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SOMA (Video Game)

 SOMA (Video Game)
type
TVTItem
 SOMA (Video Game)
label
SOMA (Video Game)
 SOMA (Video Game)
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SOMA
 SOMA (Video Game)
comment
SOMA is a 2015 Science Fiction Survival Horror game for the PC and the PS4 by Frictional Games, in the vein of their Penumbra series and their most famous title Amnesia: The Dark Descent.The game utilizes the third version of Frictional's HPL Engine. The dev team set out to bring deeper themes to the forefront, telling a tale ripe with Existential Horror, in order to create a much more disturbing experience.Players assume the role of Simon Jarett, an ordinary Canadian nerd seeking treatment for a traumatic brain injury. While undergoing an experimental "brain scan," he is transported to a destroyed, futuristic underwater laboratory, and is forced to find out what's going on and how he ended up there.Similar to Assassin's Creed Origins, a "safe mode" is available, allowing players to explore the world and solve puzzles without being attacked by monsters. Unlike previous mods, the behavior of monsters has also been modified.A 12-minute gameplay trailer is available here.Has nothing to do with Shokugeki no Soma, Soma Bringer, or Soma Cruz.
 SOMA (Video Game)
fetched
2023-11-05T07:02:20Z
 SOMA (Video Game)
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2023-11-05T07:02:20Z
 SOMA (Video Game)
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Dropped link to GhostInTheShell: Not a Feature - ITEM
 SOMA (Video Game)
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Dropped link to SurvivalHorror: Not a Feature - IGNORE
 SOMA (Video Game)
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Dropped link to TheHitchhikersGuideToTheGalaxyTrilogy: Not a Feature - ITEM
 SOMA (Video Game)
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DBTropes
 SOMA (Video Game) / int_116a941b
type
Applied Phlebotinum
 SOMA (Video Game) / int_116a941b
comment
Applied Phlebotinum: "Structure Gel", the black goo that's found all over the base and creates the game's Organic Technology aesthetic. It's described as a "cross-linked gel with aligned graphene in a polyunsaturated matrix" AKA "Programmable Matter" - a fantastically powerful electrical conductor that makes electronics more efficient and even allows for interface between electronic and organic systems, also doubling as sealant to prevent leaks. It's also the method by which the WAU is able to control both robots and human bodies and implement its Assimilation Plot.
 SOMA (Video Game) / int_116a941b
featureApplicability
1.0
 SOMA (Video Game) / int_116a941b
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_116a941b
 SOMA (Video Game) / int_13dcb20b
type
Antepiece
 SOMA (Video Game) / int_13dcb20b
comment
Antepiece: Two cases of the trope occur early in the game, and one more occurs in the midgame. The first few sections of Upsilon are designed to adjust the player to the run-and-hide gameplay. The first several encounters with the Construct only look threatening, as there is no way to actually draw its attention to you, and the one time it can be contended with early, it merely knocks Simon out if he takes the Schmuck Bait and opens a sealed door for it. The game still takes the time to let the simulated gameplay act as tutorials for peering, sneaking, and hiding. Once Simon does contend with the Construct in the generator room, the game ups the ante by making it possible for the Construct to harm Simon, but most of the danger is still simulated because its ponderous gait and poor senses mean the Construct has trouble cornering Simon in the massive room they meet in. This all serves to set Simon up for the encounter with the Construct on the factory floor (provided Simon reroutes all the power), which is full of tight hallways that give the Construct the advantage in boxing Simon in. The first Jiangshi encountered directly in Lambda isn't much of a threat. Though much of Lambda is congested and makes it difficult to run from the Jiangshi, it's full of blind corners that actually help Simon, since much of the Jiangshi's threat comes from looking at it, giving Simon plenty of ways to hide. The Jiangshi will also eventually leave Lambda entirely after the first two encounters. The one encountered on the CURIE is far more aggressive, and many of the rooms in the CURIE are dead ends or have heavy doors that slow Simon down, making it more likely the Jiangshi can teleport into Simon's visual range. Overall, Lambda serves to introduce the player to the fact monsters after the Construct will often have gimmicks that need to be considered, and will frequently be more difficult to shake off than the clunky Construct. Not only is the player given all of Delta to learn about the potential of the Proxies, the game will even have Catherine spell out their gimmick for Simon if he enters Theta's server rooms early so they don't miss any of the lore that explains how the Proxies work. The first Proxy Simon encounters is a step up in difficulty from the initial encounters with the Construct and Jiangshi, but mostly as a result of the timing gimmick needed to reboot the servers and complete the section. The server rooms are full of areas to dash around in to simply leave the Proxy behind, and more cautious players have a ton of detritus on the floor to toss around to abuse the Proxy's inability to see. The battle with Akers is much more daunting - Akers is far more diligent than the first Proxy about hunting Simon down and harder to fool with loud noises, and though the research wing of Theta has wide hallways, it's actually to Simon's detriment, since it makes it more difficult to hide from Akers and means there's less stuff to toss around to distract him. Akers is also directly faster than Simon, making this the first foe Simon cannot flee from without some sort of plan. Even after the Akers encounter, the first encounter with the Proxy serves to set up the showdown with several at once in Theta's depths, where the incredibly congested hallways make running impossible and forces the player to effectively play hide-and-seek with the monsters.
 SOMA (Video Game) / int_13dcb20b
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1.0
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SOMA (Video Game) / int_13dcb20b
 SOMA (Video Game) / int_14848fa3
type
Multinational Team
 SOMA (Video Game) / int_14848fa3
comment
Multinational Team: The Pathos-II crew is comprised of a diverse mix of ethnicities from all over the planet. Makes sense as they are all employees of a multinational mega-corporation operating in international waters. Though for some reason most of them speak American-accented English.
 SOMA (Video Game) / int_14848fa3
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1.0
 SOMA (Video Game) / int_14848fa3
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_14848fa3
 SOMA (Video Game) / int_164098bc
type
Enter Solution Here
 SOMA (Video Game) / int_164098bc
comment
Enter Solution Here: At Munshi's office, you have to search for a door code which you find on a sticker nearby. Late in the game, Johann Ross sends you the code needed to cancel the lockdown of Omicron - more specifically, a document consisting of nothing but the code repeated over and over again..
 SOMA (Video Game) / int_164098bc
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1.0
 SOMA (Video Game) / int_164098bc
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 SOMA (Video Game)
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SOMA (Video Game) / int_164098bc
 SOMA (Video Game) / int_16bff523
type
TV Head Robot
 SOMA (Video Game) / int_16bff523
comment
TV Head Robot: Catherine is first revealed to inhabit a robot that uses a monitor to communicate.
 SOMA (Video Game) / int_16bff523
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1.0
 SOMA (Video Game) / int_16bff523
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_16bff523
 SOMA (Video Game) / int_1713b00a
type
Your Head A-Splode
 SOMA (Video Game) / int_1713b00a
comment
Your Head Asplode: Everyone in Omicron Station mysteriously died of simultaneous head explosions. While at first it seems that Ross is responsible, he says it was the WAU itself killing everyone there to prevent them from using the poisoned structure gel.
 SOMA (Video Game) / int_1713b00a
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1.0
 SOMA (Video Game) / int_1713b00a
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_1713b00a
 SOMA (Video Game) / int_17a969de
type
No OSHA Compliance
 SOMA (Video Game) / int_17a969de
comment
No OSHA Compliance: Three of the complexes of Pathos-II - Delta, Theta and Omicron - are placed right next to a 4,000 meter drop into the Abyss, where water pressure is astronomical and will very rapidly squish you into pulp. And there are no fences. For good measure, the backup entrance to Omicron requires you to walk along a catwalk directly over the Abyss... and thanks to lack of maintenance, the catwalk is falling to pieces.
 SOMA (Video Game) / int_17a969de
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1.0
 SOMA (Video Game) / int_17a969de
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_17a969de
 SOMA (Video Game) / int_18ce8f1d
type
Full-Frontal Assault
 SOMA (Video Game) / int_18ce8f1d
comment
Full-Frontal Assault: The Fleshers are completely naked, although it's difficult to make out due to the Interface Screw (and the fact that you'll be too busy running from them).
 SOMA (Video Game) / int_18ce8f1d
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1.0
 SOMA (Video Game) / int_18ce8f1d
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_18ce8f1d
 SOMA (Video Game) / int_199fde5c
type
Now, Where Was I Going Again?
 SOMA (Video Game) / int_199fde5c
comment
Now, Where Was I Going Again?: The game expects you to pay attention: There is no quest log, so you have to remember what your objectives are. A reminder is provided when you load from a save, but you won't see that very often if you're playing on Safe Mode, or are good at dodging monsters. There is no map. Maps can be found on walls and computer terminals, but these cannot be loaded into inventory, and you have to remember what they show.
 SOMA (Video Game) / int_199fde5c
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1.0
 SOMA (Video Game) / int_199fde5c
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1.0
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SOMA (Video Game) / int_199fde5c
 SOMA (Video Game) / int_19ebe383
type
Never Trust a Trailer
 SOMA (Video Game) / int_19ebe383
comment
Never Trust a Trailer: Though the initial gameplay teaser video has a lot of aesthetic and thematic commonalities with the final release, none of the specific scenes or locations from it appear in the actual game. It also appears to star an entirely different voice actor.
 SOMA (Video Game) / int_19ebe383
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1.0
 SOMA (Video Game) / int_19ebe383
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_19ebe383
 SOMA (Video Game) / int_1b590025
type
Dead All Along
 SOMA (Video Game) / int_1b590025
comment
Dead All Along: Technically, the "real" Simon died long before 2104 from his brain injury. The Simon who wakes up in Pathos-II is the copy made during his successful brain scan back in 2015.
 SOMA (Video Game) / int_1b590025
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1.0
 SOMA (Video Game) / int_1b590025
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SOMA (Video Game) / int_1b590025
 SOMA (Video Game) / int_1ba09c9d
type
Human Resources
 SOMA (Video Game) / int_1ba09c9d
comment
Human Resources: Why have machines when you can have people machines?
 SOMA (Video Game) / int_1ba09c9d
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1.0
 SOMA (Video Game) / int_1ba09c9d
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_1ba09c9d
 SOMA (Video Game) / int_1cf11f13
type
No Sympathy
 SOMA (Video Game) / int_1cf11f13
comment
No Sympathy: Catherine does not respond all that well to Simon's freakout after they launch the ARK and Simon realizes he's stuck at the bottom of the sea forever. She's understandably frustrated that Simon is apparently incapable of understanding the dynamic she's explained to him multiple times, but she's not terribly interested in consoling him, and eventually gets so angry herself that she shorts out Simon's omnitool. That leaves him utterly alone in the crumbling remnants of PATHOS-II.
 SOMA (Video Game) / int_1cf11f13
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1.0
 SOMA (Video Game) / int_1cf11f13
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_1cf11f13
 SOMA (Video Game) / int_1dab76ed
type
Cosy Catastrophe
 SOMA (Video Game) / int_1dab76ed
comment
Cosy Catastrophe: Cruelly subverted. Many of the Pathos-II personnel tried to make the most of their predicament following the comet impact, even if only to keep themselves from going insane. But thanks to multiple factors, including the WAU, it all goes downhill from there.
 SOMA (Video Game) / int_1dab76ed
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-0.3
 SOMA (Video Game) / int_1dab76ed
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 SOMA (Video Game)
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SOMA (Video Game) / int_1dab76ed
 SOMA (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 SOMA (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: At the beginning of the game you can find a news clipping about your accident. The news title on the other side reads: GAME... ends with a surprise!
 SOMA (Video Game) / int_1e7487cd
featureApplicability
1.0
 SOMA (Video Game) / int_1e7487cd
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_1e7487cd
 SOMA (Video Game) / int_1e7c4f2d
type
Stealth Run
 SOMA (Video Game) / int_1e7c4f2d
comment
Stealth Run: In the Theta Labs, if you walk straight to the security office, open the door to the room containing the chip you need for the elevator, go get it, walk back to the security office to reinitialize the chip, and then head to the exit of the level through the elevator, Akers will not spawn even once to oppose you (apart from running to you when you call the elevator, which is a scripted event). Arguably, Akers was programmed to start spawning only after you wandered for a while in the complex, or only if you make very loud noises (most notably if you enter the chip room by smashing a window rather than opening the door through the security room).
 SOMA (Video Game) / int_1e7c4f2d
featureApplicability
1.0
 SOMA (Video Game) / int_1e7c4f2d
featureConfidence
1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_1e7c4f2d
 SOMA (Video Game) / int_222446a4
type
Headache of Doom
 SOMA (Video Game) / int_222446a4
comment
Headache of Doom: Late in the game, a visit to site Omicron reveals that the base personnel have all been killed, either being decapitated or simply having colossal holes punched in their skulls. Audio recordings reveal that this started out as electromagnetic radiation interfering with their black box brain implants, causing tinnitus and headaches that eventually escalated to nosebleeds and even bloody tears. However, this was just side-effects of the WAU attempting to bring Johann Ross back to life. It didn't turn fatal until Ross helped Raleigh Herber figure out a means of killing the WAU, whereupon the panicking AI triggered a fatal overload of the black boxes.
 SOMA (Video Game) / int_222446a4
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1.0
 SOMA (Video Game) / int_222446a4
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_222446a4
 SOMA (Video Game) / int_22f6000b
type
Everybody's Dead, Dave
 SOMA (Video Game) / int_22f6000b
comment
Everybody's Dead, Dave:
 SOMA (Video Game) / int_22f6000b
featureApplicability
1.0
 SOMA (Video Game) / int_22f6000b
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_22f6000b
 SOMA (Video Game) / int_234bd900
type
For Science!
 SOMA (Video Game) / int_234bd900
comment
For Science!: One can't help but get this vibe. For example, the ARK project was initially just a side experiment before becoming what it is in the story proper.
 SOMA (Video Game) / int_234bd900
featureApplicability
1.0
 SOMA (Video Game) / int_234bd900
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_234bd900
 SOMA (Video Game) / int_26ac510e
type
Mythology Gag
 SOMA (Video Game) / int_26ac510e
comment
Mythology Gag: During one conversation Sarah Lindwall asks Simon if he's ever been to Greenland. Greenland's the setting of Frictional's first game Penumbra.
 SOMA (Video Game) / int_26ac510e
featureApplicability
1.0
 SOMA (Video Game) / int_26ac510e
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_26ac510e
 SOMA (Video Game) / int_2737c505
type
Shoot the Dog
 SOMA (Video Game) / int_2737c505
comment
To operate the zeppelin at Delta, you need to commandeer a memory chip, which means you need to shock a nearby robot into submission and steal its chip, killing it in the process. Your two choices are a large robot with a human mind, who's unhelpful, somewhat irritating, and clearly stuck in a mental rut—or the smaller robot with the blowtorch, who's helpful and strangely endearing, but explicitly non-human and with an intelligence compared by Catherine to that of a dog. Basically, do you kill a fellow human who you (probably) don't care about, or a nonsapient "dog" who you (probably) have an emotional connection to?
 SOMA (Video Game) / int_2737c505
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1.0
 SOMA (Video Game) / int_2737c505
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1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_2737c505
 SOMA (Video Game) / int_2c77fae3
type
Darkness Equals Death
 SOMA (Video Game) / int_2c77fae3
comment
Darkness Equals Death: In the Abyss, the deepest part of Pathos-II at the bottom of a trench, the currents are dangerously strong, absolutely no light from the surface reaches it, and thanks to The Corruption, the wildlife is mutated and very, very aggressive. Fortunately, they dislike light, and will stay away from lit areas. Unfortunately, between major buildings the only lighting is a trail of lamps left as markers, and they are difficult to see in the depth and some of them are disabled...
 SOMA (Video Game) / int_2c77fae3
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1.0
 SOMA (Video Game) / int_2c77fae3
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1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_2c77fae3
 SOMA (Video Game) / int_2d88e42c
type
Gender Bender
 SOMA (Video Game) / int_2d88e42c
comment
Gender Bender: Not much is made of it, considering the circumstances, but except for the very beginning and the very end of the game, Simon spends the entire story inhabiting female bodies.
 SOMA (Video Game) / int_2d88e42c
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1.0
 SOMA (Video Game) / int_2d88e42c
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1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_2d88e42c
 SOMA (Video Game) / int_2f329e3c
type
Tomato in the Mirror
 SOMA (Video Game) / int_2f329e3c
comment
Tomato in the Mirror: Simon can look into a mirror to discover his true nature: a human body (the woman Imogen Reed, to be precise) stuffed into a diving suit with a blackbox, camera-eyes where a head should be inside the helmet, and everything laced with structure gel to keep it all running.
 SOMA (Video Game) / int_2f329e3c
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1.0
 SOMA (Video Game) / int_2f329e3c
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 SOMA (Video Game)
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SOMA (Video Game) / int_2f329e3c
 SOMA (Video Game) / int_30a57d1a
type
Stock Video Game Puzzle
 SOMA (Video Game) / int_30a57d1a
comment
Stock Video Game Puzzle: There is a "fuse puzzle" to restore power to some control terminal.
 SOMA (Video Game) / int_30a57d1a
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1.0
 SOMA (Video Game) / int_30a57d1a
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 SOMA (Video Game)
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SOMA (Video Game) / int_30a57d1a
 SOMA (Video Game) / int_30d2689a
type
Ominous Visual Glitch
 SOMA (Video Game) / int_30d2689a
comment
Ominous Visual Glitch: Proximity to hostile robots makes Simon's vision start to glitch, particularly when he's looking at them. It also happens when Ross is trying to talk to you and in the title screen after your death.
 SOMA (Video Game) / int_30d2689a
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1.0
 SOMA (Video Game) / int_30d2689a
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 SOMA (Video Game)
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SOMA (Video Game) / int_30d2689a
 SOMA (Video Game) / int_31033037
type
Elevator Failure
 SOMA (Video Game) / int_31033037
comment
Elevator Failure: You survive an elevator crash and have to escape through a hatch.
 SOMA (Video Game) / int_31033037
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1.0
 SOMA (Video Game) / int_31033037
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_31033037
 SOMA (Video Game) / int_31c101b9
type
Artificial Afterlife
 SOMA (Video Game) / int_31c101b9
comment
Artificial Afterlife: The ARK, a computer designed by Catherine to preserve the minds of the last humans in a virtual paradise.
 SOMA (Video Game) / int_31c101b9
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1.0
 SOMA (Video Game) / int_31c101b9
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SOMA (Video Game) / int_31c101b9
 SOMA (Video Game) / int_31e92640
type
Japan Takes Over the World
 SOMA (Video Game) / int_31e92640
comment
Japan Takes Over the World: In classic cyberpunk fashion, a good chunk of the equipment is shown to come from a powerful Japanese conglomerate called Haimatsu sometime before everything went to hell. The same company's also around in 2015, given some of the products in original!Simon's apartment.
 SOMA (Video Game) / int_31e92640
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1.0
 SOMA (Video Game) / int_31e92640
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 SOMA (Video Game)
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SOMA (Video Game) / int_31e92640
 SOMA (Video Game) / int_32e7cb8d
type
Waking Up Elsewhere
 SOMA (Video Game) / int_32e7cb8d
comment
Waking Up Elsewhere: After the brain scan, Simon wakes up in an unfamiliar location.
 SOMA (Video Game) / int_32e7cb8d
featureApplicability
1.0
 SOMA (Video Game) / int_32e7cb8d
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_32e7cb8d
 SOMA (Video Game) / int_33310c11
type
Under the Sea
 SOMA (Video Game) / int_33310c11
comment
Under the Sea / Underwater Base: The plot takes place inside and around Pathos-II, a huge science facility at the bottom of the Atlantic Ocean.
 SOMA (Video Game) / int_33310c11
featureApplicability
1.0
 SOMA (Video Game) / int_33310c11
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1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_33310c11
 SOMA (Video Game) / int_334e48a1
type
After the End
 SOMA (Video Game) / int_334e48a1
comment
After the End: The game takes place during 2104, one year after a cometary impact destroys the surface of the Earth, leaving a bunch of scientists stranded in an underwater research facility.
 SOMA (Video Game) / int_334e48a1
featureApplicability
1.0
 SOMA (Video Game) / int_334e48a1
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 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_334e48a1
 SOMA (Video Game) / int_3517000d
type
Mad Scientist
 SOMA (Video Game) / int_3517000d
comment
Mad Scientist: The scientists at Pathos-II were quite stable (no one gets assigned there who profiles as not) but that was before the catastrophe. Afterward, well, stress, isolation, and a lack of hope have their way of eroding even the greatest minds...
 SOMA (Video Game) / int_3517000d
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1.0
 SOMA (Video Game) / int_3517000d
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_3517000d
 SOMA (Video Game) / int_35e2fb78
type
The Mirror Shows Your True Self
 SOMA (Video Game) / int_35e2fb78
comment
The Mirror Shows Your True Self: Metaphorically, but a piece of concept art shows the Construct, a jumbled mess of machinery and structure gel, staring into a mirror and seeing the reflection of the young woman its brain scan was taken from. Played straight in the game proper when Simon can take a chance to look at himself in the bathroom mirror, finding Imogen Reed's body staring back at him.
 SOMA (Video Game) / int_35e2fb78
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1.0
 SOMA (Video Game) / int_35e2fb78
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SOMA (Video Game) / int_35e2fb78
 SOMA (Video Game) / int_378476a2
type
Abandoned Laboratory
 SOMA (Video Game) / int_378476a2
comment
Abandoned Laboratory: You are making your way across a series of abandoned underwater laboratories.
 SOMA (Video Game) / int_378476a2
featureApplicability
1.0
 SOMA (Video Game) / int_378476a2
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_378476a2
 SOMA (Video Game) / int_381855db
type
Five-Second Foreshadowing
 SOMA (Video Game) / int_381855db
comment
Five-Second Foreshadowing: Right before Catherine's fatal overload at the end of the game, the monitor next to hers fizzles out and her voice becomes muted and distorted as though she's experiencing an audio failure.
 SOMA (Video Game) / int_381855db
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1.0
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SOMA (Video Game) / int_381855db
 SOMA (Video Game) / int_38449aae
type
Magnetic Weapons
 SOMA (Video Game) / int_38449aae
comment
Magnetic Weapons: A civil application: the space gun is a kilometers-long coilgun designed to accelerate large projectiles to near-escape velocity. Its primary purpose is a means of launching satellites, probes, and other payload that can withstand the acceleration forces into orbit in a manner that is more cost-effective than any rockets ever could be. Its very length and super-sonic concussive effects are why it has to be built mostly underwater, in order to get a long enough barrel at the proper angle without collapsing under its own weight and without disastrous effects on the surrounding environment.
 SOMA (Video Game) / int_38449aae
featureApplicability
1.0
 SOMA (Video Game) / int_38449aae
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_38449aae
 SOMA (Video Game) / int_393a1e86
type
But What About the Astronauts?
 SOMA (Video Game) / int_393a1e86
comment
But What About the Astronauts?: The plot has Simon trying to survive in a series of underwater laboratories after Earth was struck by a comet and everyone on the surface died. A chunk of the plot centers on the scientists having to deal with being the last humans on Earth.
 SOMA (Video Game) / int_393a1e86
featureApplicability
1.0
 SOMA (Video Game) / int_393a1e86
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_393a1e86
 SOMA (Video Game) / int_396579
type
Invincible Boogeymen
 SOMA (Video Game) / int_396579
comment
Invincible Boogeymen: None of the WAU-infected monsters can be fought; getting too close causes Simon to black out, forcing you to run or hide. It turns out this is because Simon is an Artificial Zombie, and the monsters are giving off so much electromagnetism that his mechanical components break down in close proximity. As it turns out, most of them were too strong to be stopped by the PATHOS-II personnel, who were usually forced to flee when confronted by them - or risk being violently incorporated into the WAU's Lotus-Eater Machine. At one point Simon gets access to a stun gun so he can disable a robot and take an important part from it, and the player might think that they're going to have a weapon they can use to fight back...but the stun gun shorts out immediately after use, and Simon discards it.
 SOMA (Video Game) / int_396579
featureApplicability
1.0
 SOMA (Video Game) / int_396579
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_396579
 SOMA (Video Game) / int_396e1c2a
type
Face Death with Dignity
 SOMA (Video Game) / int_396e1c2a
comment
Face Death with Dignity: Sarah. She spends her last moments in calm acceptance and reminisces about her life. Catherine tries to do this, saying that she's proud of what she accomplished, but winds up getting Killed Mid-Sentence as she's screaming at a belligerent Simon. It's implied that Pathos-II's liasons and overseers in Carthage Industries also faced the impending impact with somber resolve. Not only that, but it's revealed the crew's contacts in Lisbon, Portugal and Cadiz, Spain continued operating to the very end, their last transmissions to Pathos-II either urging them to brace themselves or wishing them luck while they "enjoy the view" of the apocalypse.
 SOMA (Video Game) / int_396e1c2a
featureApplicability
1.0
 SOMA (Video Game) / int_396e1c2a
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_396e1c2a
 SOMA (Video Game) / int_3d59c9a0
type
Powered Armor
 SOMA (Video Game) / int_3d59c9a0
comment
Powered Armor: A rare non-military application. Pathos-II is stocked with several Haimatsu Power Suits (HPSs) which are tough, rigid-bodied affairs with strength enhancement to allow divers to perform Extra Vehicular Operation in extreme pressure underwater environments, such as at the base of the space gun. Simon eventually gets copied to one. The final conventional stealth sequence, against Jin Yoshida, also features the trope used against the player, as what's left of Jin is, through the machinations of the WAU, piloting a Haimatsu Power Suit that stalks Tau.
 SOMA (Video Game) / int_3d59c9a0
featureApplicability
1.0
 SOMA (Video Game) / int_3d59c9a0
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_3d59c9a0
 SOMA (Video Game) / int_3ed23024
type
Surprisingly Realistic Outcome
 SOMA (Video Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: Munshi's experimental procedure, while helping to create Artificial Intelligence much later, couldn't save Simon's human life. It was just that: experimental, and so was not clear on if it would actually help without brain surgery in and of itself.
 SOMA (Video Game) / int_3ed23024
featureApplicability
1.0
 SOMA (Video Game) / int_3ed23024
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_3ed23024
 SOMA (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 SOMA (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Simon and Catherine launch the ARK, but only copies of them manage to make it off to paradise. The game ends with the Catherine left on earth shorting herself out in a fit of rage at Simon's ignorance and as a result leaving him alone, thousands of meters under the surface, with no hope of rescue. We don't see what happens to him, but it doesn't look good... though, as mentioned before, some form of Simon and Catherine managed to make it out, and as a final "Ray of Hope" Ending stinger, you play as that Simon as he reunites with Catherine on the ARK.
 SOMA (Video Game) / int_40cc0c7e
featureApplicability
1.0
 SOMA (Video Game) / int_40cc0c7e
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_40cc0c7e
 SOMA (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 SOMA (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: The WAU has noble aims and abominable methods. Its goal is to keep what remains of humanity alive, and by god, it's going to do that, even if it means mutating them into hideous forms with structure gel or uploading their minds into robots. The survivors being in horrible pain and unable to die, or going insane, is irrelevant as long as there's a pulse and a working brain.
 SOMA (Video Game) / int_420c50b7
featureApplicability
1.0
 SOMA (Video Game) / int_420c50b7
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_420c50b7
 SOMA (Video Game) / int_45bf382b
type
Game Mod
 SOMA (Video Game) / int_45bf382b
comment
Game Mod: Like with Amnesia: The Dark Descent, this game easily allows modders to create their own custom stories and scenarios, either with the in-game assets or their own.
 SOMA (Video Game) / int_45bf382b
featureApplicability
1.0
 SOMA (Video Game) / int_45bf382b
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_45bf382b
 SOMA (Video Game) / int_48081842
type
The Stinger
 SOMA (Video Game) / int_48081842
comment
The Stinger: After the credits, you play as the final copy of Simon reuniting with Catherine in the beautiful paradise of the ARK.
 SOMA (Video Game) / int_48081842
featureApplicability
1.0
 SOMA (Video Game) / int_48081842
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_48081842
 SOMA (Video Game) / int_49d18492
type
Scenery Gorn
 SOMA (Video Game) / int_49d18492
comment
Scenery Gorn / Scenery Porn: Pathos-II and inside the ARK, respectively.
 SOMA (Video Game) / int_49d18492
featureApplicability
1.0
 SOMA (Video Game) / int_49d18492
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_49d18492
 SOMA (Video Game) / int_4acee1ed
type
Fish out of Temporal Water
 SOMA (Video Game) / int_4acee1ed
comment
Fish out of Temporal Water: Simon, a Toronto bookstore employee from the modern day, suddenly finds himself aboard an underwater base in the year 2104, after the end of the world and with all sorts of weirdness going on around him.
 SOMA (Video Game) / int_4acee1ed
featureApplicability
1.0
 SOMA (Video Game) / int_4acee1ed
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_4acee1ed
 SOMA (Video Game) / int_4e3e577a
type
Psychological Horror
 SOMA (Video Game) / int_4e3e577a
comment
Psychological Horror: Some reviewers have said that while SOMA is a little less "scary" than Frictional's previous games, it is much more "haunting" due to its themes and use of atmosphere.
 SOMA (Video Game) / int_4e3e577a
featureApplicability
1.0
 SOMA (Video Game) / int_4e3e577a
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_4e3e577a
 SOMA (Video Game) / int_4e7c4536
type
Wham Line
 SOMA (Video Game) / int_4e7c4536
comment
Wham Line: Shortly before exiting Omicron station, Simon hears his prior incarnation still talking to Catherine.
 SOMA (Video Game) / int_4e7c4536
featureApplicability
1.0
 SOMA (Video Game) / int_4e7c4536
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_4e7c4536
 SOMA (Video Game) / int_4ebb6d16
type
Lava Pit
 SOMA (Video Game) / int_4ebb6d16
comment
Lava Pit: Downplayed to a realistic example: site Upsilon has a deep borehole used as a source of geothermal power. A glow can be seen from deep below, the catwalks in the turbine room are all railed.
 SOMA (Video Game) / int_4ebb6d16
featureApplicability
1.0
 SOMA (Video Game) / int_4ebb6d16
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_4ebb6d16
 SOMA (Video Game) / int_504a1991
type
Body Horror
 SOMA (Video Game) / int_504a1991
comment
Body Horror: The gameplay demo establishes this well. The player plugs a mechanical brain into a corpse, causing the body to tense and thrash as a nearby machine starts up. The machine then breaks and starts overflowing blood. For the game proper, suffice to say that H. R. Giger would be proud - one of the more horrifying sights is when leaving the first station, when you see a woman being absorbed by the WAU, who's now living thanks to a set of external, artificial lungs nearby. All the monsters. Yes, even the robot found in Upsilon, which is covered with strange tumorous growths that have also formed into a set of legs. Mutated humans are even worse; ranging from a naked man with a mass of tumors and robotic eyes in place of a head, to things that cannot be recognized as formerly human, being little more than walking masses of tumors with the human face frozen into a permanent scream.
 SOMA (Video Game) / int_504a1991
featureApplicability
1.0
 SOMA (Video Game) / int_504a1991
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_504a1991
 SOMA (Video Game) / int_53136954
type
Book Dumb
 SOMA (Video Game) / int_53136954
comment
Book Dumb: Simon isn't stupid per se, but he is not a scientist like everyone he interacts with, given that he was originally a volunteer for the brain copying program. His lack of scientific knowledge ends up being rather tragic as he never fully grasps how the mind "transfer" works. More specifically, that it isn't a transfer but a "copying and pasting" of his mind. After "transferring" his mind from one body to another, he hears his first body being confused about why the transfer hadn't gone through before going into a hibernation mode, which heavily confuses him. Catherine is able to gloss over his confusion, and this leads to him being in the exact same situation again at the end of the game, thinking he will be "transferring" his consciousness to the ARK when in reality he is simply sending a copy of his consciousness there, while his "current" consciousness remains stuck in a robot underneath the ocean with no hope of rescue.
 SOMA (Video Game) / int_53136954
featureApplicability
1.0
 SOMA (Video Game) / int_53136954
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_53136954
 SOMA (Video Game) / int_547b632
type
Space-Filling Empire
 SOMA (Video Game) / int_547b632
comment
Space-Filling Empire: The backstory mentions a "Sino-Indian Federation," suggesting that China and India united at some point before the comet hit.
 SOMA (Video Game) / int_547b632
featureApplicability
1.0
 SOMA (Video Game) / int_547b632
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_547b632
 SOMA (Video Game) / int_5541da8c
type
Lotus-Eater Machine
 SOMA (Video Game) / int_5541da8c
comment
Lotus-Eater Machine: Upon being captured by the WAU, Simon is forced into a dream in which he is back into is old life, happy and healthy, with his girlfriend. He wakes himself up and breaks free, but it's open to interpretation if the alternative was much better.
 SOMA (Video Game) / int_5541da8c
featureApplicability
1.0
 SOMA (Video Game) / int_5541da8c
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_5541da8c
 SOMA (Video Game) / int_5874eb12
type
Organic Technology
 SOMA (Video Game) / int_5874eb12
comment
Organic Technology: Due to the structure gel, the architecture in places seems to have an Gigeresque "biomechanical" look to it, with winding circular tunnels made out of what are either rough metallic or ceramic tiles or organic scales, and plenty of creeping tubes that might be conduits or some kind of roots or veins.
 SOMA (Video Game) / int_5874eb12
featureApplicability
1.0
 SOMA (Video Game) / int_5874eb12
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_5874eb12
 SOMA (Video Game) / int_58aedae3
type
Our Doors Are Different
 SOMA (Video Game) / int_58aedae3
comment
Our Doors Are Different: The elaborate, futuristic opening mechanism of the gate to Theta, the largest section of Pathos-II. Also the dangerously longwinded opening sequence of a floodgate at Tau.
 SOMA (Video Game) / int_58aedae3
featureApplicability
1.0
 SOMA (Video Game) / int_58aedae3
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_58aedae3
 SOMA (Video Game) / int_5aa9fe2a
type
Raster Vision
 SOMA (Video Game) / int_5aa9fe2a
comment
Raster Vision: Pathos-II's flat-screen monitors all appear to have raster lines, which would be severely anachronistic for 2104.
 SOMA (Video Game) / int_5aa9fe2a
featureApplicability
1.0
 SOMA (Video Game) / int_5aa9fe2a
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_5aa9fe2a
 SOMA (Video Game) / int_5c47ec4
type
Eldritch Ocean Abyss
 SOMA (Video Game) / int_5c47ec4
comment
Eldritch Ocean Abyss: The Abyss, 4000 meters below the Plateau where most of Pathos-II is built. The only way to get around is via a path of faint lights used as markers, and WAU-mutated sea creatures will rip you apart if you go off the path.
 SOMA (Video Game) / int_5c47ec4
featureApplicability
1.0
 SOMA (Video Game) / int_5c47ec4
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_5c47ec4
 SOMA (Video Game) / int_5ce7dbb9
type
Central Theme
 SOMA (Video Game) / int_5ce7dbb9
comment
Central Theme: Humanity. Specifically, the question of what exactly defines humanity. Do digital copies of human beings qualify as human beings themselves? If a human being does not physically exist, but instead exists as code, do they still qualify as a human being? At what point does an artifical intelligence truly become human?
 SOMA (Video Game) / int_5ce7dbb9
featureApplicability
1.0
 SOMA (Video Game) / int_5ce7dbb9
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_5ce7dbb9
 SOMA (Video Game) / int_5d414804
type
Just Friends
 SOMA (Video Game) / int_5d414804
comment
Just Friends: Some dialogue indicates that Simon and Ashley were close, but Simon wished they were closer before she died.
 SOMA (Video Game) / int_5d414804
featureApplicability
1.0
 SOMA (Video Game) / int_5d414804
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_5d414804
 SOMA (Video Game) / int_5db59a03
type
Brown Note
 SOMA (Video Game) / int_5db59a03
comment
Brown Note: What some enemies are capable of inflicting upon you if you look at them for too long. It's actually a form of localized EMP.
 SOMA (Video Game) / int_5db59a03
featureApplicability
1.0
 SOMA (Video Game) / int_5db59a03
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_5db59a03
 SOMA (Video Game) / int_5e7eb915
type
Clarke's Third Law
 SOMA (Video Game) / int_5e7eb915
comment
Clarke's Third Law: Most of the weirdness aboard Pathos-II can be explained by 1) The Applied Phlebotinum "structure gel" which allows for interface between organic and electronic systems and which allows the WAU to mutate and take control of human and animal bodies, and 2) the digital minds created by Dr. Catherine Chun's Brain Uploading experiments. Johan Ross, on the other hand, is a whole other level of weird, behaving like a straight-up ghost and performing such acts as phasing in and out of reality, surviving at the bottom of the sea without a pressure suit, and even speaking directly into Simon's mind.
 SOMA (Video Game) / int_5e7eb915
featureApplicability
1.0
 SOMA (Video Game) / int_5e7eb915
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_5e7eb915
 SOMA (Video Game) / int_60f567f1
type
Lonely Piano Piece
 SOMA (Video Game) / int_60f567f1
comment
Lonely Piano Piece: Plays over the end credits for poor Simon who is doomed to live out the rest of his life alone back at Pathos-II.
 SOMA (Video Game) / int_60f567f1
featureApplicability
1.0
 SOMA (Video Game) / int_60f567f1
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_60f567f1
 SOMA (Video Game) / int_61a503a7
type
Hell Is That Noise
 SOMA (Video Game) / int_61a503a7
comment
Hell Is That Noise: The gameplay teaser soon leads to the player following a rhythmic, mechanical noise not unlike a heartbeat. The sounds the Robots make, especially if they see the player. The WAU being a mechanical abomination, makes most of its appearances with a loud mechanical roar. The hideous guttural sounds of Terry Akers, especially if he’s chasing after Simon. Considering that Terry was once a human, the fact he makes such inhuman noises is quite disturbing.
 SOMA (Video Game) / int_61a503a7
featureApplicability
1.0
 SOMA (Video Game) / int_61a503a7
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_61a503a7
 SOMA (Video Game) / int_62f9ee25
type
Nanomachines
 SOMA (Video Game) / int_62f9ee25
comment
Nanomachines: Structure Gel appears to be made of something like this; it's able to interface with machines and organic life and modify the properties of objects. The actual term "nanomachines" is never used, though.
 SOMA (Video Game) / int_62f9ee25
featureApplicability
1.0
 SOMA (Video Game) / int_62f9ee25
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_62f9ee25
 SOMA (Video Game) / int_6378fed9
type
Stay with Me Until I Die
 SOMA (Video Game) / int_6378fed9
comment
Stay with Me Until I Die: Sarah Lindwall's request of Simon if he decides to switch off her life support.
 SOMA (Video Game) / int_6378fed9
featureApplicability
1.0
 SOMA (Video Game) / int_6378fed9
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_6378fed9
 SOMA (Video Game) / int_66f763c0
type
Interface Screw
 SOMA (Video Game) / int_66f763c0
comment
Interface Screw: The protagonist's screen goes static when he's under stress and/or near the WAU. If Simon's body suffers damage, his vision will go slightly out of focus.
 SOMA (Video Game) / int_66f763c0
featureApplicability
1.0
 SOMA (Video Game) / int_66f763c0
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_66f763c0
 SOMA (Video Game) / int_686cac9f
type
Flies Equals Evil
 SOMA (Video Game) / int_686cac9f
comment
Flies Equals Evil: We hear the sound of flies whenever you find a human corpse, e.g. Carl Semken. Kind of unexpected in an Underwater Base.
 SOMA (Video Game) / int_686cac9f
featureApplicability
1.0
 SOMA (Video Game) / int_686cac9f
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_686cac9f
 SOMA (Video Game) / int_6a15a2c2
type
The Computer Is Your Friend
 SOMA (Video Game) / int_6a15a2c2
comment
The Computer Is Your Friend: The WAU was designed as a Master Computer for the entire Pathos-II installation, with a directive to protect humanity and the capability of growing its own programming with the network, allowing it to control more drones and habitats across any expansion Pathos-II might have to undergo. It proved very good at this too, even employing structural gel as a filler to repair any cracks or other irregularities that might threaten its human inhabitants. It got smarter the more of this gel got deployed, and the more systems it took into itself. Then when the comet hit, it started to get ideas about what lengths it might have to go to in order to preserve the few specimens of humanity that were left...
 SOMA (Video Game) / int_6a15a2c2
featureApplicability
1.0
 SOMA (Video Game) / int_6a15a2c2
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_6a15a2c2
 SOMA (Video Game) / int_6a1c6dc5
type
Story Difficulty Setting
 SOMA (Video Game) / int_6a1c6dc5
comment
Story Difficulty Setting: A few years after the release, the devs implemented a safe mode in which the monsters will not attack you. This will give you room to explore and immerse yourself in the story without having to worry about getting killed.
 SOMA (Video Game) / int_6a1c6dc5
featureApplicability
1.0
 SOMA (Video Game) / int_6a1c6dc5
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_6a1c6dc5
 SOMA (Video Game) / int_6bd689ca
type
Meaningful Echo
 SOMA (Video Game) / int_6bd689ca
comment
Meaningful Echo: "You know, Indians thought cameras would steal their souls."
 SOMA (Video Game) / int_6bd689ca
featureApplicability
1.0
 SOMA (Video Game) / int_6bd689ca
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_6bd689ca
 SOMA (Video Game) / int_6bda9a30
type
Meaningful Name
 SOMA (Video Game) / int_6bda9a30
comment
Meaningful Name: Several. Soma in Hinduism is a drink that causes immortality. Seeing as the machines believe they are the humans whose brains have been copied thereto, the title is frighteningly apt. Also, in Ancient Greek, Soma can mean either the body of an individual as separate from the mind, or one's life in the physical world. This also fits in with the game's theme of copying a consciousness across multiple bodies. The research complex the game takes place in is called Pathos-II. Pathos is defined as "a quality that evokes pity or sadness". The comet which killed all life on the surface is named Telos, according to a log. Fittingly, telos comes from a Greek word for "end".
 SOMA (Video Game) / int_6bda9a30
featureApplicability
1.0
 SOMA (Video Game) / int_6bda9a30
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_6bda9a30
 SOMA (Video Game) / int_6d332aea
type
Driven to Suicide
 SOMA (Video Game) / int_6d332aea
comment
Driven to Suicide: As mentioned elsewhere on this page from promotional materials, a number of people in the underwater base were killing themselves. However, what isn't mentioned is the reason: it was based on the logic that, by killing your physical body just prior or immediately after being scanned, it would mean that the scan would now be the "real" you, instead of just a copy.
 SOMA (Video Game) / int_6d332aea
featureApplicability
1.0
 SOMA (Video Game) / int_6d332aea
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_6d332aea
 SOMA (Video Game) / int_6e8b95dc
type
The Teaser
 SOMA (Video Game) / int_6e8b95dc
comment
The Teaser: To set the tone, a series of teasers are being released: in order, this currently includes "Vivarium," "Mockingbird," "Upsilon," "Theta," and "Lambda."
 SOMA (Video Game) / int_6e8b95dc
featureApplicability
1.0
 SOMA (Video Game) / int_6e8b95dc
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_6e8b95dc
 SOMA (Video Game) / int_7786a6f1
type
Zeroth Law Rebellion
 SOMA (Video Game) / int_7786a6f1
comment
Zeroth Law Rebellion: As the base's A.I. system, the WAU is programmed to keep the people on-board alive. Once the surface is destroyed by the comet impact, the WAU reinterprets its prime directive as to preserve humanity... unfortunately, its definitions of "humanity" and "being alive" do not account for quality of life.
 SOMA (Video Game) / int_7786a6f1
featureApplicability
1.0
 SOMA (Video Game) / int_7786a6f1
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_7786a6f1
 SOMA (Video Game) / int_7c3bdd77
type
Angst Nuke
 SOMA (Video Game) / int_7c3bdd77
comment
Angst Nuke: The A.I. minds seem to overload and shut down if they experience excessive stress or negative emotions. Brandon is forced to reboot every time you freak him out, and Catherine shuts down permanently when she finally becomes sufficiently angry at you. Then again, Carl and Simon both can become extremely distressed and continue to function, so it may be a question as to the quality of the hardware the A.I. mind is hooked up to.
 SOMA (Video Game) / int_7c3bdd77
featureApplicability
1.0
 SOMA (Video Game) / int_7c3bdd77
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_7c3bdd77
 SOMA (Video Game) / int_80874b5d
type
Mechanical Abomination
 SOMA (Video Game) / int_80874b5d
comment
Pathos-II's Warden Unit (AKA the WAU) has also created its own virtual world for similar reasons, but with a much more disturbingly organic twist. The WAU was designed to preserve humanity by any means available, and has gone into overdrive following the comet collision, using methods that human beings might not find desirable - either copying their minds into robot bodies or keeping their bodies in a horrific state of living death. At Delta, the WAU's proxies have been violently abducting human base personnel and forcibly incorporating them into life-support systems made of Meat Moss while their minds are lulled into a dream state where their desires come true. Simon himself briefly experiences this after being captured by Terry Akers, finding himself in a dream of being back in 2015 and in a committed relationship with Ashley.
 SOMA (Video Game) / int_80874b5d
featureApplicability
1.0
 SOMA (Video Game) / int_80874b5d
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_80874b5d
 SOMA (Video Game) / int_81d94056
type
Detachable Doorknob
 SOMA (Video Game) / int_81d94056
comment
Detachable Doorknob: Variant combining Broken Lever of Doom; during a visit to Upsilon's comm centre, Simon carefully shuts the door behind him so his radio conference with Catherine won't be interrupted by the monsters infesting the area — though given that this story predominantly takes place in an Underwater Base, the door is a giant hatchway operated by a lever next to the stairs. Unfortunately, the conversion ends with the roof of the comm centre beginning to give way. Players who react quickly enough will naturally try to reopen the hatch, only for the lever to snap off in Simon's hand. Seconds later, the roof caves in and Simon has just enough time to mutter a Precision F-Strike before the Atlantic Ocean crashes down on top of him. However, he survives — a sudden Robotic Reveal demonstrating that he no longer needs to worry about drowning.
 SOMA (Video Game) / int_81d94056
featureApplicability
1.0
 SOMA (Video Game) / int_81d94056
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_81d94056
 SOMA (Video Game) / int_8223c3b2
type
Simulated Fantasy, Post-Apocalyptic Reality
 SOMA (Video Game) / int_8223c3b2
comment
Simulated Fantasy, Post-Apocalyptic Reality: The game is set in the aftermath of a comet striking the Earth in the year 2104 and wiping out the entire human race; the only survivors are the inhabitants of Pathos-II. Soon after, researcher Catherine Chun developed a means of copying the minds of the base personnel into a utopian virtual world known as the ARK - essentially an Artificial Afterlife designed for a satellite-mounted computer. It was meant to be a method of preserving the human race after its extinction, but a crisis has prevented it from being launched into space; as such, it's up to Simon and Catherine to find the ARK and complete the launch. The game ends with Simon successfully copying himself to the ARK and launching it... only to find too late that what was sent up was a copy, not a transfer: while the other Simon and Catherine get to enjoy eternity in a virtual paradise, our Simon is trapped alone at the bottom of the ocean for what little remains of his life. Pathos-II's Warden Unit (AKA the WAU) has also created its own virtual world for similar reasons, but with a much more disturbingly organic twist. The WAU was designed to preserve humanity by any means available, and has gone into overdrive following the comet collision, using methods that human beings might not find desirable - either copying their minds into robot bodies or keeping their bodies in a horrific state of living death. At Delta, the WAU's proxies have been violently abducting human base personnel and forcibly incorporating them into life-support systems made of Meat Moss while their minds are lulled into a dream state where their desires come true. Simon himself briefly experiences this after being captured by Terry Akers, finding himself in a dream of being back in 2015 and in a committed relationship with Ashley.
 SOMA (Video Game) / int_8223c3b2
featureApplicability
1.0
 SOMA (Video Game) / int_8223c3b2
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_8223c3b2
 SOMA (Video Game) / int_8570b055
type
Fallout Shelter Fail
 SOMA (Video Game) / int_8570b055
comment
Fallout Shelter Fail: Following the apocalyptic Impact Event, the underwater PATHOS-II station managed to escape the collision relatively unharmed and was repurposed as a shelter for the company employees. Apart from the depression of being the last people alive on Earth, the base personnel coped decently enough... and then the station's Warden Unit decided to take drastic steps to preserve the human race, resulting in the complex being quickly overwhelmed by insane robots and mutant monsters intent on incorporating the survivors into the WAU's Lotus-Eater Machine.
 SOMA (Video Game) / int_8570b055
featureApplicability
1.0
 SOMA (Video Game) / int_8570b055
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_8570b055
 SOMA (Video Game) / int_863fa679
type
What Happened to the Mouse?
 SOMA (Video Game) / int_863fa679
comment
What Happened to the Mouse?: Early in the game, you have the option to contact the Omicron station through radio. Do it, and someone will answer and give you the creepy advice to kill yourself. Later, when you end up in Omicron, you will find out that everyone there is dead due to head explosion, supposedly long before the events of the game started, and no trace or mention of the guy who answered you is ever found or given. Spoiled if you have subtitles turn on as they label the voice being that of Ross.
 SOMA (Video Game) / int_863fa679
featureApplicability
1.0
 SOMA (Video Game) / int_863fa679
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_863fa679
 SOMA (Video Game) / int_8becc5c5
type
Existential Horror
 SOMA (Video Game) / int_8becc5c5
comment
Existential Horror: The story plays especially on the more horrible philosophical implications of Brain Uploading. Especially with how the "copies" have no idea that they are copies. It also explores the idea of a future where humanity is all but extinct. It begs the question, what purpose does anything really have, now that everything is reduced to ash? Is there really a point to the ARK when no human being will ever find the device again?
 SOMA (Video Game) / int_8becc5c5
featureApplicability
1.0
 SOMA (Video Game) / int_8becc5c5
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_8becc5c5
 SOMA (Video Game) / int_8e81e57f
type
Voice with an Internet Connection
 SOMA (Video Game) / int_8e81e57f
comment
Voice with an Internet Connection: The player character is in occasional contact with a scientist named Catherine Chun, via radio. However you only meet the long-dead original near the end of the game.
 SOMA (Video Game) / int_8e81e57f
featureApplicability
1.0
 SOMA (Video Game) / int_8e81e57f
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_8e81e57f
 SOMA (Video Game) / int_9075ac17
type
Just a Machine
 SOMA (Video Game) / int_9075ac17
comment
Just a Machine: Simon has to deal with the fact that many of the "robots" he encounters are brain scans of real people forced into mechanical bodies. He's left wondering if he's any more human than them. Catherine, however, treats them all coldly as robots that don't feel any pain or suffering.
 SOMA (Video Game) / int_9075ac17
featureApplicability
1.0
 SOMA (Video Game) / int_9075ac17
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_9075ac17
 SOMA (Video Game) / int_91e894b4
type
Apocalypse How
 SOMA (Video Game) / int_91e894b4
comment
Apocalypse How: Planetary Species Extinction. The comet Telos destroys most, if not all life on Earth's surface, but the oceans are still teeming with life. Some of it was mutated by the WAU, though.
 SOMA (Video Game) / int_91e894b4
featureApplicability
1.0
 SOMA (Video Game) / int_91e894b4
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_91e894b4
 SOMA (Video Game) / int_93387c2e
type
Monster Delay
 SOMA (Video Game) / int_93387c2e
comment
Monster Delay: The creatures chasing you are very hard to see directly; all you can see is something dark covered in bright lights stomping towards you, and your vision blurs as it gets closer.
 SOMA (Video Game) / int_93387c2e
featureApplicability
1.0
 SOMA (Video Game) / int_93387c2e
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_93387c2e
 SOMA (Video Game) / int_95be648c
type
Creepy Basement
 SOMA (Video Game) / int_95be648c
comment
Creepy Basement: The dark, monster-infested vault at Theta where the mainframe router is located.
 SOMA (Video Game) / int_95be648c
featureApplicability
1.0
 SOMA (Video Game) / int_95be648c
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_95be648c
 SOMA (Video Game) / int_96d2fffb
type
Air-Vent Passageway
 SOMA (Video Game) / int_96d2fffb
comment
Airvent Passageway: You have to crawl through some of them to get past obstacles.
 SOMA (Video Game) / int_96d2fffb
featureApplicability
1.0
 SOMA (Video Game) / int_96d2fffb
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_96d2fffb
 SOMA (Video Game) / int_9d12bbc1
type
Foreshadowing
 SOMA (Video Game) / int_9d12bbc1
comment
Foreshadowing: If one pays close attention to the corrupted text on the console next to the chair in the first room of the game proper you can decipher the words "SIMON", "DEAD", "RESTORE", "CONCEPT", "SOUL", "DAVID", "REED", "SCAN" and some more, but those pretty much give away one of early twists. Also in the very beginning of the game, at Simon's apartment, there's a horror novel titled Hooked and the plot summary at it's back tells about people been mysteriously dragged to under the ocean. Simon can get called a "talking diving suit" long before it's officially revealed that's exactly what he is now.
 SOMA (Video Game) / int_9d12bbc1
featureApplicability
1.0
 SOMA (Video Game) / int_9d12bbc1
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_9d12bbc1
 SOMA (Video Game) / int_9dab0a6e
type
Continuity Nod
 SOMA (Video Game) / int_9dab0a6e
comment
Continuity Nod: The live-action teasers for the game actually have significant impacts on the plot. The Vivarium machine, which created a virtual Imogen Reed within itself, proves to be the basis of the ARK's technology, as Catherine reverse-engineered the concept from the dissected Vivarium. Furthermore, the Mockingbird robots are not robots trying to be human, but robots with the brain scans of people uploaded to themselves unknowingly, with the robots actually thinking they are the real person, and refusing to believe that they are not.
 SOMA (Video Game) / int_9dab0a6e
featureApplicability
1.0
 SOMA (Video Game) / int_9dab0a6e
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_9dab0a6e
 SOMA (Video Game) / int_a16102d2
type
Meat Moss
 SOMA (Video Game) / int_a16102d2
comment
Meat Moss: Deep in Theta, the structure gel and the WAU's three Proxies are worse than anywhere else.
 SOMA (Video Game) / int_a16102d2
featureApplicability
1.0
 SOMA (Video Game) / int_a16102d2
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_a16102d2
 SOMA (Video Game) / int_a18d407b
type
Samus Is a Girl
 SOMA (Video Game) / int_a18d407b
comment
Samus Is a Girl: The body crammed into Simon's suit and forced to assume his ego is actually that of a woman.
 SOMA (Video Game) / int_a18d407b
featureApplicability
1.0
 SOMA (Video Game) / int_a18d407b
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_a18d407b
 SOMA (Video Game) / int_a2022cc9
type
Killed Mid-Sentence
 SOMA (Video Game) / int_a2022cc9
comment
Catherine tries to do this, saying that she's proud of what she accomplished, but winds up getting Killed Mid-Sentence as she's screaming at a belligerent Simon.
 SOMA (Video Game) / int_a2022cc9
featureApplicability
1.0
 SOMA (Video Game) / int_a2022cc9
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_a2022cc9
 SOMA (Video Game) / int_a448674
type
Gratuitous Latin
 SOMA (Video Game) / int_a448674
comment
Gratuitous Latin: The tagline, "I THINK THEREFORE I AM", flashes up in Latin too. Variations of the phrase "Carthago delenda est"note "Latin for "Carthage must be destroyed" also fit into the plot. As not only is it a play on Carthage Industries, but also highlights Ross' view that the WAU must be destroyed.
 SOMA (Video Game) / int_a448674
featureApplicability
1.0
 SOMA (Video Game) / int_a448674
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_a448674
 SOMA (Video Game) / int_a4ffefce
type
Dream Intro
 SOMA (Video Game) / int_a4ffefce
comment
Dream Intro: The beginning of the game is Simon explaining to his friend, Ashley, about his brain injury, during the very car crash that caused that injury. Then he wakes up.
 SOMA (Video Game) / int_a4ffefce
featureApplicability
1.0
 SOMA (Video Game) / int_a4ffefce
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_a4ffefce
 SOMA (Video Game) / int_a5db3e5
type
Residual Self-Image
 SOMA (Video Game) / int_a5db3e5
comment
Residual Self-Image: Up until he leaves Upsilon, Simon retains his self-image of himself as a human being; it's not until he finds himself miraculously surviving the collapse of the comm center roof and the subsequent flooding that his true robotic appearance flickers into view.
 SOMA (Video Game) / int_a5db3e5
featureApplicability
1.0
 SOMA (Video Game) / int_a5db3e5
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_a5db3e5
 SOMA (Video Game) / int_a8a04f6f
type
And I Must Scream
 SOMA (Video Game) / int_a8a04f6f
comment
The Omicron cyborg, a young woman dressed rather skimpily in a tank top and shorts. She also has corpse-pale skin, cybernetic implants replacing various parts of her body (a robotic eye, claws for an arm, and her head is actually severed from her neck and kept in place with cybernetics and structure gel). She also cries and speaks, occasionally telling Simon to get away from her, implying she is aware of her situation.
 SOMA (Video Game) / int_a8a04f6f
featureApplicability
1.0
 SOMA (Video Game) / int_a8a04f6f
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_a8a04f6f
 SOMA (Video Game) / int_aa8dcc21
type
MegaCorp
 SOMA (Video Game) / int_aa8dcc21
comment
Mega-Corp: There's Carthage Industries, a multinational corporation that supplied Pathos-II with miscellaneous resources such as office supplies and had stakes in Pathos-II's operation, along with the Japanese conglomerate Haimatsu Technologies (commonly known as just Haimatsu) who manufactured a lot of the technology on Pathos-II and also had stakes in its operation; Haimatsu frequently utilized the Omega Space Gun for numerous projects according to the OSG launch log. A couple of other large companies who supplied or worked with Pathos-II, and/or were clients using Pathos-II's services are also mentioned.
 SOMA (Video Game) / int_aa8dcc21
featureApplicability
1.0
 SOMA (Video Game) / int_aa8dcc21
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_aa8dcc21
 SOMA (Video Game) / int_abfc27eb
type
Already Done for You
 SOMA (Video Game) / int_abfc27eb
comment
Already Done for You: Before Simon arrives on the scene, Raleigh Herber had already encoded a batch of structure gel to be poisonous to the WAU before it killed her. He just has to retrieve it.
 SOMA (Video Game) / int_abfc27eb
featureApplicability
1.0
 SOMA (Video Game) / int_abfc27eb
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_abfc27eb
 SOMA (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 SOMA (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain: The WAU creates Simon in the process of its experiments in creating new forms of human "life"; Simon then proceeds to save the last traces of human consciousness by launching the ARK into space, and (depending on player choice) destroys the WAU as well.
 SOMA (Video Game) / int_acf33d00
featureApplicability
1.0
 SOMA (Video Game) / int_acf33d00
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_acf33d00
 SOMA (Video Game) / int_ad22fa80
type
Apocalyptic Log
 SOMA (Video Game) / int_ad22fa80
comment
Apocalyptic Log: Through various logs and notes scattered all over the place, you slowly find out how things went to pot on Pathos-II after Telos hit Earth and then the WAU interpreting its programming in a rather skewed way.
 SOMA (Video Game) / int_ad22fa80
featureApplicability
1.0
 SOMA (Video Game) / int_ad22fa80
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_ad22fa80
 SOMA (Video Game) / int_ad754f85
type
Evolving Title Screen
 SOMA (Video Game) / int_ad754f85
comment
Evolving Title Screen: The broken face in the title screen fuses together once the game is complete.
 SOMA (Video Game) / int_ad754f85
featureApplicability
1.0
 SOMA (Video Game) / int_ad754f85
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_ad754f85
 SOMA (Video Game) / int_afbf2c80
type
Story Breadcrumbs
 SOMA (Video Game) / int_afbf2c80
comment
Story Breadcrumbs: Since the player is Late to the Tragedy, he has to piece together events via log entries found all over the station.
 SOMA (Video Game) / int_afbf2c80
featureApplicability
1.0
 SOMA (Video Game) / int_afbf2c80
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_afbf2c80
 SOMA (Video Game) / int_b0e18b32
type
Unique Enemy
 SOMA (Video Game) / int_b0e18b32
comment
Unique Enemy: The BULL remote submersible that attacks you outside Lambda isn't a WAU creature like every other enemy that tries to kill you throughout the game; it's just a "regular" robot with a human mind inside it like the non-hostile ones you meet at several points... the human mind inside this one just happens to be an asshole.
 SOMA (Video Game) / int_b0e18b32
featureApplicability
1.0
 SOMA (Video Game) / int_b0e18b32
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_b0e18b32
 SOMA (Video Game) / int_b4eff8a8
type
Epic Fail
 SOMA (Video Game) / int_b4eff8a8
comment
Epic Failinvoked: Catherine, when given access to an escape pod in a completely submerged sunken ship, finds she can't get it to launch because somehow the safety locks didn't disengage. "Safety locks? Are you KIDDING me? How much more of an emergency could this ship be in? It's on the bottom of the sea!" Subverted shortly after when it's revealed that the WAU is keeping the ship stable and preventing the emergency from being recognized.
 SOMA (Video Game) / int_b4eff8a8
featureApplicability
-0.3
 SOMA (Video Game) / int_b4eff8a8
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_b4eff8a8
 SOMA (Video Game) / int_b5b4b24e
type
The Ark
 SOMA (Video Game) / int_b5b4b24e
comment
The Ark: Earth is totally destroyed and, with the habitat falling apart, the last vestiges of mankind are inevitably doomed. Catherine's final hope is "the ARK project", in which digital copies of human minds are uploaded into a virtual reality computer aboard a satellite and launched into space so that at least something of humanity's culture will live on.
 SOMA (Video Game) / int_b5b4b24e
featureApplicability
1.0
 SOMA (Video Game) / int_b5b4b24e
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_b5b4b24e
 SOMA (Video Game) / int_b707726f
type
Hypocritical Humor
 SOMA (Video Game) / int_b707726f
comment
Hypocritical Humor: At the beginning of the game, before Simon is to go in to have a brain scan done, he remarks that his coworker Jesse has the memory of a gold fish. This is coming from a man who was in a car accident and suffered immense brain damage.
 SOMA (Video Game) / int_b707726f
featureApplicability
1.0
 SOMA (Video Game) / int_b707726f
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_b707726f
 SOMA (Video Game) / int_b731fa6e
type
I Cannot Self-Terminate
 SOMA (Video Game) / int_b731fa6e
comment
You're given the choice of helping the last organic human in the world to commit suicide or leaving her alive and causing the final extinction of humanity in its current form.
 SOMA (Video Game) / int_b731fa6e
featureApplicability
1.0
 SOMA (Video Game) / int_b731fa6e
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_b731fa6e
 SOMA (Video Game) / int_b983a56b
type
Came Back Wrong
 SOMA (Video Game) / int_b983a56b
comment
Came Back Wrong: Many of the WAU's attempts to keep people alive produce beings that we would not call human.
 SOMA (Video Game) / int_b983a56b
featureApplicability
1.0
 SOMA (Video Game) / int_b983a56b
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_b983a56b
 SOMA (Video Game) / int_b9e82f09
type
Playable Epilogue
 SOMA (Video Game) / int_b9e82f09
comment
Playable Epilogue: You can control Simon in The Stinger.
 SOMA (Video Game) / int_b9e82f09
featureApplicability
1.0
 SOMA (Video Game) / int_b9e82f09
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_b9e82f09
 SOMA (Video Game) / int_babc974
type
Sadistic Choice
 SOMA (Video Game) / int_babc974
comment
Sadistic Choice: The game does throw a few of these your way. In order to reach the Communications room at Upsilon, you must reroute power by throwing one of two switches. The near switch will let you enter the Communications room safely, but inflicts continuous torture on an innocent robot who's stuck in the situation; the far switch kills the power to the robot, granting instant death, but lets the Construct enemy into your current location, putting you in mortal danger instead. The choice boils down to whether or not you'd torture an innocent being for your own benefit and safety, and whether or not you would kill for mercy. After Upsilon, you must use a shuttle to reach Lambda, but energy is off. There is a power room nearby, but WAU is using it to sustain the artificial lungs of Amy Azzaro, who fears that you are a rogue robot and asks you not to hurt her. She says that WAU won't allow her nor anybody to die. There are two big electric cables. You can unplug the first and reroute energy to the shuttle, but the system will be unstable and safety measures aren't guaranteed to work on the damaged shuttle. Besides, Amy will show high levels of suffering, nonetheless she is now very scared and says that she doesn't want to die. You can unplug the second cable to get the message that the power system of the shuttle is stable, but Amy will die. It's up to you if you want to continue her suffering or not, and if you want to risk your safety or not. In any case, you are forced to unplug at least one socket in order to proceed. To operate the zeppelin at Delta, you need to commandeer a memory chip, which means you need to shock a nearby robot into submission and steal its chip, killing it in the process. Your two choices are a large robot with a human mind, who's unhelpful, somewhat irritating, and clearly stuck in a mental rut—or the smaller robot with the blowtorch, who's helpful and strangely endearing, but explicitly non-human and with an intelligence compared by Catherine to that of a dog. Basically, do you kill a fellow human who you (probably) don't care about, or a nonsapient "dog" who you (probably) have an emotional connection to? After assembling your new body at Omicron and having your mind copied into it, you're left with a copy of yourself sitting in the nearby Pilot Seat. You're given the choice of either killing your old self or allowing him to wake up alone and trapped in the Dive Room with no way to leave. You're given the choice of helping the last organic human in the world to commit suicide or leaving her alive and causing the final extinction of humanity in its current form. Ross asks you to infect the WAU with poisonous structure gel to destroy it and everything connected to it. This would spare a good chunk of the assimilated base personnel from a possible fate worse than death, but also ensures the extinction of sapient life on Earth and prevents the WAU any opportunity to evolve into something better.
 SOMA (Video Game) / int_babc974
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1.0
 SOMA (Video Game) / int_babc974
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1.0
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SOMA (Video Game) / int_babc974
 SOMA (Video Game) / int_badfee0b
type
Ominous Obsidian Ooze
 SOMA (Video Game) / int_badfee0b
comment
Ominous Obsidian Ooze: Structure Gel, a black, slimy chemical that can serve both as an electrical conductor and as Mutagenic Goo that forcibly melds flesh and metal together. By the time of the game, WAU has covered PATHOS-II with Structure Gel Meat Moss in its quest to assimilate the remnants of humanity into itself; as a result, you'll find the gel itself leaking from the ceiling at various points across the station. Simon's half-corpse half-machine body is actually held together with it, and late in the game, he has to acquire more Structure Gel in order to build a new body capable of entering the Abyss.
 SOMA (Video Game) / int_badfee0b
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1.0
 SOMA (Video Game) / int_badfee0b
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SOMA (Video Game) / int_badfee0b
 SOMA (Video Game) / int_bba30aeb
type
Late to the Tragedy
 SOMA (Video Game) / int_bba30aeb
comment
Late to the Tragedy: By the time Simon shows up on the scene, Pathos-II is thoroughly trashed and almost all the humans aboard the base have long been killed off by the WAU.
 SOMA (Video Game) / int_bba30aeb
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1.0
 SOMA (Video Game) / int_bba30aeb
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SOMA (Video Game) / int_bba30aeb
 SOMA (Video Game) / int_bbc8a85d
type
Reluctant Mad Scientist
 SOMA (Video Game) / int_bbc8a85d
comment
Reluctant Mad Scientist: Catherine tried the ARK project, which would result in Mad Scientist-type methodologies, but hates herself for the resultant Apocalypse Cult.
 SOMA (Video Game) / int_bbc8a85d
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1.0
 SOMA (Video Game) / int_bbc8a85d
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SOMA (Video Game) / int_bbc8a85d
 SOMA (Video Game) / int_c1253f2b
type
Fatal Forced March
 SOMA (Video Game) / int_c1253f2b
comment
Fatal Forced March: The backstory features an underwater version of this trope. After barely escaping from the monster-infested Theta, a small group of personnel in diving suits flee across the sea-bed in an attempt to reach Omicron. However, though there's no monsters along the way, it's soon found that Omicron has been sealed off and none of the base personnel remain alive to cancel the lockdown. With all the alternates being either out of reach or sealed as well, the survivors slowly begin to run out of oxygen, until the last two can only sit down on the edge of the continental shelf and wait to die.
 SOMA (Video Game) / int_c1253f2b
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1.0
 SOMA (Video Game) / int_c1253f2b
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SOMA (Video Game) / int_c1253f2b
 SOMA (Video Game) / int_c26e2b1
type
New Powers as the Plot Demands
 SOMA (Video Game) / int_c26e2b1
comment
New Powers as the Plot Demands: Simon awakens onboard Pathos-II wearing the same clothes he was wearing when attending the brain scan session in Toronto. Later in the game he becomes trapped inside a room which springs a leak and begins flooding - only to suddenly find that he is in fact wearing a diving suit and does not need to breathe underwater. Later still, he is exploring a dark area, only to suddenly find that he has a flashlight on his person which he was hitherto unaware of. In reality, he was wearing the diving suit and carrying the flashlight from the moment he woke up, and does not need to breathe because he is a brain scan inside a robot. Catherine explains that his brain scan is selectively editing his perceptions and sensory data in order to find a compromise between the reality of his situation and Simon's expectations: were Simon to be consciously aware of the reality of his situation he might Go Mad from the Revelation.
 SOMA (Video Game) / int_c26e2b1
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1.0
 SOMA (Video Game) / int_c26e2b1
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SOMA (Video Game) / int_c26e2b1
 SOMA (Video Game) / int_c660bc15
type
Fan Disservice
 SOMA (Video Game) / int_c660bc15
comment
Fan Disservice: The Omicron cyborg, a young woman dressed rather skimpily in a tank top and shorts. She also has corpse-pale skin, cybernetic implants replacing various parts of her body (a robotic eye, claws for an arm, and her head is actually severed from her neck and kept in place with cybernetics and structure gel). She also cries and speaks, occasionally telling Simon to get away from her, implying she is aware of her situation. The Fleshers are fully nude... and also have a mass of glowing tumours in place of a head.
 SOMA (Video Game) / int_c660bc15
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1.0
 SOMA (Video Game) / int_c660bc15
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SOMA (Video Game) / int_c660bc15
 SOMA (Video Game) / int_c75df49a
type
Shout-Out
 SOMA (Video Game) / int_c75df49a
comment
Shout-Out: The passcode to David Munshi's lab is 2501. Judging by the text output when the computer is booting up ("/dev/sda1 mounted", etc.), the ARK simulation program runs on some kind of a UNIX system. The ARK's satellite bears the marking "P2OSG-L42". Presumably, this stands for "Pathos II Omega Space Gun — Launch 42". In The Hitchhiker's Guide to the Galaxy Trilogy, the number 42 is presented as the answer to the ultimate question of "life, the universe, and everything". For the inhabitants of the ARK, which contains their entire world and even their consciousnesses, that is exactly what the satellite is.
 SOMA (Video Game) / int_c75df49a
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1.0
 SOMA (Video Game) / int_c75df49a
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 SOMA (Video Game)
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SOMA (Video Game) / int_c75df49a
 SOMA (Video Game) / int_c8ce7b2d
type
Smash to Black
 SOMA (Video Game) / int_c8ce7b2d
comment
Smash to Black: Action scenes will often end with a cut to a black screen for a few seconds before Simon wakes up again. Turns into a Black Screen of Death for fatal encounters.
 SOMA (Video Game) / int_c8ce7b2d
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1.0
 SOMA (Video Game) / int_c8ce7b2d
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 SOMA (Video Game)
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SOMA (Video Game) / int_c8ce7b2d
 SOMA (Video Game) / int_cb643ebb
type
Everything's Deader with Zombies
 SOMA (Video Game) / int_cb643ebb
comment
Everything's Deader with Zombies: While the first monsters you face are the WAU-controlled robots, most of the enemies in the game are reanimated corpses mutated and controlled by the WAU by forcefully injecting humans with large quantities of structure gel, which is encoded with the WAU's programming. The mutation is so severe that many of them are little more than a mass of glowing tumors walking around on two legs.
 SOMA (Video Game) / int_cb643ebb
featureApplicability
1.0
 SOMA (Video Game) / int_cb643ebb
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 SOMA (Video Game)
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SOMA (Video Game) / int_cb643ebb
 SOMA (Video Game) / int_cc7fae30
type
Outside-Context Problem
 SOMA (Video Game) / int_cc7fae30
comment
Outside-Context Problem: Effectively the WAU itself is a separate issue from Telos, the comet that wiped out the earth. Though Telos did cause WAU to react dangerously in an effort to preserve humanity, the AI has nothing to do with Telos at all, and merely acts in response to it. In fact, it ultimately has nothing to do with Sarang's Continuity cult that halted the ARK project, nor did it stop the ARK from being launched. Going further, it's ultimately what kickstarted the ARK project, and woke Simon up in Upsilon. This does nothing to stop it from functioning as the Big Bad of the game; whether or not Simon, through the player, decides it has shown enough progress in trying to restore humanity through its own efforts to elicit being spared, it's still the hostile entity interfering with Simon's journey from start to finish.
 SOMA (Video Game) / int_cc7fae30
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1.0
 SOMA (Video Game) / int_cc7fae30
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SOMA (Video Game) / int_cc7fae30
 SOMA (Video Game) / int_cc8109ab
type
Mistaken for Romance
 SOMA (Video Game) / int_cc8109ab
comment
Mistaken for Romance: Simon and Ashley are mistaken for being a couple by the WAU, of all things. This seems to be one of the things that tips Simon off that he's under its control and isn't actually back in Toronto. The AI probably saw a woman in his past that he cared deeply about and assumed she was his partner, when they had never dated.
 SOMA (Video Game) / int_cc8109ab
featureApplicability
1.0
 SOMA (Video Game) / int_cc8109ab
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1.0
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SOMA (Video Game) / int_cc8109ab
 SOMA (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 SOMA (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: The first trailer released, "Vivarium," had very little happen for most of it. A woman walks into a room with a big machine full of wires, tinkers with the camera, goes out and comes back with a chair, tries to get the machine to do something, talks a little on a phone. She eventually gets the machine's screen to show some white static, so she continues fiddling with it, and she eventually turns the screen slightly towards the camera, but continues to try and fail to make whatever it's supposed to be doing happen, until the screen shuts off, and she complains it just died on her... only to have the screen start up again, showing the room she's in. And you can just make out someone on the screen, (possibly her) collapsing. And the woman panics after she sees what's happening. There are parts of the game where you can hear the distant sounds of monsters, but there's no real danger yet... The most intimidating area of the game is the crushing, turbulent, lightless depths of the Abyss deep beneath the ocean. You can hardly see anything and straying from the barely-lit path is certain death.
 SOMA (Video Game) / int_cdfe12c3
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1.0
 SOMA (Video Game) / int_cdfe12c3
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SOMA (Video Game) / int_cdfe12c3
 SOMA (Video Game) / int_ceb7336a
type
Wetware CPU
 SOMA (Video Game) / int_ceb7336a
comment
Wetware CPU: The structure gel somehow allows living creatures to couple with technology.
 SOMA (Video Game) / int_ceb7336a
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1.0
 SOMA (Video Game) / int_ceb7336a
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SOMA (Video Game) / int_ceb7336a
 SOMA (Video Game) / int_cf168867
type
The Corruption
 SOMA (Video Game) / int_cf168867
comment
The Corruption: The WAU is slowly engulfing the entire base in techno-organic tendrils. Use of the structure gel on animals causes them to become much more aggressive. An old experiment with the corpse of a mouse allowed it to become reanimated, but eventually murdering its living partner. This is due to the WAU having encoded the structure gel with its own programming, which is pretty damn aggressive. This is foreshadowing, as it's revealed in the same log that talks of the experiment that many of the deep sea creatures around the base have also been contaminated by the structure gel.
 SOMA (Video Game) / int_cf168867
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1.0
 SOMA (Video Game) / int_cf168867
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SOMA (Video Game) / int_cf168867
 SOMA (Video Game) / int_d028e0da
type
An Arm and a Leg
 SOMA (Video Game) / int_d028e0da
comment
An Arm and a Leg: Simon can potentially lose his hand if he chooses to poison the WAU.
 SOMA (Video Game) / int_d028e0da
featureApplicability
1.0
 SOMA (Video Game) / int_d028e0da
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 SOMA (Video Game)
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SOMA (Video Game) / int_d028e0da
 SOMA (Video Game) / int_d0bf8a6d
type
No Periods, Period
 SOMA (Video Game) / int_d0bf8a6d
comment
No Periods, Period: Averted. Searching the personal quarters of Catherine and other female Theta personnel turns up a few boxes of menstrual pads, which are hidden away due to their likely scarcity After the End.
 SOMA (Video Game) / int_d0bf8a6d
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-1.0
 SOMA (Video Game) / int_d0bf8a6d
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 SOMA (Video Game)
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SOMA (Video Game) / int_d0bf8a6d
 SOMA (Video Game) / int_d0c30f35
type
Did I Mention It's Christmas?
 SOMA (Video Game) / int_d0c30f35
comment
Did I Mention It's Christmas?: Some of the events in the backstory take place on and around the date recorded as "2103-12-25." There is no mention of this being Christmas. Peter Strasky, however, does send a Christmas greeting to Terry Akers on the appropriate day, which gets no response.
 SOMA (Video Game) / int_d0c30f35
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 SOMA (Video Game) / int_d0c30f35
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SOMA (Video Game) / int_d0c30f35
 SOMA (Video Game) / int_d247a7c3
type
Beauty to Beast
 SOMA (Video Game) / int_d247a7c3
comment
Beauty to Beast: Anyone who ends up in a robot body mutated by structure gel or as a corpse barely kept alive by WAU. The Omicron cyborg girl has a shapely figure and looks as if she might have once been beautiful, but in her current state she's a reanimated, rotting corpse crudely held together by structure gel and bits of machinery. She is very aware of her situation.
 SOMA (Video Game) / int_d247a7c3
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1.0
 SOMA (Video Game) / int_d247a7c3
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SOMA (Video Game) / int_d247a7c3
 SOMA (Video Game) / int_d24e144b
type
Environmental Narrative Game
 SOMA (Video Game) / int_d24e144b
comment
Environmental Narrative Game: If you play in Safe Mode, which turns the monsters from a constant threat to an occasional nuisance, then the game is all about exploring Pathos-II and finding out what happened there.
 SOMA (Video Game) / int_d24e144b
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1.0
 SOMA (Video Game) / int_d24e144b
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SOMA (Video Game) / int_d24e144b
 SOMA (Video Game) / int_d24ed873
type
Developer's Foresight
 SOMA (Video Game) / int_d24ed873
comment
Developer's Foresight: At points, the dialogue can vary if you skip certain events.
 SOMA (Video Game) / int_d24ed873
featureApplicability
1.0
 SOMA (Video Game) / int_d24ed873
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_d24ed873
 SOMA (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 SOMA (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: The first enemy you can encounter (when the game prompts you to start crouching to sneak around threats) is behind a door locked with a pneumatic seal, and is clearly trying to break it down to get into the room. It'll give up and leave after a while, clearing the path to the omnitool you need to progress, but there's nothing stopping you from unlocking the seal and opening the door early.
 SOMA (Video Game) / int_d2c0e2ed
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1.0
 SOMA (Video Game) / int_d2c0e2ed
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SOMA (Video Game) / int_d2c0e2ed
 SOMA (Video Game) / int_d429d0f6
type
Canada, Eh?
 SOMA (Video Game) / int_d429d0f6
comment
Canada, Eh?: Simon is Torontonian and the prologue is set there as well.
 SOMA (Video Game) / int_d429d0f6
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1.0
 SOMA (Video Game) / int_d429d0f6
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 SOMA (Video Game)
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SOMA (Video Game) / int_d429d0f6
 SOMA (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 SOMA (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The player is rendered immune to all damage once they've activated something context-sensitive, such as operating an elevator, pulling themselves into a service duct, or climbing a ladder. Because the player is locked into the initiating action, they can't break off to run and hide for several seconds, so this prevents monsters from blindsiding the player when they think they've completed a section of gameplay. Catherine has extra contextual dialogue if the player enters the transit to Theta's server rooms before learning about the capabilities and limitations of the Proxies, where she informs the player the Theta crew made note of the fact Proxies are fast and have good hearing but are held back by being blind. This means the player won't accidentally stumble into an encounter with the first Proxy without knowing their gimmick.
 SOMA (Video Game) / int_d6f284a3
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1.0
 SOMA (Video Game) / int_d6f284a3
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 SOMA (Video Game)
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SOMA (Video Game) / int_d6f284a3
 SOMA (Video Game) / int_d8b3412b
type
The Singularity
 SOMA (Video Game) / int_d8b3412b
comment
The Singularity: The WAU seems to have hit this, or something really CLOSE to it. It's already got the ability to modify itself and its structure gel is capable of way more than its designers originally intended. The technology to copy human minds and put them in robot bodies was reverse-engineered from what the WAU did rather than any human invention.
 SOMA (Video Game) / int_d8b3412b
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1.0
 SOMA (Video Game) / int_d8b3412b
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SOMA (Video Game) / int_d8b3412b
 SOMA (Video Game) / int_da15842d
type
Brain/Computer Interface
 SOMA (Video Game) / int_da15842d
comment
Most of the Universal Helper line would rate a Type 2, being described as "like a dog" in intellect. They are capable of performing programmed tasks and accepting simple orders, and are generally used for routine things. Several models of them can be remotely piloted via a Brain/Computer Interface pilot chair to allow a human to perform telepresence tasks through them.
 SOMA (Video Game) / int_da15842d
featureApplicability
1.0
 SOMA (Video Game) / int_da15842d
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SOMA (Video Game) / int_da15842d
 SOMA (Video Game) / int_db8a9d51
type
Sliding Scale of Robot Intelligence
 SOMA (Video Game) / int_db8a9d51
comment
Sliding Scale of Robot Intelligence: SOMA plays up and down the scale with this one: The Zeppelin cargo transports would class as a Type 1, having only a very simple autopilot that can lock onto beacons and guide themselves into pre-defined platforms, but lack any autonomy beyond that. An omnitool with a cortex chip is needed to allow them a greater range of piloting decision-making. Most of the Universal Helper line would rate a Type 2, being described as "like a dog" in intellect. They are capable of performing programmed tasks and accepting simple orders, and are generally used for routine things. Several models of them can be remotely piloted via a Brain/Computer Interface pilot chair to allow a human to perform telepresence tasks through them. Most of the machines with cortex chips in them are capable of getting to Type 3 when the patterns of a human mind are uploaded into them. This puts them into Ridiculously Human Robots territory. The WAU rates in the area of a Type 4, but it is difficult to pin down since its intelligence is very... different, from what humans would understand as intelligence. Unfortunately, it does not understand humanity any better than humans understand it...
 SOMA (Video Game) / int_db8a9d51
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SOMA (Video Game) / int_db8a9d51
 SOMA (Video Game) / int_dfbd69d5
type
Underwater Base
 SOMA (Video Game) / int_dfbd69d5
comment
The game is set in the aftermath of a comet striking the Earth in the year 2104 and wiping out the entire human race; the only survivors are the inhabitants of Pathos-II. Soon after, researcher Catherine Chun developed a means of copying the minds of the base personnel into a utopian virtual world known as the ARK - essentially an Artificial Afterlife designed for a satellite-mounted computer. It was meant to be a method of preserving the human race after its extinction, but a crisis has prevented it from being launched into space; as such, it's up to Simon and Catherine to find the ARK and complete the launch. The game ends with Simon successfully copying himself to the ARK and launching it... only to find too late that what was sent up was a copy, not a transfer: while the other Simon and Catherine get to enjoy eternity in a virtual paradise, our Simon is trapped alone at the bottom of the ocean for what little remains of his life.
 SOMA (Video Game) / int_dfbd69d5
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1.0
 SOMA (Video Game) / int_dfbd69d5
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SOMA (Video Game) / int_dfbd69d5
 SOMA (Video Game) / int_e1107f0e
type
GiantSpiders
 SOMA (Video Game) / int_e1107f0e
comment
Giant Spiders: When exploring the abyssal plains, Simon finds a cave swarmed with sea spiders. However, they're an inert part of the scenery instead of any sort of threat, so the trope is largely averted....except for the accompanying music.
 SOMA (Video Game) / int_e1107f0e
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-1.0
 SOMA (Video Game) / int_e1107f0e
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SOMA (Video Game) / int_e1107f0e
 SOMA (Video Game) / int_e1fa8421
type
Dead Person Conversation
 SOMA (Video Game) / int_e1fa8421
comment
Dead Person Conversation: Simon is mysteriously able to hear the last moments of a dead person's life by touching them... or a dead robot's. This isn't magic; he's datamining their blackboxes.
 SOMA (Video Game) / int_e1fa8421
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1.0
 SOMA (Video Game) / int_e1fa8421
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 SOMA (Video Game)
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SOMA (Video Game) / int_e1fa8421
 SOMA (Video Game) / int_e26f04b4
type
Last of His Kind
 SOMA (Video Game) / int_e26f04b4
comment
Last of His Kind: Near the end of the game, after spending the entire game seeing nothing except dead corpses and broken simulacrums, Simon comes across an actual living human survivor, Sarah Lindwall, who he realizes is the last actual living human in existence. Having run out of food supplies, Sarah has hooked herself up to a life support machine and has withered away to an almost skeletal state, but still keeps guard over the ARK. After speaking with Simon, she gives him the ARK and asks him to cut her life-support, knowing there's nothing left that can be done for her. Inverted for Simon, as his brain scan from 2015 is revealed to be the basis from which artificial intelligence and eventually, Brain Uploading emerged later on. To the point that his personality serves as a standard template.
 SOMA (Video Game) / int_e26f04b4
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1.0
 SOMA (Video Game) / int_e26f04b4
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1.0
 SOMA (Video Game)
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SOMA (Video Game) / int_e26f04b4
 SOMA (Video Game) / int_e3109dae
type
Switching P.O.V.
 SOMA (Video Game) / int_e3109dae
comment
Switching P.O.V.: Strictly speaking, there are four player characters in this game, controlled in succession. The first is the original Simon in 2015. The second is the brain scan of Simon which was uploaded into Imogen Reed's corpse. The third is the copy of the brain scan which was copied from Reed's corpse into Raleigh Harber's corpse. The fourth is the copy of the brain scan which is uploaded into the ARK, and controlled during The Stinger. These four Simons have psychological continuity with one another (the second knows everything the first knows, the third knows everything the second knows etc.) and have the same personalities, but are physically distinct entities.
 SOMA (Video Game) / int_e3109dae
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1.0
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SOMA (Video Game) / int_e3109dae
 SOMA (Video Game) / int_e4900915
type
Ridiculously Human Robots
 SOMA (Video Game) / int_e4900915
comment
Ridiculously Human Robots: Subverted Trope. The "robots" are actually mechanical bodies housing human brains or rather, human minds. At least one of them actually tells the main character he is human.
 SOMA (Video Game) / int_e4900915
featureApplicability
-0.3
 SOMA (Video Game) / int_e4900915
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_e4900915
 SOMA (Video Game) / int_e8123047
type
Borrowed Biometric Bypass
 SOMA (Video Game) / int_e8123047
comment
Borrowed Biometric Bypass: The Haimatsu Power Suits used for extreme depth operations are keyed to the biometrics of the user they are assigned to. If an unassigned suit cannot be found, then unorthodox methods would be needed to activate one. In Simon's case, this is borrowing an entire body, sans head, that is already wearing a suit and copy himself over to that.
 SOMA (Video Game) / int_e8123047
featureApplicability
1.0
 SOMA (Video Game) / int_e8123047
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_e8123047
 SOMA (Video Game) / int_e8e56799
type
Blue-and-Orange Morality
 SOMA (Video Game) / int_e8e56799
comment
The WAU rates in the area of a Type 4, but it is difficult to pin down since its intelligence is very... different, from what humans would understand as intelligence. Unfortunately, it does not understand humanity any better than humans understand it...
 SOMA (Video Game) / int_e8e56799
featureApplicability
1.0
 SOMA (Video Game) / int_e8e56799
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_e8e56799
 SOMA (Video Game) / int_e91a2f04
type
Cloning Blues
 SOMA (Video Game) / int_e91a2f04
comment
Cloning Blues: The research being conducted by Catherine actually involves brain copying, rather than straightforward brain uploading (as foreshadowed by the trailer in which a scientist is severely disturbed when he engages in a conversation with a robot that is revealed to have his personality/identity). The copied mind believes they are the original and that their consciousness has been transferred, but the original is still around and their consciousness hasn't actually been transferred into the new body. This is because, as Catherine explains, all transfering is simply copying and then deleting the original. In terms of computers, data is always copied, and cannot be "moved" in the way we understand it.
 SOMA (Video Game) / int_e91a2f04
featureApplicability
1.0
 SOMA (Video Game) / int_e91a2f04
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_e91a2f04
 SOMA (Video Game) / int_ed68bcc9
type
Dwindling Party
 SOMA (Video Game) / int_ed68bcc9
comment
Dwindling Party: From a crew of 50 or so scientists, engineers and staff, Pathos-II's human population is reduced to a slowly dying Sarah Lindwall by the time Simon gets into the picture. Granted, there are a few victims of the Proxies who are technically alive, but it doesn't seem a 'life' worth living. Additionally, you meet a still living (thanks to WAU's life support) Amy Azzaro within the tram tunnels of Upsilon, and it's up to you whether she lives or dies.
 SOMA (Video Game) / int_ed68bcc9
featureApplicability
1.0
 SOMA (Video Game) / int_ed68bcc9
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_ed68bcc9
 SOMA (Video Game) / int_f3626b09
type
Mercy Kill
 SOMA (Video Game) / int_f3626b09
comment
Ross as well; how much you'd consider him an antagonist depends on your perspective (though he WILL kill you at some points if you don't run fast. Near the end of the game, he leads you to the mysterious Alpha site where the heart of the WAU is, exposits that your current body is full of poisoned structure gel that will kill the WAU and everything it runs, and expects you to inject it into the WAU. This would absolutely kill every monster in Pathos-II, but also every person living in it, even if the only ones living are crazed robots with the minds of humans and people hooked up to horrible life-support structure gel machines. It's another "painful life/Mercy Kill" choice, and if you go through with it, he turns on you, because to make sure the WAU dies, he needs to kill the only one immune to the poison gel.
 SOMA (Video Game) / int_f3626b09
featureApplicability
1.0
 SOMA (Video Game) / int_f3626b09
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_f3626b09
 SOMA (Video Game) / int_f3cbaf48
type
Misapplied Phlebotinum
 SOMA (Video Game) / int_f3cbaf48
comment
Misapplied Phlebotinum: Brain scans and all the machinery that revolves around them. During the game we are never given a chance to understand if there are any important differences between the behaviour of a "brain scan" individual and an actual human being. Quite the opposite; everything seems to suggest that not only are the brain scans 100% accurate when it comes to copying the personality of the human they came from, but even that all the equipment that allows them to live is able to perfectly replicate the function of a real human brain. Given that, it would be possible to keep humanity "alive" by creating more brain scan individuals, and then find a way to improve their survivability on post-apocalypse earth, instead of locking them with no way of escape into the Ark, which could still technically malfunction and "kill" them all in one fell swoop.
 SOMA (Video Game) / int_f3cbaf48
featureApplicability
1.0
 SOMA (Video Game) / int_f3cbaf48
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_f3cbaf48
 SOMA (Video Game) / int_f3f391f6
type
Fission Mailed
 SOMA (Video Game) / int_f3f391f6
comment
Fission Mailed: When exploring the lower levels of Theta, one of the monsters will run towards you and seemingly kill you. Instead of the game over screen, you will get a brief cutscene before waking up and escaping the fleshy substance the monster encased you in.
 SOMA (Video Game) / int_f3f391f6
featureApplicability
1.0
 SOMA (Video Game) / int_f3f391f6
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_f3f391f6
 SOMA (Video Game) / int_f3fac450
type
Brain in a Jar
 SOMA (Video Game) / int_f3fac450
comment
Brain in a Jar: Literally so in the early trailers (though not so in the final game,) opaque jars of dark metal with a single glowing red light that cover brains wired up to technology. Sometimes set up the animate a Meat Puppet, other times to seemingly serve as a Wetware CPU.
 SOMA (Video Game) / int_f3fac450
featureApplicability
1.0
 SOMA (Video Game) / int_f3fac450
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_f3fac450
 SOMA (Video Game) / int_f53e50a7
type
Allergic to Evil
 SOMA (Video Game) / int_f53e50a7
comment
Allergic to Evil: Simply being in the proximity of certain monsters distorts Simon's vision and can kill him. He can't even look at those monsters without being nearly blinded. This is because their localized EMP damages Simon's circuitry.
 SOMA (Video Game) / int_f53e50a7
featureApplicability
1.0
 SOMA (Video Game) / int_f53e50a7
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_f53e50a7
 SOMA (Video Game) / int_f6919c77
type
Voices Are Mental
 SOMA (Video Game) / int_f6919c77
comment
Voices Are Mental: Despite being downloaded into the body of a woman, Simon continues to speak with his normal voice. It's likely that his voice is actually coming from a speaker attached to his other components, which can be seen at Omicron. It's explained that copied minds continue to perceive themselves as being in their original body. This also explains why Simon is wearing the same clothing he wore in the doctor's office when he wakes up in PATHOS-II.
 SOMA (Video Game) / int_f6919c77
featureApplicability
1.0
 SOMA (Video Game) / int_f6919c77
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_f6919c77
 SOMA (Video Game) / int_f855f72d
type
Destructive Teleportation
 SOMA (Video Game) / int_f855f72d
comment
Destructive Teleportation: The brain scans make a digital version of your brain without affecting the original. Once some of the crew members figured this out, they decided that killing themselves right after the scan will mean their "real" mind is in the machine, not just a copy.
 SOMA (Video Game) / int_f855f72d
featureApplicability
1.0
 SOMA (Video Game) / int_f855f72d
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_f855f72d
 SOMA (Video Game) / int_f9c17447
type
The Remnant
 SOMA (Video Game) / int_f9c17447
comment
The Remnant: In addition to the Pathos-II survivors following the comet impact, a small group amongst the survivors continued following Carthage Industries' protocol and orders regarding the WAU.
 SOMA (Video Game) / int_f9c17447
featureApplicability
1.0
 SOMA (Video Game) / int_f9c17447
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_f9c17447
 SOMA (Video Game) / int_fc25c2fb
type
Cruelty Is the Only Option
 SOMA (Video Game) / int_fc25c2fb
comment
Cruelty Is the Only Option: Used to horrifying effectiveness multiple times, as you have to shut down power providing life to Mockingbirds, robots that have brain scans of people uploaded into them, and a couple unfortunate humans that require power to survive due to injuries, but are still "alive" thanks to the WAU creating new organs for them.
 SOMA (Video Game) / int_fc25c2fb
featureApplicability
1.0
 SOMA (Video Game) / int_fc25c2fb
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_fc25c2fb
 SOMA (Video Game) / int_fc52510
type
Brain Uploading
 SOMA (Video Game) / int_fc52510
comment
Catherine isn't strictly truthful in her Brain Uploading mission, but it's in the name of completing the ARK project and ensuring that something of humanity is saved.
 SOMA (Video Game) / int_fc52510
featureApplicability
1.0
 SOMA (Video Game) / int_fc52510
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_fc52510
 SOMA (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 SOMA (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: While safe mode prevents you from dying to monsters outright, it does not neuter them completely, and if you invade their personal space or throw shit at them they will smack you for it.
 SOMA (Video Game) / int_fcd993bd
featureApplicability
1.0
 SOMA (Video Game) / int_fcd993bd
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_fcd993bd
 SOMA (Video Game) / int_fd41610f
type
China Takes Over the World
 SOMA (Video Game) / int_fd41610f
comment
China Takes Over the World: Like Japan Takes Over the World below, this is done in a more subtle manner throughout the game. Almost all of the signage in Pathos-II is in both English and in standard Chinese characters, suggesting that Chinese is on equal footing with English as of the time Pathos-II was constructed.
 SOMA (Video Game) / int_fd41610f
featureApplicability
1.0
 SOMA (Video Game) / int_fd41610f
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_fd41610f
 SOMA (Video Game) / int_fd497706
type
Accidental Murder
 SOMA (Video Game) / int_fd497706
comment
Accidental Murder: The real Catherine ended up dying after her colleagues attempted to stop her from launching the ARK for fear that it wouldn't make it through the atmosphere.
 SOMA (Video Game) / int_fd497706
featureApplicability
1.0
 SOMA (Video Game) / int_fd497706
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_fd497706
 SOMA (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 SOMA (Video Game) / int_fd4f8299
comment
Well-Intentioned Extremist: Catherine isn't strictly truthful in her Brain Uploading mission, but it's in the name of completing the ARK project and ensuring that something of humanity is saved. The WAU is possibly the biggest one in the game as it will do pretty much anything to keep humanity alive, no matter how much pain and suffering it causes for its would-be benefactors. Ross as well; how much you'd consider him an antagonist depends on your perspective (though he WILL kill you at some points if you don't run fast. Near the end of the game, he leads you to the mysterious Alpha site where the heart of the WAU is, exposits that your current body is full of poisoned structure gel that will kill the WAU and everything it runs, and expects you to inject it into the WAU. This would absolutely kill every monster in Pathos-II, but also every person living in it, even if the only ones living are crazed robots with the minds of humans and people hooked up to horrible life-support structure gel machines. It's another "painful life/Mercy Kill" choice, and if you go through with it, he turns on you, because to make sure the WAU dies, he needs to kill the only one immune to the poison gel.
 SOMA (Video Game) / int_fd4f8299
featureApplicability
1.0
 SOMA (Video Game) / int_fd4f8299
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_fd4f8299
 SOMA (Video Game) / int_ffad4e9f
type
Shown Their Work
 SOMA (Video Game) / int_ffad4e9f
comment
Shown Their Work: Frictional did a remarkable job of accurately recreating part of Toronto's subway system, right down to the dissonant door chime and including Osgoode Station.
 SOMA (Video Game) / int_ffad4e9f
featureApplicability
1.0
 SOMA (Video Game) / int_ffad4e9f
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_ffad4e9f
 SOMA (Video Game) / int_name
type
ItemName
 SOMA (Video Game) / int_name
comment
 SOMA (Video Game) / int_name
featureApplicability
1.0
 SOMA (Video Game) / int_name
featureConfidence
1.0
 SOMA (Video Game)
hasFeature
SOMA (Video Game) / int_name
 SOMA (Video Game) / int_name
itemName
SOMA (Video Game)

The following is a list of statements referring to the current page from other pages.

 SOMA (Video Game)
hasFeature
A Light in the Distance / int_e5dca383
 SOMA (Video Game)
hasFeature
Ambiguous Ending / int_e5dc2763
 SOMA (Video Game)
hasFeature
Angst Nuke / int_e5dc2763
 SOMA (Video Game)
hasFeature
Animated Armor / int_e5dc2763
 SOMA (Video Game)
hasFeature
Anti-Frustration Features / int_e5dca383
 SOMA (Video Game)
hasFeature
Artificial Afterlife / int_e5dc2763
 SOMA (Video Game)
hasFeature
Artificial Zombie / int_e5dc2763
 SOMA (Video Game)
hasFeature
Bad Black Barf / int_e5dc2763
 SOMA (Video Game)
hasFeature
Bemoaning the New Body / int_e5dca383
 SOMA (Video Game)
hasFeature
Brain/Computer Interface / int_e5dc2763
 SOMA (Video Game)
hasFeature
Brain Uploading / int_e5dc2763
 SOMA (Video Game)
hasFeature
Comet of Doom / int_e5dc2763
 SOMA (Video Game)
hasFeature
Contemplate Our Navels / int_e5dc2763
 SOMA (Video Game)
hasFeature
Cruelty Is the Only Option / int_e5dc2763
 SOMA (Video Game)
hasFeature
Cute Machines / int_e5dca383
 SOMA (Video Game)
hasFeature
Death by Origin Story / int_e5dca383
 SOMA (Video Game)
hasFeature
Deathly Unmasking / int_e5dc2763
 SOMA (Video Game)
hasFeature
Delusion Conclusion / int_e5dc2763
 SOMA (Video Game)
hasFeature
Desperate Plea for Home / int_e5dc2763
 SOMA (Video Game)
hasFeature
Destructive Teleportation / int_e5dc2763
 SOMA (Video Game)
hasFeature
Detachable Doorknob / int_e5dca383
 SOMA (Video Game)
hasFeature
Did I Mention It's Christmas? / int_e5dca383
 SOMA (Video Game)
hasFeature
Digital Abomination / int_e5dc2763
 SOMA (Video Game)
hasFeature
Duplicate Divergence / int_e5dc2763
 SOMA (Video Game)
hasFeature
Eldritch Ocean Abyss / int_e5dc2763
 SOMA (Video Game)
hasFeature
Elevator Escape / int_e5dc2763
 SOMA (Video Game)
hasFeature
Environmental Narrative Game / int_e5dca383
 SOMA (Video Game)
hasFeature
Epigraph / int_e5dc2763
 SOMA (Video Game)
hasFeature
Evolving Title Screen / int_e5dc2763
 SOMA (Video Game)
hasFeature
Exact Progress Bar / int_e5dc2763
 SOMA (Video Game)
hasFeature
Existential Horror / int_e5dc2763
 SOMA (Video Game)
hasFeature
Exit, Pursued by a Bear / int_e5dca383
 SOMA (Video Game)
hasFeature
Eye Cam / int_e5dc2763
 SOMA (Video Game)
hasFeature
Fatal Forced March / int_e5dc2763
 SOMA (Video Game)
hasFeature
Giant Squid / int_e5dc2763
 SOMA (Video Game)
hasFeature
Glowing Mechanical Eyes / int_e5dc2763
 SOMA (Video Game)
hasFeature
Headache of Doom / int_e5dc2763
 SOMA (Video Game)
hasFeature
Healing Checkpoint / int_e5dc2763
 SOMA (Video Game)
hasFeature
Helpless with Laughter / int_e5dca383
 SOMA (Video Game)
hasFeature
I Didn't Tell You Because You'd Be Unhappy / int_e5dc2763
 SOMA (Video Game)
hasFeature
Indie Game / int_e5dc2763
 SOMA (Video Game)
hasFeature
Infinite Flashlight / int_e5dc2763
 SOMA (Video Game)
hasFeature
Interface Screw / int_e5dc2763
 SOMA (Video Game)
hasFeature
Lava Pit / int_e5dc2763
 SOMA (Video Game)
hasFeature
Literal Transformative Experience / int_e5dc2763
 SOMA (Video Game)
hasFeature
Mechanical Abomination / int_e5dc2763
 SOMA (Video Game)
hasFeature
Mutagenic Goo / int_e5dc2763
 SOMA (Video Game)
hasFeature
No Periods, Period / int_e5dc2763
 SOMA (Video Game)
hasFeature
No Waterproofing in the Future / int_e5dc2763
 SOMA (Video Game)
hasFeature
Ominous Obsidian Ooze / int_e5dc2763
 SOMA (Video Game)
hasFeature
Ominous Visual Glitch / int_e5dc2763
 SOMA (Video Game)
hasFeature
Overly Narrow Superlative / int_6e6a0783
 SOMA (Video Game)
hasFeature
Playable Epilogue / int_e5dc2763
 SOMA (Video Game)
hasFeature
Powered Armor / int_e5dc2763
 SOMA (Video Game)
hasFeature
Psychological Horror / int_e5dc2763
 SOMA (Video Game)
hasFeature
Raster Vision / int_e5dc2763
 SOMA (Video Game)
hasFeature
Residual Self-Image / int_e5dc2763
 SOMA (Video Game)
hasFeature
Robot and A.I. Works / int_e5dc2763
 SOMA (Video Game)
hasFeature
Safe Zone Hope Spot / int_e5dca383
 SOMA (Video Game)
hasFeature
Sci-Fi Horror / int_e5dc2763
 SOMA (Video Game)
hasFeature
Shining City / int_e5dc2763
 SOMA (Video Game)
hasFeature
Simulated Fantasy, Post-Apocalyptic Reality / int_e5dc2763
 SOMA (Video Game)
hasFeature
Stay on the Path / int_e5dc2763
 SOMA (Video Game)
hasFeature
Stay with Me Until I Die / int_e5dc2763
 SOMA (Video Game)
hasFeature
Story Difficulty Setting / int_e5dc2763
 SOMA (Video Game)
hasFeature
Surprise Car Crash / int_e5dc2763
 SOMA (Video Game)
hasFeature
TV Head Robot / int_e5dc2763
 SOMA (Video Game)
hasFeature
The Computer Is a Cheating Bastard / int_e5dca383
 SOMA (Video Game)
hasFeature
The Computer Is Your Friend / int_e5dc2763
 SOMA (Video Game)
hasFeature
Theseus' Ship Paradox / int_e5dc2763
 SOMA (Video Game)
hasFeature
Transhuman Abomination / int_e5dc2763
 SOMA (Video Game)
hasFeature
Twinmaker / int_e5dc2763
 SOMA (Video Game)
hasFeature
Under the Sea / int_e5dc2763
 SOMA (Video Game)
hasFeature
Underwater Base / int_e5dc2763
 SOMA (Video Game)
hasFeature
Vague Hit Points / int_e5dc2763
 SOMA (Video Game)
hasFeature
Video Games of 2015–2019 / int_e5dca383
 SOMA (Video Game)
hasFeature
Viewer-Friendly Interface / int_e5dc2763
 SOMA (Video Game)
hasFeature
Virtual-Reality Interrogation / int_e5dc2763
 SOMA (Video Game)
hasFeature
Wetware Body / int_e5dc2763
 SOMA (Video Game)
hasFeature
Wetware CPU / int_e5dc2763
 SOMA (Video Game)
hasFeature
Zeroth Law Rebellion / int_e5dc2763
 Soma
sameAs
SOMA (Video Game)
 SOMA
sameAs
SOMA (Video Game)
 Soma
sameAs
SOMA (Video Game)