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Soda Dungeon (Video Game)
- 366 statements
- 71 feature instances
- 3 referencing feature instances
Soda Dungeon (Video Game) | type |
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Soda Dungeon (Video Game) | label |
Soda Dungeon (Video Game) | |
Soda Dungeon (Video Game) | page |
SodaDungeon | |
Soda Dungeon (Video Game) | comment |
Soda Dungeon is a free-to-play Dungeon Crawler Role-Playing Game developed by AN Productions and published by Armor Games (yes, one of the most famous Freeware Game sites) for the iOS (App Store), Android (Play Store), and PC (Steam). The game is quite simple for a role-playing game: It takes place somewhere where it's the booming age of courageous adventurers and dungeons bursting with riches. The player, however, starts with not a single penny, which makes raiding a nearby dungeon a challenge. The player has to persuade adventurers to raid the dungeon to get riches, starting with a single Soda Junkie, and eventually gaining more wealth to upgrade the tavern, buy more sodas to hire more and better adventurers, and raid the dungeon to the top, with the help from fellow adventurers. A sequel to the game, simply titled Soda Dungeon 2, was released for all of the three platforms the original was released on. The story is significantly different from the prequel, in which it starts with a group of soda-fueled adventurers in another far-away land making a last stand, only to be defeated by the "Darkest of all Lords" who then proceeds to destroy everything into ruins, showing a city nearby the lord's castle to be destroyed. The tavern owner then hands over the trinket, transporting someone into another land, somewhere else, so that eventually they would return with stronger adventurers... | |
Soda Dungeon (Video Game) | fetched |
2024-03-06T10:00:49Z | |
Soda Dungeon (Video Game) | parsed |
2024-03-06T10:00:49Z | |
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Dropped link to BlackMage: Not a Feature - IGNORE | |
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Soda Dungeon (Video Game) / int_105f4bd9 | type |
Villain: Exit, Stage Left | |
Soda Dungeon (Video Game) / int_105f4bd9 | comment |
Villain: Exit, Stage Left: All of these Lords you defeat at the end of dimension does this, except for The Darkest Lord, who was finished off by the recurring Dark Lord - for good. | |
Soda Dungeon (Video Game) / int_105f4bd9 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_105f4bd9 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_105f4bd9 | |
Soda Dungeon (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Soda Dungeon (Video Game) / int_14beeefd | comment |
Darker and Edgier: Soda Dungeon 2's story is this, due to actually involving an actual villain that destroys a dimension, something that never happened in the prequel. | |
Soda Dungeon (Video Game) / int_14beeefd | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_14beeefd | featureConfidence |
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Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_14beeefd | |
Soda Dungeon (Video Game) / int_19769f50 | type |
Defeat Means Friendship | |
Soda Dungeon (Video Game) / int_19769f50 | comment |
Defeat Means Friendship: The Dark Lord in the second game, with each defeat, becomes more so Affably Evil, and In the Warrior's Dimension, he becomes also recruit-able as well. | |
Soda Dungeon (Video Game) / int_19769f50 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_19769f50 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_19769f50 | |
Soda Dungeon (Video Game) / int_2487c879 | type |
Forced Sleep | |
Soda Dungeon (Video Game) / int_2487c879 | comment |
Sleep makes a party member or enemy unable to act for a whlie. Note that in the first game, attacking a sleeping target does not remove the status. | |
Soda Dungeon (Video Game) / int_2487c879 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_2487c879 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_2487c879 | |
Soda Dungeon (Video Game) / int_24e8329 | type |
Stuck Items | |
Soda Dungeon (Video Game) / int_24e8329 | comment |
Stuck Items: The "Default" variation applies with The Dark Lord, whose weapon, Aphotic Blade, cannot be un-equipped and is by default in his weapon slot. note When the Aphotic Blade II recipe is unlocked by defeating the final boss of Primal Lands, this limitation is dropped, as the original Aphotic Blade disappears from The Dark Lord's auto-equipped weapon slot, also allowing him to equip any weapon. This also applies with the Chef's Iron Skillet, which cannot be unequipped, no matter what. | |
Soda Dungeon (Video Game) / int_24e8329 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_24e8329 | featureConfidence |
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Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_24e8329 | |
Soda Dungeon (Video Game) / int_260926c3 | type |
Failure Is the Only Option | |
Soda Dungeon (Video Game) / int_260926c3 | comment |
Failure Is the Only Option: A quest in Soda Dungeon 2 is given by "a purple guy", which says "Don't be" for the title, "A big" for the quest description, "Stupid" and "Idiot" for the tasks, with a 1 Diamond attached in as the rewards. This is the only quest you cannot clear, and you can only fail it by Defeating the Dark Lord's third form at floor 300, the Dark Lobster.. After the quest is failed, the achievement "Whoops" is earned. | |
Soda Dungeon (Video Game) / int_260926c3 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_260926c3 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_260926c3 | |
Soda Dungeon (Video Game) / int_2639f6eb | type |
Status Effects | |
Soda Dungeon (Video Game) / int_2639f6eb | comment |
Status Effects: The first game has the first four status effects, and the sequel has all of these: Burn and Poison, both are Damage Over Time status effects, indicated by steam coming out of the victim and the victim turning pale green, respectively. The difference is that Burn's damage starts low and then raises up, while Poison is more consistent. Sleep makes a party member or enemy unable to act for a whlie. Note that in the first game, attacking a sleeping target does not remove the status. Confused is also another status effect, but despite it's name, it acts more as "reduced accuracy" debuff, making them likely to miss their abilities on enemy targets. Other status effects that makes the target unable to act in the second game include: Freeze (which also does damage over time similar to Burn), Stone (which also halves damage taken by the target), and Stun (only lasts for 1 turn instead of 3). Speed Down affects the combat initiative and makes the target act last. Mark, only inflicted by the Huntress, is a Damage-Increasing Debuff that makes an enemy take more damage. Delirium introduced in the Primal Lands update is the actual Confused status that can cause the characters to attack their teammates. | |
Soda Dungeon (Video Game) / int_2639f6eb | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_2639f6eb | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_2639f6eb | |
Soda Dungeon (Video Game) / int_29f44d3a | type |
Adam Smith Hates Your Guts | |
Soda Dungeon (Video Game) / int_29f44d3a | comment |
Adam Smith Hates Your Guts: In terms of refreshing for new prospects in the Tavern, at least in Soda Dungeon 2, the price for refreshing with the beds increases by the proportional stats (yes, including given by relics) of the party members you already have in your party. note If you refresh with an empty party, you only need to pay the default initial price of 20 gold coins. | |
Soda Dungeon (Video Game) / int_29f44d3a | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_29f44d3a | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_29f44d3a | |
Soda Dungeon (Video Game) / int_2fc21a19 | type |
Distaff Counterpart | |
Soda Dungeon (Video Game) / int_2fc21a19 | comment |
Distaff Counterpart: The Nurse, in the second game, is essentially a female version to the (male) Healer in the first game. The second game also has the gender flip counterpart of the first Dark Lord you have encountered: The Dark Lady, who also happens to have an amazonian build and also has a BFS that she can throw. | |
Soda Dungeon (Video Game) / int_2fc21a19 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_2fc21a19 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_2fc21a19 | |
Soda Dungeon (Video Game) / int_3754b680 | type |
Temporary Blindness | |
Soda Dungeon (Video Game) / int_3754b680 | comment |
Confused is also another status effect, but despite it's name, it acts more as "reduced accuracy" debuff, making them likely to miss their abilities on enemy targets. | |
Soda Dungeon (Video Game) / int_3754b680 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_3754b680 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_3754b680 | |
Soda Dungeon (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Soda Dungeon (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: In SD2, the Carpenter's Nailed It does surprisingly high damage (2x ATK) for a relatively low MP cost - more so than the Fighter in the prequel. And it becomes even more so powerful (4x ATK) with the upgrade, after a certain quest. | |
Soda Dungeon (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_39b8d3d6 | |
Soda Dungeon (Video Game) / int_3bb81225 | type |
Recurring Boss | |
Soda Dungeon (Video Game) / int_3bb81225 | comment |
Recurring Boss: In the second game, The Dark Lord will be refought so often in every prime number dimension (not counting the final dimension), each with a new One-Winged Angel form after the first dimension. | |
Soda Dungeon (Video Game) / int_3bb81225 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_3bb81225 | featureConfidence |
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Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_3bb81225 | |
Soda Dungeon (Video Game) / int_3bd958f2 | type |
Cast from Money | |
Soda Dungeon (Video Game) / int_3bd958f2 | comment |
Cast from Money: Both Merchant skills: 50/50 attempts to exactly half the target enemy's HP (though it can fail) at the cost of 500 G, while Affluence launches treasure at enemies, dealing huge damage to all enemies at the cost of 1000G. | |
Soda Dungeon (Video Game) / int_3bd958f2 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_3bd958f2 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_3bd958f2 | |
Soda Dungeon (Video Game) / int_3d585167 | type |
Damage-Increasing Debuff | |
Soda Dungeon (Video Game) / int_3d585167 | comment |
Mark, only inflicted by the Huntress, is a Damage-Increasing Debuff that makes an enemy take more damage. | |
Soda Dungeon (Video Game) / int_3d585167 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_3d585167 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_3d585167 | |
Soda Dungeon (Video Game) / int_3f0310d6 | type |
Magikarp Power | |
Soda Dungeon (Video Game) / int_3f0310d6 | comment |
Magikarp Power: Soda Stein, a legendary weapon unlocked by unlocking the Tavern Owner in both games. Moreso in the second game due to it's higher rate of triggering the +1 relic level. And this is per hit, in a potentially long run. The Shifter in the first game, who needs to be in battle together with a different class to eventually gain the abililties of said class in a stone. In a single run, the Ragezerker in the first game, and the Chef in the second game (along with the Fishing Rod accessory when used in the Primal Lands in areas with liquid in the background) can permanently buff a party member's ATK for the run. | |
Soda Dungeon (Video Game) / int_3f0310d6 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_3f0310d6 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_3f0310d6 | |
Soda Dungeon (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Soda Dungeon (Video Game) / int_40e2ac3f | comment |
Flunky Boss: Demora summons skeletons during her battle. | |
Soda Dungeon (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_40e2ac3f | |
Soda Dungeon (Video Game) / int_41d128e4 | type |
Non-Lethal K.O. | |
Soda Dungeon (Video Game) / int_41d128e4 | comment |
Non-Lethal K.O.: The adventurers when hit 0 HP actually flees the dungeon instead of dying. Though they're permanently removed from the party in the run (with nothing being able to bring them back aside from a revive that requires you to watch a video ad in the mobile versions - they can't ever be brought back in the PC version). | |
Soda Dungeon (Video Game) / int_41d128e4 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_41d128e4 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_41d128e4 | |
Soda Dungeon (Video Game) / int_4c24a9ed | type |
Power Copying | |
Soda Dungeon (Video Game) / int_4c24a9ed | comment |
Power Copying: Used by the Shifter in the first game. The Shifter stores skills learned from other classes with a stone each, though only can use 2 classes skills at the same time. | |
Soda Dungeon (Video Game) / int_4c24a9ed | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_4c24a9ed | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_4c24a9ed | |
Soda Dungeon (Video Game) / int_50d71a78 | type |
Dual Wielding | |
Soda Dungeon (Video Game) / int_50d71a78 | comment |
Dual Wielding: The Blademaster eschews the regular shield slot in exchange for a secondary weapon slot. This usually results in Blademasters being Glass Cannons that trades HP and/or damage reduction, in exchange for higher attack power. | |
Soda Dungeon (Video Game) / int_50d71a78 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_50d71a78 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_50d71a78 | |
Soda Dungeon (Video Game) / int_5288f02 | type |
All Your Powers Combined | |
Soda Dungeon (Video Game) / int_5288f02 | comment |
All Your Powers Combined: The Final Boss of the first Soda Dungeon uses all the abilities of the other Dungeon Bosses. It's actually most of them, since it would be unfair to fight with certain bosses' gimmicks. | |
Soda Dungeon (Video Game) / int_5288f02 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_5288f02 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_5288f02 | |
Soda Dungeon (Video Game) / int_537dd8fe | type |
Affably Evil | |
Soda Dungeon (Video Game) / int_537dd8fe | comment |
Affably Evil: Turns out that the Dark Lord eventually becomes this later with each defeat becomes even more comical than before. The Lord of Light also has this behavior especially, considering his backstory, and he actually sends gifts to the player while progressing all the way to his throne. | |
Soda Dungeon (Video Game) / int_537dd8fe | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_537dd8fe | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_537dd8fe | |
Soda Dungeon (Video Game) / int_55a28534 | type |
Fearless Fool | |
Soda Dungeon (Video Game) / int_55a28534 | comment |
Fearless Fool: The Soda Junkie that is the first adventurer you hire, in both games, seems really hyped in to beat up monsters and get the loot, but eventually when his HP hits 0, he panics and realizes that he has a life and family he cares about, and flees. | |
Soda Dungeon (Video Game) / int_55a28534 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_55a28534 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_55a28534 | |
Soda Dungeon (Video Game) / int_5989e3b6 | type |
Enemy Mine | |
Soda Dungeon (Video Game) / int_5989e3b6 | comment |
Enemy Mine: The Dark Lord, in Dimension 4, 6, 8, and 10 will request the heroes' help to defeat another "Lord" that replaces him as the overlord of the respective dimension's castle, while... sort of, guarding the outside of town (and given that nothing bad happens in the town for a meanwhile, he did keep his word for good.) | |
Soda Dungeon (Video Game) / int_5989e3b6 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_5989e3b6 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_5989e3b6 | |
Soda Dungeon (Video Game) / int_5a08d0ae | type |
Back Stab | |
Soda Dungeon (Video Game) / int_5a08d0ae | comment |
Back Stab: Both games have a mechanic where attacking enemies that are facing the other way from your party members will deal 1.5x the original damage. Soda Dungeon 2 also has enemy ambushes turn the tables on the party instead, with one of them always attacking first. | |
Soda Dungeon (Video Game) / int_5a08d0ae | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_5a08d0ae | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_5a08d0ae | |
Soda Dungeon (Video Game) / int_5bb56482 | type |
Contractual Boss Immunity | |
Soda Dungeon (Video Game) / int_5bb56482 | comment |
Contractual Boss Immunity: Averted in Soda Dungeon 1 , but Soda Dungeon 2 slightly downplays this, since bosses are mostly resistant to status effects (around 90%, with the exception of the Grill accompanying Vacation Lord, and the final boss's One-Winged Angel form, which have 100% instead and play this straight), though this is fair since statuses only last up to 3 turns at most. However, in the arena's Boss Rush mode, this is actually averted (with the exception of aftermentioned two 100% status resist bosses note The Grill of Darkness, is strangely enough, not immune to the Owner's Closing Time, a One-Hit Kill skill.) | |
Soda Dungeon (Video Game) / int_5bb56482 | featureApplicability |
-1.0 | |
Soda Dungeon (Video Game) / int_5bb56482 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_5bb56482 | |
Soda Dungeon (Video Game) / int_5c300c3b | type |
The Berserker | |
Soda Dungeon (Video Game) / int_5c300c3b | comment |
The Berserker: In Soda Dungeon 1, Ragezerker is even more frenzied than the original Soda Junkie, are uncontrollable, and roars at the first turn, granting a stackable ATK buff to a party member. He also gains ATK the more enemies he kills. | |
Soda Dungeon (Video Game) / int_5c300c3b | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_5c300c3b | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_5c300c3b | |
Soda Dungeon (Video Game) / int_5d86966a | type |
Man on Fire | |
Soda Dungeon (Video Game) / int_5d86966a | comment |
Burn and Poison, both are Damage Over Time status effects, indicated by steam coming out of the victim and the victim turning pale green, respectively. The difference is that Burn's damage starts low and then raises up, while Poison is more consistent. | |
Soda Dungeon (Video Game) / int_5d86966a | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_5d86966a | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_5d86966a | |
Soda Dungeon (Video Game) / int_5fff364d | type |
Combat Medic | |
Soda Dungeon (Video Game) / int_5fff364d | comment |
Combat Medic: Healer in the original Soda Dungeon, and Nurse in the sequel, both of these can just hurt with their attacks as much as their healing proficiency. The latter also has a damaging skill that can poison enemies, as well. | |
Soda Dungeon (Video Game) / int_5fff364d | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_5fff364d | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_5fff364d | |
Soda Dungeon (Video Game) / int_637ef67 | type |
New Game Plus | |
Soda Dungeon (Video Game) / int_637ef67 | comment |
New Game Plus: Traveling to another dimension is a variation of this; You lose your sodas, gear and resources (though you can buy upgrades to retain a fraction of them) but keep building upgrades and unlock Relics that offer permanent stat boosts. | |
Soda Dungeon (Video Game) / int_637ef67 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_637ef67 | featureConfidence |
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Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_637ef67 | |
Soda Dungeon (Video Game) / int_64c64cfb | type |
Pink Girl, Blue Boy | |
Soda Dungeon (Video Game) / int_64c64cfb | comment |
Pink Girl, Blue Boy: The Healer in 1 has blue hair, while the Nurse in 2 wears white and pink outfits. Inverted with Fabulo, who is a male despite his pink color and feminine looks. | |
Soda Dungeon (Video Game) / int_64c64cfb | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_64c64cfb | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_64c64cfb | |
Soda Dungeon (Video Game) / int_67792344 | type |
Grievous Bottley Harm | |
Soda Dungeon (Video Game) / int_67792344 | comment |
Grievous Bottley Harm: The most basic weapon in the games is a broken bottle that can be carried by the Soda Junkie. | |
Soda Dungeon (Video Game) / int_67792344 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_67792344 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_67792344 | |
Soda Dungeon (Video Game) / int_679d7cc7 | type |
Goomba Stomp | |
Soda Dungeon (Video Game) / int_679d7cc7 | comment |
Goomba Stomp: The main attacking method of the Darker Lord in the second game. His special attacking skill is called Crag Stomp, which also turns the target into stone. | |
Soda Dungeon (Video Game) / int_679d7cc7 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_679d7cc7 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_679d7cc7 | |
Soda Dungeon (Video Game) / int_6b486b81 | type |
Revive Kills Zombie | |
Soda Dungeon (Video Game) / int_6b486b81 | comment |
The 5th Dungeon Boss, Demora, is immune to all damage except for healing. Guess which class is the only one with healing abilities by default? Oh, and she also summons skeletons to make things more difficult. | |
Soda Dungeon (Video Game) / int_6b486b81 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_6b486b81 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_6b486b81 | |
Soda Dungeon (Video Game) / int_6bff99d4 | type |
Secret Character | |
Soda Dungeon (Video Game) / int_6bff99d4 | comment |
Secret Character: The Dinner Boy in 1 is a special variant of Soda Junkie that has otherwise same stats, but comes with a rare fork weapon. To have one appear, one must purchase tables, max out the kitchen upgrade, and set auto-equip to "Never". Then a Soda Junkie next to a table with food has a chance to be one. The Dark Lord eventually can be recruited to your party in the final dimension. The Janitor can be unlocked by first getting a Wet Floor Sign and Mop Bucket from Janitor enemy which both are rare. Equip them to a character in your team and defeat 10k Elite Janitors that can only be spawned this way. His main use is to avoid the Janitor battles in late game runs. | |
Soda Dungeon (Video Game) / int_6bff99d4 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_6bff99d4 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_6bff99d4 | |
Soda Dungeon (Video Game) / int_70d8269d | type |
Excuse Plot | |
Soda Dungeon (Video Game) / int_70d8269d | comment |
Excuse Plot: The plot of the first Soda Dungeon is simply described as "start from one Soda Junkie, raid dungeon, get loot, recruit stronger adventurers, raid dungeon, get loot, rinse and repeat, then finally defeat the Dungeon Boss". | |
Soda Dungeon (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_70d8269d | |
Soda Dungeon (Video Game) / int_73ef9ef3 | type |
Almighty Janitor | |
Soda Dungeon (Video Game) / int_73ef9ef3 | comment |
Almighty Janitor: In Soda Dungeon 2, every time you reach a floor that is a multiple of 100 and you've cleared in a previous dimension, a Janitor appears in place of the Dimension Boss. He attacks the party because they're in the way of his cleaning. The Janitor has the same stats and abilities as the Dimension Boss that was there in his place, and also attacks first. | |
Soda Dungeon (Video Game) / int_73ef9ef3 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_73ef9ef3 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_73ef9ef3 | |
Soda Dungeon (Video Game) / int_7431b974 | type |
Vile Villain, Saccharine Show | |
Soda Dungeon (Video Game) / int_7431b974 | comment |
Vile Villain, Saccharine Show: While most of the game is pretty wacky, has silly dialogue and designs - the Darkest Lord would have none of these nonsense, is really scary, and definitely really evil and has no sympathy for anything else. Even the Dark Lord you keep meeting with previously calls this out on the Darkest Lord before finishing him for good. | |
Soda Dungeon (Video Game) / int_7431b974 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_7431b974 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_7431b974 | |
Soda Dungeon (Video Game) / int_776ce0ac | type |
Speaks in Binary | |
Soda Dungeon (Video Game) / int_776ce0ac | comment |
Speaks in Binary: The 6th Dungeon Boss of the first game (coincidentally named Binary) speaks in this when defeated: | |
Soda Dungeon (Video Game) / int_776ce0ac | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_776ce0ac | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_776ce0ac | |
Soda Dungeon (Video Game) / int_7deb3fb1 | type |
Crutch Character | |
Soda Dungeon (Video Game) / int_7deb3fb1 | comment |
Crutch Character: In a sense, strangely enough, The Dark Lord. Said character can't equip shields or armors, and will eventually fall off and becomes increasingly more fragile, though their speed allows them to act first before Janitors. But then, there is a unique relic in the Primal Lands that allow you to also gain Action Initiative on any party member. Even then, this purpose becomes invalid once you can recruit the Janitor, preventing them from spawning as enemies at the end of every 100 levels. | |
Soda Dungeon (Video Game) / int_7deb3fb1 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_7deb3fb1 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_7deb3fb1 | |
Soda Dungeon (Video Game) / int_84f4a870 | type |
Puzzle Boss | |
Soda Dungeon (Video Game) / int_84f4a870 | comment |
Puzzle Boss: The first game has two of these Dungeon Bosses who has a really special gimmick to their fights, both involving Character Select Forcing. The 5th Dungeon Boss, Demora, is immune to all damage except for healing. Guess which class is the only one with healing abilities by default? Oh, and she also summons skeletons to make things more difficult. The 7th Dungeon Boss, Tengen, instead goes with an opening attack on his first turn that instantly makes all adventurers immediately pull a Screw This, I'm Outta Here, except for Fighters. | |
Soda Dungeon (Video Game) / int_84f4a870 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_84f4a870 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_84f4a870 | |
Soda Dungeon (Video Game) / int_8774fb47 | type |
Eldritch Abomination | |
Soda Dungeon (Video Game) / int_8774fb47 | comment |
Eldritch Abomination: Ornos, the Final Boss of the first Soda Dungeon game, is a massive eldritch being and looks like a fusion of all the previous Dungeon bosses' body parts somewhere. | |
Soda Dungeon (Video Game) / int_8774fb47 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_8774fb47 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_8774fb47 | |
Soda Dungeon (Video Game) / int_883f3732 | type |
WarmUpBoss | |
Soda Dungeon (Video Game) / int_883f3732 | comment |
Warm-Up Boss: Both games' first dimension bosses are really easy compared to the later dimension bosses: Julius in the first Soda Dungeon game is fairly straightforward, whose special skill is to inflict Confusion (which acts more like the blind status effect in other RPGs) on all adventurers, though it does 0 damage to them and doesn't reliably inflict the status. The Dark Lord, when first fought in Soda Dungeon 2, is pretty straightforward aside from acting first and able to hit all party members with Shadow Slicer. | |
Soda Dungeon (Video Game) / int_883f3732 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_883f3732 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_883f3732 | |
Soda Dungeon (Video Game) / int_88d770dc | type |
One-Hit Polykill | |
Soda Dungeon (Video Game) / int_88d770dc | comment |
One Hit Poly Kill: The Tavern Owner in Soda Dungeon 2 has the "Closing Time" skill which instantly defeats all normal Enemies note It can also affect the Grill of Darkness that assists the Vacation Lord, although it is limited by a 10-turn Cooldown. | |
Soda Dungeon (Video Game) / int_88d770dc | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_88d770dc | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_88d770dc | |
Soda Dungeon (Video Game) / int_8a07e085 | type |
Denser and Wackier | |
Soda Dungeon (Video Game) / int_8a07e085 | comment |
Denser and Wackier: Soda Dungeon 2 has actually more whacky designs for the adventurers, dungeon levels and the enemies overall - outside of the plot. | |
Soda Dungeon (Video Game) / int_8a07e085 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_8a07e085 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_8a07e085 | |
Soda Dungeon (Video Game) / int_90d5b651 | type |
Our Fairies Are Different | |
Soda Dungeon (Video Game) / int_90d5b651 | comment |
Our Fairies Are Different: The Soda Fairy in 2 is a round fairy with wings that surely is kind, but somewhat incompetent. She can be found at the other end of a portal in some path choices, and will try to heal the party with a spell, but will more often than not mess up and cause damage to the party instead, unless the party chooses a portal that has "Healing Fairy" written under it. She is actually an Expy to the traps and healing fountains in 1. | |
Soda Dungeon (Video Game) / int_90d5b651 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_90d5b651 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_90d5b651 | |
Soda Dungeon (Video Game) / int_91e894b4 | type |
Apocalypse How | |
Soda Dungeon (Video Game) / int_91e894b4 | comment |
Apocalypse How: Soda Dungeon 2 has this happening at Class 2 when the black-clad Evil Overlord destroys the dimension, as it shows the the buildings on the town also completely ruined afterwards. | |
Soda Dungeon (Video Game) / int_91e894b4 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_91e894b4 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_91e894b4 | |
Soda Dungeon (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Soda Dungeon (Video Game) / int_940a5958 | comment |
Artificial Stupidity: Although the AI for auto mode does at least have a decent sense, it mostly only focuses on healing when the health of party members get low, uses single-target attacks over group attacks when there are two enemies (despite it could be more beneficial to use group attacks anyway). It also might waste MP using stronger single-target skills on regular enemies instead of bosses. Certain party members will not use specific skills normally on the default script, such as Mystic's Energize buff (which adds MP regen to all party members). Though this might be intentional, to encourage the usage of custom scripts to defy this trope. | |
Soda Dungeon (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_940a5958 | |
Soda Dungeon (Video Game) / int_970c790a | type |
Big Bad | |
Soda Dungeon (Video Game) / int_970c790a | comment |
Big Bad: Soda Dungeon 2 has a main antagonist that directly causes the conflict and kicks the plot of the game: The Darkest Lord. | |
Soda Dungeon (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_970c790a | |
Soda Dungeon (Video Game) / int_9ce6492a | type |
Taking the Bullet | |
Soda Dungeon (Video Game) / int_9ce6492a | comment |
Taking the Bullet: In the first Soda Dungeon, the Knight can automatically take one attack that would otherwise drop another party member's health to 0. | |
Soda Dungeon (Video Game) / int_9ce6492a | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_9ce6492a | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_9ce6492a | |
Soda Dungeon (Video Game) / int_9fc2cb1b | type |
Video Game Stealing | |
Soda Dungeon (Video Game) / int_9fc2cb1b | comment |
Video Game Stealing: The Thief in both games can steal from an enemy, ranging from golds, items, and even essence. | |
Soda Dungeon (Video Game) / int_9fc2cb1b | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_9fc2cb1b | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_9fc2cb1b | |
Soda Dungeon (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Soda Dungeon (Video Game) / int_a414c3f0 | comment |
The 7th Dungeon Boss, Tengen, instead goes with an opening attack on his first turn that instantly makes all adventurers immediately pull a Screw This, I'm Outta Here, except for Fighters. | |
Soda Dungeon (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_a414c3f0 | |
Soda Dungeon (Video Game) / int_add14bc2 | type |
Orcus on His Throne | |
Soda Dungeon (Video Game) / int_add14bc2 | comment |
Orcus on His Throne: In the first game, the Dungeon/Dimension bosses don't do anything aside from awaiting player on the highest level of the dungeon (X00, where X is the number of the dimension). The second game literally has the Dark Lord sitting on the throne when the party reaches floor 81 to 100 (which takes place in the throne room, of course). His alternate counterparts also do so in their respective castles. | |
Soda Dungeon (Video Game) / int_add14bc2 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_add14bc2 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_add14bc2 | |
Soda Dungeon (Video Game) / int_b1dde8fd | type |
Loophole Abuse | |
Soda Dungeon (Video Game) / int_b1dde8fd | comment |
Loophole Abuse: One in-game that the player can accidentally discover with the Miner: If there is only one normal enemy left, the Miner can Transmute and turn it into an ore node, not instantly skipping the floor and allowing the rest of the party to mine the node to get an ore. This is because said enemy still counts towards enemies left to defeat before the party automatically advances to the next floor, while natural ore nodes don't count towards this. | |
Soda Dungeon (Video Game) / int_b1dde8fd | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_b1dde8fd | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_b1dde8fd | |
Soda Dungeon (Video Game) / int_b2b1d6cb | type |
Sirens Are Mermaids | |
Soda Dungeon (Video Game) / int_b2b1d6cb | comment |
Sirens Are Mermaids: In Soda Dungeon, the Water Temple mermaids are surrounded by hearts. Sirens appear as undead mermaids. In the Lair of Despair, the Harp mermaid sits on a rock and plays the harp like a Siren. | |
Soda Dungeon (Video Game) / int_b2b1d6cb | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_b2b1d6cb | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_b2b1d6cb | |
Soda Dungeon (Video Game) / int_b7371b70 | type |
Mechanically Unusual Class | |
Soda Dungeon (Video Game) / int_b7371b70 | comment |
Mechanically Unusual Class: The Miner in the second game, who's only main specialty is to mine ores. He has to skills, one that does a lot more damage to ores than any other attacks, and one that turns a regular enemy into an ore node. | |
Soda Dungeon (Video Game) / int_b7371b70 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_b7371b70 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_b7371b70 | |
Soda Dungeon (Video Game) / int_b8dde2 | type |
Evil Overlord | |
Soda Dungeon (Video Game) / int_b8dde2 | comment |
Evil Overlord: The antagonist(s) of the second game have this theme, being the lord of some castle with loot to raid. | |
Soda Dungeon (Video Game) / int_b8dde2 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_b8dde2 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_b8dde2 | |
Soda Dungeon (Video Game) / int_b8f8b892 | type |
Promoted to Playable | |
Soda Dungeon (Video Game) / int_b8f8b892 | comment |
Promoted to Playable: The Tavern Owner and the Wizard (along with Shopkeeper and Gladiator in the first) can be recruited to your party... if you can afford to get them. In the first game, the special characters require _caps_ to unlock, which you probably won't be getting (without paying in-app purchases) until the final dimension. | |
Soda Dungeon (Video Game) / int_b8f8b892 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_b8f8b892 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_b8f8b892 | |
Soda Dungeon (Video Game) / int_b99bed67 | type |
No-Nonsense Nemesis | |
Soda Dungeon (Video Game) / int_b99bed67 | comment |
No-Nonsense Nemesis: The Darkest Lord has nothing funny at all to add for his personality gimmick, and only seeks for destruction of all opposition to him and his reign of terror. | |
Soda Dungeon (Video Game) / int_b99bed67 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_b99bed67 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_b99bed67 | |
Soda Dungeon (Video Game) / int_c317c849 | type |
HP to 1 | |
Soda Dungeon (Video Game) / int_c317c849 | comment |
The Voidsoul Reaper in 2 can one-shot anything but Dimension Bosses on regular attacks (or Double Strike) for guaranteed, but after said attack, the wielder's HP is reduced to 1. note It also works on Grill of Darkness since it's treated like a normal enemy. | |
Soda Dungeon (Video Game) / int_c317c849 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_c317c849 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_c317c849 | |
Soda Dungeon (Video Game) / int_c5eee42a | type |
Final Boss Preview | |
Soda Dungeon (Video Game) / int_c5eee42a | comment |
Final Boss Preview: The first Evil Overlord you encounter in Soda Dungeon 2 is actually the Final Boss that you'll fight... eventually, after a long time. The adventurers didn't even get a single action against him in the intro of the game, and didn't stand a chance either. | |
Soda Dungeon (Video Game) / int_c5eee42a | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_c5eee42a | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_c5eee42a | |
Soda Dungeon (Video Game) / int_c75df49a | type |
Shout-Out | |
Soda Dungeon (Video Game) / int_c75df49a | comment |
Shout-Out: In Soda Dungeon, the pet Dasha references Rainbow Dash from My Little Pony: Friendship Is Magic. Masks and hairstyles in the customize menu reference Crono from Chrono Trigger, Cloud from Final Fantasy VII, Wakka from Final Fantasy X, the mask from The Mask, the Guy Fawkes mask from V for Vendetta, Trap Jaw from He-Man and the Masters of the Universe (1983), Ghostface's mask from Scream (1996), and Hannibal Lecter from The Silence of the Lambs. The Lair of Despair monsters reference Barney & Friends, Film/Casper, Cast Away, Duck Hunt, {{Video Game/Pokémon}}, Super Mario Bros.., Teenage Mutant Ninja Turtles, KFC, Love Lamps, Ring Pops, and Troll Dolls. Soda Dungeon 2's 7th dimension boss, the Dark Dialer, has a skill called "Wrong Number", which has varying effects depending on the number that appears (1 to 9), a reference to Mr. Game and Watch's Judge numbers: 1 being a joke attack that does exactly 12 damage (the same amount as the recoil damage on the original attack it's based on), 2 and 3 are both weak attacks, 4 does exactly the standard attack power with no side effects, 5 inflicting stun in addition to the standard attack damage, 6 does the same but with inflicting Burn instead, 7 is a strong attack that also makes an apple appear aftewards, 8 is a strong attack that inflicts Stone, and 9... it does 9999 damage, essentially an One-Hit Kill, unless you somehow have more HP than that note or a certain accessory that prevents it, way late in the Primal Lands. (The 9999 damage is also a reference to the damage cap in Final Fantasy series.) | |
Soda Dungeon (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_c75df49a | |
Soda Dungeon (Video Game) / int_d08049db | type |
Taken for Granite | |
Soda Dungeon (Video Game) / int_d08049db | comment |
Other status effects that makes the target unable to act in the second game include: Freeze (which also does damage over time similar to Burn), Stone (which also halves damage taken by the target), and Stun (only lasts for 1 turn instead of 3). | |
Soda Dungeon (Video Game) / int_d08049db | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_d08049db | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_d08049db | |
Soda Dungeon (Video Game) / int_d1b5efb5 | type |
Combat Exclusive Healing | |
Soda Dungeon (Video Game) / int_d1b5efb5 | comment |
Combat Exclusive Healing: You can't heal grievously injured party members or even cure status effects (like sleeping) between battles or during events without a Healer healing beforehand in the previous floor. This is the usual cause of an early retirement, as enemy hordes on the X6-X9 floors can dogpile on an injured party member, especially when they ambush | |
Soda Dungeon (Video Game) / int_d1b5efb5 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_d1b5efb5 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_d1b5efb5 | |
Soda Dungeon (Video Game) / int_da6264c7 | type |
Action Initiative | |
Soda Dungeon (Video Game) / int_da6264c7 | comment |
Action Initiative: A new mechanic in the Soda Dungeon 2 makes some enemies attack first before the party has time to act. The Dark Lord also retains this ability as a party member, too. | |
Soda Dungeon (Video Game) / int_da6264c7 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_da6264c7 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_da6264c7 | |
Soda Dungeon (Video Game) / int_da76b18 | type |
Hijacked by Ganon | |
Soda Dungeon (Video Game) / int_da76b18 | comment |
Hijacked by Ganon: Zig-zagged in Soda Dungeon 2. The Dark Lord acts as the Starter Villain for the first three dimensions, but in the fourth and every even-numbered dimension afterwards, another Lord will replace him as the Dimension boss, but on the odd-numbered dimensions, he takes back his position as the Evil Overlord. Dropped completely in the Warrior's Dimension, as the Dark Lord instead becomes a playable party member instead. | |
Soda Dungeon (Video Game) / int_da76b18 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_da76b18 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_da76b18 | |
Soda Dungeon (Video Game) / int_e16fb8ca | type |
Hero Killer | |
Soda Dungeon (Video Game) / int_e16fb8ca | comment |
Hero Killer: The Big Bad of Soda Dungeon 2 starts up by not just obliterating the last adventurers that attempt to stop him, but also destroyed the entire world where it takes place in. | |
Soda Dungeon (Video Game) / int_e16fb8ca | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_e16fb8ca | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_e16fb8ca | |
Soda Dungeon (Video Game) / int_e543a655 | type |
Light Is Not Good | |
Soda Dungeon (Video Game) / int_e543a655 | comment |
Light Is Not Good: The Lord of Light, the Dimension Boss of the 8th Dimension, though this is very, very downplayed because he is really surprisingly nice, and he actually gives gifts to the player on his messages sent towards progress to reaching his throne room. | |
Soda Dungeon (Video Game) / int_e543a655 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_e543a655 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_e543a655 | |
Soda Dungeon (Video Game) / int_f5a3e496 | type |
Suspiciously Similar Substitute | |
Soda Dungeon (Video Game) / int_f5a3e496 | comment |
The Nurse, in the second game, is essentially a female version to the (male) Healer in the first game. | |
Soda Dungeon (Video Game) / int_f5a3e496 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_f5a3e496 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_f5a3e496 | |
Soda Dungeon (Video Game) / int_f88f2449 | type |
Downer Beginning | |
Soda Dungeon (Video Game) / int_f88f2449 | comment |
Downer Beginning: As mentioned by the premise of Soda Dungeon 2, the world in which the opening of the game is destroyed by some really dark Lord by the aptly-named "Oblivion" ability, which doesn't even show up the party members getting knocked out - it just fades to white, then shows the world being destroyed into oblivion, including the tavern, preventing the production of soda and any adventurers to come and stop the one who destroyed the entire town. | |
Soda Dungeon (Video Game) / int_f88f2449 | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_f88f2449 | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_f88f2449 | |
Soda Dungeon (Video Game) / int_ff070bbd | type |
Attack! Attack! Attack! | |
Soda Dungeon (Video Game) / int_ff070bbd | comment |
Attack! Attack! Attack!: Soda Junkies in both games have no skills other than Attack, by default (not counting items such as Heal Stones) Though in the second game they can also learn a more powerful attacking skill. The Ragezerker in the first game also mostly attacks, aside from roaring on the first turn (which buffs a party member's ATK by 2, for the entire run), and the Blademaster in the second game downplays this by having an ability to stun an enemy (though he doesn't have the Defend skill available, either). | |
Soda Dungeon (Video Game) / int_ff070bbd | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_ff070bbd | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_ff070bbd | |
Soda Dungeon (Video Game) / int_name | type |
ItemName | |
Soda Dungeon (Video Game) / int_name | comment |
||
Soda Dungeon (Video Game) / int_name | featureApplicability |
1.0 | |
Soda Dungeon (Video Game) / int_name | featureConfidence |
1.0 | |
Soda Dungeon (Video Game) | hasFeature |
Soda Dungeon (Video Game) / int_name | |
Soda Dungeon (Video Game) / int_name | itemName |
Soda Dungeon (Video Game) |
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