Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

SiN (1998) (Video Game)

 SiN (1998) (Video Game)
type
TVTItem
 SiN (1998) (Video Game)
label
SiN (1998) (Video Game)
 SiN (1998) (Video Game)
page
SiN1998
 SiN (1998) (Video Game)
comment
SiN is a First-Person Shooter action game for the PC developed by Ritual Entertainment and published by Activision in 1998. It's the first installment in the SiN franchise.Set in 2037, the games follow Colonel John Blade, the commander of an elite private security force, HardCorps, in the fictional Freeport City. A number of private security forces have taken the place of traditional police - one of these being SinTEK, a biotechnology firm owned by Elexis Sinclaire, a charismatic and dangerous leader who plans to reinvent mankind in her own image using mutated humans. The original game begins with Blade investigating reports of a robbery at the Freeport City Bank. As he digs deeper into the case, he soon discovers that Sinclaire will stop at nothing to carry out her plan, and that he is the only person standing between her and global domination...Throughout the game, Blade is aided via radio link by a computer hacker at HardCorps named JC, who assists him with hacking networks and discovering more information. To survive in his quest, Blade must travel through a wide variety of levels, battling SinTEK forces and scavenging health packs and armor off their bodies as he progresses, along with collecting a variety of weapons.The original game (which was caught up in the wake of Half-Life despite releasing almost a month before it) was criticized for being buggy and somewhat generic gameplay, but praised for the strong level design and excellent music. It still sold well enough to receive several follow-ups, including an Expansion Pack called Wages of Sin, where the villain focus is Gianni Manero, a mafia boss who wants to eradicate Freeport City using Elexis's research. It was developed by 2015 Inc., fixed a few bugs, and added a new set of levels and new features, such as the ability to use the standard handgun two at a time.The original SiN and its expansion pack, bundled as SiN Gold, can be purchased for $9.99 on Steam and also on GOG.com. The Steam version in particular used to contain only the base game, and was exclusive to purchases of SiN Episodes: Emergence as a free bonus, however, after Nightdive Studios acquired the SiN IP in 2020, they separated it from Emergence, updated it to the Gold edition of the game, and made several enhancements that previous owners received free of charge on March 18th of that year; the enhancements were also added to the GOG version. Nightdive is also currently remastering Gold in its Kex Engine under the name of SiN Reloaded. The remaster is being made in collaboration with 3D Realms, whose own previously shelved attempt at a SiN remaster is given new life as a result of the IP's rights changing hands.Followed by SiN Episodes: Emergence.
 SiN (1998) (Video Game)
fetched
2023-05-15T21:44:29Z
 SiN (1998) (Video Game)
parsed
2023-05-15T21:44:29Z
 SiN (1998) (Video Game)
processingComment
Dropped link to SouthPark: Not a Feature - ITEM
 SiN (1998) (Video Game)
processingComment
Dropped link to Spaceballs: Not a Feature - ITEM
 SiN (1998) (Video Game)
isPartOf
DBTropes
 SiN (1998) (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 SiN (1998) (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: The first mission of the game, as well as the beginning of the Oil Rig mission, turn the game into a Rail Shooter. Late in the game, Blade is transformed into a Manumit and is forced to fight with his bare claws and recover U4 flasks for his constantly-draining health.
 SiN (1998) (Video Game) / int_1467a30c
featureApplicability
1.0
 SiN (1998) (Video Game) / int_1467a30c
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_1467a30c
 SiN (1998) (Video Game) / int_25f41fd3
type
Offscreen Start Bonus
 SiN (1998) (Video Game) / int_25f41fd3
comment
Offscreen Start Bonus: There's an Easter Egg ATM located right at the starting point of the bank level in the original game that (if you obtain the codes from a computer later in the level) allows you to transfer Elexis' entire savings account to Blade, thus making him a very rich man. It's not even apparent that you can access the machines until you stand directly in front of it.
 SiN (1998) (Video Game) / int_25f41fd3
featureApplicability
1.0
 SiN (1998) (Video Game) / int_25f41fd3
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_25f41fd3
 SiN (1998) (Video Game) / int_28104b90
type
Bag of Spilling
 SiN (1998) (Video Game) / int_28104b90
comment
Bag of Spilling: At several points, Blade will start a series of missions without bringing over the ammo and weapons from the previous levels. Most notable when Blade goes from HardCorps HQ to the SinTEK offices wielding nothing more than his handgun and fists (even though the previous level had him using four different weapons).
 SiN (1998) (Video Game) / int_28104b90
featureApplicability
1.0
 SiN (1998) (Video Game) / int_28104b90
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_28104b90
 SiN (1998) (Video Game) / int_29a39f6
type
Easter Egg
 SiN (1998) (Video Game) / int_29a39f6
comment
Easter Egg: Using the ATMs in the first level to access the account number 123456 with the PIN 1234 shows that President Skroob has an account with Freeport Bank. Taking the time to swim against a current of water during the underwater level (something which most players are unwilling to try) will lead you into a secret room filled with inactive submarines and a message telling you that you're not supposed to be there, along with the advice underneath to start playing the game again.
 SiN (1998) (Video Game) / int_29a39f6
featureApplicability
1.0
 SiN (1998) (Video Game) / int_29a39f6
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_29a39f6
 SiN (1998) (Video Game) / int_2a7e7af1
type
Limited Wardrobe
 SiN (1998) (Video Game) / int_2a7e7af1
comment
Limited Wardrobe: There's a part in the final three levels of the game where you can find a worker's uniform stashed in a vent which will help you past a few security checkpoints early on. Even when Blade has to fight the penultimate boss fight of the game, the cutscene still shows him wearing the uniform.
 SiN (1998) (Video Game) / int_2a7e7af1
featureApplicability
1.0
 SiN (1998) (Video Game) / int_2a7e7af1
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_2a7e7af1
 SiN (1998) (Video Game) / int_33310c11
type
Under the Sea
 SiN (1998) (Video Game) / int_33310c11
comment
Under the Sea: A long level takes place as Blade swims from the underwater research facility beneath an oil rig to a secret jungle facility.
 SiN (1998) (Video Game) / int_33310c11
featureApplicability
1.0
 SiN (1998) (Video Game) / int_33310c11
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_33310c11
 SiN (1998) (Video Game) / int_33864ee8
type
Collection Sidequest
 SiN (1998) (Video Game) / int_33864ee8
comment
Collection Sidequest: Two minor ones: A set of four different calendars, which unlock an extra cutscene that plays during the ending. An item ("Cheesy Poofs") that, if enough are found, a background detail in the ending is replaced with a giant spinning bag of Cheesy Poofs.
 SiN (1998) (Video Game) / int_33864ee8
featureApplicability
1.0
 SiN (1998) (Video Game) / int_33864ee8
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_33864ee8
 SiN (1998) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 SiN (1998) (Video Game) / int_33ca811a
comment
Game-Breaking Bug: In the unpatched version, many players were never able to see an extra level (the Silo) accessed through the Freeport Dam, as the game would crash if the player happened to just walk down the only hallway leading to the alternate exit in the level. Even in the patched version, going through the "Biomass Reclamation Center" secret level will render the game unwinnable as the entryway into Darwin Chamber 3 will never open, forcing the player to no-clip through it.
 SiN (1998) (Video Game) / int_33ca811a
featureApplicability
1.0
 SiN (1998) (Video Game) / int_33ca811a
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_33ca811a
 SiN (1998) (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 SiN (1998) (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: During the car sequence section of the fight against Manumit!Mancini, his uppercut can toss Blade out of the hole in the ceiling, leaving him unable to re-enter the car and finish the boss fight.
 SiN (1998) (Video Game) / int_3ac5110b
featureApplicability
1.0
 SiN (1998) (Video Game) / int_3ac5110b
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_3ac5110b
 SiN (1998) (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 SiN (1998) (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Blade can increase his health by finding and eating food hidden in the levels, such as apples, cookies, sandwiches, sodas or pizza slices.
 SiN (1998) (Video Game) / int_4252fdf6
featureApplicability
1.0
 SiN (1998) (Video Game) / int_4252fdf6
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_4252fdf6
 SiN (1998) (Video Game) / int_427cc2b1
type
Sniping Mission
 SiN (1998) (Video Game) / int_427cc2b1
comment
Sniping Mission: The first Oil Rig level has a short section wherein you must snipe all the guards on the lower level before you can board it. An easy mission, as the guards are never close together and have predictable patrol routes.
 SiN (1998) (Video Game) / int_427cc2b1
featureApplicability
1.0
 SiN (1998) (Video Game) / int_427cc2b1
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_427cc2b1
 SiN (1998) (Video Game) / int_4cbc7f95
type
Blasting It Out of Their Hands
 SiN (1998) (Video Game) / int_4cbc7f95
comment
Blasting It Out of Their Hands: It is possible for enemies to shoot the gun out of the player's hands, but not vice-versa. And this only has the effect of forcibly switching you to another weapon; you can switch right back. Also a subversion in that it does as much damage to the player as hitting them anywhere else would.
 SiN (1998) (Video Game) / int_4cbc7f95
featureApplicability
1.0
 SiN (1998) (Video Game) / int_4cbc7f95
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_4cbc7f95
 SiN (1998) (Video Game) / int_548bd053
type
Guns Akimbo
 SiN (1998) (Video Game) / int_548bd053
comment
Guns Akimbo: One of the additions is the ability to use two Magnum pistols at once as soon as you grab a second one - quite conveniently, sticking around in the opening of the first on-foot level for a few seconds has a single enemy graciously rappel in behind you and then drop a second pistol when you cap him.
 SiN (1998) (Video Game) / int_548bd053
featureApplicability
1.0
 SiN (1998) (Video Game) / int_548bd053
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_548bd053
 SiN (1998) (Video Game) / int_5fc68f05
type
There Was a Door
 SiN (1998) (Video Game) / int_5fc68f05
comment
There Was a Door: The mini-Manumit found in the Estate Sinclaire level bursts through a thick wall right after you enter a large testing area.
 SiN (1998) (Video Game) / int_5fc68f05
featureApplicability
1.0
 SiN (1998) (Video Game) / int_5fc68f05
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_5fc68f05
 SiN (1998) (Video Game) / int_62ac3f93
type
Sinister Subway
 SiN (1998) (Video Game) / int_62ac3f93
comment
Sinister Subway: The first couple of levels throw Blade from the surface into the sewers, and then into the subways multiple times. In fact, hidden in a bathroom is an abandoned bag of money assumed to have been taken during Mancini's original robbery in the base game.
 SiN (1998) (Video Game) / int_62ac3f93
featureApplicability
1.0
 SiN (1998) (Video Game) / int_62ac3f93
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_62ac3f93
 SiN (1998) (Video Game) / int_6638c7f7
type
Stealth-Based Mission
 SiN (1998) (Video Game) / int_6638c7f7
comment
Stealth-Based Mission: The SinTEK office. Note that being spotted will not result in a game over, but it will make the level (and the ones after it) much more difficult.
 SiN (1998) (Video Game) / int_6638c7f7
featureApplicability
1.0
 SiN (1998) (Video Game) / int_6638c7f7
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_6638c7f7
 SiN (1998) (Video Game) / int_66bee5ea
type
Shooting Gallery
 SiN (1998) (Video Game) / int_66bee5ea
comment
Shooting Gallery: There are four shooting galleries in the training stage: a sniper range, a skeet range, and the lineup and city ranges found in Hogan's Alley. However, the skeet range uses an inaccurate shotgun, and the lineup shooting range used a slow-firing pistol when you needed to hit three targets quickly. In all four galleries, reaching the score limit wraps the score to zero.
 SiN (1998) (Video Game) / int_66bee5ea
featureApplicability
1.0
 SiN (1998) (Video Game) / int_66bee5ea
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_66bee5ea
 SiN (1998) (Video Game) / int_7e8a8eac
type
Body Armor as Hit Points
 SiN (1998) (Video Game) / int_7e8a8eac
comment
Body Armor as Hit Points: Surprisingly in-depth for the time, as armor is divided into several sections (helmets, vests and thigh pads) that separately deplete depending on where you get hit. It's also treated realistically in that, rather than being able to somehow instantly repair your vest by picking up another one with almost no integrity left, you can only loot armor if it's in a better state of repair than what you currently have.
 SiN (1998) (Video Game) / int_7e8a8eac
featureApplicability
1.0
 SiN (1998) (Video Game) / int_7e8a8eac
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_7e8a8eac
 SiN (1998) (Video Game) / int_80580ffe
type
Optional Stealth
 SiN (1998) (Video Game) / int_80580ffe
comment
Optional Stealth: The first SinTEK levels are supposed to be completed in a stealthy way, as you're undercover and must prevent the workers to raise the alarm and call the security: failing the stealth part (which is surprisingly easy in level 7) will result in more fights with more enemies.
 SiN (1998) (Video Game) / int_80580ffe
featureApplicability
1.0
 SiN (1998) (Video Game) / int_80580ffe
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_80580ffe
 SiN (1998) (Video Game) / int_83ee0615
type
Rail Shooter
 SiN (1998) (Video Game) / int_83ee0615
comment
The first mission of the game, as well as the beginning of the Oil Rig mission, turn the game into a Rail Shooter.
 SiN (1998) (Video Game) / int_83ee0615
featureApplicability
1.0
 SiN (1998) (Video Game) / int_83ee0615
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_83ee0615
 SiN (1998) (Video Game) / int_8504e5ff
type
World of Buxom
 SiN (1998) (Video Game) / int_8504e5ff
comment
World of Buxom: Pretty much all the female NPCs (such as the female hostages or the nurses) have pretty big breasts.
 SiN (1998) (Video Game) / int_8504e5ff
featureApplicability
1.0
 SiN (1998) (Video Game) / int_8504e5ff
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_8504e5ff
 SiN (1998) (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 SiN (1998) (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: Freeport's sewer system not only has a long network of interconnected rooms, but pipes and passageways wide enough for a large man to swim through comfortably.
 SiN (1998) (Video Game) / int_87e661e8
featureApplicability
1.0
 SiN (1998) (Video Game) / int_87e661e8
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_87e661e8
 SiN (1998) (Video Game) / int_8966382e
type
Bank Robbery
 SiN (1998) (Video Game) / int_8966382e
comment
Bank Robbery: Elexis was upset that it became a full-scale bank heist rather than just grabbing a single deposit box, because the full robbery was taking too long.
 SiN (1998) (Video Game) / int_8966382e
featureApplicability
1.0
 SiN (1998) (Video Game) / int_8966382e
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_8966382e
 SiN (1998) (Video Game) / int_8c96ae78
type
No One Could Survive That!
 SiN (1998) (Video Game) / int_8c96ae78
comment
No One Could Survive That!: What Blade says at the end after the missile launch (supposedly containing Sinclaire's transported body) is aborted.
 SiN (1998) (Video Game) / int_8c96ae78
featureApplicability
1.0
 SiN (1998) (Video Game) / int_8c96ae78
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_8c96ae78
 SiN (1998) (Video Game) / int_911b22d8
type
Suspicious Video-Game Generosity
 SiN (1998) (Video Game) / int_911b22d8
comment
Suspicious Videogame Generosity: In the final level, you're dumped from a meat cart into a seemingly empty level featuring a giant cache of ammo, weapons and health packs... then you walk outside and see Elexis Sinclair's several-foot high mutated father stalking towards you with a tri-projectile rocket launcher, and you'll suddenly realize the door to the supply room just locked behind you.
 SiN (1998) (Video Game) / int_911b22d8
featureApplicability
1.0
 SiN (1998) (Video Game) / int_911b22d8
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_911b22d8
 SiN (1998) (Video Game) / int_aa5d87af
type
Secret Level
 SiN (1998) (Video Game) / int_aa5d87af
comment
Secret Level: Several in the main game, including the Silo, a bonus part in the Water Reservoir if Blade fails to stop the spreading of the poison, and several extra Jungle stages (to wit; the player can complete only one, or journey through three extra jungle-themed levels if they get caught in an undercurrent during the beginning of the first stage).
 SiN (1998) (Video Game) / int_aa5d87af
featureApplicability
1.0
 SiN (1998) (Video Game) / int_aa5d87af
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_aa5d87af
 SiN (1998) (Video Game) / int_b06ff73b
type
Variable Mix
 SiN (1998) (Video Game) / int_b06ff73b
comment
Variable Mix: The game shifts to a calmer music if there's no combat for some period of time.
 SiN (1998) (Video Game) / int_b06ff73b
featureApplicability
1.0
 SiN (1998) (Video Game) / int_b06ff73b
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_b06ff73b
 SiN (1998) (Video Game) / int_b1346878
type
Fate Worse than Death
 SiN (1998) (Video Game) / int_b1346878
comment
Fate Worse than Death: At one point, Blade finds a homeless man being tied down and experimented on in Elexis' secret research laboratory. The player can either give him medicine to stop the pain or end his suffering.
 SiN (1998) (Video Game) / int_b1346878
featureApplicability
1.0
 SiN (1998) (Video Game) / int_b1346878
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_b1346878
 SiN (1998) (Video Game) / int_b47d95be
type
No OSHA Compliance
 SiN (1998) (Video Game) / int_b47d95be
comment
No OSHA Compliance: The Jungle and Mountain Gorge levels in the original are all subject to this, as a result of Blade's rampaging across the Secret Docks. This led to the area being filled with lava, rails being broken, monsters running amok and tons of SinTEK goons perishing. Not being careful enough in said levels also lock Blade from accessing several bonus areas, but that's a minor detail.
 SiN (1998) (Video Game) / int_b47d95be
featureApplicability
1.0
 SiN (1998) (Video Game) / int_b47d95be
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_b47d95be
 SiN (1998) (Video Game) / int_b9f472b
type
Storming the Castle
 SiN (1998) (Video Game) / int_b9f472b
comment
Storming the Castle: Done unwittingly. Blade doesn't realize he's reached Elexis's base until he's within sight of it, and by that point, there's no going back.
 SiN (1998) (Video Game) / int_b9f472b
featureApplicability
1.0
 SiN (1998) (Video Game) / int_b9f472b
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_b9f472b
 SiN (1998) (Video Game) / int_bb0197af
type
Cool Bike
 SiN (1998) (Video Game) / int_bb0197af
comment
Cool Bike: The multiplayer levels of Wages of SiN introduce a hoverbike which also is armed with lasers, missiles and hovering mines. In many of the levels are different checkpoints for doing races.
 SiN (1998) (Video Game) / int_bb0197af
featureApplicability
1.0
 SiN (1998) (Video Game) / int_bb0197af
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_bb0197af
 SiN (1998) (Video Game) / int_bd79d896
type
Minor Crime Reveals Major Plot
 SiN (1998) (Video Game) / int_bd79d896
comment
Minor Crime Reveals Major Plot: The bank robbery led by Tony Mancini at the beginning of the game eventually leads HardCorps to discover that Mancini has ties with SinTEK's head honcho Elexis Sinclaire and eventually her plans to Take Over the World as Mother Nature, kickstarting the rest of the plot.
 SiN (1998) (Video Game) / int_bd79d896
featureApplicability
1.0
 SiN (1998) (Video Game) / int_bd79d896
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_bd79d896
 SiN (1998) (Video Game) / int_c32d3344
type
Disconnected Side Area
 SiN (1998) (Video Game) / int_c32d3344
comment
Disconnected Side Area: In one of the strangest applications of this trope, with a little bit of searching in some levels it's possible to find areas that appear to be part of the level, but are actually a sneak preview of a level later on in the game.
 SiN (1998) (Video Game) / int_c32d3344
featureApplicability
1.0
 SiN (1998) (Video Game) / int_c32d3344
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_c32d3344
 SiN (1998) (Video Game) / int_d24ed873
type
Developer's Foresight
 SiN (1998) (Video Game) / int_d24ed873
comment
Developer's Foresight: In Elexis' estate, it's possible to find a secret janitor closet that has a camera feed showing Elexis sitting in a hot tub (which wouldn't be glimpsed until the next level). Although it's impossible to see what she's doing normally in regular gameplay, clipping out of the level will allow you to find the jacuzzi area before you exit, and you'll subsequently realize that the developers put a very special animation of Elexis (fully animated and all) for those who discover it.
 SiN (1998) (Video Game) / int_d24ed873
featureApplicability
1.0
 SiN (1998) (Video Game) / int_d24ed873
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_d24ed873
 SiN (1998) (Video Game) / int_d8f8da2b
type
Island Base
 SiN (1998) (Video Game) / int_d8f8da2b
comment
Island Base: The last missions take place on Elexis private island, which contains her labs, lava caves, a jungle filled with mutants and her personal villa.
 SiN (1998) (Video Game) / int_d8f8da2b
featureApplicability
1.0
 SiN (1998) (Video Game) / int_d8f8da2b
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_d8f8da2b
 SiN (1998) (Video Game) / int_daef39ee
type
Elaborate Underground Base
 SiN (1998) (Video Game) / int_daef39ee
comment
Elaborate Underground Base: There is an entire complex located underneath Elexis' house, only accessible from an elevator in her main living room.
 SiN (1998) (Video Game) / int_daef39ee
featureApplicability
1.0
 SiN (1998) (Video Game) / int_daef39ee
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_daef39ee
 SiN (1998) (Video Game) / int_e3ae83cf
type
One Password Attempt Ever
 SiN (1998) (Video Game) / int_e3ae83cf
comment
One Password Attempt Ever: The computer to disarm the nuke only allows one password attempt, failure releases toxic gas. (Easy mode gives an additional chance.)
 SiN (1998) (Video Game) / int_e3ae83cf
featureApplicability
1.0
 SiN (1998) (Video Game) / int_e3ae83cf
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_e3ae83cf
 SiN (1998) (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 SiN (1998) (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Blade can find a Rebreather that allows him to swim ad infinitum without the need to breathe. If you forget to take it, you can still complete the necessary level by using air bubbles.
 SiN (1998) (Video Game) / int_e5bb2929
featureApplicability
1.0
 SiN (1998) (Video Game) / int_e5bb2929
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_e5bb2929
 SiN (1998) (Video Game) / int_e61d9a3c
type
Clothing Damage
 SiN (1998) (Video Game) / int_e61d9a3c
comment
Clothing Damage: If you shoot the female hostages and nurses in the right spot, you'll expose their nipples.
 SiN (1998) (Video Game) / int_e61d9a3c
featureApplicability
1.0
 SiN (1998) (Video Game) / int_e61d9a3c
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_e61d9a3c
 SiN (1998) (Video Game) / int_ecb70eb4
type
Video Game Cruelty Potential
 SiN (1998) (Video Game) / int_ecb70eb4
comment
Videogame Cruelty Potential: You could shoot, cripple and/or kill hostages and homeless people.
 SiN (1998) (Video Game) / int_ecb70eb4
featureApplicability
1.0
 SiN (1998) (Video Game) / int_ecb70eb4
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_ecb70eb4
 SiN (1998) (Video Game) / int_ef42ca88
type
Emergency Weapon
 SiN (1998) (Video Game) / int_ef42ca88
comment
Emergency Weapon: Blade's fists, should you run out of ammo for all your weapons.
 SiN (1998) (Video Game) / int_ef42ca88
featureApplicability
1.0
 SiN (1998) (Video Game) / int_ef42ca88
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_ef42ca88
 SiN (1998) (Video Game) / int_f10d3363
type
Distracted by the Sexy
 SiN (1998) (Video Game) / int_f10d3363
comment
Distracted by the Sexy: In the final cutscene, Blade is distracted long enough by Elexis making sexually suggestive movements that she manages to escape using a hidden trigger-button in her chair.
 SiN (1998) (Video Game) / int_f10d3363
featureApplicability
1.0
 SiN (1998) (Video Game) / int_f10d3363
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_f10d3363
 SiN (1998) (Video Game) / int_f5ab45cb
type
Incompetence, Inc.
 SiN (1998) (Video Game) / int_f5ab45cb
comment
Incompetence, Inc.: In several points of both installments, important security computers are locked by passwords. To crack them, you need only find the really big computer and type in the name of the guy whose password you want. And this big computer, housing every password and controlling every camera, alarm, and security system in a whole level? It has no password.
 SiN (1998) (Video Game) / int_f5ab45cb
featureApplicability
1.0
 SiN (1998) (Video Game) / int_f5ab45cb
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_f5ab45cb
 SiN (1998) (Video Game) / int_f6f2ff1
type
Insult Backfire
 SiN (1998) (Video Game) / int_f6f2ff1
comment
Insult Backfire: One of the very first enemies in the original game taunts Blade with "who are you, Barney Miller?" After gunning a few of them down, Blade gleefully responds "that's right, Barney Miller is back!"
 SiN (1998) (Video Game) / int_f6f2ff1
featureApplicability
1.0
 SiN (1998) (Video Game) / int_f6f2ff1
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_f6f2ff1
 SiN (1998) (Video Game) / int_f7d66b6f
type
No-Gear Level
 SiN (1998) (Video Game) / int_f7d66b6f
comment
No-Gear Level: Blade has to do this in one level (with an additional secret level) because he's been transformed into a monster. However, he immediately gets his entire inventory back (along with his clothing) the moment he changes back into his human form.
 SiN (1998) (Video Game) / int_f7d66b6f
featureApplicability
1.0
 SiN (1998) (Video Game) / int_f7d66b6f
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_f7d66b6f
 SiN (1998) (Video Game) / int_name
type
ItemName
 SiN (1998) (Video Game) / int_name
comment
 SiN (1998) (Video Game) / int_name
featureApplicability
1.0
 SiN (1998) (Video Game) / int_name
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
SiN (1998) (Video Game) / int_name
 SiN (1998) (Video Game) / int_name
itemName
SiN (1998) (Video Game)

The following is a list of statements referring to the current page from other pages.

 SiN (1998) (Video Game)
hasFeature
Arena Shooter / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Boss-Altering Consequence / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Copy Protection / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Die, Chair, Die! / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Disconnected Side Area / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Dressed Like a Dominatrix / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Expansion Pack / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Informing the Fourth Wall / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Mutant Media / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
No-Gear Level / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Offscreen Start Bonus / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
One Password Attempt Ever / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Sequel in Another Medium / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Shooting Gallery / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Simple Rescue Mechanic / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Sinister Subway / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Sniping Mission / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Story-Driven Invulnerability / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Subsystem Damage / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_3af1288c
 SiN (1998) (Video Game)
hasFeature
Transformation Ray / int_3af1288c