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Section Z (Video Game)

 Section Z (Video Game)
type
TVTItem
 Section Z (Video Game)
label
Section Z (Video Game)
 Section Z (Video Game)
page
SectionZ
 Section Z (Video Game)
comment
Section Z is a Horizontal Scrolling Shooter developed and published by Capcom for both the arcade in 1985 and Nintendo Entertainment System in 1987.The protagonist must infiltrate an enemy space complex and destroy L Brain, a supercomputer used by the Balangool Empire. The A.I. is located at the eponymous Section Z.In markets outside Japan, the hero is named "Captain Commando" in an attempt to bolster a game franchise for him which did not catch on.
 Section Z (Video Game)
fetched
2023-11-28T20:46:02Z
 Section Z (Video Game)
parsed
2023-11-28T20:46:02Z
 Section Z (Video Game)
isPartOf
DBTropes
 Section Z (Video Game) / int_18d15922
type
Title Drop
 Section Z (Video Game) / int_18d15922
comment
Title Drop: The final stage of the arcade game is titled "Section Z".
 Section Z (Video Game) / int_18d15922
featureApplicability
1.0
 Section Z (Video Game) / int_18d15922
featureConfidence
1.0
 Section Z (Video Game)
hasFeature
Section Z (Video Game) / int_18d15922
 Section Z (Video Game) / int_2b7d29e1
type
Artifact Title
 Section Z (Video Game) / int_2b7d29e1
comment
Artifact Title: The NES version features numbered sections instead of the alphabetized ones like the original Arcade Game. Thus the final area in the NES version is actually Section 59, rather than Section Z like in the arcade version.
 Section Z (Video Game) / int_2b7d29e1
featureApplicability
1.0
 Section Z (Video Game) / int_2b7d29e1
featureConfidence
1.0
 Section Z (Video Game)
hasFeature
Section Z (Video Game) / int_2b7d29e1
 Section Z (Video Game) / int_83edb5ab
type
Difficulty by Region
 Section Z (Video Game) / int_83edb5ab
comment
Difficulty by Region: The game was released on the Famicom Disk System and had a save feature that allows players to resume the game where they left off. The NES version on the other hand forces the player to complete the whole game on one sitting.
 Section Z (Video Game) / int_83edb5ab
featureApplicability
1.0
 Section Z (Video Game) / int_83edb5ab
featureConfidence
1.0
 Section Z (Video Game)
hasFeature
Section Z (Video Game) / int_83edb5ab
 Section Z (Video Game) / int_8b6a1576
type
Meaningless Lives
 Section Z (Video Game) / int_8b6a1576
comment
Meaningless Lives: The NES version gives you three lives every time you begin the game. You lose a life and five energy points every time you physically touch an enemy, forcing you to restart the current section. However, losing all your lives does nothing other than resetting your score, since you'll always restart from the same section no matter what. Thus, the only way to truly "lose" is to run out of energy, which happens every time you're hit by enemy bullets: in such cases, you simply warp back to the very first section of your current stage. The Famicom version was actually released for the Disk System and thus had a save feature. Losing every life and getting a Game Over is the only way the game prompts the player whether he wants to continue or save his progress to resume another time.
 Section Z (Video Game) / int_8b6a1576
featureApplicability
1.0
 Section Z (Video Game) / int_8b6a1576
featureConfidence
1.0
 Section Z (Video Game)
hasFeature
Section Z (Video Game) / int_8b6a1576
 Section Z (Video Game) / int_a195310a
type
Red Is Heroic
 Section Z (Video Game) / int_a195310a
comment
Red Is Heroic: The protagonist (Called Captain Commando in the console port.) wears red and is determined to fight through the complex and destroy L-Brain.
 Section Z (Video Game) / int_a195310a
featureApplicability
1.0
 Section Z (Video Game) / int_a195310a
featureConfidence
1.0
 Section Z (Video Game)
hasFeature
Section Z (Video Game) / int_a195310a
 Section Z (Video Game) / int_aa42f179
type
Shielded Core Boss
 Section Z (Video Game) / int_aa42f179
comment
Shielded Core Boss: L-Brain, in the NES version, is protected by twin shield generators in front of it which can regenerate in a few seconds.
 Section Z (Video Game) / int_aa42f179
featureApplicability
1.0
 Section Z (Video Game) / int_aa42f179
featureConfidence
1.0
 Section Z (Video Game)
hasFeature
Section Z (Video Game) / int_aa42f179
 Section Z (Video Game) / int_ad4a45be
type
Final Boss
 Section Z (Video Game) / int_ad4a45be
comment
Final Boss: L Brain served this role as the boss of the final level "Section Z".
 Section Z (Video Game) / int_ad4a45be
featureApplicability
1.0
 Section Z (Video Game) / int_ad4a45be
featureConfidence
1.0
 Section Z (Video Game)
hasFeature
Section Z (Video Game) / int_ad4a45be
 Section Z (Video Game) / int_be314fdb
type
Pinball Zone
 Section Z (Video Game) / int_be314fdb
comment
Pinball Zone: Section O is filled with flippers and deadly pinballs that bounce around the screen.
 Section Z (Video Game) / int_be314fdb
featureApplicability
1.0
 Section Z (Video Game) / int_be314fdb
featureConfidence
1.0
 Section Z (Video Game)
hasFeature
Section Z (Video Game) / int_be314fdb
 Section Z (Video Game) / int_ca87e3ec
type
No Name Given
 Section Z (Video Game) / int_ca87e3ec
comment
No Name Given: The protagonist cannonically lacks a name and the "Captain Commando" name was only used in the English NES version.
 Section Z (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Section Z (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Section Z (Video Game)
hasFeature
Section Z (Video Game) / int_ca87e3ec
 Section Z (Video Game) / int_d639cf57
type
Reformulated Game
 Section Z (Video Game) / int_d639cf57
comment
Reformulated Game: It was originally a flying 2D shooter released for the arcades in 1985 consisting of five stages (three side-scrolling levels and two vertically-scrolling ones, although all played from a side-view). The so-called "sections" in the game were simply short corridors that the player proceeded throughout the entire game until reaching the titular Section Z, where the final boss awaits. The NES version, released almost two years later in 1987, turned the sections into fully-fledged areas with branching paths and hidden rooms. There are three stages consisting of 20 sections each, but since the Sections are now numbered (starting from Section 00) instead of being alphabetized like in the arcade game, the final area is now Section 59 instead of Section Z, rendering the game's title meaningless.
 Section Z (Video Game) / int_d639cf57
featureApplicability
1.0
 Section Z (Video Game) / int_d639cf57
featureConfidence
1.0
 Section Z (Video Game)
hasFeature
Section Z (Video Game) / int_d639cf57
 Section Z (Video Game) / int_name
type
ItemName
 Section Z (Video Game) / int_name
comment
 Section Z (Video Game) / int_name
featureApplicability
1.0
 Section Z (Video Game) / int_name
featureConfidence
1.0
 Section Z (Video Game)
hasFeature
Section Z (Video Game) / int_name
 Section Z (Video Game) / int_name
itemName
Section Z (Video Game)

The following is a list of statements referring to the current page from other pages.

 Section Z (Video Game)
hasFeature
Difficulty by Region / int_77378b28
 Section Z (Video Game)
hasFeature
Pinball Zone / int_77378b28