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Star Trek: Deep Space Nine: The Fallen (Video Game)
- 24 statements
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Star Trek: Deep Space Nine: The Fallen (Video Game) | |
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Star Trek: Deep Space Nine: The Fallen (Video Game) | comment |
A single-player, third-person shooter by The Collective and published by Simon & Schuster, set in the Star Trek: Deep Space Nine universe. It loosely follows three novels by Judith and Garfield Reeves-Stevens called Millennium: The Fall of Terok Nor, The War of the Prophets, and Inferno.While responding to a Bajoran distress signal, the USS Defiant finds itself under attack by an enigmatic new race called the Grigari. Meanwhile, Major Kira visits Obanak Keelen, an old friend she fought alongside with during the occupation. Obanak has rejected his people's faith in the Prophets since the occupation, and has instead turned to the Pah-Wraiths.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Each of the three protagonists has their own campaign, although they do occasionally go through the same or very similar levels. In those instances, they have their own objectives, though. | |
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2021-05-25T02:08:35Z | |
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Star Trek: Deep Space Nine: The Fallen (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Star Trek: Deep Space Nine: The Fallen (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Worf gets his Bat'leth instead of a phaser, which ends up making his missions more challenging compared to Sisko and Kira. While the Bat'leth can bypass shields, it also requires going into striking distance of enemies who usually either have ranged weapons or pack quite a punch themselves (although this can be avoided with the Grigari by circling them). It also means that Worf is much more prone to running out of ammo, which can leave him without any ranged options whatsoever. | |
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Star Trek: Deep Space Nine: The Fallen (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Star Trek: Deep Space Nine: The Fallen (Video Game) / int_940a5958 | comment |
Artificial Stupidity: Grigari often fail to pathfind to you even after aggroing them. Also, enemies can't use ladders and don't use door controls as much. When they aren't hyper-aware of everything to the point of making Spider-Man's spider-sense look slow, you can use the phaser rifle's sniper mode to kill the person next to a given enemy and they won't notice. | |
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