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See No Evil (Video Game)

 See No Evil (Video Game)
type
TVTItem
 See No Evil (Video Game)
label
See No Evil (Video Game)
 See No Evil (Video Game)
page
SeeNoEvil
 See No Evil (Video Game)
comment
See No Evil is a 2014 Puzzle game, developed by Gabriel Priske and his team in Game Maker engine. It is set in a world where the majority of humans have chosen to abandon sight and live with their eyes always covered to hide themselves from the evils of the world. People who refuse that and still choose to see are known as Seers, and are persecuted by the society.The game begins when a dead Seer falls through the roof of our protagonist’s house. The noise startles him and forces him to take the veil off. He finds that the dead person has apparently being killed for refusing to cover his eyes, and takes this as a signal to flee, picking up the Seer’s journal for guidance. Many challenges follow in his quest to escape this world, past the many patrols used to such escape attempts.The game can be bought here.
 See No Evil (Video Game)
fetched
2018-09-27T15:40:25Z
 See No Evil (Video Game)
parsed
2020-06-25T12:21:43Z
 See No Evil (Video Game)
processingComment
Dropped link to DisabilitySuperpower: Not a Feature - IGNORE
 See No Evil (Video Game)
isPartOf
DBTropes
 See No Evil (Video Game) / int_14e569d5
type
Crate Expectations
 See No Evil (Video Game) / int_14e569d5
comment
Crate Expectations: Wooded crates appear early on, and pushing them in order to solve puzzles or block off enemies an important part of gameplay.
 See No Evil (Video Game) / int_14e569d5
featureApplicability
1.0
 See No Evil (Video Game) / int_14e569d5
featureConfidence
1.0
 See No Evil (Video Game)
hasFeature
See No Evil (Video Game) / int_14e569d5
 See No Evil (Video Game) / int_6839a785
type
Patrolling Mook
 See No Evil (Video Game) / int_6839a785
comment
Patrolling Mook: The various patrolling guards. Some can only detect the player if they walk too close and they hear their footsteps, while others have developed the ability to echolocate. Finally, walking into patches of garbage will make player character smelly enough for them to notice you, and even follow the dirty footsteps left behind. This will last until you manage to wash it off in water.
 See No Evil (Video Game) / int_6839a785
featureApplicability
1.0
 See No Evil (Video Game) / int_6839a785
featureConfidence
1.0
 See No Evil (Video Game)
hasFeature
See No Evil (Video Game) / int_6839a785
 See No Evil (Video Game) / int_69ab6c58
type
Justified Tutorial
 See No Evil (Video Game) / int_69ab6c58
comment
Justified Tutorial: All that the game does is details the controls in menu. Then, the early levels are structured so that the player will naturally come in contact with game's mechanics without them ever being explicitly explained.
 See No Evil (Video Game) / int_69ab6c58
featureApplicability
1.0
 See No Evil (Video Game) / int_69ab6c58
featureConfidence
1.0
 See No Evil (Video Game)
hasFeature
See No Evil (Video Game) / int_69ab6c58
 See No Evil (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 See No Evil (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: If one of the enemies catches the player, it’s curtains for them.
 See No Evil (Video Game) / int_8df14c99
featureApplicability
1.0
 See No Evil (Video Game) / int_8df14c99
featureConfidence
1.0
 See No Evil (Video Game)
hasFeature
See No Evil (Video Game) / int_8df14c99
 See No Evil (Video Game) / int_9aa3d869
type
Creative Sterility
 See No Evil (Video Game) / int_9aa3d869
comment
Creative Sterility: One of the consequences of most people being wilfully blind is that they can no longer draw or paint anything, design advanced architecture and the like. The technological progress has also stalled, inventors unable to work in this kind of a society.
 See No Evil (Video Game) / int_9aa3d869
featureApplicability
1.0
 See No Evil (Video Game) / int_9aa3d869
featureConfidence
1.0
 See No Evil (Video Game)
hasFeature
See No Evil (Video Game) / int_9aa3d869
 See No Evil (Video Game) / int_ad22fa80
type
Apocalyptic Log
 See No Evil (Video Game) / int_ad22fa80
comment
Apocalyptic Log: There’s a version of that with the dead Seer’s journal. Extracts from it are read between levels to paint the picture of what society has become.
 See No Evil (Video Game) / int_ad22fa80
featureApplicability
1.0
 See No Evil (Video Game) / int_ad22fa80
featureConfidence
1.0
 See No Evil (Video Game)
hasFeature
See No Evil (Video Game) / int_ad22fa80
 See No Evil (Video Game) / int_afbf2c80
type
Story Breadcrumbs
 See No Evil (Video Game) / int_afbf2c80
comment
Story Breadcrumbs: You only gains bits and pieces of how this world came to be through the journal’s extracts and the voice of the Narrator.
 See No Evil (Video Game) / int_afbf2c80
featureApplicability
1.0
 See No Evil (Video Game) / int_afbf2c80
featureConfidence
1.0
 See No Evil (Video Game)
hasFeature
See No Evil (Video Game) / int_afbf2c80
 See No Evil (Video Game) / int_e375c858
type
Fog of War
 See No Evil (Video Game) / int_e375c858
comment
Fog of War: Some levels have a version of that with a black fog that covers the majority of the level. Sections of it can be removed with loud sound, and the entire fog will dissipate if you touch a statue with glow-bugs who’ll then remove it for you.
 See No Evil (Video Game) / int_e375c858
featureApplicability
1.0
 See No Evil (Video Game) / int_e375c858
featureConfidence
1.0
 See No Evil (Video Game)
hasFeature
See No Evil (Video Game) / int_e375c858
 See No Evil (Video Game) / int_fb111d49
type
Sequence Breaking
 See No Evil (Video Game) / int_fb111d49
comment
Sequence Breaking: Some levels can be completed in an alternative manner that doesn’t use all of the intended objects.
 See No Evil (Video Game) / int_fb111d49
featureApplicability
1.0
 See No Evil (Video Game) / int_fb111d49
featureConfidence
1.0
 See No Evil (Video Game)
hasFeature
See No Evil (Video Game) / int_fb111d49
 See No Evil (Video Game) / int_name
type
ItemName
 See No Evil (Video Game) / int_name
comment
 See No Evil (Video Game) / int_name
featureApplicability
1.0
 See No Evil (Video Game) / int_name
featureConfidence
1.0
 See No Evil (Video Game)
hasFeature
See No Evil (Video Game) / int_name
 See No Evil (Video Game) / int_name
itemName
See No Evil (Video Game)

The following is a list of statements referring to the current page from other pages.

 See No Evil (Video Game)
hasFeature
One-Hit-Point Wonder / int_98efbe75
 See No Evil
seeAlso
See No Evil (Video Game)
 See No Evil (Video Game)
hasFeature
Video Games of 2010–2014 / int_98efbe75