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60 Seconds! (Video Game)

 60 Seconds! (Video Game)
type
TVTItem
 60 Seconds! (Video Game)
label
60 Seconds! (Video Game)
 60 Seconds! (Video Game)
page
SixtySeconds
 60 Seconds! (Video Game)
comment
A peculiar sort of Survival Game, 60 Seconds! has you play as Ted or his wife Dolores, who are the parents of Mary Jane and Timmy. Life is all fine and dandy, until a bomb-warning siren goes off. Good thing you have that bomb shelter installed! You now have 60 seconds to get as many resources (and family members) as you can and make it to the shelter before the bomb hits and everything goes to hell.Of course, that's not all. Once you get down into your shelter, you've got to wait for rescue. During that time, you'll have to keep you and your family alive and healthy by managing their food and water, along with keeping a first-aid kit on hand to treat any injuries or sicknesses, and most importantly, having or getting the necessary items to be rescued or otherwise make it out of the shelter and the apocalypse in general.Developed and published by Robot Gentleman Studios, the game was originally released in May 25th, 2015 on Steam, where its page can be found here. It was later ported to the Nintendo Switch on December 18th, 2017.A sequel titled 60 Parsecs! was announced on October 6th, 2017, and can be summed up as 60 Seconds! in space, where instead of waiting for rescue in a nuclear apocalypse, you play as a space captain from the Astrocitizen Program who has to find a new planet to stay in when Earth gets destroyed. It was released on September 18th, 2018.An Updated Re-release of the game, titled 60 Seconds! Reatomized, was released on July 25th, 2019.
 60 Seconds! (Video Game)
fetched
2023-12-04T04:47:22Z
 60 Seconds! (Video Game)
parsed
2023-12-04T04:47:22Z
 60 Seconds! (Video Game)
isPartOf
DBTropes
 60 Seconds! (Video Game) / int_112daba0
type
Retired Badass
 60 Seconds! (Video Game) / int_112daba0
comment
Retired Badass: One event features Mary Jane asking to seek out the home of her old music teacher. If she's allowed to go on the expedition then she'll return with food and water, explaining that her old teacher thrived after the bombs fell by virtue of being a hardened war veteran had enough excess food and water to share with his former student.
 60 Seconds! (Video Game) / int_112daba0
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1.0
 60 Seconds! (Video Game) / int_112daba0
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 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_112daba0
 60 Seconds! (Video Game) / int_1921ab95
type
Ding-Dong-Ditch Distraction
 60 Seconds! (Video Game) / int_1921ab95
comment
Ding-Dong-Ditch Distraction: In an event involving someone knocking on the shelter's door, there's a chance that the ones knocking will turn out to be a couple of pranksters who are gone by the time the family opens up.
 60 Seconds! (Video Game) / int_1921ab95
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 60 Seconds! (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 60 Seconds! (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: It's easily possible to trap oneself into an unwinnable playthrough by running out of supplies too early, attracting the attention of raiders too soon, or developing too many negative status effects.
 60 Seconds! (Video Game) / int_1bd4c0bf
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60 Seconds! (Video Game) / int_1bd4c0bf
 60 Seconds! (Video Game) / int_1dab76ed
type
Cosy Catastrophe
 60 Seconds! (Video Game) / int_1dab76ed
comment
Cosy Catastrophe: Downplayed, but it's made evident over time that while life is far from rosy after the nuclear war, it's not all bad. There's still a functioning government somewhere, periodic air drops, a chance of being rescued and even music played over the radio if you're lucky.
 60 Seconds! (Video Game) / int_1dab76ed
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 60 Seconds! (Video Game) / int_1dab76ed
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60 Seconds! (Video Game) / int_1dab76ed
 60 Seconds! (Video Game) / int_1e7c47ab
type
Stealth Pun
 60 Seconds! (Video Game) / int_1e7c47ab
comment
Stealth Pun: The family consists of Ted, the father, Dolores, the mother, Mary Jane, the daughter, and Timmy, the son. They're a nuclear family!
 60 Seconds! (Video Game) / int_1e7c47ab
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 60 Seconds! (Video Game) / int_1e7c47ab
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60 Seconds! (Video Game) / int_1e7c47ab
 60 Seconds! (Video Game) / int_20c73e98
type
Creepy Cockroach
 60 Seconds! (Video Game) / int_20c73e98
comment
Creepy Cockroach: The scary glowing giant (cock)roaches that are possibly as large as a cat.
 60 Seconds! (Video Game) / int_20c73e98
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 60 Seconds! (Video Game) / int_20c73e98
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60 Seconds! (Video Game) / int_20c73e98
 60 Seconds! (Video Game) / int_24321e44
type
Only Sane Man
 60 Seconds! (Video Game) / int_24321e44
comment
Only Sane Man: The town's police, which managed to survive the apocalypse as well, seem to view themselves as this. Except for their deluded schemes to Take Over the World, seeing the firemen as enemies.
 60 Seconds! (Video Game) / int_24321e44
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 60 Seconds! (Video Game) / int_2d2a7825
type
Tank Controls
 60 Seconds! (Video Game) / int_2d2a7825
comment
Tank Controls: When scavenging in the house, the left analog stick makes Ted/Dolores run straight in all directions, while the right analog stick makes them turn separately from the left stick's movement. These controls tend to be noted as awkward by many first-time players.
 60 Seconds! (Video Game) / int_2d2a7825
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1.0
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 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_2d2a7825
 60 Seconds! (Video Game) / int_2d7fafbc
type
Game Hunting Mechanic
 60 Seconds! (Video Game) / int_2d7fafbc
comment
Game Hunting Mechanic: In an event (which requires you to have the rifle and ammo beforehand), a herd of mutated animals stampede around the shelter, and the family considers to hunt them for food. Should you proceed with that, the most common outcome is that you won't get or lose anything. However, you may get three soup cans, and you could lose the ammo or the rifle; at worst, one of the members can die from getting attacked by one of the animals (referred to as a "velociraptor" in such case).
 60 Seconds! (Video Game) / int_2d7fafbc
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60 Seconds! (Video Game) / int_2d7fafbc
 60 Seconds! (Video Game) / int_30196704
type
Live Item
 60 Seconds! (Video Game) / int_30196704
comment
Live Item: The other three family members have to be grabbed and dumped into the shelter just like any of the other provisions in the house.
 60 Seconds! (Video Game) / int_30196704
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1.0
 60 Seconds! (Video Game) / int_30196704
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60 Seconds! (Video Game) / int_30196704
 60 Seconds! (Video Game) / int_334e48a1
type
After the End
 60 Seconds! (Video Game) / int_334e48a1
comment
After the End: The game deals with a nuclear apocalypse, so this is a given.
 60 Seconds! (Video Game) / int_334e48a1
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 60 Seconds! (Video Game) / int_334e48a1
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60 Seconds! (Video Game) / int_334e48a1
 60 Seconds! (Video Game) / int_33ca811a
type
Game-Breaking Bug
 60 Seconds! (Video Game) / int_33ca811a
comment
Game-Breaking Bug: If you're really unlucky, someone can die of something they shouldn't have, like dehydration when you gave them water not too long ago.
 60 Seconds! (Video Game) / int_33ca811a
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1.0
 60 Seconds! (Video Game) / int_33ca811a
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 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_33ca811a
 60 Seconds! (Video Game) / int_36249acd
type
Lethal Joke Character
 60 Seconds! (Video Game) / int_36249acd
comment
Lethal Joke Character: Mary Jane tends to be the least liked of the family among fans, since she consumes the most resources, takes more space than Dolores and Timmy when carried, is sometimes involved in events/options with negative results or effects, and takes a long time to return from expeditions, usually with bad results and a low chance of survival. It gets to the point where some players just decide to leave her. However, if you ignore the "radioactive spiders" or "pipe leaking green goo" events, she can become a mutant that doesn't need water (though she'll need food more often), can easily drive off raiders, can't get sick or injured, and will always return from expeditions unharmed.
 60 Seconds! (Video Game) / int_36249acd
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60 Seconds! (Video Game) / int_36249acd
 60 Seconds! (Video Game) / int_40b1b989
type
Resources Management Gameplay
 60 Seconds! (Video Game) / int_40b1b989
comment
Resources Management Gameplay: The first part of the game has you actually get the resources. The second part has you distribute food and water between family members, along with making sure you have the necessary items to deal with various events.
 60 Seconds! (Video Game) / int_40b1b989
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 60 Seconds! (Video Game) / int_4f3c14ca
type
Go Mad from the Isolation
 60 Seconds! (Video Game) / int_4f3c14ca
comment
If you try to conserve resources by leaving the rest of the family to burn while playing as Ted, he'll go insane pretty much instantly.
 60 Seconds! (Video Game) / int_4f3c14ca
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 60 Seconds! (Video Game) / int_4f3c14ca
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60 Seconds! (Video Game) / int_4f3c14ca
 60 Seconds! (Video Game) / int_4f6d87f7
type
Huge Guy, Tiny Girl
 60 Seconds! (Video Game) / int_4f6d87f7
comment
Huge Guy, Tiny Girl: The wide and stout Ted and his rail-thin wife Dolores; this actually affects the scavenging portion, too, as Ted requires one more inventory slot to hold compared to Dolores. Inverted with their children.
 60 Seconds! (Video Game) / int_4f6d87f7
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1.0
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 60 Seconds! (Video Game) / int_4fba5bf6
type
Festering Fungus
 60 Seconds! (Video Game) / int_4fba5bf6
comment
Festering Fungus: The family may find a large amount of fungi growing on one of the shelter's walls in an event, with you being given the option of making them eat it or just leave it. If they proceed to eat the fungi, they may either find it healthy for them to take (with every member's hunger being replenished as with 1/4 of a soup can), or stop with it when one of the members gets sick.
 60 Seconds! (Video Game) / int_4fba5bf6
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 60 Seconds! (Video Game) / int_52246caa
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The Colored Cross
 60 Seconds! (Video Game) / int_52246caa
comment
The Colored Cross: In the game's initial release, the Medkit was white with a red cross. For unexplained (but presumably obvious) reasons, an eventual update changed the cross's color to green.
 60 Seconds! (Video Game) / int_52246caa
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 60 Seconds! (Video Game) / int_54bb502b
type
Nobody Poops
 60 Seconds! (Video Game) / int_54bb502b
comment
Nobody Poops: Averted. The journal entries repeatedly mention "the bucket in the corner", including an event where Ted and Dolores argue over whose turn is to empty it. If Ted goes insane, he may destroy the map, mistaking it for toilet paper. In an event where the family considers if they should banish Timmy from the shelter after finding out he has "propaganda books", they state in the entry for the "no" option that they'll use the books as toilet paper.
 60 Seconds! (Video Game) / int_54bb502b
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 60 Seconds! (Video Game) / int_54bb502b
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 60 Seconds! (Video Game) / int_550754dc
type
Improbable Infant Survival
 60 Seconds! (Video Game) / int_550754dc
comment
Due to the above mentioned Improbable Infant Survival, Timmy and Mary Jane will do this if they're left without food, water, or needed medical treatment for too long. However, it's implied that they still actually die if the cause is a choice taken for an event.
 60 Seconds! (Video Game) / int_550754dc
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 60 Seconds! (Video Game) / int_56553d8c
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Neglected Sidequest Consequence
 60 Seconds! (Video Game) / int_56553d8c
comment
Neglected Sidequest Consequence: Zig-zagged. Sidequests will often allow you to create a new path to an ending, and ignoring them makes you lose that opportunity to win. However, if you spend too many resources while completing them, you might not have enough for the family. A lot of events are mainly luck-based, where they could either provide you with what you need to accomplish an ending, or lose resources, inflict negative status effects or at worst kill a member. Specific sidequests include obtaining Sharikov the cat, who can lead you to a good ending but keeping him too long leads to a game over, and the events that acquire Mutant Mary Jane, who can be a Game-Breaker assuming you can feed her and manage her sanity.
 60 Seconds! (Video Game) / int_56553d8c
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 60 Seconds! (Video Game) / int_56553d8c
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 60 Seconds! (Video Game) / int_61c8d059
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Radiation-Immune Mutants
 60 Seconds! (Video Game) / int_61c8d059
comment
Radiation-Immune Mutants: Mary Jane, should she be bitten by a radioactive spider or if the pipes leaking green goo are ignored.
 60 Seconds! (Video Game) / int_61c8d059
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1.0
 60 Seconds! (Video Game) / int_61c8d059
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60 Seconds! (Video Game) / int_61c8d059
 60 Seconds! (Video Game) / int_62259825
type
Nintendo Hard
 60 Seconds! (Video Game) / int_62259825
comment
Nintendo Hard: This game is not easy. On top of only having a minute to gather as many resources as possible (Ted and Dolores' odd controls don't help any in this regard), surviving is mostly down to the Random Number God. You never know when an earthquake may strike and wipe out your resources, or if you'll lose a family member on an excursion to the surface, or if that knocking at your shelter door is a merchant, the military, or a band of angry raiders.
 60 Seconds! (Video Game) / int_62259825
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1.0
 60 Seconds! (Video Game) / int_62259825
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60 Seconds! (Video Game) / int_62259825
 60 Seconds! (Video Game) / int_6439de78
type
Heroic Sacrifice
 60 Seconds! (Video Game) / int_6439de78
comment
Heroic Sacrifice: If someone at the door turns out to be raiders, or if you know they're raiders but take no action against them, Pancake (if you have him) will chase them off, but you'll never see him again.
 60 Seconds! (Video Game) / int_6439de78
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1.0
 60 Seconds! (Video Game) / int_6439de78
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60 Seconds! (Video Game) / int_6439de78
 60 Seconds! (Video Game) / int_653f47d1
type
Fleeing for the Fallout Shelter
 60 Seconds! (Video Game) / int_653f47d1
comment
Fleeing for the Fallout Shelter: At the beginning of a normal game, the air sirens for a nuke begin to sound once the minute-long timer begins, and the player has to fill the house's underground shelter with supplies, items and family members while assuring that the scavenging character is also able to enter it by the moment the timer ends.
 60 Seconds! (Video Game) / int_653f47d1
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 60 Seconds! (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 60 Seconds! (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: Completing the various challenges unlocks hats and item skins that allow you to customize the family and items' look without any gameplay effects.
 60 Seconds! (Video Game) / int_6ac6a56a
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1.0
 60 Seconds! (Video Game) / int_6ac6a56a
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 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_6ac6a56a
 60 Seconds! (Video Game) / int_6b898eb8
type
Post-Apocalyptic Dog
 60 Seconds! (Video Game) / int_6b898eb8
comment
Post-Apocalyptic Dog: Pancake.
 60 Seconds! (Video Game) / int_6b898eb8
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1.0
 60 Seconds! (Video Game) / int_6b898eb8
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60 Seconds! (Video Game) / int_6b898eb8
 60 Seconds! (Video Game) / int_6ec989d8
type
Guide Dang It!
 60 Seconds! (Video Game) / int_6ec989d8
comment
Guide Dang It!: Unless you've read an unofficial wiki for the game, you'll probably have no idea what the use of bringing items with a member on expeditions is. Bringing certain items with said member can trigger events to increase the chances of getting what you need. For example, bringing the ammo can cause an event in which the scavenger uses it to blow open a medical cabinet at a hospital, obtaining a first-aid kit but losing the ammo in the process.
 60 Seconds! (Video Game) / int_6ec989d8
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 60 Seconds! (Video Game) / int_6ec989d8
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60 Seconds! (Video Game) / int_6ec989d8
 60 Seconds! (Video Game) / int_70e8a55a
type
No FEMA Response
 60 Seconds! (Video Game) / int_70e8a55a
comment
No FEMA Response: Averted. Despite the nuclear war, not only is there still a surviving government, but there's still functional civil and military services, including air drops that the family can retrieve. Indeed, one of the good endings involves being rescued by the military.
 60 Seconds! (Video Game) / int_70e8a55a
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 60 Seconds! (Video Game) / int_70e8a55a
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 60 Seconds! (Video Game) / int_725583e8
type
Good Feels Good
 60 Seconds! (Video Game) / int_725583e8
comment
Good Feels Good: Doing good deeds for other survivors restores sanity for the members.
 60 Seconds! (Video Game) / int_725583e8
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1.0
 60 Seconds! (Video Game) / int_725583e8
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60 Seconds! (Video Game) / int_725583e8
 60 Seconds! (Video Game) / int_78270847
type
Curse Cut Short
 60 Seconds! (Video Game) / int_78270847
comment
Curse Cut Short: Milder curses like "damn" and "hell" are all over the script, but stronger ones are censored this way, such as: "Ted seems to be doing alright, even though the world has gone to sh... a crappy place."
 60 Seconds! (Video Game) / int_78270847
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1.0
 60 Seconds! (Video Game) / int_78270847
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 60 Seconds! (Video Game) / int_7a265daa
type
Eagleland
 60 Seconds! (Video Game) / int_7a265daa
comment
Eagleland: The game's setting is mostly a parody of Type 1, with a few sprinkles of Type 2 mixed in for good measure.
 60 Seconds! (Video Game) / int_7a265daa
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1.0
 60 Seconds! (Video Game) / int_7a265daa
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60 Seconds! (Video Game) / int_7a265daa
 60 Seconds! (Video Game) / int_7d4a47d1
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Let Us Never Speak of This Again
 60 Seconds! (Video Game) / int_7d4a47d1
comment
Let Us Never Speak of This Again: If you choose to raid your neighbors:
 60 Seconds! (Video Game) / int_7d4a47d1
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1.0
 60 Seconds! (Video Game) / int_7d4a47d1
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 60 Seconds! (Video Game) / int_7ea8f5ce
type
Knight in Shining Armor
 60 Seconds! (Video Game) / int_7ea8f5ce
comment
Knight in Shining Armor: One event features two of these, on a quest for a grail, asking to look at a map for directions. If the family grants this request then the knights give them a powerful tool in return. If the family refuses, or doesn't have a map, then they leave before insisting that the family stinks of elderberries.
 60 Seconds! (Video Game) / int_7ea8f5ce
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 60 Seconds! (Video Game) / int_820ac3c5
type
Dysfunction Junction
 60 Seconds! (Video Game) / int_820ac3c5
comment
Dysfunction Junction: The entire town the family lives in seems to be this beneath the idyllic facade, even After the End.
 60 Seconds! (Video Game) / int_820ac3c5
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1.0
 60 Seconds! (Video Game) / int_820ac3c5
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60 Seconds! (Video Game) / int_820ac3c5
 60 Seconds! (Video Game) / int_83a903f6
type
Stepford Smiler
 60 Seconds! (Video Game) / int_83a903f6
comment
Stepford Smiler: Ted and company can be interpreted as a family of these, with their facade being put to the test in the shelter.
 60 Seconds! (Video Game) / int_83a903f6
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1.0
 60 Seconds! (Video Game) / int_83a903f6
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60 Seconds! (Video Game) / int_83a903f6
 60 Seconds! (Video Game) / int_8524222f
type
Vague Hit Points
 60 Seconds! (Video Game) / int_8524222f
comment
Vague Hit Points: Aside from the more variable status effects, a member's health is measured via hunger, thirst or sanity. They aren't given a definite measurable value, and you have to go by descriptions in the Journal to see how they're doing. Two members could be both described as "hungry", but you won't know who needs food more than the other. Someone can also be described as perfectly sane one day, but the next day they'll completely lose it.
 60 Seconds! (Video Game) / int_8524222f
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 60 Seconds! (Video Game) / int_8570b055
type
Fallout Shelter Fail
 60 Seconds! (Video Game) / int_8570b055
comment
Fallout Shelter Fail: The shelter is built well enough for the family to survive the nuclear attack and the aftermath, but they didn't stock it with the necessary supplies ahead of time. If you do not get enough supplies or missed some key items you've considered at the beginning of the game, then you're in for a rough time: you'll have to send family members out to scavenge, and the ones who stay behind might go insane from boredom. The shelter is pretty much destined to fail sooner or later, so your only chance is to last long enough to get one of the good endings.
 60 Seconds! (Video Game) / int_8570b055
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1.0
 60 Seconds! (Video Game) / int_8570b055
featureConfidence
1.0
 60 Seconds! (Video Game)
hasFeature
60 Seconds! (Video Game) / int_8570b055
 60 Seconds! (Video Game) / int_8d6d9535
type
Artistic License – Medicine
 60 Seconds! (Video Game) / int_8d6d9535
comment
Artistic License – Medicine: Played for laughs. It's possible to use ammunition to cure a family member's wounds. Not by using it to cauterize a wound, but rather to "kill the smell". Bug spray can be used to make drugs and refill the first aid kit. How this is managed in a room with nothing in it but four stools, a pair of tables, a cabinet and some other stuff that wouldn't be suitable as ingredients is never explained.
 60 Seconds! (Video Game) / int_8d6d9535
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1.0
 60 Seconds! (Video Game) / int_8d6d9535
featureConfidence
1.0
 60 Seconds! (Video Game)
hasFeature
60 Seconds! (Video Game) / int_8d6d9535
 60 Seconds! (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 60 Seconds! (Video Game) / int_8e0430ab
comment
Non Standard Game Over: In the scavenging section, if your character isn't next to the shelter's hatch when the time expires, then the bomb will go off, and all Ted/Dolores can do is duck and cover.
 60 Seconds! (Video Game) / int_8e0430ab
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1.0
 60 Seconds! (Video Game) / int_8e0430ab
featureConfidence
1.0
 60 Seconds! (Video Game)
hasFeature
60 Seconds! (Video Game) / int_8e0430ab
 60 Seconds! (Video Game) / int_8fed141a
type
Bloody Handprint
 60 Seconds! (Video Game) / int_8fed141a
comment
Bloody Handprint: One can appear on the shelter's wall, usually if you choose to raid another group's bunker. To quote a Let's Play video from Markiplier:
 60 Seconds! (Video Game) / int_8fed141a
featureApplicability
1.0
 60 Seconds! (Video Game) / int_8fed141a
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1.0
 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_8fed141a
 60 Seconds! (Video Game) / int_8ff96703
type
Subterranean Sanity Failure
 60 Seconds! (Video Game) / int_8ff96703
comment
Subterranean Sanity Failure: In the game's survival phase at the underground shelter, insanity is one of the various negative status effects that family members can get, usually when they're unable to do something for entertainment over a long time. Insane members have risks of destroying items in the shelter, and may escape out into the nuclear wasteland if they remain like that for too long.
 60 Seconds! (Video Game) / int_8ff96703
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1.0
 60 Seconds! (Video Game) / int_8ff96703
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1.0
 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_8ff96703
 60 Seconds! (Video Game) / int_91e894b4
type
Apocalypse How
 60 Seconds! (Video Game) / int_91e894b4
comment
Apocalypse How: The nuclear apocalypse during which the game is set in is of the Societal Disruption kind, with potential shades of Societal Collapse. Its extent could be City, Regional, or even Continental—since we never see the scale of devastation outside the shelter, we can't know.
 60 Seconds! (Video Game) / int_91e894b4
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1.0
 60 Seconds! (Video Game) / int_91e894b4
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 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_91e894b4
 60 Seconds! (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 60 Seconds! (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Each level of difficulty is named after a nuclear bomb. Little Boy (Easy) Fat Man (Normal) Tsar Bomba (Hard)
 60 Seconds! (Video Game) / int_9a117348
featureApplicability
1.0
 60 Seconds! (Video Game) / int_9a117348
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 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_9a117348
 60 Seconds! (Video Game) / int_9be7c205
type
Giant Spider
 60 Seconds! (Video Game) / int_9be7c205
comment
Giant Spider: Possibly the "giant" spiders that are sometimes mentioned, although their exact size is unsaid.
 60 Seconds! (Video Game) / int_9be7c205
featureApplicability
1.0
 60 Seconds! (Video Game) / int_9be7c205
featureConfidence
1.0
 60 Seconds! (Video Game)
hasFeature
60 Seconds! (Video Game) / int_9be7c205
 60 Seconds! (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 60 Seconds! (Video Game) / int_a1b141f4
comment
If you take the opportunity to raid someone else, everyone takes a hit to their sanity. If they go completely insane, they could run off or destroy vital items. Such actions also lock you out of being rescued by the twins.
 60 Seconds! (Video Game) / int_a1b141f4
featureApplicability
1.0
 60 Seconds! (Video Game) / int_a1b141f4
featureConfidence
1.0
 60 Seconds! (Video Game)
hasFeature
60 Seconds! (Video Game) / int_a1b141f4
 60 Seconds! (Video Game) / int_a456a8a9
type
Randomly Generated Levels
 60 Seconds! (Video Game) / int_a456a8a9
comment
Randomly Generated Levels: The layout of the house is different every time one plays, with the rooms in different positions; for instance, the fallout shelter's entrance can be sandwiched between several rooms in one playthrough, and in another it can be next to the outside door. There are still some patterns that it follows, however, such as the bathroom and shelter being always on opposite ends of the hallway.
 60 Seconds! (Video Game) / int_a456a8a9
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1.0
 60 Seconds! (Video Game) / int_a456a8a9
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1.0
 60 Seconds! (Video Game)
hasFeature
60 Seconds! (Video Game) / int_a456a8a9
 60 Seconds! (Video Game) / int_a5a6d7b3
type
Mutants
 60 Seconds! (Video Game) / int_a5a6d7b3
comment
Mutants: Mutates, actually. You can encounter a person who mutated to have "several fully operational hands" and he brings information about a camp of other mutants. Mutant Mary Jane.
 60 Seconds! (Video Game) / int_a5a6d7b3
featureApplicability
1.0
 60 Seconds! (Video Game) / int_a5a6d7b3
featureConfidence
1.0
 60 Seconds! (Video Game)
hasFeature
60 Seconds! (Video Game) / int_a5a6d7b3
 60 Seconds! (Video Game) / int_a9ee4fee
type
Secret Diary
 60 Seconds! (Video Game) / int_a9ee4fee
comment
Secret Diary: If the boy scout handbook is present in the shelter, the family may discover that Mary Jane is keeping a diary inside it, with them deducing about reading it. Regardless if you decide to make them read it or not, the diary ends up being destroyed by Mary Jane in a fit of anger, but there's a high chance that she'll injure one of the other members if they do read it.
 60 Seconds! (Video Game) / int_a9ee4fee
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1.0
 60 Seconds! (Video Game) / int_a9ee4fee
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1.0
 60 Seconds! (Video Game)
hasFeature
60 Seconds! (Video Game) / int_a9ee4fee
 60 Seconds! (Video Game) / int_ad1db87c
type
Oh, Crap!
 60 Seconds! (Video Game) / int_ad1db87c
comment
On some occasions, a gaggle of survivors without supplies will come to the shelter and ask for some of yours—water, food, or a first aid kit. You can not give them anything... but this could have them attack you and take every last resource in your shelter. Basically, after this, a Total Party Kill is all but inevitable.
 60 Seconds! (Video Game) / int_ad1db87c
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1.0
 60 Seconds! (Video Game) / int_ad1db87c
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1.0
 60 Seconds! (Video Game)
hasFeature
60 Seconds! (Video Game) / int_ad1db87c
 60 Seconds! (Video Game) / int_ad22fa80
type
Apocalyptic Log
 60 Seconds! (Video Game) / int_ad22fa80
comment
Apocalyptic Log: The events of the family's survival are told through this trope on a journal.
 60 Seconds! (Video Game) / int_ad22fa80
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1.0
 60 Seconds! (Video Game) / int_ad22fa80
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1.0
 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_ad22fa80
 60 Seconds! (Video Game) / int_ae3d6438
type
Deadpan Snarker
 60 Seconds! (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Of all things, the journal can be this at some points.
 60 Seconds! (Video Game) / int_ae3d6438
featureApplicability
1.0
 60 Seconds! (Video Game) / int_ae3d6438
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 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_ae3d6438
 60 Seconds! (Video Game) / int_b33d17a0
type
Sickly Green Glow
 60 Seconds! (Video Game) / int_b33d17a0
comment
Sickly Green Glow: Implied to be the glow of the glowing roaches and other things, given how connected the trope is with irradiated creatures.
 60 Seconds! (Video Game) / int_b33d17a0
featureApplicability
1.0
 60 Seconds! (Video Game) / int_b33d17a0
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1.0
 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_b33d17a0
 60 Seconds! (Video Game) / int_b351b856
type
Sanity Meter
 60 Seconds! (Video Game) / int_b351b856
comment
Sanity Meter: Without something to do, the family members will start to go insane. If this keeps up, they may well destroy an item or disappear. They'll also lose sanity if they're left alone for too long (so no, you can't conserve food and water by not bringing any family members).
 60 Seconds! (Video Game) / int_b351b856
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1.0
 60 Seconds! (Video Game) / int_b351b856
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 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_b351b856
 60 Seconds! (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 60 Seconds! (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: Even ignoring the fact that the family decided to wait until literally the last minute to stock their underground shelter, Ted/Dolores is the only one to actually do anything to stock it or even enter on his/her own; the rest of the family just stands there and essentially has to be dragged into the shelter by Ted/Dolores.
 60 Seconds! (Video Game) / int_b58b4e3c
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1.0
 60 Seconds! (Video Game) / int_b58b4e3c
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1.0
 60 Seconds! (Video Game)
hasFeature
60 Seconds! (Video Game) / int_b58b4e3c
 60 Seconds! (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 60 Seconds! (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: One would expect the owner of a personal fallout shelter to have it fully stocked sooner than just a minute before a nuke falls, but then we would only have half of this game.
 60 Seconds! (Video Game) / int_b6e1d40b
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1.0
 60 Seconds! (Video Game) / int_b6e1d40b
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1.0
 60 Seconds! (Video Game)
hasFeature
60 Seconds! (Video Game) / int_b6e1d40b
 60 Seconds! (Video Game) / int_b9fb7790
type
When Elders Attack
 60 Seconds! (Video Game) / int_b9fb7790
comment
When Elders Attack: "A group of old ladies ... attacked us with their umbrellas, canes and something that looked like a spiked table leg!"
 60 Seconds! (Video Game) / int_b9fb7790
featureApplicability
1.0
 60 Seconds! (Video Game) / int_b9fb7790
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1.0
 60 Seconds! (Video Game)
hasFeature
60 Seconds! (Video Game) / int_b9fb7790
 60 Seconds! (Video Game) / int_c446f93c
type
Artistic License – Nuclear Physics
 60 Seconds! (Video Game) / int_c446f93c
comment
Artistic License – Nuclear Physics: Most of the game's events utilize a lot of the common tropes associated with radiation. Glowing spiders, instant mutations, contagious mutations...
 60 Seconds! (Video Game) / int_c446f93c
featureApplicability
1.0
 60 Seconds! (Video Game) / int_c446f93c
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 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_c446f93c
 60 Seconds! (Video Game) / int_c4ac1c0
type
"X" Marks the Spot
 60 Seconds! (Video Game) / int_c4ac1c0
comment
"X" Marks the Spot: One of the events involves the family finding an "X" on a wall outside and deducing if they should check it (via choosing a member). If you choose a member, it's very likely for them to find a hiding spot behind it (but not always), with you getting a random item you don't have in the shelter. There's also the chance that the chosen member will become tired or sick afterwards.
 60 Seconds! (Video Game) / int_c4ac1c0
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1.0
 60 Seconds! (Video Game) / int_c4ac1c0
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 60 Seconds! (Video Game)
hasFeature
60 Seconds! (Video Game) / int_c4ac1c0
 60 Seconds! (Video Game) / int_c5606510
type
Social Semi-Circle
 60 Seconds! (Video Game) / int_c5606510
comment
Social Semi-Circle: In the shelter, the family members are all sitting behind a flat table, facing the screen.
 60 Seconds! (Video Game) / int_c5606510
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1.0
 60 Seconds! (Video Game) / int_c5606510
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 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_c5606510
 60 Seconds! (Video Game) / int_c75df49a
type
Shout-Out
 60 Seconds! (Video Game) / int_c75df49a
comment
Shout-Out: Has its own page.
 60 Seconds! (Video Game) / int_c75df49a
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1.0
 60 Seconds! (Video Game) / int_c75df49a
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1.0
 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_c75df49a
 60 Seconds! (Video Game) / int_c9861848
type
Video Game Caring Potential
 60 Seconds! (Video Game) / int_c9861848
comment
Video Game Caring Potential: On top of maintaining your whole family, you get the opportunity to adopt a dog. The sequence to keep him costs a can of soup and a medkit, but he restores everyone's sanity in return. Several random events involve people coming to your shelter asking for help. Not all of them give you something in return, but that doesn't make it any less satisfying when you help them out...
 60 Seconds! (Video Game) / int_c9861848
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1.0
 60 Seconds! (Video Game) / int_c9861848
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1.0
 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_c9861848
 60 Seconds! (Video Game) / int_cc374ba6
type
It's Up to You
 60 Seconds! (Video Game) / int_cc374ba6
comment
It's Up to You: In the opening resource-gathering portion, only Ted/Dolores does any work to stock the bomb shelter; the rest of the family has to be forcibly dragged along, and they don't even help carry anything.
 60 Seconds! (Video Game) / int_cc374ba6
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1.0
 60 Seconds! (Video Game) / int_cc374ba6
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1.0
 60 Seconds! (Video Game)
hasFeature
60 Seconds! (Video Game) / int_cc374ba6
 60 Seconds! (Video Game) / int_d37f8633
type
Running Time in the Title
 60 Seconds! (Video Game) / int_d37f8633
comment
Running Time in the Title: The amount of time the player has in the game's scavenging phase is exactly 60 seconds, though the Little Boy and Fat Man difficulty levels have an additional time period of up to 30 seconds wherein they look around the items in the house.
 60 Seconds! (Video Game) / int_d37f8633
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1.0
 60 Seconds! (Video Game) / int_d37f8633
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1.0
 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_d37f8633
 60 Seconds! (Video Game) / int_d4d98674
type
We Cannot Go On Without You
 60 Seconds! (Video Game) / int_d4d98674
comment
We Cannot Go On Without You: Of a sort. In the normal mode where you have to scavenge for supplies before the bomb hits, the scavenger must enter the shelter to move on to the survival portion. Once in there, the scavenger can die as long as the other adult remains alive; the game is only over if both are dead.
 60 Seconds! (Video Game) / int_d4d98674
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1.0
 60 Seconds! (Video Game) / int_d4d98674
featureConfidence
1.0
 60 Seconds! (Video Game)
hasFeature
60 Seconds! (Video Game) / int_d4d98674
 60 Seconds! (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 60 Seconds! (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: Once family members are insane enough, they might wind up leaving the shelter into the harsh wasteland. Due to the above mentioned Improbable Infant Survival, Timmy and Mary Jane will do this if they're left without food, water, or needed medical treatment for too long. However, it's implied that they still actually die if the cause is a choice taken for an event.
 60 Seconds! (Video Game) / int_d9cf40fa
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1.0
 60 Seconds! (Video Game) / int_d9cf40fa
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 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_d9cf40fa
 60 Seconds! (Video Game) / int_dbc2a0cd
type
Hand Wave
 60 Seconds! (Video Game) / int_dbc2a0cd
comment
Handwave: One potential journal entry on the first day lampshades the lack of supplies in the shelter by saying the family always found better in-the-now uses for them, like needing the shotgun to deal with pests or having a soup dinner party, though that doesn't explain why restocking the emergency supplies wasn't top priority.
 60 Seconds! (Video Game) / int_dbc2a0cd
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1.0
 60 Seconds! (Video Game) / int_dbc2a0cd
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1.0
 60 Seconds! (Video Game)
hasFeature
60 Seconds! (Video Game) / int_dbc2a0cd
 60 Seconds! (Video Game) / int_e1de6cc1
type
Post-Apocalyptic Gas Mask
 60 Seconds! (Video Game) / int_e1de6cc1
comment
Post Apocalyptic Gasmask: One of the safety items is a gas mask, which is highly recommended for characters who exit the shelter to go scavenging, as there's an extremely high risk of them falling sick or failing to return without it. Said risk becomes lighter once you're informed that the fallout outside is mostly gone.
 60 Seconds! (Video Game) / int_e1de6cc1
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1.0
 60 Seconds! (Video Game) / int_e1de6cc1
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 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_e1de6cc1
 60 Seconds! (Video Game) / int_e545e190
type
Nerf
 60 Seconds! (Video Game) / int_e545e190
comment
Nerf: A patch reduced the chances of Mary Jane turning into a mutant.
 60 Seconds! (Video Game) / int_e545e190
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1.0
 60 Seconds! (Video Game) / int_e545e190
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1.0
 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_e545e190
 60 Seconds! (Video Game) / int_e7d7e394
type
Heal It With Fire
 60 Seconds! (Video Game) / int_e7d7e394
comment
It's possible to use ammunition to cure a family member's wounds. Not by using it to cauterize a wound, but rather to "kill the smell".
 60 Seconds! (Video Game) / int_e7d7e394
featureApplicability
1.0
 60 Seconds! (Video Game) / int_e7d7e394
featureConfidence
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 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_e7d7e394
 60 Seconds! (Video Game) / int_f8014e64
type
Homeschooled Kids
 60 Seconds! (Video Game) / int_f8014e64
comment
Homeschooled Kids: Parodied in an event where Dolores considers to homeschool Mary Jane simply because she can't spell "antidisestablishmentarianism" right, with you being given the option to allow Dolores to proceed. For some reason, there's a rare chance for you to get a random item for choosing "yes", despite the correspondent journal entry not even mentioning such a thing to happen.
 60 Seconds! (Video Game) / int_f8014e64
featureApplicability
1.0
 60 Seconds! (Video Game) / int_f8014e64
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 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_f8014e64
 60 Seconds! (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 60 Seconds! (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: ...though you could just as easily turn them away. It's not uncommon for players to let some family members die early on to conserve supplies, or simply not bring them along. Three potential random events are the options to go steal supplies from the elderly, a group of kids, and your neighbors.
 60 Seconds! (Video Game) / int_f87c42d4
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1.0
 60 Seconds! (Video Game) / int_f87c42d4
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 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_f87c42d4
 60 Seconds! (Video Game) / int_f8e52439
type
Birthday Episode
 60 Seconds! (Video Game) / int_f8e52439
comment
Birthday Episode: Mary Jane and Timmy can have their respective birthdays as in-game events, where the player can choose one of a set of items to give either of them. Their sanity decreases significantly if the player doesn't give them any of the items.
 60 Seconds! (Video Game) / int_f8e52439
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1.0
 60 Seconds! (Video Game) / int_f8e52439
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 60 Seconds! (Video Game)
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60 Seconds! (Video Game) / int_f8e52439
 60 Seconds! (Video Game) / int_f9c17447
type
The Remnant
 60 Seconds! (Video Game) / int_f9c17447
comment
The Remnant: The government and military are implied to be this, given that the rest of the wasteland's filled with bandits, strange people and monstrosities.
 60 Seconds! (Video Game) / int_f9c17447
featureApplicability
1.0
 60 Seconds! (Video Game) / int_f9c17447
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1.0
 60 Seconds! (Video Game)
hasFeature
60 Seconds! (Video Game) / int_f9c17447
 60 Seconds! (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 60 Seconds! (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: On some occasions, a gaggle of survivors without supplies will come to the shelter and ask for some of yours—water, food, or a first aid kit. You can not give them anything... but this could have them attack you and take every last resource in your shelter. Basically, after this, a Total Party Kill is all but inevitable. If you take the opportunity to raid someone else, everyone takes a hit to their sanity. If they go completely insane, they could run off or destroy vital items. Such actions also lock you out of being rescued by the twins. If you try to conserve resources by leaving the rest of the family to burn while playing as Ted, he'll go insane pretty much instantly.
 60 Seconds! (Video Game) / int_fcd993bd
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 60 Seconds! (Video Game) / int_fcd993bd
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60 Seconds! (Video Game) / int_fcd993bd
 60 Seconds! (Video Game) / int_name
type
ItemName
 60 Seconds! (Video Game) / int_name
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 60 Seconds! (Video Game) / int_name
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 60 Seconds! (Video Game) / int_name
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60 Seconds! (Video Game) / int_name
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itemName
60 Seconds! (Video Game)

The following is a list of statements referring to the current page from other pages.

 60 Seconds! (Video Game)
hasFeature
Bloody Handprint / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Cold Equation / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Ding-Dong-Ditch Distraction / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Fallout Shelter Fail / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Fleeing for the Fallout Shelter / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Go Mad from the Apocalypse / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Homeschooled Kids / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Live Item / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Neglected Sidequest Consequence / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Nobody Poops / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Resources Management Gameplay / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Running Time in the Title / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Sanity Meter / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Secret Diary / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Social Semi-Circle / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Subterranean Sanity Failure / int_b082712b
 60 Seconds! (Video Game)
hasFeature
The Colored Cross / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Time Title / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Vague Hit Points / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Video Game Cruelty Punishment / int_b082712b
 60 Seconds! (Video Game)
hasFeature
Video Games of 2015–2019 / int_b082712b
 60 Seconds! (Video Game)
hasFeature
"X" Marks the Spot / int_b082712b