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Star Luster (Video Game)

 Star Luster (Video Game)
type
TVTItem
 Star Luster (Video Game)
label
Star Luster (Video Game)
 Star Luster (Video Game)
page
StarLuster
 Star Luster (Video Game)
comment
Star Luster is a space combat simulator developed and published by Namco for the Family Computer in 1985. A Polished Port was released on the Sharp X68000 in 1994, and the game received a 3D remake as a part of Namco Anthology 1, which also included the Famicom original, in 1998. A sequel, Star Ixiom, was released on the PlayStation in Japan in 1999, and in Europe in 2000. This sequel featured crossovers with Starblade and Galaxian with the player given control of the Geosword, Galaxip, and Dragoon J2 from Galaxian 3.The game places players in the role of Dan Heinick, the pilot of the space fighter ship "Gaia", and tasks them with saving the Milky Way galaxy from the sinister forces of Battura. Gameplay consists of warping around the galaxy to engage enemies in combat and protect planets and bases while collecting the keys needed to launch a final assault on Battura's homeworld. Players must also take care to maintain their energy supplies and keep their ship running: taking enemy fire can cause Subsystem Damage, and everything the player does, from firing their weapons and recharging shields to flying and warping, draws from a limited supply of energy. Running out of energy will leave players stranded in space, resulting in a Game Over.Tropes
 Star Luster (Video Game)
fetched
2024-02-06T06:59:33Z
 Star Luster (Video Game)
parsed
2024-02-06T06:59:33Z
 Star Luster (Video Game)
isPartOf
DBTropes
 Star Luster (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Star Luster (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: The player's ship will be destroyed instantly if hit without shields.
 Star Luster (Video Game) / int_8df14c99
featureApplicability
1.0
 Star Luster (Video Game) / int_8df14c99
featureConfidence
1.0
 Star Luster (Video Game)
hasFeature
Star Luster (Video Game) / int_8df14c99
 Star Luster (Video Game) / int_9babf8a
type
RegeneratingShieldsStaticHealth
 Star Luster (Video Game) / int_9babf8a
comment
Regenerating Shields, Static Health: Shields will recharge so long as the player has energy to spare and the Energy Core is operating. The player's ship, however, cannot sustain a single unshielded hit.
 Star Luster (Video Game) / int_9babf8a
featureApplicability
1.0
 Star Luster (Video Game) / int_9babf8a
featureConfidence
1.0
 Star Luster (Video Game)
hasFeature
Star Luster (Video Game) / int_9babf8a
 Star Luster (Video Game) / int_9dab0a6e
type
Continuity Nod
 Star Luster (Video Game) / int_9dab0a6e
comment
Continuity Nod: After the events of Bosconian, their bases were now used as defensive outposts as well as refueling and repair stations for the Gaia starfighter.
 Star Luster (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Star Luster (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Star Luster (Video Game)
hasFeature
Star Luster (Video Game) / int_9dab0a6e
 Star Luster (Video Game) / int_a20b2263
type
Purple Is Powerful
 Star Luster (Video Game) / int_a20b2263
comment
Purple Is Powerful: Purple enemy units are far more durable and hit much harder than blue or gray ones. Notably, as stated above, the purple Disruptors are capable of one hit KO'ing you no matter what.
 Star Luster (Video Game) / int_a20b2263
featureApplicability
1.0
 Star Luster (Video Game) / int_a20b2263
featureConfidence
1.0
 Star Luster (Video Game)
hasFeature
Star Luster (Video Game) / int_a20b2263
 Star Luster (Video Game) / int_a414c3f0
type
One-Hit Kill
 Star Luster (Video Game) / int_a414c3f0
comment
One-Hit Kill: Purple Disruptors can destroy the player's ship in a single shot, even at full shields. Be careful!
 Star Luster (Video Game) / int_a414c3f0
featureApplicability
1.0
 Star Luster (Video Game) / int_a414c3f0
featureConfidence
1.0
 Star Luster (Video Game)
hasFeature
Star Luster (Video Game) / int_a414c3f0
 Star Luster (Video Game) / int_a6653039
type
Subsystem Damage
 Star Luster (Video Game) / int_a6653039
comment
Subsystem Damage: Taking fire can result in one of the player's three subsystems being damaged or rendered inoperable: Damage to the Radar will hinder the player's ability to track enemies on their minimap. If the radar is taken offline, the galaxy map will not update the player. If the Combat Computer is damage, the player will not be able to move their targeting reticle, making it harder to land shots on enemies. If taken offline, photon torpedoes will become unavailable. Damage to the Energy Core will prevent shields from recharging, leaving the player extremely vulnerable. If taken offline, the player's flying speed will be significantly reduced.
 Star Luster (Video Game) / int_a6653039
featureApplicability
1.0
 Star Luster (Video Game) / int_a6653039
featureConfidence
1.0
 Star Luster (Video Game)
hasFeature
Star Luster (Video Game) / int_a6653039
 Star Luster (Video Game) / int_e5421161
type
Expy
 Star Luster (Video Game) / int_e5421161
comment
Expy: The globular and powerful Disruptors◊ heavily evoke the Death Star of Star Wars fame.
 Star Luster (Video Game) / int_e5421161
featureApplicability
1.0
 Star Luster (Video Game) / int_e5421161
featureConfidence
1.0
 Star Luster (Video Game)
hasFeature
Star Luster (Video Game) / int_e5421161
 Star Luster (Video Game) / int_name
type
ItemName
 Star Luster (Video Game) / int_name
comment
 Star Luster (Video Game) / int_name
featureApplicability
1.0
 Star Luster (Video Game) / int_name
featureConfidence
1.0
 Star Luster (Video Game)
hasFeature
Star Luster (Video Game) / int_name
 Star Luster (Video Game) / int_name
itemName
Star Luster (Video Game)

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