHING CHANGED SOME—
 SM64.z64 (Video Game) / int_141a6acb
featureApplicability
1.0
 SM64.z64 (Video Game) / int_141a6acb
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_141a6acb
 SM64.z64 (Video Game) / int_17ce80aa
type
All There in the Manual
 SM64.z64 (Video Game) / int_17ce80aa
comment
All There in the Manual: The entity is named M'' ,:;, or just M, but this isn't stated in-game.
 SM64.z64 (Video Game) / int_17ce80aa
featureApplicability
1.0
 SM64.z64 (Video Game) / int_17ce80aa
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_17ce80aa
 SM64.z64 (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 SM64.z64 (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: There is no Star atop the mountain on the fourth visit to Bob-Omb Battlefield, no matter how fast you get there.
 SM64.z64 (Video Game) / int_1bd4c0bf
featureApplicability
1.0
 SM64.z64 (Video Game) / int_1bd4c0bf
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_1bd4c0bf
 SM64.z64 (Video Game) / int_20e2a53b
type
Notice This
 SM64.z64 (Video Game) / int_20e2a53b
comment
Notice This: There are signposts all over Bob-Omb Battlefield pointing away from the goal, as if discouraging players from advancing.
 SM64.z64 (Video Game) / int_20e2a53b
featureApplicability
1.0
 SM64.z64 (Video Game) / int_20e2a53b
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_20e2a53b
 SM64.z64 (Video Game) / int_337a0f4
type
TrailersAlwaysLie
 SM64.z64 (Video Game) / int_337a0f4
comment
Trailers Always Lie: Promotional material for the game invites players to play it. And again, and again. In the actual game, however, players are repeatedly told to leave until M just gets rid of them and says that's how things should be. The in-universe significance of this contradiction isn't known.
 SM64.z64 (Video Game) / int_337a0f4
featureApplicability
1.0
 SM64.z64 (Video Game) / int_337a0f4
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_337a0f4
 SM64.z64 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 SM64.z64 (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Invoked Trope; as the game will freeze every time Bob-Omb Battlefield is cleared. Resetting will bring up "SOMETHING CHANGED" as the message in the Error Handler before gameplay resumes.
 SM64.z64 (Video Game) / int_33ca811a
featureApplicability
1.0
 SM64.z64 (Video Game) / int_33ca811a
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_33ca811a
 SM64.z64 (Video Game) / int_3567ac72
type
Level Goal
 SM64.z64 (Video Game) / int_3567ac72
comment
Level Goal: The Power Star atop the Bob-Omb Battlefield's mountain, including the version of the level with a blank objective but not the final version in which there's no escape.
 SM64.z64 (Video Game) / int_3567ac72
featureApplicability
1.0
 SM64.z64 (Video Game) / int_3567ac72
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_3567ac72
 SM64.z64 (Video Game) / int_3ee5fd12
type
One-Letter Name
 SM64.z64 (Video Game) / int_3ee5fd12
comment
One-Letter Name: The Big Bad, a bizarre white Evil Doppelgänger of Mario, is identified as M.
 SM64.z64 (Video Game) / int_3ee5fd12
featureApplicability
1.0
 SM64.z64 (Video Game) / int_3ee5fd12
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_3ee5fd12
 SM64.z64 (Video Game) / int_3f8ef764
type
Bleak Level
 SM64.z64 (Video Game) / int_3f8ef764
comment
Bleak Level: All the areas in the hack are devoid of any objects or characters. Progressing through the loops will also drain the water in the castle's courtyard and turn the nearby hills monochrome.
 SM64.z64 (Video Game) / int_3f8ef764
featureApplicability
1.0
 SM64.z64 (Video Game) / int_3f8ef764
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_3f8ef764
 SM64.z64 (Video Game) / int_4560b6bb
type
Gag Nose
 SM64.z64 (Video Game) / int_4560b6bb
comment
Gag Nose: M'' ,:; is a Mario model with its nose stretched down, which makes it look kind of goofy when viewed from the side.
 SM64.z64 (Video Game) / int_4560b6bb
featureApplicability
1.0
 SM64.z64 (Video Game) / int_4560b6bb
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_4560b6bb
 SM64.z64 (Video Game) / int_471a505f
type
Four Is Death
 SM64.z64 (Video Game) / int_471a505f
comment
Four Is Death: M awakens on the fourth loop.
 SM64.z64 (Video Game) / int_471a505f
featureApplicability
1.0
 SM64.z64 (Video Game) / int_471a505f
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_471a505f
 SM64.z64 (Video Game) / int_4e3d253b
type
Downer Ending
 SM64.z64 (Video Game) / int_4e3d253b
comment
Downer Ending: M will capture and erase Mario to prevent the player from playing any further. It then claims things are better that way.
 SM64.z64 (Video Game) / int_4e3d253b
featureApplicability
1.0
 SM64.z64 (Video Game) / int_4e3d253b
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_4e3d253b
 SM64.z64 (Video Game) / int_4e7c4536
type
Wham Line
 SM64.z64 (Video Game) / int_4e7c4536
comment
Wham Line: During the fourth and final loop, the intro message of Bob-Omb Battlefield changes from just "Objective" to "Objective Leave", hinting at the presence of M in the level. Following the conclusion of the fourth and final loop, you are greeted with a view of the courtyard, but Mario is gone. After a few moments, a text box appears:
 SM64.z64 (Video Game) / int_4e7c4536
featureApplicability
1.0
 SM64.z64 (Video Game) / int_4e7c4536
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_4e7c4536
 SM64.z64 (Video Game) / int_4e7f703c
type
Wham Shot
 SM64.z64 (Video Game) / int_4e7f703c
comment
Wham Shot: The sudden appearance of the chase fanfare in the fourth and final loop of Bob-Omb Battlefield, cutting the silence like a knife. The absence of a Power Star in the fourth and final loop of Bob-Omb Battlefield after all the effort one puts in to clear the area on time. It is inevitable.
 SM64.z64 (Video Game) / int_4e7f703c
featureApplicability
1.0
 SM64.z64 (Video Game) / int_4e7f703c
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_4e7f703c
 SM64.z64 (Video Game) / int_61a503a7
type
Hell Is That Noise
 SM64.z64 (Video Game) / int_61a503a7
comment
Hell Is That Noise: The cheerful race start fanfare is this due to the sheer Mood Whiplash it causes upon playing from out of nowhere at the final level. Ominous music plays as the countdown ticks down. When it ends, it cuts to silence for a few moments until you hear the static and rumbling that it makes as it follows Mario.
 SM64.z64 (Video Game) / int_61a503a7
featureApplicability
1.0
 SM64.z64 (Video Game) / int_61a503a7
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_61a503a7
 SM64.z64 (Video Game) / int_6f3498bc
type
Collision Damage
 SM64.z64 (Video Game) / int_6f3498bc
comment
Collision Damage: The entity follows Mario until it touches him, which crashes the game and apparently erases Mario from existence. ​
 SM64.z64 (Video Game) / int_6f3498bc
featureApplicability
1.0
 SM64.z64 (Video Game) / int_6f3498bc
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_6f3498bc
 SM64.z64 (Video Game) / int_72d31973
type
Surreal Horror
 SM64.z64 (Video Game) / int_72d31973
comment
Surreal Horror: There's no explanation of what is going on or why M wants to remove Mario from the game.
 SM64.z64 (Video Game) / int_72d31973
featureApplicability
1.0
 SM64.z64 (Video Game) / int_72d31973
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_72d31973
 SM64.z64 (Video Game) / int_7464705c
type
Arc Words
 SM64.z64 (Video Game) / int_7464705c
comment
Arc Words: 'SOMETHING CHANGED', the error message in the Nintendo 64 Error Handler that appears at the conclusion of the first three loops.
 SM64.z64 (Video Game) / int_7464705c
featureApplicability
1.0
 SM64.z64 (Video Game) / int_7464705c
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_7464705c
 SM64.z64 (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 SM64.z64 (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: The player is implicitly draining the world of life by collecting the Power Stars, explaining why M believes removing Mario will set things right.
 SM64.z64 (Video Game) / int_7fbb2a3
featureApplicability
1.0
 SM64.z64 (Video Game) / int_7fbb2a3
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_7fbb2a3
 SM64.z64 (Video Game) / int_80b5924
type
Left Hanging
 SM64.z64 (Video Game) / int_80b5924
comment
Left Hanging: While the story of the hack on its own wrapped up by the end, a floating patch of flowers surrounded by signposts was supposed to have some kind of significance in a sequel, but it was never made since the developer got tired of making Super Mario 64 hacks.
 SM64.z64 (Video Game) / int_80b5924
featureApplicability
1.0
 SM64.z64 (Video Game) / int_80b5924
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_80b5924
 SM64.z64 (Video Game) / int_8e3b5b4d
type
Minimalist Cast
 SM64.z64 (Video Game) / int_8e3b5b4d
comment
Minimalist Cast: This romhack only features Mario and… M a r i o?
 SM64.z64 (Video Game) / int_8e3b5b4d
featureApplicability
1.0
 SM64.z64 (Video Game) / int_8e3b5b4d
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_8e3b5b4d
 SM64.z64 (Video Game) / int_940a5958
type
Artificial Stupidity
 SM64.z64 (Video Game) / int_940a5958
comment
Artificial Stupidity: M'' ,:; will try to follow after Mario, but there are ways to get it stuck next to walls. For example, waiting at the very corner of Bob-Omb Battlefield by the mountain will cause the entity to get stuck on the mountain's second gap. Even if you run around the opposite side of the map, the entity will not follow at all until you get directly above or below it.
 SM64.z64 (Video Game) / int_940a5958
featureApplicability
1.0
 SM64.z64 (Video Game) / int_940a5958
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_940a5958
 SM64.z64 (Video Game) / int_970c790a
type
Big Bad
 SM64.z64 (Video Game) / int_970c790a
comment
Big Bad: M is the strange, white Evil Doppelgänger of Mario who chases him in the last level and kills him.
 SM64.z64 (Video Game) / int_970c790a
featureApplicability
1.0
 SM64.z64 (Video Game) / int_970c790a
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_970c790a
 SM64.z64 (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 SM64.z64 (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: M will fly faster and faster until it catches Mario and there's no way to stop it, fight it, or escape from it.
 SM64.z64 (Video Game) / int_9a1f23bf
featureApplicability
1.0
 SM64.z64 (Video Game) / int_9a1f23bf
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_9a1f23bf
 SM64.z64 (Video Game) / int_a4c37cbe
type
Mood Whiplash
 SM64.z64 (Video Game) / int_a4c37cbe
comment
The cheerful race start fanfare is this due to the sheer Mood Whiplash it causes upon playing from out of nowhere at the final level.
 SM64.z64 (Video Game) / int_a4c37cbe
featureApplicability
1.0
 SM64.z64 (Video Game) / int_a4c37cbe
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_a4c37cbe
 SM64.z64 (Video Game) / int_bb48f8ba
type
Timed Mission
 SM64.z64 (Video Game) / int_bb48f8ba
comment
Timed Mission: The fourth Bob-Omb Battlefield visit starts on a timer but without any indication of such. After a while, the race fanfarre plays and an on-screen timer shows up. M will arrive shortly after this countdown ends.
 SM64.z64 (Video Game) / int_bb48f8ba
featureApplicability
1.0
 SM64.z64 (Video Game) / int_bb48f8ba
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_bb48f8ba
 SM64.z64 (Video Game) / int_bef696dd
type
Mind Screw
 SM64.z64 (Video Game) / int_bef696dd
comment
Mind Screw: M wants you gone. But then, who was it that wanted you to collect the stars and asked to "do it again" in the trailer? A patch of flowers is surrounded by signposts and it floats off the ground near the climax for some reason. This was meant to have significance, but the romhack never received a sequel.
 SM64.z64 (Video Game) / int_bef696dd
featureApplicability
1.0
 SM64.z64 (Video Game) / int_bef696dd
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_bef696dd
 SM64.z64 (Video Game) / int_c75c63a3
type
Blackout Basement
 SM64.z64 (Video Game) / int_c75c63a3
comment
Blackout Basement: The fourth run of Bob-Omb Battlefield is set on darkness. As the timer runs down, most of the terrain will turn pitch black only to light back up when it ends and M arrives.
 SM64.z64 (Video Game) / int_c75c63a3
featureApplicability
1.0
 SM64.z64 (Video Game) / int_c75c63a3
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_c75c63a3
 SM64.z64 (Video Game) / int_c75df49a
type
Shout-Out
 SM64.z64 (Video Game) / int_c75df49a
comment
Shout-Out: The official trailer ends by paraphrasing the Fallen Child's invitation to "finish the job" at the end of Undertale's demo. On the ROMHACKING.com page for the ROM hack, the description simply reads "This is Super Mario 64. The end is never the end."
 SM64.z64 (Video Game) / int_c75df49a
featureApplicability
1.0
 SM64.z64 (Video Game) / int_c75df49a
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_c75df49a
 SM64.z64 (Video Game) / int_c9cab11
type
Falling Damage
 SM64.z64 (Video Game) / int_c9cab11
comment
Falling Damage: Falling damage doesn't exist in the hack.
 SM64.z64 (Video Game) / int_c9cab11
featureApplicability
1.0
 SM64.z64 (Video Game) / int_c9cab11
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_c9cab11
 SM64.z64 (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 SM64.z64 (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: All the areas are empty and eerily lonely. With each loop, the castle courtyard becomes barren and the corridor to Bob-Omb Battlefield will grow longer as if discouraging the player from advancing. The level's portrait will also lose each of its Bob-Ombs with each visit. On Bob-Omb Battlefield, signposts point against the direction of the goal. A patch of flowers will appear by the mountain with signs pointing to it for no apparent reason. The third loop has a pitch black sky, a blank goal prompt and the flower patch will be raised above the ground but still nothing happens. The final version of Bob-Omb Battlefield is further shrouded in darkness and orders the player to leave. It's only a while later that the silence is broken and the terror starts for real. The title screen after Mario is erased is blank. Upon starting the game, the world is back to normal but it is unplayable. After a while, sad music plays and a disembodied narrator claims that "Everything is better off without you". The game will remain like this until the player quits.
 SM64.z64 (Video Game) / int_cdfe12c3
featureApplicability
1.0
 SM64.z64 (Video Game) / int_cdfe12c3
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_cdfe12c3
 SM64.z64 (Video Game) / int_e38103dd
type
Glitch Entity
 SM64.z64 (Video Game) / int_e38103dd
comment
Glitch Entity: At the end, a deformed black-and-white Mario called "M'' ,:;" with garbled coloring on its face and overalls will chase after the real Mario and eventually erase him. It might be the hack's interpretation of the "Personalization A.I." that haunts Super Mario 64 in fanfiction, but who knows for sure...
 SM64.z64 (Video Game) / int_e38103dd
featureApplicability
1.0
 SM64.z64 (Video Game) / int_e38103dd
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_e38103dd
 SM64.z64 (Video Game) / int_e9e35e8f
type
Exact Words
 SM64.z64 (Video Game) / int_e9e35e8f
comment
Exact Words: The final goal is to "leave", but the level is unwinnable. After so many signposts telling the player to turn back, this is essentially the game's final warning that the player should literally shut it down, or else...
 SM64.z64 (Video Game) / int_e9e35e8f
featureApplicability
1.0
 SM64.z64 (Video Game) / int_e9e35e8f
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_e9e35e8f
 SM64.z64 (Video Game) / int_name
type
ItemName
 SM64.z64 (Video Game) / int_name
comment
 SM64.z64 (Video Game) / int_name
featureApplicability
1.0
 SM64.z64 (Video Game) / int_name
featureConfidence
1.0
 SM64.z64 (Video Game)
hasFeature
SM64.z64 (Video Game) / int_name
 SM64.z64 (Video Game) / int_name
itemName
SM64.z64 (Video Game)

The following is a list of statements referring to the current page from other pages.

 SM64.z64 (Video Game)
hasFeature
Minimalist Cast / int_e5d2b79a