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Split/Second (2010) (Video Game)

 Split/Second (2010) (Video Game)
type
TVTItem
 Split/Second (2010) (Video Game)
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Split/Second (2010) (Video Game)
 Split/Second (2010) (Video Game)
page
SplitSecond2010
 Split/Second (2010) (Video Game)
comment
Split/Second (Split/Second: Velocity in Europe) is an arcade racing game developed by Black Rock Studios and published by Disney Interactive. The action in the game is framed as a reality/Game Show in which racers compete through 12 episodes of an internationally broadcast reality television series, also titled Split/Second. The racing is much like it is in any arcade racer, with one key difference: instead of building boost through drifting, drafting and jumping, racers gain "energy", which is used to set off "Power Plays", action movie style explosions, to wreck their opponents. These range from propane tanks dropped from helicopters and cars and trucks on the side of the track blowing up to collapsing buildings to change the route of the course.However, racing isn't the only mode available. Detonator has you do a timed solo lap of the track while pretty much every Power Play on the course gets set off to try and kill you. Survival has you racing semi trucks against a time limit while they drop exploding barrels in front of you, which—depending on their colour—either slow you down or wreck you outright. In Air Strike, you earn points dodging an attack helicopter firing missiles at you; better evasions earn more points. Air Revenge is similar, but drifts and successful dodging allow you to use power to redirect the helicopter's missiles back at it to destroy it.Why, yes, all of the game modes directly involve explosions in one way or another.A sequel was in development, but Disney cancelled the project, leading to the studio's ultimate closure. In 2021, over 10 years after the original game and the closure of Black Rock Studios, a Spiritual Successor was made called "Detonation Racing", exclusively released for Apple's Apple Arcade subscription platform and produced by many of the original members of the Split/Second development team (who went on to form the game's developer Electric Square).Not to be confused with the Tom Kennedy quizzer from The '70snote which aired on, ironically, ABC, owned by Disney since 1996 or its 80s revival with Monty Hall.
 Split/Second (2010) (Video Game)
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2024-03-25T03:32:52Z
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2024-03-25T03:32:52Z
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 Split/Second (2010) (Video Game) / int_119f77c0
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Snowy Screen of Death
 Split/Second (2010) (Video Game) / int_119f77c0
comment
Snowy Screen of Death: Should you be buried under the rubble of an opponent's power play, the camera feed will be replaced with static.
 Split/Second (2010) (Video Game) / int_119f77c0
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 Split/Second (2010) (Video Game) / int_1c398324
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Death from Above
 Split/Second (2010) (Video Game) / int_1c398324
comment
Death from Above: Air Strike Mode, in which you are being chased by an attack helicopter that fires volleys of missiles at you. A "generic" Power Play on every track is a helicopter that drops exploding propane tanks onto the track. One of these is usually positioned before the finish straight as a last-ditch Power Play. Both Downtown Central and Airport Terminal feature Route Switchers in the form of tall towers toppling onto the course. During the next lap of the latter, a jumbo jet may come in for a crash landing on said runway—while you're racing on it. The under-construction high-rise in Construction Site can drop a section of itself onto the ground, forming a makeshift ramp. One of Dry Docks' Route Switchers has a crane drop a massive marine engine onto a ship, with explosive results. Expressway has level 2 Power Play that detonates explosives under an overpass to launch cars onto the track. Storm Drain has a Skycrane helicopter pull a mining dump truck through a bridge note  not an airplane cabin like in the page image. and drop it onto the track below.
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 Split/Second (2010) (Video Game) / int_1dca0b0a
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Disaster Movie
 Split/Second (2010) (Video Game) / int_1dca0b0a
comment
Disaster Movie: Many of the Level 2 Power Plays look like they came out of one of these, especially the Route Changers. These range from collapsing a building to detonating boulders out of a cliff face and even showering the race course in derailed train cars.
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Advanced Movement Technique
 Split/Second (2010) (Video Game) / int_26c4741a
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Advanced Movement Technique: With particularly drifty cars like the Ryback Firestorm, drifting at a slight angle down a straight section of the track can create a small speed boost and allows for easy power accumulation.
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Limit Break
 Split/Second (2010) (Video Game) / int_2afb1a9
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Limit Break: Level 2 Power Plays, which use your entire energy bar and often have a far greater impact on the race (changing the route or taking out several racers at once).
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 Split/Second (2010) (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Split/Second (2010) (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Elite Goliath. Good lord, is it built like a tank, but reaching top speed is not easy. Almost all of the other trucks suffer a problem in that it's easy for them to ignore shock effects, but if they're shoved far enough off course, they won't be able to recover in time and can crash anyway.
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Stuff Blowing Up
 Split/Second (2010) (Video Game) / int_31a2a33c
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Stuff Blowing Up: Anything that looks like it would wreck a driver when it explodes most likely will. No better way to take in this trope than the Detonator event, where every power play is triggering on its own and timing is critical to survival.
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 Split/Second (2010) (Video Game) / int_36e63b81
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Rule of Cool
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Rule of Cool: The reality TV premise would be impossible in Real Life; it's more or less just an excuse to blow as much stuff up during a race as possible.
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Boring, but Practical
 Split/Second (2010) (Video Game) / int_39b8d3d6
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Boring, but Practical: The helicopter-dropping-a-bomb Power Plays are easily the most boring ones in the game, both visually and conceptually. But they're reusable from lap to lap, are a near-guaranteed wreck if timed correctly, and most tracks have one just before the end, letting you destroy the car in front of you in the race's last seconds.
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Runaway Train
 Split/Second (2010) (Video Game) / int_3b20d7f4
comment
Runaway Train: One Route Changer sends a train careening down a track next to the course before being blown sky-high. You can get a decal for taking out three or more racers with this: "The Pain Train".
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Recurring Riff
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Recurring Riff: There's a very distinctive melody that plays throughout many of the game's pieces, from the intro to the Elite Race themes.
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Wacky Racing
 Split/Second (2010) (Video Game) / int_3ec10530
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Wacky Racing: It's an arcade-style racer with the added bonus that you can collapse bridges and blow up buildings to wreck your rivals. Need we say more?
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Crosshair Aware
 Split/Second (2010) (Video Game) / int_434c3481
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Crosshair Aware: You can see where the missiles are going to land in Air Strike and Air Revenge modes. This allows you to dodge them and rack up points based on how well you avoid getting hit (or in the case of Air Revenge, build up your Power Play meter to send the missiles back at the chopper).
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 Split/Second (2010) (Video Game) / int_45262f16
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Big Dam Plot
 Split/Second (2010) (Video Game) / int_45262f16
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Big Dam Plot: Canyon's sole Route Changer involves the collapse of a dam, with the old route running along its inside wall.
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 Split/Second (2010) (Video Game) / int_480c69ba
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Infinity -1 Sword
 Split/Second (2010) (Video Game) / int_480c69ba
comment
Infinity -1 Car: With the Cobretti Slipstream, throwing the rear end out and keeping it there is hilariously easy, making racking up power manageable on any track. The Elite 440 Special is the ultimate all-rounder, with every stat at 6 or 7. If drifting's not your thing, the Cobretti 530 GTS and Ryback Cyclone RS are among the fastest cars in the game, with great acceleration to boot. The Ryback Titan, the game's final truck (Hanzo Kanobo aside), is surprisingly competent in races despite its size and weight. It has the same top speed as the 530 GTS and the highest acceleration among all the trucks. Moreover, being a truck, it's also quite tough and stable to handle, leading to fewer slowdowns.
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Scenery Gorn
 Split/Second (2010) (Video Game) / int_49d18492
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Scenery Gorn: The most likely state of the course after a few laps.
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 Split/Second (2010) (Video Game) / int_5009999d
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Painting the Medium
 Split/Second (2010) (Video Game) / int_5009999d
comment
Painting the Medium: You'll see a small "BR TV"note (presumably "Black Rock TV") watermark in the corner of the screen from time to time, and wrecking opponents with certain Power Plays grants you the opportunity to view TV show-style "instant replays". Not to mention the intros and outros with credits that play between episodes...
 Split/Second (2010) (Video Game) / int_5009999d
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 Split/Second (2010) (Video Game) / int_50727f8d
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Death Is a Slap on the Wrist
 Split/Second (2010) (Video Game) / int_50727f8d
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Death Is a Slap on the Wrist: If your car gets wrecked, you simply respawn after a few seconds without a scratch. On the other hand, considering this is an action-packed racing game, those are still precious seconds being wasted. However, this is averted in certain game modes, where the player's lives are precious few.
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 Split/Second (2010) (Video Game) / int_549a92e7
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Minimalism
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Minimalism: The HUD lacks any unnecessary elements, such as a speedometer or track map, and is kept fairly small. Otherwise, you'd miss all the explosions.
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Bragging Rights Reward
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Bragging Rights Reward: Getting achievements causes them to show up on your car as decals, as a way of showing people online just how much of a badass you are. One of them, "Untouchable" (win a race event without crashing) has two spots on the rear of every car. That should give you an idea of how often you can expect to crash in this game. The Ryback Firestorm car, awarded when the player reaches 3600 credits (meaning you have finished 1st in every single event in the game). By that point, you don't really need it for anything anymore. Even if you want to use it for multiplayer races, it'll only come in handy if you can drift well. In contrast, the penultimate car, the Hanzo FX350, is a very fast and controllable car that is much easier to drive than the Firestorm overall.
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 Split/Second (2010) (Video Game) / int_59da9841
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Skill Gate Characters
 Split/Second (2010) (Video Game) / int_59da9841
comment
Skill Gate Cars: The trucks. Sure, not being shoved into a wall by an adjacent explosion is nice, but with the exception of the DLC Hanzo Kanobo, they lose too much speed in drifts to remain viable in the later stages.
 Split/Second (2010) (Video Game) / int_59da9841
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 Split/Second (2010) (Video Game) / int_6041e4f4
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The Computer Is a Cheating Bastard
 Split/Second (2010) (Video Game) / int_6041e4f4
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The Computer Is a Cheating Bastard: In quite a few ways. On each track on the hardest difficulty (which kicks in somewhere around season 7), there are one or two AI opponents who can (and will) drive the track with 100% precision, meaning the only way to slow them down is to hit them with Power Plays. If you let them overtake you and get out of sight, they'll have a 10-second lead on you in no time. This is more noticeable in the Elite Races, where Torpedo, Vixen and Raptor are the major offenders, and can rack up a 20-second lead if left to their own devices. On Elite Races, the other Elites will hardly ever use Power Plays on each other, and have a seemingly infinite power meter, which they'll use to throw every single Power Play on the track at you if you're in first place. Good thing they can't use them too well and that most are easy to recover from. Also on Elite Races, Raptor will always come at least second. At least, the results board will say so. This makes coming in first in every Elite race almost necessary, because Raptor will always get the full 9 points in the championship standings and make it a major pain in the ass to come back, as even if you win the race, Raptor will still get 8 points and make the gap the race should have made almost nothing again. It's a small blessing that the AI really cannot handle being on the receiving end of Power Play shockwaves; if they're nudged off course, the drivers sometimes panic and swerve straight into walls. Sometimes, shockwave-based Power Plays (gas stations, tanker trucks, etc.) can cause even the built-like-tanks trucks to outright fall apart where they stand, even when it'll do hardly anything to your probably fairly flimsy supercar on a direct hit. An exception to this exists in the gas station Power Plays; if timed right, your car won't make it through in one piece. The window to wreck AI opponents in gas stations is, however, much larger.
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Attack Reflector
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Attack Reflector: Air Revenge focuses on gaining power to reflect the Air Strike helicopter's missiles right back at it to destroy it in the shortest time possible.
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Rubber-Band A.I.
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Rubberband AI: Two-way until the higher difficulties. No matter which car you pick for any race in any season, you can easily manage to pull middle of the pack at the very least, unless you drive atrociously and crash into every Power Play on purpose. The AIs will rarely get too far ahead or behind. This means you can't take a hypercar back to the first episodes and clean housenote (although differing handling/acceleration stats and more experience with a vehicle certainly help) by zooming into the lead far ahead of all the other cars.
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It's Going Down
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It's Going Down: If you see anything big, tall, and cool-looking in the level scenery, there's a pretty good chance that it's going to be blown up in a Level 2 Power Play.
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Guide Dang It!
 Split/Second (2010) (Video Game) / int_6ec989d8
comment
Guide Dang It!: Some of the later Detonator events seem next to impossible to beat, but the target times are more attainable if you try to drift as little as possible (even in a car with a high drift stat).
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 Split/Second (2010) (Video Game) / int_70d8269d
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Excuse Plot
 Split/Second (2010) (Video Game) / int_70d8269d
comment
Excuse Plot: It could easily be argued that the whole "reality TV show" thing is an excuse plot for racing with gratuitous explosions. The developers flat out admitted that they came up with the Stuff Blowing Up concept first and only later asked "OK, how do we justify this?" Was intended to be subverted, as the ending of the Season Mode suggests that more is taking place than meets the eye, but that's never gonna happen.
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Don't Try This at Home
 Split/Second (2010) (Video Game) / int_71e514b5
comment
Don't Try This at Home: In no small part, the developers and the game itself make quite the effort to tell you that everything portrayed within is entirely fictional, and should not be attempted in real life for any reason. This is Disney we are talking about.
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Left Hanging
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Left Hanging: Due to the cancellation of the game's supposed sequel.
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Fauxrrari
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comment
Fauxrrari: The vehicles in the game's roster are heavily inspired by real world brands, as are their manufacturers. Ryback builds chunky muscle cars and trucks that resemble modern American offerings. The Brawler bears a heavy resemblance to the fifth generation Chevy Camaro and the Thunder is a cartoonish take on a Ford F-250. Cobretti cars are low-slung coupes and supercars inspired by a variety of European car manufacturers. Notable cars include the Porsche 911 inspired GT RS, the unmistakably Lamborghini-like Vortex, the GT500, which takes inspiration from the Maserati Gran Turismo, and and the Severus, which is essentially a more modern mid-engined take on the TVR Cerbera. Hanzo specializes in sports coupes and supercars inspired by Japanese sports cars. The Hanzo GT is based on the Nissan GT-R and the Bayonet is a mid-engined supercar reminiscent of the post-facelift Honda NSX. Elite isn't based on any one manufacturer, but their stable includes a supercar reminiscent of the McLaren 12C and a truck inspired by the Land Rover-based Bowler Nemesis.
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Player-Exclusive Mechanic
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comment
Player-Exclusive Mechanic: As noted above, your non-player opponents have a much greater chance at wrecking from just shockwaves. The shortcut in Construction Site is practically unknown to the AI. Justified in that they'd give it away otherwise.
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 Split/Second (2010) (Video Game) / int_87ce64a0
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Old Save Bonus
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comment
Old Save Bonus: The "Have We Met Before?" decal, which shows up if you have save data from Pure, another Black Rock game.
 Split/Second (2010) (Video Game) / int_87ce64a0
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1.0
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Split/Second (2010) (Video Game) / int_87ce64a0
 Split/Second (2010) (Video Game) / int_8a295a46
type
Cool Car
 Split/Second (2010) (Video Game) / int_8a295a46
comment
Cool Car: Plenty, ranging from sports and muscle cars to heavily armored SUVs and even a prototype race car.
 Split/Second (2010) (Video Game) / int_8a295a46
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1.0
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Split/Second (2010) (Video Game) / int_8a295a46
 Split/Second (2010) (Video Game) / int_8a888e34
type
Exploding Barrels
 Split/Second (2010) (Video Game) / int_8a888e34
comment
Exploding Barrels: Survival mode has you dodging as many of these as you can. You get bonus points for overtaking the trucks dropping them. A common Power Play utilizes a helicopter dropping a propane tank onto the track. The Route Switcher at Ferry Wharf that has you drive on top of an aircraft carrier also has you pass through it on the following lap, where driving into one of the yellow cylinders rolling across the floor can prove deadly.
 Split/Second (2010) (Video Game) / int_8a888e34
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 Split/Second (2010) (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Split/Second (2010) (Video Game) / int_8b93a168
comment
Macross Missile Massacre: You are on the receiving end in Air Strike mode. Air Revenge mode turns the tables on the chopper.
 Split/Second (2010) (Video Game) / int_8b93a168
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1.0
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Split/Second (2010) (Video Game) / int_8b93a168
 Split/Second (2010) (Video Game) / int_8e13875c
type
Death Mountain
 Split/Second (2010) (Video Game) / int_8e13875c
comment
Death Mountain: The Quarry and Minepit Park tracks.
 Split/Second (2010) (Video Game) / int_8e13875c
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 Split/Second (2010) (Video Game)
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Split/Second (2010) (Video Game) / int_8e13875c
 Split/Second (2010) (Video Game) / int_901dbf9a
type
Cliff Hanger
 Split/Second (2010) (Video Game) / int_901dbf9a
comment
Cliffhanger: For a racing game, interestingly enough— after the championship race, you're doing the winner's podium shots when things start being blown up, even though the power plays were supposedly deactivated, and then an army of rogue construction vehicles with mysterious "SƧ" logos on them show up, and soon after, the scene cuts to black with "TO BE CONTINUED" on the screen. If you listen to the guy on the mic, it sounds like he's talking about a now-defunct company that ran an earlier season of Split/Second until 1982. Apparently the company wasn't as dead as the current Split/Second team thought. Left Hanging: Due to the cancellation of the game's supposed sequel.
 Split/Second (2010) (Video Game) / int_901dbf9a
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Split/Second (2010) (Video Game) / int_901dbf9a
 Split/Second (2010) (Video Game) / int_95265081
type
Leeroy Jenkins
 Split/Second (2010) (Video Game) / int_95265081
comment
The Hanzo FX350, awarded for reaching 3300 credits and likely the penultimate car you will unlock. It's the second fastest car in the game without being made of paper, it's decently driftable, and it's got good grip for tighter turns or for when you just don't feel like drifting. That says volumes about its practicality, considering how the fastest car in the game (the Elite GT12) is pretty much just a Leeroy Jenkins and the ultimate car (the Ryback Firestorm) is just a pure-bred drifter.
 Split/Second (2010) (Video Game) / int_95265081
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Split/Second (2010) (Video Game) / int_95265081
 Split/Second (2010) (Video Game) / int_958aa273
type
Deadly Walls
 Split/Second (2010) (Video Game) / int_958aa273
comment
Deadly Walls: You can throw the side of your car against a guardrail at near-top speed with only scratched paint to show for it, but if you tap it at a near-perpendicular angle, your car won't remain in one piece. Also applies to AI opponents caught in shockwaves—even brushing against a wall can cause their cars to disintegrate!
 Split/Second (2010) (Video Game) / int_958aa273
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1.0
 Split/Second (2010) (Video Game) / int_958aa273
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 Split/Second (2010) (Video Game)
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Split/Second (2010) (Video Game) / int_958aa273
 Split/Second (2010) (Video Game) / int_9a4ff3b1
type
Post-End Game Content
 Split/Second (2010) (Video Game) / int_9a4ff3b1
comment
While the Firestorm isn't perfect, the sheer ease with which it can drift (without losing speed, at that) makes it worthy of being Post-End Game Content. Enjoy topping up your power bar in a matter of seconds.
 Split/Second (2010) (Video Game) / int_9a4ff3b1
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Split/Second (2010) (Video Game) / int_9a4ff3b1
 Split/Second (2010) (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Split/Second (2010) (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: The Level 2 Power Plays can be completely ineffectual if you time them wrong or if there aren't enough cars to be hit by them when you fire them off. On the other hand, if timed near-perfectly, it's entirely possible to wipe out the entire race in one fell swoop (and get an "Ultimate Wreck").
 Split/Second (2010) (Video Game) / int_9b9397bb
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Split/Second (2010) (Video Game) / int_9b9397bb
 Split/Second (2010) (Video Game) / int_a2761f46
type
Wreaking Havok
 Split/Second (2010) (Video Game) / int_a2761f46
comment
Wreaking Havok: What do you expect from a game that actually uses the Havok physics engine?
 Split/Second (2010) (Video Game) / int_a2761f46
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Split/Second (2010) (Video Game) / int_a2761f46
 Split/Second (2010) (Video Game) / int_a414c3f0
type
One-Hit Kill
 Split/Second (2010) (Video Game) / int_a414c3f0
comment
One-Hit Kill: In Survival Mode, some of the Exploding Barrels launched from the semis are red rather than blue and will wreck you instantly. Once time's up, you enter Sudden Death and the trucks only drop reds. Good luck.
 Split/Second (2010) (Video Game) / int_a414c3f0
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Split/Second (2010) (Video Game) / int_a414c3f0
 Split/Second (2010) (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Split/Second (2010) (Video Game) / int_a5e02e9e
comment
Infinity +1 Car: The Hanzo FX350, awarded for reaching 3300 credits and likely the penultimate car you will unlock. It's the second fastest car in the game without being made of paper, it's decently driftable, and it's got good grip for tighter turns or for when you just don't feel like drifting. That says volumes about its practicality, considering how the fastest car in the game (the Elite GT12) is pretty much just a Leeroy Jenkins and the ultimate car (the Ryback Firestorm) is just a pure-bred drifter. While the Firestorm isn't perfect, the sheer ease with which it can drift (without losing speed, at that) makes it worthy of being Post-End Game Content. Enjoy topping up your power bar in a matter of seconds. The DLC Hanzo Kanobo is faster than the Titan, and despite its drift stat, can drift faster too. Elsewhere in the DLC lineup, there's the stronger Ryback Cyclone Special, the quick and decently drifty Cobretti Severus, and the Cobretti Centaur and Ryback Javelin, two drift machines to rival the Firestorm.
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Split/Second (2010) (Video Game) / int_a5e02e9e
 Split/Second (2010) (Video Game) / int_b06ff73b
type
Variable Mix
 Split/Second (2010) (Video Game) / int_b06ff73b
comment
Variable Mix: The menu music, when you advance past the title screen and select an event. Each theme during a race has three variations which play at different stages in the race, with each variation adding more instruments in order to ramp up the intensity as you close in on the finish. The music segues whenever it's forced to pause (such as a noteworthy Power Play or if you crash). On three-lap courses, each mix plays on the start of a new lap, while two-lap races begin on the second variation. The easiest way to force the game to switch music is by pausing and unpausing the game as long as you know the points at which the theme changes. If nothing forces the music to pause, it'll just keep playing the same theme (so if you're driving a particularly fast vehicle on Easy difficulty, you can keep the music the same for the whole race by outrunning everyone and never triggering a Power Play).
 Split/Second (2010) (Video Game) / int_b06ff73b
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 Split/Second (2010) (Video Game)
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Split/Second (2010) (Video Game) / int_b06ff73b
 Split/Second (2010) (Video Game) / int_b4eff8a8
type
Epic Fail
 Split/Second (2010) (Video Game) / int_b4eff8a8
comment
Epic Fail: You know you (or the other AI cars) are doing terribly in an Elite race if Rigg is in first place, because he drives the Elite Goliath mentioned above. Even under AI control, Rigg is basically the Butt-Monkey of the Elite team and will almost always come in dead last regardless of everything that happens in the race.
 Split/Second (2010) (Video Game) / int_b4eff8a8
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 Split/Second (2010) (Video Game)
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Split/Second (2010) (Video Game) / int_b4eff8a8
 Split/Second (2010) (Video Game) / int_b5049d76
type
Added Alliterative Appeal
 Split/Second (2010) (Video Game) / int_b5049d76
comment
Both Downtown Central and Airport Terminal feature Route Switchers in the form of tall towers toppling onto the course. During the next lap of the latter, a jumbo jet may come in for a crash landing on said runway—while you're racing on it.
 Split/Second (2010) (Video Game) / int_b5049d76
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Split/Second (2010) (Video Game) / int_b5049d76
 Split/Second (2010) (Video Game) / int_c2393191
type
Show Within a Show
 Split/Second (2010) (Video Game) / int_c2393191
comment
Show Within a Show: Well, within a game, but you get the point.
 Split/Second (2010) (Video Game) / int_c2393191
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1.0
 Split/Second (2010) (Video Game) / int_c2393191
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Split/Second (2010) (Video Game) / int_c2393191
 Split/Second (2010) (Video Game) / int_c2d978fe
type
Car Fu
 Split/Second (2010) (Video Game) / int_c2d978fe
comment
Car Fu: Besides the Power Plays, it's possible (though more difficult) to wreck other racers by ramming them.
 Split/Second (2010) (Video Game) / int_c2d978fe
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1.0
 Split/Second (2010) (Video Game) / int_c2d978fe
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Split/Second (2010) (Video Game) / int_c2d978fe
 Split/Second (2010) (Video Game) / int_c3d60914
type
Continuing is Painful
 Split/Second (2010) (Video Game) / int_c3d60914
comment
Continuing is Painful: In Air Strike and Survival, being blown up means losing your streak... and thus your score multiplier. It certainly doesn't help that the truck or chopper won't go easy on you in the slightest after you respawn.
 Split/Second (2010) (Video Game) / int_c3d60914
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Split/Second (2010) (Video Game) / int_c3d60914
 Split/Second (2010) (Video Game) / int_c75df49a
type
Shout-Out
 Split/Second (2010) (Video Game) / int_c75df49a
comment
Shout-Out: The entire game is one long love letter to summer blockbusters. Survival Mode, in which you have to overtake a series of semi trucks that are dropping explosive barrels to stop you, is lifted almost directly from similar scenes in Bad Boys II and The Island (2005). One of the Survival courses takes place in a storm drain, evoking a feel very similar to a Chase Scene in Terminator 2: Judgment Day. The achievement/trophy names have shout outs to Hercules, of all things— the ones named Going the Distance and Zero to Hero specifically. Yeah, Disney Interactive published the game, but still. The car manufacturer Ryback takes its name from Casey Ryback, the main character from the action movie Under Siege, while the Cobretti brand is named after Marion Cobretti, the protagonist of Cobra.
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 Split/Second (2010) (Video Game) / int_cdcd7a78
type
Derelict Graveyard
 Split/Second (2010) (Video Game) / int_cdcd7a78
comment
Derelict Graveyard: Airplane Graveyard.
 Split/Second (2010) (Video Game) / int_cdcd7a78
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Split/Second (2010) (Video Game) / int_cdcd7a78
 Split/Second (2010) (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Split/Second (2010) (Video Game) / int_d397657d
comment
Hoist by His Own Petard: It is very possible to get caught by one of your own Power Plays, and the game will point it out to you with a message saying "You Wrecked Yourself".
 Split/Second (2010) (Video Game) / int_d397657d
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 Split/Second (2010) (Video Game) / int_e53a34aa
type
Death Course
 Split/Second (2010) (Video Game) / int_e53a34aa
comment
Death Course: In the Detonator mode, the player has to complete a hot lap of the track while the majority of the offensive Power Plays trigger in front of them. Every barrel, fence, car, train, building and bridgenote with the exception of helicopter bombs and exploding tankers can and will explode as you drive past it in an attempt to send you into a wall. In short, this mode could be renamed Everything Trying to Kill You.
 Split/Second (2010) (Video Game) / int_e53a34aa
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Split/Second (2010) (Video Game) / int_e53a34aa
 Split/Second (2010) (Video Game) / int_ef43c232
type
Downloadable Content
 Split/Second (2010) (Video Game) / int_ef43c232
comment
The DLC Hanzo Kanobo is faster than the Titan, and despite its drift stat, can drift faster too.
 Split/Second (2010) (Video Game) / int_ef43c232
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Split/Second (2010) (Video Game) / int_ef43c232
 Split/Second (2010) (Video Game) / int_efbb5f9c
type
Down L.A. Drain
 Split/Second (2010) (Video Game) / int_efbb5f9c
comment
Down L.A. Drain: Storm Drain and Storm Drain Speedway. Duh.
 Split/Second (2010) (Video Game) / int_efbb5f9c
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 Split/Second (2010) (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Split/Second (2010) (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Detonator events, where the course's Power Plays trigger by themselves, forcing you to outmaneuver them and maintain your speed. During Season mode, these must be beaten in a certain amount of time (which is rather unforgiving; scraping by with mere milliseconds is par for the course and you will restart most of the time). Even more so in multiplayer when you're driving ahead of the pack, bombarded with the combined power (and bodywork) of everyone behind you. And with drifty cars like the Firestorm, power flows in like water.
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Split/Second (2010) (Video Game)

The following is a list of statements referring to the current page from other pages.

 Split/Second (2010) (Video Game)
hasFeature
Awesomeness Meter / int_5d654598
 Split/Second (2010) (Video Game)
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Down L.A. Drain / int_5d654598
 Split/Second (2010) (Video Game)
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Everything Trying to Kill You / int_5d654598
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Exploding Barrels / int_5d654598
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Fauxrrari / int_5d654598
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On the Next / int_5d654598
 Split/Second (2010) (Video Game)
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Real Is Brown / int_5d654598
 Split/Second (2010) (Video Game)
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Songs in the Key of Panic / int_5d654598
 Split/Second (2010) (Video Game)
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 Split/Second (2010) (Video Game)
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Time Title / int_5d654598
 Split/Second (2010) (Video Game)
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Too Good to Last / int_5d654598
 Split/Second (2010) (Video Game)
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Triumphant Reprise / int_5d654598
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Variable Mix / int_5d654598
 Split/Second (2010) (Video Game)
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Vehicular Combat / int_5d654598
 Split/Second (2010) (Video Game)
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Wacky Racing / int_5d654598