...it's like TV Tropes, but LINKED DATA!
Siren: Blood Curse (Video Game)
- 128 statements
- 24 feature instances
- 18 referencing feature instances
Siren: Blood Curse (Video Game) | type |
TVTItem | |
Siren: Blood Curse (Video Game) | label |
Siren: Blood Curse (Video Game) | |
Siren: Blood Curse (Video Game) | page |
SirenBloodCurse | |
Siren: Blood Curse (Video Game) | comment |
Siren: Blood Curse is a PlayStation 3 game released worldwide in 2008. The game adds Americans to a roster that are composite expies of the original cast members in a re-imagining of Siren 1, a likely Shout-Out to Western adaptations of classic J-Horror films like Ringu/The Ring and Ju On/The Grudge.On August 2, 2007, an American film crew trying to conduct filming on a documentary in Hanuda stumbles on an Mana ceremony where a woman was being dragged to be killed. A foreigner was seen rescuing her from her executioner. But while this deed saved her, it led to the the loud siren noises, cutting off the village from the rest of the outside world. | |
Siren: Blood Curse (Video Game) | fetched |
2024-03-06T13:31:29Z | |
Siren: Blood Curse (Video Game) | parsed |
2024-03-06T13:31:29Z | |
Siren: Blood Curse (Video Game) | isPartOf |
DBTropes | |
Siren: Blood Curse (Video Game) / int_10b6b5f7 | type |
Cherry Tapping | |
Siren: Blood Curse (Video Game) / int_10b6b5f7 | comment |
Cherry Tapping: Like Forbidden Siren 2, all characters can do a melee attack. Unlike the shove from that game, all characters in Blood Curse can instead start punching the Shibito. This deals very little damage (And the Shibito can block and counter attack if you keep doing full combo on them) but with the right strategy, it is possible to kill a Shibito with them, though it takes so long that you're better off only punching to stun them then running. | |
Siren: Blood Curse (Video Game) / int_10b6b5f7 | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_10b6b5f7 | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_10b6b5f7 | |
Siren: Blood Curse (Video Game) / int_145fb819 | type |
The Flatwoods Monster | |
Siren: Blood Curse (Video Game) / int_145fb819 | comment |
The Flatwoods Monster: Archive file #25, titled The Gojaku Giant, tells of the arrival of a 9-foot tall alien on August 25th, 1856, near Mount Gojaku. It tried to communicate with the locals, but its foul smell knocked out anyone near it. The accompanying drawing is of the Flatwoods Monster re-envisioned by 19th Century Japanese art standards. | |
Siren: Blood Curse (Video Game) / int_145fb819 | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_145fb819 | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_145fb819 | |
Siren: Blood Curse (Video Game) / int_1869b4b1 | type |
Unreliable Narrator | |
Siren: Blood Curse (Video Game) / int_1869b4b1 | comment |
Unreliable Narrator: A player should feel suspicious when playing Bella again, suddenly sneaking through a flower-overgrown mountain bathed in golden sunlight, even though she just barely escaped a hospital in the middle of the night. Cue seeing that person bang at the window as a fully transformed Shibito later. | |
Siren: Blood Curse (Video Game) / int_1869b4b1 | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_1869b4b1 | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_1869b4b1 | |
Siren: Blood Curse (Video Game) / int_26ac510e | type |
Mythology Gag | |
Siren: Blood Curse (Video Game) / int_26ac510e | comment |
Mythology Gag: Miyako whacks her pursuer over the head with a stick in the original Siren. It doesn't work in Blood Curse. | |
Siren: Blood Curse (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_26ac510e | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_26ac510e | |
Siren: Blood Curse (Video Game) / int_37690091 | type |
Stable Time Loop | |
Siren: Blood Curse (Video Game) / int_37690091 | comment |
Stable Time Loop: In the remake, one of the characters has to set everything into motion by e-mailing another one from 1973 after the town goes whacked again. As well Amana, meet Bella. Bella, meet Amana. | |
Siren: Blood Curse (Video Game) / int_37690091 | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_37690091 | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_37690091 | |
Siren: Blood Curse (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Siren: Blood Curse (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: It's the same deal as the first game. Kaiko and Amana are dead, Hanuda is once again destroyed, and the rest of the cast is dead, but things are slightly better- Howard manages to live, and returns to the village to exact revenge upon the Shibito and rid the world of them once and for all. He's also not stuck in their dimension, and the game ends on a montage of him butchering the village and saving the world. Sam, on the other hand, is stuck in the past, and must act on the Stable Time Loop that brings Howard to the village in the first place. | |
Siren: Blood Curse (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_40cc0c7e | |
Siren: Blood Curse (Video Game) / int_58019946 | type |
Anvil on Head | |
Siren: Blood Curse (Video Game) / int_58019946 | comment |
Anvil on Head: Blood Curse lets you drop a neon sign from the second floor on a Shibito early in the game. | |
Siren: Blood Curse (Video Game) / int_58019946 | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_58019946 | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_58019946 | |
Siren: Blood Curse (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Siren: Blood Curse (Video Game) / int_6041e4f4 | comment |
The Computer Is a Cheating Bastard: Two small instances of this are present: In the very first stage, Shuji will eventually automatically kill Howard with a finisher if you try to fight him before you're supposed to. There is a mechanic where if you stop right behind a Shibito, they will "hear" something and automatically turn around and spot you, notable becuase bumping into Shibito when crouched doesn't alert them but stopping behind them will. | |
Siren: Blood Curse (Video Game) / int_6041e4f4 | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_6041e4f4 | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_6041e4f4 | |
Siren: Blood Curse (Video Game) / int_659b8d91 | type |
Tactical Door Use | |
Siren: Blood Curse (Video Game) / int_659b8d91 | comment |
Tactical Door Use: The player can "Brace" doors to hold them shut and prevent a Shibito entering, if successful it will force the Shibito to either give up or find an alternative path to the player. | |
Siren: Blood Curse (Video Game) / int_659b8d91 | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_659b8d91 | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_659b8d91 | |
Siren: Blood Curse (Video Game) / int_79a0e313 | type |
Bolivian Army Ending | |
Siren: Blood Curse (Video Game) / int_79a0e313 | comment |
Bolivian Army Ending: Howard and Sam are the only survivors. However, the former is still in Hanuda, intent on fulfilling his promise to destroy the village; while the latter is dropped in the real world in 1972, the year Hanuda vanished, which allows him to draw Howard to the area and secure the time loop. | |
Siren: Blood Curse (Video Game) / int_79a0e313 | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_79a0e313 | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_79a0e313 | |
Siren: Blood Curse (Video Game) / int_8d2f6f03 | type |
Backtracking | |
Siren: Blood Curse (Video Game) / int_8d2f6f03 | comment |
Backtracking: It's a bit like the first Siren game, but it starts in the second half of the game due to it being the second loop; everyone starts where they originally did, and must go to where they're meant to go, which often means going back through the same areas. | |
Siren: Blood Curse (Video Game) / int_8d2f6f03 | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_8d2f6f03 | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_8d2f6f03 | |
Siren: Blood Curse (Video Game) / int_9712e10 | type |
Sword of Plot Advancement | |
Siren: Blood Curse (Video Game) / int_9712e10 | comment |
Sword of Plot Advancement: In Blood Curse, it's more of a Cube of Plot Advancement, though both the Uryen and the Homuranagi are needed for Howard to kill Kaiko. | |
Siren: Blood Curse (Video Game) / int_9712e10 | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_9712e10 | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_9712e10 | |
Siren: Blood Curse (Video Game) / int_9b7a0921 | type |
Split Screen | |
Siren: Blood Curse (Video Game) / int_9b7a0921 | comment |
Split Screen: Sight-Jacking is now visualized this way, with your view on the left and the view of your enemy on the right, notably your three shortcut sight-jack views will show up when you sight-jack, meaning up to four screens can be shown. (You on the left and the three sight-jacked views that you decided to shortcut.) | |
Siren: Blood Curse (Video Game) / int_9b7a0921 | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_9b7a0921 | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_9b7a0921 | |
Siren: Blood Curse (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
Siren: Blood Curse (Video Game) / int_9c1f758a | comment |
Kill It with Fire: The Uryen (宇�炎) is a cube-like device that casts blue "purging flames". | |
Siren: Blood Curse (Video Game) / int_9c1f758a | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_9c1f758a | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_9c1f758a | |
Siren: Blood Curse (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Siren: Blood Curse (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: Archive 1 is a much-copied version of Bella's notebook (Archive 11). Note the letters on the cover, the occasional spiders in the upper corner and at one point a face that corresponds to the goth girl on the lower corner. They even kept the purple borders, and an approximation of the wire on the spine. | |
Siren: Blood Curse (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_9d12bbc1 | |
Siren: Blood Curse (Video Game) / int_9f6fb586 | type |
Leitmotif | |
Siren: Blood Curse (Video Game) / int_9f6fb586 | comment |
Leitmotif: There's a certain melody that's heard when playing as Amand and Bella. It serves as a subtle hint towards the connection between the two characters. | |
Siren: Blood Curse (Video Game) / int_9f6fb586 | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_9f6fb586 | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_9f6fb586 | |
Siren: Blood Curse (Video Game) / int_a0b2a1a8 | type |
Amazing Technicolor Battlefield | |
Siren: Blood Curse (Video Game) / int_a0b2a1a8 | comment |
Amazing Technicolor Battlefield: The final boss battle in Blood Curse is quite seizuriffic. | |
Siren: Blood Curse (Video Game) / int_a0b2a1a8 | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_a0b2a1a8 | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_a0b2a1a8 | |
Siren: Blood Curse (Video Game) / int_a0c7f4e9 | type |
Abandoned Hospital | |
Siren: Blood Curse (Video Game) / int_a0c7f4e9 | comment |
Abandoned Hospital: The Saiga Hospital. | |
Siren: Blood Curse (Video Game) / int_a0c7f4e9 | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_a0c7f4e9 | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_a0c7f4e9 | |
Siren: Blood Curse (Video Game) / int_b9c673a6 | type |
Market-Based Title | |
Siren: Blood Curse (Video Game) / int_b9c673a6 | comment |
Market-Based Title: Throughout Asia, it's known as Siren: New Translation. | |
Siren: Blood Curse (Video Game) / int_b9c673a6 | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_b9c673a6 | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_b9c673a6 | |
Siren: Blood Curse (Video Game) / int_c2fc1ae | type |
Neck Snap | |
Siren: Blood Curse (Video Game) / int_c2fc1ae | comment |
Neck Snap: The Shibito use this instead of strangling, either by shoving you to the ground and requring a QTE to break out of or as a finisher when they kill you in melee. | |
Siren: Blood Curse (Video Game) / int_c2fc1ae | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_c2fc1ae | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_c2fc1ae | |
Siren: Blood Curse (Video Game) / int_c75df49a | type |
Shout-Out | |
Siren: Blood Curse (Video Game) / int_c75df49a | comment |
Shout-Out: The game is made in the style of a Western J-Horror remake, with a composite Expy cast that includes Americans who decide to pay that quaint little village of Hanuda a visit. A couple archive items in the first level of Blood Curse name the producer for Melissa and Sol's show as one John Titor. It's appropriate, considering one of Blood Curse's main twists. Another archive item in Blood Curse discusses a fictional handheld game system, the "Network King", and how an attempted follow-up system flopped hard, leaving the creators with a mountain of unsold units they ended up burying in an "undiscovered location" before a chain reaction of bankruptcies erupted through the entire toy industry - a clear reference to Atari burying unsold stocks of the infamous E.T. the Extra-Terrestrial immediately before the American video game industry crashed. | |
Siren: Blood Curse (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_c75df49a | |
Siren: Blood Curse (Video Game) / int_c93a6560 | type |
Impaled with Extreme Prejudice | |
Siren: Blood Curse (Video Game) / int_c93a6560 | comment |
Impaled with Extreme Prejudice: This happens to the policeman-type shibito, leading to him running around with a stick in his chest for the rest of the game. Unarmed Shibito will sometimes do a finisher where they punch straight through your chest. | |
Siren: Blood Curse (Video Game) / int_c93a6560 | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_c93a6560 | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_c93a6560 | |
Siren: Blood Curse (Video Game) / int_df11acbe | type |
Artificial Brilliance | |
Siren: Blood Curse (Video Game) / int_df11acbe | comment |
Artificial Brilliance: A small addition is that companions, if between you and an enemy, will duck so you can shoot over them at the enemy. | |
Siren: Blood Curse (Video Game) / int_df11acbe | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_df11acbe | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_df11acbe | |
Siren: Blood Curse (Video Game) / int_name | type |
ItemName | |
Siren: Blood Curse (Video Game) / int_name | comment |
||
Siren: Blood Curse (Video Game) / int_name | featureApplicability |
1.0 | |
Siren: Blood Curse (Video Game) / int_name | featureConfidence |
1.0 | |
Siren: Blood Curse (Video Game) | hasFeature |
Siren: Blood Curse (Video Game) / int_name | |
Siren: Blood Curse (Video Game) / int_name | itemName |
Siren: Blood Curse (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.