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Shivers (Video Game)

 Shivers (Video Game)
type
TVTItem
 Shivers (Video Game)
label
Shivers (Video Game)
 Shivers (Video Game)
page
Shivers
 Shivers (Video Game)
comment
Shivers is a Survival Horror Point-and-Click computer game published by Sierra On-Line, released in 1995.The story centers around a Featureless Protagonist who is sent on a Test of Courage into Professor Windlenot's Museum of the Strange and Unusual. You soon discover, however, that the museum is haunted by the Ixupi, evil spirits that suck away the life force of those around them. Fifteen years before your arrival, the eccentric Professor Windlenot was hard at work on his museum when two teenagers snuck inside and accidentally released the evil Ixupi. Neither of the teenagers or the Professor himself have been seen since that night. In order to survive your own night trapped inside the museum, you must find the Soul Jars for each spirit and seal each one into its proper container.The game is heavy on puzzle gameplay, and many of the puzzles are surprisingly difficult. These range from Enter Solution Here to Guide Dang It!. Mercifully, the game introduces a "flashback" feature rarely seen in other adventure games. Whenever you come across a code or a solution to a puzzle, the game will store the solution as a "memory" to help avoid backtracking and note taking.A sequel titled Shivers Two: Harvest of Souls was released in 1997. It is set in the same world, but does not continue the story of Shivers.Not to be confused with the classic David Cronenberg film of the same name.
 Shivers (Video Game)
fetched
2023-06-29T04:59:14Z
 Shivers (Video Game)
parsed
2023-06-29T04:59:14Z
 Shivers (Video Game)
processingComment
Dropped link to AshesToAshes: Not a Feature - ITEM
 Shivers (Video Game)
processingComment
Dropped link to MixedUpMotherGoose: Not a Feature - ITEM
 Shivers (Video Game)
isPartOf
DBTropes
 Shivers (Video Game) / int_164098bc
type
Enter Solution Here
 Shivers (Video Game) / int_164098bc
comment
Enter Solution Here: Quite a few puzzles involve hints from around the museum.
 Shivers (Video Game) / int_164098bc
featureApplicability
1.0
 Shivers (Video Game) / int_164098bc
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_164098bc
 Shivers (Video Game) / int_1653843c
type
Dummied Out
 Shivers (Video Game) / int_1653843c
comment
It gets creepier: the shadow has a Dummied Out animation showing it to be the Stone Ixupi! invoked
 Shivers (Video Game) / int_1653843c
featureApplicability
1.0
 Shivers (Video Game) / int_1653843c
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_1653843c
 Shivers (Video Game) / int_1686e91
type
Live-Action Cutscene
 Shivers (Video Game) / int_1686e91
comment
Live-Action Cutscene: The game begins and ends with live-action cutscenes of your "friends" locking you on the museum grounds and arriving to find you, respectively. There are also three ghost scenes that use live actors, as well as Windlenot's film used to open the door to the Subterranean World.
 Shivers (Video Game) / int_1686e91
featureApplicability
1.0
 Shivers (Video Game) / int_1686e91
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_1686e91
 Shivers (Video Game) / int_19e22123
type
Ancient Tomb
 Shivers (Video Game) / int_19e22123
comment
Ancient Tomb: All over the place, especially in the "Tombs and Curses" and "Funeral Rites" exhibits.
 Shivers (Video Game) / int_19e22123
featureApplicability
1.0
 Shivers (Video Game) / int_19e22123
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_19e22123
 Shivers (Video Game) / int_1b122c5d
type
Scare Chord
 Shivers (Video Game) / int_1b122c5d
comment
Scare Chord: Oh yes.
 Shivers (Video Game) / int_1b122c5d
featureApplicability
1.0
 Shivers (Video Game) / int_1b122c5d
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_1b122c5d
 Shivers (Video Game) / int_1bbb76bc
type
Abandoned Area
 Shivers (Video Game) / int_1bbb76bc
comment
Abandoned Area: The Museum of the Strange and Unusual. It had troubles in its early years and there were always doubts about its completion, but after the events of fifteen years ago no one has gone in or out...until you.
 Shivers (Video Game) / int_1bbb76bc
featureApplicability
1.0
 Shivers (Video Game) / int_1bbb76bc
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_1bbb76bc
 Shivers (Video Game) / int_29a39f6
type
Easter Egg
 Shivers (Video Game) / int_29a39f6
comment
Easter Egg: And how. Some of them are random events that are triggered by you walking around. Some involve clicking things repeatedly or in a specific order. They seem to fall into two categories: terrifying, and hilarious. The jukebox in the clock tower contains a few songs from the deluxe version of Mixed-Up Mother Goose, which Shivers composer Guy Whitmore did the music for.
 Shivers (Video Game) / int_29a39f6
featureApplicability
1.0
 Shivers (Video Game) / int_29a39f6
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_29a39f6
 Shivers (Video Game) / int_2af0378f
type
Mayincatec
 Shivers (Video Game) / int_2af0378f
comment
Mayincatec: The origin of the Ixupi.
 Shivers (Video Game) / int_2af0378f
featureApplicability
1.0
 Shivers (Video Game) / int_2af0378f
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_2af0378f
 Shivers (Video Game) / int_2c5f1cdb
type
Bottomless Bladder
 Shivers (Video Game) / int_2c5f1cdb
comment
Bottomless Bladder: There is only one toilet in the entire museum, and it's all the way upstairs, past a handful of puzzles. Windlenot has a bedroom in one of the museum's towers, accessible only by elevator, and he lives there full time. If he ever had to pee, he'd spend twenty minutes just getting to the bathroom.
 Shivers (Video Game) / int_2c5f1cdb
featureApplicability
1.0
 Shivers (Video Game) / int_2c5f1cdb
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_2c5f1cdb
 Shivers (Video Game) / int_2d78cee0
type
Cobweb Jungle
 Shivers (Video Game) / int_2d78cee0
comment
Cobweb Jungle: Subverted. No one has set foot in the museum for fifteen years, and yet almost everything works perfectly, like the lights, the electricity, the puzzles, and the security cameras. The dead bodies and some songs on the jukebox are the only things that show their age. Floors are still shiny, the water lines are still active, and there's not a cobweb or speck of dust on anything. Even the bodies are a little suspect: Windlenot and Merrick look pretty good for being dead so long.
 Shivers (Video Game) / int_2d78cee0
featureApplicability
-0.3
 Shivers (Video Game) / int_2d78cee0
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_2d78cee0
 Shivers (Video Game) / int_31b68858
type
Suddenly Harmful Harmless Object
 Shivers (Video Game) / int_31b68858
comment
Suddenly-Harmful Harmless Object: Almost anything could be a hiding place for an Ixupi. Even if it wasn't last time you were in the room.
 Shivers (Video Game) / int_31b68858
featureApplicability
1.0
 Shivers (Video Game) / int_31b68858
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_31b68858
 Shivers (Video Game) / int_34ffa400
type
Bonus Dungeon
 Shivers (Video Game) / int_34ffa400
comment
Bonus Dungeon: The Fortune Teller Room and Professor Windlenot's Bedroom are these. They are dead ends with no places to hide pods or talismans, so you can finish the game without entering them at all. They contain clues and hints, however, as well as the pot containing Merrick's soul.
 Shivers (Video Game) / int_34ffa400
featureApplicability
1.0
 Shivers (Video Game) / int_34ffa400
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_34ffa400
 Shivers (Video Game) / int_39d37c25
type
The Ruins I Caused
 Shivers (Video Game) / int_39d37c25
comment
The Ruins I Caused: At the end, when you have blown out the power generator, the wall of the basement collapses completely, and your four terrible friends come bumbling through the wreckage to find you, surveying the damage from a high slope of ground.
 Shivers (Video Game) / int_39d37c25
featureApplicability
1.0
 Shivers (Video Game) / int_39d37c25
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_39d37c25
 Shivers (Video Game) / int_3b5fcbb7
type
Artifact of Doom
 Shivers (Video Game) / int_3b5fcbb7
comment
Artifact of Doom: The Ixupi pots. Windlenot laments ever having brought them to the museum, and Beth and Merrick sorely regret fiddling with them.
 Shivers (Video Game) / int_3b5fcbb7
featureApplicability
1.0
 Shivers (Video Game) / int_3b5fcbb7
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_3b5fcbb7
 Shivers (Video Game) / int_3b63ecb6
type
Youth Is Wasted on the Dumb
 Shivers (Video Game) / int_3b63ecb6
comment
Youth Is Wasted on the Dumb: You get dared into spending the night at the museum.
 Shivers (Video Game) / int_3b63ecb6
featureApplicability
1.0
 Shivers (Video Game) / int_3b63ecb6
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_3b63ecb6
 Shivers (Video Game) / int_3bbf3fef
type
Recurring Riff
 Shivers (Video Game) / int_3bbf3fef
comment
Recurring Riff: Whenever you're close to an Ixupi, a certain tune will play.
 Shivers (Video Game) / int_3bbf3fef
featureApplicability
1.0
 Shivers (Video Game) / int_3bbf3fef
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_3bbf3fef
 Shivers (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Shivers (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option
 Shivers (Video Game) / int_40680cf6
featureApplicability
1.0
 Shivers (Video Game) / int_40680cf6
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_40680cf6
 Shivers (Video Game) / int_40bb59d0
type
Blatant Lies
 Shivers (Video Game) / int_40bb59d0
comment
Blatant Lies: "You can back out at any time." Then they leave you with the gate locked.
 Shivers (Video Game) / int_40bb59d0
featureApplicability
1.0
 Shivers (Video Game) / int_40bb59d0
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_40bb59d0
 Shivers (Video Game) / int_42b97a7c
type
I'm Having Soul Pains
 Shivers (Video Game) / int_42b97a7c
comment
I'm Having Soul Pains: The Ixupi steal your "life essence" when they attack you.
 Shivers (Video Game) / int_42b97a7c
featureApplicability
1.0
 Shivers (Video Game) / int_42b97a7c
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_42b97a7c
 Shivers (Video Game) / int_440fc032
type
Drum Roll, Please
 Shivers (Video Game) / int_440fc032
comment
Drum Roll, Please: A snare drum beat is the only part of the soundtrack in the "Man's Inhumanity to Man" exhibit.
 Shivers (Video Game) / int_440fc032
featureApplicability
1.0
 Shivers (Video Game) / int_440fc032
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_440fc032
 Shivers (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Shivers (Video Game) / int_485eb589
comment
Sealed Evil in a Can
 Shivers (Video Game) / int_485eb589
featureApplicability
1.0
 Shivers (Video Game) / int_485eb589
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_485eb589
 Shivers (Video Game) / int_4ab9720d
type
I'm Cold... So Cold...
 Shivers (Video Game) / int_4ab9720d
comment
I'm Cold... So Cold...: Merrick's ghost laments that it's "so dark and cold" in the pot.
 Shivers (Video Game) / int_4ab9720d
featureApplicability
1.0
 Shivers (Video Game) / int_4ab9720d
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_4ab9720d
 Shivers (Video Game) / int_51923571
type
Spinning Paper
 Shivers (Video Game) / int_51923571
comment
Spinning Paper: At the end.
 Shivers (Video Game) / int_51923571
featureApplicability
1.0
 Shivers (Video Game) / int_51923571
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_51923571
 Shivers (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Shivers (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: After you beat the game, you get the opportunity to walk through the museum without fear of being killed by spirits. Also, completing the hated "red door" puzzle only opens the door between the Gods and the Myths & Legends exhibits; It makes getting around the museum slightly easier, but both of these exhibits can be accessed through other rooms, so it's more than possible to finish the game without solving it.
 Shivers (Video Game) / int_55e5b37c
featureApplicability
1.0
 Shivers (Video Game) / int_55e5b37c
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_55e5b37c
 Shivers (Video Game) / int_560e7bc5
type
Chekhov's Exhibit
 Shivers (Video Game) / int_560e7bc5
comment
Chekhov's Exhibit: In the main hall one of the first displays you see is that of a prized jade skull, which is said to be one of the largest jade items in the world. However, the glass is shattered and the skull is nowhere to be seen. You do indeed find it later, next to the body of Merrick. He took it to use as a weapon. It turns out that there was a jade Ixupi, and Merrick died because he had the object in his possession. Jade is the Ixupi that ultimately claims the last of his life essense and his spirit is found inside jade's pot.
 Shivers (Video Game) / int_560e7bc5
featureApplicability
1.0
 Shivers (Video Game) / int_560e7bc5
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_560e7bc5
 Shivers (Video Game) / int_59907e4f
type
Police Are Useless
 Shivers (Video Game) / int_59907e4f
comment
Police Are Useless: Two teenagers and the eccentric, well-known creator of the town's running joke go missing in the same day. Merrick has spent his last weeks trying to find out anything he can about the Professor. Clearly the disappearances are linked, but it seems that the museum was never searched. Its security is nonexistent. For fifteen years no one heard a word from Windlenot, or about the fate of the museum, and no one thought it was worth poking around EVEN A LITTLE BIT? There's no telling if the police would have solved the puzzles and found the bodies, but there's nothing to suggest they even TRIED.
 Shivers (Video Game) / int_59907e4f
featureApplicability
1.0
 Shivers (Video Game) / int_59907e4f
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_59907e4f
 Shivers (Video Game) / int_59f4d283
type
Ominous Music Box Tune
 Shivers (Video Game) / int_59f4d283
comment
Ominous Music Box Tune: The Fortune Teller room. The songs on the jukebox in the clock tower. Although they were recorded innocently, some of the songs have deteriorated and sound creepy. You're also listening to them all alone in the dark, shadowy tower, after quite possibly seeing a frightening Easter egg.
 Shivers (Video Game) / int_59f4d283
featureApplicability
1.0
 Shivers (Video Game) / int_59f4d283
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_59f4d283
 Shivers (Video Game) / int_5cd6010b
type
Turn Out Like His Father
 Shivers (Video Game) / int_5cd6010b
comment
Turn Out Like His Father: Something that Windlenot's wife, Mary Elizabeth, fears. You find a scathing letter from her "advising" (read: threatening) Hubert to cease all contact with their son Geoffrey. Hubert is an embarrassment to his family because of his eccentricity and his single-minded drive in the seemingly hopeless task of building his museum. Hubert does stop contacting Geoffrey... but not because of his wife's letter.
 Shivers (Video Game) / int_5cd6010b
featureApplicability
1.0
 Shivers (Video Game) / int_5cd6010b
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_5cd6010b
 Shivers (Video Game) / int_60ea2a89
type
Starter Villain
 Shivers (Video Game) / int_60ea2a89
comment
Starter Villain: Downplayed with the Ash Ixupi. The pot and lid intended to capture it are always in the same places in every game and are both in the general area where the player starts out once they get into the museum, so it's nearly always the player's first target. It's also always in Windlenot's fireplace in the office where the player enters the museum, so it's likely the second ixupi that the player runs into (the water one being the first).
 Shivers (Video Game) / int_60ea2a89
featureApplicability
1.0
 Shivers (Video Game) / int_60ea2a89
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_60ea2a89
 Shivers (Video Game) / int_62cae28a
type
Losing Your Head
 Shivers (Video Game) / int_62cae28a
comment
Losing Your Head: The Man's Inhumanity to Man exhibit features a guillotine with a dummy whose head you have to cut off to reveal a clue. There is an unpleasant noise when you do this.
 Shivers (Video Game) / int_62cae28a
featureApplicability
1.0
 Shivers (Video Game) / int_62cae28a
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_62cae28a
 Shivers (Video Game) / int_63d8e17d
type
Instant Runes
 Shivers (Video Game) / int_63d8e17d
comment
Instant Runes: Subverted. Windlenot was in the middle of drawing a rune on the ground when he was killed.
 Shivers (Video Game) / int_63d8e17d
featureApplicability
-0.3
 Shivers (Video Game) / int_63d8e17d
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_63d8e17d
 Shivers (Video Game) / int_6941e30b
type
Room Full of Crazy
 Shivers (Video Game) / int_6941e30b
comment
Room Full of Crazy: All of the rooms to some extent, but most notably the Puzzle exhibit, with its Creepy Circus Music and simultaneous crazy laughing and pleading in the background.
 Shivers (Video Game) / int_6941e30b
featureApplicability
1.0
 Shivers (Video Game) / int_6941e30b
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_6941e30b
 Shivers (Video Game) / int_6e02907
type
Fake Trap
 Shivers (Video Game) / int_6e02907
comment
Fake Trap: Some of the museum exhibits are set up to give guests a scare, but luckily the Ixupi are the only things that can actually harm you.
 Shivers (Video Game) / int_6e02907
featureApplicability
1.0
 Shivers (Video Game) / int_6e02907
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_6e02907
 Shivers (Video Game) / int_6ec989d8
type
Guide Dang It!
 Shivers (Video Game) / int_6ec989d8
comment
Guide Dang It!: The "red door" puzzle is one of the hardest in the game. The "Chinese Checkers" puzzle is exceptionally tedious - you have to do more than thirty very exact moves, and you can't undo one if you realize you've messed up, only start over. Master Mind is extremely difficult, especially if you don't have a head for numbers.
 Shivers (Video Game) / int_6ec989d8
featureApplicability
1.0
 Shivers (Video Game) / int_6ec989d8
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_6ec989d8
 Shivers (Video Game) / int_6f32609a
type
Spinventory
 Shivers (Video Game) / int_6f32609a
comment
Spinventory
 Shivers (Video Game) / int_6f32609a
featureApplicability
1.0
 Shivers (Video Game) / int_6f32609a
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_6f32609a
 Shivers (Video Game) / int_7215c26c
type
Man-Eating Plant
 Shivers (Video Game) / int_7215c26c
comment
Man-Eating Plant: It won't hurt you, but it is implied that there is one in the "Amazing Plants" exhibit. An Easter egg makes one of the plants moves on its own if you stand in the right place for a few moments.
 Shivers (Video Game) / int_7215c26c
featureApplicability
1.0
 Shivers (Video Game) / int_7215c26c
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_7215c26c
 Shivers (Video Game) / int_728e34ab
type
Convenient Cranny
 Shivers (Video Game) / int_728e34ab
comment
Convenient Cranny: Subverted, in that the crannies turn out not to be so convenient. Merrick hides inside a hollow lion, but because he is clutching the jade skull he is killed anyway. Beth hides in the basement wall but she is eventually caught by fire. Windlenot is seen in the underground cavern, but the walls are made of stone and it is stone that kills him; With the last of his strength, he draws the symbol of the Ixupinote It's never referred to as the symbol of the Ixupi, but it's found in multiple places in the Tomb of the Ixupi and is on the cover of the Black Book which tells the legend of the Ixupi.
 Shivers (Video Game) / int_728e34ab
featureApplicability
-0.3
 Shivers (Video Game) / int_728e34ab
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_728e34ab
 Shivers (Video Game) / int_72a3f091
type
Giant Eye of Doom
 Shivers (Video Game) / int_72a3f091
comment
Giant Eye of Doom: On the cover art.
 Shivers (Video Game) / int_72a3f091
featureApplicability
1.0
 Shivers (Video Game) / int_72a3f091
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_72a3f091
 Shivers (Video Game) / int_79f9249
type
Horrifying the Horror
 Shivers (Video Game) / int_79f9249
comment
Horrifying the Horror: Reuniting each pot with its lid and capturing the Ixupi is very unpleasant for them, and they will scream horribly when you manage to seal them away.
 Shivers (Video Game) / int_79f9249
featureApplicability
1.0
 Shivers (Video Game) / int_79f9249
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_79f9249
 Shivers (Video Game) / int_7bc90010
type
Hearing Voices
 Shivers (Video Game) / int_7bc90010
comment
Hearing Voices: All over the place. In the Theater, you can hear indistinct oratory (lines from the play Hamlet) and applause. In the "Man's Inhumanity to Man" exhibit, there are angry mob yells and distorted screams. The puzzle room has a tortured-sounding man saying things like "get away from meeeeee!". The service corridors and the Underground exhibit have screams for help woven into the soundtrack.
 Shivers (Video Game) / int_7bc90010
featureApplicability
1.0
 Shivers (Video Game) / int_7bc90010
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_7bc90010
 Shivers (Video Game) / int_7de3aec2
type
What Does She See in Him?
 Shivers (Video Game) / int_7de3aec2
comment
What Does She See in Him?: Spoken nearly word-for-word in a note from Beth's friend. Merrick's into "dead mummies and stuff"! What do you see in him?!
 Shivers (Video Game) / int_7de3aec2
featureApplicability
1.0
 Shivers (Video Game) / int_7de3aec2
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_7de3aec2
 Shivers (Video Game) / int_7f390ebc
type
Developing Doomed Characters
 Shivers (Video Game) / int_7f390ebc
comment
Developing Doomed Characters: To some extent. The characters have been dead for fifteen years, but the museum is littered with their personal belongings: a planner, report card, letters, photographs, diaries, voice recordings, video recordings, and, of course, their interactions with you when you release them from the pots they've been trapped in. We find out a lot about Windlenot's tragic personal life, Beth's poor performance in school and her crush on Merrick, and Merrick's fascination with getting into the museum.
 Shivers (Video Game) / int_7f390ebc
featureApplicability
1.0
 Shivers (Video Game) / int_7f390ebc
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_7f390ebc
 Shivers (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Shivers (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Beth and Merrick should have just kept their hands to themselves.
 Shivers (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Shivers (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_7fbb2a3
 Shivers (Video Game) / int_8b568cb7
type
Posthumous Character
 Shivers (Video Game) / int_8b568cb7
comment
Posthumous Character
 Shivers (Video Game) / int_8b568cb7
featureApplicability
1.0
 Shivers (Video Game) / int_8b568cb7
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_8b568cb7
 Shivers (Video Game) / int_8cb844c6
type
Mr. Exposition
 Shivers (Video Game) / int_8cb844c6
comment
Mr. Exposition: If you push the button on the wall in an exhibit, a voiceover will give you an introduction to the exhibit and even give you some related trivia.
 Shivers (Video Game) / int_8cb844c6
featureApplicability
1.0
 Shivers (Video Game) / int_8cb844c6
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_8cb844c6
 Shivers (Video Game) / int_8d2f6f03
type
Backtracking
 Shivers (Video Game) / int_8d2f6f03
comment
Backtracking: Loads. There are ten Ixupi and each pot has two components, so the player will often find the two parts of a pot in completely different sections of the museum. Once the pot has been assembled there are multiple locations for each Ixupi, some of them very far apart, so if you don't run into the Ixupi at one location you have to visit the others. And there's no guarantee that after checking one location, the Ixupi doesn't move back to it.
 Shivers (Video Game) / int_8d2f6f03
featureApplicability
1.0
 Shivers (Video Game) / int_8d2f6f03
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_8d2f6f03
 Shivers (Video Game) / int_91d3ab1e
type
Ominous Pipe Organ
 Shivers (Video Game) / int_91d3ab1e
comment
Ominous Pipe Organ: See Musical Trigger.
 Shivers (Video Game) / int_91d3ab1e
featureApplicability
1.0
 Shivers (Video Game) / int_91d3ab1e
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_91d3ab1e
 Shivers (Video Game) / int_952f8f26
type
Deadly Prank
 Shivers (Video Game) / int_952f8f26
comment
Deadly Prank: The protagonist's friends lock them up inside the museum as a prank, and the spirits within then try to kill them. The trope obviously becomes literal if the player loses.
 Shivers (Video Game) / int_952f8f26
featureApplicability
1.0
 Shivers (Video Game) / int_952f8f26
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_952f8f26
 Shivers (Video Game) / int_95be648c
type
Creepy Basement
 Shivers (Video Game) / int_95be648c
comment
Creepy Basement: The basement power plant. The hallway to reach it is decorated with skulls and skeleton hands. The power plant itself is fairly innocuous, if it wasn't for Beth's long-dead body in the wall and the final boss Ixupi, Electricity.
 Shivers (Video Game) / int_95be648c
featureApplicability
1.0
 Shivers (Video Game) / int_95be648c
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_95be648c
 Shivers (Video Game) / int_970c790a
type
Big Bad
 Shivers (Video Game) / int_970c790a
comment
Big Bad: The Ixupi are evil spirits that were accidentally released from their prison, and now haunt the museum and suck away the life force of others. The protagonist must seal each of them away.
 Shivers (Video Game) / int_970c790a
featureApplicability
1.0
 Shivers (Video Game) / int_970c790a
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_970c790a
 Shivers (Video Game) / int_974b47a7
type
Men Are the Expendable Gender
 Shivers (Video Game) / int_974b47a7
comment
Men Are the Expendable Gender: Subverted. Beth is also killed.
 Shivers (Video Game) / int_974b47a7
featureApplicability
-0.3
 Shivers (Video Game) / int_974b47a7
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_974b47a7
 Shivers (Video Game) / int_98936e28
type
Haunted Technology
 Shivers (Video Game) / int_98936e28
comment
Haunted Technology: One of the Ixupi hangs around electric machinery.
 Shivers (Video Game) / int_98936e28
featureApplicability
1.0
 Shivers (Video Game) / int_98936e28
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_98936e28
 Shivers (Video Game) / int_991c7101
type
Hazardous Water
 Shivers (Video Game) / int_991c7101
comment
Hazardous Water: The Ixupi of water is the first to attack you.
 Shivers (Video Game) / int_991c7101
featureApplicability
1.0
 Shivers (Video Game) / int_991c7101
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_991c7101
 Shivers (Video Game) / int_99dd103c
type
Safe Zone Hope Spot
 Shivers (Video Game) / int_99dd103c
comment
Safe Zone Hope Spot: There could be an Ixupi in almost every room, even if it seems safe enough.
 Shivers (Video Game) / int_99dd103c
featureApplicability
1.0
 Shivers (Video Game) / int_99dd103c
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_99dd103c
 Shivers (Video Game) / int_9ce83619
type
The Corpse Stops Here
 Shivers (Video Game) / int_9ce83619
comment
The Corpse Stops Here: Subverted, in that although you are the first person to find the bodies, they are fifteen years old and it's fairly clear that you didn't kill them. One must wonder how their cause of death will be rationalized by the police.
 Shivers (Video Game) / int_9ce83619
featureApplicability
-0.3
 Shivers (Video Game) / int_9ce83619
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_9ce83619
 Shivers (Video Game) / int_9dd2cbc2
type
CloudCuckooLander
 Shivers (Video Game) / int_9dd2cbc2
comment
Cloud Cuckoo Lander: Windlenot, judging from the exhibits he managed to set up before the Ixupi escaped and took his life. It's a shame that he died before Ancient Astronauts began airing because he'd fit right in on that show.
 Shivers (Video Game) / int_9dd2cbc2
featureApplicability
1.0
 Shivers (Video Game) / int_9dd2cbc2
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_9dd2cbc2
 Shivers (Video Game) / int_9f6fb586
type
Leitmotif
 Shivers (Video Game) / int_9f6fb586
comment
Leitmotif: A certain theme plays when an Ixupi is near. The theme varies from exhibit to exhibit.
 Shivers (Video Game) / int_9f6fb586
featureApplicability
1.0
 Shivers (Video Game) / int_9f6fb586
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_9f6fb586
 Shivers (Video Game) / int_a06cfb93
type
Stalking Is Funny if It Is Female After Male
 Shivers (Video Game) / int_a06cfb93
comment
Stalking Is Funny if It Is Female After Male: In Windlenot's diary we read that Beth, who has a crush on Merrick, has been following him after school. Windlenot thinks it's very funny, though mainly because Merrick is obsessed with Windlenot, creating an "obsession triangle."
 Shivers (Video Game) / int_a06cfb93
featureApplicability
1.0
 Shivers (Video Game) / int_a06cfb93
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_a06cfb93
 Shivers (Video Game) / int_a0efb4e7
type
It's Probably Nothing
 Shivers (Video Game) / int_a0efb4e7
comment
It's Probably Nothing: At the beginning you hear a bone-chilling howl and a very faint warning ("get out, get out! They are evillll!"). Your loser friends try to play it off. "That was just a dog howling." "There was something more than that!" "Well, I think this place is just getting us all spooked!"
 Shivers (Video Game) / int_a0efb4e7
featureApplicability
1.0
 Shivers (Video Game) / int_a0efb4e7
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_a0efb4e7
 Shivers (Video Game) / int_a36e433
type
The Meddling Kids Are Useless
 Shivers (Video Game) / int_a36e433
comment
The Meddling Kids Are Useless: Beth and Merrick start all the trouble in the museum, and even though they come close to resolving it, they ultimately fail, without recapturing even single Ixupi.
 Shivers (Video Game) / int_a36e433
featureApplicability
1.0
 Shivers (Video Game) / int_a36e433
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_a36e433
 Shivers (Video Game) / int_a6bd04e0
type
Rule of Scary
 Shivers (Video Game) / int_a6bd04e0
comment
Rule of Scary: Many of the Easter eggs. The only things in the museum that can harm you (and are alive and moving around) are the Ixupi, and yet you can see glowing eyes accompanied by a hiss, and multiple instances of human-like shadows moving across the wall. They are still very shocking, of course, but their presence doesn't make a lot of sense in context.
 Shivers (Video Game) / int_a6bd04e0
featureApplicability
1.0
 Shivers (Video Game) / int_a6bd04e0
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_a6bd04e0
 Shivers (Video Game) / int_a70223
type
Karma Houdini
 Shivers (Video Game) / int_a70223
comment
Karma Houdini: While you succeed in sealing away most of the Ixupi, the three that killed the professor and the two teens (the Stone, Jade, and Fire Ixupi) are long gone, having escaped into the world years ago after using the victims' life forces to fully free themselves from their tethers to their canopic jars.
 Shivers (Video Game) / int_a70223
featureApplicability
1.0
 Shivers (Video Game) / int_a70223
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_a70223
 Shivers (Video Game) / int_a7faec8e
type
Written Sound Effect
 Shivers (Video Game) / int_a7faec8e
comment
Written Sound Effect: Once the electricity ixupi is captured, pretty much all of the sound effects featured in the ending end up in the subtitles if they're turned on.
 Shivers (Video Game) / int_a7faec8e
featureApplicability
1.0
 Shivers (Video Game) / int_a7faec8e
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_a7faec8e
 Shivers (Video Game) / int_ace5eb40
type
Clock Tower
 Shivers (Video Game) / int_ace5eb40
comment
Clock Tower: The, uh, clock tower. Complete with darkness, melancholy violin music, creepy moving shadows, and clockwork mechanisms.
 Shivers (Video Game) / int_ace5eb40
featureApplicability
1.0
 Shivers (Video Game) / int_ace5eb40
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_ace5eb40
 Shivers (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Shivers (Video Game) / int_ad22fa80
comment
Apocalyptic Log: Windlenot's tape recorder and Merrick's diary. There are also photos and videos of the two teenagers fleeing in fear.
 Shivers (Video Game) / int_ad22fa80
featureApplicability
1.0
 Shivers (Video Game) / int_ad22fa80
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_ad22fa80
 Shivers (Video Game) / int_ad4c74ed
type
Final Girl
 Shivers (Video Game) / int_ad4c74ed
comment
Final Girl: Subverted: Beth almost figured out all the puzzles, but was killed before she could solve them.
 Shivers (Video Game) / int_ad4c74ed
featureApplicability
-0.3
 Shivers (Video Game) / int_ad4c74ed
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_ad4c74ed
 Shivers (Video Game) / int_ad62678e
type
Living Shadow
 Shivers (Video Game) / int_ad62678e
comment
Living Shadow: There are some points where a shadow moves along the wall. It has no apparent purpose but to scare the daylights out of you. It gets creepier: the shadow has a Dummied Out animation showing it to be the Stone Ixupi! invoked
 Shivers (Video Game) / int_ad62678e
featureApplicability
1.0
 Shivers (Video Game) / int_ad62678e
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_ad62678e
 Shivers (Video Game) / int_afd68598
type
Inventory Management Puzzle
 Shivers (Video Game) / int_afd68598
comment
Inventory Management Puzzle: You can only carry one item at a time, either an Ixupi jar or a lid. If you find a jar or lid that goes with a corresponding inventory item, you get to combine them, but they are then treated as one item.
 Shivers (Video Game) / int_afd68598
featureApplicability
1.0
 Shivers (Video Game) / int_afd68598
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_afd68598
 Shivers (Video Game) / int_b0155044
type
Always Night
 Shivers (Video Game) / int_b0155044
comment
Always Night: Justified, as the whole game takes place over one night.
 Shivers (Video Game) / int_b0155044
featureApplicability
1.0
 Shivers (Video Game) / int_b0155044
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_b0155044
 Shivers (Video Game) / int_b070362d
type
Wicked Stepmother
 Shivers (Video Game) / int_b070362d
comment
Possibly Beth's family as well. From her progress report, we find Rachel Nelson (her mother) is the custodial parent. From Beth's notes to Marianne we learn that to raise Beth's grade, her mother has no issue with flirting with Beth's student advisor (whom Rachel used to date); Beth expects this will be enough for her to pass. From her address book, we also find out that her mother has held a series of menial labour type jobs (three crossed out and one current at a tavern). Also from her address book, we find out that her parents are divorced and her father is remarried; Beth refers to her father's wife, Sylvie, as "the wicked stepmother".
 Shivers (Video Game) / int_b070362d
featureApplicability
1.0
 Shivers (Video Game) / int_b070362d
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_b070362d
 Shivers (Video Game) / int_b6cc7fc0
type
Dysfunctional Family
 Shivers (Video Game) / int_b6cc7fc0
comment
Dysfunctional Family: The Windlenots. They are thoroughly embarrassed by Hubert and eager to disown him. His wife forces him to stop contacting their son. Merrick's family may qualify. He and his father moved into town together and there is no mention of his mother. They seem to get along well, however. Possibly Beth's family as well. From her progress report, we find Rachel Nelson (her mother) is the custodial parent. From Beth's notes to Marianne we learn that to raise Beth's grade, her mother has no issue with flirting with Beth's student advisor (whom Rachel used to date); Beth expects this will be enough for her to pass. From her address book, we also find out that her mother has held a series of menial labour type jobs (three crossed out and one current at a tavern). Also from her address book, we find out that her parents are divorced and her father is remarried; Beth refers to her father's wife, Sylvie, as "the wicked stepmother".
 Shivers (Video Game) / int_b6cc7fc0
featureApplicability
1.0
 Shivers (Video Game) / int_b6cc7fc0
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_b6cc7fc0
 Shivers (Video Game) / int_b773ec0e
type
DidNotThinkThisThrough
 Shivers (Video Game) / int_b773ec0e
comment
Did Not Think This Through: Widdlenot's tape recording in his office shows that he may have had regrets about having the puzzles everywhere in the museum, acting as a hindrance for his escape as well as leading to the deaths of himself and the two students.
 Shivers (Video Game) / int_b773ec0e
featureApplicability
1.0
 Shivers (Video Game) / int_b773ec0e
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_b773ec0e
 Shivers (Video Game) / int_bf00b603
type
No Romantic Resolution
 Shivers (Video Game) / int_bf00b603
comment
No Romantic Resolution: Merrick doesn't think too much of Beth (he does mention she's kind of cute), but he still takes her with him to the museum. Beth has a major crush on him, but there is zero implication that he ever felt anything strongly for her (aside from his anguished inquiries about her fate when you release his spirit, though that seems to be more about regret for bringing her into this mess). They split up after the Ixupi are released, and though they help each other by leaving notes, they ultimately die far away from one another. It doesn't look like Beth ever even told him how she felt.
 Shivers (Video Game) / int_bf00b603
featureApplicability
1.0
 Shivers (Video Game) / int_bf00b603
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_bf00b603
 Shivers (Video Game) / int_c0f6b6c4
type
Adrenaline Makeover
 Shivers (Video Game) / int_c0f6b6c4
comment
Adrenaline Makeover: Beth is written as a foolish sort of girl with a crush on Merrick. She slacks off in school and writes silly notes to friends during class. However, despite being trapped in the museum and scared out of her mind, Beth starts solving puzzles and leaving messages for Merrick. She tells you that she "almost solved the final riddle". It is shown that she is very smart at math and physics, but doesn't often apply herself in school.
 Shivers (Video Game) / int_c0f6b6c4
featureApplicability
1.0
 Shivers (Video Game) / int_c0f6b6c4
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_c0f6b6c4
 Shivers (Video Game) / int_c5835f29
type
Ghostly Goals
 Shivers (Video Game) / int_c5835f29
comment
Ghostly Goals: Although they have been imprisoned against their will, each of the dead characters has something to tell you when you release them. Windlenot warns you to leave the museum. Beth advises you about puzzles. Merrick...well, Merrick freaks out about being in the pot and losing Beth. But you can hardly blame him.
 Shivers (Video Game) / int_c5835f29
featureApplicability
1.0
 Shivers (Video Game) / int_c5835f29
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_c5835f29
 Shivers (Video Game) / int_c64bdacd
type
Scoring Points
 Shivers (Video Game) / int_c64bdacd
comment
Scoring Points: You get points for reading exhibits, examining objects, solving puzzles, and sealing away spirits. You lose points every time you get hurt. The points don't do anything.
 Shivers (Video Game) / int_c64bdacd
featureApplicability
1.0
 Shivers (Video Game) / int_c64bdacd
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_c64bdacd
 Shivers (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Shivers (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: This game really makes you feel like you're all alone in the museum... until a spirit pops out of nowhere and steals your soul.
 Shivers (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Shivers (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_cdfe12c3
 Shivers (Video Game) / int_d0f0a80d
type
One-Word Title
 Shivers (Video Game) / int_d0f0a80d
comment
One-Word Title: It's just Shivers.
 Shivers (Video Game) / int_d0f0a80d
featureApplicability
1.0
 Shivers (Video Game) / int_d0f0a80d
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_d0f0a80d
 Shivers (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Shivers (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: A point-and-click adventure player's natural instinct is to click on everything on screen to see if anything activates. In Shivers, clicking willy-nilly on random objects is a good way to get a face-full of Ixupi.
 Shivers (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Shivers (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_d2c0e2ed
 Shivers (Video Game) / int_d3e9483a
type
Non-Fatal Explosions
 Shivers (Video Game) / int_d3e9483a
comment
Non-Fatal Explosions: You're standing a few feet away from an enormous power generator which then blows up so spectacularly that it destroys a whole section of the wall, revealing the museum grounds. You haven't got a scratch, of course.
 Shivers (Video Game) / int_d3e9483a
featureApplicability
1.0
 Shivers (Video Game) / int_d3e9483a
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_d3e9483a
 Shivers (Video Game) / int_d8e1b5a3
type
Soul Jar
 Shivers (Video Game) / int_d8e1b5a3
comment
Soul Jar
 Shivers (Video Game) / int_d8e1b5a3
featureApplicability
1.0
 Shivers (Video Game) / int_d8e1b5a3
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_d8e1b5a3
 Shivers (Video Game) / int_e1223d07
type
Evil Elevator
 Shivers (Video Game) / int_e1223d07
comment
Evil Elevator: Subverted. The elevator music is jaunty and hilariously incongruous to the rest of the game. It even turned up in Phantasmagoria: A Puzzle of Flesh.
 Shivers (Video Game) / int_e1223d07
featureApplicability
-0.3
 Shivers (Video Game) / int_e1223d07
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_e1223d07
 Shivers (Video Game) / int_e2a6ebc1
type
Closed Circle
 Shivers (Video Game) / int_e2a6ebc1
comment
Closed Circle: You're locked in the grounds to begin with. Once you enter the museum proper, you can never go back outside.
 Shivers (Video Game) / int_e2a6ebc1
featureApplicability
1.0
 Shivers (Video Game) / int_e2a6ebc1
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_e2a6ebc1
 Shivers (Video Game) / int_e33e4e8
type
That Was the Last Entry
 Shivers (Video Game) / int_e33e4e8
comment
That Was the Last Entry: Merrick's diary in particular, but also Windlenot's, as he discusses Beth and Merrick. Merrick's last entries are written from inside the museum, in a panic, and he says something to the effect of, "I'm going to hide in here! They'll never find me!"
 Shivers (Video Game) / int_e33e4e8
featureApplicability
1.0
 Shivers (Video Game) / int_e33e4e8
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_e33e4e8
 Shivers (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Shivers (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: Not exactly genderless, as the few times the player character speaks, it's with a distinctly male voice.
 Shivers (Video Game) / int_e3f34fb4
featureApplicability
1.0
 Shivers (Video Game) / int_e3f34fb4
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_e3f34fb4
 Shivers (Video Game) / int_e7f9c214
type
Barred from the Afterlife
 Shivers (Video Game) / int_e7f9c214
comment
Barred from the Afterlife: This is the final fate of Prof. Windlenot, Merrick and Beth. The Ixupi are attacking you not only to consume your life essence, but to switch you into their vessels so they can escape into the world. Conversely, the player character can release imprisoned souls.
 Shivers (Video Game) / int_e7f9c214
featureApplicability
1.0
 Shivers (Video Game) / int_e7f9c214
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_e7f9c214
 Shivers (Video Game) / int_ea0d06f0
type
Bookcase Passage
 Shivers (Video Game) / int_ea0d06f0
comment
Bookcase Passage: In the library, there is a secret pot compartment revealed by pulling out a book. There is also an opening in the back which reveals the hallway to the power plant, although it is not hidden when you find it.
 Shivers (Video Game) / int_ea0d06f0
featureApplicability
1.0
 Shivers (Video Game) / int_ea0d06f0
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_ea0d06f0
 Shivers (Video Game) / int_eaae04eb
type
Museum of the Strange and Unusual
 Shivers (Video Game) / int_eaae04eb
comment
Museum of the Strange and Unusual: The setting, and the Trope Namer.
 Shivers (Video Game) / int_eaae04eb
featureApplicability
1.0
 Shivers (Video Game) / int_eaae04eb
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_eaae04eb
 Shivers (Video Game) / int_eb8ec7c8
type
Jerkass
 Shivers (Video Game) / int_eb8ec7c8
comment
Jerkass: Your "friends." They lock you in the place, then nonchalantly talk about the kids that disappeared in the museum and how "they never found the bodies." Real funny, guys. Thanks a lot. And, at the very end, the newspaper announces that "four teenagers" were the first on the scene. They bullied you into staying the night...and then took all the credit!
 Shivers (Video Game) / int_eb8ec7c8
featureApplicability
1.0
 Shivers (Video Game) / int_eb8ec7c8
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_eb8ec7c8
 Shivers (Video Game) / int_f7567671
type
Game Within a Game
 Shivers (Video Game) / int_f7567671
comment
Game Within a Game: Some of the puzzles; one involves you playing Chinese Checkers, another is a game widely known as Master Mind.
 Shivers (Video Game) / int_f7567671
featureApplicability
1.0
 Shivers (Video Game) / int_f7567671
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_f7567671
 Shivers (Video Game) / int_f8604a3c
type
The Darkness Gazes Back
 Shivers (Video Game) / int_f8604a3c
comment
The Darkness Gazes Back: Sometimes, when returning from the Subterranean World to the Main Entry Hall via a secret passage, you can see sparkly red eyes and hear a growl. While common theory assumes it's an Ixupi that can't properly manifest, it remains unknown what exactly this is supposed to be.
 Shivers (Video Game) / int_f8604a3c
featureApplicability
1.0
 Shivers (Video Game) / int_f8604a3c
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_f8604a3c
 Shivers (Video Game) / int_fed733ad
type
Musical Trigger
 Shivers (Video Game) / int_fed733ad
comment
Musical Trigger: The Ominous Pipe Organ in "The Mysteries of the Deep" exhibit. If you play the right sequence of notes, the way to the Subterranean World opens.
 Shivers (Video Game) / int_fed733ad
featureApplicability
1.0
 Shivers (Video Game) / int_fed733ad
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_fed733ad
 Shivers (Video Game) / int_name
type
ItemName
 Shivers (Video Game) / int_name
comment
 Shivers (Video Game) / int_name
featureApplicability
1.0
 Shivers (Video Game) / int_name
featureConfidence
1.0
 Shivers (Video Game)
hasFeature
Shivers (Video Game) / int_name
 Shivers (Video Game) / int_name
itemName
Shivers (Video Game)

The following is a list of statements referring to the current page from other pages.

 Shivers (Video Game)
hasFeature
Fake Trap / int_3ad8d471
 Shivers (Video Game)
hasFeature
Locked Door / int_3ad8d471
 Shivers (Video Game)
hasFeature
Suddenly Harmful Harmless Object / int_3ad8d471