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Sinews Of War (Video Game)

 Sinews Of War (Video Game)
type
TVTItem
 Sinews Of War (Video Game)
label
Sinews Of War (Video Game)
 Sinews Of War (Video Game)
page
SinewsOfWar
 Sinews Of War (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Sinews of War is a Game Mod for Crusader Kings III. It introduces a population system to the game, which drastically alters game-play. Ensuring constant population growth will slowly but surely empower your realm; population decreases will eventually weaken the realm enough for your enemies to gain the upper hand.Along with the population system, the building system was expanded, as vanilla buildings are given additional effects.
 Sinews Of War (Video Game)
fetched
2022-09-01T08:56:55Z
 Sinews Of War (Video Game)
parsed
2022-09-01T08:56:55Z
 Sinews Of War (Video Game)
isPartOf
DBTropes
 Sinews Of War (Video Game) / int_25dc6ef5
type
Apathetic Citizens
 Sinews Of War (Video Game) / int_25dc6ef5
comment
Apathetic Citizens: Nope. Compared to the base game, peasant revolts tend to be more potent as they now scale according to the population of the counties affected. Also, populations undergoing cultural or religious conversion (or both) have lowered Popular Opinion.
 Sinews Of War (Video Game) / int_25dc6ef5
featureApplicability
1.0
 Sinews Of War (Video Game) / int_25dc6ef5
featureConfidence
1.0
 Sinews Of War (Video Game)
hasFeature
Sinews Of War (Video Game) / int_25dc6ef5
 Sinews Of War (Video Game) / int_35a24c16
type
Geo Effects
 Sinews Of War (Video Game) / int_35a24c16
comment
Geo Effects: Just like in Real Life, the terrain affects the number of Rural settlements you can have in the county, which in turn affects your Food production.
 Sinews Of War (Video Game) / int_35a24c16
featureApplicability
1.0
 Sinews Of War (Video Game) / int_35a24c16
featureConfidence
1.0
 Sinews Of War (Video Game)
hasFeature
Sinews Of War (Video Game) / int_35a24c16
 Sinews Of War (Video Game) / int_3ebc57ac
type
Going Native
 Sinews Of War (Video Game) / int_3ebc57ac
comment
Going Native: Compared to the base game, rulers who have a minority religion/ culture different from their subject populace have a greater impetus to do this, as speed of conversion is now tied to population size.
 Sinews Of War (Video Game) / int_3ebc57ac
featureApplicability
1.0
 Sinews Of War (Video Game) / int_3ebc57ac
featureConfidence
1.0
 Sinews Of War (Video Game)
hasFeature
Sinews Of War (Video Game) / int_3ebc57ac
 Sinews Of War (Video Game) / int_b8d3f642
type
Illegal Religion
 Sinews Of War (Video Game) / int_b8d3f642
comment
Illegal Religion: Populations who are of a different religion and/or culture from their liege can suffer Persecution (if tolerance is not proclaimed), contributing to population decrease. This can be a good thing, if cultural/religious conversion is taking place.
 Sinews Of War (Video Game) / int_b8d3f642
featureApplicability
1.0
 Sinews Of War (Video Game) / int_b8d3f642
featureConfidence
1.0
 Sinews Of War (Video Game)
hasFeature
Sinews Of War (Video Game) / int_b8d3f642
 Sinews Of War (Video Game) / int_name
type
ItemName
 Sinews Of War (Video Game) / int_name
comment
 Sinews Of War (Video Game) / int_name
featureApplicability
1.0
 Sinews Of War (Video Game) / int_name
featureConfidence
1.0
 Sinews Of War (Video Game)
hasFeature
Sinews Of War (Video Game) / int_name
 Sinews Of War (Video Game) / int_name
itemName
Sinews Of War (Video Game)

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