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Signal Ops (Video Game)

 Signal Ops (Video Game)
type
TVTItem
 Signal Ops (Video Game)
label
Signal Ops (Video Game)
 Signal Ops (Video Game)
page
SignalOps
 Signal Ops (Video Game)
comment
Signal Ops is a 2013 First-Person Shooter Stealth-Based Game, created bySpace Bullet Dynamics Corporation and released for PC through Steam and GOG.com.The player takes the role of an Officer 2059 assigned to Signal Operations Facility 7C who controls various agents through TV Screens as they accomplish missions of no moral dubiousness for the Dark Father.The game can essentially be considered a first person version of Commandos.The game is notable for how you can see the perspective of every deployed Agent at once via your televisions as well as how you have to keep a radio charged in the field in order to actually see what they're doing.
 Signal Ops (Video Game)
fetched
2024-04-24T15:17:27Z
 Signal Ops (Video Game)
parsed
2024-04-24T15:17:27Z
 Signal Ops (Video Game)
isPartOf
DBTropes
 Signal Ops (Video Game) / int_101500e
type
Beneath Notice
 Signal Ops (Video Game) / int_101500e
comment
Beneath Notice: The Spy is just a harmless old man so enemies will never attack him, even if the rest of the squad are in a gun fight they'll just assume he's an innocent bystander caught in the crossfire.
 Signal Ops (Video Game) / int_101500e
featureApplicability
1.0
 Signal Ops (Video Game) / int_101500e
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_101500e
 Signal Ops (Video Game) / int_1f137e42
type
Artificial Limbs
 Signal Ops (Video Game) / int_1f137e42
comment
Artificial Limbs: Officer 0259 has both a hook hand and a peg leg.
 Signal Ops (Video Game) / int_1f137e42
featureApplicability
1.0
 Signal Ops (Video Game) / int_1f137e42
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_1f137e42
 Signal Ops (Video Game) / int_29428ef
type
Difficulty Levels
 Signal Ops (Video Game) / int_29428ef
comment
Difficulty Levels: An unusual case as the difficulty levels added by patches do not actually effect stealth or combat and instead effect the game's radio mechanics: Hard: The original difficulty, if the radio dies you completely lose the ability to see what your agents are doing and need to order Bolt to retreat to the last used powersource . Normal: Radio coverage is now permanent, you still need it charged to enter new areas but you can still get a signal instead where you've already been if it dies. Easy: You have permanent coverage over the entire map from the start essentially making the Radio redundant.
 Signal Ops (Video Game) / int_29428ef
featureApplicability
1.0
 Signal Ops (Video Game) / int_29428ef
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_29428ef
 Signal Ops (Video Game) / int_2b2a1700
type
Master of Unlocking
 Signal Ops (Video Game) / int_2b2a1700
comment
Master of Unlocking: Wrench can unlock any door and unusually can even lock them to slow down enemies.
 Signal Ops (Video Game) / int_2b2a1700
featureApplicability
1.0
 Signal Ops (Video Game) / int_2b2a1700
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_2b2a1700
 Signal Ops (Video Game) / int_2e96aee
type
Seadog Peg Leg
 Signal Ops (Video Game) / int_2e96aee
comment
Seadog Peg Leg: He's no pirate but Officer 0259 has a metal left peg leg.
 Signal Ops (Video Game) / int_2e96aee
featureApplicability
1.0
 Signal Ops (Video Game) / int_2e96aee
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_2e96aee
 Signal Ops (Video Game) / int_326a740c
type
Scatterbrained Senior
 Signal Ops (Video Game) / int_326a740c
comment
Scatterbrained Senior: Some of the Spy's dialogue makes it clear he's this, to the point of not remembering how to operate firearms.
 Signal Ops (Video Game) / int_326a740c
featureApplicability
1.0
 Signal Ops (Video Game) / int_326a740c
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_326a740c
 Signal Ops (Video Game) / int_3856d429
type
Shear Menace
 Signal Ops (Video Game) / int_3856d429
comment
Shear Menace: The Demo carries a pair of scissors as his melee weapon.
 Signal Ops (Video Game) / int_3856d429
featureApplicability
1.0
 Signal Ops (Video Game) / int_3856d429
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_3856d429
 Signal Ops (Video Game) / int_40cc43af
type
Easy Communication
 Signal Ops (Video Game) / int_40cc43af
comment
Easy Communication: Averted as you need to keep your troops in your radio range to be able to actually see what they're doing, if the radio runs out or they somehow are no longer in it's range, your screen will become completely static and you'll have to press a button to have them retreat to the radio/last used charging station. (You can still control Agents who's screens are fully static but this is difficult for obvious reasons.)
 Signal Ops (Video Game) / int_40cc43af
featureApplicability
-1.0
 Signal Ops (Video Game) / int_40cc43af
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_40cc43af
 Signal Ops (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Signal Ops (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: During the Parade mission, enemies are shooting from windows with cloth coverings that completely stop your bullets but they can shoot through easily, not even sniper rifles can take them out meaning you have to storm the buildings to fight them directly.
 Signal Ops (Video Game) / int_6041e4f4
featureApplicability
1.0
 Signal Ops (Video Game) / int_6041e4f4
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_6041e4f4
 Signal Ops (Video Game) / int_61c683d2
type
We Have Reserves
 Signal Ops (Video Game) / int_61c683d2
comment
We Have Reserves: You have 10 reinforcements per mission that can be deployed after an agent is killed to replace them.
 Signal Ops (Video Game) / int_61c683d2
featureApplicability
1.0
 Signal Ops (Video Game) / int_61c683d2
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_61c683d2
 Signal Ops (Video Game) / int_6ec989d8
type
Guide Dang It!
 Signal Ops (Video Game) / int_6ec989d8
comment
Guide Dang It!: Sometimes unique gimmicks for certain missions aren't exactly obvious: When trying to find the Thief's location, you have to "climb" over a bed to reach a window, this is the only part in the game where you have to "climb" over an object that isn't an obvious ramp. The Escort Car in the band mission is completely indestructible unlike every other car in the game, so trying to defend it aggressively is a bad idea, you can leave it to get shot at. In Mission 8, you need to not only operate agents indirectly (by giving them orders from other agents) but you need to use forklifts which never appeared before to lift crates out of the way. The Tank in the final mission needs two of Demo's bombs to destroy, considering how you can only make one at a time and how quickly it blows up the base's door, if you take long enough for the tank to spawn then it's basically game over unless you know ahead of time to place bombs in it's path. The Janitor has to interact with buttons that look like alarm switches in order to finish the final mission which the player likely assumes they shouldn't touch at all like the rest of the game, while you did use these earlier in the game, it was only for tutorial missions at the start while the rest of the game has had them be alarm switches that shouldn't be used unless you want more enemies attacking you.
 Signal Ops (Video Game) / int_6ec989d8
featureApplicability
1.0
 Signal Ops (Video Game) / int_6ec989d8
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_6ec989d8
 Signal Ops (Video Game) / int_7104ae6a
type
Wrench Whack
 Signal Ops (Video Game) / int_7104ae6a
comment
Wrench Whack: The titular Wrench carries a Wrench that he can use to beat down foes with some hostile civilians in the second mission use the Wrench as well as the Janitor.
 Signal Ops (Video Game) / int_7104ae6a
featureApplicability
1.0
 Signal Ops (Video Game) / int_7104ae6a
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_7104ae6a
 Signal Ops (Video Game) / int_73ef9ef3
type
Almighty Janitor
 Signal Ops (Video Game) / int_73ef9ef3
comment
Almighty Janitor: The base has a literal janitor who gives you some hints when talked to and he's the final agent who saves you in the finale.
 Signal Ops (Video Game) / int_73ef9ef3
featureApplicability
1.0
 Signal Ops (Video Game) / int_73ef9ef3
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_73ef9ef3
 Signal Ops (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Signal Ops (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: Present in the finale of the game where if you fail to defend the base or if the Janitor dies, you'll be told to "Eat your lead quota to restart the mission" and military soldiers will storm the control room with the mission restarting after the officer is gunned down.
 Signal Ops (Video Game) / int_8e0430ab
featureApplicability
1.0
 Signal Ops (Video Game) / int_8e0430ab
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_8e0430ab
 Signal Ops (Video Game) / int_92e5b254
type
Communications Officer
 Signal Ops (Video Game) / int_92e5b254
comment
Communications Officer: Bolt is this as he carries the radio that the squad needs to broadcast to your televisions.
 Signal Ops (Video Game) / int_92e5b254
featureApplicability
1.0
 Signal Ops (Video Game) / int_92e5b254
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_92e5b254
 Signal Ops (Video Game) / int_9633f14b
type
Badass Bystander
 Signal Ops (Video Game) / int_9633f14b
comment
Badass Bystander: It's rare but certain civilians are armed and will attack your agents upon breaking into the buildings they are in.
 Signal Ops (Video Game) / int_9633f14b
featureApplicability
1.0
 Signal Ops (Video Game) / int_9633f14b
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_9633f14b
 Signal Ops (Video Game) / int_9edbda07
type
Elite Mooks
 Signal Ops (Video Game) / int_9edbda07
comment
Elite Mooks: There is a heavily armored version of the military soldier, notably their armor enables them to survive sniper headshots and melee attacks which are normally one-hit kills.
 Signal Ops (Video Game) / int_9edbda07
featureApplicability
1.0
 Signal Ops (Video Game) / int_9edbda07
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_9edbda07
 Signal Ops (Video Game) / int_9f50dbe6
type
Infinite Supplies
 Signal Ops (Video Game) / int_9f50dbe6
comment
Infinite Supplies: All agents have infinite reserve ammunition for their weapons.
 Signal Ops (Video Game) / int_9f50dbe6
featureApplicability
1.0
 Signal Ops (Video Game) / int_9f50dbe6
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_9f50dbe6
 Signal Ops (Video Game) / int_a5237a54
type
Action-Based Mission
 Signal Ops (Video Game) / int_a5237a54
comment
Action-Based Mission: Mission 6 has you defending a parade while hordes of enemies try to stop them, notably you're given 15 reinforcements instead of the usual 10 for this mission. The finale involves you defending the base while it's underattack by the military complete with facing off against tanks!
 Signal Ops (Video Game) / int_a5237a54
featureApplicability
1.0
 Signal Ops (Video Game) / int_a5237a54
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_a5237a54
 Signal Ops (Video Game) / int_a7850fbf
type
Only Known by Their Nickname
 Signal Ops (Video Game) / int_a7850fbf
comment
Only Known by Their Nickname: The various agents are only known by their nicknames.
 Signal Ops (Video Game) / int_a7850fbf
featureApplicability
1.0
 Signal Ops (Video Game) / int_a7850fbf
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_a7850fbf
 Signal Ops (Video Game) / int_aaf19fae
type
Doesn't Like Guns
 Signal Ops (Video Game) / int_aaf19fae
comment
Doesn't Like Guns: The Spy refuses to use weapons and can't even hold up enemies meaning he's purely for recon/distractions.
 Signal Ops (Video Game) / int_aaf19fae
featureApplicability
1.0
 Signal Ops (Video Game) / int_aaf19fae
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_aaf19fae
 Signal Ops (Video Game) / int_b2441a13
type
Static Stun Gun
 Signal Ops (Video Game) / int_b2441a13
comment
Static Stun Gun: Bolt's Powerfinder device which can detect power sources for the radio doubles as a stun gun he can use to shock enemies.
 Signal Ops (Video Game) / int_b2441a13
featureApplicability
1.0
 Signal Ops (Video Game) / int_b2441a13
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_b2441a13
 Signal Ops (Video Game) / int_bcf1bb32
type
Ominous Multiple Screens
 Signal Ops (Video Game) / int_bcf1bb32
comment
Ominous Multiple Screens: How you control your agents.
 Signal Ops (Video Game) / int_bcf1bb32
featureApplicability
1.0
 Signal Ops (Video Game) / int_bcf1bb32
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_bcf1bb32
 Signal Ops (Video Game) / int_c25bfd17
type
Hook Hand
 Signal Ops (Video Game) / int_c25bfd17
comment
Hook Hand: Officer 0259 has a hook replacing his left hand.
 Signal Ops (Video Game) / int_c25bfd17
featureApplicability
1.0
 Signal Ops (Video Game) / int_c25bfd17
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_c25bfd17
 Signal Ops (Video Game) / int_cb96fad3
type
11th-Hour Ranger
 Signal Ops (Video Game) / int_cb96fad3
comment
11th-Hour Ranger: The base's janitor becomes the final playable agent for the finale.
 Signal Ops (Video Game) / int_cb96fad3
featureApplicability
1.0
 Signal Ops (Video Game) / int_cb96fad3
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_cb96fad3
 Signal Ops (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Signal Ops (Video Game) / int_d397657d
comment
Hoist by His Own Petard: The member of the Church who takes over giving you missions after giving you bonus missions dies because he didn't tell the guards that he should be excluded from the "Shoot anyone who tries to leave the control room" order.
 Signal Ops (Video Game) / int_d397657d
featureApplicability
1.0
 Signal Ops (Video Game) / int_d397657d
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_d397657d
 Signal Ops (Video Game) / int_e1645c04
type
Set a Mook to Kill a Mook
 Signal Ops (Video Game) / int_e1645c04
comment
Set a Mook to Kill a Mook: The military and rebel enemies will attack each other if they meet.
 Signal Ops (Video Game) / int_e1645c04
featureApplicability
1.0
 Signal Ops (Video Game) / int_e1645c04
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_e1645c04
 Signal Ops (Video Game) / int_f4fb7564
type
Diegetic Interface
 Signal Ops (Video Game) / int_f4fb7564
comment
Diegetic Interface: Every HUD element is part of the televisions you use to interact with your squad, the map is presented as the officer looking at his clipboard and the main menu/pause menu is presented as the view inside of a camera inside the bunker looking at the officer.
 Signal Ops (Video Game) / int_f4fb7564
featureApplicability
1.0
 Signal Ops (Video Game) / int_f4fb7564
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_f4fb7564
 Signal Ops (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Signal Ops (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Since you're operating secretly, even the police and military will attack you in addition to the rebels you are operating against and you'll even occasionally encounter hostile civilians. though it turns out the military and rebels are working together and in the end, even your own side start shooting at you in the finale.
 Signal Ops (Video Game) / int_ffd816e7
featureApplicability
1.0
 Signal Ops (Video Game) / int_ffd816e7
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_ffd816e7
 Signal Ops (Video Game) / int_name
type
ItemName
 Signal Ops (Video Game) / int_name
comment
 Signal Ops (Video Game) / int_name
featureApplicability
1.0
 Signal Ops (Video Game) / int_name
featureConfidence
1.0
 Signal Ops (Video Game)
hasFeature
Signal Ops (Video Game) / int_name
 Signal Ops (Video Game) / int_name
itemName
Signal Ops (Video Game)

The following is a list of statements referring to the current page from other pages.

 Signal Ops (Video Game)
hasFeature
Stealth-Based Game / int_d827dc37