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Star Trek: Armada (Video Game)

 Star Trek: Armada (Video Game)
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TVTItem
 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game)
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StarTrekArmada
 Star Trek: Armada (Video Game)
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A series of Real-Time Strategy Star Trek games, the first of which was released in 2000, which take place in the same Alternate Continuity as the Star Trek: Elite Force, Star Trek: Bridge Commander, and Star Trek Away Team games, as well as Star Trek: Starfleet Command 3.The general plot of both games deals with what essentially amounts to an all-out war against the Borg Collective, though the plot of the first is a bit more complex than that.Both are generally good, though somewhat standard, RTS games in their own right. Their most distinctive element is they way the explicitly follow the franchise's implicit dark side, by handling crewmen as a mere resource...While there are only two official games, Star Trek: Armada 3 is an ongoing Game Mod project for Sins of a Solar Empire (which also requires the Rebellion expansion to work.) Even before its release in September 2021, it had already received enough attention to win MODDB's "Mod of The Year" award in 2015.Both games are available at GOG.com if you'd like to play them.
 Star Trek: Armada (Video Game)
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2024-02-26T05:30:18Z
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2024-02-26T05:30:19Z
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 Star Trek: Armada (Video Game)
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DBTropes
 Star Trek: Armada (Video Game) / int_12dd5755
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Pursued Protagonist
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Pursued Protagonist: Captain Demming and the USS Premonition in the first Armada. And later the USS Avenger with Worf in command.
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Trailers Always Spoil
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Trailers Always Spoil: The opening cinematic of Armada 1 spoils a great deal about the plot before the game even starts.
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Standard Sci-Fi Fleet
 Star Trek: Armada (Video Game) / int_15d6b534
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Standard Sci-Fi Fleet: The developers took artistic license to a bizarre degree on a few of the ships. By far the most egregious case is with the Defiant Class. In DS9, and in Starfleet Command 3, the Defiant is a small overpowered warship capable of taking down ships five times its size singlehandedly. In the Armada games, however, it's more or less Cannon Fodder and doesn't stand a chance against anything larger unless it's part of a fleet. And even then... The first game was a LITTLE better about it, presumably because of the smaller ship pool (and because Worf uses a Defiant-class ship as his ship). However, in the second game, you're likely only building the basic shipyard because it's a requirement to build the advanced shipyard and gain access to the more powerful ships in your fleet. The developers of Fleet Ops for Armada II were careful enough to take note of this inconsistency and restore its canonical status as a purpose-built Federation warship.
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You Fool!
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You Fool!: Martok to the player, should you destroy the Kulinor-class that you were meant to capture in "The Unknown Prize".
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Evil Versus Evil
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Evil Versus Evil: With both the Borg and Species 8472 being playable, this is bound to happen occasionally.
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Diegetic Soundtrack Usage
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Diegetic Soundtrack Usage: One of the Klingon's Fek'lhr class's special weapons is the Klingon Death Chant, which Jerry Goldsmith's "Klingon Battle" theme first composed for Star Trek: The Motion Picture.
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Human Resources
 Star Trek: Armada (Video Game) / int_1ba09c9d
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Human Resources: Actually a resource statistic. No matter how compassionate you are, or however much of a role-player you are, this game WILL have you feeling that A Million Is a Statistic before the end. Crew die even if the shields are up (in keeping with the TV shows).
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Lawful Stupid
 Star Trek: Armada (Video Game) / int_1e12b5b7
comment
Lawful Stupid: At least Martok has this opinion of the Federation, but it's not unfounded. This mentality is justifiable to an extent when one remembers that the Federation has considered itself in a perpetual state of war against the Borg as a whole (demonstrated by Admiral Nechayev's admonishment to Picard in the episode Descent, telling him that he should have taken the opportunity given with Hugh to attempt to wipe out the Borg), and the transwarp portal gave them the opportunity to take the fight to the Collective itself for the first time. It still doesn't justify the sheer ease that a Cardassian surprise attack wipes out the Starfleet forces at Zarush. In II, the Federation sends their main battle fleet into the Delta Quadrant, assuming that their enemies will be honorable and not stab them in the back. The first Klingon mission "A Dagger At Zarush" has Martok and his forces responding to a Cardassian uprising taking advantage of the Federation being vulnerable.
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 Star Trek: Armada (Video Game) / int_1e95d603
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Real-Time Strategy
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Real-Time Strategy
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Siege Engines
 Star Trek: Armada (Video Game) / int_25ea229
comment
Siege Engines: At least in II, every faction has a dedicated ship that launches high-yield Tricobalt torpedoes intended to destroy installations Some like the Cardassian Legate-class have dual plasma torpedo launchers instead. The Federation Steamrunners have the Engine Overload ability to temporarily prevent ship movement while the Romulan Raptors instead disable weapons with their Myotronic Inhibitors, giving extra depth to their support capabilities. The Klingon Jach'Eng is a superweapon example as the shockwave it launches is relatively slow but has good siege range, making it best suited to base sieges or destruction of stranded enemy ships if nothing better is available.
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Status Effects
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Status Effects: Different colored Nebulae.
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 Star Trek: Armada (Video Game) / int_263bb4ec
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Wave-Motion Gun
 Star Trek: Armada (Video Game) / int_263bb4ec
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Wave-Motion Gun: The Klingon Negh'Var-class can be equipped with a powerful Ion Cannon, just two or so are enough to tear apart another flagship and collapse the shields on a Starbase. This is demonstrated in the intro to II when a Negh'Var splits an unfortunate Galor in half. In gameplay, however, it's just depicted as a massive projectile. The Cardassian Kulinor-class in II can use an underslung plasma cannon, although it's strictly limited to Orbital Bombardment. Species 8472 Frigates can have a minimum of four Battleships channel a Bio-Pulse Conduit in order to fire an extremely powerful shot at a target.
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Bag of Spilling
 Star Trek: Armada (Video Game) / int_28104b90
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Bag of Spilling: You don't get to transfer any assets (metal, dilithium or latinum) or any constructed ships or stations to the next mission.
 Star Trek: Armada (Video Game) / int_28104b90
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 Star Trek: Armada (Video Game) / int_2902d076
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Support Party Member
 Star Trek: Armada (Video Game) / int_2902d076
comment
Support Party Member: Each faction in II has a support frigate built from the Advanced Shipyard with a weapon that boosts a friendly ship in some way while retaining modest firepower as backup. Borg: Harmonic Defender, uses a Special Energy Recharger that does Exactly What It Says on the Tin. Cardassian: Vasad-class, uses a Sensor Scrambler that makes it hard for enemy ships to target friendly affected ships. Federation: Aegian-class, uses a Shield Enhancer to regenerate friendly shields. Klingon: Koloth-class, uses a Weapon Enhancer to boost firepower. Romulan: Velez-class, uses a Cloak Enhancer that allows friendly ships to fire even when cloaked. Species 8472: The Defender is the odd one out as it actually builds base defense turrets and mines. The Frigate meanwhile allows the usage of the Bio-Pulse Conduit with other Battleships.
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World-Wrecking Wave
 Star Trek: Armada (Video Game) / int_2b9ae056
comment
World-Wrecking Wave: The Cardassian Kulinor class has a plasma cannon capable of completely wiping out a colonized world and the intro to II shows a large, dark shock wave spreading across the surface of the target planet along with the explosion.
 Star Trek: Armada (Video Game) / int_2b9ae056
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 Star Trek: Armada (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Star Trek: Armada (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Applies to many of the superweapons... Borg (Transwarp Gate): Not so much in the first game, as it's an easy way of dropping your ships into an enemy base (just don't leave the gate open too long, or the enemy forces can fly back through it into your own base). Definitely impractical in the second however, as warp drive nullifies its main advantage, and it's a waste of money compared to the fusion cubes; albeit, if the opponent's base is in the heart of a No Warping Zone, a surprise attack with a transwarp strike team may still be an unpleasant surprise for your opponent. Cardassians (Dreadnought): The same basic effect as the Subspace Rift, but it comes in a missile that has to be crashed into whatever you want to destroy. It's at least a bit faster than the comparable Romulan ship, but that doesn't really affect the enemy's ability to target it, and it has even weaker shields. One way you could make it work is by using the Vasak class's sensor scrambling ability on the missile so enemies couldn't hit it as it sped by their defenses. Though, giving it superior shields, weapons and an adaptive A.I. would make it way too overpowered to counter. Federation (Manheim Effect): Averted, so long as you can master using it. It can time-freeze enemy units anywhere on the map, and while it takes a long time to charge up, it can be used to devastating effect by taking out the enemy base's first line of defences. It's also one of the only ways to beat the final boss of the second game as its firepower is otherwise devastating enough to blast a full double fleet of thirty two fully upgraded Sovereign Class Battleships out of space before they can take it out. Klingons (Subspace Shockwave): Averted; probably the most genuinely useful of the superweapons, as it has a fairly long range and can be unleashed to devastating effect on enemy bases. Romulans (Subspace Rift): Definitely the case, as the craft that carries it has to be placed right in the middle of whatever enemy formation/base you want to destroy, and its shields are barely stronger than a scout ship, meaning that it's likely to get blown away before it can activate. If the enemy doesn't have tachyon detection grids (which the computer players never have) then it can cloak past enemy lines, then decloak and mash the button like crazy to detonate it. Species 8472 (Combination Beam): This involves getting between 3 and 8 ships to slave their beam weapons together to form one huge blast. In theory this should be a good way of taking out things like starbases and fusion cubes, but in reality it's probably the most blatant example of this trope in the series. The range is too short, the charging time is too long, and the AI's targeting priority system means that the formation will always be attacked whenever it gets near the intended target, and likely wiped out before it can fire the combined beam. This one is especially frustrating considering that in Star Trek: Voyager it was a quick-charging Wave-Motion Gun powerful enough to destroy a planet. As mentioned under Glass Cannon below, the Steamrunner and Raptor classes of starships. They are supposed to be perfect for battering fixed installations to death with highly damaging long ranged tricobalt torpedoes but in practice they are too slow and vulnerable - they require such a heavy escort to be usable that by the time you've got enough of them and enough escorts to be practical it would have been easier to just build more of same ships you are using as escorts and blast the installations to scrap with weight of numbers, especially as the game doesn't have any "guard" mechanic allowing more powerful ships to tank hits for weaker vessels. The Cardassian variation is slightly better at least, able to fire two tricobalt torpedoes in a salvo instead of only one, but you also have the Sensor Scrambler on the Frigate ship to divert fire away harmlessly, so you that can do the same job with your battleships instead.
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 Star Trek: Armada (Video Game) / int_2f253c94
type
Glass Cannon
 Star Trek: Armada (Video Game) / int_2f253c94
comment
Glass Cannon: In the first game, the Federation and the Romulans have ships, the Steamrunner class and Raptor class, respectively that fire tricobalt torpedoes, which a long-range, very powerful AoE/DoT weapons. The ships that fire them have got the shields of a scoutship, so don't send them anywhere without an escort. They do have special weapons that buy some time against them (the Steamrunners have Engine Overload, which disables the engines of enemy ships, the Raptors have Myotronic Inhibitor, which disables the weapons systems of enemy ships).
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 Star Trek: Armada (Video Game) / int_314c56b9
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Time Stands Still
 Star Trek: Armada (Video Game) / int_314c56b9
comment
Time Stands Still: The effect of the Temporal Stasis Field on a limitless number of enemy units in a huge radius. It's called the Manheim Effect in the story.
 Star Trek: Armada (Video Game) / int_314c56b9
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 Star Trek: Armada (Video Game) / int_35a24c16
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Geo Effects
 Star Trek: Armada (Video Game) / int_35a24c16
comment
Geo Effects: Provided by nebulae, and lots of asteroid belts. Black holes slow ships down, and will suck them in if their engines are off-line. Yellow radioactive nebulae slowly kill off crewmen, green nebulae somehow cause your ships to get repaired faster, red nebulae directly damage a ship's shields then hull, purple nebulae disable sensors and shields, and blue nebulae disable shields and weapons.
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 Star Trek: Armada (Video Game) / int_35d4beb4
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Horde of Alien Locusts
 Star Trek: Armada (Video Game) / int_35d4beb4
comment
Horde of Alien Locusts: Both the Borg and Species 8472. Both are playable as well.
 Star Trek: Armada (Video Game) / int_35d4beb4
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Pinball Projectile
 Star Trek: Armada (Video Game) / int_3700d6d8
comment
Pinball Projectile: The Federation Akira-class can be fitted with the Chain Reaction Pulsar which bounces between targets and gains strength with each bounce. The intro to II shows one taking down three Talon scouts with it.
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Units Not to Scale
 Star Trek: Armada (Video Game) / int_3d4f0586
comment
Units Not to Scale: This possibly being a product of game limitations and visual clarity for the player. Armada II is a particular offender when a Borg Cube is almost as large as a planet! Scale between ships are also off with scout ships like the Federation Venture, Romulan Talon, and Cardassian Hideki-class ships being rather large when other media depicts them to be similar in size to a Danube runabout, resulting in the aforementioned Talon being similar in size to a D'deridex warbird when other media depicts the latter absolutely dwarfing the former. Probably the most glaring example, once you realize it, is with the workbees (single-person craft) deployed by the Federation construction ships which are so large that said ship can only carry about four of them in the docking bays.
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 Star Trek: Armada (Video Game) / int_41dd77d
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Zerg Rush
 Star Trek: Armada (Video Game) / int_41dd77d
comment
Zerg Rush: More or less the only way a Venture or Defiant can take down large opponents in these games. This is literally the only way to capture enemy ships or stations if you're not playing as the Borg or Klingons, see Red Shirt Army above.
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Doppelgänger Attack
 Star Trek: Armada (Video Game) / int_4292ebbf
comment
Doppelgänger Attack: The Federation Nebula-class can equip the Gemini Effect, creating a temporary duplicate of a friendly ship. This is utilized in the intro to the first game in which the Enterprise-E is duplicated in order to destroy a Borg Cube.
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 Star Trek: Armada (Video Game) / int_450c5a85
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Alternate Continuity
 Star Trek: Armada (Video Game) / int_450c5a85
comment
Alternate Continuity: The majority of the games published by Activision share plot ties. These include: Star Trek: Bridge Commander, Star Trek: Elite Force, Star Trek: Starfleet Command 3, and Star Trek: Away Team.
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 Star Trek: Armada (Video Game) / int_45bf382b
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Game Mod
 Star Trek: Armada (Video Game) / int_45bf382b
comment
The developers of Fleet Ops for Armada II were careful enough to take note of this inconsistency and restore its canonical status as a purpose-built Federation warship.
 Star Trek: Armada (Video Game) / int_45bf382b
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1.0
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 Star Trek: Armada (Video Game) / int_49fb5ccb
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Combat Pragmatist
 Star Trek: Armada (Video Game) / int_49fb5ccb
comment
Combat Pragmatist: The Cardassian Union wears this hat especially, in story. While the Federation's main battle fleet is in the Delta Quadrant, the Union strikes at the vulnerable Federation. General Martok lampshades the Federation assuming their enemies will remain as peaceful as they are. This is in contrast to the Romulans, who would rather the Federation violate a treaty so that they have a Pretext for War. This pragmatism is also reflected in their tendency to augment their fleet with experimental technology such as summoning Species 8472 Frigates via Quantum Singularities, delivering their spatial rift superweapon via a robotic Dreadnought Missile (so that crew don't need to be sacrificed), deploying hull-devouring micro organisms, and scrambling the targeting of enemy ships with their Frigate to eliminate the prospect of a fair fight.
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 Star Trek: Armada (Video Game) / int_504a1991
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Body Horror
 Star Trek: Armada (Video Game) / int_504a1991
comment
Body Horror: Both the Borg and Species 8472 are playable.
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Green Rocks
 Star Trek: Armada (Video Game) / int_57a91010
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Dilithium: Used for regulating reactions in warp cores, every faction with one exception requires it in order to build ships and stations and it's mined from moons.
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 Star Trek: Armada (Video Game) / int_5874eb12
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Organic Technology
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comment
Organic Technology: Species 8472 are all about this, they even Transmute all other resources (including people) into Bio-Matter, before they can build with it. Because of the Organic Technology they are also a bit different to play, growing their ships from larvae, only needing one crew member per ship and have a weaker, but mobile, star base.
 Star Trek: Armada (Video Game) / int_5874eb12
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1.0
 Star Trek: Armada (Video Game) / int_5874eb12
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1.0
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Star Trek: Armada (Video Game) / int_5874eb12
 Star Trek: Armada (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Star Trek: Armada (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Class K planets in II can only support a modest colony and contain trace amounts of metal.
 Star Trek: Armada (Video Game) / int_5914d5dd
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1.0
 Star Trek: Armada (Video Game) / int_5914d5dd
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1.0
 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_5914d5dd
 Star Trek: Armada (Video Game) / int_60414102
type
Zombie Apocalypse
 Star Trek: Armada (Video Game) / int_60414102
comment
Zombie Apocalypse: Averting this is the reason the Premonition exists, and the entire point of both games. Also, don't let the Borg near your colonized worlds in Armada 2, aboard your ships in either game...
 Star Trek: Armada (Video Game) / int_60414102
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1.0
 Star Trek: Armada (Video Game) / int_60414102
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1.0
 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_60414102
 Star Trek: Armada (Video Game) / int_60f37373
type
Attack Reflector
 Star Trek: Armada (Video Game) / int_60f37373
comment
Attack Reflector: The Corbomite Reflector, inspired by Kirk's bluff in "The Corbomite Maneuver", can be used by Sovereign-class starships.
 Star Trek: Armada (Video Game) / int_60f37373
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1.0
 Star Trek: Armada (Video Game) / int_60f37373
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1.0
 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_60f37373
 Star Trek: Armada (Video Game) / int_61c683d2
type
We Have Reserves
 Star Trek: Armada (Video Game) / int_61c683d2
comment
We Have Reserves: While this is natural for any Real-Time Strategy game, as you can see from the rest of this game's trope page, this is taken up to eleven compared to its fellows.
 Star Trek: Armada (Video Game) / int_61c683d2
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1.0
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Star Trek: Armada (Video Game) / int_61c683d2
 Star Trek: Armada (Video Game) / int_61ff365d
type
Deflector Shields
 Star Trek: Armada (Video Game) / int_61ff365d
comment
Shields: Affects the rate at which they regenerate.
 Star Trek: Armada (Video Game) / int_61ff365d
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1.0
 Star Trek: Armada (Video Game) / int_61ff365d
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Star Trek: Armada (Video Game) / int_61ff365d
 Star Trek: Armada (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Star Trek: Armada (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: In one of the final missions of the first game, Earth has to be protected from a Borg invasion. This invasion, having worked before, is said to only have a chance of being stopped with a combined Federation-Klingon-Romulan fleet. The problem is that the Klingon and Romulan forces are minute, with only two capital ships from each species (Warbirds and Negh'Vars respectively) and no way to build more. note  Not counting the capital ships that cannot be destroyed or it's game over. It's entirely possible to take the Borg out without using a single Klingon or Romulan ship.
 Star Trek: Armada (Video Game) / int_6320eced
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1.0
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 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_6320eced
 Star Trek: Armada (Video Game) / int_6366c81c
type
Planar Shockwave
 Star Trek: Armada (Video Game) / int_6366c81c
comment
Planar Shockwave: A standard for the franchise, many ships and stations explode in an orange shockwave while miners full of Latinum explode in a yellow shockwave. This shockwave effect is also used to denote an Area of Effect weapon activating.
 Star Trek: Armada (Video Game) / int_6366c81c
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1.0
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 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_6366c81c
 Star Trek: Armada (Video Game) / int_6682d6e4
type
Dying Moment of Awesome
 Star Trek: Armada (Video Game) / int_6682d6e4
comment
Dying Moment of Awesome: In the first game, at the end of the third Romulan mission, Jal-Par and two escorts fight against a Borg cube. We don't see him die onscreen, but future conversation in the Borg campaign reveals he was assimilated. The game gives us this exchange:
 Star Trek: Armada (Video Game) / int_6682d6e4
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1.0
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1.0
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Star Trek: Armada (Video Game) / int_6682d6e4
 Star Trek: Armada (Video Game) / int_66ea7e5c
type
Brought Down to Normal
 Star Trek: Armada (Video Game) / int_66ea7e5c
comment
Brought Down to Normal: For game balance reasons, Borg cubes are about the same power level as the other factions top ships rather than the almost unstoppable behemoths they are depicted as in the source material (at least until Badass Decay set in). The second game allows you to avert this after a fashion by combining eight standard or tactical cubes into a Fusion Cube or Tactical Fusion Cube that, like the cubes in source material, are a match for an entire fleet of enemy ships with their main limitation being the sheer time it takes to repair/recrew them if they do get heavily damaged.
 Star Trek: Armada (Video Game) / int_66ea7e5c
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1.0
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Star Trek: Armada (Video Game) / int_66ea7e5c
 Star Trek: Armada (Video Game) / int_66f69cd4
type
Invisibility Cloak
 Star Trek: Armada (Video Game) / int_66f69cd4
comment
Invisibility Cloak: Every Romulan combat ship is capable of cloaking at the expense of not being able to fire and having to lower shields. The Veles-class is capable of using a Cloak Enhancer that lets friendly ships fire even if they're cloaked while the Shadow-class can activate a Phase Cloak that allows it to pass through physical objects. Some Klingon and Cardassian ships are also capable of cloaking, usually scout ships and destroyers.
 Star Trek: Armada (Video Game) / int_66f69cd4
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1.0
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Star Trek: Armada (Video Game) / int_66f69cd4
 Star Trek: Armada (Video Game) / int_66f763c0
type
Interface Screw
 Star Trek: Armada (Video Game) / int_66f763c0
comment
Interface Screw: The Borg diamond's nanites, a special weapon that causes all of your menus and command windows to randomly float around the screen until the effect wears off (when used against a computer-controlled faction it just prevents them from using special weapons for the same amount of time).
 Star Trek: Armada (Video Game) / int_66f763c0
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1.0
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1.0
 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_66f763c0
 Star Trek: Armada (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 Star Trek: Armada (Video Game) / int_6b6ac319
comment
Cardassian Union: Balanced, but they have multiple gimmick abilities to help them stand out, the Sensor Scrambler ability being especially powerful if used right. Movement speed is one of their advantages giving them elements of the ranger faction as well. A recurring theme of the Cardassians is the use of ethically-questionable technology such as using their Kulinor science ships for toying with quantum singularities to open portals into fluidic space and the ability to glass an entire plant with their Plasma Cannon. They possess the most powerful artillery ship in the game in terms of burst damage, as it fires two tricobalt torpedoes at once instead of just one. Their frigate emphasizes the pragmatism of the Cardassians by using its Sensor Scrambler to make a fleet virtually invulnerable to targeted-fire. Their Keldon Class is their flagship, able to over-load its plasma banks to fire a devastating but slow projectile similar to but slower than the Ion Cannon on the Klingon's Negh'var. Their superweapon, the Dreadnought Missile continues the theme of experimental technology as it's essentially a robot-controlled cruise missile that slams itself into a chosen target to cause a massive vortex that can destroy just about anything in said vortex; it shows that unlike the Klingons, the Cardassians don't necessarily care to throw lives away if an AI can make the sacrifice instead.
 Star Trek: Armada (Video Game) / int_6b6ac319
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1.0
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Star Trek: Armada (Video Game) / int_6b6ac319
 Star Trek: Armada (Video Game) / int_6bda9a30
type
Meaningful Name
 Star Trek: Armada (Video Game) / int_6bda9a30
comment
Meaningful Name: The USS Premonition is a ship from the future.
 Star Trek: Armada (Video Game) / int_6bda9a30
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1.0
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Star Trek: Armada (Video Game) / int_6bda9a30
 Star Trek: Armada (Video Game) / int_72601f48
type
Ominous Message from the Future
 Star Trek: Armada (Video Game) / int_72601f48
comment
Ominous Message from the Future: In the first game, the USS Premonition comes back in time to warn the Enterprise of an imminent Borg attack that will eventually lead to the entire Alpha Quadrant being assimilated.
 Star Trek: Armada (Video Game) / int_72601f48
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1.0
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1.0
 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_72601f48
 Star Trek: Armada (Video Game) / int_736d791f
type
Adaptational Badass
 Star Trek: Armada (Video Game) / int_736d791f
comment
Adaptational Badass: If your ships are disabled and left unattended for a small period of time, a Frenengi ship will appear and take that ship. "Why is this the case?", you may ask? Well, that includes Tactical Cubes, which is many times bigger than the ship that runs off with it.
 Star Trek: Armada (Video Game) / int_736d791f
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1.0
 Star Trek: Armada (Video Game) / int_736d791f
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1.0
 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_736d791f
 Star Trek: Armada (Video Game) / int_7976e429
type
2-D Space
 Star Trek: Armada (Video Game) / int_7976e429
comment
2-D Space: Played straight in the first game but this gets Downplayed in the sequel where you can move units and build stations above or below what the game calls the Zero-Grid, this does not allow you to build stations above or below each other.
 Star Trek: Armada (Video Game) / int_7976e429
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1.0
 Star Trek: Armada (Video Game) / int_7976e429
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 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_7976e429
 Star Trek: Armada (Video Game) / int_799ae1d1
type
Secret Final Campaign
 Star Trek: Armada (Video Game) / int_799ae1d1
comment
Secret Final Campaign: The Borg campaign isn't the end of the game.
 Star Trek: Armada (Video Game) / int_799ae1d1
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1.0
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1.0
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Star Trek: Armada (Video Game) / int_799ae1d1
 Star Trek: Armada (Video Game) / int_7b3f0b81
type
Tractor Beam
 Star Trek: Armada (Video Game) / int_7b3f0b81
comment
Tractor Beam Construction ships as well as a few others can make use of one to tow ships that have their engines disabled. Ferengi Marauders will also make use of them to steal derelict ships. Borg Cubes and Tactical Cubes can be equipped with a Holding Beam which can immobilize ships even with functional engines. Both intros show this in action.
 Star Trek: Armada (Video Game) / int_7b3f0b81
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1.0
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 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_7b3f0b81
 Star Trek: Armada (Video Game) / int_7b8f5f07
type
Charm Person
 Star Trek: Armada (Video Game) / int_7b8f5f07
comment
Charm Person: Borg Diamonds can use the Computer Override ability to temporarily take control of an enemy vessel. Much fun can be had such as having a Galaxy-class fight between the saucer and drive sections or just simply setting off the Self-Destruct Mechanism.
 Star Trek: Armada (Video Game) / int_7b8f5f07
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1.0
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 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_7b8f5f07
 Star Trek: Armada (Video Game) / int_7c48b272
type
Summon Bigger Fish
 Star Trek: Armada (Video Game) / int_7c48b272
comment
Summon Bigger Fish: The Cardassian Kulinor-class's signature ability allows it to open a Quantum Singularity which pulls a Species 8472 Battleship from Fluidic Space, and is the Plot Device for Gul Kentar to launch an assault on the Alpha Quadrant.
 Star Trek: Armada (Video Game) / int_7c48b272
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1.0
 Star Trek: Armada (Video Game) / int_7c48b272
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1.0
 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_7c48b272
 Star Trek: Armada (Video Game) / int_7f2c7fae
type
Explosive Instrumentation
 Star Trek: Armada (Video Game) / int_7f2c7fae
comment
Explosive Instrumentation: In battle, crewmen on ships die in the dozens, even if said ships's Deflector Shields are still at full strength! Good to know these games are staying true to the source material...
 Star Trek: Armada (Video Game) / int_7f2c7fae
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1.0
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1.0
 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_7f2c7fae
 Star Trek: Armada (Video Game) / int_8243d94c
type
All Planets Are Earth-Like
 Star Trek: Armada (Video Game) / int_8243d94c
comment
All Planets Are Class M: Averted in the sequel which provides the ability to mine and colonize a variety of planets which are true to their designations in the franchise proper. Some planets are completely inhospitable and are only fit for orbital mining facilities.
 Star Trek: Armada (Video Game) / int_8243d94c
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-1.0
 Star Trek: Armada (Video Game) / int_8243d94c
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1.0
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Star Trek: Armada (Video Game) / int_8243d94c
 Star Trek: Armada (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Star Trek: Armada (Video Game) / int_8409a385
comment
Borg: Harmonic Defender, uses a Special Energy Recharger that does Exactly What It Says on the Tin.
 Star Trek: Armada (Video Game) / int_8409a385
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1.0
 Star Trek: Armada (Video Game) / int_8409a385
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1.0
 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_8409a385
 Star Trek: Armada (Video Game) / int_84685817
type
Life Drain
 Star Trek: Armada (Video Game) / int_84685817
comment
Life Drain: Of a sort, the D’deridex Warbird's special weapon is the Shield Inversion Beam which steals shield energy from the target, demonstrated in the intro to II against a Bird of Prey.
 Star Trek: Armada (Video Game) / int_84685817
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1.0
 Star Trek: Armada (Video Game) / int_84685817
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 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_84685817
 Star Trek: Armada (Video Game) / int_899bb0bf
type
Space Mines
 Star Trek: Armada (Video Game) / int_899bb0bf
comment
Space Mines: The Defiant-class can deploy Anti-Matter Mines which have Impulse capability to seek out nearby targets. Worf uses the Avenger's mines to take out a D’deridex Warbird by flying between the wings and deploying them in the intro to the first game while the intro to II shows many of these obliterating a Borg Cube. Species 8472 Defenders can build these, which instead latch onto enemy ships and release a corrosive acid to eat away at the hull. The Klingon B'rel Bird-of-Prey can deploy Gravity Mines which latch onto the hull of an enemy ship and slow them down.
 Star Trek: Armada (Video Game) / int_899bb0bf
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1.0
 Star Trek: Armada (Video Game) / int_899bb0bf
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1.0
 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_899bb0bf
 Star Trek: Armada (Video Game) / int_8b0a127
type
Rocket-Tag Gameplay
 Star Trek: Armada (Video Game) / int_8b0a127
comment
Rocket-Tag Gameplay: Ships in the sequel destroy each other with much greater ferocity than in the first game. Boomer2k6 Gaming made the comparison that ships in the first game were like those in Star Trek: The Next Generation where they were more unique whereas the sequel treated ships like those in Star Trek: Deep Space Nine's Dominion War and are destroyed frequently.
 Star Trek: Armada (Video Game) / int_8b0a127
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1.0
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1.0
 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_8b0a127
 Star Trek: Armada (Video Game) / int_8c1ad82f
type
Proud Warrior Race Guy
 Star Trek: Armada (Video Game) / int_8c1ad82f
comment
Klingon Defense Force: Brute, they're Proud Warrior Race Guys so it's only natural they use superior firepower and their warriors are more capable of commandeering enemy vessels, almost to the same degree as the Borg, all of their support vessels are armed, and if the crew of a vessel is dangerously low then they will get a weapon system buff above everything else. The issue is requiring more Latinum compared to other factions and are more one-dimensional in their playstyle. With their Koloth Class Weapon Enchancer and the Fek'lhr Class Death Chant, their battleships will wreak havok. Their flagship Negh'var Class very appropriately has a powerful Ion Cannon special to go with their already considerable firepower. Fittingly, the Klingon superweapon unleashes a devastating shockwave causing mass destruction, the crew of a Jach'Eng Class ship willingly sacrificing their lives to unleash the catastrophic subspace shockwave.
 Star Trek: Armada (Video Game) / int_8c1ad82f
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1.0
 Star Trek: Armada (Video Game) / int_8c1ad82f
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1.0
 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_8c1ad82f
 Star Trek: Armada (Video Game) / int_8d23f3a7
type
Timey-Wimey Ball
 Star Trek: Armada (Video Game) / int_8d23f3a7
comment
Timey-Wimey Ball: "My advice on making sense of temporal paradoxes is simple: don't even try." Where do we begin regardless? The Premonition is from a future where the Borg have assimilated the Alpha Quadrant, but it continues to exist even after history has been altered to the point where it should never have been built. The Enterprise is sent back in time just before the Borg win the Battle of Earth and proceed to assimilate the planet. In a "new" timeline, the Enterprise returns to Earth with a massive fleet of reinforcements just in time to stem the tide... then orders the Enterprise already there to go back and takes its place. A Borg sphere goes back in time just at the moment of Locutus' defeat, destroys the Enterprise-D just after Farpoint Station, forcing the Premonition to go back and avert that event and protect the future. Yet, Picard remembers this event at the very start of the game! Finally, at the end of the game the Premonition quietly returns to the future... a future concurrent with the timeline they're in, meaning one where the Premonition was never built — and versions of Denning and the crew already exist. The writers at least tried to preserve stable time loops wherever possible.
 Star Trek: Armada (Video Game) / int_8d23f3a7
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1.0
 Star Trek: Armada (Video Game) / int_8d23f3a7
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1.0
 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_8d23f3a7
 Star Trek: Armada (Video Game) / int_93ed8515
type
Set Right What Once Went Wrong
 Star Trek: Armada (Video Game) / int_93ed8515
comment
Set Right What Once Went Wrong: The purpose for which the Premonition was built.
 Star Trek: Armada (Video Game) / int_93ed8515
featureApplicability
1.0
 Star Trek: Armada (Video Game) / int_93ed8515
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1.0
 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_93ed8515
 Star Trek: Armada (Video Game) / int_940a5958
type
Artificial Stupidity
 Star Trek: Armada (Video Game) / int_940a5958
comment
Romulans (Subspace Rift): Definitely the case, as the craft that carries it has to be placed right in the middle of whatever enemy formation/base you want to destroy, and its shields are barely stronger than a scout ship, meaning that it's likely to get blown away before it can activate. If the enemy doesn't have tachyon detection grids (which the computer players never have) then it can cloak past enemy lines, then decloak and mash the button like crazy to detonate it.
 Star Trek: Armada (Video Game) / int_940a5958
featureApplicability
1.0
 Star Trek: Armada (Video Game) / int_940a5958
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1.0
 Star Trek: Armada (Video Game)
hasFeature
Star Trek: Armada (Video Game) / int_940a5958
 Star Trek: Armada (Video Game) / int_970c790a
type
Big Bad
 Star Trek: Armada (Video Game) / int_970c790a
comment
Big Bad: Locutus and Sela in Armada 1.
 Star Trek: Armada (Video Game) / int_970c790a
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1.0
 Star Trek: Armada (Video Game) / int_970c790a
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1.0
 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_970c790a
 Star Trek: Armada (Video Game) / int_99298c71
type
Better to Die than Be Killed
 Star Trek: Armada (Video Game) / int_99298c71
comment
Better to Die than Be Killed: During the Borg campaign from the first game, Sovereign class ships will self-destruct when faced with assimilation, also damaging any ships in the vicinity.
 Star Trek: Armada (Video Game) / int_99298c71
featureApplicability
1.0
 Star Trek: Armada (Video Game) / int_99298c71
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1.0
 Star Trek: Armada (Video Game)
hasFeature
Star Trek: Armada (Video Game) / int_99298c71
 Star Trek: Armada (Video Game) / int_9d6427ec
type
Time Travel
 Star Trek: Armada (Video Game) / int_9d6427ec
comment
Time Travel: The Premonition, commissioned to Set Right What Once Went Wrong.
 Star Trek: Armada (Video Game) / int_9d6427ec
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1.0
 Star Trek: Armada (Video Game) / int_9d6427ec
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1.0
 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_9d6427ec
 Star Trek: Armada (Video Game) / int_9dab0a6e
type
Continuity Nod
 Star Trek: Armada (Video Game) / int_9dab0a6e
comment
Continuity Nod: The second mission takes place in the Briar Patch, the setting from Star Trek: Insurrection, and involves protecting Ba'ku from some seriously pissed off Son'a.
 Star Trek: Armada (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Star Trek: Armada (Video Game) / int_9dab0a6e
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1.0
 Star Trek: Armada (Video Game)
hasFeature
Star Trek: Armada (Video Game) / int_9dab0a6e
 Star Trek: Armada (Video Game) / int_9de3b377
type
Unrealistic Black Hole
 Star Trek: Armada (Video Game) / int_9de3b377
comment
Engines: Affects Impulse speed and Warp speed in the sequel. Disabled engines render the ship dead in the water and susceptible to being pulled into an Unrealistic Black Hole and crushed.
 Star Trek: Armada (Video Game) / int_9de3b377
featureApplicability
1.0
 Star Trek: Armada (Video Game) / int_9de3b377
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1.0
 Star Trek: Armada (Video Game)
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Star Trek: Armada (Video Game) / int_9de3b377
 Star Trek: Armada (Video Game) / int_a1588c2a
type
Living Ship
 Star Trek: Armada (Video Game) / int_a1588c2a
comment
Species 8472: Powerhouse but with subversive elements to them. Some major racial traits are immunity to having units and structures captured (or assimilated for that matter), lack of a crew resource, a single Pilot (officers essentially) is all that is needed for each ship, and use of Biomatter transmuted from any resource node on the map. Their tech tree is very different from the standard races, and all their units and structures are a Living Ship according to lore. Their flagship is their signature bioship, called the Battleship in game, its key ability, Psionic Insanity, allowing you to temporarily confuse enemy ships into attacking one another like a form of Mind Control. Psionic Insanity can be devastating against a fleet of powerful ships, forcing them to open fire on one another with disasterous results.
 Star Trek: Armada (Video Game) / int_a1588c2a
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Star Trek: Armada (Video Game) / int_a1588c2a
 Star Trek: Armada (Video Game) / int_a2326b6a
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No Canon for the Wicked
 Star Trek: Armada (Video Game) / int_a2326b6a
comment
No Canon for the Wicked: The Borg campaign ends with Worf and Deming dead, and Earth assimilated, but it's eventually undone by the Enterprise travelling through time to avert it.
 Star Trek: Armada (Video Game) / int_a2326b6a
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Star Trek: Armada (Video Game) / int_a2326b6a
 Star Trek: Armada (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Star Trek: Armada (Video Game) / int_a4cb54b4
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Shifting Sand Land: Class H planets in II can only support a sparsely populated colony but are rich in metal deposits.
 Star Trek: Armada (Video Game) / int_a4cb54b4
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Star Trek: Armada (Video Game) / int_a4cb54b4
 Star Trek: Armada (Video Game) / int_a65288e2
type
Ascended Extra
 Star Trek: Armada (Video Game) / int_a65288e2
comment
Ascended Extra: In ST Armada 1, Species 8472 bioships are tough creeps. In ST Armada II, they're a whole faction with some twists on the basic formula.
 Star Trek: Armada (Video Game) / int_a65288e2
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 Star Trek: Armada (Video Game) / int_a6653039
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Subsystem Damage
 Star Trek: Armada (Video Game) / int_a6653039
comment
Subsystem Damage: Various parts of the ship can become assimilated or damaged, and many special abilities (and nebulae) temporarily disable certain ones. Repair times are influenced by how many crew are aboard, so replace your Red Shirts often! Shields: Affects the rate at which they regenerate. Engines: Affects Impulse speed and Warp speed in the sequel. Disabled engines render the ship dead in the water and susceptible to being pulled into an Unrealistic Black Hole and crushed. Life Support: Disabled life support will quickly kill off the Red Shirt Army onboard. Sensors: Affects both the range at which the Fog of War is lifted and how well the ship can target an enemy. Weapons: Affects weapon damage as well as the regeneration rate of special weapon energy.
 Star Trek: Armada (Video Game) / int_a6653039
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 Star Trek: Armada (Video Game) / int_a70223
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Karma Houdini
 Star Trek: Armada (Video Game) / int_a70223
comment
Karma Houdini: Sela. Helps Toral instigate a Civil War with the Klingons, allies with the Borg, stabs Toral in the back, then stabs the Borg in the back. No comeuppance.
 Star Trek: Armada (Video Game) / int_a70223
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 Star Trek: Armada (Video Game) / int_ac2094ca
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Red Shirt
 Star Trek: Armada (Video Game) / int_ac2094ca
comment
Crew: Required to operate vessels and stations, crew casualties are sustained when under attack or when life support fails and repair speed and efficiency is dependent on how much remaining crew there is. Crew can be replenished by building a Starbase or, in the sequel, colonizing a habitable planet.
 Star Trek: Armada (Video Game) / int_ac2094ca
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CloakingDevice
 Star Trek: Armada (Video Game) / int_b63d3c2d
comment
Romulans: Balanced, with many elements of Subversive, their ships' special abilities reflect the devious spirit of the race, with a tendency towards sabotaging their enemies in some way. All of their combat ships are equipped with a Cloaking Device, and their frigate enables cloaked ships to even use their weapons. Their flagship, the D'Deridex Warbirds can steal the shields off a target to recharge their own, allowing it to withstand more punishment than usual on top of its respectable endurance. Even their superweapon, the Phoenix Class can cloak in an attempt to evade detection and detonate itself upon key targets to take them out in Suicide Attack with a subspace rift.
 Star Trek: Armada (Video Game) / int_b63d3c2d
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Star Trek: Armada (Video Game) / int_b63d3c2d
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Acceptable Breaks from Reality
 Star Trek: Armada (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Well Star Trek reality - if the Federation really had the ability to churn out Sovereign class battleships as quickly and easily as you can in game then the entire franchise would be radically different. Also notable is the prevalence of traversable wormholes - something that was so rare in canon that only one is known in the galaxy. Latinum can apparently occur naturally in nebulae which can be mined and processed into GPL as a trade and research commodity. You would think Rule 9note opportunity plus instinct equals profit would attract every Ferengi and their motherRule 31 never insult a Ferengi's mother, clamoring hand over fist to mine it for themselves. The No Warping Zone within gravity wells is all well and good for most Sci-Fi but it's at odds with the series proper as ships have been shown to be capable of warp speed near planets or other bodies. The Federation almost ignores the existence of the Temporal Accords, and outright uses Temporal Research Facilities to generate Manheim Effects which freeze time in a large radius and allow their ships to engage without any return fire. This is in the interest of allowing the player to have a Superweapon when playing as the Federation without needing to resort to weapons of mass destruction, as well as giving the Federation a superweapon that fits their overall code of conduct (not resorting to subspace weapons, and time stopping having other applications besides warfare.)
 Star Trek: Armada (Video Game) / int_b6e1d40b
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Star Trek: Armada (Video Game) / int_b6e1d40b
 Star Trek: Armada (Video Game) / int_b7371b70
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Mechanically Unusual Class
 Star Trek: Armada (Video Game) / int_b7371b70
comment
Mechanically Unusual Class: Species 8472 uses biological ships with a Crew of One no matter the size, grown from a larvae. They also have to digest resources to turn them into biomatter at a slow rate.
 Star Trek: Armada (Video Game) / int_b7371b70
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Star Trek: Armada (Video Game) / int_b7371b70
 Star Trek: Armada (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Star Trek: Armada (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Chancellor Martok and Admiral Sela in the penultimate campaign in the first game. You control their ships but they have no lines or actual role in the plot. Worf in the sequel - a playable character in the first game, only appearing in a voiceless cameo in the opening cinematic in the second. The Romulan Star Empire itself doesn't get a campaign and plays a relatively minor role in II.
 Star Trek: Armada (Video Game) / int_b8e3f20a
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 Star Trek: Armada (Video Game) / int_c2c32a79
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A Commander Is You
 Star Trek: Armada (Video Game) / int_c2c32a79
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A Commander Is You: Most of the time the sides have similar tech trees and vessel types with variations in each unit's stats and their abilities if they have them. The Borg Collective: Spammer and Economist, drones are easy to replenish thanks to both the Assimilator and a reusable colony ship. While their ships are expensive, they have an economic edge as they require no Latinum and the Recycler can break down ships for 100% of their resources as well as transmute metal and Dilithium. Finally, they can assimilate and adapt opposing special weapons via the Assimilation Beam that both Cube variants can be equipped with or via breaking down an assimilated vessel at a Technology Assimilator. Their only weakness, as you can guess, is against Species 8472. The Borg's Transwarp Conduit allows a guerilla style of play in contrast to the brute force of their end-game ships; they can launch unexpected attacks by generating their own wormhole(s) to sends a fleet into a weak point in the enemy's base. II added the ability to merge 8 of the same type of cube into a colossal Fusion Cube, a Cube that has firepower and size more comparable to the Cubes in Star Trek: The Next Generation; opponents will need to utilize their special abilities and capital ships to even the scales against these mobile superweapons. Cardassian Union: They seem to lean toward a bit of Ranger specialization as a whole, their Legate-class siege ship is capable of firing two plasma torpedoes versus their opposing counterparts, many of their vessels are faster at both Impulse and at Warp, and a lot of their special weapons are questionable in ethics such as microorganisms that devour the hulls of vessels, the Kulinor-class's planet glassing Plasma Cannon or its ability to summon a Species 8472 ship with a Quantum Singularity. Their superweapon, the Dreadnought Missile is equipped with a similar payload to the Romulan Phoenix, but is more direct, leveraging its rapid impulse speed to crash into targets of opportunity, preferable under cover of a Sensor Scrambler to nullify incoming enemy fire. Federation Starfleet: Generalist, they have a wide variety of abilities but lean on the defensive side in the interest of keeping ships alive. As a result, they have an comprehensive array of endgame defense-based abilities, like the Shield Enhancer ability on the Aegis Class, the Engineering Team on the Nebula Class to restore a ship's health and subsystems, the Nebula's Point Defense System that zaps enemy torpedoes, and the Sovereign Class Corbomite Reflector that repels torpedoes back to the sender. Conversely, the Federation's expertise in shields allows them to completely disable an enemy target's own shields with the Nebula's Shield Disruptor ability, akin to how the Enterprise in Star Trek II: The Wrath of Khan was able to "hack" the hijacked Reliant's shields into shutting down. The Federation can compensate for the lack of direct firepower with their Temporal Research Facility(s), freezing a superior fleet in time with the "Mannheim Effect" giving Federation fleets the edge they need to overpower their foes. Klingon Defense Force: Brute, they're Proud Warrior Race Guys so it's only natural they use superior firepower and their warriors are more capable of commandeering enemy vessels, almost to the same degree as the Borg, all of their support vessels are armed, and if the crew of a vessel is dangerously low then they will get a weapon system buff above everything else. The issue is requiring more Latinum compared to other factions and are more one-dimensional in their playstyle. With their Koloth Class Weapon Enchancer and the Fek'lhr Class Death Chant, their battleships will wreak havok. Their flagship Negh'var Class very appropriately has a powerful Ion Cannon special to go with their already considerable firepower. Fittingly, the Klingon superweapon unleashes a devastating shockwave causing mass destruction, the crew of a Jach'Eng Class ship willingly sacrificing their lives to unleash the catastrophic subspace shockwave. Romulan Star Empire: Guerrilla with some overlaps of Technical, many of their ships are capable of cloaking to hide themselves and utilize Tal Shiar research kept secret from the prying eyes of the galaxy, a lot of their specials are designed to disrupt the enemy. Espionage is another theme of their faction, with one of their destroyer ships capable of sending a Romulan Agent onto an enemy ship to gain vision. Their flagship class, the D'Deridex Warbird has the fitting ability to recharge its own shields by stealing it from an enemy. Their superweapon, the Phoenix Class even has its own cloaking device, and can potentially ambush a fleet by decloaking and quickly firing off their spatial rift (taking out the crew of the Phoenix as well). Species 8472: Gimmick, all resources are gathered as biomass to breed and evolve ships and the tech tree advances in a completely different manner from other examples. Their caveat is that their ships and stations are expensive and the rate at which they convert resources to biomass is rather slow, helped somewhat by the fact that the Transmuters can be relocated alongside their resource collectors.
 Star Trek: Armada (Video Game) / int_c2c32a79
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Self-Destruct Mechanism
 Star Trek: Armada (Video Game) / int_c69ae9b2
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Self-Destruct Mechanism: Capital ships and flagships have the ability to set off a self-destruct which creates a damaging explosion versus the otherwise visual explosion when ships are destroyed.
 Star Trek: Armada (Video Game) / int_c69ae9b2
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 Star Trek: Armada (Video Game) / int_c75df49a
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Shout-Out
 Star Trek: Armada (Video Game) / int_c75df49a
comment
Shout-Out: One of the Borg's standard responses, "By your command," is a standard Cylon response in the classic Battlestar Galactica series. Klingon Fek'lhr class ships have a striking resemblance to the Terran Battlecruiser from Starcraft. The Negh'var Class has an Ion Cannon, very similar to the Battlecruiser Yamato Cannon, albeit the Negh'var ship itself predates Starcraft lore.
 Star Trek: Armada (Video Game) / int_c75df49a
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Star Trek: Armada (Video Game) / int_c75df49a
 Star Trek: Armada (Video Game) / int_c7b5445c
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Cool Starship
 Star Trek: Armada (Video Game) / int_c7b5445c
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Cool Starship: Many ships from the TNG era of the franchise show up, and a few (such as the Premonition and many of the Borg's ships) were designed specifically for the game. The Premonition in particular has become an Ensemble Dark Horse, with higher detailed versions for both Star Trek: Starfleet Command and Star Trek: Bridge Commander. The USS Incursion from Star Trek Away Team, able to holographically mimic any other ship.
 Star Trek: Armada (Video Game) / int_c7b5445c
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Star Trek: Armada (Video Game) / int_c7b5445c
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Cannon Fodder
 Star Trek: Armada (Video Game) / int_c86a6f38
comment
Cannon Fodder: What your crewmen will be if you attempt to capture another faction's ships or stations; and if there is nobody alive defending it your Red Shirts are likely to be killed before they manage to restore life support. Either way, just send a few more boarding parties.
 Star Trek: Armada (Video Game) / int_c86a6f38
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Star Trek: Armada (Video Game) / int_c86a6f38
 Star Trek: Armada (Video Game) / int_cbc54501
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Faction Calculus
 Star Trek: Armada (Video Game) / int_cbc54501
comment
Faction Calculus: Borg: Powerhouse but with subversive elements, their key units are their iconic Cubes, which act as heavy battleships, but their speed is unremarkable. Naturally, their advanced units are resource-heavy. Their iconic trait is the ease in their ability to steal enemy units for their own use with the Assimilator Ship to steal crew off of ships, and the Cubes' holding beam for easily boarding ships and stations. Their Fusion Cubes are Powerhouses taken up to eleven, being superweapons in their own right that can take on entire fleets and/or level an entire base. Cardassian Union: Balanced, but they have multiple gimmick abilities to help them stand out, the Sensor Scrambler ability being especially powerful if used right. Movement speed is one of their advantages giving them elements of the ranger faction as well. A recurring theme of the Cardassians is the use of ethically-questionable technology such as using their Kulinor science ships for toying with quantum singularities to open portals into fluidic space and the ability to glass an entire plant with their Plasma Cannon. They possess the most powerful artillery ship in the game in terms of burst damage, as it fires two tricobalt torpedoes at once instead of just one. Their frigate emphasizes the pragmatism of the Cardassians by using its Sensor Scrambler to make a fleet virtually invulnerable to targeted-fire. Their Keldon Class is their flagship, able to over-load its plasma banks to fire a devastating but slow projectile similar to but slower than the Ion Cannon on the Klingon's Negh'var. Their superweapon, the Dreadnought Missile continues the theme of experimental technology as it's essentially a robot-controlled cruise missile that slams itself into a chosen target to cause a massive vortex that can destroy just about anything in said vortex; it shows that unlike the Klingons, the Cardassians don't necessarily care to throw lives away if an AI can make the sacrifice instead. Federation: Balanced, their top-tier abilities are focused on keeping their ships protected from harm, with the ability to recharge shields near their Aegis frigate, the ability to neutralize incoming torpedoes with their Nebula science ship and the flagship Sovereign Class Corbomite Reflector to send torpedoes back at their source. The Nebula may also send a repair team aboard a target to substantially repair damaged systems, and their superweapon, the Temporal Research Facility can turn the tide of a battle by freezing enemies within a large radius (anywhere on the map with a mouse click), and letting your fleet turn them to dust with impunity; not even the dreaded Borg Fusion Cubes can overcome the effects of the Temporal Stasis Field. As part of their expertise in shields, the Federation also boasts the potentially devastating Shield Disruptor on their Nebula, able to completely disable the shields on anything it is fired upon. Klingons: Cannons, their ships emphasize overwhelming offensive capabilities, but they lack the utility abilities like the ability to recharge shields on the go until they can field late-game repair ships. Their capital ships are by no means lacking in durability, their support ships are just mostly focused on boosting firepower. Some of their ships possess a Cloaking Device, allowing them to dabble in surprise attacks as well. Their superweapons are ships that unleash devastating shockwaves that destroy all in they path including the ships that fire said shockwaves, but we can assume the crew of those ships are willing and eager to ascend to Sto'Vo'Kor. Romulans: Balanced, with many elements of Subversive, their ships' special abilities reflect the devious spirit of the race, with a tendency towards sabotaging their enemies in some way. All of their combat ships are equipped with a Cloaking Device, and their frigate enables cloaked ships to even use their weapons. Their flagship, the D'Deridex Warbirds can steal the shields off a target to recharge their own, allowing it to withstand more punishment than usual on top of its respectable endurance. Even their superweapon, the Phoenix Class can cloak in an attempt to evade detection and detonate itself upon key targets to take them out in Suicide Attack with a subspace rift. Species 8472: Powerhouse but with subversive elements to them. Some major racial traits are immunity to having units and structures captured (or assimilated for that matter), lack of a crew resource, a single Pilot (officers essentially) is all that is needed for each ship, and use of Biomatter transmuted from any resource node on the map. Their tech tree is very different from the standard races, and all their units and structures are a Living Ship according to lore. Their flagship is their signature bioship, called the Battleship in game, its key ability, Psionic Insanity, allowing you to temporarily confuse enemy ships into attacking one another like a form of Mind Control. Psionic Insanity can be devastating against a fleet of powerful ships, forcing them to open fire on one another with disasterous results.
 Star Trek: Armada (Video Game) / int_cbc54501
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Redshirt Army
 Star Trek: Armada (Video Game) / int_ccf46587
comment
Life Support: Disabled life support will quickly kill off the Red Shirt Army onboard.
 Star Trek: Armada (Video Game) / int_ccf46587
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Star Trek: Armada (Video Game) / int_ccf46587
 Star Trek: Armada (Video Game) / int_cf1e7e98
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Resource-Gathering Mission
 Star Trek: Armada (Video Game) / int_cf1e7e98
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Resource-Gathering Mission: The penultimate mission "The Maw" requires you to gather 20,000 of each type of resource before you can start the final mission.
 Star Trek: Armada (Video Game) / int_cf1e7e98
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 Star Trek: Armada (Video Game) / int_cfe72499
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Shoot the Bullet
 Star Trek: Armada (Video Game) / int_cfe72499
comment
Shoot the Bullet: Federation Nebula-class science vessels can be upgraded with a Point-Defense Phaser module that can shoot down incoming torpedoes, providing a soft defense for your fleet. The intro to II shows one shooting down several torpedoes fired from a pursuing Warbird.
 Star Trek: Armada (Video Game) / int_cfe72499
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 Star Trek: Armada (Video Game) / int_d04265aa
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Detachment Combat
 Star Trek: Armada (Video Game) / int_d04265aa
comment
Detachment Combat: The sequel allows the Galaxy-class to separate the saucer from the drive section. The saucer is tougher and has more crew, but lacks firepower, maneuverability and warp capability. The drive section is the opposite.
 Star Trek: Armada (Video Game) / int_d04265aa
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 Star Trek: Armada (Video Game) / int_d291ea97
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No Campaign for the Wicked
 Star Trek: Armada (Video Game) / int_d291ea97
comment
No Campaign for the Wicked: Averted for the Borg campaign in both games. Subverted for the Cardassians, Romulans and Species 8472 in II, who're only playable in Skirmish and Multiplayer.
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 Star Trek: Armada (Video Game) / int_d500b978
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Adaptational Wimp
 Star Trek: Armada (Video Game) / int_d500b978
comment
Adaptational Wimp: The Defiant-class starships, which in canon are small and maneuverable, yet pack as much or more firepower than a much larger starship, are reduced to being the second-weakest Federation combat ships in the game, only surpassing the scouts. The Borg Cubes also get this treatment, as they are roughly on par with the standard battleships of the other races, instead of being monsters that can single-handedly destroy entire fleets. The fusion cubes in Armada II are much closer to the power of a Borg Cube in canon.
 Star Trek: Armada (Video Game) / int_d500b978
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 Star Trek: Armada (Video Game) / int_d8c10bd9
type
Ensemble Dark Horse
 Star Trek: Armada (Video Game) / int_d8c10bd9
comment
Many ships from the TNG era of the franchise show up, and a few (such as the Premonition and many of the Borg's ships) were designed specifically for the game. The Premonition in particular has become an Ensemble Dark Horse, with higher detailed versions for both Star Trek: Starfleet Command and Star Trek: Bridge Commander.
 Star Trek: Armada (Video Game) / int_d8c10bd9
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 Star Trek: Armada (Video Game) / int_dba1f5b5
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Ultimate Showdown of Ultimate Destiny
 Star Trek: Armada (Video Game) / int_dba1f5b5
comment
Ultimate Showdown of Ultimate Destiny: The game has mods for everything from Star Trek, to Star Ocean, to Firefly, and beyond.
 Star Trek: Armada (Video Game) / int_dba1f5b5
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 Star Trek: Armada (Video Game) / int_dd082289
type
A Million Is a Statistic
 Star Trek: Armada (Video Game) / int_dd082289
comment
A Million Is a Statistic: Inevitable, with how the games model crew complements for ships and stations. You need to build Starbases and colonize planets to replace your losses, but then again, it's the most plentiful resource in both games.
 Star Trek: Armada (Video Game) / int_dd082289
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Pretext for War
 Star Trek: Armada (Video Game) / int_e22dae0a
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The Cardassian Union wears this hat especially, in story. While the Federation's main battle fleet is in the Delta Quadrant, the Union strikes at the vulnerable Federation. General Martok lampshades the Federation assuming their enemies will remain as peaceful as they are. This is in contrast to the Romulans, who would rather the Federation violate a treaty so that they have a Pretext for War.
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Fog of War
 Star Trek: Armada (Video Game) / int_e375c858
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Sensors: Affects both the range at which the Fog of War is lifted and how well the ship can target an enemy.
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Green Hill Zone
 Star Trek: Armada (Video Game) / int_e63317eb
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Green Hill Zone: Class M planets in the sequel are the most hospitable planet with average metal deposits, generating the most crew once colonized/assimilated.
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Video Game Cruelty Potential
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Videogame Cruelty Potential: Both the Borg and Species 8472 are playable. Well... Both games include a Borg mission revolving around Assimilation. Species 8472's resource harvesters can literally suck people straight from their ships or colonies, to be turned into Bio-Matter!
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No Warping Zone
 Star Trek: Armada (Video Game) / int_ee6fc4e0
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No Warping Zone: Planets and Black Holes in the sequel have gravity wells that prevents warp travel within it. The tutorial even makes note at this being a good defense as the enemy cannot warp directly into your base for a surprise attack.
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Critical Status Buff
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Critical Status Buff: Any Klingon ship gets a massive buff to their weapons if their crew is reduced to critical levels
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Attack Pattern Alpha
 Star Trek: Armada (Video Game) / int_f290a8bb
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Attack Pattern Alpha: During the video intro to the first game, Worf orders Maneuver Worf Theta One, in which the Avenger flies through a Romulan warbird and drops a bunch of mines, destroying the warbird.
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Arbitrary Headcount Limit
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Officers: Not so much a resource and instead acts as your Arbitrary Headcount Limit, this cap can vary depending on the mission or instant action/multiplayer settings.
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The Assimilator
 Star Trek: Armada (Video Game) / int_f4d8ac92
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Borg: Powerhouse but with subversive elements, their key units are their iconic Cubes, which act as heavy battleships, but their speed is unremarkable. Naturally, their advanced units are resource-heavy. Their iconic trait is the ease in their ability to steal enemy units for their own use with the Assimilator Ship to steal crew off of ships, and the Cubes' holding beam for easily boarding ships and stations. Their Fusion Cubes are Powerhouses taken up to eleven, being superweapons in their own right that can take on entire fleets and/or level an entire base.
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Regenerating Shield, Static Health
 Star Trek: Armada (Video Game) / int_f898e3dd
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Regenerating Shield, Static Health: As long as they're online, shields slowly regenerate over time. Hull damage takes a lot longer to repair but can be sped up by sending a vessel to the nearest shipyard or via repair ship. Species 8472 vessels self-heal, as they have no repair method otherwise.
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Attack Drone
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Attack Drone: The Cardassian Brinok-class can utilize remote controlled Drones which swarm the target ship
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Orbital Bombardment
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The Cardassian Kulinor-class in II can use an underslung plasma cannon, although it's strictly limited to Orbital Bombardment.
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You Require More Vespene Gas
 Star Trek: Armada (Video Game) / int_fd2086a9
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You Require More Vespene Gas Dilithium: Used for regulating reactions in warp cores, every faction with one exception requires it in order to build ships and stations and it's mined from moons. Crew: Required to operate vessels and stations, crew casualties are sustained when under attack or when life support fails and repair speed and efficiency is dependent on how much remaining crew there is. Crew can be replenished by building a Starbase or, in the sequel, colonizing a habitable planet. Metal: Introduced in the sequel, Metal is required for more advanced ships and stations such as those produced from the advanced shipyards and is mined from planets. Gold-Pressed Latinum: Also introduced in the sequel, GPL is mainly used to purchase research upgrades and can be used to trade for Metal and Dilithium. Having a cargo ship ferry goods between two allied trading stations generates Latinum based on the distance between the two, passing Ferrengi merchants will also trade goods to generate Latinum, and you can mine it from nebulas which is deposited at the nearest Starbase. Officers: Not so much a resource and instead acts as your Arbitrary Headcount Limit, this cap can vary depending on the mission or instant action/multiplayer settings. Bio-Mass: Exclusively used by Species 8472, any resource acquired by their mining ship is transmuted into Bio-Mass and is used to breed and evolve ships or stations.
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Attack! Attack! Attack!
 Star Trek: Armada (Video Game) / int_ff070bbd
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Klingons: Cannons, their ships emphasize overwhelming offensive capabilities, but they lack the utility abilities like the ability to recharge shields on the go until they can field late-game repair ships. Their capital ships are by no means lacking in durability, their support ships are just mostly focused on boosting firepower. Some of their ships possess a Cloaking Device, allowing them to dabble in surprise attacks as well. Their superweapons are ships that unleash devastating shockwaves that destroy all in they path including the ships that fire said shockwaves, but we can assume the crew of those ships are willing and eager to ascend to Sto'Vo'Kor.
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Star Trek: Armada (Video Game)

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Game Mod / int_fd281c4b
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Video Games of 2000-2004 / int_fd281c4b
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