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SpyParty (Video Game)

 SpyParty (Video Game)
type
TVTItem
 SpyParty (Video Game)
label
SpyParty (Video Game)
 SpyParty (Video Game)
page
SpyParty
 SpyParty (Video Game)
comment
SpyParty is an Asymmetric Multiplayer 1v1 Social Deduction Game made by Chris Hecker (or "Checker"). One player plays as the Spy, the only human partygoer in a fancy cocktail party full of NPC's. The Spy has a limited amount of time to covertly accomplish a set of missions at the party. The other player is a Sniper with only one bullet, who is watching the party and must identify the player from the many NPC's around them.The idea of the game is to act like an NPC would; with common metagame strategies being to walk robotically and nonsensically, to fool the Sniper. Part of the gimmick is for the Sniper to try and work out the player who is pretending to be an NPC in a room filled with them.The game has been in development since 2009, with a long time in open beta, which has now been graduated to Steam Early Access on the 12th of April 2018.
 SpyParty (Video Game)
fetched
2024-02-15T00:02:40Z
 SpyParty (Video Game)
parsed
2024-02-15T00:02:40Z
 SpyParty (Video Game)
processingComment
Dropped link to DrinkBasedCharacterisation: Not a Feature - UNKNOWN
 SpyParty (Video Game)
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Dropped link to GenreBusting: Not a Feature - IGNORE
 SpyParty (Video Game)
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Dropped link to JamesBond: Not a Feature - ITEM
 SpyParty (Video Game)
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Dropped link to Monopoly: Not a Feature - ITEM
 SpyParty (Video Game)
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Dropped link to Shaft: Not a Feature - ITEM
 SpyParty (Video Game)
processingUnknown
DrinkBasedCharacterisation
 SpyParty (Video Game)
isPartOf
DBTropes
 SpyParty (Video Game) / int_135b9977
type
Bloodless Carnage
 SpyParty (Video Game) / int_135b9977
comment
Bloodless Carnage: The Sniper's target simply falls down when shot, signaling the end of the game.
 SpyParty (Video Game) / int_135b9977
featureApplicability
1.0
 SpyParty (Video Game) / int_135b9977
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_135b9977
 SpyParty (Video Game) / int_13f5b1b
type
Instant-Win Condition
 SpyParty (Video Game) / int_13f5b1b
comment
Instant-Win Condition: The game ends immediately when the Sniper takes their shot. If the Spy is shot, the Sniper wins. If a civilian is shot, the Spy wins.
 SpyParty (Video Game) / int_13f5b1b
featureApplicability
1.0
 SpyParty (Video Game) / int_13f5b1b
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_13f5b1b
 SpyParty (Video Game) / int_18a84025
type
Only Six Faces
 SpyParty (Video Game) / int_18a84025
comment
Only Six Faces: The "old art" characters are mostly Palette Swaps of a small number of character models. Averted entirely with the new art characters.
 SpyParty (Video Game) / int_18a84025
featureApplicability
-1.0
 SpyParty (Video Game) / int_18a84025
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_18a84025
 SpyParty (Video Game) / int_19a5d773
type
They Look Just Like Everyone Else!
 SpyParty (Video Game) / int_19a5d773
comment
They Look Just Like Everyone Else!: The "old art" characters look particularly nondescript, but one of them is the Spy and must be identified before they finish their missions.
 SpyParty (Video Game) / int_19a5d773
featureApplicability
1.0
 SpyParty (Video Game) / int_19a5d773
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_19a5d773
 SpyParty (Video Game) / int_1d09d77e
type
Imminent Danger Clue
 SpyParty (Video Game) / int_1d09d77e
comment
Imminent Danger Clue: The Spy's death is always preceded by the Sniper's laser coming to rest over their head or body.
 SpyParty (Video Game) / int_1d09d77e
featureApplicability
1.0
 SpyParty (Video Game) / int_1d09d77e
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_1d09d77e
 SpyParty (Video Game) / int_3577923b
type
Murder by Mistake
 SpyParty (Video Game) / int_3577923b
comment
Murder by Mistake: One of two ways the sniper can lose.
 SpyParty (Video Game) / int_3577923b
featureApplicability
1.0
 SpyParty (Video Game) / int_3577923b
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_3577923b
 SpyParty (Video Game) / int_3a88a563
type
Vocal Dissonance
 SpyParty (Video Game) / int_3a88a563
comment
Vocal Dissonance: The "Banana Bread" codeword will always be spoken in a deep, male voice regardless of who the spy actually is.
 SpyParty (Video Game) / int_3a88a563
featureApplicability
1.0
 SpyParty (Video Game) / int_3a88a563
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_3a88a563
 SpyParty (Video Game) / int_3d920e33
type
Mr. Alt Disney
 SpyParty (Video Game) / int_3d920e33
comment
Mr. Alt Disney: Mr. A seems to be heavily inspired by early-20th century moguls, Walt Disney included.
 SpyParty (Video Game) / int_3d920e33
featureApplicability
1.0
 SpyParty (Video Game) / int_3d920e33
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_3d920e33
 SpyParty (Video Game) / int_3e157a10
type
Twincest
 SpyParty (Video Game) / int_3e157a10
comment
Twincest: When the "Seduce Target" Mission is active, one of the partygoers is a "Seduction Target" who the Spy must flirt with multiple times throughout the party. Two of the new art characters are identical twins, and one can be the Spy and the other the seduction target.
 SpyParty (Video Game) / int_3e157a10
featureApplicability
1.0
 SpyParty (Video Game) / int_3e157a10
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_3e157a10
 SpyParty (Video Game) / int_3e848d5c
type
Cast of Snowflakes
 SpyParty (Video Game) / int_3e848d5c
comment
Cast of Snowflakes: The "new art" characters are wildly varied among many different axes, including age, ability, ethnicity, and religion. According to Word of God, the only axis the game does not explore is economic class, as all the characters must be a part of high society to fit the theme of the game.
 SpyParty (Video Game) / int_3e848d5c
featureApplicability
1.0
 SpyParty (Video Game) / int_3e848d5c
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_3e848d5c
 SpyParty (Video Game) / int_3ee5fd12
type
One-Letter Name
 SpyParty (Video Game) / int_3ee5fd12
comment
One-Letter Name: The official names of the "new art" characters are some variation on "Mr. A" and "Ms. H." Checker did this on purpose so that the community would generate Fan Nicknames, which will eventually be incorporated into the game itself.
 SpyParty (Video Game) / int_3ee5fd12
featureApplicability
1.0
 SpyParty (Video Game) / int_3ee5fd12
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_3ee5fd12
 SpyParty (Video Game) / int_41a3e267
type
Hidden in Plain Sight
 SpyParty (Video Game) / int_41a3e267
comment
Hidden in Plain Sight: The Spy must complete all their missions under the ever-watchful eye of the Sniper, hidden only by the fact that they are among five to twenty other possible suspects and the Spy's actions are very similar to AI actions unless observed very carefully.
 SpyParty (Video Game) / int_41a3e267
featureApplicability
1.0
 SpyParty (Video Game) / int_41a3e267
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_41a3e267
 SpyParty (Video Game) / int_434c3481
type
Crosshair Aware
 SpyParty (Video Game) / int_434c3481
comment
Crosshair Aware: The spy sees the sniper's laser sight, giving them an idea of the general area where they might be looking. (In reality, snipers don't use visible lasers specifically to avert this trope.)
 SpyParty (Video Game) / int_434c3481
featureApplicability
1.0
 SpyParty (Video Game) / int_434c3481
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_434c3481
 SpyParty (Video Game) / int_458432e
type
Blending-In Stealth Gameplay
 SpyParty (Video Game) / int_458432e
comment
Blending-In Stealth Gameplay: One player is a spy at an upper-class party, who must carry out different tasks (planting bugs, stealing documents, talking to other agents, etc.) while the other is a sniper who must identify the spy and kill him. The twist is that all the other NPCs milling around make it hard to identify which one is the spy, and perform movements that look almost exactly like the spy's, so the sniper has to be very certain he doesn't pull a Murder by Mistake. It's even possible to let the AI take over the spy's movements, so the latter Wins by Doing Absolutely Nothing when the sniper shoots the wrong person.
 SpyParty (Video Game) / int_458432e
featureApplicability
1.0
 SpyParty (Video Game) / int_458432e
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_458432e
 SpyParty (Video Game) / int_461038e6
type
Mistaken for Spies
 SpyParty (Video Game) / int_461038e6
comment
Mistaken for Spies: Occurs whenever the Sniper shoots a civilian thinking that character was the Spy. A common tactic at high levels of play is to cause a particular civilian to seem suspicious, hoping to prompt a bad shot.
 SpyParty (Video Game) / int_461038e6
featureApplicability
1.0
 SpyParty (Video Game) / int_461038e6
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_461038e6
 SpyParty (Video Game) / int_4704d87e
type
The Generalissimo
 SpyParty (Video Game) / int_4704d87e
comment
The Generalissimo: The old art character Generalissimo Ritzini is about as stereotypical an example as you can get. His new art replacement, Mr. G, avoids this by being based on a US military general instead.
 SpyParty (Video Game) / int_4704d87e
featureApplicability
1.0
 SpyParty (Video Game) / int_4704d87e
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_4704d87e
 SpyParty (Video Game) / int_47fea76b
type
Butt-Monkey
 SpyParty (Video Game) / int_47fea76b
comment
Examples include Orange Dress, Blue Danger, and Plaid Jacket.
 SpyParty (Video Game) / int_47fea76b
featureApplicability
1.0
 SpyParty (Video Game) / int_47fea76b
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_47fea76b
 SpyParty (Video Game) / int_4cfd9825
type
Colourful Theme Naming
 SpyParty (Video Game) / int_4cfd9825
comment
Colourful Theme Naming: The Fan Nicknames for the characters are often based on that character's clothing color or pattern, particularly for old art characters. Examples include Orange Dress, Blue Danger, and Plaid Jacket.
 SpyParty (Video Game) / int_4cfd9825
featureApplicability
1.0
 SpyParty (Video Game) / int_4cfd9825
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_4cfd9825
 SpyParty (Video Game) / int_50b05d30
type
Disproportionate Retribution
 SpyParty (Video Game) / int_50b05d30
comment
Disproportionate Retribution: Because of how the game's mechanics work, a sniper might put a bullet through someone's head for actions that would be completely innocuous in real life, like taking a long time to read a book, mentioning a particular food item, coughing, or even standing around doing nothing.
 SpyParty (Video Game) / int_50b05d30
featureApplicability
1.0
 SpyParty (Video Game) / int_50b05d30
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_50b05d30
 SpyParty (Video Game) / int_52dd4fde
type
Context-Sensitive Button
 SpyParty (Video Game) / int_52dd4fde
comment
Context-Sensitive Button: The Spy has two action buttons, where one performs a normal action (such as taking a drink from the waiter), and the other performs a special "Spy" action (such as taking a drink and simultaneously purloining the guest list).
 SpyParty (Video Game) / int_52dd4fde
featureApplicability
1.0
 SpyParty (Video Game) / int_52dd4fde
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_52dd4fde
 SpyParty (Video Game) / int_5b64e6d4
type
Red Herring Mole
 SpyParty (Video Game) / int_5b64e6d4
comment
Red Herring Mole: The Spy can try to make one of the other partygoers seem to be the Spy, hoping to induce a bad shot by the Sniper.
 SpyParty (Video Game) / int_5b64e6d4
featureApplicability
1.0
 SpyParty (Video Game) / int_5b64e6d4
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_5b64e6d4
 SpyParty (Video Game) / int_613fa807
type
Identical Twin ID Tag
 SpyParty (Video Game) / int_613fa807
comment
Identical Twin ID Tag: Two of the new art characters, Dr. M and Dr. N, are twins who's only visible difference is that N wears jewelry (earrings, a tie clip and a ring) while M doesn't. Though even with those, it's seen as better if one is high/lowlighted to avoid having to look for details whenever one of them does something, even if there's no reason to mark one of them.
 SpyParty (Video Game) / int_613fa807
featureApplicability
1.0
 SpyParty (Video Game) / int_613fa807
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_613fa807
 SpyParty (Video Game) / int_63f492d1
type
Bluff the Eavesdropper
 SpyParty (Video Game) / int_63f492d1
comment
Bluff the Eavesdropper: The Spy can utter the code phrase "Banana Bread" even when not in a conversation with a Double Agent, hoping to throw the Sniper off their trail.
 SpyParty (Video Game) / int_63f492d1
featureApplicability
1.0
 SpyParty (Video Game) / int_63f492d1
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_63f492d1
 SpyParty (Video Game) / int_6ec989d8
type
Guide Dang It!
 SpyParty (Video Game) / int_6ec989d8
comment
Guide Dang It!: Originally, the game came with a manual that was required reading to play the game, as the game is relatively complex. Even then, many missions could be very confusing when starting out. There is now an in-game tutorial, partially averting this trope, although it is nowhere near comprehensive.
 SpyParty (Video Game) / int_6ec989d8
featureApplicability
1.0
 SpyParty (Video Game) / int_6ec989d8
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_6ec989d8
 SpyParty (Video Game) / int_7351b2bf
type
Asymmetric Multiplayer
 SpyParty (Video Game) / int_7351b2bf
comment
Asymmetric Multiplayer: The Spy and the Sniper play completely differently, though players traditionally alternate roles from game to game.
 SpyParty (Video Game) / int_7351b2bf
featureApplicability
1.0
 SpyParty (Video Game) / int_7351b2bf
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_7351b2bf
 SpyParty (Video Game) / int_755ecb56
type
Infraction Distraction
 SpyParty (Video Game) / int_755ecb56
comment
Infraction Distraction: The Spy can engineer a distraction to occupy the Sniper's attention as the Spy completes a hard tell mission. This frequently takes the form of uttering the code phrase "Banana Bread" and immediately afterwards swapping a statue or purloining the guest list.
 SpyParty (Video Game) / int_755ecb56
featureApplicability
1.0
 SpyParty (Video Game) / int_755ecb56
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_755ecb56
 SpyParty (Video Game) / int_786bf97f
type
Real Life Writes the Plot
 SpyParty (Video Game) / int_786bf97f
comment
Real Life Writes the Plot: The code phrase to contact the double agent is "Banana Bread" because the game developer was eating banana bread when he was trying to think of a code phrase to use.
 SpyParty (Video Game) / int_786bf97f
featureApplicability
1.0
 SpyParty (Video Game) / int_786bf97f
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_786bf97f
 SpyParty (Video Game) / int_7dbfa45b
type
Spy Speak
 SpyParty (Video Game) / int_7dbfa45b
comment
Spy Speak: To complete the "Contact Double Agent" mission, the Spy must utter the code phrase "Banana Bread" while in a conversation with the Double Agent. The in-game meaning of "Banana Bread" is anyone's guess, although the game's developer says in the tutorial that he chose it because he was eating banana bread when he was trying to think of what code phrase to use.
 SpyParty (Video Game) / int_7dbfa45b
featureApplicability
1.0
 SpyParty (Video Game) / int_7dbfa45b
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_7dbfa45b
 SpyParty (Video Game) / int_7eb2bc15
type
Ambiguous Time Period
 SpyParty (Video Game) / int_7eb2bc15
comment
Ambiguous Time Period: The game deliberately blends together a wide range of fashion and architectural styles from the early 20th century to the present day, with the goal of paying homage to all eras of Spy Fiction while also giving each character a unique look. The technology used is also kept quite ambiguous: The Sniper's gun is fitted with a laser sight (the first example of which came about in 1979) and Mr. I uses a modern motorized wheelchair, but you'll rarely see anything high-tech in the environments the game takes place in, and the Spy's objectives include old-timey stuff like carrying microfilm rather than something like hacking computers. The way each character checks the time also ranges through the decades, from pulling out a pocket watch to checking a smartphone.
 SpyParty (Video Game) / int_7eb2bc15
featureApplicability
1.0
 SpyParty (Video Game) / int_7eb2bc15
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_7eb2bc15
 SpyParty (Video Game) / int_811d090e
type
Obstructive Foreground
 SpyParty (Video Game) / int_811d090e
comment
Obstructive Foreground: Many maps feature certain obstructions that prevent the Sniper from getting a clear view of the whole map at once. "Aquarium" features a shark that periodically swims in front of the Sniper, which the Spy can exploit to hide their actions; simultaneously a Spy that hides behind the shark a bit too often is only drawing extra suspicion to themselves.
 SpyParty (Video Game) / int_811d090e
featureApplicability
1.0
 SpyParty (Video Game) / int_811d090e
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_811d090e
 SpyParty (Video Game) / int_85c1004b
type
Incredibly Obvious Bug
 SpyParty (Video Game) / int_85c1004b
comment
Incredibly Obvious Bug: The bug for the "Bug the Ambassador" mission is invisible, but the animation the Spy must complete to plant the bug can be very noticeable when viewed from the right angle.
 SpyParty (Video Game) / int_85c1004b
featureApplicability
1.0
 SpyParty (Video Game) / int_85c1004b
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_85c1004b
 SpyParty (Video Game) / int_912b24c4
type
Art Shift
 SpyParty (Video Game) / int_912b24c4
comment
Art Shift: The game's art assets began as crude figures with basic animations for gameplay testing, but are slowly being replaced with beautiful "new art" characters and locations. Both new art and old art levels are in the game, leading to drastic art style shifts when changing between the two.
 SpyParty (Video Game) / int_912b24c4
featureApplicability
1.0
 SpyParty (Video Game) / int_912b24c4
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_912b24c4
 SpyParty (Video Game) / int_919eaa09
type
Black-Tie Infiltration
 SpyParty (Video Game) / int_919eaa09
comment
Black-Tie Infiltration: The game's setting is that of an upper-class cocktail party, with each character dressed for the occasion.
 SpyParty (Video Game) / int_919eaa09
featureApplicability
1.0
 SpyParty (Video Game) / int_919eaa09
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_919eaa09
 SpyParty (Video Game) / int_98810274
type
Tree Cover
 SpyParty (Video Game) / int_98810274
comment
Tree Cover: The Sniper on the map "Panopticon" appears to be hidden inside a giant tree in the center of the map.
 SpyParty (Video Game) / int_98810274
featureApplicability
1.0
 SpyParty (Video Game) / int_98810274
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_98810274
 SpyParty (Video Game) / int_9c6da41b
type
Spot the Imposter
 SpyParty (Video Game) / int_9c6da41b
comment
Spot the Imposter: The premise of the game is that the Sniper must identify the Spy, who on the surface looks like any other partygoer.
 SpyParty (Video Game) / int_9c6da41b
featureApplicability
1.0
 SpyParty (Video Game) / int_9c6da41b
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_9c6da41b
 SpyParty (Video Game) / int_a1b76006
type
Nerves of Steel
 SpyParty (Video Game) / int_a1b76006
comment
Nerves of Steel: Both Sniper and Spy play requires a great deal of focus under stress.
 SpyParty (Video Game) / int_a1b76006
featureApplicability
1.0
 SpyParty (Video Game) / int_a1b76006
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_a1b76006
 SpyParty (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 SpyParty (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: The sniper's laser can be seen by the spy when it's close, yet nobody else at the party notices this. This is to make sure the spy has the best chance of blending in, and knows where the sniper is at all times. (The popular fan explanation is that the spy is wearing fancy contacts that lets them see outside the visible spectrum.)
 SpyParty (Video Game) / int_b6e1d40b
featureApplicability
1.0
 SpyParty (Video Game) / int_b6e1d40b
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_b6e1d40b
 SpyParty (Video Game) / int_ba48d6b8
type
Distinctive Appearances
 SpyParty (Video Game) / int_ba48d6b8
comment
Distinctive Appearances: The new art characters are designed to be easily distinguishable from each other, with different silhouettes, clothing colors, and heights. Every character even has entirely custom animations!
 SpyParty (Video Game) / int_ba48d6b8
featureApplicability
1.0
 SpyParty (Video Game) / int_ba48d6b8
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_ba48d6b8
 SpyParty (Video Game) / int_bb48f8ba
type
Timed Mission
 SpyParty (Video Game) / int_bb48f8ba
comment
Timed Mission: The Spy has a limited amount of time to complete the required number of missions. If time runs out, the Sniper automatically wins. However, if the Spy completes their missions, the Sniper gets ten seconds to identify and shoot the Spy. If the Sniper does not shoot the Spy in that time, then the Spy wins. Not only that, but the Sniper gets no indication that this ten-second timer has begun.
 SpyParty (Video Game) / int_bb48f8ba
featureApplicability
1.0
 SpyParty (Video Game) / int_bb48f8ba
featureConfidence
1.0
 SpyParty (Video Game)
hasFeature
SpyParty (Video Game) / int_bb48f8ba
 SpyParty (Video Game) / int_c0be687c
type
MetaGame
 SpyParty (Video Game) / int_c0be687c
comment
Meta Game: High-level SpyParty play has a great deal of metagaming, where each player knows the other's player's tendencies in each role and tries to take advantage of those tendencies. Of course, each player knows that the other player knows their tendencies and tries to subvert the other's player's expectations.
 SpyParty (Video Game) / int_c0be687c
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SpyParty (Video Game) / int_c0be687c
 SpyParty (Video Game) / int_c2ab0eaf
type
Double Agent
 SpyParty (Video Game) / int_c2ab0eaf
comment
Double Agent: One of the AI characters is the double agent, and additional characters may be marked as suspected double angents to the Sniper. One of the possible missions for the Spy is to utter the code phrase "Banana Bread" while in a conversation with the double agent.
 SpyParty (Video Game) / int_c2ab0eaf
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 SpyParty (Video Game) / int_d45c0b86
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Refuge in Audacity
 SpyParty (Video Game) / int_d45c0b86
comment
Refuge in Audacity: This can be an effective tactic; many Snipers spend so much time looking for tiny details that they don't notice the Spy transferring microfilm or bugging the ambassador while looking directly at the Sniper. The Spy can give themselves more time to complete missions by walking up to a window (facing the Sniper head-on) and checking their watch. This is often interpreted as taunting the Sniper. The Gallery map has a rather narrow and deep layout, with most of the action happening in the back part of the room. This causes many snipers to zoom in to see the activity there better. Some spies take advantage of this tendency by doing blatantly obvious actions on the sidewalk right in front of the sniper.
 SpyParty (Video Game) / int_d45c0b86
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 SpyParty (Video Game) / int_d9f97805
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Wins by Doing Absolutely Nothing
 SpyParty (Video Game) / int_d9f97805
comment
Wins by Doing Absolutely Nothing: One common strategy is for the Spy to lay low for a while by remaining idle in a conversation or remaining in a part of the map where they cannot complete missions, hoping to shed suspicion. This was used to great effect in the Omegathon Finals at Pax Prime 2013, where the Spy did not even take control of his character for the entire round.
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 SpyParty (Video Game) / int_e43b42ea
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We Need a Distraction
 SpyParty (Video Game) / int_e43b42ea
comment
We Need a Distraction: The Spy can use one mission to cover up another, like uttering the code phrase "Banana Bread" just before purloining the guest list.
 SpyParty (Video Game) / int_e43b42ea
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Expy
 SpyParty (Video Game) / int_e5421161
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Expy: Arnold Woods-Nicklaus for golfer Arnold Palmer Brimsworth Buckswaggle III for Rich Uncle Pennybags from Monopoly The Danger Brothers for John Shaft Jim Bondo and Mr. A for James Bond Mr. D for Morgan Freeman John Revolta for John Travolta Ms. J for Queen Elizabeth II Mr. C for President William Howard Taft
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 SpyParty (Video Game) / int_f9bc2937
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Laser Sight
 SpyParty (Video Game) / int_f9bc2937
comment
Laser Sight: The Sniper emits a visible laser in the center of their view, allowing the Spy to know what parts of the map the Sniper may be focusing on.
 SpyParty (Video Game) / int_f9bc2937
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Evil-Detecting Dog
 SpyParty (Video Game) / int_ff6ae1f6
comment
Evil-Detecting Dog: The Queen has a dog in her purse. To prevent the Sniper from being able to shoot the dog, Checker made the dog hide in the purse whenever the Sniper's laser comes near.
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The following is a list of statements referring to the current page from other pages.

 SpyParty (Video Game)
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Asymmetric Multiplayer / int_b1089fbd
 SpyParty (Video Game)
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Black-Tie Infiltration / int_e0a7cf9d
 SpyParty (Video Game)
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Blending-In Stealth Gameplay / int_e0a7cf9d
 SpyParty (Video Game)
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Bloodless Carnage / int_e0a7cf9d
 SpyParty (Video Game)
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Cast of Snowflakes / int_e0a7cf9d
 SpyParty (Video Game)
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Crosshair Aware / int_e0a7cf9d
 SpyParty (Video Game)
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Identical Twin ID Tag / int_e0a7cf9d
 SpyParty (Video Game)
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Laser Sight / int_e0a7cf9d
 SpyParty (Video Game)
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Magic Countdown / int_e0a7cf9d
 SpyParty (Video Game)
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Social Deduction Game / int_b1089fbd
 SpyParty (Video Game)
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Spy Speak / int_e0a7cf9d
 SpyParty (Video Game)
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Tree Cover / int_e0a7cf9d
 SpyParty (Video Game)
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Variable Player Goals / int_e0a7cf9d
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SpyParty (Video Game)