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Space Kids (Video Game)
- 39 statements
- 6 feature instances
- 1 referencing feature instances
Space Kids (Video Game) | type |
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Space Kids (Video Game) | label |
Space Kids (Video Game) | |
Space Kids (Video Game) | page |
SpaceKids | |
Space Kids (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })SpaceKids is an interactive cartoon for the MS-DOS developed by Evryware Software and published by MicroProse in 1994. It has a relatively simple control scheme: When input is required from the player, an icon will appear in the corner of the screen with arrows surrounding it. What the arrows do and which arrows can be used vary from screen to screen, and more often than not different arrows will take the story in different directions.The game can be played for free on archive.org. Needs Wiki Magic Love. | |
Space Kids (Video Game) | fetched |
2021-02-01T16:55:39Z | |
Space Kids (Video Game) | parsed |
2021-02-01T16:55:40Z | |
Space Kids (Video Game) | processingComment |
Dropped link to DerangedAnimation: Not a Feature - ITEM | |
Space Kids (Video Game) | isPartOf |
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Space Kids (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Space Kids (Video Game) / int_17ce80aa | comment |
All There in the Manual: Several details of the game's "plot" are only laid out in the game's manual, such as Deedle and Zeet's grandfather being a "great explorer" or the location they travel to being Earth. In-game, they're only vaguely hinted at. It also shows some of the names of the characters, but the official website lists them all. | |
Space Kids (Video Game) / int_17ce80aa | featureApplicability |
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Space Kids (Video Game) / int_5cb3f622 | type |
Doo-Wop Progression | |
Space Kids (Video Game) / int_5cb3f622 | comment |
Doo-Wop Progression: The intro theme. | |
Space Kids (Video Game) / int_5cb3f622 | featureApplicability |
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Space Kids (Video Game) / int_a52b90b6 | type |
Floating Limbs | |
Space Kids (Video Game) / int_a52b90b6 | comment |
Floating Limbs: Every character either has floating disconnected limbs or no limbs at all. | |
Space Kids (Video Game) / int_a52b90b6 | featureApplicability |
1.0 | |
Space Kids (Video Game) / int_a52b90b6 | featureConfidence |
1.0 | |
Space Kids (Video Game) | hasFeature |
Space Kids (Video Game) / int_a52b90b6 | |
Space Kids (Video Game) / int_a73cfb7f | type |
Animate Inanimate Object | |
Space Kids (Video Game) / int_a73cfb7f | comment |
Animate Inanimate Object: This game would give Pee-wee's Playhouse a run for its money. There's also a noticeable distinction between characters that just happen to be objects (like the pencil and the knife-pirate) and objects that just happen to have faces (like the flying saucers). Special mention goes to the house the whole game takes place in, which has a giant dog's head but also an anthropomorphized window. | |
Space Kids (Video Game) / int_a73cfb7f | featureApplicability |
1.0 | |
Space Kids (Video Game) / int_a73cfb7f | featureConfidence |
1.0 | |
Space Kids (Video Game) | hasFeature |
Space Kids (Video Game) / int_a73cfb7f | |
Space Kids (Video Game) / int_f9e16ef | type |
Distressed Dude | |
Space Kids (Video Game) / int_f9e16ef | comment |
Distressed Dude: Zeedle and Deet's grandpa, though the cause of his distress varies depending on your choices. | |
Space Kids (Video Game) / int_f9e16ef | featureApplicability |
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Space Kids (Video Game) / int_f9e16ef | featureConfidence |
1.0 | |
Space Kids (Video Game) | hasFeature |
Space Kids (Video Game) / int_f9e16ef | |
Space Kids (Video Game) / int_name | type |
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Space Kids (Video Game) / int_name | comment |
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Space Kids (Video Game) / int_name | featureApplicability |
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Space Kids (Video Game) | hasFeature |
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Space Kids (Video Game) |
The following is a list of statements referring to the current page from other pages.
Space Kids (Video Game) | hasFeature |
Video Games of 1990–1994 / int_5f4f21e0 |
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