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Sensory Overload (Video Game)

 Sensory Overload (Video Game)
type
TVTItem
 Sensory Overload (Video Game)
label
Sensory Overload (Video Game)
 Sensory Overload (Video Game)
page
SensoryOverload
 Sensory Overload (Video Game)
comment
Sensory Overload is a 1994 First-Person Shooter developed by Reality Bytes for the Apple Macintosh.1998 - You're an unnamed CIA agent sent undercover to investigate Biotex Labs, a high-tech facility researching the "Alphachannel" Project being developed by one Dr. Craven, which involves neural manipulations and cryogenics. Posing as a test subject, you're unexpectedly knocked into a coma during one of the lab tests.And then, you regain consciousness, you realize everybody in the lab around you are dead. Dr. Craven is nowhere to be seen. And assassins are after your life. But luckily, you managed to find your gun.
 Sensory Overload (Video Game)
fetched
2023-05-27T01:59:34Z
 Sensory Overload (Video Game)
parsed
2023-05-27T01:59:34Z
 Sensory Overload (Video Game)
isPartOf
DBTropes
 Sensory Overload (Video Game) / int_18d0e38c
type
Direct Continuous Levels
 Sensory Overload (Video Game) / int_18d0e38c
comment
Direct Continuous Levels: The game uses elevators, stairways, or airlocks (inexplicably) for transitions between levels.
 Sensory Overload (Video Game) / int_18d0e38c
featureApplicability
1.0
 Sensory Overload (Video Game) / int_18d0e38c
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_18d0e38c
 Sensory Overload (Video Game) / int_20e2a53b
type
Notice This
 Sensory Overload (Video Game) / int_20e2a53b
comment
Notice This: In the form of a text window that would announce nearby objects as you walked past, punctuated with an audible "Wow!"
 Sensory Overload (Video Game) / int_20e2a53b
featureApplicability
1.0
 Sensory Overload (Video Game) / int_20e2a53b
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_20e2a53b
 Sensory Overload (Video Game) / int_27b418da
type
A Winner Is You
 Sensory Overload (Video Game) / int_27b418da
comment
A Winner Is You: Complete the game and the ending FMV you get is... a two-screenshot newspaper report announcing your victory,
 Sensory Overload (Video Game) / int_27b418da
featureApplicability
1.0
 Sensory Overload (Video Game) / int_27b418da
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_27b418da
 Sensory Overload (Video Game) / int_3273ebb9
type
Cut-and-Paste Environments
 Sensory Overload (Video Game) / int_3273ebb9
comment
Cut and Paste Environments: Because of the Macintosh's graphic limitations, the game tends to recycle graphics for backgrounds a lot. Expect to see rows and rows of turquoise-green walls, corridors with green patterns, the same grey ceiling, brown panel walls, over and over again. The in-game justification is that you're in a high-tech research lab, and floors of real-life laboratories often looks the same anyways.
 Sensory Overload (Video Game) / int_3273ebb9
featureApplicability
1.0
 Sensory Overload (Video Game) / int_3273ebb9
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_3273ebb9
 Sensory Overload (Video Game) / int_32e7cb8d
type
Waking Up Elsewhere
 Sensory Overload (Video Game) / int_32e7cb8d
comment
Waking Up Elsewhere: Right in the first stage, you're NOT supposed to go through entirely with Dr. Craven's project. But you're dragged into the Alphachannel test and lose consciousness in the process, and now must find out what is going on.
 Sensory Overload (Video Game) / int_32e7cb8d
featureApplicability
1.0
 Sensory Overload (Video Game) / int_32e7cb8d
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_32e7cb8d
 Sensory Overload (Video Game) / int_53f5119f
type
The Dragon
 Sensory Overload (Video Game) / int_53f5119f
comment
The Dragon: The Mastermind, a female Cyborg who you fight shortly after offing Big Bad Dr. Craven. However she only has slightly more HP than the higher Elite Mooks and the same attack as the cyborg mooks, albeit a bit faster.
 Sensory Overload (Video Game) / int_53f5119f
featureApplicability
1.0
 Sensory Overload (Video Game) / int_53f5119f
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_53f5119f
 Sensory Overload (Video Game) / int_561fc6cf
type
Insecurity Camera
 Sensory Overload (Video Game) / int_561fc6cf
comment
Insecurity Camera: The security cameras are hemispherical and either shoot at you or sound an alarm to summon enemies from nearby rooms. Either way, they can be stealthily shot out with the Hollywood Silencer equipped.
 Sensory Overload (Video Game) / int_561fc6cf
featureApplicability
1.0
 Sensory Overload (Video Game) / int_561fc6cf
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_561fc6cf
 Sensory Overload (Video Game) / int_72423e7d
type
Teleporting Keycard Squad
 Sensory Overload (Video Game) / int_72423e7d
comment
Teleporting Keycard Squad: Some levels have security cameras that trigger enemies to come out of locked rooms or compartments in the walls. The door leading to The Dragon's lair at the end of the game is equipped with a silent alarm that causes a dozen tankbots to come out of the walls.
 Sensory Overload (Video Game) / int_72423e7d
featureApplicability
1.0
 Sensory Overload (Video Game) / int_72423e7d
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_72423e7d
 Sensory Overload (Video Game) / int_7462b84d
type
Dead-End Room
 Sensory Overload (Video Game) / int_7462b84d
comment
Dead-End Room: In several areas, mooks can open doors that you can't, annoyingly often from rooms that have no other entrances. Entering one of these rooms leaves you up the Unintentionally Unwinnable creek once the door closes.
 Sensory Overload (Video Game) / int_7462b84d
featureApplicability
1.0
 Sensory Overload (Video Game) / int_7462b84d
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_7462b84d
 Sensory Overload (Video Game) / int_9256ac7c
type
Cutscene Boss
 Sensory Overload (Video Game) / int_9256ac7c
comment
Cutscene Boss: Dr. Craven is automatically killed by the Player Character after breaking free from his Mind Control.
 Sensory Overload (Video Game) / int_9256ac7c
featureApplicability
1.0
 Sensory Overload (Video Game) / int_9256ac7c
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_9256ac7c
 Sensory Overload (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 Sensory Overload (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: The hidden Radar Display Chip, along with the Proximity Detector which beeps when enemies are nearby, and the Trap Detector which shows trap triggers on the radar. One of the McNinja enemies has an Invisibility Cloak that also prevents radar detection.
 Sensory Overload (Video Game) / int_9cd91b8a
featureApplicability
1.0
 Sensory Overload (Video Game) / int_9cd91b8a
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_9cd91b8a
 Sensory Overload (Video Game) / int_9edbda07
type
Elite Mooks
 Sensory Overload (Video Game) / int_9edbda07
comment
Elite Mooks: In the later levels, there's elite guards who look like Nazi officers and wield machine guns, and cyborg soldiers who talk like Darth Vader and throw plasma balls (the same projectile as the Electrogun). The unnamed female Dragon and Final Boss is a slightly enhanced (faster, and with a melee attack) Palette Swap of the cyborgs, i.e. a type of King Mook (or queen mook, if you will).
 Sensory Overload (Video Game) / int_9edbda07
featureApplicability
1.0
 Sensory Overload (Video Game) / int_9edbda07
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_9edbda07
 Sensory Overload (Video Game) / int_a19135a6
type
Mind Control
 Sensory Overload (Video Game) / int_a19135a6
comment
Mind Control: What Dr. Craven's tech, the "Alphachannel" Project, is about. Unfortunately premature activation will lead to memory loss, as demonstrated on your character.
 Sensory Overload (Video Game) / int_a19135a6
featureApplicability
1.0
 Sensory Overload (Video Game) / int_a19135a6
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_a19135a6
 Sensory Overload (Video Game) / int_a2c7bef4
type
Gateless Ghetto
 Sensory Overload (Video Game) / int_a2c7bef4
comment
Gateless Ghetto: The building where the game starts has only one entrance, and the terrorists have welded it shut.
 Sensory Overload (Video Game) / int_a2c7bef4
featureApplicability
1.0
 Sensory Overload (Video Game) / int_a2c7bef4
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_a2c7bef4
 Sensory Overload (Video Game) / int_b53d88da
type
Double Unlock
 Sensory Overload (Video Game) / int_b53d88da
comment
Double Unlock: On the thirteenth floor, and a triple unlock at that; finding the vent control switch to access an otherwise blocked vent, using said vent to access the temperature control so you don't get burned in the heat ducts, and finding the black passcard for the door at the end of the level.
 Sensory Overload (Video Game) / int_b53d88da
featureApplicability
1.0
 Sensory Overload (Video Game) / int_b53d88da
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_b53d88da
 Sensory Overload (Video Game) / int_c32d3344
type
Disconnected Side Area
 Sensory Overload (Video Game) / int_c32d3344
comment
Disconnected Side Area: The thirteenth floor of the main building has neither elevator nor stair access, and is only enterable via air vent passageways from the fourteenth floor. In turn, it contains an express elevator to the hidden sub-basement.
 Sensory Overload (Video Game) / int_c32d3344
featureApplicability
1.0
 Sensory Overload (Video Game) / int_c32d3344
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_c32d3344
 Sensory Overload (Video Game) / int_d028ca10
type
Deliberately Monochrome
 Sensory Overload (Video Game) / int_d028ca10
comment
Deliberately Monochrome: The basement level, for some reason, have it's background walls and floors entirely in greyscale. Control panel indicators, mooks, breakable crates and your hand onscreen are still in colour though.
 Sensory Overload (Video Game) / int_d028ca10
featureApplicability
1.0
 Sensory Overload (Video Game) / int_d028ca10
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_d028ca10
 Sensory Overload (Video Game) / int_d15c1086
type
Boss-Only Level
 Sensory Overload (Video Game) / int_d15c1086
comment
Boss-Only Level: The final stage is dedicated solely to fighting the Mastermind.
 Sensory Overload (Video Game) / int_d15c1086
featureApplicability
1.0
 Sensory Overload (Video Game) / int_d15c1086
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_d15c1086
 Sensory Overload (Video Game) / int_e6ce4b
type
The Maze
 Sensory Overload (Video Game) / int_e6ce4b
comment
The Maze: The Biochemical Storage Area is an homogeneous and nondeterministic maze where "your ability to remember where you are is impaired" due to a chemical leak. Required to get the optional Silencer item, and any secret items you missed earlier.
 Sensory Overload (Video Game) / int_e6ce4b
featureApplicability
1.0
 Sensory Overload (Video Game) / int_e6ce4b
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_e6ce4b
 Sensory Overload (Video Game) / int_fb9afaab
type
Attack Drone
 Sensory Overload (Video Game) / int_fb9afaab
comment
Attack Drone: The last few levels have tank-treaded security robots that announce their presence with "Warning!" and "Intruder!".
 Sensory Overload (Video Game) / int_fb9afaab
featureApplicability
1.0
 Sensory Overload (Video Game) / int_fb9afaab
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_fb9afaab
 Sensory Overload (Video Game) / int_name
type
ItemName
 Sensory Overload (Video Game) / int_name
comment
 Sensory Overload (Video Game) / int_name
featureApplicability
1.0
 Sensory Overload (Video Game) / int_name
featureConfidence
1.0
 Sensory Overload (Video Game)
hasFeature
Sensory Overload (Video Game) / int_name
 Sensory Overload (Video Game) / int_name
itemName
Sensory Overload (Video Game)

The following is a list of statements referring to the current page from other pages.

 Sensory Overload (Video Game)
hasFeature
Dead-End Room / int_5ad31866
 Sensory Overload (Video Game)
hasFeature
Direct Continuous Levels / int_5ad31866
 Sensory Overload (Video Game)
hasFeature
Disconnected Side Area / int_5ad31866
 Sensory Overload (Video Game)
hasFeature
Double Unlock / int_5ad31866
 Sensory Overload (Video Game)
hasFeature
Enemy-Detecting Radar / int_5ad31866
 Sensory Overload (Video Game)
hasFeature
Gateless Ghetto / int_5ad31866
 Sensory Overload (Video Game)
hasFeature
Insecurity Camera / int_5ad31866
 Sensory Overload (Video Game)
hasFeature
McNinja / int_5ad31866
 Sensory Overload (Video Game)
hasFeature
Notice This / int_5ad31866
 Sensory Overload (Video Game)
hasFeature
Orchestra Hit Techno Battle / int_5ad31866
 Sensory Overload (Video Game)
hasFeature
Standard FPS Enemies / int_5ad31866
 Sensory Overload (Video Game)
hasFeature
Teleporting Keycard Squad / int_5ad31866
 Sensory Overload (Video Game)
hasFeature
The Maze / int_5ad31866
 Sensory Overload (Video Game)
hasFeature
Underground Monkey / int_5ad31866
 Sensory Overload (Video Game)
hasFeature
Unintentionally Unwinnable / int_5ad31866
 Sensory Overload (Video Game)
hasFeature
Video Games of 1990–1994 / int_5ad31866