...it's like TV Tropes, but LINKED DATA!
Spellforce 2 (Video Game)
- 28 statements
- 4 feature instances
- 4 referencing feature instances
Spellforce 2 (Video Game) | type |
TVTItem | |
Spellforce 2 (Video Game) | label |
Spellforce 2 (Video Game) | |
Spellforce 2 (Video Game) | page |
Spellforce2 | |
Spellforce 2 (Video Game) | comment |
The second entry in the Spell Force franchise: the Spellforce 2: Shadow Wars game and its expansion, Spellforce 2: Dragon Storm. Both were developed by Phenomic and published by JoWooD Entertainment. They were later followed by two standalone expansions: Spellforce 2: Faith in Destiny and Spellforce 2: Demons of the Past. Both Faith and Demons were developed by different (and non-Phenomic) studios, and published by Nordic Games (later THQ Nordic).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Uniquely to Faith, there are 3 DLC scenarios which can be purchased. They tell the stories of some Non Player Characters seen during the campaigns. The Golden Fool follows the former Drakkar master Carla, who seeks to find the titular Drakkar tile after her defeat in the hands of the Soul Carrier during Shadow Wars. Flink's Secret Diary tells Flink MacWinter's side of his involvement in Rushwater Downs during the events of Shadow Wars. The Last Stand illustrates the events leading up to the Elf Queen's and Wind's deaths, which were mentioned in the main campaign of Faith. | |
Spellforce 2 (Video Game) | fetched |
2021-09-25T04:24:58Z | |
Spellforce 2 (Video Game) | parsed |
2021-09-25T04:24:58Z | |
Spellforce 2 (Video Game) | isPartOf |
DBTropes | |
Spellforce 2 (Video Game) / int_4156b553 | type |
Copy Protection | |
Spellforce 2 (Video Game) / int_4156b553 | comment |
Copy Protection: The original retail version of the game came with the dreaded Starforce DRM that damaged your computer beyond repairs. Even the demo. Fortunately, it's been exorcised from the Steam and GOG versions. | |
Spellforce 2 (Video Game) / int_4156b553 | featureApplicability |
1.0 | |
Spellforce 2 (Video Game) / int_4156b553 | featureConfidence |
1.0 | |
Spellforce 2 (Video Game) | hasFeature |
Spellforce 2 (Video Game) / int_4156b553 | |
Spellforce 2 (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Spellforce 2 (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: Several concepts work very different in 2, as compared to the first game and its expansions.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
Spellforce 2 (Video Game) / int_963086ce | featureApplicability |
1.0 | |
Spellforce 2 (Video Game) / int_963086ce | featureConfidence |
1.0 | |
Spellforce 2 (Video Game) | hasFeature |
Spellforce 2 (Video Game) / int_963086ce | |
Spellforce 2 (Video Game) / int_9b9435d0 | type |
AntiFrustrationFeature | |
Spellforce 2 (Video Game) / int_9b9435d0 | comment |
Anti-Frustration Feature: Averted, especially if compared to the first game. Apparently, the devs thought that the "destroy the enemy spawn points first, summon your army later" strategy was akin to cheating, so it's not possible to do so anymore as enemies become active as soon as a RTS phase starts, forcing you to fortify your camp and build an army of your own. However, on some maps, with a bit of Foe-Tossing Charge, it is possible to either secure the rich resource spots which are "conveniently" placed near the enemy for yourself, or to cripple enemy income by killing all workers and then their Headquarters. note Ultimately, both games reward you for thinking of ingenious ways to cripple the enemy's ability to create more units. On a more positive note, mana using units no longer require buildings for their mana to regenerate. You can't use teleport to get out of an unwinnable situation anymore either (since the map no longer resets)and you can't teleport while in battle at all. In Shadow Wars, you can't teleport to another island until your main objective on a map is complete. It's even worse in Demons of the Past. The game developers have seemingly gone out of their way to make the game as frustrating as possible. Even on "easy" difficulty, the very first map is difficult enough to make players want to rip their hair out in frustration. | |
Spellforce 2 (Video Game) / int_9b9435d0 | featureApplicability |
-1.0 | |
Spellforce 2 (Video Game) / int_9b9435d0 | featureConfidence |
1.0 | |
Spellforce 2 (Video Game) | hasFeature |
Spellforce 2 (Video Game) / int_9b9435d0 | |
Spellforce 2 (Video Game) / int_name | type |
ItemName | |
Spellforce 2 (Video Game) / int_name | comment |
||
Spellforce 2 (Video Game) / int_name | featureApplicability |
1.0 | |
Spellforce 2 (Video Game) / int_name | featureConfidence |
1.0 | |
Spellforce 2 (Video Game) | hasFeature |
Spellforce 2 (Video Game) / int_name | |
Spellforce 2 (Video Game) / int_name | itemName |
Spellforce 2 (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.