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SimCity (2013) (Video Game)
- 28 statements
- 4 feature instances
- 11 referencing feature instances
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SimCity2013 | |
SimCity (2013) (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })SimCity is a 2013 city-building simulator and the fifth PC release of the SimCity series, designed by Maxis, who indicated that this game would be more of a direct sequel to SimCity 4 than Societies was. It also introduces online multiplayer to the series proper, a game mode that has not been explored since the long-forgotten SimCity 2000 Network Edition. However, due mostly to poor planning, server overload (made worse by always-on DRM) and bugs wrecked its release. Seven major updates over a period of eight months restored the game to approximately the level of functionality promised on launch, albeit with major bugs still going unsquished.Late the same year, an expansion was released: Cities of Tomorrow, focusing on bringing cities into The Future by building huge Arcologies called Mega Towers, unlocking new technologies with an advanced Academy, or taking over the region as OmegaCorp and dispensing the highly addictive phlebotinum Omega while gradually overtaking all facets of Sim life.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
SimCity (2013) (Video Game) | fetched |
2021-06-15T14:54:47Z | |
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SimCity (2013) (Video Game) / int_39ba2515 | type |
Advert-Overloaded Future | |
SimCity (2013) (Video Game) / int_39ba2515 | comment |
Advert-Overloaded Future: Futurized buildings and megatowers will don holographic signs and accents, some of which the whole side of a building becomes a massive billboard. One of the tower toppers is a level of billboards and advertising, which increases the profits of malls and offices in the tower. | |
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SimCity (2013) (Video Game) / int_75b53c77 | type |
Arcology | |
SimCity (2013) (Video Game) / int_75b53c77 | comment |
Arcology: It has the option to build an arcology in a Great Works site, so that all the region's cities can help in its construction. The expansion Cities of Tomorrow allows arcologies to be built within a city; each level thereof can be specialised to provide housing, work, power or other essential services. You can even build a Launch Arcology as a Call-Back to SimCity 2000, which introduced the concept. | |
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SimCity (2013) (Video Game) / int_c94f1109 | type |
Artistic License – Chemistry | |
SimCity (2013) (Video Game) / int_c94f1109 | comment |
Artistic License – Chemistry: The Ore that you can extract from underground can be simply refined into either Metal or Alloy. Both of which are used for a wide variety of applications such as Building Construction and Electronics Manufacturing. Either that metallic element that you're dealing with there has an unrealistic flexibility, or your city is sitting on enough metals to fill the periodic table. Similarly, materials refinement works on a one-to-one basis. That meaning, you can refine ore into pure metal, or crude oil into fuel, and get back the same amount of material that you put into the factory. The same applies to recycling facilities, which turn 100% of all recycled products into metal, alloy, or plastic, in whatever proportion the mayor wishes. | |
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