Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Sifu (Video Game)

 Sifu (Video Game)
type
TVTItem
 Sifu (Video Game)
label
Sifu (Video Game)
 Sifu (Video Game)
page
Sifu
 Sifu (Video Game)
comment
Sifu is a Beat 'em Up game created and published by Sloclap, the studio behind Absolver. It was released for Playstation 5, Playstation 4 and PC on the Epic Games Store on February 8, 2022 and Nintendo Switch on November 8, 2022.You play as the child of a Pak Mei master whose school was massacred one night by a group of martial artists with their father killed by Yang, their leader and his former pupil turned to evil. They are then killed by one of his compatriots, Fajar, before being resurrected by a magical talisman. They proceed to train for several years for the day they will take revenge on Yang and his team.The central mechanic of the game is resurrection related to the aforementioned talisman. If the student dies on his or her quest, they dynamically age by a certain number of years. Each time they die, their Death Counter goes up by 1, which causes them to age that many years— for instance, going from 20 to 21, to 23, to 26 and so on. Successfully beating strong opponents lowers the Death Counter, and age is carried over between levels. The game ends if you die after hitting 70 years of age, and the student's stats slowly change as they get older. Once you die, you can put experience points into unlocking a skill either temporarily or permanently for future runs, making gameplay akin to a roguelike.
 Sifu (Video Game)
fetched
2024-02-22T10:16:01Z
 Sifu (Video Game)
parsed
2024-02-22T10:16:01Z
 Sifu (Video Game)
processingComment
Dropped link to Absolver: Not a Feature - ITEM
 Sifu (Video Game)
processingComment
Dropped link to AnAesop: Not a Feature - IGNORE
 Sifu (Video Game)
processingComment
Dropped link to CallBack: Not a Feature - ITEM
 Sifu (Video Game)
processingComment
Dropped link to Drive2011: Not a Feature - ITEM
 Sifu (Video Game)
processingComment
Dropped link to KillBill: Not a Feature - ITEM
 Sifu (Video Game)
processingComment
Dropped link to MagicalRealism: Not a Feature - UNKNOWN
 Sifu (Video Game)
processingComment
Dropped link to Oldboy2003: Not a Feature - ITEM
 Sifu (Video Game)
processingComment
Dropped link to SequenceBreak: Not a Feature - UNKNOWN
 Sifu (Video Game)
processingComment
Dropped link to StringTheory: Not a Feature - ITEM
 Sifu (Video Game)
processingComment
Dropped link to TasteOfPower: Not a Feature - UNKNOWN
 Sifu (Video Game)
processingUnknown
MagicalRealism
 Sifu (Video Game)
processingUnknown
SequenceBreak
 Sifu (Video Game)
processingUnknown
TasteOfPower
 Sifu (Video Game)
isPartOf
DBTropes
 Sifu (Video Game) / int_127ebb74
type
A Sinister Clue
 Sifu (Video Game) / int_127ebb74
comment
A Sinister Clue: Crosses in with Dangerous Forbidden Technique; The heart punch that kills the Sifu, Yang, or the Student, is explicitly done with the left hand.
 Sifu (Video Game) / int_127ebb74
featureApplicability
1.0
 Sifu (Video Game) / int_127ebb74
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_127ebb74
 Sifu (Video Game) / int_127fc252
type
Creator Cameo
 Sifu (Video Game) / int_127fc252
comment
Creator Cameo: Electronic musician Howie Lee, who composed the game's soundtrack, appears as a DJ with Disciple moveset in an optional side room in the Club.
 Sifu (Video Game) / int_127fc252
featureApplicability
1.0
 Sifu (Video Game) / int_127fc252
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_127fc252
 Sifu (Video Game) / int_12a22bd8
type
Katanas Are Just Better
 Sifu (Video Game) / int_12a22bd8
comment
Katanas Are Just Better: Halfway throughout the game, some enemies start wielding Japanese-style tanto (not that factory-made examples are hard to find in modern China).
 Sifu (Video Game) / int_12a22bd8
featureApplicability
1.0
 Sifu (Video Game) / int_12a22bd8
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_12a22bd8
 Sifu (Video Game) / int_164583e3
type
Purely Aesthetic Gender
 Sifu (Video Game) / int_164583e3
comment
Purely Aesthetic Gender: The protagonist can be either a man or a woman but otherwise doesn't really change anything. The same could be said for just about every generic enemy type having male and female members with the exceptions of the heavyset Juggernauts being male-only and the aptly-named Flashkicks being female-only.
 Sifu (Video Game) / int_164583e3
featureApplicability
1.0
 Sifu (Video Game) / int_164583e3
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_164583e3
 Sifu (Video Game) / int_18cb78a2
type
You Are Already Dead
 Sifu (Video Game) / int_18cb78a2
comment
You Are Already Dead: In the Good Ending Fight against Yang, he uses the same punch used to kill Sifu on the Student. They shrug it off, as their acceptance of mortality and mastery of Wude has allowed them to temporarily delay their own death. Only once they stay their hand after having nearly used the punch on him do they finally die.
 Sifu (Video Game) / int_18cb78a2
featureApplicability
1.0
 Sifu (Video Game) / int_18cb78a2
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_18cb78a2
 Sifu (Video Game) / int_18d15922
type
Title Drop
 Sifu (Video Game) / int_18d15922
comment
Master - Harder Than Hard
 Sifu (Video Game) / int_18d15922
featureApplicability
1.0
 Sifu (Video Game) / int_18d15922
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_18d15922
 Sifu (Video Game) / int_1a74b900
type
World of Badass
 Sifu (Video Game) / int_1a74b900
comment
World of Badass: There is hardly a helpless civilian or hapless street thug in this game. Any, and we mean any, enemy is able to end you in a handful of hits, either because they managed to surround you and beat you to death through sheer force of numbers or being far more powerful than you could have thought they were.
 Sifu (Video Game) / int_1a74b900
featureApplicability
1.0
 Sifu (Video Game) / int_1a74b900
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_1a74b900
 Sifu (Video Game) / int_1aa08f77
type
Multiple Endings
 Sifu (Video Game) / int_1aa08f77
comment
Multiple Endings: Two. The first, unlocked by default, is Revenge, where the protagonist realizes after killing all five of the perpetrators that they do not feel any more satisfied or at peace with their parent's death, only even worse than before. The second, unlocked by playing the game on New Game Plus and sparing the bosses by breaking their Structure twice, is Enlightenment, where the protagonist dies from their injuries in the fight against the final boss, but through following the spirit of their martial arts and its philosophy finally finds peace after death. The last scene leaves it ambiguous about whether they were revived once again, or perhaps their mercy has inspired their former killers to live better lives and revive the dojo, as a young student eagerly calls their new sifu to class.
 Sifu (Video Game) / int_1aa08f77
featureApplicability
1.0
 Sifu (Video Game) / int_1aa08f77
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_1aa08f77
 Sifu (Video Game) / int_1b5fa24a
type
The Brute
 Sifu (Video Game) / int_1b5fa24a
comment
The Brute: Sean's the second of the 5 you meet and is the biggest out of them all (perhaps just as tall if not taller as the Bodyguards or Juggernauts), and he runs a dojo with the emphasis on PAIN.
 Sifu (Video Game) / int_1b5fa24a
featureApplicability
1.0
 Sifu (Video Game) / int_1b5fa24a
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_1b5fa24a
 Sifu (Video Game) / int_1ba8eb64
type
Visual Pun
 Sifu (Video Game) / int_1ba8eb64
comment
Visual Pun: The skill tree is a literal tree growing in the hub area.
 Sifu (Video Game) / int_1ba8eb64
featureApplicability
1.0
 Sifu (Video Game) / int_1ba8eb64
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_1ba8eb64
 Sifu (Video Game) / int_1bbb76bc
type
Abandoned Area
 Sifu (Video Game) / int_1bbb76bc
comment
Fajar has plants and greenery. His level takes place in an Abandoned Area filled with vegetation that only gets more intense as the Student makes their way to his stronghold. His role in the group is as the supplier of a powerful drug grown from a particular purple plant, which gives his level a unique green and purple contrast. Fajar is fought in the room where the plants are grown, and his second phase transitions into a battle in the middle of an Asian jungle.
 Sifu (Video Game) / int_1bbb76bc
featureApplicability
1.0
 Sifu (Video Game) / int_1bbb76bc
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_1bbb76bc
 Sifu (Video Game) / int_1c6351ec
type
Broomstick Quarterstaff
 Sifu (Video Game) / int_1c6351ec
comment
Broomstick Quarterstaff: Mops and brooms can be picked up for use as weapons, and they're just as effective as proper staves.
 Sifu (Video Game) / int_1c6351ec
featureApplicability
1.0
 Sifu (Video Game) / int_1c6351ec
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_1c6351ec
 Sifu (Video Game) / int_21f60711
type
Good Is Not Soft
 Sifu (Video Game) / int_21f60711
comment
Good Is Not Soft: While the protagonist's enemies are monsters in their own right, and were complicit in the death of the protagonist's master and parent, some have turned away from a life of crime and have taken up modest professions or have started their own dojos. Additionally, the thugs and mooks you face vary from boss to boss (Fajar's are by far the most unrepentant of the bunch), but they're only guilty of working for the target of the protagonist's revenge. This means absolutely nothing to the Student, as they can go out of their way to take them down with potential lethal force.
 Sifu (Video Game) / int_21f60711
featureApplicability
1.0
 Sifu (Video Game) / int_21f60711
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_21f60711
 Sifu (Video Game) / int_281de59f
type
Extremely Short Timespan
 Sifu (Video Game) / int_281de59f
comment
Extremely Short Timespan: The Student's Roaring Rampage of Revenge takes place over the course of a single day, by necessity so the targets don't retaliate together against them once they know the Student is coming for them. The reason the Student ages is because the talisman's Resurrective Immortality is Cast from Lifespan, but it also does it very quickly; the enemies have just enough time to pick themselves up and catch their breath before the Student is back from the grave.
 Sifu (Video Game) / int_281de59f
featureApplicability
1.0
 Sifu (Video Game) / int_281de59f
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_281de59f
 Sifu (Video Game) / int_29a39f6
type
Easter Egg
 Sifu (Video Game) / int_29a39f6
comment
Easter Egg: In the Museum stage, one pathway will take players past an exhibit called "Vestige of a Lost World", which happens to be the masks and art of Absolver, Sloclap's last game. Possibly a case of Canon Welding.
 Sifu (Video Game) / int_29a39f6
featureApplicability
1.0
 Sifu (Video Game) / int_29a39f6
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_29a39f6
 Sifu (Video Game) / int_2a07adf3
type
Use Their Own Weapon Against Them
 Sifu (Video Game) / int_2a07adf3
comment
Use Their Own Weapon Against Them: When the protagonist executes the bosses to avenge their parent, they always make sure to do so using their own weapon.
 Sifu (Video Game) / int_2a07adf3
featureApplicability
1.0
 Sifu (Video Game) / int_2a07adf3
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_2a07adf3
 Sifu (Video Game) / int_2b1b2877
type
Death as Game Mechanic
 Sifu (Video Game) / int_2b1b2877
comment
Death as Game Mechanic: When you die, your magic talisman will revive you at the cost of aging you. As you get older, your gain slightly increased damage, but lower health. Also, you can only upgrade your skills after dying. Dying too frequently increases the rate that you age, and at Age 70+, you become too old to revive, leading to the player being Out of Continues.
 Sifu (Video Game) / int_2b1b2877
featureApplicability
1.0
 Sifu (Video Game) / int_2b1b2877
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_2b1b2877
 Sifu (Video Game) / int_2f94135c
type
Thou Shalt Not Kill
 Sifu (Video Game) / int_2f94135c
comment
Thou Shalt Not Kill: Gaining the true ending requires you to spare the bosses after break their stance, allowing the student to put them in the same positions they normally use as a Finishing Move, only to divert the lethal attack at the last second, demonstrating both their superior martial arts skills against them and their mercy. Ironically, you can only gain this option after you kill the bosses in an initial play through and realize at the end that Vengeance Feels Empty. This doesn't hold true for several of the Mooks the student fights through to reach the bosses, as even on runs where you've unlocked the shortcuts to them, there will still be unavoidable combat sections where the student beats their way through multiple foes, with potentially lethal consequences depending on the circumstances and weapons used.
 Sifu (Video Game) / int_2f94135c
featureApplicability
1.0
 Sifu (Video Game) / int_2f94135c
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_2f94135c
 Sifu (Video Game) / int_30ef2781
type
The City Narrows
 Sifu (Video Game) / int_30ef2781
comment
The City Narrows: The Squats, the first destination on your revenge tour, are a run-down former industrial zone that fell under gang control when the factory at its epicenter shut down and the surrounding buildings were abandoned. Now the dilapidated slum is home only to junkies and Fajar's drug cartel.
 Sifu (Video Game) / int_30ef2781
featureApplicability
1.0
 Sifu (Video Game) / int_30ef2781
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_30ef2781
 Sifu (Video Game) / int_3142e2b7
type
Artifact of Power
 Sifu (Video Game) / int_3142e2b7
comment
Artifact of Power: Each of the five bosses wield an artifact that gifts them incredible magical powers. Fajar has the sand that gives him a Green Thumb, while Sean has his pole which gives him increased durability and control over flame at the cost of burning his flesh. Once the bosses are beaten down once, they seem to pull the Student into a Mental World of sorts where their powers are greatly amplified.
 Sifu (Video Game) / int_3142e2b7
featureApplicability
1.0
 Sifu (Video Game) / int_3142e2b7
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_3142e2b7
 Sifu (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 Sifu (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: In the prologue, almost everyone but Yang seem to try and avoid looking at Fajar's execution of the child Protagonist. Jinfeng, Sean, and Kuroki look away, while Fajar closes his eyes.
 Sifu (Video Game) / int_319e4a2f
featureApplicability
1.0
 Sifu (Video Game) / int_319e4a2f
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_319e4a2f
 Sifu (Video Game) / int_322f6b34
type
Angsty Surviving Twin
 Sifu (Video Game) / int_322f6b34
comment
Kuroki, with her fluid, graceful, feminine movements, as well as the sadness and grief of being an Angsty Surviving Twin, is Water.
 Sifu (Video Game) / int_322f6b34
featureApplicability
1.0
 Sifu (Video Game) / int_322f6b34
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_322f6b34
 Sifu (Video Game) / int_323f135b
type
Sorting Algorithm of Evil
 Sifu (Video Game) / int_323f135b
comment
Sorting Algorithm of Evil: Given a nod in that every master after the last has time to prepare their disciples and anticipate the Student's attack. A hidden collectible shows that the first Boss Fajar has an illness so his lower difficulty next to his peers is understandable.
 Sifu (Video Game) / int_323f135b
featureApplicability
1.0
 Sifu (Video Game) / int_323f135b
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_323f135b
 Sifu (Video Game) / int_33864ee8
type
Collection Sidequest
 Sifu (Video Game) / int_33864ee8
comment
Collection Sidequest: The protagonist has the choice to investigate the death of their parent and their perpetrators' exact connection to the crime, by collecting pieces of physical evidence or speaking with NPCs to try and interrogate them for information. It takes the form of a detective board with photos, scraps, and notes all clustered around each person-of-interest.
 Sifu (Video Game) / int_33864ee8
featureApplicability
1.0
 Sifu (Video Game) / int_33864ee8
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_33864ee8
 Sifu (Video Game) / int_36e63b81
type
Rule of Cool
 Sifu (Video Game) / int_36e63b81
comment
All that said, there are moments here and there where the game plays it straight to fit in with the conventions of the kung-fu movies it's so heavily influenced by or to save your controller: Despite their willingness to often unfairly use deadly weapons against you, you'll never have to deal with an opponent who just steps back, draws a gun and blows you away, even though some of them are professional bodyguards and/or criminals that know you're coming. You'll never be met with a kick in the face for kneeling down to pound on a tripped enemy, or knocked out of a superpowered Focus attack once you've managed to start it; do note, however, that in the former case things like low sweeping attacks and grabs will still connect even as the kneeling animation plays out. Each of the major Elite Mook subtypes are introduced alone before you're required to handle them in pair or with flunkies, even though realistically any of them could have yelled for reinforcements. The trope is most obviously played straight on the dance floor in The Club: you incapacitate perhaps a dozen standard enemies before a cutscene triggers and the local flashkick who's been lounging around watching you fight finally decides she needs to deal with you personally.
 Sifu (Video Game) / int_36e63b81
featureApplicability
1.0
 Sifu (Video Game) / int_36e63b81
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_36e63b81
 Sifu (Video Game) / int_37fcf16
type
Death Is Cheap
 Sifu (Video Game) / int_37fcf16
comment
Death is Cheap: Zigzagged. On the one hand, dying doesn't automatically give you a game-over and you can in fact unlock new skills and abilities this way. On the other hand, dying too frequently will rapidly age the protagonist and reduce their health pool. Hitting age 70 means your next death will be your final one. This is made even less punishing in the Easy difficulty which was added in the Spring Content Update. There is no death counter, and the age does not multiply depending on how many times you die either.
 Sifu (Video Game) / int_37fcf16
featureApplicability
1.0
 Sifu (Video Game) / int_37fcf16
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_37fcf16
 Sifu (Video Game) / int_38805691
type
Catch and Return
 Sifu (Video Game) / int_38805691
comment
Catch and Return: The player can learn a skill that allows them to catch bottles thrown at them and throw them right back.
 Sifu (Video Game) / int_38805691
featureApplicability
1.0
 Sifu (Video Game) / int_38805691
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_38805691
 Sifu (Video Game) / int_38a1911b
type
Thug Dojo
 Sifu (Video Game) / int_38a1911b
comment
Thug Dojo: The entirety of Sean's dojo, which takes its base of operations inside a nightclub (and it also features its own Fight Club).
 Sifu (Video Game) / int_38a1911b
featureApplicability
1.0
 Sifu (Video Game) / int_38a1911b
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_38a1911b
 Sifu (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Sifu (Video Game) / int_3ef5a484
comment
Final Boss, New Dimension: When fighting each of the targets, they're initially fought in surroundings atypical to the locations you face them in, but upon breaking down their first health bar and reaching their second stage, they suddenly display mystical abilities, warping the surroundings into an Acid-Trip Dimension based around their element, giving them an increased combat advantage in Fajar's case. With their deaths, the surroundings revert back to normal, at least in the case of Kuroki, who is the only one killed in a way that doesn't Smash to Black. The only exception to this is, ironically, Yang who instead hits the protagonist and somehow forces them back into the courtyard on that rainy day they killed their Sifu, creating a Bookends situation against the Student's journey. It's unclear in that case if it's actually happening, or if the situation is reminding the Student of their trauma so much that they're mentally re-creating the night it happened.
 Sifu (Video Game) / int_3ef5a484
featureApplicability
1.0
 Sifu (Video Game) / int_3ef5a484
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_3ef5a484
 Sifu (Video Game) / int_42215dce
type
Ambiguous Ending
 Sifu (Video Game) / int_42215dce
comment
Ambiguous Ending: Who is the Sifu in the post credits scene after the good ending? Is it the Student, revived one last time? Or is it Yang, committed to being a better person? Modding the game reveals that it was the Student all along, as the epilogue uses the player model to depict the new Sifu.
 Sifu (Video Game) / int_42215dce
featureApplicability
1.0
 Sifu (Video Game) / int_42215dce
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_42215dce
 Sifu (Video Game) / int_43e36f2f
type
Acrofatic
 Sifu (Video Game) / int_43e36f2f
comment
Acrofatic: Some of the largest, most bulky, and muscular of the enemies (known as Juggernauts in the End Credits) are just as fast and deadly as the rest, with the added danger of being able to grab you and powerbomb you much more easily and with devastating force.
 Sifu (Video Game) / int_43e36f2f
featureApplicability
1.0
 Sifu (Video Game) / int_43e36f2f
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_43e36f2f
 Sifu (Video Game) / int_45332ff5
type
Everybody Was Kung-Fu Fighting
 Sifu (Video Game) / int_45332ff5
comment
Everybody Was Kung-Fu Fighting: All the common enemies in the game are capable of executing expert kung fu, even the junkies in the squat.
 Sifu (Video Game) / int_45332ff5
featureApplicability
1.0
 Sifu (Video Game) / int_45332ff5
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_45332ff5
 Sifu (Video Game) / int_479d4e5a
type
Would Hurt a Child
 Sifu (Video Game) / int_479d4e5a
comment
Would Hurt a Child: Fajar has no qualms murdering a young child who was witness to a murder, and Yang has no qualms ordering it, either. Meanwhile the other three bosses actually look away right before it happens, implying that they're not all too fond of actually doing it.
 Sifu (Video Game) / int_479d4e5a
featureApplicability
1.0
 Sifu (Video Game) / int_479d4e5a
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_479d4e5a
 Sifu (Video Game) / int_49fb5ccb
type
Combat Pragmatist
 Sifu (Video Game) / int_49fb5ccb
comment
Combat Pragmatist: There is no honor in a street fight and this game makes sure you know it. Everyone, protagonist and enemies included, will use every single advantage they have, from using weapons against unarmed opponents, overpowering with numbers, going for the eyes, the crotch, and the face, and so on. This isn't a martial arts tournament with a referee, everyone wants everyone down and out with the least amount of damage and effort to them and they don't particularly care how it happens. This is however, Subverted with the Final Boss fight against Yang. Unlike any of the other targets, he doesn't use any Elemental abilities or weapons to face you- he just faces you with a greater mastery of the same Kung-Fu abilities you've been honing through your fights and with the Talisman's aid, and demonstrates how much better he is with them.
 Sifu (Video Game) / int_49fb5ccb
featureApplicability
-0.3
 Sifu (Video Game) / int_49fb5ccb
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_49fb5ccb
 Sifu (Video Game) / int_4a1385f2
type
Dangerous Backswing
 Sifu (Video Game) / int_4a1385f2
comment
Ending up hopelessly outnumbered and pinned against a wall, trying uselessly to parry five near-simultaneous punches. Getting mobbed does have its silver lining, though, because weapon users have a decent chance of hitting their allies in the chaos.
 Sifu (Video Game) / int_4a1385f2
featureApplicability
1.0
 Sifu (Video Game) / int_4a1385f2
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_4a1385f2
 Sifu (Video Game) / int_4bf3d8d7
type
Personality Powers
 Sifu (Video Game) / int_4bf3d8d7
comment
Personality Powers: The personalities of the bosses oftentimes reflects in their associated element and fighting style. Sean, for example, is associated with Fire and has a brutal, highly offensive-focused, wide-reaching style like a raging wildfire, out of control and eager to consume everything within reach.
 Sifu (Video Game) / int_4bf3d8d7
featureApplicability
1.0
 Sifu (Video Game) / int_4bf3d8d7
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_4bf3d8d7
 Sifu (Video Game) / int_4e3e577a
type
Psychological Horror
 Sifu (Video Game) / int_4e3e577a
comment
Psychological Horror: The final exhibit at The Museum delves into this with the way The Student is suddenly thrust into a bizarre set of bright technicolor rooms where the music becomes rather muted and everyone is reduced to vague shadows as we get more insight into Kuroki's troubled psyche and the trauma she's endured in the past. Not to mention the many geisha statues in these odd rooms, of which a number are actually real women dressed as geisha pretending to be said statues to get the jump on The Student.
 Sifu (Video Game) / int_4e3e577a
featureApplicability
1.0
 Sifu (Video Game) / int_4e3e577a
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_4e3e577a
 Sifu (Video Game) / int_4fba8b43
type
Limited Special Collector's Ultimate Edition
 Sifu (Video Game) / int_4fba8b43
comment
Owning the Deluxe Edition entitles you to the "Young Man" outfit which is a sly Shout-Out to Oldboy.
 Sifu (Video Game) / int_4fba8b43
featureApplicability
1.0
 Sifu (Video Game) / int_4fba8b43
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_4fba8b43
 Sifu (Video Game) / int_51beab21
type
Good Old Fisticuffs
 Sifu (Video Game) / int_51beab21
comment
Good Old Fisticuffs: Though there are weapons, they are at best temporary power-ups as they will eventually shatter and break on you or are useful only to throw before getting in and beating the living daylights out of someone using your bare hands and legs.
 Sifu (Video Game) / int_51beab21
featureApplicability
1.0
 Sifu (Video Game) / int_51beab21
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_51beab21
 Sifu (Video Game) / int_52b36340
type
What Measure Is a Mook?
 Sifu (Video Game) / int_52b36340
comment
What Measure Is a Mook?: The mercy option on future playthroughs only applies to bosses. Enemy grunts are still likely to face lethal injuries depending on the circumstances and what weapon you're using at the time.
 Sifu (Video Game) / int_52b36340
featureApplicability
1.0
 Sifu (Video Game) / int_52b36340
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_52b36340
 Sifu (Video Game) / int_5313c266
type
Bookends
 Sifu (Video Game) / int_5313c266
comment
Book Ends: In the prologue, a young, vengeful martial artist (Yang) demolishes a dojo and kills an older master (the Sifu) in a fight so one-sided Yang doesn't even have a health bar, before killing the Sifu. Eight years later, the tables are turned as a young, vengeful martial artist (the Student) demolishes Yang's dojo and comes for his head. In the first ending, the cycle is completed as the Student kills Yang. In the True Ending, Yang kills the Student again, but then finds himself in a fight so one-sided the Student doesn't even have a health bar.
 Sifu (Video Game) / int_5313c266
featureApplicability
1.0
 Sifu (Video Game) / int_5313c266
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_5313c266
 Sifu (Video Game) / int_537dd8fe
type
Affably Evil
 Sifu (Video Game) / int_537dd8fe
comment
Affably Evil: With the exception of Fajar and Sean, one being a drug lord and the other in charge of a dojo that places an emphasis on pain, the other antagonists are otherwise respectful, with Kuroki even telling the protagonist to walk away and abandon their pursuit of vengeance. This also applies to the mooks under their employ as well.
 Sifu (Video Game) / int_537dd8fe
featureApplicability
1.0
 Sifu (Video Game) / int_537dd8fe
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_537dd8fe
 Sifu (Video Game) / int_57c25438
type
Green Thumb
 Sifu (Video Game) / int_57c25438
comment
Fajar, with his Green Thumb, his weapon being the most suited for cutting through plants, and being involved in the drug trade with a plant-based illegal substance, is Wood.
 Sifu (Video Game) / int_57c25438
featureApplicability
1.0
 Sifu (Video Game) / int_57c25438
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_57c25438
 Sifu (Video Game) / int_58a7bebb
type
Grapple Move
 Sifu (Video Game) / int_58a7bebb
comment
One type of mook you'll run into are Juggernauts, the big bulky guys who pack a lot of HP, deal tons of damage, and have a unique Grapple Move where they rush you down and slam you into the ground.
 Sifu (Video Game) / int_58a7bebb
featureApplicability
1.0
 Sifu (Video Game) / int_58a7bebb
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_58a7bebb
 Sifu (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Sifu (Video Game) / int_58d24389
comment
Rapid-Fire Fisticuffs: Used a lot of the times, most commonly by The Student. Justified, as those with "Hands that go out like lightning" causes the enemy to not want to fight anymore, as well as the martial arts being practiced by the Student uses a lot of rapid punches. The only other practitioner of this is Yang, noticeably at the end of the game where he delivers a chain punch combo ending with a reach to your talisman, though whether or not the Student halts the grab is up to the player.
 Sifu (Video Game) / int_58d24389
featureApplicability
1.0
 Sifu (Video Game) / int_58d24389
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_58d24389
 Sifu (Video Game) / int_596f675a
type
Smoking Is Cool
 Sifu (Video Game) / int_596f675a
comment
Smoking Is Cool: Sean is seen smoking before his fight, and combined with his Slouch of Villainy, one could tell that this guy's an out and out prick.
 Sifu (Video Game) / int_596f675a
featureApplicability
1.0
 Sifu (Video Game) / int_596f675a
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_596f675a
 Sifu (Video Game) / int_598c4d8a
type
A Pupil of Mine Until He Turned to Evil
 Sifu (Video Game) / int_598c4d8a
comment
A Pupil of Mine Until He Turned to Evil: Yang was once a student of the protagonist's sifu and father. He also stormed the sifu's dojo, massacred all the students, and slew his former master as he wanted the old man's pendant, which was capable of granting Resurrective Immortality.
 Sifu (Video Game) / int_598c4d8a
featureApplicability
1.0
 Sifu (Video Game) / int_598c4d8a
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_598c4d8a
 Sifu (Video Game) / int_599aa670
type
What the Hell Are You?
 Sifu (Video Game) / int_599aa670
comment
What the Hell Are You?: Characters do react realistically to the person they just killed mysteriously getting back up — The first few times, they'll just (rightfully) assume the Student is The Determinator and belt out appropriate taunts, but as they keep getting back up and visibly aging, the tone of observers changes to confusion and horror.
 Sifu (Video Game) / int_599aa670
featureApplicability
1.0
 Sifu (Video Game) / int_599aa670
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_599aa670
 Sifu (Video Game) / int_5b9bc521
type
Kick Chick
 Sifu (Video Game) / int_5b9bc521
comment
There's also Kuroki and several of the Flashkicks that pretend to be Kuroki in some of the Museum's foggy exhibits.
 Sifu (Video Game) / int_5b9bc521
featureApplicability
1.0
 Sifu (Video Game) / int_5b9bc521
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_5b9bc521
 Sifu (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Sifu (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: Averted for the first four bosses and your Focus attacks, making it a viable strategy to mostly concentrate on bobbing and weaving through their combos to build your meter for a sweep or eye poke that will open them up for a free combo or two. Yang, however, plays it completely straight: you open the selector wheel to use Focus on him and are simply met with a message saying "You can't Focus him", and then he taunts you for even thinking about it.
 Sifu (Video Game) / int_5bb56482
featureApplicability
-1.0
 Sifu (Video Game) / int_5bb56482
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_5bb56482
 Sifu (Video Game) / int_6319f98f
type
The Grappler
 Sifu (Video Game) / int_6319f98f
comment
The Grappler: The calling card of the bulky enemies is a running grab where they pick you up and powerbomb you into the dirt. To a lesser extent, also the Bodyguards, who, instead of slamming you into the ground, tackle you down for an MMA Style Ground and Pound.
 Sifu (Video Game) / int_6319f98f
featureApplicability
1.0
 Sifu (Video Game) / int_6319f98f
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_6319f98f
 Sifu (Video Game) / int_631c7c38
type
Silent Antagonist
 Sifu (Video Game) / int_631c7c38
comment
Silent Antagonist: Fajar, who is incapable of proper speech, and instead grunts and growls, and on some occasions, motions and beckons.
 Sifu (Video Game) / int_631c7c38
featureApplicability
1.0
 Sifu (Video Game) / int_631c7c38
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_631c7c38
 Sifu (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Sifu (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The Student gains the option to spare the bosses in the second playthrough as an indication of their knowledge that Vengeance Feels Empty. However, this mindset doesn't carry over to the mooks, who you'll still likely deal lethal blows to depending on the circumstances and what weapon you're using at the time. You play as Yang during the prologue and have access to what would be the Student's full moveset. However, during Yang's boss fight, he uses an attack that he boasts about the Sifu never having had the chance to teach the Student. There is no way to use this attack while playing as Yang.
 Sifu (Video Game) / int_6320eced
featureApplicability
1.0
 Sifu (Video Game) / int_6320eced
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_6320eced
 Sifu (Video Game) / int_637ef67
type
New Game Plus
 Sifu (Video Game) / int_637ef67
comment
The second, unlocked by playing the game on New Game Plus and sparing the bosses by breaking their Structure twice, is Enlightenment, where the protagonist dies from their injuries in the fight against the final boss, but through following the spirit of their martial arts and its philosophy finally finds peace after death. The last scene leaves it ambiguous about whether they were revived once again, or perhaps their mercy has inspired their former killers to live better lives and revive the dojo, as a young student eagerly calls their new sifu to class.
 Sifu (Video Game) / int_637ef67
featureApplicability
1.0
 Sifu (Video Game) / int_637ef67
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_637ef67
 Sifu (Video Game) / int_63d861f8
type
Even Evil Has Loved Ones
 Sifu (Video Game) / int_63d861f8
comment
Even Evil Has Loved Ones: The reason Yang betrayed his master in the first place. He lost his family, and the Sifu kicked him out when he tried to steal the pendant so he could revive them.
 Sifu (Video Game) / int_63d861f8
featureApplicability
1.0
 Sifu (Video Game) / int_63d861f8
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_63d861f8
 Sifu (Video Game) / int_6411dac8
type
BadassNormal
 Sifu (Video Game) / int_6411dac8
comment
Badass Normal: Compared to the other four bosses, Yang doesn't wield any sort of special weapons or transformative powers. He simply fights using the same, if not more advanced fighting style as the protagonist.
 Sifu (Video Game) / int_6411dac8
featureApplicability
1.0
 Sifu (Video Game) / int_6411dac8
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_6411dac8
 Sifu (Video Game) / int_65163c3a
type
Evil Tower of Ominousness
 Sifu (Video Game) / int_65163c3a
comment
Evil Tower of Ominousness: Where Jinfeng resides. At first glance, it seems pretty normal, but once you actually get to the action (and when Jinfeng begins to send the Tower crumbling), it looks really scary.
 Sifu (Video Game) / int_65163c3a
featureApplicability
1.0
 Sifu (Video Game) / int_65163c3a
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_65163c3a
 Sifu (Video Game) / int_67792344
type
Grievous Bottley Harm
 Sifu (Video Game) / int_67792344
comment
Getting smoked with a beer bottle flung from off-screen
 Sifu (Video Game) / int_67792344
featureApplicability
1.0
 Sifu (Video Game) / int_67792344
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_67792344
 Sifu (Video Game) / int_6838a3ec
type
EliteMook
 Sifu (Video Game) / int_6838a3ec
comment
Each of the major Elite Mook subtypes are introduced alone before you're required to handle them in pair or with flunkies, even though realistically any of them could have yelled for reinforcements. The trope is most obviously played straight on the dance floor in The Club: you incapacitate perhaps a dozen standard enemies before a cutscene triggers and the local flashkick who's been lounging around watching you fight finally decides she needs to deal with you personally.
 Sifu (Video Game) / int_6838a3ec
featureApplicability
1.0
 Sifu (Video Game) / int_6838a3ec
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_6838a3ec
 Sifu (Video Game) / int_6a1c6dc5
type
Story Difficulty Setting
 Sifu (Video Game) / int_6a1c6dc5
comment
Student - Easy
 Sifu (Video Game) / int_6a1c6dc5
featureApplicability
1.0
 Sifu (Video Game) / int_6a1c6dc5
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_6a1c6dc5
 Sifu (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Sifu (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: Beating the game by killing Yang unlocks the Vengeance outfit, while beating the game by sparing Yang unlocks the Wude outfit. Owning the Deluxe Edition entitles you to the "Young Man" outfit which is a sly Shout-Out to Oldboy. The "Stunt Double" costume, unlocked from having the Deluxe edition and completing the "Hot on Sean's tracks" goal, gives the Student a jacket identical to the Driver from Drive (2011).
 Sifu (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Sifu (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_6ac6a56a
 Sifu (Video Game) / int_6bcfbc7e
type
Fantasy Gun Control
 Sifu (Video Game) / int_6bcfbc7e
comment
Fantasy Gun Control: There are no guns anywhere in the game, despite the modern setting and locational appropriateness, nor is the absence of guns addressed in-universe.
 Sifu (Video Game) / int_6bcfbc7e
featureApplicability
1.0
 Sifu (Video Game) / int_6bcfbc7e
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_6bcfbc7e
 Sifu (Video Game) / int_6c51e9e1
type
Fisher King
 Sifu (Video Game) / int_6c51e9e1
comment
Fisher King: As you get closer to each target, the environment starts to change to reflect the personality or powers of them. For example, the Squats start out as a dreary slum full of decrepit apartments and abandoned buildings until you reach the factory where plants and bamboo start to appear out of everywhere. Likewise, the Club starts as a normal nightclub with an underground fighting ring in the back, before slowly changing into a mix of a martial arts temple and an old Chinese city burning to the ground. The second half of each boss fight also causes them to change the area into an arena of their element.
 Sifu (Video Game) / int_6c51e9e1
featureApplicability
1.0
 Sifu (Video Game) / int_6c51e9e1
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_6c51e9e1
 Sifu (Video Game) / int_6c62b1a8
type
Covered in Gunge
 Sifu (Video Game) / int_6c62b1a8
comment
Covered in Gunge: It's possible to coat enemies with paint by chucking certain objects at them in the Museum, particularly in the room filled with painted lightbulbs.
 Sifu (Video Game) / int_6c62b1a8
featureApplicability
1.0
 Sifu (Video Game) / int_6c62b1a8
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_6c62b1a8
 Sifu (Video Game) / int_70d8269d
type
Excuse Plot
 Sifu (Video Game) / int_70d8269d
comment
Excuse Plot: You and your father are murdered, your magical talisman revives you, go exact your vengeance on the perpetrators. While there is some background lore, they're not essential to the plot and can easily be ignored.
 Sifu (Video Game) / int_70d8269d
featureApplicability
1.0
 Sifu (Video Game) / int_70d8269d
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_70d8269d
 Sifu (Video Game) / int_72f98935
type
Heroic Build
 Sifu (Video Game) / int_72f98935
comment
Heroic Build: Though far from being heroic, Sean and his disciples. They're tall and muscular, fitting for a hero (even though they clearly aren't).
 Sifu (Video Game) / int_72f98935
featureApplicability
1.0
 Sifu (Video Game) / int_72f98935
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_72f98935
 Sifu (Video Game) / int_73a2bc7
type
Fake Special Attack
 Sifu (Video Game) / int_73a2bc7
comment
Fake Special Attack: The Calbot focus move, named after a Joke Character deck in Absolver, is simply a humorous Dope Slap that does nothing (unless you use it to taunt your opponents). Its description even just says Calbot, and combined with its unconventional name compared to the more practical titles of the other focus moves alludes to its joke status.
 Sifu (Video Game) / int_73a2bc7
featureApplicability
1.0
 Sifu (Video Game) / int_73a2bc7
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_73a2bc7
 Sifu (Video Game) / int_7464705c
type
Arc Words
 Sifu (Video Game) / int_7464705c
comment
Arc Words: Sifu, referring to the one in the prologue, as well as the various other "teachers" found in the game. Wude, the philosophical tenets of Chinese martial arts, begin coming into focus as the Student begins sparing the bosses.
 Sifu (Video Game) / int_7464705c
featureApplicability
1.0
 Sifu (Video Game) / int_7464705c
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_7464705c
 Sifu (Video Game) / int_76e59d86
type
BossInMooksClothing
 Sifu (Video Game) / int_76e59d86
comment
Boss in Mook's Clothing: Sprinkled throughout the levels are seemingly normal mooks that, after you try to use your finisher move on them, will not only resist it but regain their full health and experience a dramatic power-up with new moves to make your life hell (however, this can be averted if you don't use a finisher on them). The developers wanted it so like in real life, you never tell how experienced a martial artist any given person is until you fuck around and find out the hard way.
 Sifu (Video Game) / int_76e59d86
featureApplicability
-1.0
 Sifu (Video Game) / int_76e59d86
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_76e59d86
 Sifu (Video Game) / int_7842867
type
Vengeance Feels Empty
 Sifu (Video Game) / int_7842867
comment
Vengeance Feels Empty: After your first mandatory playthrough, after managing to kill all five of the perpetrators and countless mooks along the way, the Student realizes that spilling blood for blood using the same martial arts techniques and philosophies their parent had taught them is far from fulfilling or satisfying.
 Sifu (Video Game) / int_7842867
featureApplicability
1.0
 Sifu (Video Game) / int_7842867
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_7842867
 Sifu (Video Game) / int_7ae40f90
type
Manly Facial Hair
 Sifu (Video Game) / int_7ae40f90
comment
Manly Facial Hair: The male protagonist at 20 years of age starts off with some Perma-Stubble that gradually grows into a rather impressive well-maintained beard as he ages with every death. This is in contrast to Fajar who's grown a wild, unkempt beard since he had killed the protagonist.
 Sifu (Video Game) / int_7ae40f90
featureApplicability
1.0
 Sifu (Video Game) / int_7ae40f90
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_7ae40f90
 Sifu (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Sifu (Video Game) / int_7b7965dd
comment
If you know there's a Boss in Mook Clothing in a crowd of enemies, and don't feel like contending with them, you can still beat your enemies up without performing the finishers - you will get the same rewards as though you triggered the transformation.
 Sifu (Video Game) / int_7b7965dd
featureApplicability
1.0
 Sifu (Video Game) / int_7b7965dd
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_7b7965dd
 Sifu (Video Game) / int_7c8d301a
type
Villain Shoes
 Sifu (Video Game) / int_7c8d301a
comment
Villain Shoes: The prologue puts you in control of Yang as he and his gang attack your father's dojo. As Yang is already an expert of the same style of Kung Fu as you, it also gives you A Taste of Power as you mercilessly beat down on the hapless pupils blocking in your path.
 Sifu (Video Game) / int_7c8d301a
featureApplicability
1.0
 Sifu (Video Game) / int_7c8d301a
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_7c8d301a
 Sifu (Video Game) / int_7e577db
type
Slashed Throat
 Sifu (Video Game) / int_7e577db
comment
Slashed Throat: In the prologue, the player has their throat cut by Fajar on Yang's orders.
 Sifu (Video Game) / int_7e577db
featureApplicability
1.0
 Sifu (Video Game) / int_7e577db
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_7e577db
 Sifu (Video Game) / int_82f5ced1
type
Conservation of Ninjutsu
 Sifu (Video Game) / int_82f5ced1
comment
Conservation of Ninjutsu: Subverted, and hard. Any time you're facing a large number of foes at once, they will overwhelmingly hold the advantage against you if you're not playing smart. So help you if one of them has a particularly larger share of ninjutsu than their counterparts as you'll never know until you try to finish them off expecting a health boost and instead have a refreshed, much more powerful, and angry new foe to contend with.
 Sifu (Video Game) / int_82f5ced1
featureApplicability
-0.3
 Sifu (Video Game) / int_82f5ced1
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_82f5ced1
 Sifu (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 Sifu (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: Inverted in The Tower that Jinfeng resides in. You climb the tower... by riding the elevator up. Only when Jinfeng rings her bell and mysteriously disappears that you'll have to be going downwards instead of up. Played straight with Yang's sanctuary, but even though the journey to the Sanctuary isn't shown, you do have to move further and further up before you face Yang in his office.
 Sifu (Video Game) / int_85f8dc9d
featureApplicability
1.0
 Sifu (Video Game) / int_85f8dc9d
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_85f8dc9d
 Sifu (Video Game) / int_87bb6874
type
Villain with Good Publicity
 Sifu (Video Game) / int_87bb6874
comment
Villain with Good Publicity: Unlike Fajar and Sean, the last three antagonists all have a good reputation among the general populace within the city. Kuroki gave up her former lifestyle and became a renowned artist owning her own gallery, Jinfeng is the CEO of a powerful corporation, and Yang has become the sifu of his own dojo known for performing miracles.
 Sifu (Video Game) / int_87bb6874
featureApplicability
1.0
 Sifu (Video Game) / int_87bb6874
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_87bb6874
 Sifu (Video Game) / int_87c62ade
type
Deadly Dodging
 Sifu (Video Game) / int_87c62ade
comment
Deadly Dodging: Enemy attacks can hit each other if you dodge at the right moment. This is especially common for enemies making wide swings with their weapons.
 Sifu (Video Game) / int_87c62ade
featureApplicability
1.0
 Sifu (Video Game) / int_87c62ade
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_87c62ade
 Sifu (Video Game) / int_8d23f3a7
type
Timey-Wimey Ball
 Sifu (Video Game) / int_8d23f3a7
comment
Timey-Wimey Ball: There is an element of this to the gameplay and story. Despite the story seeming to proceed in a chronological order over the course of a single day, as the student advances through the stages, they can find keys and clues that help unlock doors and shortcuts in prior stages that were barred to them the first time around, such as being able to gain a key that unlocks a shortcut in the club level from one of Sean's students encountered in the Museum level, or gaining the key from the Skull brothers near the end of the Squats that unlocks the barred doors near the beginning. Replaying these levels once the items are found allows the student to proceed through these shortcuts, despite the fact that chronologically, they shouldn't have access to them yet. Story-wise, the Student only gains the option to spare the targets and unlock the true ending after killing Yang and realizing that Vengeance Feels Empty, implying that the talisman allowed them to somehow loop back to the beginning of the day and with whatever years they lost restored to re-do the stages and make the 'correct' choice this time around.
 Sifu (Video Game) / int_8d23f3a7
featureApplicability
1.0
 Sifu (Video Game) / int_8d23f3a7
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_8d23f3a7
 Sifu (Video Game) / int_92f674e5
type
Revenge
 Sifu (Video Game) / int_92f674e5
comment
Revenge: The protagonist's motivation for hunting down the antagonists responsible for murdering their sifu. They spent eight years honing their martial arts before going about their plan. Attaining enlightenment and leaving their vengeance behind is the path to getting the good ending.
 Sifu (Video Game) / int_92f674e5
featureApplicability
1.0
 Sifu (Video Game) / int_92f674e5
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_92f674e5
 Sifu (Video Game) / int_934eb07f
type
Resurrective Immortality
 Sifu (Video Game) / int_934eb07f
comment
Resurrective Immortality: But it isn't free nor unlimited. Your protagonist's family talisman has the mysterious ability to raise them back from the dead, at the cost of a year or several years off their life. In-game, the more deaths you have in a row, the faster your character ages, until the talisman's magic completely runs out at your 70's or if you choose to give up early.
 Sifu (Video Game) / int_934eb07f
featureApplicability
1.0
 Sifu (Video Game) / int_934eb07f
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_934eb07f
 Sifu (Video Game) / int_955aba87
type
Mook Chivalry
 Sifu (Video Game) / int_955aba87
comment
Mook Chivalry: Averted with a vengeance. If you don't stay vigilant and make good use of leg sweeps, shoves and vaults over terrain to give yourself some breathing room, you can look forward to: Getting smacked in the back of the head while you're busy up front trying to dodge axe kicks to the face Bringing your fists to a knife fight Ending up hopelessly outnumbered and pinned against a wall, trying uselessly to parry five near-simultaneous punches. Getting mobbed does have its silver lining, though, because weapon users have a decent chance of hitting their allies in the chaos. Getting smoked with a beer bottle flung from off-screen Mooks lying in wait around blind corners or behind cover, at one point with an obvious Giant Mook standing out in the open to distract you from his two friends about to come in from the sides. All that said, there are moments here and there where the game plays it straight to fit in with the conventions of the kung-fu movies it's so heavily influenced by or to save your controller: Despite their willingness to often unfairly use deadly weapons against you, you'll never have to deal with an opponent who just steps back, draws a gun and blows you away, even though some of them are professional bodyguards and/or criminals that know you're coming. You'll never be met with a kick in the face for kneeling down to pound on a tripped enemy, or knocked out of a superpowered Focus attack once you've managed to start it; do note, however, that in the former case things like low sweeping attacks and grabs will still connect even as the kneeling animation plays out. Each of the major Elite Mook subtypes are introduced alone before you're required to handle them in pair or with flunkies, even though realistically any of them could have yelled for reinforcements. The trope is most obviously played straight on the dance floor in The Club: you incapacitate perhaps a dozen standard enemies before a cutscene triggers and the local flashkick who's been lounging around watching you fight finally decides she needs to deal with you personally.
 Sifu (Video Game) / int_955aba87
featureApplicability
-1.0
 Sifu (Video Game) / int_955aba87
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_955aba87
 Sifu (Video Game) / int_955f0c47
type
GottaKillEmAll
 Sifu (Video Game) / int_955f0c47
comment
Gotta Kill 'Em All: The goal is to kill the five people responsible for the murder of the protagonist's parent. Resisting the urge and being the better, more morally upright person by forgiving them is key to unlocking the good ending.
 Sifu (Video Game) / int_955f0c47
featureApplicability
1.0
 Sifu (Video Game) / int_955f0c47
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_955f0c47
 Sifu (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Sifu (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Sparing bosses on a Wude run can be this if you're accustomed to hitting the takedown button(s) as soon as the prompt appears. Likely an intentional move on the developers' part, as it demands the player to pull off the act with calm and clarity rather than just relying on raw muscle memory like they might have spent their first run doing.
 Sifu (Video Game) / int_963086ce
featureApplicability
1.0
 Sifu (Video Game) / int_963086ce
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_963086ce
 Sifu (Video Game) / int_96a33f11
type
Riddle for the Ages
 Sifu (Video Game) / int_96a33f11
comment
Riddle for the Ages: It's left very unclear how exactly the Student gained the talisman in the first place. Yang assaults the Sifu's dojo with the clear intent of claiming it, and is seen opening the box where it's stored, with the talisman's tell-tale glow lighting up his face before he notices the Student's presence and Fajar slices their throat. Upon awakening, the talisman is now clutched in the Student's hand and they're left alone in the broken dojo, having somehow been revived with its powers despite not holding the talisman at the time. It's left unclear if one of the five, repentant over the death of a child, passed the talisman onto their body when they left, or if the talisman somehow 'chose' the Student over Yang and the rest.
 Sifu (Video Game) / int_96a33f11
featureApplicability
1.0
 Sifu (Video Game) / int_96a33f11
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_96a33f11
 Sifu (Video Game) / int_984ef9ef
type
"Not So Different" Remark
 Sifu (Video Game) / int_984ef9ef
comment
"Not So Different" Remark: After the first of the three trials at the Club you get an option of telling the female Disciple overseeing it that Sean is a madman who will drag his followers with him when he eventually goes down. The Disciple retorts that, given the carnage she's just witnessed from them, the Student doesn't really seem all that different before adding a nice Leaning on the Fourth Wall Armor-Piercing Question:
 Sifu (Video Game) / int_984ef9ef
featureApplicability
1.0
 Sifu (Video Game) / int_984ef9ef
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_984ef9ef
 Sifu (Video Game) / int_98e87f7
type
Sinister Silhouettes
 Sifu (Video Game) / int_98e87f7
comment
Sinister Silhouettes: In the prologue where the Student trains rigorously for their single day Roaring Rampage of Revenge, they fight all 5 of the Dawn Group, overlapping with Final Boss Preview as everyone but Fajar (who's seen using the standard Mook moveset instead of his kick based style) uses their own fighting style. Justified as to why they're seen as shadows; the Student only remembers them in their black clothes when they raided the Dojo. Also happens several times for each boss. Sean is the most prominent example of this, often appearing before the Student and teasing them by promptly leaving before the big fight. Several of his silhouettes are prominent throughout the club, and one of them is a Bait-and-Switch Silhouette where you fight one of Sean's disciples armed with a staff instead. There's also Kuroki and several of the Flashkicks that pretend to be Kuroki in some of the Museum's foggy exhibits.
 Sifu (Video Game) / int_98e87f7
featureApplicability
1.0
 Sifu (Video Game) / int_98e87f7
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_98e87f7
 Sifu (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Sifu (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: The Spring Content Update adds the following difficulty levels due to popular demand: Student - Easy Disciple - Default/Hard Master - Harder Than Hard
 Sifu (Video Game) / int_9a117348
featureApplicability
1.0
 Sifu (Video Game) / int_9a117348
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_9a117348
 Sifu (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Sifu (Video Game) / int_9cb3e22e
comment
Interface Spoiler: The unlockable outfits wardrobe, introduced in the Summer 2022 update, is accessible from the start of the game and tells you outright that there are two endings: kill Yang (which unlocks the Vengeance outfit) and spare Yang (which unlocks the Wude outfit). What it doesn't tell you, of course, is how you get from the first one to the second.
 Sifu (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Sifu (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_9cb3e22e
 Sifu (Video Game) / int_9e943076
type
One-Man Army
 Sifu (Video Game) / int_9e943076
comment
One-Man Army: Played well, the protagonist will relentlessly beat into submission or outright murder countless nameless mooks, all of whom could kill him easily in a few hits and a handful of whom are bosses in their own right, then proceed to fight a master martial artist with supernatural powers at their beck and call and win.
 Sifu (Video Game) / int_9e943076
featureApplicability
1.0
 Sifu (Video Game) / int_9e943076
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_9e943076
 Sifu (Video Game) / int_9edbda07
type
Elite Mooks
 Sifu (Video Game) / int_9edbda07
comment
There's also the very tall, buff "Bodyguards" with hard-hitting strikes, quicker than the Juggernauts as well as swift grabs that can bring your health down at a brisk pace. Overlaps with Elite Mooks since The Student themself considers them some of the strongest foes they've faced yet on the detective board at their home.
 Sifu (Video Game) / int_9edbda07
featureApplicability
1.0
 Sifu (Video Game) / int_9edbda07
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_9edbda07
 Sifu (Video Game) / int_a414c3f0
type
One-Hit Kill
 Sifu (Video Game) / int_a414c3f0
comment
One-Hit Kill: Using Charged Backfist with a knife in hand have the Student deliver a fatal stab that will instantly kill any enemy at the cost of breaking the weapon. This can potentially kill the biggest threat in the room quickly.
 Sifu (Video Game) / int_a414c3f0
featureApplicability
1.0
 Sifu (Video Game) / int_a414c3f0
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_a414c3f0
 Sifu (Video Game) / int_a698ad42
type
City with No Name
 Sifu (Video Game) / int_a698ad42
comment
City with No Name: We learn little about the city the game takes place in, other than that it's somewhere in China. The interface uses Cantonese for martial arts terms (including its title), evoking the legacy of Hong Kong martial arts media. But no spoken Cantonese is actually heard in the game, and the Mandarin dub is filled with conspicuously northern Chinese accents.
 Sifu (Video Game) / int_a698ad42
featureApplicability
1.0
 Sifu (Video Game) / int_a698ad42
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_a698ad42
 Sifu (Video Game) / int_a8826e1e
type
Giant Mook
 Sifu (Video Game) / int_a8826e1e
comment
Mooks lying in wait around blind corners or behind cover, at one point with an obvious Giant Mook standing out in the open to distract you from his two friends about to come in from the sides.
 Sifu (Video Game) / int_a8826e1e
featureApplicability
1.0
 Sifu (Video Game) / int_a8826e1e
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_a8826e1e
 Sifu (Video Game) / int_aa2cd0c9
type
Motifs
 Sifu (Video Game) / int_aa2cd0c9
comment
Motifs: Each of the five main bosses has an elemental motif that inspires and drives their levels. Fajar has plants and greenery. His level takes place in an Abandoned Area filled with vegetation that only gets more intense as the Student makes their way to his stronghold. His role in the group is as the supplier of a powerful drug grown from a particular purple plant, which gives his level a unique green and purple contrast. Fajar is fought in the room where the plants are grown, and his second phase transitions into a battle in the middle of an Asian jungle. Sean has fire and wood. The floors and walls of his dance club are lit up with bright neon lights, which contrast heavily with the ancient-China inspired wooden architecture. As the Student goes deeper into the level, the club switches into a burning village filled with arenas to duke it out with his disciples. During the finale, the Student fights Sean in the heart of his wooden stronghold, which begins burning down in the second phase. Kuroki has water and ice. The main hall of the museum has a massive fountain, many of the exhibits incorporate water in some way, and the Student slowly but surely flows their way up the flight of stairs to Kuroki's office. As the Student proceeds further, they encounter unique areas with enemies that are "frozen" and then come to life. In the fight against Kuroki, she first begins the battle in a snow-covered field, before transitioning to a ocean in the middle of a raging storm. Jinfeng has dirt and metal. The Tower is a massive concrete building filled with all kinds of metallic and concrete structures. The rigidity of the place also calls to mind the strength and immovability of rock. As the Student proceeds up the skyscraper, the building slowly becomes akin to a deep cavern in the earth. Jinfeng's arena is covered in dirt, and the second phase sees the arena drop and become surrounded with flowing sand. Lastly, Yang has rocks and tranquility, while also combining the themes from all the previous bosses. The clinic he resides is in filled with large, open hallways and incredibly vast rooms. The level is remarkably still, even more so than Jinfeng's, and has elements of greenery, wood, flowing water, and metal throughout the sanctuary. Yang is notably fought within the confines of his personal dojo, before the fight moves into a recreation of the spot where the Student's father was killed.
 Sifu (Video Game) / int_aa2cd0c9
featureApplicability
1.0
 Sifu (Video Game) / int_aa2cd0c9
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_aa2cd0c9
 Sifu (Video Game) / int_af8974a3
type
Breakable Weapons
 Sifu (Video Game) / int_af8974a3
comment
Breakable Weapons: All weapons eventually and visibly wear down from extended use, until all that's left is a broken stub that can be used as a throwing weapon. Staff weapons have an interesting wrinkle in that they break twice, as the Student continues using their broken halves as a club-type weapon afterwards.
 Sifu (Video Game) / int_af8974a3
featureApplicability
1.0
 Sifu (Video Game) / int_af8974a3
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_af8974a3
 Sifu (Video Game) / int_b3fda903
type
Touch of Death
 Sifu (Video Game) / int_b3fda903
comment
Touch of Death: Yang uses a dim mak like punch to kill the Sifu. The Student can be seen practicing it when he returns to the hub after a level. It comes back to bite him in the ass in the bad ending. In the good ending, Yang does land the same punch on The Student, who proceeds to shrug it off. It turns out that with the full power of Wude, the death is delayed.
 Sifu (Video Game) / int_b3fda903
featureApplicability
1.0
 Sifu (Video Game) / int_b3fda903
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_b3fda903
 Sifu (Video Game) / int_b5b4b077
type
The Ace
 Sifu (Video Game) / int_b5b4b077
comment
The Ace: Yang, as implied by Sean. Not that he's wrong, though, as Yang is seen utterly decimating the groups of students at the Sifu's Dojo, and is way, WAY better than the Student.
 Sifu (Video Game) / int_b5b4b077
featureApplicability
1.0
 Sifu (Video Game) / int_b5b4b077
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_b5b4b077
 Sifu (Video Game) / int_b7c53a22
type
Blood Knight
 Sifu (Video Game) / int_b7c53a22
comment
Sean is the most prominent example of this, often appearing before the Student and teasing them by promptly leaving before the big fight. Several of his silhouettes are prominent throughout the club, and one of them is a Bait-and-Switch Silhouette where you fight one of Sean's disciples armed with a staff instead.
 Sifu (Video Game) / int_b7c53a22
featureApplicability
1.0
 Sifu (Video Game) / int_b7c53a22
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_b7c53a22
 Sifu (Video Game) / int_b937a16f
type
Break Meter
 Sifu (Video Game) / int_b937a16f
comment
Break Meter: Both the protagonist and enemies have a "Structure Bar" that fills as they take hits. When it fills for an enemy they are opened up for a finisher. When it fills for the player, their guard is broken and they're left vulnerable.
 Sifu (Video Game) / int_b937a16f
featureApplicability
1.0
 Sifu (Video Game) / int_b937a16f
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_b937a16f
 Sifu (Video Game) / int_bce16d24
type
Why Don't You Just Shoot Him?
 Sifu (Video Game) / int_bce16d24
comment
Despite their willingness to often unfairly use deadly weapons against you, you'll never have to deal with an opponent who just steps back, draws a gun and blows you away, even though some of them are professional bodyguards and/or criminals that know you're coming.
 Sifu (Video Game) / int_bce16d24
featureApplicability
1.0
 Sifu (Video Game) / int_bce16d24
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_bce16d24
 Sifu (Video Game) / int_bd50ec63
type
Battle in the Rain
 Sifu (Video Game) / int_bd50ec63
comment
Battle in the Rain: There are three fights that occur in rainfall throughout the game: The first is the very first boss fight against the Sifu, just outside of his dojo as Yang raids the place in the middle of a dark and rainy night. The second is in phase two of Kuroki's boss fight, where she transports you both into an aquatic arena covered by a storm. The final one is a Call-Back to the Sifu battle, as Yang will knock you outside and battle you in the same place, drizzle and all.
 Sifu (Video Game) / int_bd50ec63
featureApplicability
1.0
 Sifu (Video Game) / int_bd50ec63
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_bd50ec63
 Sifu (Video Game) / int_bd5e8cd9
type
Urban Fantasy
 Sifu (Video Game) / int_bd5e8cd9
comment
Urban Fantasy: Downplayed; the only supernatural elements come in the form of the protagonist's talisman, the bosses' supernatural abilities, and the ways their arenas and levels can warp due to their influence. Otherwise, the setting is a modern, vaguely Chinese city where most opponents are regular civilians or gangsters.
 Sifu (Video Game) / int_bd5e8cd9
featureApplicability
1.0
 Sifu (Video Game) / int_bd5e8cd9
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_bd5e8cd9
 Sifu (Video Game) / int_bed47e72
type
Element No. 5
 Sifu (Video Game) / int_bed47e72
comment
Element No. 5: In line with the many elements of Eastern martial arts, philosophies, and supernatural elements in the game, the five bosses each correspond to an element and a unique Talisman collectible: Fajar, with his Green Thumb, his weapon being the most suited for cutting through plants, and being involved in the drug trade with a plant-based illegal substance, is Wood. Sean, with his Pyrokinesis, the constant smoking, his hot-headed nature, and the "trials by fire" you need to go through to face him, is Fire. Kuroki, with her fluid, graceful, feminine movements, as well as the sadness and grief of being an Angsty Surviving Twin, is Water. Jinfeng, with her being so obviously wealthy, having a job strongly associated with money and physical possessions, and being astoundingly sturdy and capable despite her old age, is Metal. Yang, with his position as the leader of the five and the "rock" on which the group stands, and being the only one that doesn't use any fancy tricks, just a solid understanding of martial arts, is Earth.
 Sifu (Video Game) / int_bed47e72
featureApplicability
1.0
 Sifu (Video Game) / int_bed47e72
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_bed47e72
 Sifu (Video Game) / int_bfaff026
type
Arrogant Kung-Fu Guy
 Sifu (Video Game) / int_bfaff026
comment
Arrogant Kung-Fu Guy: First is Sean, who's based an entire dojo around this archetype. Kuroki shows some implications of this from time to time during the fight by giving taunts, and lastly Yang, who, like Kuroki, is a lot more downplayed, but still shows his arrogance from time to time.
 Sifu (Video Game) / int_bfaff026
featureApplicability
1.0
 Sifu (Video Game) / int_bfaff026
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_bfaff026
 Sifu (Video Game) / int_c2299d6e
type
Cutting the Knot
 Sifu (Video Game) / int_c2299d6e
comment
Cutting the Knot: Most levels have alternate passageways that take you past groups of enemies that could give you a hard time, but unlocking them requires collecting certain items from the stages, which typically involves going through those same groups of enemies.
 Sifu (Video Game) / int_c2299d6e
featureApplicability
1.0
 Sifu (Video Game) / int_c2299d6e
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_c2299d6e
 Sifu (Video Game) / int_c3d60914
type
Continuing is Painful
 Sifu (Video Game) / int_c3d60914
comment
Continuing is Painful: If you finish a level before the final boss at age 60-70, you'll only have one more death and greatly reduced health to handle the next and you'll have a limited pool of move upgrades, too. Most players are encouraged to abandon that kind of run and repeat the level they just beat or the one before it but better, as the game always records and starts you off at your youngest age for each level. This also applies during a level. Certainly, you could revive and try to turn around a losing fight... but now you'll have less health as your character's increasingly fragile body can no longer take it and the damage boost may not mean as much if you were already clearly struggling defensively.
 Sifu (Video Game) / int_c3d60914
featureApplicability
1.0
 Sifu (Video Game) / int_c3d60914
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_c3d60914
 Sifu (Video Game) / int_c3e4b9fd
type
Final-Exam Boss
 Sifu (Video Game) / int_c3e4b9fd
comment
Final-Exam Boss: Yang. Justified, he went to the same dojo and was taught by the same Sifu as you were. Well, 8 years ago, but he knows everything you weren't taught.
 Sifu (Video Game) / int_c3e4b9fd
featureApplicability
1.0
 Sifu (Video Game) / int_c3e4b9fd
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_c3e4b9fd
 Sifu (Video Game) / int_c563ee89
type
Pipe Pain
 Sifu (Video Game) / int_c563ee89
comment
Pipe Pain: One of the weapons that's used against both the enemies and the player is metal pipes.
 Sifu (Video Game) / int_c563ee89
featureApplicability
1.0
 Sifu (Video Game) / int_c563ee89
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_c563ee89
 Sifu (Video Game) / int_c5eee42a
type
Final Boss Preview
 Sifu (Video Game) / int_c5eee42a
comment
Final Boss Preview: Two, actually: You get A Taste of Power as you control Yang at the very beginning of the game, and the other one is a Shout-Out to Snake in the Eagle's Shadow as you fight all 5 of the Bosses in one epic intro sequence.
 Sifu (Video Game) / int_c5eee42a
featureApplicability
1.0
 Sifu (Video Game) / int_c5eee42a
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_c5eee42a
 Sifu (Video Game) / int_c75df49a
type
Shout-Out
 Sifu (Video Game) / int_c75df49a
comment
Shout-Out: The hallway fight in the Squats is framed like the one from Oldboy (2003). One to Sloclap's other games Absolver. Kuroki's museum owns some of the masks found in the game (the writing on the wall states that there are 82 Adalian masks, and a set of Oratian Staffs in some buried ship). Could possibly be a case of Canon Welding. Kuroki's boss battle starts in a snow-covered area, similar to O-Ren Ishii's fight in Kill Bill. The "Stunt Double" costume, unlocked from having the Deluxe edition and completing the "Hot on Sean's tracks" goal, gives the Student a jacket identical to the Driver from Drive (2011).
 Sifu (Video Game) / int_c75df49a
featureApplicability
1.0
 Sifu (Video Game) / int_c75df49a
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_c75df49a
 Sifu (Video Game) / int_cda501da
type
Killed Off for Real
 Sifu (Video Game) / int_cda501da
comment
Killed Off for Real: How you reach the game over screen if you don't revive yourself after death. If your death counter is at 10 or you're at age 70, you will not be able to revive the next time you die.
 Sifu (Video Game) / int_cda501da
featureApplicability
1.0
 Sifu (Video Game) / int_cda501da
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_cda501da
 Sifu (Video Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 Sifu (Video Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: The entire point of the game is take vengeance for your murdered parent, by going after the five perpetrators and killing each one of them in turn. After your 1st mandatory playthrough, you now have the option of sparing them at the end of each fight, for the sake of the True Ending.
 Sifu (Video Game) / int_ceec4df5
featureApplicability
1.0
 Sifu (Video Game) / int_ceec4df5
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_ceec4df5
 Sifu (Video Game) / int_d15c1086
type
Boss-Only Level
 Sifu (Video Game) / int_d15c1086
comment
Boss-Only Level: The final level, the Sanctuary, comes close to this: there are only three mandatory combat encounters (two of them against individual minibosses), and most people you'll meet on your way to the boss are non-hostile unless you attack them or venture into restricted side areas.
 Sifu (Video Game) / int_d15c1086
featureApplicability
1.0
 Sifu (Video Game) / int_d15c1086
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_d15c1086
 Sifu (Video Game) / int_d24ed873
type
Developer's Foresight
 Sifu (Video Game) / int_d24ed873
comment
Developer's Foresight: Attacks have a left and right-side animation, depending on the Student's stance. It's a nice visual touch.
 Sifu (Video Game) / int_d24ed873
featureApplicability
1.0
 Sifu (Video Game) / int_d24ed873
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_d24ed873
 Sifu (Video Game) / int_d58d2b7e
type
Post-Final Boss
 Sifu (Video Game) / int_d58d2b7e
comment
Post-Final Boss: On the true ending path, after the first two grueling phases, final boss Yang gets one last phase where he tries to finish off the dying Student. While Yang is significantly more aggressive in this phase, the Student no longer even has a health bar and it's impossible to die, demonstrating mastery of wude.
 Sifu (Video Game) / int_d58d2b7e
featureApplicability
1.0
 Sifu (Video Game) / int_d58d2b7e
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_d58d2b7e
 Sifu (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Sifu (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: If you know there's a Boss in Mook Clothing in a crowd of enemies, and don't feel like contending with them, you can still beat your enemies up without performing the finishers - you will get the same rewards as though you triggered the transformation. The enemies you beat on, say, Disciple difficulty - mooks and bosses alike - will be available in training mode if you create a new save on Master; meaning you can practice dealing with tougher opponents without going through the hassle of unlocking them again.
 Sifu (Video Game) / int_d6f284a3
featureApplicability
1.0
 Sifu (Video Game) / int_d6f284a3
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_d6f284a3
 Sifu (Video Game) / int_dae5c997
type
Action Girl
 Sifu (Video Game) / int_dae5c997
comment
Action Girl: The female protagonist, as well as many of the enemies.
 Sifu (Video Game) / int_dae5c997
featureApplicability
1.0
 Sifu (Video Game) / int_dae5c997
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_dae5c997
 Sifu (Video Game) / int_de7b7cbf
type
Drugs Are Bad
 Sifu (Video Game) / int_de7b7cbf
comment
Drugs Are Bad: Fajar "The Botanist" is one of the antagonists, an accomplice to a murder, and the kingpin or the production head of a plant-based illegal drug that he uses his supernatural Green Thumb to grow. Most of the enemies in this level are, appropriately enough, his thugs, factory workers, or junkies roped into the violence.
 Sifu (Video Game) / int_de7b7cbf
featureApplicability
1.0
 Sifu (Video Game) / int_de7b7cbf
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_de7b7cbf
 Sifu (Video Game) / int_e567510d
type
Determinator
 Sifu (Video Game) / int_e567510d
comment
Determinator: The Student is so focused on taking their revenge, nothing dissuades them: from the small armies of Mooks they have to fight through, to the target's own formidable skills, to the targets manifesting elemental abilities out of nowhere to gain a combat advantage over them. Their determination is so strong, it basically turns the third and final stage of Yang's boss fight into a Hopeless Boss Fight against the Student. After taking the same lethal blow to the heart that Yang used to kill their Sifu in the past, the Student rises to their feet again and proceeds to fight Yang to a standstill, their health bar gone entirely, until they successfully break Yang's structure and almost hit him with the same attack, staying their hand at the last second as a lesson to Yang of the true meaning of Wude before collapsing dead from his prior blow, having fought and defeated Yang despite technically being dead already.
 Sifu (Video Game) / int_e567510d
featureApplicability
1.0
 Sifu (Video Game) / int_e567510d
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_e567510d
 Sifu (Video Game) / int_e7b1cb24
type
Old Master
 Sifu (Video Game) / int_e7b1cb24
comment
Old Master: After enough revivals your character will become an aging fighter in their 60s-70s who has less health but deals more damage. There's also the Sifu, the first boss you fight against (though through the eyes of Yang).
 Sifu (Video Game) / int_e7b1cb24
featureApplicability
1.0
 Sifu (Video Game) / int_e7b1cb24
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_e7b1cb24
 Sifu (Video Game) / int_ec255e86
type
Slouch of Villainy
 Sifu (Video Game) / int_ec255e86
comment
Slouch of Villainy: The first Juggernaut does this in the Squats. Sean is also seen doing this as his student performs the last of the entrance ritual.
 Sifu (Video Game) / int_ec255e86
featureApplicability
1.0
 Sifu (Video Game) / int_ec255e86
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_ec255e86
 Sifu (Video Game) / int_f011deb5
type
Strong and Skilled
 Sifu (Video Game) / int_f011deb5
comment
Strong and Skilled: The Student is capable of throwing around the Giant Mooks, and the Giant Mooks themselves show a great deal of knowledge of martial arts.
 Sifu (Video Game) / int_f011deb5
featureApplicability
1.0
 Sifu (Video Game) / int_f011deb5
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_f011deb5
 Sifu (Video Game) / int_f06b07ff
type
Locked Out of the Loop
 Sifu (Video Game) / int_f06b07ff
comment
Locked Out of the Loop: The Dawn Group have magical power of their own and if they see the protagonist get back from the death they will simply be mildly impressed. Their goons though have not received the message and are scared after seeing you come back from a lethal beating and suddenly aged.
 Sifu (Video Game) / int_f06b07ff
featureApplicability
1.0
 Sifu (Video Game) / int_f06b07ff
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_f06b07ff
 Sifu (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Sifu (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: The Student can antagonize ordinary bystanders and passive guards who are ordered to just let them through certain areas for the sake of extra experience points or if the player just feels like they haven't beaten down enough of them already.
 Sifu (Video Game) / int_f87c42d4
featureApplicability
1.0
 Sifu (Video Game) / int_f87c42d4
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_f87c42d4
 Sifu (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Sifu (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: In the prologue section, Yang, controlled by the player, is one of these, lacking any health bar and having access to the fully-unlocked skill tree, meaning that even the most inexperienced player will blast through their foes and successfully defeat the Sifu in combat, as Yang simply can't be beaten. During the True Ending, The Student becomes one through sheer determination, taking a lethal blow to the heart from Yang and continuing to fight him anyway in order to teach him a final lesson, lacking a health bar at that point and getting up from every one of Yang's blows because they've already perished. Making the parallels more obvious, the last section of their fight takes place in the same courtyard when Yang killed the Sifu.
 Sifu (Video Game) / int_fc07d409
featureApplicability
1.0
 Sifu (Video Game) / int_fc07d409
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_fc07d409
 Sifu (Video Game) / int_ff074ad4
type
Cast from Lifespan
 Sifu (Video Game) / int_ff074ad4
comment
Cast from Lifespan: Every time you revive it takes off several years from your life and forcibly ages you by an increasing amount of years.
 Sifu (Video Game) / int_ff074ad4
featureApplicability
1.0
 Sifu (Video Game) / int_ff074ad4
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_ff074ad4
 Sifu (Video Game) / int_ff7c3bb0
type
Stronger with Age
 Sifu (Video Game) / int_ff7c3bb0
comment
Stronger with Age: Played With. The Student's advancing age with every death allows them to unlock greater mastery of Kung-Fu and skills as they get older, allowing them to hit harder and do more damage, but as their bodies are becoming increasingly frail, their health bar gets smaller and they take more damage from hits in exchange.
 Sifu (Video Game) / int_ff7c3bb0
featureApplicability
1.0
 Sifu (Video Game) / int_ff7c3bb0
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_ff7c3bb0
 Sifu (Video Game) / int_name
type
ItemName
 Sifu (Video Game) / int_name
comment
 Sifu (Video Game) / int_name
featureApplicability
1.0
 Sifu (Video Game) / int_name
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Sifu (Video Game) / int_name
 Sifu (Video Game) / int_name
itemName
Sifu (Video Game)

The following is a list of statements referring to the current page from other pages.

 Sifu (Video Game)
hasFeature
All Asians Know Martial Arts / int_e5dc8c38
 Sifu (Video Game)
hasFeature
Cast from Lifespan / int_e5dc8c38
 Sifu (Video Game)
hasFeature
Continuing is Painful / int_e5dc8c38
 Sifu (Video Game)
hasFeature
Death as Game Mechanic / int_e5dc8c38
 Sifu (Video Game)
hasFeature
Game Mod / int_e5dc8c38
 Sifu (Video Game)
hasFeature
Gotta Kill Them All / int_6e6a6c58
 Sifu (Video Game)
hasFeature
Large and in Charge / int_e5dc8c38
 Sifu (Video Game)
hasFeature
Souls-like RPG / int_e5dc8c38
 Sifu (Video Game)
hasFeature
Stylish Action / int_e5dc8c38
 Sifu (Video Game)
hasFeature
The Brute / int_e5dc8c38
 Sifu (Video Game)
hasFeature
Use Their Own Weapon Against Them / int_e5dc8c38
 Sifu (Video Game)
hasFeature
Wild Man / int_e5dc8c38
 Sifu (Video Game)
hasFeature
World of Badass / int_e5dc8c38
 Sifu
sameAs
Sifu (Video Game)