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Say No! More (Video Game)

 Say No! More (Video Game)
type
TVTItem
 Say No! More (Video Game)
label
Say No! More (Video Game)
 Say No! More (Video Game)
page
SayNoMore
 Say No! More (Video Game)
comment
Say No! More is a 2021 video game developed by Studio Fizbin and published by Thunderful Publishing that claims to be "the world's first NPG (NO!-Playing Game)". In it, you play as as a fresh intern in a world where everyone sticks to the status quo of saying "YES" to everything. After getting their lunchbox stolen by one of their Bad Bosses, a mysterious tape soon gives them the confidence to shout "NO!" at any absurd requests fired your way in their quest to reclaim it.
 Say No! More (Video Game)
fetched
2023-04-29T11:45:06Z
 Say No! More (Video Game)
parsed
2023-04-29T11:45:06Z
 Say No! More (Video Game)
processingComment
Dropped link to AnAesop: Not a Feature - IGNORE
 Say No! More (Video Game)
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Dropped link to JustInTime: Not a Feature - IGNORE
 Say No! More (Video Game)
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Dropped link to Pokemon: Not a Feature - ITEM
 Say No! More (Video Game)
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Dropped link to TheProfessional: Not a Feature - ITEM
 Say No! More (Video Game)
processingComment
Dropped link to UndercoverBoss: Not a Feature - ITEM
 Say No! More (Video Game)
isPartOf
DBTropes
 Say No! More (Video Game) / int_10f5b375
type
"Get Back Here!" Boss
 Say No! More (Video Game) / int_10f5b375
comment
"Get Back Here!" Boss: The Supervisor, Manager, and President keep running away when they take the player's lunchbox. The President eventually stands her ground and trounces them easily.
 Say No! More (Video Game) / int_10f5b375
featureApplicability
1.0
 Say No! More (Video Game) / int_10f5b375
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_10f5b375
 Say No! More (Video Game) / int_18d15922
type
Title Drop
 Say No! More (Video Game) / int_18d15922
comment
Title Drop: Used as the chapter title of chapter 8 after coming Back from the Dead and gaining a Super Mode, and later at the very end by everyone just as the trainer finishes telling the player on knowing when to say no.
 Say No! More (Video Game) / int_18d15922
featureApplicability
1.0
 Say No! More (Video Game) / int_18d15922
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_18d15922
 Say No! More (Video Game) / int_191a3673
type
Graceful Loser
 Say No! More (Video Game) / int_191a3673
comment
Graceful Loser: When beaten, the President gives your evaluation a 5/5 and warns the CEO to not underestimate you.
 Say No! More (Video Game) / int_191a3673
featureApplicability
1.0
 Say No! More (Video Game) / int_191a3673
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_191a3673
 Say No! More (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Say No! More (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: You're encouraged to say no at every turn, but certain achievements and scenarios won't unlock unless you hold back the urge to say no to certain people.
 Say No! More (Video Game) / int_1b2b1d2c
featureApplicability
1.0
 Say No! More (Video Game) / int_1b2b1d2c
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_1b2b1d2c
 Say No! More (Video Game) / int_1cc2ea8d
type
Villain Ball
 Say No! More (Video Game) / int_1cc2ea8d
comment
Villain Ball: The real CEO, who throws the player character in company jail instead of just firing them on the spot. Had they just fired them, the story would have ended a lot sooner with the player out of their hair. The fact that they attempt to fire them via robots instead of doing it themselves exasperates the situation further.
 Say No! More (Video Game) / int_1cc2ea8d
featureApplicability
1.0
 Say No! More (Video Game) / int_1cc2ea8d
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_1cc2ea8d
 Say No! More (Video Game) / int_24321e44
type
Only Sane Man
 Say No! More (Video Game) / int_24321e44
comment
Only Sane Man: A downplayed version but Noah during Chapter 6. It's staged as a debate between saying "yes" or "no" with Noah being the yes side. As happy as he is to help business by being agreeable, it rapidly descends into abuse or exploitation by saying yes which he refuses to agree without asking questions. When he "wins" and gets the lunchbox he absolutely refuses to not give it back to the original owner because it was quite literally stolen from them even as upper management tries to make it a symbolic thing.
 Say No! More (Video Game) / int_24321e44
featureApplicability
1.0
 Say No! More (Video Game) / int_24321e44
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_24321e44
 Say No! More (Video Game) / int_281de59f
type
Extremely Short Timespan
 Say No! More (Video Game) / int_281de59f
comment
Extremely Short Timespan: The entire game's events takes place over the course of a single day. It's lampshaded in the end by a co-worker how much happened in a single day, with a worker who had the day off yesterday commenting how everything seems like a whole new office (both figuratively and literally).
 Say No! More (Video Game) / int_281de59f
featureApplicability
1.0
 Say No! More (Video Game) / int_281de59f
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_281de59f
 Say No! More (Video Game) / int_2d266580
type
Face Fault
 Say No! More (Video Game) / int_2d266580
comment
Face Fault: The power of "No" can make people fall over, and even be Blown Across the Room by the sheer force of it. A more straight example comes from the real CEO, when their aid tells them that a scheduled "Unruly Mob" is here to see her over a lunchbox.
 Say No! More (Video Game) / int_2d266580
featureApplicability
1.0
 Say No! More (Video Game) / int_2d266580
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_2d266580
 Say No! More (Video Game) / int_2d92c43c
type
Little "No"
 Say No! More (Video Game) / int_2d92c43c
comment
Little "No": As they're falling to their death, the intern finally musters up the courage to say no to their mooching friend. Despite it being a very subdued no, it's enough to get the friend to realize how much of a leech and jerk he was being. Likewise, when the real CEO is ranting and raving about her issues in outer space, the intern gives a quiet no to her.
 Say No! More (Video Game) / int_2d92c43c
featureApplicability
1.0
 Say No! More (Video Game) / int_2d92c43c
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_2d92c43c
 Say No! More (Video Game) / int_2dd590cb
type
Title Drop Chapter
 Say No! More (Video Game) / int_2dd590cb
comment
Title Drop Chapter: The last chapter of Say No! More is titled "Say No! More". There is also an earlier chapter called "Say Yes! More".
 Say No! More (Video Game) / int_2dd590cb
featureApplicability
1.0
 Say No! More (Video Game) / int_2dd590cb
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_2dd590cb
 Say No! More (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 Say No! More (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: When you do finally confront and defeat the thief that stole your lunchbox, their superior takes it, starting the chase all over again.
 Say No! More (Video Game) / int_33fa230b
featureApplicability
1.0
 Say No! More (Video Game) / int_33fa230b
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_33fa230b
 Say No! More (Video Game) / int_3a88a563
type
Vocal Dissonance
 Say No! More (Video Game) / int_3a88a563
comment
Vocal Dissonance: It's possible to give your character a voice that doesn't match their sex.
 Say No! More (Video Game) / int_3a88a563
featureApplicability
1.0
 Say No! More (Video Game) / int_3a88a563
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_3a88a563
 Say No! More (Video Game) / int_3b79029a
type
Crapsaccharine World
 Say No! More (Video Game) / int_3b79029a
comment
Crapsaccharine World: This funny workplace where everyone says "Yes" is actually a harsh and unforgiving environment where people are judged for saying "no", supervisors run amok, co-workers are always asking others to perform the most menial of tasks for them, and most employees are all spineless cowards incapable of talking back and care only about promotions. Becomes a full-on Crapsack World when the real CEO reveals herself and cracks down on the word "No", having cameras everywhere, robots ready to replace the workers, and the ever looming threat of being unable to work in the city should someone say "No" again.
 Say No! More (Video Game) / int_3b79029a
featureApplicability
1.0
 Say No! More (Video Game) / int_3b79029a
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_3b79029a
 Say No! More (Video Game) / int_3c4348b2
type
Big, Stupid Doodoo-Head
 Say No! More (Video Game) / int_3c4348b2
comment
Big Stupid Doo Doo Head: While everyone in the game are clearly adults, they'll resort to using childish insults like nerd, butthead, dweeb, and doofus.
 Say No! More (Video Game) / int_3c4348b2
featureApplicability
1.0
 Say No! More (Video Game) / int_3c4348b2
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_3c4348b2
 Say No! More (Video Game) / int_3dcc914f
type
Took a Level in Kindness
 Say No! More (Video Game) / int_3dcc914f
comment
Took a Level in Kindness: Once everyone learns that it's fine to say no to some things, the President, manager, and CEO become a lot nicer and they are more willing to help out in the office instead of barking orders at everyone.
 Say No! More (Video Game) / int_3dcc914f
featureApplicability
1.0
 Say No! More (Video Game) / int_3dcc914f
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_3dcc914f
 Say No! More (Video Game) / int_3fca462c
type
Deus ex Machina
 Say No! More (Video Game) / int_3fca462c
comment
Deus ex Machina: It's never made clear just where the tape came from, only that it was in the ventilation system. At the end of the game, the intern places it back where it came from, having no further need of it and so that someone else can find it.
 Say No! More (Video Game) / int_3fca462c
featureApplicability
1.0
 Say No! More (Video Game) / int_3fca462c
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_3fca462c
 Say No! More (Video Game) / int_44a1dd10
type
King Incognito
 Say No! More (Video Game) / int_44a1dd10
comment
King Incognito: The female intern turns out to be the real CEO, who went undercover to watch how her lower management runs. She reveals herself after the Intern beats the fake CEO, and doubles down on the authoritarianism as well as imprisoning them.
 Say No! More (Video Game) / int_44a1dd10
featureApplicability
1.0
 Say No! More (Video Game) / int_44a1dd10
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_44a1dd10
 Say No! More (Video Game) / int_44e013e4
type
Stance System
 Say No! More (Video Game) / int_44e013e4
comment
Stance System: With the help of the trainer, you soon gain access to four different types of "No!", which are the Heated No, Cold No, Lazy No, and Wacky No. Along with that, their are also different actions you can take to lower the enemy's guard; laughing, Sarcastic Clapping, nodding, and going "hmmm..."
 Say No! More (Video Game) / int_44e013e4
featureApplicability
1.0
 Say No! More (Video Game) / int_44e013e4
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_44e013e4
 Say No! More (Video Game) / int_4510b368
type
Ambiguous Gender
 Say No! More (Video Game) / int_4510b368
comment
Ambiguous Gender: The intern is only referred to with gender-neutral writing.
 Say No! More (Video Game) / int_4510b368
featureApplicability
1.0
 Say No! More (Video Game) / int_4510b368
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_4510b368
 Say No! More (Video Game) / int_4e3decd5
type
A Friend in Need
 Say No! More (Video Game) / int_4e3decd5
comment
A Friend in Need: In chapter 5, the male intern, Noah, sticks up for you in several ways; despite winning the debate, he tries to give your lunchbox back. When the CEO tries to take it back, the intern stands up to her knowing that he could be fired for his actions. He also sneaks in the player character's cassette player in their cell to help them bust out. Likewise, several co-workers attempt to stand up against the President and real CEO alongside with you knowing what they're putting at risk.
 Say No! More (Video Game) / int_4e3decd5
featureApplicability
1.0
 Say No! More (Video Game) / int_4e3decd5
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_4e3decd5
 Say No! More (Video Game) / int_4e7c4536
type
Wham Line
 Say No! More (Video Game) / int_4e7c4536
comment
Wham Line: From the female intern at the end of chapter 5; From the trainer during chapter 7, which reveals what he told you during the final training session;
 Say No! More (Video Game) / int_4e7c4536
featureApplicability
1.0
 Say No! More (Video Game) / int_4e7c4536
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_4e7c4536
 Say No! More (Video Game) / int_4f8037fd
type
Mook–Face Turn
 Say No! More (Video Game) / int_4f8037fd
comment
Mook–Face Turn: One of the robot employees in chapter 6 covertly offer to just let you pass by, even though the CEO can clearly see and hear them doing so.
 Say No! More (Video Game) / int_4f8037fd
featureApplicability
1.0
 Say No! More (Video Game) / int_4f8037fd
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_4f8037fd
 Say No! More (Video Game) / int_504e271f
type
But Thou Must!
 Say No! More (Video Game) / int_504e271f
comment
But Thou Must!: While you do have the option to not say no to most characters, there are a handful where you can't progress unless you actually say no. There's also one instance where you'll be stuck in a loop if you keep saying no unless you hold back.
 Say No! More (Video Game) / int_504e271f
featureApplicability
1.0
 Say No! More (Video Game) / int_504e271f
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_504e271f
 Say No! More (Video Game) / int_52d1f46e
type
Not What It Looks Like
 Say No! More (Video Game) / int_52d1f46e
comment
Not What It Looks Like: After the player character gets thrown into a dumpster by the President, a whole lunch flies out and lands perfectly on the table. When the player character's best friend comes by to check on them, he sees the food and assumes that their friend hated the lunch that they were given and gotten their own food. Because the player character is too shy to explain what happened, their friend assumes the worst and sulks away.
 Say No! More (Video Game) / int_52d1f46e
featureApplicability
1.0
 Say No! More (Video Game) / int_52d1f46e
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_52d1f46e
 Say No! More (Video Game) / int_537dd8fe
type
Affably Evil
 Say No! More (Video Game) / int_537dd8fe
comment
Affably Evil: The President of the company. She is quite the jerk towards her employees, but she acts less of a jerk towards the player character and wants to push them to break their limits as an employee. During her boss fight, she keeps pushing the player character to try harder. When she's beaten, she gives them a perfect score on their evaluation, despite the player character's rebellious streak earlier.
 Say No! More (Video Game) / int_537dd8fe
featureApplicability
1.0
 Say No! More (Video Game) / int_537dd8fe
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_537dd8fe
 Say No! More (Video Game) / int_5ad80bf8
type
It's All My Fault
 Say No! More (Video Game) / int_5ad80bf8
comment
It's All My Fault: After the real CEO realizes what her actions have done to people under her employ, she blames herself for being a bad boss and a bad person and feels nothing can be done to undo the damage she caused. Noah assures her that everything can be fixed if everyone works together.
 Say No! More (Video Game) / int_5ad80bf8
featureApplicability
1.0
 Say No! More (Video Game) / int_5ad80bf8
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_5ad80bf8
 Say No! More (Video Game) / int_5c4d8a9e
type
The Intern
 Say No! More (Video Game) / int_5c4d8a9e
comment
The Intern: You and two others start your jobs as interns. The female intern is actually the real CEO in disguise.
 Say No! More (Video Game) / int_5c4d8a9e
featureApplicability
1.0
 Say No! More (Video Game) / int_5c4d8a9e
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_5c4d8a9e
 Say No! More (Video Game) / int_5e4fa749
type
Crossdresser
 Say No! More (Video Game) / int_5e4fa749
comment
Crossdresser: It's possible to have your character dress up in the opposite gender.
 Say No! More (Video Game) / int_5e4fa749
featureApplicability
1.0
 Say No! More (Video Game) / int_5e4fa749
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_5e4fa749
 Say No! More (Video Game) / int_6bccf2ba
type
Supreme Chef
 Say No! More (Video Game) / int_6bccf2ba
comment
Supreme Chef: The intern's friend is implied to be one, as the lunch they made for their first day is enough to prompt them to tear the office apart to get it back. Said friend ends up getting a job as a food truck vendor at the end of the game.
 Say No! More (Video Game) / int_6bccf2ba
featureApplicability
1.0
 Say No! More (Video Game) / int_6bccf2ba
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_6bccf2ba
 Say No! More (Video Game) / int_6c1864a9
type
I Fell for Hours
 Say No! More (Video Game) / int_6c1864a9
comment
I Fell for Hours: The end of chapter 7 has you falling out of a window and plummeting to your doom. The fall takes many minutes to complete, during which you have a cell phone conversation with your best friend as you fall!
 Say No! More (Video Game) / int_6c1864a9
featureApplicability
1.0
 Say No! More (Video Game) / int_6c1864a9
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_6c1864a9
 Say No! More (Video Game) / int_6d7026fa
type
Punny Name
 Say No! More (Video Game) / int_6d7026fa
comment
Punny Name: The host of "Covert CEO" is named Mike Ro'Phone.
 Say No! More (Video Game) / int_6d7026fa
featureApplicability
1.0
 Say No! More (Video Game) / int_6d7026fa
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_6d7026fa
 Say No! More (Video Game) / int_6de71c57
type
Disc-One Final Boss
 Say No! More (Video Game) / int_6de71c57
comment
Disc-One Final Boss: Steph, the fake CEO. After beating her, its revealed she's a fake and it's the female intern who is the actual CEO.
 Say No! More (Video Game) / int_6de71c57
featureApplicability
1.0
 Say No! More (Video Game) / int_6de71c57
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_6de71c57
 Say No! More (Video Game) / int_6e65655f
type
Rejected Marriage Proposal
 Say No! More (Video Game) / int_6e65655f
comment
Rejected Marriage Proposal: Towards the end of the game, one co-worker proposes to another, only to be rejected. Subverted when the rejector tells the other that they have to marry them instead, to which they happily accept.
 Say No! More (Video Game) / int_6e65655f
featureApplicability
-0.3
 Say No! More (Video Game) / int_6e65655f
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_6e65655f
 Say No! More (Video Game) / int_703b3699
type
Came Back Strong
 Say No! More (Video Game) / int_703b3699
comment
Came Back Strong: The player character dies at the end of chapter 7 after the real CEO's powers pushes them out a window and plummet to their death. After meeting the grim reaper who informs them that they are dead, the player character rejects this with their signature "NO!", which has them coming back to life and achieving a Super Mode.
 Say No! More (Video Game) / int_703b3699
featureApplicability
1.0
 Say No! More (Video Game) / int_703b3699
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_703b3699
 Say No! More (Video Game) / int_7142b38a
type
The Grim Reaper
 Say No! More (Video Game) / int_7142b38a
comment
The Grim Reaper: Appears in chapter 7 where he takes on the form of a crocodile with a goofy voice.
 Say No! More (Video Game) / int_7142b38a
featureApplicability
1.0
 Say No! More (Video Game) / int_7142b38a
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_7142b38a
 Say No! More (Video Game) / int_7374ab13
type
Once More, with Clarity
 Say No! More (Video Game) / int_7374ab13
comment
From the trainer during chapter 7, which reveals what he told you during the final training session;
 Say No! More (Video Game) / int_7374ab13
featureApplicability
1.0
 Say No! More (Video Game) / int_7374ab13
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_7374ab13
 Say No! More (Video Game) / int_7464705c
type
Arc Words
 Say No! More (Video Game) / int_7464705c
comment
Arc Words: "Yes" and "No". The former is about toxic positivity, while the latter is the main weapon of the game.
 Say No! More (Video Game) / int_7464705c
featureApplicability
1.0
 Say No! More (Video Game) / int_7464705c
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_7464705c
 Say No! More (Video Game) / int_7e5a2811
type
Virtual Paper Doll
 Say No! More (Video Game) / int_7e5a2811
comment
Virtual Paper Doll: You can customize your character's appearance in various ways.
 Say No! More (Video Game) / int_7e5a2811
featureApplicability
1.0
 Say No! More (Video Game) / int_7e5a2811
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_7e5a2811
 Say No! More (Video Game) / int_805deb6e
type
Small Role, Big Impact
 Say No! More (Video Game) / int_805deb6e
comment
Small Role, Big Impact: The supervisor, who only appears in chapter 1, steals the player character's lunchbox and causes a big chain reaction where his superiors also steal the lunchbox and cause a huge mess of problems revolving around it. After the supervisor is fired, he is never seen or mentioned again, but his actions are felt throughout the rest of the game.
 Say No! More (Video Game) / int_805deb6e
featureApplicability
1.0
 Say No! More (Video Game) / int_805deb6e
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_805deb6e
 Say No! More (Video Game) / int_823c6e3e
type
Large Ham
 Say No! More (Video Game) / int_823c6e3e
comment
Large Ham: The trainer. He's practically yelling everything he tells you. So it's jarring when he says that it's impossible to say "No" to a friend in need in a sad, quiet tone.
 Say No! More (Video Game) / int_823c6e3e
featureApplicability
1.0
 Say No! More (Video Game) / int_823c6e3e
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_823c6e3e
 Say No! More (Video Game) / int_8411ab92
type
Red Oni, Blue Oni
 Say No! More (Video Game) / int_8411ab92
comment
Red Oni, Blue Oni: The President and real CEO are this. The former is Hot-Blooded where they treat the player character's rebellious streak as a game and their evaluation style involves flying around and shouting at them in a very Large Ham kind of way. The latter is cool, calm, and collected where they take everything seriously and they absolutely don't mess around or play any games when it comes to the player character. Fittingly enough, they both wear red and blue, though the latter switches to black later on.
 Say No! More (Video Game) / int_8411ab92
featureApplicability
1.0
 Say No! More (Video Game) / int_8411ab92
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_8411ab92
 Say No! More (Video Game) / int_844b6779
type
Super Mode
 Say No! More (Video Game) / int_844b6779
comment
Super Mode: After coming back from the dead, you soon regain the power to say "No!", with even greater destructive capabilities. Your charge meter never drains and your body literally radiates with the power of "NO!", which can knock people on their asses as if you shouted it.
 Say No! More (Video Game) / int_844b6779
featureApplicability
1.0
 Say No! More (Video Game) / int_844b6779
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_844b6779
 Say No! More (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Say No! More (Video Game) / int_863fa679
comment
What Happened to the Mouse?: The supervisor doesn’t appear in the ending and isn’t mentioned.
 Say No! More (Video Game) / int_863fa679
featureApplicability
1.0
 Say No! More (Video Game) / int_863fa679
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_863fa679
 Say No! More (Video Game) / int_8a6d2168
type
Beat Them at Their Own Game
 Say No! More (Video Game) / int_8a6d2168
comment
Beat Them at Their Own Game: The President can wield the power of "NO!" like the player character can and will use it against them with other techniques. Ditto for the real CEO.
 Say No! More (Video Game) / int_8a6d2168
featureApplicability
1.0
 Say No! More (Video Game) / int_8a6d2168
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_8a6d2168
 Say No! More (Video Game) / int_970c790a
type
Big Bad
 Say No! More (Video Game) / int_970c790a
comment
The real CEO for chapters 6-8.
 Say No! More (Video Game) / int_970c790a
featureApplicability
1.0
 Say No! More (Video Game) / int_970c790a
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_970c790a
 Say No! More (Video Game) / int_9aaad071
type
HA HA HA—No
 Say No! More (Video Game) / int_9aaad071
comment
HA HA HA—No: You can use sarcastic laughter to soften enemies up before following it up with a "NO!"
 Say No! More (Video Game) / int_9aaad071
featureApplicability
1.0
 Say No! More (Video Game) / int_9aaad071
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_9aaad071
 Say No! More (Video Game) / int_9d12bbc1
type
Foreshadowing
 Say No! More (Video Game) / int_9d12bbc1
comment
Foreshadowing: In the prologue, while playing the Wizards of Nay, it's revealed that the Devil King is in fact the wizard's best friend, and are unable to use their powers on them due to their bravery stat being too low. It foreshadows the fact that the Intern's relationship with their own friend; being unable to say "No" to them, even when their unknowingly being a jerk to them for being a leech and lazy, due to lacking courage. The loss of the wizard's hat also foreshadows that the player can't use their power no without their cassette. Also, the Janitor Imp hints at you having the ability to not say no to some things to still pass. While observing the intern workspace, the female intern comments its sorry state as being 'authentic', something rather odd to say for a new intern. Which makes more sense in hindsight knowing she's the real CEO speaking from past experience. The female intern always seems to be a stickler for the company rules of saying "Yes", and seems way more invested over your fall. After beating the CEO, its revealed she's a fake, and that the female intern was the real one all along.
 Say No! More (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Say No! More (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_9d12bbc1
 Say No! More (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 Say No! More (Video Game) / int_a1b141f4
comment
My God, What Have I Done?: The real CEO looks on in absolute horror when their power causes the player character to fall out the window and to their death. When she finds out they're alive, she initially requests for an ambulance, until she finds out that not only are they fine, but rampaging through the office.
 Say No! More (Video Game) / int_a1b141f4
featureApplicability
1.0
 Say No! More (Video Game) / int_a1b141f4
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_a1b141f4
 Say No! More (Video Game) / int_a1f82f86
type
Enemy Chatter
 Say No! More (Video Game) / int_a1f82f86
comment
Enemy Chatter: Your co-workers will talk a lot and holding back your powers of no is the only way to fully hear some of the funny things they will say to you.
 Say No! More (Video Game) / int_a1f82f86
featureApplicability
1.0
 Say No! More (Video Game) / int_a1f82f86
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_a1f82f86
 Say No! More (Video Game) / int_a4916876
type
Blown Across the Room
 Say No! More (Video Game) / int_a4916876
comment
The power of "No" can make people fall over, and even be Blown Across the Room by the sheer force of it.
 Say No! More (Video Game) / int_a4916876
featureApplicability
1.0
 Say No! More (Video Game) / int_a4916876
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_a4916876
 Say No! More (Video Game) / int_a55ab01e
type
Jerkass Realization
 Say No! More (Video Game) / int_a55ab01e
comment
Jerkass Realization: The intern's best friend goes through one when the intern says no to them during their phone call, which makes them realize how selfish he's been acting and resolves to find a job.
 Say No! More (Video Game) / int_a55ab01e
featureApplicability
1.0
 Say No! More (Video Game) / int_a55ab01e
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_a55ab01e
 Say No! More (Video Game) / int_a6c69bd
type
MacGuffin
 Say No! More (Video Game) / int_a6c69bd
comment
MacGuffin: The intern's lunchbox, given to them by their friend. Its (continuous) theft is what motives the the intern to keep rebelling.
 Say No! More (Video Game) / int_a6c69bd
featureApplicability
1.0
 Say No! More (Video Game) / int_a6c69bd
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_a6c69bd
 Say No! More (Video Game) / int_ad1db87c
type
Oh, Crap!
 Say No! More (Video Game) / int_ad1db87c
comment
Oh, Crap!: The real CEO has this reaction when she causes the player to fall out of her office's window, thinking she killed them.
 Say No! More (Video Game) / int_ad1db87c
featureApplicability
1.0
 Say No! More (Video Game) / int_ad1db87c
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_ad1db87c
 Say No! More (Video Game) / int_ad9559e6
type
Arc Villain
 Say No! More (Video Game) / int_ad9559e6
comment
Arc Villain: Every chapter has you face off against a person in a higher position while trying to reclaim your stolen lunchbox. The Supervisor for chapter 1. The Manager for chapter 2. The President for chapters 3-4. The fake CEO for chapter 5. The real CEO for chapters 6-8.
 Say No! More (Video Game) / int_ad9559e6
featureApplicability
1.0
 Say No! More (Video Game) / int_ad9559e6
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_ad9559e6
 Say No! More (Video Game) / int_b0a529cb
type
Extreme Doormat
 Say No! More (Video Game) / int_b0a529cb
comment
Extreme Doormat: The player character, who cannot say no to anyone unless they have their cassette that gives them the courage to say no. Several co-workers also can't say no to their bosses and do whatever they are asked of, even when they spend their lunch trying to work up the courage to protest.
 Say No! More (Video Game) / int_b0a529cb
featureApplicability
1.0
 Say No! More (Video Game) / int_b0a529cb
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_b0a529cb
 Say No! More (Video Game) / int_b1dde8fd
type
Loophole Abuse
 Say No! More (Video Game) / int_b1dde8fd
comment
Loophole Abuse: There are a few achievements that are earned by saying no 99, 999, 9999, and 99999 times respectively. Even when your character is reduced to saying "Umm...", it still counts as saying no.
 Say No! More (Video Game) / int_b1dde8fd
featureApplicability
1.0
 Say No! More (Video Game) / int_b1dde8fd
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_b1dde8fd
 Say No! More (Video Game) / int_bc74ef27
type
Berserk Button
 Say No! More (Video Game) / int_bc74ef27
comment
Berserk Button: Despite the player character's friend being selfish and lazy by not paying the rent, they do not take kindly to anyone making fun of them. The President mocks the player character by calling their friend a loser, which gives them the fire needed to stand up to their boss and make their "NO!" a lot more potent.
 Say No! More (Video Game) / int_bc74ef27
featureApplicability
1.0
 Say No! More (Video Game) / int_bc74ef27
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_bc74ef27
 Say No! More (Video Game) / int_be192f18
type
Yes-Man
 Say No! More (Video Game) / int_be192f18
comment
Yes-Man: Several people are this without shame, due to the nature of the world where saying "Yes" is the status quo. Noah, the male intern, is initially this, but he grows out of it fairly quickly.
 Say No! More (Video Game) / int_be192f18
featureApplicability
1.0
 Say No! More (Video Game) / int_be192f18
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_be192f18
 Say No! More (Video Game) / int_bec3d7c9
type
Staring Contest
 Say No! More (Video Game) / int_bec3d7c9
comment
Staring Contest: Some co-workers will challenge you to one and saying no at any point results in you losing because you "blinked." There turns out to be a hidden club in the office for staring contests, with a hidden staring contest that goes on for nearly a whole minute and resisting to say no there earns you an achievement.
 Say No! More (Video Game) / int_bec3d7c9
featureApplicability
1.0
 Say No! More (Video Game) / int_bec3d7c9
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_bec3d7c9
 Say No! More (Video Game) / int_bf4a990
type
Despotism Justifies the Means
 Say No! More (Video Game) / int_bf4a990
comment
Despotism Justifies the Means: When the real CEO reveals herself, she declares that all forms of fun are forbidden and that saying no at all will have her making sure that not only you are fired, you will also never find work in the city ever again. She then transforms the office into a dystopian hellhole where there are cameras everywhere, robots ready to replace the workers, and lots of steel structures everywhere, replacing the colorful workplace from before. When the player character confronts her, she goes on a rant stating how she had nothing and had to work her way up to the top. Ergo, everyone else has to suffer like she did and she deserves everything she believes she earned as CEO.
 Say No! More (Video Game) / int_bf4a990
featureApplicability
1.0
 Say No! More (Video Game) / int_bf4a990
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_bf4a990
 Say No! More (Video Game) / int_c095d517
type
Lost Food Grievance
 Say No! More (Video Game) / int_c095d517
comment
Lost Food Grievance: The entire plot kicks off from the supervisor stealing the player character's lunchbox. It only escalates from there.
 Say No! More (Video Game) / int_c095d517
featureApplicability
1.0
 Say No! More (Video Game) / int_c095d517
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_c095d517
 Say No! More (Video Game) / int_c2cedc1c
type
Big "NO!"
 Say No! More (Video Game) / int_c2cedc1c
comment
Big "NO!": The whole game is based around this, and takes it up to eleven. The biggest "NO!" of them all comes from the entire world to put the real CEO in her place.
 Say No! More (Video Game) / int_c2cedc1c
featureApplicability
1.0
 Say No! More (Video Game) / int_c2cedc1c
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_c2cedc1c
 Say No! More (Video Game) / int_c31dc964
type
Grew a Spine
 Say No! More (Video Game) / int_c31dc964
comment
Grew a Spine: Noah, the male intern, starts out as a suck up who is willing to do whatever his bosses tell him to do, but he quickly grows out it and starts rebelling to stick up for the player character. The player character also helps their co-workers grow a spine by having them get the courage to say no. The player character grows a spine themselves when they finally stand up to their best friend.
 Say No! More (Video Game) / int_c31dc964
featureApplicability
1.0
 Say No! More (Video Game) / int_c31dc964
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_c31dc964
 Say No! More (Video Game) / int_c75df49a
type
Shout-Out
 Say No! More (Video Game) / int_c75df49a
comment
Shout-Out: Not saying no to a certain co-worker will have them show you their game prototype Fight my Mons. The Steam achievement for seeing it is called "I'm gonna be the very best..." "Covert CEO" is an obvious nod to Undercover Boss. In chapter 6, the real CEO sending out her horde of office worker robots directly references the "EVE-RY-ONE!!!" scene from The Professional, with a character named Benny for good measure. As the Intern falls to their death at the end of chapter 7, they recall some of the things the other characters have said over the course of the game... except for one worker, who simply states "Dental plan!"
 Say No! More (Video Game) / int_c75df49a
featureApplicability
1.0
 Say No! More (Video Game) / int_c75df49a
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_c75df49a
 Say No! More (Video Game) / int_c868a42a
type
Freudian Excuse
 Say No! More (Video Game) / int_c868a42a
comment
Freudian Excuse: The real CEO tries to justify her totalitarian actions and rules in the workplace by saying how she had to endure and suffer through many crappy jobs as an intern herself and she had to build herself up to rise above all that. She also wanted not to be selfish for saying no, so she went with anything people wanted her to do and just wanted to fit in. Your coworkers point out that she's just perpetuating the cycle and she has the chance to break it so no one will suffer like she had.
 Say No! More (Video Game) / int_c868a42a
featureApplicability
1.0
 Say No! More (Video Game) / int_c868a42a
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_c868a42a
 Say No! More (Video Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 Say No! More (Video Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: After coming back to life, you and your fellow co-workers storm the office building to confront the real CEO while blasting anyone that stands in your way with your super powered "NO!"
 Say No! More (Video Game) / int_ceec4df5
featureApplicability
1.0
 Say No! More (Video Game) / int_ceec4df5
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_ceec4df5
 Say No! More (Video Game) / int_d148b019
type
Mundane Made Awesome
 Say No! More (Video Game) / int_d148b019
comment
Mundane Made Awesome: Just saying no to people is so powerful that it can knock people over and a stronger no can destroy entire rooms.
 Say No! More (Video Game) / int_d148b019
featureApplicability
1.0
 Say No! More (Video Game) / int_d148b019
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_d148b019
 Say No! More (Video Game) / int_d32b5dde
type
Hope Bringer
 Say No! More (Video Game) / int_d32b5dde
comment
Hope Bringer: Your co-workers are completely awestruck seeing you standing up to the President that not only they want to spend their lunch break with you, they also want to learn how to say no and learn to stand up for themselves. Sadly, they still flee and ditch you to face her alone when she gets angry. A more brighter example comes from chapter 8, where after the Intern gains a Super Mode and recuses several of the imprisoned co-workers, they all gain the courage to be themselves, rally behind them, and take back the Intern's lunchbox. By the end, the office's policy on saying "Yes" is removed, the workplace becomes much healthier, and even your friend, who was lazy and kept making you pay rent, has found a job.
 Say No! More (Video Game) / int_d32b5dde
featureApplicability
1.0
 Say No! More (Video Game) / int_d32b5dde
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_d32b5dde
 Say No! More (Video Game) / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 Say No! More (Video Game) / int_d7b34c31
comment
Everyone Calls Him "Barkeep": The player character and most of the boss characters are only called by their titles, save the fake CEO whose name is Steph and the real CEO whose name is revealed in the ending to be Maja.
 Say No! More (Video Game) / int_d7b34c31
featureApplicability
1.0
 Say No! More (Video Game) / int_d7b34c31
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_d7b34c31
 Say No! More (Video Game) / int_eb002293
type
Shrinking Violet
 Say No! More (Video Game) / int_eb002293
comment
Shrinking Violet: The intern player character. They are too painfully shy to stand up for themselves and their best friend, co-workers, and bosses take advantage of that. The intern gets the courage to say no through a cassette tape, but they revert back to their shy nature if the tape is confiscated or destroyed.
 Say No! More (Video Game) / int_eb002293
featureApplicability
1.0
 Say No! More (Video Game) / int_eb002293
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_eb002293
 Say No! More (Video Game) / int_ed9b849b
type
Useless Without Powers
 Say No! More (Video Game) / int_ed9b849b
comment
Useless Without Powers: A few occasions happen where the player character is unable to say no if they don't have their cassette player and headphones. The end of chapter 7 has the player character finally having the courage to say no to their friend on their own.
 Say No! More (Video Game) / int_ed9b849b
featureApplicability
1.0
 Say No! More (Video Game) / int_ed9b849b
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_ed9b849b
 Say No! More (Video Game) / int_f5ab45cb
type
Incompetence, Inc.
 Say No! More (Video Game) / int_f5ab45cb
comment
Incompetence, Inc.: The company's actual workplace is very harsh and unforgiving. Supervisors run amok, co-workers are always asking other to perform the most menial of tasks for them, and every new employee is trying to be noticed and impressed.
 Say No! More (Video Game) / int_f5ab45cb
featureApplicability
1.0
 Say No! More (Video Game) / int_f5ab45cb
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_f5ab45cb
 Say No! More (Video Game) / int_f6b2bfb7
type
Gold Digger
 Say No! More (Video Game) / int_f6b2bfb7
comment
Gold Digger: A downplayed and rare male example. The player character's best friend is a mooch who never pays the rent and hasn't paid in about nine months. After asking the player character to let them slide by another month's rent, they are told no, which gets them huffy at first, but later apologizes realizing how selfish they've been and promises to find a job.
 Say No! More (Video Game) / int_f6b2bfb7
featureApplicability
1.0
 Say No! More (Video Game) / int_f6b2bfb7
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_f6b2bfb7
 Say No! More (Video Game) / int_f6e05922
type
Sarcastic Clapping
 Say No! More (Video Game) / int_f6e05922
comment
Sarcastic Clapping: You can do one of these to lower your enemy's guard before unleashing a "NO!" on them.
 Say No! More (Video Game) / int_f6e05922
featureApplicability
1.0
 Say No! More (Video Game) / int_f6e05922
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_f6e05922
 Say No! More (Video Game) / int_f7567671
type
Game Within a Game
 Say No! More (Video Game) / int_f7567671
comment
Game Within a Game: "Wizards of Nay", which is about a wizard who tries to rescue their best friend from the Devil King, only to find out that their best friend is the Devil King, and loses due their bravery stat being too low. It foreshadows the Intern's relationship with their best friend.
 Say No! More (Video Game) / int_f7567671
featureApplicability
1.0
 Say No! More (Video Game) / int_f7567671
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_f7567671
 Say No! More (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Say No! More (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: The President can't be beaten and will soundly trounce you during chapter 3. Once you unlock a second charge meter that makes your "NO!" more powerful, the tables turn. The real CEO also can't be beaten at first.
 Say No! More (Video Game) / int_fc07d409
featureApplicability
1.0
 Say No! More (Video Game) / int_fc07d409
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_fc07d409
 Say No! More (Video Game) / int_fe0330fb
type
Brick Joke
 Say No! More (Video Game) / int_fe0330fb
comment
Brick Joke: At the start of Chapter 2, the Manager puts a picture of a window in the Intern's cramped office area in an attempt to brighten up the room. At the end of the game, the Intern's new office space in the rebuilt office building now includes an actual window... with the original window picture now stuck onto the side of the vending machine nearby.
 Say No! More (Video Game) / int_fe0330fb
featureApplicability
1.0
 Say No! More (Video Game) / int_fe0330fb
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_fe0330fb
 Say No! More (Video Game) / int_fec2b522
type
Happy Ending
 Say No! More (Video Game) / int_fec2b522
comment
Happy Ending: After defeating the real CEO, everyone at work can say no to requests without risking their jobs over it and the people who have their requests rejected learn to deal with it without making a fuss. The President and manager also get their jobs back and are a lot nicer to their co-workers. The real CEO also becomes a lot nicer to everyone and helps out in the office instead of barking orders. Meanwhile, your best friend has finally found a job; cooking.
 Say No! More (Video Game) / int_fec2b522
featureApplicability
1.0
 Say No! More (Video Game) / int_fec2b522
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_fec2b522
 Say No! More (Video Game) / int_name
type
ItemName
 Say No! More (Video Game) / int_name
comment
 Say No! More (Video Game) / int_name
featureApplicability
1.0
 Say No! More (Video Game) / int_name
featureConfidence
1.0
 Say No! More (Video Game)
hasFeature
Say No! More (Video Game) / int_name
 Say No! More (Video Game) / int_name
itemName
Say No! More (Video Game)

The following is a list of statements referring to the current page from other pages.

 Say No! More (Video Game)
hasFeature
Endless Running Game / int_1b6b35ce
 Say No! More (Video Game)
hasFeature
King Incognito / int_1b6b35ce
 Say No! More (Video Game)
hasFeature
Rail Shooter / int_1b6b35ce
 Say No! More (Video Game)
hasFeature
Title Drop Chapter / int_1b6b35ce