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Sigil (Video Game)
- 69 statements
- 12 feature instances
- 3 referencing feature instances
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Sigil is a Doom PWAD developed by former series designer John Romero, with a high quality soundtrack composed by Buckethead and an oldschool MIDI soundtrack by James Paddock. It serves as the unofficial fifth episode for the original Doom. It was announced on December 10th 2018, the same date as Doom's 25th anniversary, with a release date on May 31 2019 for free users. Those who ordered the limited edition got the mod on May 22 2019.After killing the Spider Mastermind in "Thy Flesh Consumed", Doomguy prepares himself to go back to Earth and save the planet from the forces of Hell, but Baphomet (the Icon of Sin) drags him to the deeper depths of Hell after sabotaging the final teleporter with his powers. Now Doomguy must slaughter every demon that stands in his way in order to return to Earth.A sequel, simply called Sigil II, was released on Doom's 30th anniversary on December 10th, 2023.The mod and its sequel can both be downloaded here, and are available officially as free DLC's for the current console, smartphone, and PC releases of Doom. | |
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Dropped link to DroughtLevelOfDoom: Not a Feature - ITEM | |
Sigil (Video Game) | isPartOf |
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Sigil (Video Game) / int_1a8dc238 | type |
Underestimating Badassery | |
Sigil (Video Game) / int_1a8dc238 | comment |
Underestimating Badassery: Baphomet apparently thought that trapping Doomguy in his domain, the deepest part of Hell, would seal his fate. Needless to say, Doomguy proves to be too tough to contain. | |
Sigil (Video Game) / int_1a8dc238 | featureApplicability |
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Sigil (Video Game) / int_23168b93 | type |
Last Lousy Point | |
Sigil (Video Game) / int_23168b93 | comment |
Last Lousy Point: Invoked in SIGIL II with there being at least one secret in every level marked by the infamous Fireblu texture that is usually just one zombieman and an item pickup which will certainly irritate those seeking 100% Completion in each level. | |
Sigil (Video Game) / int_23168b93 | featureApplicability |
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Sigil (Video Game) | hasFeature |
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Sigil (Video Game) / int_2f75473 | type |
Number of the Beast | |
Sigil (Video Game) / int_2f75473 | comment |
Number of the Beast: The megawad, with the Buckethead soundtrack, is listed for €6.66 (about US$8) on Romero’s website. Additionally, the "G" in the WAD's logo is a stylized 6. | |
Sigil (Video Game) / int_2f75473 | featureApplicability |
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Sigil (Video Game) | hasFeature |
Sigil (Video Game) / int_2f75473 | |
Sigil (Video Game) / int_38f5ed1a | type |
Dragged Off to Hell | |
Sigil (Video Game) / int_38f5ed1a | comment |
Dragged Off to Hell: The episode starts with Doomguy being dragged back to Hell by Baphomet, and your mission is to get out of there and back to Earth. | |
Sigil (Video Game) / int_38f5ed1a | featureApplicability |
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Sigil (Video Game) | hasFeature |
Sigil (Video Game) / int_38f5ed1a | |
Sigil (Video Game) / int_3ac5110b | type |
Unintentionally Unwinnable | |
Sigil (Video Game) / int_3ac5110b | comment |
Unintentionally Unwinnable: In earlier versions with the shootable eye switches, it was possible for your shot to activate the linedef trigger behind the eye that closed off the eye switch but miss activating the switch itself, preventing you from accessing the area the switch was supposed to open up, leaving you in a softlock if it was the only path forward to progress in the map without resorting to noclip. Version 1.2 fixed this problem. | |
Sigil (Video Game) / int_3ac5110b | featureApplicability |
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Sigil (Video Game) | hasFeature |
Sigil (Video Game) / int_3ac5110b | |
Sigil (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
Sigil (Video Game) / int_56b5a6b7 | comment |
Nostalgia Level: The secret level for SIGIL II, "Shattered Homecoming", is a Remixed Level of the entirety of "Knee-Deep in the Dead", mashing several setpieces together. Fitting for what is an anniversary title. | |
Sigil (Video Game) / int_56b5a6b7 | featureApplicability |
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Sigil (Video Game) | hasFeature |
Sigil (Video Game) / int_56b5a6b7 | |
Sigil (Video Game) / int_5aee9b06 | type |
Trick Shot Puzzle | |
Sigil (Video Game) / int_5aee9b06 | comment |
Trick Shot Puzzle: A recurring feature of the levels in the first wad is the Evil Eye, a switch you need to shoot to activate mechanisms in the levels. Due to being found through small hidden-away holes in the wall, alongside Doom disallowing vertical aim adjustment in its original form, part of the challenge is typically lining yourself up to properly shoot it. The sequel wad brings back the Evil Eye puzzles, and also uses Fireblu textures to the same effect: if you see that garish bright-red-and-blue graphic in the level, shoot it to open a secret. E6M2 has an especially evil instance of this where the Fireblu is in a tiny crack way outside the level's normal play area and cordoned off by damaging floors; knowing it's there at all is a challenge in of itself, let alone making the shot. | |
Sigil (Video Game) / int_5aee9b06 | featureApplicability |
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Sigil (Video Game) | hasFeature |
Sigil (Video Game) / int_5aee9b06 | |
Sigil (Video Game) / int_7e861e58 | type |
Speedrun Reward | |
Sigil (Video Game) / int_7e861e58 | comment |
Speedrun Reward: Each level in SIGIL II has a secret that closes permanently 30 seconds after the level starts. You'll need to know where it is ahead of time and be able to rush to it if you want to reap the goodies within. | |
Sigil (Video Game) / int_7e861e58 | featureApplicability |
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Sigil (Video Game) / int_7e861e58 | |
Sigil (Video Game) / int_8af721f7 | type |
Joke Item | |
Sigil (Video Game) / int_8af721f7 | comment |
Joke Item: Each level in SIGIL II has a Fireblu secret: find and shoot the disgustingly garish red-and-blue texture to reveal a hidden room with one zombieman and a scant few items as a reward. Probably not your highest-priority to pick up, but if you want 100% Completion, you'll need to locate the pithy rewards from the Fireblu caves and kill the weak monster inside. | |
Sigil (Video Game) / int_8af721f7 | featureApplicability |
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Sigil (Video Game) / int_8af721f7 | |
Sigil (Video Game) / int_b6203862 | type |
Interquel | |
Sigil (Video Game) / int_b6203862 | comment |
Interquel: Takes place between the original game and Doom II. | |
Sigil (Video Game) / int_b6203862 | featureApplicability |
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Sigil (Video Game) / int_b6203862 | featureConfidence |
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Sigil (Video Game) | hasFeature |
Sigil (Video Game) / int_b6203862 | |
Sigil (Video Game) / int_f0089082 | type |
Early-Bird Cameo | |
Sigil (Video Game) / int_f0089082 | comment |
Early-Bird Cameo: Baphomet, the one who pulls you back to Hell, is the Icon of Sin, final boss of Doom 2. You don't actually get to fight him in this one. | |
Sigil (Video Game) / int_f0089082 | featureApplicability |
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The following is a list of statements referring to the current page from other pages.
Sigil (Video Game) | hasFeature |
Boss Rush / int_d5b4fd81 | |
Sigil (Video Game) | hasFeature |
Interquel / int_d5b4fd81 | |
SIGIL | sameAs |
Sigil (Video Game) |
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