Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Shift (Video Game)

 Shift (Video Game)
type
TVTItem
 Shift (Video Game)
label
Shift (Video Game)
 Shift (Video Game)
page
Shift
 Shift (Video Game)
comment
Greetings Subject 32763Welcome to Shift, your not so ordinary puzzle platformer.Shift is a quadrilogy flash game series about test subjects that have to reach the exit, utilizing a power known as "shift". When the test subject shifts, they invert into the ground below them, making the white tiles the foreground and the black tiles the background. As the game progresses to sequels, new things are added such as tiles you can't shift on as well as arrows that shift gravity.Truthfully, the company that's performing the experiment has actually captured a father, mother and son to use them as test subjects to experiment on them in secret. As the series progresses, the family tries to escape.The first game was released in 2008, and the entire series is available at Armor Games, Newgrounds and Kongregate. Go here.A Gaiden Game by the name of Shift: Freedom has been released. It was initially exclusive to the iPhone. Additionally, an adaptation called Shifting World made by Aksys was released in April 2012 for the 3DS.No relation to Need for Speed: Shift or its sequel, Shift 2: Unleashed.
 Shift (Video Game)
fetched
2024-03-12T13:16:14Z
 Shift (Video Game)
parsed
2024-03-12T13:16:15Z
 Shift (Video Game)
processingComment
Dropped link to Portal: Not a Feature - ITEM
 Shift (Video Game)
isPartOf
DBTropes
 Shift (Video Game) / int_143e6c8d
type
Heroic Mime
 Shift (Video Game) / int_143e6c8d
comment
Heroic Mime: Fancy Pants Man in Shift 3, which is lampshaded in the final cutscene. Apparently, Brad Borne never intended for him to talk.
 Shift (Video Game) / int_143e6c8d
featureApplicability
1.0
 Shift (Video Game) / int_143e6c8d
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_143e6c8d
 Shift (Video Game) / int_1aa08f77
type
Multiple Endings
 Shift (Video Game) / int_1aa08f77
comment
Multiple Endings: Starting in Shift 2, if you get the Bad Ending, the game will hint that there's a better one out there, but you'll have to figure out the rest on your own.
 Shift (Video Game) / int_1aa08f77
featureApplicability
1.0
 Shift (Video Game) / int_1aa08f77
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_1aa08f77
 Shift (Video Game) / int_1e1aa82a
type
Diabolus ex Machina
 Shift (Video Game) / int_1e1aa82a
comment
Diabolus ex Machina: The endings. All of them, to the point of apparent self-parody by the fourth game.
 Shift (Video Game) / int_1e1aa82a
featureApplicability
1.0
 Shift (Video Game) / int_1e1aa82a
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_1e1aa82a
 Shift (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 Shift (Video Game) / int_1e7487cd
comment
Sometimes, however, you'll survive them because of a shoddy Actionscript.
 Shift (Video Game) / int_1e7487cd
featureApplicability
1.0
 Shift (Video Game) / int_1e7487cd
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_1e7487cd
 Shift (Video Game) / int_2864490b
type
Gravity Screw
 Shift (Video Game) / int_2864490b
comment
Gravity Screw: Aside from the titular Shift mechanic, arrow tiles from Shift 2 onwards change the level's gravity at any time.
 Shift (Video Game) / int_2864490b
featureApplicability
1.0
 Shift (Video Game) / int_2864490b
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_2864490b
 Shift (Video Game) / int_41271766
type
Happily Ever After
 Shift (Video Game) / int_41271766
comment
Happily Ever After: The Good Ending of Shift 4.
 Shift (Video Game) / int_41271766
featureApplicability
1.0
 Shift (Video Game) / int_41271766
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_41271766
 Shift (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Shift (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The first game always ends with a Downer Ending, as unlike the sequels, it lacks a proper good ending.
 Shift (Video Game) / int_4f4372e9
featureApplicability
1.0
 Shift (Video Game) / int_4f4372e9
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_4f4372e9
 Shift (Video Game) / int_6331ba26
type
Plot Hole
 Shift (Video Game) / int_6331ba26
comment
Plot Hole: Shift 1 and 2 end with the player character either dying or escaping the facility. But somehow, in the ending of Shift 3 and the gameplay of 4 those characters are still imprisoned and need to be rescued.
 Shift (Video Game) / int_6331ba26
featureApplicability
1.0
 Shift (Video Game) / int_6331ba26
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_6331ba26
 Shift (Video Game) / int_6bff99d4
type
Secret Character
 Shift (Video Game) / int_6bff99d4
comment
Secret Character: In Shift 3, you can unlock Mel Gibson. Actually, Fancy Pants.
 Shift (Video Game) / int_6bff99d4
featureApplicability
1.0
 Shift (Video Game) / int_6bff99d4
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_6bff99d4
 Shift (Video Game) / int_762d730c
type
Level Editor
 Shift (Video Game) / int_762d730c
comment
Level Editor: Introduced in Shift 2.
 Shift (Video Game) / int_762d730c
featureApplicability
1.0
 Shift (Video Game) / int_762d730c
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_762d730c
 Shift (Video Game) / int_83308c12
type
Spikes of Doom
 Shift (Video Game) / int_83308c12
comment
Spikes of Doom: They can be either black or white, depending on how you have shifted the world. Either way, they'll still instantly reduce your character to Red Mist, while remaining pristine themselves. Sometimes, however, you'll survive them because of a shoddy Actionscript.
 Shift (Video Game) / int_83308c12
featureApplicability
1.0
 Shift (Video Game) / int_83308c12
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_83308c12
 Shift (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Shift (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: To beat the game, you have to, well, shift. And it is performed by the shift key.
 Shift (Video Game) / int_8409a385
featureApplicability
1.0
 Shift (Video Game) / int_8409a385
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_8409a385
 Shift (Video Game) / int_8a03b3f1
type
Everything Explodes Ending
 Shift (Video Game) / int_8a03b3f1
comment
Everything Explodes Ending: In Shift 4, taking the escape rocket somehow causes the entire universe to explode. The cutscene is set to the delightfully cheery song "Boum" by Charles Trenet.
 Shift (Video Game) / int_8a03b3f1
featureApplicability
1.0
 Shift (Video Game) / int_8a03b3f1
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_8a03b3f1
 Shift (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Shift (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: If you die in general, you simply start the level/room over, like in Prince of Persia. If you reach the Bad Ending instead, it's game over.
 Shift (Video Game) / int_8e0430ab
featureApplicability
1.0
 Shift (Video Game) / int_8e0430ab
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_8e0430ab
 Shift (Video Game) / int_a62b49ea
type
That One Level
 Shift (Video Game) / int_a62b49ea
comment
That One Level: In Shift 2, the level with the message, "Notice: This level is CPU intensive. If lag occurs, please upgrade your PC." And lag always occurs, making it difficult to make your maneuvers, and sometimes resulting in a crash. However, when you reach the fourth key, more text is revealed, saying, "Joking again. :P Now, wasn't that annoying!?" And then it stops its fake "lag".
 Shift (Video Game) / int_a62b49ea
featureApplicability
1.0
 Shift (Video Game) / int_a62b49ea
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_a62b49ea
 Shift (Video Game) / int_bb48f8ba
type
Timed Mission
 Shift (Video Game) / int_bb48f8ba
comment
Timed Mission: Every Shift game has a timer somewhere in it telling you how long you've been playing (and the game likes messing with you on this matter, too). In Shift 4, it says you have only "ten minutes" to complete each chapter, but this is a lie (you even get a medal for letting the timer expire). However, when Shift 4 gives you "two minutes" to get through three rooms to reach the Good Ending, it really does mean it.
 Shift (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Shift (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_bb48f8ba
 Shift (Video Game) / int_bef696dd
type
Mind Screw
 Shift (Video Game) / int_bef696dd
comment
Mind Screw: Don't try to figure out how the Shift mechanic works. Or how the multiple characters in Shift 4 can maneuver in different spaces and gravities all at the same time.
 Shift (Video Game) / int_bef696dd
featureApplicability
1.0
 Shift (Video Game) / int_bef696dd
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_bef696dd
 Shift (Video Game) / int_c75df49a
type
Shout-Out
 Shift (Video Game) / int_c75df49a
comment
Shout-Out: Portal, and at the end of Shift 4, Shaft. There's probably at least a half a dozen more. In the first one, there's a whopping two of these to Portal: "Now you're thinking with shifting :P" and "THE TIMER IS A LIE!". Shift 2 Has a button in "Extras" that claims to lead to a sequel to "Portal The Flash Game," Clicking this button makes the button fall off the screen and permanently inaccessible to see again. Shift 2: Mini Adventure parodies the latter with "THE ROOM COUNT IS A LIABILITY!"
 Shift (Video Game) / int_c75df49a
featureApplicability
1.0
 Shift (Video Game) / int_c75df49a
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_c75df49a
 Shift (Video Game) / int_ce6555f0
type
Lighter and Softer
 Shift (Video Game) / int_ce6555f0
comment
Lighter and Softer: Fancy Pants' appearance in Shift 3. His storyline has him simply get to the end to recover the orange color of his pants, which were stolen by the enemy. Even his death animation is an example of this, which has him explode into stars instead of drops of red blood. This was probably done because his origin series is an example of this compared to the Shift games (the worst that happens is a Winged Soul Flies Off at Death).
 Shift (Video Game) / int_ce6555f0
featureApplicability
1.0
 Shift (Video Game) / int_ce6555f0
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_ce6555f0
 Shift (Video Game) / int_cfd569ac
type
Take Your Time
 Shift (Video Game) / int_cfd569ac
comment
Take Your Time: With the exception of the two minute warning in Shift 4, All of the games play this straight. The timer only tells you how long you've been playing.
 Shift (Video Game) / int_cfd569ac
featureApplicability
1.0
 Shift (Video Game) / int_cfd569ac
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_cfd569ac
 Shift (Video Game) / int_d028ca10
type
Deliberately Monochrome
 Shift (Video Game) / int_d028ca10
comment
Deliberately Monochrome: Everything is in stark black and white, and your Shift ability lets you invert the world and swap between the two to advance. The only colour are the drops of red blood left behind when your protagonist is killed.
 Shift (Video Game) / int_d028ca10
featureApplicability
1.0
 Shift (Video Game) / int_d028ca10
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_d028ca10
 Shift (Video Game) / int_e4e86215
type
Fake Difficulty
 Shift (Video Game) / int_e4e86215
comment
Fake Difficulty: An unintentional example. In Shift: Freedom, one of the levels is an otherwise fairly simple platformer, simply jump between a few pillars and avoid the spikes, no puzzle mechanics involved. What makes it hard is that the game itself has framerate issues and is very glitchy, and there is a high chance the timing of one of your jumps will not register, or you will hold on to the right key for what would have been long enough has the game not paused for a fraction of a second. This level is the first to have a hint that you can skip frustrating levels.
 Shift (Video Game) / int_e4e86215
featureApplicability
1.0
 Shift (Video Game) / int_e4e86215
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_e4e86215
 Shift (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Shift (Video Game) / int_e57198a4
comment
In the beginning of Shift 2, when an Advancing Wall of Doom in the first level stops halfway instead of crushing the player, the game claims it's due to a "faulty actionscript".
 Shift (Video Game) / int_e57198a4
featureApplicability
1.0
 Shift (Video Game) / int_e57198a4
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_e57198a4
 Shift (Video Game) / int_name
type
ItemName
 Shift (Video Game) / int_name
comment
 Shift (Video Game) / int_name
featureApplicability
1.0
 Shift (Video Game) / int_name
featureConfidence
1.0
 Shift (Video Game)
hasFeature
Shift (Video Game) / int_name
 Shift (Video Game) / int_name
itemName
Shift (Video Game)

The following is a list of statements referring to the current page from other pages.

 Shift (Video Game)
hasFeature
Deliberately Monochrome / int_d5b4904f
 Shift (Video Game)
hasFeature
Do Not Spoil This Ending / int_d5b4904f
 Shift (Video Game)
hasFeature
Everything Explodes Ending / int_d5b4904f
 Shift (Video Game)
hasFeature
Gaiden Game / int_d5b4904f
 Shift (Video Game)
hasFeature
Gravity Screw / int_d5b4904f
 Shift (Video Game)
hasFeature
Intercontinuity Crossover / int_d5b4904f
 Shift (Video Game)
hasFeature
Level Editor / int_d5b4904f
 Shift (Video Game)
hasFeature
Secret Character / int_d5b4904f
 Shift (Video Game)
hasFeature
Spectacular Spinning / int_d5b4904f
 Shift (Video Game)
hasFeature
Spikes of Doom / int_d5b4904f
 Shift (Video Game)
hasFeature
Urban Legend of Zelda / int_d5b4904f
 Shift (Video Game)
hasFeature
Video Games of 2005–2009 / int_d5b4904f