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SkyGunner (Video Game)
- 561 statements
- 110 feature instances
- 7 referencing feature instances
SkyGunner (Video Game) | type |
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SkyGunner (Video Game) | label |
SkyGunner (Video Game) | |
SkyGunner (Video Game) | page |
SkyGunner | |
SkyGunner (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })SkyGunner is a PlayStation 2 shooter with Flight Simulation elements, released by Atlus, taking place in a Steampunk-like world where everyone, oddly enough, has ponytail... er, tails.The game stars three "Gunners" (pilot mercenaries for hire): Ciel (a happy-go-lucky Gunner), Copain (Ciel's best friend, a very "Let's get 'em!" kind of guy), and Femme (a hired pilot from out of town, come to guard the Expo). They are stationed in the island town of Rive, where an exhibition is about to take place. The exhibition is for the "Eternal Engine," an engine of infinite power. Of course, someone just has to screw up the whole thing and that someone is the criminal genius, Ventre. He's plotting to steal the Eternal Engine for himself, and Hardi, the chief of police, dispatches the Gunners to stop him.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Each character is armed with a pair of machine guns (that shoot... money??) and also have his or her own aircraft, special ability, attributes, and even difficulty (Ciel is Normal Mode, Copain is Difficult/Hard Mode, and Femme is Easy Mode). Selecting a Gunner takes you through his/her side of the story, often teaming up with all three characters is some stages in races to see who gets the most cash from taking down everything from small ships to big hulking mecha and battleships. Cue many, many explosions. And it's entirely done in anime-style.Something not many people know: EasyGameStation made a game called Gunner's Heart that acts as a slightly downgraded PC port of the game, with more rudimentary cutscenes, but with the plot and characters completely unaltered from the PS2 original. | |
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2021-11-26T22:56:18Z | |
SkyGunner (Video Game) | processingComment |
Dropped link to CoolPlane: Not a Feature - ITEM | |
SkyGunner (Video Game) | processingComment |
Dropped link to Foil: Not a Feature - IGNORE | |
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Dropped link to ShootEmUp: Not a Feature - IGNORE | |
SkyGunner (Video Game) | isPartOf |
DBTropes | |
SkyGunner (Video Game) / int_105f4bd9 | type |
Villain: Exit, Stage Left | |
SkyGunner (Video Game) / int_105f4bd9 | comment |
Villain: Exit, Stage Left: Played straight if you take too long defeating Vainqueur in Scene 5. If not, this is subverted, as the heroes spot Ventre's overcrowded battleship attempting to escape and pursue it... which then leads to a double subversion where Ciel says that Ventre should have learned his lesson by now and lets Ventre off the hook. Ventre agrees that it's time for him to take a vacation after his final defeat. | |
SkyGunner (Video Game) / int_105f4bd9 | featureApplicability |
-0.3 | |
SkyGunner (Video Game) / int_105f4bd9 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_105f4bd9 | |
SkyGunner (Video Game) / int_12e0bb9 | type |
Urban Legends | |
SkyGunner (Video Game) / int_12e0bb9 | comment |
Urban Legends: Copain's third mission has him investigating stories of a serpentine monster that haunts Rive's canals at night, stealing streetlights. Turns out it's the Exocet, one of Ventre's creations. | |
SkyGunner (Video Game) / int_12e0bb9 | featureApplicability |
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SkyGunner (Video Game) / int_12e0bb9 | featureConfidence |
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SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_12e0bb9 | |
SkyGunner (Video Game) / int_15da4941 | type |
Badass Adorable | |
SkyGunner (Video Game) / int_15da4941 | comment |
Badass Adorable: Most of the main cast. | |
SkyGunner (Video Game) / int_15da4941 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_15da4941 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_15da4941 | |
SkyGunner (Video Game) / int_17afe894 | type |
Spectacular Spinning | |
SkyGunner (Video Game) / int_17afe894 | comment |
Spectacular Spinning: Copain's Vortex special maneuver. Spin Attack: And if Copain is flying at high enough velocities, the vacuum generated by Vortex will suck in enemy fighters not in the direct path of his attack. Spin to Deflect Stuff: With but a few exceptions, Copain and his Chevalier are invincible for the duration of Vortex. | |
SkyGunner (Video Game) / int_17afe894 | featureApplicability |
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SkyGunner (Video Game) / int_17afe894 | featureConfidence |
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SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_17afe894 | |
SkyGunner (Video Game) / int_17ce80aa | type |
All There in the Manual | |
SkyGunner (Video Game) / int_17ce80aa | comment |
All There in the Manual: There exists a Japanese-only guidebook that provides detailed background information for both the characters and setting. It doesn't do much to affect the player's understanding of the story, but it does help flesh out the game's universe quite substantially. | |
SkyGunner (Video Game) / int_17ce80aa | featureApplicability |
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SkyGunner (Video Game) / int_17ce80aa | featureConfidence |
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SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_17ce80aa | |
SkyGunner (Video Game) / int_1ad6e2da | type |
Little Bit Beastly | |
SkyGunner (Video Game) / int_1ad6e2da | comment |
Little Bit Beastly: A hyper-minor case in that everyone has a horse-like tail. Given everyone is sitting down, the only one seen with any regularity is Femme's, who braids it. | |
SkyGunner (Video Game) / int_1ad6e2da | featureApplicability |
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SkyGunner (Video Game) / int_1ad6e2da | featureConfidence |
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SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_1ad6e2da | |
SkyGunner (Video Game) / int_1c398324 | type |
Death from Above | |
SkyGunner (Video Game) / int_1c398324 | comment |
Death from Above: Pumpkin Bombs, yeah! | |
SkyGunner (Video Game) / int_1c398324 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_1c398324 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_1c398324 | |
SkyGunner (Video Game) / int_1c3d047e | type |
The Rival | |
SkyGunner (Video Game) / int_1c3d047e | comment |
The Rival: The snooty and mysterious Gunner, Rival. | |
SkyGunner (Video Game) / int_1c3d047e | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_1c3d047e | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_1c3d047e | |
SkyGunner (Video Game) / int_20d965e | type |
Gentleman Thief | |
SkyGunner (Video Game) / int_20d965e | comment |
Gentleman Thief: Ventre and Rival give off an air of this, fitting in with the setting. | |
SkyGunner (Video Game) / int_20d965e | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_20d965e | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_20d965e | |
SkyGunner (Video Game) / int_264e3bd0 | type |
Sticky Bomb | |
SkyGunner (Video Game) / int_264e3bd0 | comment |
The Fireworks and Cross Missiles, though the latter's "simplicity" is fairly debatable. | |
SkyGunner (Video Game) / int_264e3bd0 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_264e3bd0 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_264e3bd0 | |
SkyGunner (Video Game) / int_28cd01ca | type |
Disappeared Dad | |
SkyGunner (Video Game) / int_28cd01ca | comment |
Disappeared Dad: While none of the characters mention their family save Hardi (who has a daughter, as evidenced by the epilogue), a photo in the opening movie shows a young Ciel and his father (whose features are hidden beneath his helmet) outside of the Avenir. | |
SkyGunner (Video Game) / int_28cd01ca | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_28cd01ca | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_28cd01ca | |
SkyGunner (Video Game) / int_2b706ca | type |
More Dakka | |
SkyGunner (Video Game) / int_2b706ca | comment |
More Dakka: Machine guns, most notably Ciel's (and Rival's) unique skill Heavy Fire. Rival's machine gun has only one turret but is the most powerful of all the Gunners. | |
SkyGunner (Video Game) / int_2b706ca | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_2b706ca | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_2b706ca | |
SkyGunner (Video Game) / int_2f253c94 | type |
Glass Cannon | |
SkyGunner (Video Game) / int_2f253c94 | comment |
Glass Cannon: Rival's weapon power (ranked S) and speed are very high, but his aircraft's defense is the lowest of all the characters (ranked D). Copain also qualifies, albeit with more room for debate. His plane has average firepower (ranked B), but his Vortex and Pumpkin Bombs more than make up for it; unfortunately, his durability rating is a slightly subpar C. | |
SkyGunner (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_2f253c94 | |
SkyGunner (Video Game) / int_2fb61faa | type |
Statuesque Stunner | |
SkyGunner (Video Game) / int_2fb61faa | comment |
Statuesque Stunner: Although modest in character design, Femme isn't just the tallest of the main trio by a noticeable margin; she appears to be the tallest member of the main cast, period. | |
SkyGunner (Video Game) / int_2fb61faa | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_2fb61faa | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_2fb61faa | |
SkyGunner (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
SkyGunner (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: Oh yeah. | |
SkyGunner (Video Game) / int_31a2a33c | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_31a2a33c | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_31a2a33c | |
SkyGunner (Video Game) / int_34f8042a | type |
Gratuitous French | |
SkyGunner (Video Game) / int_34f8042a | comment |
Gratuitous French: The game's chock full of it, not in the dialog but in the setting, as nearly every aspect of the game has a French name, including the pilots themselves. Bilingual Bonus boosts this to rather funny moments when you realize what Grand Magasin (the Airborne Aircraft Carrier the last main-story stage is set over) means, for example. note Department Store, for those curious. | |
SkyGunner (Video Game) / int_34f8042a | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_34f8042a | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_34f8042a | |
SkyGunner (Video Game) / int_36e63b81 | type |
Rule of Cool | |
SkyGunner (Video Game) / int_36e63b81 | comment |
Rule of Cool: Aircraft that use guns for ignition note somewhat based in reality, such as with the Coffman Engine Starter and have oversized guns for cannons that shoot money as ammo. And that's just the tip of the iceberg. | |
SkyGunner (Video Game) / int_36e63b81 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_36e63b81 | featureConfidence |
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SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_36e63b81 | |
SkyGunner (Video Game) / int_3b60b31b | type |
ASpotOfTea | |
SkyGunner (Video Game) / int_3b60b31b | comment |
A Spot Of Tea: Nearly everyone. Ventre, however, sometimes prefers wine. | |
SkyGunner (Video Game) / int_3b60b31b | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_3b60b31b | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_3b60b31b | |
SkyGunner (Video Game) / int_3babae20 | type |
Degraded Boss | |
SkyGunner (Video Game) / int_3babae20 | comment |
Degraded Boss: The arrival of Ventre's twin battleships, Gauche and Droite, above the Merveilleux is treated as a moment of great drama and signals the climax of Scene 1. Battleships of a similar design will continue to appear during the huge brawls in most subsequent Scenes with no fanfare, but thankfully come with pre-exposed engine rooms. The Baleine and Dorado battleships also receive this treatment, each being the focus of Ciel's personal objectives in Scenes 2 and 4. Their subsequent appearances likewise go totally unremarked. | |
SkyGunner (Video Game) / int_3babae20 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_3babae20 | featureConfidence |
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SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_3babae20 | |
SkyGunner (Video Game) / int_3e7cad99 | type |
Overheating | |
SkyGunner (Video Game) / int_3e7cad99 | comment |
Overheating: Using optional weapons and special maneuvers causes the heat meter (your plane's temperature gauge) to rise. Use too many at once without spacing between your actions and your aircraft will overheat, preventing you from firing any weapons besides your main guns, using special maneuvers, or boosting as you wait to cool down. | |
SkyGunner (Video Game) / int_3e7cad99 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_3e7cad99 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_3e7cad99 | |
SkyGunner (Video Game) / int_4154d5c9 | type |
Smashing Survival | |
SkyGunner (Video Game) / int_4154d5c9 | comment |
Smashing Survival: Played straight with Dog Missiles or Poulets that latch onto you. Additionally, you're required to mash buttons if you want your ship to recover from stalling out. This costs more money the longer it goes on and the amount of mashing needed increases each time your ship goes critical. | |
SkyGunner (Video Game) / int_4154d5c9 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_4154d5c9 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_4154d5c9 | |
SkyGunner (Video Game) / int_424b665e | type |
Heroes Gone Fishing | |
SkyGunner (Video Game) / int_424b665e | comment |
Heroes Gone Fishing: Femme's third mission has her and Hardi attempting to enjoy a fine candlelight dinner (Ciel and Copain couldn't make it because this Scene respectively occurs after and before their own third chapters). Then Ventre shows up, planning to pilfer the Astronomical Telescope out of Rive's harbor. | |
SkyGunner (Video Game) / int_424b665e | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_424b665e | featureConfidence |
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SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_424b665e | |
SkyGunner (Video Game) / int_42c9f1ec | type |
Downplayed Trope | |
SkyGunner (Video Game) / int_42c9f1ec | comment |
Rival's specialty, particularly when he's firing his Bat Missiles upon Ciel, although it's more of a dark, sinister chuckle. | |
SkyGunner (Video Game) / int_42c9f1ec | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_42c9f1ec | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_42c9f1ec | |
SkyGunner (Video Game) / int_43a46119 | type |
Surrounded by Idiots | |
SkyGunner (Video Game) / int_43a46119 | comment |
Surrounded by Idiots: Ventre's opinion of the Poulets once his plans start unraveling, though most notably as the Grand Magasin is getting shot to pieces around him. | |
SkyGunner (Video Game) / int_43a46119 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_43a46119 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_43a46119 | |
SkyGunner (Video Game) / int_4577bd49 | type |
Gameplay Grading | |
SkyGunner (Video Game) / int_4577bd49 | comment |
Gameplay Grading: Done at the very end of the game. The ranks normally go from E to S, although you need to essentially have a (near-)flawless run to attain SS. Ranking is determined by various factors: number of enemies shot down, fulfilling certain criteria in each chapter, the amount of times you crashed, and total prize money. | |
SkyGunner (Video Game) / int_4577bd49 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_4577bd49 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_4577bd49 | |
SkyGunner (Video Game) / int_45db8ec6 | type |
Cry Laughing | |
SkyGunner (Video Game) / int_45db8ec6 | comment |
Ventre belts out a glorious one on occasion (during a few cutscenes and should the player fail at stopping his plans, such as allowing Ventre to tow away the Merveilleux or failing to protect the cargo planes in Scene 2). He gets the "laughter turns into crying" subversion if the player manages to capture him in Scene 5. | |
SkyGunner (Video Game) / int_45db8ec6 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_45db8ec6 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_45db8ec6 | |
SkyGunner (Video Game) / int_4604fd4d | type |
Worthy Opponent | |
SkyGunner (Video Game) / int_4604fd4d | comment |
Worthy Opponent: Rival takes a shine to Ciel's merits as a pilot... which leads to him challenging Ciel at the most inopportune moments. | |
SkyGunner (Video Game) / int_4604fd4d | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_4604fd4d | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_4604fd4d | |
SkyGunner (Video Game) / int_4966bf38 | type |
Perpetual Motion Machine | |
SkyGunner (Video Game) / int_4966bf38 | comment |
Perpetual Motion Machine: The Eternal Engine. As indicated by the name, it's capable of producing infinite energy... which might in part explain why the Vainqueur is so hard to put down when its Eternal Engine-enhanced incarnation serves as the Final Boss. | |
SkyGunner (Video Game) / int_4966bf38 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_4966bf38 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_4966bf38 | |
SkyGunner (Video Game) / int_4a0e2f8d | type |
White Hair, Black Heart | |
SkyGunner (Video Game) / int_4a0e2f8d | comment |
White Hair, Black Heart: Subverted with Rival, who is largely a well-mannered neutral entry, if not antagonistic to Ciel. | |
SkyGunner (Video Game) / int_4a0e2f8d | featureApplicability |
-0.3 | |
SkyGunner (Video Game) / int_4a0e2f8d | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_4a0e2f8d | |
SkyGunner (Video Game) / int_4a7c6f60 | type |
Personal Space Invader | |
SkyGunner (Video Game) / int_4a7c6f60 | comment |
Played straight with Dog Missiles or Poulets that latch onto you. | |
SkyGunner (Video Game) / int_4a7c6f60 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_4a7c6f60 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_4a7c6f60 | |
SkyGunner (Video Game) / int_4b4ac0ca | type |
Homing Projectile | |
SkyGunner (Video Game) / int_4b4ac0ca | comment |
Homing Projectile: The Dog and Bat Missiles. Several enemies possess similar armaments, particularly the Dog Missiles. | |
SkyGunner (Video Game) / int_4b4ac0ca | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_4b4ac0ca | featureConfidence |
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SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_4b4ac0ca | |
SkyGunner (Video Game) / int_4c455537 | type |
Plot-Driven Breakdown | |
SkyGunner (Video Game) / int_4c455537 | comment |
Plot-Driven Breakdown: Happens to Ciel during his first duel with Rival. If you lose this duel, Ciel actually modifies his plane in response to this. | |
SkyGunner (Video Game) / int_4c455537 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_4c455537 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_4c455537 | |
SkyGunner (Video Game) / int_4dbd3706 | type |
Clap Your Hands If You Believe | |
SkyGunner (Video Game) / int_4dbd3706 | comment |
Clap Your Hands If You Believe: The game lampshades your recovery from a free fall as an act only achievable from your faith. In reality, it's because you mashed all of the buttons fast enough. Actually it's a subversion. The sentence in question is spoken as if someone else is stating their faith in you, not your faith in yourself. | |
SkyGunner (Video Game) / int_4dbd3706 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_4dbd3706 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_4dbd3706 | |
SkyGunner (Video Game) / int_5020a82 | type |
Duality Motif | |
SkyGunner (Video Game) / int_5020a82 | comment |
Duality Motif: The color scheme of Rival's attire (half-white, half-black) really plays up some dualistic symbolism, intentional or not. | |
SkyGunner (Video Game) / int_5020a82 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_5020a82 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_5020a82 | |
SkyGunner (Video Game) / int_50756bd | type |
Princely Young Man | |
SkyGunner (Video Game) / int_50756bd | comment |
Princely Young Man: Rival. He lives in a mansion, complete with his own butler and at least three maids. He also presents himself a very dignified manner at (almost) all times, even when facing Ciel in battle. | |
SkyGunner (Video Game) / int_50756bd | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_50756bd | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_50756bd | |
SkyGunner (Video Game) / int_51300dbf | type |
Fat Bastard | |
SkyGunner (Video Game) / int_51300dbf | comment |
Fat Bastard: Ventre. | |
SkyGunner (Video Game) / int_51300dbf | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_51300dbf | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_51300dbf | |
SkyGunner (Video Game) / int_5534431f | type |
Money for Nothing | |
SkyGunner (Video Game) / int_5534431f | comment |
Money for Nothing: Any money you acquire acts as your score. You don't buy anything with it, although one stage in the second Scene awards you a better engine for your plane if you end up with more money than your comrades. | |
SkyGunner (Video Game) / int_5534431f | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_5534431f | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_5534431f | |
SkyGunner (Video Game) / int_589e54d3 | type |
Charged Attack | |
SkyGunner (Video Game) / int_589e54d3 | comment |
Charged Attack: The Lock-On feature for all of the optional weapons works this way, allowing the player to send off more of their ammo at once for more spectacular results at the cost of filling up the heat meter at a brisker pace. Special mention goes to the Cross, which goes from 1-3 smaller cross missiles fired simultaneously to a huge honking singular missile with a lot more boom for the buck at Max Lock. | |
SkyGunner (Video Game) / int_589e54d3 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_589e54d3 | featureConfidence |
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SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_589e54d3 | |
SkyGunner (Video Game) / int_59275ef7 | type |
Chromatic Arrangement | |
SkyGunner (Video Game) / int_59275ef7 | comment |
Chromatic Arrangement: Ciel (reddish-orange), Copain (blue), and Femme (green). | |
SkyGunner (Video Game) / int_59275ef7 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_59275ef7 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_59275ef7 | |
SkyGunner (Video Game) / int_5d753b19 | type |
The Smurfette Principle | |
SkyGunner (Video Game) / int_5d753b19 | comment |
The Smurfette Principle: Femme is the only playable female Gunner, and in fact, the only (named) female character in the entire game. Her name is, of course, French for "woman." note If the Expo ball on the Mervellieux is any indication, there are other females in Rive (Femme hails from a neighboring town, Neju). They're just not important. | |
SkyGunner (Video Game) / int_5d753b19 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_5d753b19 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_5d753b19 | |
SkyGunner (Video Game) / int_5deb34da | type |
Ace Pilot | |
SkyGunner (Video Game) / int_5deb34da | comment |
Ace Pilot: Ciel and the other Gunners. | |
SkyGunner (Video Game) / int_5deb34da | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_5deb34da | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_5deb34da | |
SkyGunner (Video Game) / int_5f7076ad | type |
Helping Would Be Killstealing | |
SkyGunner (Video Game) / int_5f7076ad | comment |
Helping Would Be Kill Stealing: Inverted. While the other Gunners are usually off doing their own thing (which means that the brunt of the work—at least when it comes to dealing with enemy fighters—falls to the player), they can and will jump in to help out if the player is lagging behind in their duties. However, this can impede upon any potential monetary gains (ex. a fellow Gunner breaking up a group of enemies you locked onto with your Firework Missiles for a chain). | |
SkyGunner (Video Game) / int_5f7076ad | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_5f7076ad | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_5f7076ad | |
SkyGunner (Video Game) / int_60b21fa3 | type |
The Lancer | |
SkyGunner (Video Game) / int_60b21fa3 | comment |
The Lancer: Copain is this for Ciel. Bonus points for his ship sorta looking like a lance on the front, and his name being French for partner/friend. Driving the "lancer" point home more is that his aircraft's name means "knight" in French: the original lancers. | |
SkyGunner (Video Game) / int_60b21fa3 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_60b21fa3 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_60b21fa3 | |
SkyGunner (Video Game) / int_62259825 | type |
Nintendo Hard | |
SkyGunner (Video Game) / int_62259825 | comment |
Nintendo Hard: Atlus Hard! While you can go through the game without too much issue, reckless play will knock you off your plane plenty of times and lead to a crash quickly. But where things really take a head is if you want to beat the other Gunners in the Friendly Rivalry competitions of prize money scoring, much less good scores in general, as you have to play much more delicately and patiently to rack up the combo chains. And naturally, this is a game where your machine guns dwindle your prize money and you even lose it on every hit you take. | |
SkyGunner (Video Game) / int_62259825 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_62259825 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_62259825 | |
SkyGunner (Video Game) / int_68068108 | type |
Evil Laugh | |
SkyGunner (Video Game) / int_68068108 | comment |
Evil Laugh: Rival's specialty, particularly when he's firing his Bat Missiles upon Ciel, although it's more of a dark, sinister chuckle. Ventre belts out a glorious one on occasion (during a few cutscenes and should the player fail at stopping his plans, such as allowing Ventre to tow away the Merveilleux or failing to protect the cargo planes in Scene 2). He gets the "laughter turns into crying" subversion if the player manages to capture him in Scene 5. | |
SkyGunner (Video Game) / int_68068108 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_68068108 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_68068108 | |
SkyGunner (Video Game) / int_6a2ae11f | type |
Improbable Weapon User | |
SkyGunner (Video Game) / int_6a2ae11f | comment |
Improbable Weapon User: Fireworks missiles and pumpkin bombs, anyone? And Rival (yes, he can be unlocked) can use bat missiles. Cross Missiles drill into the hull of the enemy ship and must be set off by shooting it point-blank. | |
SkyGunner (Video Game) / int_6a2ae11f | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_6a2ae11f | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_6a2ae11f | |
SkyGunner (Video Game) / int_6adf60d1 | type |
Hidden Eyes | |
SkyGunner (Video Game) / int_6adf60d1 | comment |
Hidden Eyes: Hardi's men have theirs obscured by their hats. | |
SkyGunner (Video Game) / int_6adf60d1 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_6adf60d1 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_6adf60d1 | |
SkyGunner (Video Game) / int_6b4f4350 | type |
Zeppelins from Another World | |
SkyGunner (Video Game) / int_6b4f4350 | comment |
Zeppelins from Another World | |
SkyGunner (Video Game) / int_6b4f4350 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_6b4f4350 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_6b4f4350 | |
SkyGunner (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
SkyGunner (Video Game) / int_6bda9a30 | comment |
Meaningful Name: Pretty much everyone, courtesy of some Gratuitous French. Ciel's name mean's "sky," appropriate for a fighter-pilot hero. His loyal best pal Copain's name means "companion." Sole female cast member Femme's name means "woman." And did you expect a guy named "Rival" to be on your side? | |
SkyGunner (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_6bda9a30 | |
SkyGunner (Video Game) / int_7b6f0622 | type |
Curtains Match the Window | |
SkyGunner (Video Game) / int_7b6f0622 | comment |
Curtains Match the Window: Ciel (orange), Femme (green), and Copain (blue). | |
SkyGunner (Video Game) / int_7b6f0622 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_7b6f0622 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_7b6f0622 | |
SkyGunner (Video Game) / int_7bc0a5e5 | type |
Purple Is the New Black | |
SkyGunner (Video Game) / int_7bc0a5e5 | comment |
Purple Is the New Black: Rival's theme color is black, which would look odd as tracer rounds, so the Fantome's gatling cannon rounds burn violet. Overlaps with Purple Is Powerful, since that cannon can quickly grind through targets the other gunners would need special weapons to seriously damage. | |
SkyGunner (Video Game) / int_7bc0a5e5 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_7bc0a5e5 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_7bc0a5e5 | |
SkyGunner (Video Game) / int_80df060c | type |
Mascot Mook | |
SkyGunner (Video Game) / int_80df060c | comment |
Mascot Mook: Ventre's minions, the mischievous, yet insanely cute, Poulets. | |
SkyGunner (Video Game) / int_80df060c | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_80df060c | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_80df060c | |
SkyGunner (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
SkyGunner (Video Game) / int_82108e3d | comment |
The arrival of Ventre's twin battleships, Gauche and Droite, above the Merveilleux is treated as a moment of great drama and signals the climax of Scene 1. Battleships of a similar design will continue to appear during the huge brawls in most subsequent Scenes with no fanfare, but thankfully come with pre-exposed engine rooms. | |
SkyGunner (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_82108e3d | |
SkyGunner (Video Game) / int_8344209e | type |
BFG | |
SkyGunner (Video Game) / int_8344209e | comment |
BFG: The raison d'être of the Baleine battleship. It's so huge, it has to use a smaller cannon as its firing mechanism. Ciel brings one home a more reasonably sized one in the epilogue, which Femme remarks is so huge, no one has any idea where he's going to keep it. | |
SkyGunner (Video Game) / int_8344209e | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_8344209e | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_8344209e | |
SkyGunner (Video Game) / int_8b6de1eb | type |
Airborne Aircraft Carrier | |
SkyGunner (Video Game) / int_8b6de1eb | comment |
Airborne Aircraft Carrier | |
SkyGunner (Video Game) / int_8b6de1eb | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_8b6de1eb | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_8b6de1eb | |
SkyGunner (Video Game) / int_9080e641 | type |
Diabolical Mastermind | |
SkyGunner (Video Game) / int_9080e641 | comment |
Diabolical Mastermind: Ventre, who has committed numerous thefts of priceless items for years before the events of the game. And it's entirely possible for him to get away at the end of the story without a final ass-kicking at the hands of the heroes should the player fail to beat the final boss of the game in a matter of three minutes. (Good luck with that. The final level is the level that everyone loves to hate.) | |
SkyGunner (Video Game) / int_9080e641 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_9080e641 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_9080e641 | |
SkyGunner (Video Game) / int_91d3ab1e | type |
Ominous Pipe Organ | |
SkyGunner (Video Game) / int_91d3ab1e | comment |
Ominous Pipe Organ: Accompanies Rival's campaign cutscene stills. | |
SkyGunner (Video Game) / int_91d3ab1e | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_91d3ab1e | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_91d3ab1e | |
SkyGunner (Video Game) / int_991912ca | type |
Combos | |
SkyGunner (Video Game) / int_991912ca | comment |
Combos: Hits and Chains generally earn your pilot more money/score. | |
SkyGunner (Video Game) / int_991912ca | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_991912ca | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_991912ca | |
SkyGunner (Video Game) / int_9b06e314 | type |
Greater-Scope Villain | |
SkyGunner (Video Game) / int_9b06e314 | comment |
Greater-Scope Villain: Rival's not hanging around for nothing. Someone hired Rival to steal a vital piece of the Eternal Engine. He was just using Ventre's conflict with the heroes to do the heavy work. And to fight Ciel for kicks. That being said, Rival's employer and their intentions for the Eternal Engine are never revealed, so this remains an ambiguous situation. | |
SkyGunner (Video Game) / int_9b06e314 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_9b06e314 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_9b06e314 | |
SkyGunner (Video Game) / int_9f6fb586 | type |
Leitmotif | |
SkyGunner (Video Game) / int_9f6fb586 | comment |
Leitmotif: During certain segments of each scene (particularly when things are going your way), the heroes get a bit of a Theme Music Power-Up, although the piece used varies depending on which character's campaign it is ("Together with the Wind" for Ciel, "Chevalier" for Copain, and "Light Fantastic Toe" for Femme). Rival also has his own boss theme, "Jet Black Gunner." | |
SkyGunner (Video Game) / int_9f6fb586 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_9f6fb586 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_9f6fb586 | |
SkyGunner (Video Game) / int_9fbf8969 | type |
Cut Lex Luthor a Check | |
SkyGunner (Video Game) / int_9fbf8969 | comment |
Cut Lex Luthor a Check: Ventre has several airships, an air fortress, and a massive ship that's bigger than a city. It's heavily implied he himself built that ship with his minions. He obviously has several millions, if not billions, of whatever currency the world of the heroes use, and a lot of spare time. He doesn't have to steal the entire museum the Expo is being held in, he just wants to. | |
SkyGunner (Video Game) / int_9fbf8969 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_9fbf8969 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_9fbf8969 | |
SkyGunner (Video Game) / int_a18d407b | type |
Samus Is a Girl | |
SkyGunner (Video Game) / int_a18d407b | comment |
Samus Is a Girl: When Femme calls Ciel and Copain asking for their help in dealing with the aircraft holding the Merveilleux hostage so she can launch, Ciel doesn't seem to notice that the new Gunner is a woman until they meet in the air. (Copain, on the other hand, does and refers to Femme as "miss.") | |
SkyGunner (Video Game) / int_a18d407b | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_a18d407b | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_a18d407b | |
SkyGunner (Video Game) / int_a4be7043 | type |
Da Chief | |
SkyGunner (Video Game) / int_a4be7043 | comment |
Da Chief: Hardi, chief of police. | |
SkyGunner (Video Game) / int_a4be7043 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_a4be7043 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_a4be7043 | |
SkyGunner (Video Game) / int_a6c69bd | type |
MacGuffin | |
SkyGunner (Video Game) / int_a6c69bd | comment |
MacGuffin: The Eternal Engine. | |
SkyGunner (Video Game) / int_a6c69bd | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_a6c69bd | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_a6c69bd | |
SkyGunner (Video Game) / int_a6cda066 | type |
Rule of Three | |
SkyGunner (Video Game) / int_a6cda066 | comment |
Rule of Three: In Rival's campaign, his duels with Ciel require that Rival shoot down Ciel thrice in order to win. Like in Ciel's side of the story, Ciel only needs to make Rival lose balance once to triumph. | |
SkyGunner (Video Game) / int_a6cda066 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_a6cda066 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_a6cda066 | |
SkyGunner (Video Game) / int_ac9f78d9 | type |
Jack of All Stats | |
SkyGunner (Video Game) / int_ac9f78d9 | comment |
Jack-of-All-Stats: Ciel's craft is ranked B in all stats. Even his difficulty is Normal Mode. Same goes for Femme, although all of her stats are ranked A. To balance out her superior stats, she possesses the only special maneuver in the game that can't be directly used for combat (although it's still pretty darned effective, allowing her to make a quick U-turn and thereby make a second pass at enemies almost immediately). | |
SkyGunner (Video Game) / int_ac9f78d9 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_ac9f78d9 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_ac9f78d9 | |
SkyGunner (Video Game) / int_ae3d6438 | type |
Deadpan Snarker | |
SkyGunner (Video Game) / int_ae3d6438 | comment |
Deadpan Snarker: Ciel, at times. | |
SkyGunner (Video Game) / int_ae3d6438 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_ae3d6438 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_ae3d6438 | |
SkyGunner (Video Game) / int_afd112fe | type |
Hired Guns | |
SkyGunner (Video Game) / int_afd112fe | comment |
Hired Gun: Rival, although his employer is an unknown, unaffiliated third party. | |
SkyGunner (Video Game) / int_afd112fe | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_afd112fe | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_afd112fe | |
SkyGunner (Video Game) / int_b77808f2 | type |
"Where Are They Now?" Epilogue | |
SkyGunner (Video Game) / int_b77808f2 | comment |
"Where Are They Now?" Epilogue: In which, after Rive settles down a bit in the aftermath of Ventre's attempted heists, Femme decides to stay at Rive a little bit longer instead of departing back to Neju, drawn in by the locale's allure and feeling she could use a vacation after the game's events. | |
SkyGunner (Video Game) / int_b77808f2 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_b77808f2 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_b77808f2 | |
SkyGunner (Video Game) / int_b7c53a22 | type |
Blood Knight | |
SkyGunner (Video Game) / int_b7c53a22 | comment |
Blood Knight: Rival, most definitely. Copain is a bit more downplayed, but his morose grumbling about how unbearably peaceful their convoy escort has been in Scene 2, and instant enthusiasm at the prospect of an attack, speak volumes about his passion for a good battle. | |
SkyGunner (Video Game) / int_b7c53a22 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_b7c53a22 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_b7c53a22 | |
SkyGunner (Video Game) / int_bb48f8ba | type |
Timed Mission | |
SkyGunner (Video Game) / int_bb48f8ba | comment |
Timed Mission: Happens in almost every Scene. Of note are Ciel's duels with Rival, where Rival's portraits depict him pulling out a pocket watch to keep the time. | |
SkyGunner (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_bb48f8ba | |
SkyGunner (Video Game) / int_bb655f46 | type |
Dark-Skinned Blond | |
SkyGunner (Video Game) / int_bb655f46 | comment |
Dark-Skinned Blond: Rival. | |
SkyGunner (Video Game) / int_bb655f46 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_bb655f46 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_bb655f46 | |
SkyGunner (Video Game) / int_bd4264a3 | type |
Slasher Smile | |
SkyGunner (Video Game) / int_bd4264a3 | comment |
Slasher Smile: Rival's default expression. During aerial dogfights, at least. | |
SkyGunner (Video Game) / int_bd4264a3 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_bd4264a3 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_bd4264a3 | |
SkyGunner (Video Game) / int_be7ff283 | type |
YouGottaHaveBlueHair | |
SkyGunner (Video Game) / int_be7ff283 | comment |
You Gotta Have Blue Hair: Copain (blue) and Femme (green), keeping in line with their Color Motifs. | |
SkyGunner (Video Game) / int_be7ff283 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_be7ff283 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_be7ff283 | |
SkyGunner (Video Game) / int_c027dd64 | type |
Kicking Ass in All Her Finery | |
SkyGunner (Video Game) / int_c027dd64 | comment |
Kicking Ass in All Her Finery: Femme, very much an Action Girl and Lady of War, takes to skies donning elegant dresses in Scenes 1 and 3. This is not by choice, however; she just happens to be in formal wear when Ventre attacks and has no time to change outfits before launching. | |
SkyGunner (Video Game) / int_c027dd64 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_c027dd64 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_c027dd64 | |
SkyGunner (Video Game) / int_c9f097a7 | type |
Spin to Deflect Stuff | |
SkyGunner (Video Game) / int_c9f097a7 | comment |
Spin to Deflect Stuff: With but a few exceptions, Copain and his Chevalier are invincible for the duration of Vortex. | |
SkyGunner (Video Game) / int_c9f097a7 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_c9f097a7 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_c9f097a7 | |
SkyGunner (Video Game) / int_ca85e684 | type |
Power Trio | |
SkyGunner (Video Game) / int_ca85e684 | comment |
Power Trio: Our heroes, natch. Chromatic Arrangement: Ciel (reddish-orange), Copain (blue), and Femme (green). Freudian Trio: Copain (Id), Ciel (Ego), Femme (Superego). | |
SkyGunner (Video Game) / int_ca85e684 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_ca85e684 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_ca85e684 | |
SkyGunner (Video Game) / int_ce104b8e | type |
Serial Escalation | |
SkyGunner (Video Game) / int_ce104b8e | comment |
Serial Escalation: The enemy airships. Two tugships? Believable. A mobile air fortress? Still believable, but pushing it. A final airship that's bigger than the entire town of Rive? Not so much. | |
SkyGunner (Video Game) / int_ce104b8e | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_ce104b8e | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_ce104b8e | |
SkyGunner (Video Game) / int_d34590cf | type |
Spin Attack | |
SkyGunner (Video Game) / int_d34590cf | comment |
Spin Attack: And if Copain is flying at high enough velocities, the vacuum generated by Vortex will suck in enemy fighters not in the direct path of his attack. | |
SkyGunner (Video Game) / int_d34590cf | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_d34590cf | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_d34590cf | |
SkyGunner (Video Game) / int_d6d26e96 | type |
Just a Kid | |
SkyGunner (Video Game) / int_d6d26e96 | comment |
Just a Kid: How Ventre refers to the Gunners on many an occasion. The same trio that ends up derailing every single one of his plans. | |
SkyGunner (Video Game) / int_d6d26e96 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_d6d26e96 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_d6d26e96 | |
SkyGunner (Video Game) / int_d88faed2 | type |
Scarf of Asskicking | |
SkyGunner (Video Game) / int_d88faed2 | comment |
Scarf of Asskicking: Copain. | |
SkyGunner (Video Game) / int_d88faed2 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_d88faed2 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_d88faed2 | |
SkyGunner (Video Game) / int_d933263 | type |
Have a Nice Death | |
SkyGunner (Video Game) / int_d933263 | comment |
Have a Nice Death/It's a Wonderful Failure: Being shot down in combat, being unable to prevent your teammates (in specific scenarios) from being shot down, or failing to neutralize Ventre's heists in the first two Scenes will result in a display of photos taken by Ventre in commemoration of his victory. There are ten variations in all, although one of them (Rival's) has nothing to actually do with Ventre's involvement and seems to have just been taken for the sake of good relations. | |
SkyGunner (Video Game) / int_d933263 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_d933263 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_d933263 | |
SkyGunner (Video Game) / int_daed0f31 | type |
Feather Motif | |
SkyGunner (Video Game) / int_daed0f31 | comment |
Feather Motif: Despite its use of standard airplane wings, using Femme's Active Turn will cause Branché to molt feathers. The final shot of the OP shows the three hero Gunners flying up into the sky/space, a hail of white feathers descending from the air as they do so. | |
SkyGunner (Video Game) / int_daed0f31 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_daed0f31 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_daed0f31 | |
SkyGunner (Video Game) / int_daf4da31 | type |
Anime Hair | |
SkyGunner (Video Game) / int_daf4da31 | comment |
Anime Hair: Why hello there, Ciel. (Seriously, even his tail is spikey.) | |
SkyGunner (Video Game) / int_daf4da31 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_daf4da31 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_daf4da31 | |
SkyGunner (Video Game) / int_db9940c4 | type |
Famed In-Story | |
SkyGunner (Video Game) / int_db9940c4 | comment |
Famed in Story/Living Legend: Ciel and Copain are famous Gunners in Rive and the surrounding areas. In fact, Rival almost exclusively refers to Ciel as "Gunner of Rive." | |
SkyGunner (Video Game) / int_db9940c4 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_db9940c4 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_db9940c4 | |
SkyGunner (Video Game) / int_dcbe8a6e | type |
Chekhov's Gunman | |
SkyGunner (Video Game) / int_dcbe8a6e | comment |
Chekhov's Gunman: In Femme's campaign, Hardi mentions that a machine soldier was recently stolen. Copain has to take care of that very same machine soldier (the Vainqueur "Fidele") in Scene 1. After being knocked off of the deck of the Merveilleux, it is repaired off-screen, refitted as the Vainqueur "Sage", and used in Scene 3 of Femme's campaign in an attempt to steal a telescope from Rive. Hardi gives some additional exposition note the Vainqueur was manufactured by Associé, the makers of Copain's Chevalier, and was intended to be shown off at the Expo, but was stolen while being transported to Rive and he, his men, and Femme team up to take out the machine soldier, causing Ventre to order for its retreat. It is later upgraded behind the scenes and returns in Scene 5 as the Vainqueur "Garde." In turn, it is shot out of the skies yet again (this time by Ciel), but is apparently re-repaired soon after to serve as the Final Boss. Even then, it reappears—seemingly no worse for wear—as the final enemy faced by Rival in his campaign, putting up one more fight before finally being destroyed for good. | |
SkyGunner (Video Game) / int_dcbe8a6e | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_dcbe8a6e | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_dcbe8a6e | |
SkyGunner (Video Game) / int_dd6f0fc4 | type |
Shonen Hair | |
SkyGunner (Video Game) / int_dd6f0fc4 | comment |
Shonen Hair | |
SkyGunner (Video Game) / int_dd6f0fc4 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_dd6f0fc4 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_dd6f0fc4 | |
SkyGunner (Video Game) / int_dfdff1e8 | type |
Opera Gloves | |
SkyGunner (Video Game) / int_dfdff1e8 | comment |
Opera Gloves: A standard part of Femme's look. | |
SkyGunner (Video Game) / int_dfdff1e8 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_dfdff1e8 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_dfdff1e8 | |
SkyGunner (Video Game) / int_e3b14ec9 | type |
Badass Baritone | |
SkyGunner (Video Game) / int_e3b14ec9 | comment |
Badass Baritone: Hardi, as well as Rival (in the dub). | |
SkyGunner (Video Game) / int_e3b14ec9 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_e3b14ec9 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_e3b14ec9 | |
SkyGunner (Video Game) / int_e407c172 | type |
Silk Hiding Steel | |
SkyGunner (Video Game) / int_e407c172 | comment |
Silk Hiding Steel: Femme is easily the most soft-spoken of the trio, but by no means is she a pushover. | |
SkyGunner (Video Game) / int_e407c172 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_e407c172 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_e407c172 | |
SkyGunner (Video Game) / int_e431c24c | type |
Not Quite Dead | |
SkyGunner (Video Game) / int_e431c24c | comment |
Not Quite Dead: The final boss turns out completely functional and unharmed at the end of the game, floating on top of a piece of Grand Magasin. It's only revealed in Rival's playthrough, whereupon he destroys it a second time and steals a vital piece of the Eternal Engine from it. | |
SkyGunner (Video Game) / int_e431c24c | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_e431c24c | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_e431c24c | |
SkyGunner (Video Game) / int_e4bb68b8 | type |
The Charmer | |
SkyGunner (Video Game) / int_e4bb68b8 | comment |
The Charmer: Copain, being a bit of a hotheaded and debonair thrill seeker, has shades of this. | |
SkyGunner (Video Game) / int_e4bb68b8 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_e4bb68b8 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_e4bb68b8 | |
SkyGunner (Video Game) / int_e69e12b2 | type |
Combination Attack | |
SkyGunner (Video Game) / int_e69e12b2 | comment |
Combination Attack: In a sense. The first phase of the final boss involves Copain stunning it with Max Lock Pumpkin Bombs, Ciel and Femme riddling its body with six Max Lock Cross Missiles, and then the player's Gunner of choice detonating them. | |
SkyGunner (Video Game) / int_e69e12b2 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_e69e12b2 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_e69e12b2 | |
SkyGunner (Video Game) / int_e8cae797 | type |
Freudian Trio | |
SkyGunner (Video Game) / int_e8cae797 | comment |
Freudian Trio: Copain (Id), Ciel (Ego), Femme (Superego). | |
SkyGunner (Video Game) / int_e8cae797 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_e8cae797 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_e8cae797 | |
SkyGunner (Video Game) / int_e9d6eff8 | type |
Cool Airship | |
SkyGunner (Video Game) / int_e9d6eff8 | comment |
Cool Airship: Most of which you shoot down. | |
SkyGunner (Video Game) / int_e9d6eff8 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_e9d6eff8 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_e9d6eff8 | |
SkyGunner (Video Game) / int_ea480f92 | type |
Simple, yet Awesome | |
SkyGunner (Video Game) / int_ea480f92 | comment |
Simple, yet Awesome: The Fireworks and Cross Missiles, though the latter's "simplicity" is fairly debatable. Arguably, all of the planes' special maneuvers count as well. The only drawback is that Heavy Fire and Vortex do quite a number on the temperature gauge, leading to the planes overheating if you're not careful. | |
SkyGunner (Video Game) / int_ea480f92 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_ea480f92 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_ea480f92 | |
SkyGunner (Video Game) / int_ecac4c42 | type |
Why Won't You Die? | |
SkyGunner (Video Game) / int_ecac4c42 | comment |
Why Won't You Die?: Ciel's basically goes "You Have GOT to Be Kidding Me!" when Vainqueur reactivates after appearing to power down from damage incurred by the Gunners' joint attack, marking the second phase of the final battle. | |
SkyGunner (Video Game) / int_ecac4c42 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_ecac4c42 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_ecac4c42 | |
SkyGunner (Video Game) / int_ed6c791a | type |
Too Many Belts | |
SkyGunner (Video Game) / int_ed6c791a | comment |
Too Many Belts: For reasons unknown, Copain features a giant belt buckle on his shirt, while Femme's Branché sports buckles on its chassis. Comparatively, Ciel wears a giant zipper on his shirt, while his Avenir has giant zippers on its guns. | |
SkyGunner (Video Game) / int_ed6c791a | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_ed6c791a | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_ed6c791a | |
SkyGunner (Video Game) / int_f1d3f0c9 | type |
Sesquipedalian Loquaciousness | |
SkyGunner (Video Game) / int_f1d3f0c9 | comment |
Sesquipedalian Loquaciousness: Rival dabbles in it. | |
SkyGunner (Video Game) / int_f1d3f0c9 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_f1d3f0c9 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_f1d3f0c9 | |
SkyGunner (Video Game) / int_f21e2819 | type |
Making a Spectacle of Yourself | |
SkyGunner (Video Game) / int_f21e2819 | comment |
Making a Spectacle of Yourself: Rival's brass goggles. | |
SkyGunner (Video Game) / int_f21e2819 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_f21e2819 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_f21e2819 | |
SkyGunner (Video Game) / int_f5241839 | type |
Braids of Action | |
SkyGunner (Video Game) / int_f5241839 | comment |
Braids of Action: Not Femme herself, but her tail. | |
SkyGunner (Video Game) / int_f5241839 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_f5241839 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_f5241839 | |
SkyGunner (Video Game) / int_f66f043f | type |
Phlebotinum Overdose | |
SkyGunner (Video Game) / int_f66f043f | comment |
Phlebotinum Overdose: The machine soldier in the final mission goes on a rampage, even turning on Ventre's forces, due to being unable to properly control the power of the Eternal Engine and turning berserk. | |
SkyGunner (Video Game) / int_f66f043f | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_f66f043f | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_f66f043f | |
SkyGunner (Video Game) / int_f711f899 | type |
Rank Inflation | |
SkyGunner (Video Game) / int_f711f899 | comment |
Rank Inflation: E to SS rank. | |
SkyGunner (Video Game) / int_f711f899 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_f711f899 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_f711f899 | |
SkyGunner (Video Game) / int_f821e963 | type |
The Very Definitely Final Dungeon | |
SkyGunner (Video Game) / int_f821e963 | comment |
The Very Definitely Final Dungeon: The Grand Magasin. | |
SkyGunner (Video Game) / int_f821e963 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_f821e963 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_f821e963 | |
SkyGunner (Video Game) / int_fbb934 | type |
Do a Barrel Roll | |
SkyGunner (Video Game) / int_fbb934 | comment |
Do a Barrel Roll: As an evasive maneuver. An aileron roll, actually, but close enough. | |
SkyGunner (Video Game) / int_fbb934 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_fbb934 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_fbb934 | |
SkyGunner (Video Game) / int_fc225bec | type |
Artistic License – Physics | |
SkyGunner (Video Game) / int_fc225bec | comment |
Artistic License – Physics: Overlapping with Art Major Physics. The Eternal Engine is a perpetual motion device capable of generating energy infinitely. This is very much disproven by the laws of physics. Femme should've been launched from her plane every time she used Active Maneuver. Also, Copain's plane shouldn't be able to even get off the ground. Not that it matters too much. | |
SkyGunner (Video Game) / int_fc225bec | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_fc225bec | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_fc225bec | |
SkyGunner (Video Game) / int_fd94c4ac | type |
Theme Naming | |
SkyGunner (Video Game) / int_fd94c4ac | comment |
Theme Naming: Everything, from the characters to the airships, are named after French terms. | |
SkyGunner (Video Game) / int_fd94c4ac | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_fd94c4ac | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_fd94c4ac | |
SkyGunner (Video Game) / int_ff8afd14 | type |
Spider Tank | |
SkyGunner (Video Game) / int_ff8afd14 | comment |
Spider Tank: In the assault on Ventre's fortress stage. | |
SkyGunner (Video Game) / int_ff8afd14 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_ff8afd14 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_ff8afd14 | |
SkyGunner (Video Game) / int_ffd93b43 | type |
Perpetual Molt | |
SkyGunner (Video Game) / int_ffd93b43 | comment |
Despite its use of standard airplane wings, using Femme's Active Turn will cause Branché to molt feathers. | |
SkyGunner (Video Game) / int_ffd93b43 | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_ffd93b43 | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_ffd93b43 | |
SkyGunner (Video Game) / int_name | type |
ItemName | |
SkyGunner (Video Game) / int_name | comment |
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SkyGunner (Video Game) / int_name | featureApplicability |
1.0 | |
SkyGunner (Video Game) / int_name | featureConfidence |
1.0 | |
SkyGunner (Video Game) | hasFeature |
SkyGunner (Video Game) / int_name | |
SkyGunner (Video Game) / int_name | itemName |
SkyGunner (Video Game) |
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