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Spyborgs (Video Game)

 Spyborgs (Video Game)
type
TVTItem
 Spyborgs (Video Game)
label
Spyborgs (Video Game)
 Spyborgs (Video Game)
page
Spyborgs
 Spyborgs (Video Game)
comment
Spyborgs is a mecha-themed Beat 'em Up actioner developed by Bionic Games and published by Capcom, one of the company's few games developed outside of Japan.Set in a futuristic world with graphics resembling classic Saturday Morning Cartoons, the player are in control of a trio of the titular Spyborgs, Cyborg secret agents (well, obviously) battling against a robotic army led by the Mad Scientist, Jackal. When Jackal's mechanical army managed to breach the Spyborg's quarters, they'll pummel their way through legions and legions of robotic foes across multiple levels before finally confronting Jackal in an epic showdown.
 Spyborgs (Video Game)
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2023-06-22T04:15:53Z
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2023-06-22T04:15:53Z
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Dropped link to GiantCrab: Not a Feature - UNKNOWN
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DBTropes
 Spyborgs (Video Game) / int_16b658ca
type
Elevator Action Sequence
 Spyborgs (Video Game) / int_16b658ca
comment
Elevator Action Sequence: There's one leading to Jackal's headquarters, where the Spyborgs fights their way on a rising platform while mooks crawls from the other side trying to swarm them left and right.
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Artificial Limbs
 Spyborgs (Video Game) / int_1f137e42
comment
Artificial Limbs: Post-cyborgification, Stinger's left arm is now mechanical. Which doubles as a Power Fist or Arm Cannon to help him kick way more ass.
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Law of Chromatic Superiority
 Spyborgs (Video Game) / int_1f7b2d59
comment
Law of Chromatic Superiority: The first two enemy types, Carrion and Reapers, have their black-and-red upgraded variants, Carrion EX and Reaper EX, both whom are far deadlier than their regular counterparts and appears around halfway into the game.
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Top-Heavy Guy
 Spyborgs (Video Game) / int_28951c74
comment
Top-Heavy Guy: Bouncer's human-sized legs are hilariously tiny compared to it's massive upper body. The first boss, Eighty-Six, might have a huge upper body, but when it leaps backwards the player can see that it's lower part is a comparatively smaller SkeleBot 9000 frame.
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Background Boss
 Spyborgs (Video Game) / int_299dae0
comment
Background Boss: Eighty-Six, the "Colossal Assassin", a giant-sized Killer Robot fought on a burning helipad. It can only be damaged when it's near the rooftop's edge.
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Hedge Maze
 Spyborgs (Video Game) / int_2f2f5b3f
comment
Hedge Maze: One such maze appears in an early stage, where enemies will literally jump out from the walls to assault the Spyborgs.
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Kunoichi
 Spyborgs (Video Game) / int_35f773ab
comment
Clandestine, a Spyborg kunoichi and a Cyber Ninja who excels in speed-based attacks, the game's Fragile Speedster.
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Sequential Boss
 Spyborgs (Video Game) / int_363e9631
comment
Sequential Boss: Lieutenant Colt, the boss of the volcano base, is an ex-Spyborg who first fights like a Mirror Boss, being the same size as the individual Spyborg heroes. Defeat him and he falls into the lava pool in the arena's middle... only it turns out his cybernetic modifications allowed him to survive extreme heat, where he then climbs out inside a massive mecha (resembling a King Mook version of the crab-like Quad Hunters). Cue second phase of his fight. Jackal, when faced as a Final Boss, first pilots his Skull Mecha on the Spyborgs, and a Stationary Boss (being a gigantic mechanical skull attached to a wall). Defeat it and the mecha's skull part suddenly detaches and grows mechanical, scorpion-like legs as well as a robitc stinger, and must be fought all over again.
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 Spyborgs (Video Game) / int_3c26863b
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Assist Character
 Spyborgs (Video Game) / int_3c26863b
comment
Assist Character: The missions requires at least two Spyborgs in battling enemy forces. On single-player mode, the AI will control one random Spyborg by default (depending on the player's choice) - they're decent enough in kicking ass and are necessary to perform the Coup de Grâce Cutscene below.
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Mecha-Mooks
 Spyborgs (Video Game) / int_42632336
comment
Mecha-Mooks: All the game's enemies are machines, sent by Jackal to deal with the titular Spyborgs which they rip apart in obscene numbers every stage.
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Hellish Copter
 Spyborgs (Video Game) / int_43c77dd9
comment
Hellish Copter: The helipad escape sees the Spyborgs fighting their way out through hordes and hordes of enemies, and reaching the rooftop where the Chinook-type helicopter radioed by Vox is waiting to pick them up. Alas, it's destroyed three seconds after it shows up onscreen, when Eighty-Six climbs to the helipad and stomps down it's fists.
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 Spyborgs (Video Game) / int_48081842
type
The Stinger
 Spyborgs (Video Game) / int_48081842
comment
The Stinger: After the end credits, Bouncer suddenly reveals it can talk... in Voxel's voice. Stinger and Clandestine had the appropriate reaction, just as Bouncer tells Stinger their next mission is "his favourite kind". Then the game ends.
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The Goomba
 Spyborgs (Video Game) / int_58efc711
comment
The Goomba: Carrions are the first enemies encountered, doesn't have any ranged attacks, and dies after a tiny handful of hits. They have a red-and-black upgraded variant called Carrion EX halfway into the game.
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Sword Lines
 Spyborgs (Video Game) / int_5d85b6a7
comment
Sword Lines: For all the three Spyborgs, be it Clandestine's katana, or Stinger and Bouncer's mechanical fists, each of their swings tends to leave behind lines and arcs.
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type
Cyber Ninja
 Spyborgs (Video Game) / int_63574156
comment
Cyber Ninja: Clandestine, the sole female Spyborg, is a cyber-kunoichi.
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Wolverine Claws
 Spyborgs (Video Game) / int_64c8eea8
comment
Wolverine Claws: The Carrion-class enemies (both the weak default types and their upgraded EX counterparts) have giant claws as fingers which they use to rip the Spyborgs apart.
 Spyborgs (Video Game) / int_64c8eea8
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 Spyborgs (Video Game) / int_68006f9f
type
Idiosyncratic Combo Levels
 Spyborgs (Video Game) / int_68006f9f
comment
Idiosyncratic Combo Levels: Combined with Alphabetical Theme Naming, best to worst: Awesome! (40+ hit-combo) Brutal! (30+ hit-combo) Crazy! (20+ hit-combo) Decent... (10+ hit-combo)
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 Spyborgs (Video Game) / int_69f4d99b
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Shockwave Stomp
 Spyborgs (Video Game) / int_69f4d99b
comment
Shockwave Stomp: Bouncer can pull this off by smashing both it's fists into the floor, sending a circular shockwave that damages all surrounding enemies.
 Spyborgs (Video Game) / int_69f4d99b
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 Spyborgs (Video Game) / int_71dd8b96
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Token Robot
 Spyborgs (Video Game) / int_71dd8b96
comment
Bouncer, a huge robot who appears to be the sole fully-mechanical member of the Spyborg trio. The Big Guy and Mighty Glacier that hits the hardest and can tank plenty of attacks.
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SkeleBot 9000
 Spyborgs (Video Game) / int_7520c9dd
comment
The first boss, Eighty-Six, might have a huge upper body, but when it leaps backwards the player can see that it's lower part is a comparatively smaller SkeleBot 9000 frame.
 Spyborgs (Video Game) / int_7520c9dd
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Battle Amongst the Flames
 Spyborgs (Video Game) / int_9303d6d1
comment
Battle Amongst the Flames: The stage leading to the helipad sees the Spyborgs fighting hordes and hordes of robots in a burning penthouse, and occasionally the floorboards will give way for more fire to penetrate and damage their health.
 Spyborgs (Video Game) / int_9303d6d1
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Spyborgs (Video Game) / int_9303d6d1
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Big Bad
 Spyborgs (Video Game) / int_970c790a
comment
Big Bad: Jackal, a Mad Scientist Robot Master who controls a hostile robot army and is fought as the endgame's boss.
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Jack of All Stats
 Spyborgs (Video Game) / int_ac9f78d9
comment
Stinger, an ex-human soldier recently rebuilt in a lab after supposedly perishing in battle, with most of his organic parts converted to machines. The easy-to-use Jack of All Stats for all players.
 Spyborgs (Video Game) / int_ac9f78d9
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 Spyborgs (Video Game) / int_ad4a45be
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Final Boss
 Spyborgs (Video Game) / int_ad4a45be
comment
Jackal, when faced as a Final Boss, first pilots his Skull Mecha on the Spyborgs, and a Stationary Boss (being a gigantic mechanical skull attached to a wall). Defeat it and the mecha's skull part suddenly detaches and grows mechanical, scorpion-like legs as well as a robitc stinger, and must be fought all over again.
 Spyborgs (Video Game) / int_ad4a45be
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Battle in the Rain
 Spyborgs (Video Game) / int_bd50ec63
comment
Battle in the Rain: It's raining heavily in the industrial city when the Spyborgs arrives, with them fighting through plenty of enemies amidst downpour in any stages set outdoors. Even as the Spyborgs made it indoors occasionally they walk past windows and see that it's still raining outside.
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Mission Control
 Spyborgs (Video Game) / int_bebf0356
comment
Mission Control: Voxel serves as the Spyborgs' liaison and contact in-between levels and during gameplay, for briefing and providing objectives.
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Cyber Cyclops
 Spyborgs (Video Game) / int_bf5b6abf
comment
Cyber Cyclops: Eighty-Six, the Killer Robot fought on the helipad, has a single red eye as it's sole facial feature.
 Spyborgs (Video Game) / int_bf5b6abf
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Mook Debut Cutscene
 Spyborgs (Video Game) / int_ca3d2067
comment
Mook Debut Cutscene: Whenever a new enemy type appears. Even the first, goomba-variety enemy, the Carrion, have an introductory cutscene.
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Kill Enemies to Open
 Spyborgs (Video Game) / int_d03c7b28
comment
Kill Enemies to Open: Stage exits are often sealed by Red Barriers generated by the enemy. Every single onscreen mook needs to be killed to deactivate the barriers, allowing access to the next area.
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Mirror Boss
 Spyborgs (Video Game) / int_d47d9b71
comment
Lieutenant Colt, the boss of the volcano base, is an ex-Spyborg who first fights like a Mirror Boss, being the same size as the individual Spyborg heroes. Defeat him and he falls into the lava pool in the arena's middle... only it turns out his cybernetic modifications allowed him to survive extreme heat, where he then climbs out inside a massive mecha (resembling a King Mook version of the crab-like Quad Hunters). Cue second phase of his fight.
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Lethal Lava Land
 Spyborgs (Video Game) / int_d7d588c8
comment
Lethal Lava Land: One stage is set inside Jackal's volcano lair, with lava pools, rivers, and platforms used for jumping around. Colt, the stage's boss is even fought on a platform where he can summon lava geysers to back him up.
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Spyborgs (Video Game) / int_d7d588c8
 Spyborgs (Video Game) / int_dfc14858
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Machine Blood
 Spyborgs (Video Game) / int_dfc14858
comment
Machine Blood: Most onscreen enemies bleeds, despite being robots, and completed stages will have multiple patches of robotic fluid amidst destoyed mecha-mooks. Some of them even spills red.
 Spyborgs (Video Game) / int_dfc14858
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 Spyborgs (Video Game) / int_e69e12b2
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Combination Attack
 Spyborgs (Video Game) / int_e69e12b2
comment
Combination Attack: The "Finisher Bonus" attack, a nicely-rendered cutscene where everything runs on Bullet Time, as the players (or the AI-controlled partner) deals an impressive execution move together.
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 Spyborgs (Video Game) / int_ee9c050
type
Extendable Arms
 Spyborgs (Video Game) / int_ee9c050
comment
Extendable Arms: Reapers, the second enemies introduced, have extendable right arms ending with massive pincers they'll use to claw at the Spyborgs. There's also an upgraded Reaper enemy whose extending arms ends with spiked balls.
 Spyborgs (Video Game) / int_ee9c050
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Deadly Rotary Fan
 Spyborgs (Video Game) / int_f4f01ac
comment
Deadly Rotary Fan: In the final cutscene, after Jackal's defeat his skull-scorpion-mecha - with him still inside - gets chewed apart by a massive industrial fan at the arena's back.
 Spyborgs (Video Game) / int_f4f01ac
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Spyborgs (Video Game)

The following is a list of statements referring to the current page from other pages.

 Spyborgs (Video Game)
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Alphabetical Theme Naming / int_e1abd248
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Arm Cannon / int_e1abd248
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Background Boss / int_e1abd248
 Spyborgs (Video Game)
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Combination Attack / int_e1abd248
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Cyber Ninja / int_e1abd248
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Extendable Arms / int_e1abd248
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Hellish Copter / int_e1abd248
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King Mook / int_e1abd248
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Machine Blood / int_e1abd248
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The Goomba / int_e1abd248
 Spyborgs (Video Game)
hasFeature
Token Robot / int_e1abd248
 Spyborgs (Video Game)
hasFeature
Top-Heavy Guy / int_e1abd248
 Spyborgs (Video Game)
hasFeature
Video Games of 2005–2009 / int_e1abd248
 Spyborgs (Video Game)
hasFeature
Wolverine Claws / int_e1abd248
 Spyborgs (Video Game)
hasFeature
You Can Talk? / int_e1abd248