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Shin Megami Tensei IMAGINE (Video Game)
- 13 statements
- 1 feature instances
- 35 referencing feature instances
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The year is 203X. Humanity as we know it has been destroyed. All you have to protect yourself, is your trusty microphone, a stack of candy, and a contract with a god of death and destruction. The odds are against you.Shin Megami Tensei IMAGINE is the MMORPG adaptation of the increasingly popular Shin Megami Tensei franchise. Developed by Cave (yes, that Cave), who bought the rights, rather than Atlus, owners of the franchise as a whole. While originally exclusive to Japan, it was announced in 2008 that Aeria Games had licensed the game for an English release. The game officially entered open beta on December 30, 2008. The game is Free To Play, but uses the standard Asian cash shop model.The game has several features that make it unique from other MMOs, including a rigid storyline, with well defined characters rather than several unrelated sidequests, a complex combat system that is frequently described as comparable to rock-paper-scissors with a healthy dose of Nintendo Hard, and the bizarre fact that the entire thing's happening in Tokyo.In April 2012, Aeria, who ran the game's servers, handed control over to Atlus Online (now Marvelous USA). All North American servers were officially closed on February 28, 2014 due to the disbanding of the PC online division responsible for managing the servers. The Japanese-based servers, including the official site, remained up and running until May 24, 2016, due to the developers being too understaffed to handle player requests, officially making IMAGINE a Defunct Online Video Game. As with any popular shut-down MMORPG, there were attempts to create community-run private servers for it, but Atlus sent in their lawyers after them in September 2022, ensuring that the game remains but a memory.This game provides examples of: | |
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