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Sonic: After the Sequel (Video Game)
- 307 statements
- 57 feature instances
- 3 referencing feature instances
Sonic: After the Sequel (Video Game) | type |
TVTItem | |
Sonic: After the Sequel (Video Game) | label |
Sonic: After the Sequel (Video Game) | |
Sonic: After the Sequel (Video Game) | page |
SonicAfterTheSequel | |
Sonic: After the Sequel (Video Game) | comment |
Sonic: After the Sequel is the 2013 sequel to Sonic: Before the Sequel, a fan game created by LakeFeperd using the Sonic Worlds engine.The game is set between Sonic the Hedgehog 2 and Sonic 3 & Knuckles, and details how the Death Egg crashes on Angel Island. Unlike the first game, in which you would switch between Sonic and Tails each act, you can play as either Sonic or Tails. The game, like the first one, also features an original soundtrack by Falk, Tunners, KGZ, Funk Fiction, and now with the addition of three new artists, DJ Max-E, Mr Lange, and Li Xiao'an.The full game has been released, and can be downloaded here. The continuation of the story, Sonic Chrono Adventure, has also been released.On August 26, 2017, a DX version of the game was released with several physics tweaks and an added drop dash. It can be downloaded hereSurprisingly, not only is there an article on The Other Wiki for this fan game, but it was also a featured article there (on August 20, 2014). | |
Sonic: After the Sequel (Video Game) | fetched |
2023-06-01T02:59:25Z | |
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2023-06-01T02:59:25Z | |
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GiantMecha | |
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Sonic: After the Sequel (Video Game) | isPartOf |
DBTropes | |
Sonic: After the Sequel (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Sonic: After the Sequel (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: Twice in the same battle, even. Dream Dance Zone starts as the obligatory flying Super Sonic finale, and then switches up the gameplay once again in Act 2, where you race through an obstacle course with normal controls while the True Final Boss stalks you. Super Sonic is even given a traditional life meter instead of rings (replenished by collecting rings regardless). | |
Sonic: After the Sequel (Video Game) / int_1467a30c | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_1467a30c | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_1467a30c | |
Sonic: After the Sequel (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Sonic: After the Sequel (Video Game) / int_1aa08f77 | comment |
Multiple Endings: There are three endings in the game — the normal ending, the bad ending (if the player has not collected all the Chaos Emeralds in Classic Mode), and the "Fake End" (seen by completing the Boss Rush). Needless to say, the normal ending is canon. | |
Sonic: After the Sequel (Video Game) / int_1aa08f77 | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_1aa08f77 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_1aa08f77 | |
Sonic: After the Sequel (Video Game) / int_1b65dfad | type |
The Cameo | |
Sonic: After the Sequel (Video Game) / int_1b65dfad | comment |
The Cameo: Mighty the Armadillo has a walk-on role in Foliage Furnace Zone, and Lilac from Freedom Planet (in her old hedgehog design) appears in a secret part of Storm Station Zone. | |
Sonic: After the Sequel (Video Game) / int_1b65dfad | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_1b65dfad | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_1b65dfad | |
Sonic: After the Sequel (Video Game) / int_278e1353 | type |
Bonus Stage Collectables | |
Sonic: After the Sequel (Video Game) / int_278e1353 | comment |
Bonus Stage Collectables: The Chaos Emeralds can be collected via Special Stages, modeled after those from Sonic Heroes. | |
Sonic: After the Sequel (Video Game) / int_278e1353 | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_278e1353 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_278e1353 | |
Sonic: After the Sequel (Video Game) / int_28104b90 | type |
Bag of Spilling | |
Sonic: After the Sequel (Video Game) / int_28104b90 | comment |
Bag of Spilling: Dr. Eggman almost gets the Chaos Emeralds from Sonic after Horizon Heights, but thanks to Tails they're only lost instead. | |
Sonic: After the Sequel (Video Game) / int_28104b90 | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_28104b90 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_28104b90 | |
Sonic: After the Sequel (Video Game) / int_3401240 | type |
Ground Pound | |
Sonic: After the Sequel (Video Game) / int_3401240 | comment |
Ground Pound: The Spike Shield, which protects you from spikes. | |
Sonic: After the Sequel (Video Game) / int_3401240 | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_3401240 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_3401240 | |
Sonic: After the Sequel (Video Game) / int_39297f53 | type |
Bigger Is Better | |
Sonic: After the Sequel (Video Game) / int_39297f53 | comment |
Bigger Is Better: Giant springs are present in Foliage Furnace Zone, which give Sonic a blue aura and make him bounce higher off of enemies. Giant Spikes of Doom are found later in Moon Mansion Zone. | |
Sonic: After the Sequel (Video Game) / int_39297f53 | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_39297f53 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_39297f53 | |
Sonic: After the Sequel (Video Game) / int_3aa2ac42 | type |
G-Rated Drug | |
Sonic: After the Sequel (Video Game) / int_3aa2ac42 | comment |
G-Rated Drug: The piles of sugar that Sonic eats when he runs into them in Sugar Splash Zone. They give him beady eyes and make him run faster. | |
Sonic: After the Sequel (Video Game) / int_3aa2ac42 | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_3aa2ac42 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_3aa2ac42 | |
Sonic: After the Sequel (Video Game) / int_3bbf3fef | type |
Recurring Riff | |
Sonic: After the Sequel (Video Game) / int_3bbf3fef | comment |
Recurring Riff: The Sonic tradition of remixing Zone themes for each act continues. The two Recurring Riffs from Sonic: Before the Sequel (first heard in the intro and title screen) return as well. | |
Sonic: After the Sequel (Video Game) / int_3bbf3fef | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_3bbf3fef | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_3bbf3fef | |
Sonic: After the Sequel (Video Game) / int_3bc88a7f | type |
Foregone Conclusion | |
Sonic: After the Sequel (Video Game) / int_3bc88a7f | comment |
Foregone Conclusion: As before, the Death Egg will still end up on Angel Island and prompt the events of Sonic 3. Well, Sonic can save Angel Island from landing in the sea in the Boss Rush, but that's just a "FAKE END". What isn't foregone is that almost none of this game's other events have anything to do with Sonic 3. | |
Sonic: After the Sequel (Video Game) / int_3bc88a7f | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_3bc88a7f | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_3bc88a7f | |
Sonic: After the Sequel (Video Game) / int_3e24cb38 | type |
Musical Nod | |
Sonic: After the Sequel (Video Game) / int_3e24cb38 | comment |
Musical Nod: Many. The Adventure Continues (Horizon Heights Act 1) and Mach Sigma (Dream Dance Act 1) have the intro to BTS's theme. Pomp and Circumstance (the menu theme) also has a nod to BTS' theme. Horizon Heights also has a nod to Seaside Hill. Breakfast Time also contains a riff from Horizon Heights with a different chord progression. The cutscene before Cyan City's boss has a small segment from the Sonic 1 boss theme, as well as BTS' final boss theme. Foliage Furnace has a nod to South Island from the OVA and its second special act is a remix of Lava Powerhouse. The cutscene before Technology Tree's boss (a track entitled "Welcome to Die!") contains similar opening notes to the theme song of Sonic Underground. Technology Tree's special act has a large homage to Collision Chaos Past. Moon Mansion Act 3 has one to Crisis City and the Special act has a nod to BTS's Fortress Flow Zone (Which Andy also composed) Parhelion Peak's boss has multiple nods to Neon Paradise, another one of Maxie's songs (Which was eventually remixed by Falk for act 2, but originally it had an original track, now in Horizon Heights's special act instead) Horizon Heights' special act has nods to both the PC and Genesis versions of Ice Cap Zone. Storm Station act 2 is full of nods to BTS stages, plus Moon Mansion and Redhot Ride. Redhot Ride's boss's intro has a nod to World's Largest Unicycle from BTS Redhot Ride Act 2 has a nod to Lava Reef Zone and Red Hot Skull. Storm Station Act 1 is a big homage to Arcane Altitude, mainly Act 2. | |
Sonic: After the Sequel (Video Game) / int_3e24cb38 | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_3e24cb38 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_3e24cb38 | |
Sonic: After the Sequel (Video Game) / int_3ef5a484 | type |
Final Boss, New Dimension | |
Sonic: After the Sequel (Video Game) / int_3ef5a484 | comment |
Final Boss, New Dimension: Dream Dance Act 2 occurs in the same trippy realm as the Special Stages. | |
Sonic: After the Sequel (Video Game) / int_3ef5a484 | featureApplicability |
1.0 | |
Sonic: After the Sequel (Video Game) / int_3ef5a484 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_3ef5a484 | |
Sonic: After the Sequel (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Sonic: After the Sequel (Video Game) / int_49d59be9 | comment |
Scenery Porn: The graphics are mostly all custom and nicely detailed, including an original spritesheet for Sonic. Moreover, the game has a great sense for creative and awe-inspiring background scenery, such as the air traffic in Cyan City or the giant robots in Parhelion Peak. | |
Sonic: After the Sequel (Video Game) / int_49d59be9 | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_49d59be9 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_49d59be9 | |
Sonic: After the Sequel (Video Game) / int_5501256b | type |
Reports of My Death Were Greatly Exaggerated | |
Sonic: After the Sequel (Video Game) / int_5501256b | comment |
Reports of My Death Were Greatly Exaggerated: Remember that orby-robot-thing that kept harassing Tails in Sonic: Before the Sequel, only to plummet from the sky after multiple defeats? Well, it reappears in Moon Mansion Zone. And it's only really dead once you beat it up three more times! And even then it may still live: It reappears in Moon Mansion's unlockable extra act. | |
Sonic: After the Sequel (Video Game) / int_5501256b | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_5501256b | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_5501256b | |
Sonic: After the Sequel (Video Game) / int_58db779e | type |
Letting the Air out of the Band | |
Sonic: After the Sequel (Video Game) / int_58db779e | comment |
Letting the Air out of the Band: The Special Stage music tracks end in this manner. | |
Sonic: After the Sequel (Video Game) / int_58db779e | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_58db779e | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_58db779e | |
Sonic: After the Sequel (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
Sonic: After the Sequel (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: Parhelion Peak Zone, as well as Redhot Ride Zone's special act. | |
Sonic: After the Sequel (Video Game) / int_5914d5dd | featureApplicability |
1.0 | |
Sonic: After the Sequel (Video Game) / int_5914d5dd | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_5914d5dd | |
Sonic: After the Sequel (Video Game) / int_5b565147 | type |
Meaningful Background Event | |
Sonic: After the Sequel (Video Game) / int_5b565147 | comment |
Meaningful Background Event: Constantly. Anything eyecatching in the background has some importance. The meaning of a recurring symbol is later explained in Sonic Chrono Adventure. | |
Sonic: After the Sequel (Video Game) / int_5b565147 | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_5b565147 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_5b565147 | |
Sonic: After the Sequel (Video Game) / int_5c8fa553 | type |
Level Ate | |
Sonic: After the Sequel (Video Game) / int_5c8fa553 | comment |
Level Ate: Sugar Splash Zone. What with the giant piles of sugar, small piles of sugar that make Sonic run faster, and Sonic's animation when he eats it, the zone has been affectionately nicknamed "Cocaine Hill Zone," "Cocaine Coast Zone," and any other number of crack-related names. | |
Sonic: After the Sequel (Video Game) / int_5c8fa553 | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_5c8fa553 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_5c8fa553 | |
Sonic: After the Sequel (Video Game) / int_5f91efd9 | type |
Creative Closing Credits | |
Sonic: After the Sequel (Video Game) / int_5f91efd9 | comment |
Creative Closing Credits: It's a small level with developer commentary. | |
Sonic: After the Sequel (Video Game) / int_5f91efd9 | featureApplicability |
1.0 | |
Sonic: After the Sequel (Video Game) / int_5f91efd9 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_5f91efd9 | |
Sonic: After the Sequel (Video Game) / int_614c1cf5 | type |
Tomorrowland | |
Sonic: After the Sequel (Video Game) / int_614c1cf5 | comment |
Technology Tree is a Tomorrowland-inspired highway that cuts through a Green Hill Zone-esque forest. | |
Sonic: After the Sequel (Video Game) / int_614c1cf5 | featureApplicability |
1.0 | |
Sonic: After the Sequel (Video Game) / int_614c1cf5 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_614c1cf5 | |
Sonic: After the Sequel (Video Game) / int_615aa8d5 | type |
Tomorrowland | |
Sonic: After the Sequel (Video Game) / int_615aa8d5 | comment |
Tomorrowland: Cyan City Zone. | |
Sonic: After the Sequel (Video Game) / int_615aa8d5 | featureApplicability |
1.0 | |
Sonic: After the Sequel (Video Game) / int_615aa8d5 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_615aa8d5 | |
Sonic: After the Sequel (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Sonic: After the Sequel (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: In Classic Mode, you can collect the Chaos Emeralds in Horizon Heights despite the fact that you already start with them and lose them after the boss. | |
Sonic: After the Sequel (Video Game) / int_6320eced | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_6320eced | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_6320eced | |
Sonic: After the Sequel (Video Game) / int_6627695f | type |
Author Appeal | |
Sonic: After the Sequel (Video Game) / int_6627695f | comment |
Author Appeal: Snow. In reply to a question about why there's so much snow in the Special Acts, LakeFeperd said that it's because he doesn't see much snow in Brazil. Funnily enough, some towns in Brazil did have a unusual amount of snow during 2013. | |
Sonic: After the Sequel (Video Game) / int_6627695f | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_6627695f | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_6627695f | |
Sonic: After the Sequel (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Sonic: After the Sequel (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Some of the Special Rings in the game can be really hard to find (Although quite a few of them can be found by just sticking to the bottom path). This can also apply to Parhelion Peak's secret room. | |
Sonic: After the Sequel (Video Game) / int_6ec989d8 | featureApplicability |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_6ec989d8 | |
Sonic: After the Sequel (Video Game) / int_8029fa50 | type |
True Final Boss | |
Sonic: After the Sequel (Video Game) / int_8029fa50 | comment |
True Final Boss: EGGATS-2013 in the base version, Super Eggman in DX. | |
Sonic: After the Sequel (Video Game) / int_8029fa50 | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_8029fa50 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_8029fa50 | |
Sonic: After the Sequel (Video Game) / int_844b6779 | type |
Super Mode | |
Sonic: After the Sequel (Video Game) / int_844b6779 | comment |
Super Mode: Super Sonic is playable once all the Chaos Emeralds have been collected. Eggman gets one too in DX. | |
Sonic: After the Sequel (Video Game) / int_844b6779 | featureApplicability |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_844b6779 | |
Sonic: After the Sequel (Video Game) / int_8a88ed49 | type |
Mini-Boss | |
Sonic: After the Sequel (Video Game) / int_8a88ed49 | comment |
Mini-Boss, Giant Mook: The propeller Motobug (With a top hat!) at the end of Cyan City Act 1. | |
Sonic: After the Sequel (Video Game) / int_8a88ed49 | featureApplicability |
1.0 | |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_8a88ed49 | |
Sonic: After the Sequel (Video Game) / int_8d3f3e8b | type |
Levels Take Flight | |
Sonic: After the Sequel (Video Game) / int_8d3f3e8b | comment |
Levels Take Flight: Cyan City's boss act and Storm Station Zone. | |
Sonic: After the Sequel (Video Game) / int_8d3f3e8b | featureApplicability |
1.0 | |
Sonic: After the Sequel (Video Game) / int_8d3f3e8b | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_8d3f3e8b | |
Sonic: After the Sequel (Video Game) / int_8f10ec79 | type |
Weather-Control Machine | |
Sonic: After the Sequel (Video Game) / int_8f10ec79 | comment |
Weather-Control Machine: Storm Station is this, which explains the storm forming around it and the existence of the special acts. | |
Sonic: After the Sequel (Video Game) / int_8f10ec79 | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_8f10ec79 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_8f10ec79 | |
Sonic: After the Sequel (Video Game) / int_902fa0b4 | type |
Giant Space Flea from Nowhere | |
Sonic: After the Sequel (Video Game) / int_902fa0b4 | comment |
Giant Space Flea from Nowhere: The True Final Boss. In spite of being round and Eggman-esque, just what the hell is it? Lake's next game, Sonic Chrono Adventure, is supposed to shed some light on this. | |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_902fa0b4 | |
Sonic: After the Sequel (Video Game) / int_9af10b44 | type |
Double Jump | |
Sonic: After the Sequel (Video Game) / int_9af10b44 | comment |
Double Jump: Just like Before The Sequel, the Bubble Shield allows Sonic to double jump. | |
Sonic: After the Sequel (Video Game) / int_9af10b44 | featureApplicability |
1.0 | |
Sonic: After the Sequel (Video Game) / int_9af10b44 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_9af10b44 | |
Sonic: After the Sequel (Video Game) / int_9b0b8109 | type |
Floating Continent | |
Sonic: After the Sequel (Video Game) / int_9b0b8109 | comment |
Act 1 of Horizon Heights is a mix of Floating Continent and Ruins for Ruins' Sake, whilst Acts 2 and 3 combine what seems to be a Pacific-Northwest slant on Green Hill Zone and Ruins for Ruins' Sake. | |
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Sonic: After the Sequel (Video Game) / int_9b0b8109 | |
Sonic: After the Sequel (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Sonic: After the Sequel (Video Game) / int_9dab0a6e | comment |
Continuity Nod: During the final battle of the previous game, Titanic Tower could be seen separating into its next stage to provide extra launch for the Death Egg. In the final stretch of Storm Station Act 1, that very same segment of the rocket is seen stuck in the top of Parhelion Peak. The badnik that harassed Tails for the better part of the previous game also turns up twice during Moon Mansion's third act, is the boss of Moon Mansion, and shows up a fourth time in the special act of Moon Mansion. | |
Sonic: After the Sequel (Video Game) / int_9dab0a6e | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_9dab0a6e | |
Sonic: After the Sequel (Video Game) / int_9eca61c8 | type |
Production Foreshadowing | |
Sonic: After the Sequel (Video Game) / int_9eca61c8 | comment |
Production Foreshadowing: In hindsight, the Kirby powerups were hints of the developer's plans for Spark the Electric Jester. | |
Sonic: After the Sequel (Video Game) / int_9eca61c8 | featureApplicability |
1.0 | |
Sonic: After the Sequel (Video Game) / int_9eca61c8 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_9eca61c8 | |
Sonic: After the Sequel (Video Game) / int_a70223 | type |
Karma Houdini | |
Sonic: After the Sequel (Video Game) / int_a70223 | comment |
Karma Houdini: Eggman, of course. Except in DX's True Final Boss. The unnamed sphere badnik who stalked Tails in the first game, and survives this one too. The mysterious True Final Boss is probably one, since it's going to have a role in Sonic Chrono Adventure, and its defeat in this game was suspiciously anticlimactic... | |
Sonic: After the Sequel (Video Game) / int_a70223 | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_a70223 | featureConfidence |
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Sonic: After the Sequel (Video Game) / int_a70223 | |
Sonic: After the Sequel (Video Game) / int_aa5d87af | type |
Secret Level | |
Sonic: After the Sequel (Video Game) / int_aa5d87af | comment |
Secret Level: Finding the gold star ring in each zone will let you access the special act for that zone. | |
Sonic: After the Sequel (Video Game) / int_aa5d87af | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_aa5d87af | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_aa5d87af | |
Sonic: After the Sequel (Video Game) / int_b06ff73b | type |
Variable Mix | |
Sonic: After the Sequel (Video Game) / int_b06ff73b | comment |
Variable Mix: Storm Station's boss music, Eye of the Storm, starts increasing in intensity the more damage the boss takes. Moon Mansion Zone's boss has four alternating phases, each with their own track. | |
Sonic: After the Sequel (Video Game) / int_b06ff73b | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_b06ff73b | |
Sonic: After the Sequel (Video Game) / int_b1ddb121 | type |
Remixed Level | |
Sonic: After the Sequel (Video Game) / int_b1ddb121 | comment |
Remixed Level: The special acts share their level design with the act they were unlocked in, but have many more hazards. | |
Sonic: After the Sequel (Video Game) / int_b1ddb121 | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_b1ddb121 | |
Sonic: After the Sequel (Video Game) / int_b5049d76 | type |
Added Alliterative Appeal | |
Sonic: After the Sequel (Video Game) / int_b5049d76 | comment |
Added Alliterative Appeal: The Zone names, as with Before the Sequel. | |
Sonic: After the Sequel (Video Game) / int_b5049d76 | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_b5049d76 | featureConfidence |
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Sonic: After the Sequel (Video Game) / int_b5049d76 | |
Sonic: After the Sequel (Video Game) / int_b6203862 | type |
Interquel | |
Sonic: After the Sequel (Video Game) / int_b6203862 | comment |
Interquel: A sequel to an interquel which takes place after a sequel at that. Yes, many jokes have been made. | |
Sonic: After the Sequel (Video Game) / int_b6203862 | featureApplicability |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_b6203862 | |
Sonic: After the Sequel (Video Game) / int_b87ca9b3 | type |
Corridor Cubbyhole Run | |
Sonic: After the Sequel (Video Game) / int_b87ca9b3 | comment |
Corridor Cubbyhole Run: In Foliage Furnace act 3, there are several trains traveling through the area, and you frequently have to hide under the tracks or on platforms above them while you wait for them to pass. | |
Sonic: After the Sequel (Video Game) / int_b87ca9b3 | featureApplicability |
1.0 | |
Sonic: After the Sequel (Video Game) / int_b87ca9b3 | featureConfidence |
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Sonic: After the Sequel (Video Game) / int_b87ca9b3 | |
Sonic: After the Sequel (Video Game) / int_ba0a370c | type |
Color Failure | |
Sonic: After the Sequel (Video Game) / int_ba0a370c | comment |
Color Failure: Tails at the end of the Moon Mansion Zone introduction cutscene. | |
Sonic: After the Sequel (Video Game) / int_ba0a370c | featureApplicability |
1.0 | |
Sonic: After the Sequel (Video Game) / int_ba0a370c | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_ba0a370c | |
Sonic: After the Sequel (Video Game) / int_bc5dbc0e | type |
Mirror World | |
Sonic: After the Sequel (Video Game) / int_bc5dbc0e | comment |
Mirror World: The Special Acts, which thrust you into the same zones with major environmental differences. Case in point, Horizon Heights switches into winter, Sugar Splash has rain effects (pun on hydration from "carbohydration"), Cyan City is in night hours, Foliage Furnace is under a fog, Technology Tree also switches into winter (with odd snow effects), Moon Mansion is in daylight, Redhot Ride is literally hell frozen over, Parhelion Peak has lava everywhere (in a snowy city), and Storm Station has "thundersnows". | |
Sonic: After the Sequel (Video Game) / int_bc5dbc0e | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_bc5dbc0e | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_bc5dbc0e | |
Sonic: After the Sequel (Video Game) / int_bda2d236 | type |
Big Boo's Haunt | |
Sonic: After the Sequel (Video Game) / int_bda2d236 | comment |
Big Boo's Haunt: Moon Mansion Zone. | |
Sonic: After the Sequel (Video Game) / int_bda2d236 | featureApplicability |
1.0 | |
Sonic: After the Sequel (Video Game) / int_bda2d236 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_bda2d236 | |
Sonic: After the Sequel (Video Game) / int_c75df49a | type |
Shout-Out | |
Sonic: After the Sequel (Video Game) / int_c75df49a | comment |
Shout-Out: There are power-ups based on Copy Abilities from the Kirby series in Cyan City Act 2, namely Beam Sonic and Mirror Tails. They behave exactly like they did in Kirby Super Star. Moon Mansion's boss behaves similarly to a certain dark one-eyed star. The effect of using the large springs in Foliage Furnace are a reference to the screw attack powerup from Metroid. The snowboarding sections in Parhelion Peak Act 3 are a reference to the snowboarding segments in Mega Man 8 (Frost Man's Stage). The track names for the cutscenes are all references to various other sources, such as Xenogears, Resident Evil, and Final Fantasy VII. Storm Station's boss is modeled after a certain stretchy-armed shooting star. Super Eggman, as with Super Sonic, is based off of Dragon Ball's Super Saiyan forms. Of course, being human, Eggman takes a bit more influence than Sonic does, Kamehamhas and all. | |
Sonic: After the Sequel (Video Game) / int_c75df49a | featureApplicability |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_c75df49a | |
Sonic: After the Sequel (Video Game) / int_ca3ef034 | type |
Evil Knockoff | |
Sonic: After the Sequel (Video Game) / int_ca3ef034 | comment |
Evil Knockoff: The unnamed Tails robot in Horizon Heights, as well as Mecha Sonic in Cyan City. | |
Sonic: After the Sequel (Video Game) / int_ca3ef034 | featureApplicability |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_ca3ef034 | |
Sonic: After the Sequel (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Sonic: After the Sequel (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: If you have a bubble shield, you cannot lose it if you are underwater and will lose any rings you have instead, similarly to the permanent bubble in Before the Sequel's Fortress Flow Zone. This also applies to the fire shield in Redhot Ride, where a fire shield is required to travel through some lava pools. | |
Sonic: After the Sequel (Video Game) / int_d6f284a3 | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_d6f284a3 | featureConfidence |
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Sonic: After the Sequel (Video Game) / int_d6f284a3 | |
Sonic: After the Sequel (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
Sonic: After the Sequel (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: Redhot Ride Zone, Foliage Furnace act 2, and Parhelion Peak Zone's special act. | |
Sonic: After the Sequel (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
Sonic: After the Sequel (Video Game) / int_d7d588c8 | featureConfidence |
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Sonic: After the Sequel (Video Game) / int_d7d588c8 | |
Sonic: After the Sequel (Video Game) / int_dcbe8a6e | type |
Chekhov's Gunman | |
Sonic: After the Sequel (Video Game) / int_dcbe8a6e | comment |
Chekhov's Gunman: The True Final Boss makes two appearances through the game before revealing itself. | |
Sonic: After the Sequel (Video Game) / int_dcbe8a6e | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_dcbe8a6e | |
Sonic: After the Sequel (Video Game) / int_df1793de | type |
Updated Re-release | |
Sonic: After the Sequel (Video Game) / int_df1793de | comment |
Updated Re-release: Sonic After the Sequel got this on August 26, 2017 with several physics tweaks and an added drop dash. A fan-made update titled Omega was released on September 15, 2019, which updates the game to the 16:9 ratio and adds further physics tweaks. | |
Sonic: After the Sequel (Video Game) / int_df1793de | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_df1793de | |
Sonic: After the Sequel (Video Game) / int_e38268b5 | type |
Helpful Mook | |
Sonic: After the Sequel (Video Game) / int_e38268b5 | comment |
Helpful Mook: The orange giant snake robot in Parhelion Peak isn't hostile to Sonic and Tails. In fact, it not only is crucial to defeating Parhelion Peak's boss, but it even gives them a lift to one of the Egg Fleet's planes to help get them up to Storm Station. | |
Sonic: After the Sequel (Video Game) / int_e38268b5 | featureApplicability |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_e38268b5 | |
Sonic: After the Sequel (Video Game) / int_e402b8bd | type |
Hailfire Peaks | |
Sonic: After the Sequel (Video Game) / int_e402b8bd | comment |
Hailfire Peaks: Like Planet Wisp, Foliage Furnace Zone is half Green Hill Zone and half Eternal Engine. Act 1 of Horizon Heights is a mix of Floating Continent and Ruins for Ruins' Sake, whilst Acts 2 and 3 combine what seems to be a Pacific-Northwest slant on Green Hill Zone and Ruins for Ruins' Sake. Sugar Splash is a weird mix between elements of Level Ate, Eternal Engine, and Big Fancy Castle. And then Act 3 chucks in Under the Sea for good measure. Cyan City is a Tomorrow Land that is also a Gusty Glade. Technology Tree is a Tomorrowland-inspired highway that cuts through a Green Hill Zone-esque forest. A straightforward example of the fire-ice motif the original Trope Namer set is seen in Parhelion Peak's special act. | |
Sonic: After the Sequel (Video Game) / int_e402b8bd | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_e402b8bd | |
Sonic: After the Sequel (Video Game) / int_e55c5f35 | type |
Happily Ever Before | |
Sonic: After the Sequel (Video Game) / int_e55c5f35 | comment |
Happily Ever Before: If you didn't collect the Chaos Emeralds, the ending cutscene will conclude before EGGATS-2013's appearance. | |
Sonic: After the Sequel (Video Game) / int_e55c5f35 | featureApplicability |
1.0 | |
Sonic: After the Sequel (Video Game) / int_e55c5f35 | featureConfidence |
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Sonic: After the Sequel (Video Game) | hasFeature |
Sonic: After the Sequel (Video Game) / int_e55c5f35 | |
Sonic: After the Sequel (Video Game) / int_e5bb2929 | type |
Super Not-Drowning Skills | |
Sonic: After the Sequel (Video Game) / int_e5bb2929 | comment |
Super Not-Drowning Skills: The Bubble Shield. Unlike the original games, if you're underwater when you have the bubble shield, you can't lose it if you get hit, meaning you don't even have to worry about losing it. However, one should note that the icon on the shield's monitor is actually a vertically flipped version of the original bubble shield's, so it could just be a deviation from the genesis bubble shield. Averted for the Flame Shield and the pools of lava you can submerge yourself in at Redhot Ride, Act 2. Sure, the shield will protect you from taking damage under lava (you can't even lose it if you get hurt!), but you can still drown in lava with it equipped. And lord help you if you should lose the shield when above lava... | |
Sonic: After the Sequel (Video Game) / int_e5bb2929 | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_e5bb2929 | |
Sonic: After the Sequel (Video Game) / int_eeb4a5eb | type |
Anti-Climax | |
Sonic: After the Sequel (Video Game) / int_eeb4a5eb | comment |
Anti-Climax: After a battle with the real final boss, there's one more level that repeats the chase scene gimmick already seen twice in Technology Tree. It's intense enough regardless, but still ends with a victory by cutscene. | |
Sonic: After the Sequel (Video Game) / int_eeb4a5eb | featureApplicability |
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Sonic: After the Sequel (Video Game) / int_eeb4a5eb | |
Sonic: After the Sequel (Video Game) / int_f910567 | type |
This Is a Drill | |
Sonic: After the Sequel (Video Game) / int_f910567 | comment |
This Is a Drill: Redhot Ride's boss. (Wait... you mean it's not a pogo stick?) | |
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ItemName | |
Sonic: After the Sequel (Video Game) / int_name | comment |
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Sonic: After the Sequel (Video Game) |
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