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Stronghold Kingdoms (Video Game)

 Stronghold Kingdoms (Video Game)
type
TVTItem
 Stronghold Kingdoms (Video Game)
label
Stronghold Kingdoms (Video Game)
 Stronghold Kingdoms (Video Game)
page
StrongholdKingdoms
 Stronghold Kingdoms (Video Game)
comment
Stronghold Kingdoms is a medieval-themed MMORTS developed by Firefly Studios, loosely based on the Stronghold series, wherein players build villages and castles, develop an army, destroy other player's castles, and try not to have the same occur to you. Do to this, they must manage their resources, economy, population, defences, and relationships with other players to be able to afford the massive costs associated with building an empire.Social Engineering is one of the largest aspects of the Metagame. Building relationships with other players is almost essential to protecting yourself, as somebody with no connections, no liege lord, and no faction is a lot more likely to be attacked than somebody who has all these things. Even having a liege lord is enough to stop most players from attacking your village, as it's much easier to fight one player than it is to fight two.The game is free-to-play, but users can pay for "Premium tokens" that give the player benefits such as queueing research and buildings. Premium is necessary for any degree of automation, and non-paying users develop their villages at a much slower rate than Premium users. You can also buy and obtain strategy cards, which provide benefits such as an increase in resource production. A rich enough user can break the game apart by virtue of wealth alone, though it takes hundreds of dollars to do so.The game can be downloaded for free at www.strongholdkingdoms.com. It also has a Steam client at store.steampowered.com/app/47410
 Stronghold Kingdoms (Video Game)
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2024-02-15T23:00:37Z
 Stronghold Kingdoms (Video Game)
parsed
2024-02-15T23:00:37Z
 Stronghold Kingdoms (Video Game)
processingComment
Dropped link to AuthorityequalsAsskicking: Not a Feature - UNKNOWN
 Stronghold Kingdoms (Video Game)
processingUnknown
AuthorityequalsAsskicking
 Stronghold Kingdoms (Video Game)
isPartOf
DBTropes
 Stronghold Kingdoms (Video Game) / int_12ec809f
type
Isometric Projection
 Stronghold Kingdoms (Video Game) / int_12ec809f
comment
Isometric Projection: Castles and villages are isometric, with combat taking place on a diagonal plane.
 Stronghold Kingdoms (Video Game) / int_12ec809f
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_12ec809f
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_12ec809f
 Stronghold Kingdoms (Video Game) / int_1bf47ada
type
The Medic
 Stronghold Kingdoms (Video Game) / int_1bf47ada
comment
The Medic: The Captain becomes this with his Rallying Cry, slowly healing all units in a 5*5 radius around him.
 Stronghold Kingdoms (Video Game) / int_1bf47ada
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_1bf47ada
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1.0
 Stronghold Kingdoms (Video Game)
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Stronghold Kingdoms (Video Game) / int_1bf47ada
 Stronghold Kingdoms (Video Game) / int_1c4adce1
type
The Siege
 Stronghold Kingdoms (Video Game) / int_1c4adce1
comment
The Siege: Defending your castle requires making the enemy stay as far away from your keep as possible, which involves killing them.
 Stronghold Kingdoms (Video Game) / int_1c4adce1
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_1c4adce1
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
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Stronghold Kingdoms (Video Game) / int_1c4adce1
 Stronghold Kingdoms (Video Game) / int_1d364dbd
type
Heavily Armored Mook
 Stronghold Kingdoms (Video Game) / int_1d364dbd
comment
Heavily Armored Mook: The Pikemen are assumed to be regular villagers with better equipment, except they have the third-highest unit health in the game with a small boost in damage.
 Stronghold Kingdoms (Video Game) / int_1d364dbd
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_1d364dbd
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1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_1d364dbd
 Stronghold Kingdoms (Video Game) / int_1edfa2c7
type
Royals Who Actually Do Something
 Stronghold Kingdoms (Video Game) / int_1edfa2c7
comment
Royals Who Actually Do Something: The player is tasked with developing, administrating, and managing next to every aspect of their villages. The villagers are only used as military and labour, and will never expand on their own.
 Stronghold Kingdoms (Video Game) / int_1edfa2c7
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_1edfa2c7
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1.0
 Stronghold Kingdoms (Video Game)
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Stronghold Kingdoms (Video Game) / int_1edfa2c7
 Stronghold Kingdoms (Video Game) / int_1f6ec528
type
Would Not Shoot a Civilian
 Stronghold Kingdoms (Video Game) / int_1f6ec528
comment
Would Not Shoot a Civilian: Even if a village's buildings are ransacked, the villagers inside will survive and remain as part of the population.
 Stronghold Kingdoms (Video Game) / int_1f6ec528
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_1f6ec528
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1.0
 Stronghold Kingdoms (Video Game)
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Stronghold Kingdoms (Video Game) / int_1f6ec528
 Stronghold Kingdoms (Video Game) / int_25ea229
type
Siege Engines
 Stronghold Kingdoms (Video Game) / int_25ea229
comment
Siege Engines: For the attackers, Catapults are the best unit for tearing down walls quickly, launching a barrage of rocks at anything in front of them. For defenders, Ballistae deal massive damage at whatever they hit, often leading to a one-hit kill.
 Stronghold Kingdoms (Video Game) / int_25ea229
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1.0
 Stronghold Kingdoms (Video Game) / int_25ea229
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1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_25ea229
 Stronghold Kingdoms (Video Game) / int_286efcf8
type
Gradual Regeneration
 Stronghold Kingdoms (Video Game) / int_286efcf8
comment
Gradual Regeneration: The Captain's Rallying Cry slowly heals all units in a 5*5 square around him, with the buff having the greatest effect on himself.
 Stronghold Kingdoms (Video Game) / int_286efcf8
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_286efcf8
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1.0
 Stronghold Kingdoms (Video Game)
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Stronghold Kingdoms (Video Game) / int_286efcf8
 Stronghold Kingdoms (Video Game) / int_2b706ca
type
More Dakka
 Stronghold Kingdoms (Video Game) / int_2b706ca
comment
More Dakka: The combat system is made of this trope. Defenders have to fill their castle with as many turrets, ballistae, and archers as possible to drown the attackers in arrows. Attackers use catapults to quickly destroy walls, as well as a group of archers to protect the melee units from taking all the fire.
 Stronghold Kingdoms (Video Game) / int_2b706ca
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1.0
 Stronghold Kingdoms (Video Game) / int_2b706ca
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1.0
 Stronghold Kingdoms (Video Game)
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Stronghold Kingdoms (Video Game) / int_2b706ca
 Stronghold Kingdoms (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Stronghold Kingdoms (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: It's possible to send an entire army of Catapults to wreak havoc on an enemy castle, with spectacular results. However it's mechanically impossible to do anything but destroy the castle walls (Catapults don't move), your catapults will certainly be destroyed (they're both expensive and tedious to produce), and it's reliant on hoping the enemy won't destroy your catapults fast enough for them to do significant damage.
 Stronghold Kingdoms (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
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Stronghold Kingdoms (Video Game) / int_2bdae2ae
 Stronghold Kingdoms (Video Game) / int_2da1421
type
Booby Trap
 Stronghold Kingdoms (Video Game) / int_2da1421
comment
Booby Trap: Killing pits, which are invisible even once scouted, deal massive damage to enemies who step on them. They have to be replaced after being triggered.
 Stronghold Kingdoms (Video Game) / int_2da1421
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_2da1421
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1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_2da1421
 Stronghold Kingdoms (Video Game) / int_31c4280
type
Conscription
 Stronghold Kingdoms (Video Game) / int_31c4280
comment
Conscription: You can draft your spare villagers into the miltary at any time, removing them from the population. Ironically, it increases your village happiness due to the increased housing capacity.
 Stronghold Kingdoms (Video Game) / int_31c4280
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_31c4280
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1.0
 Stronghold Kingdoms (Video Game)
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Stronghold Kingdoms (Video Game) / int_31c4280
 Stronghold Kingdoms (Video Game) / int_3511c4d7
type
Plunder
 Stronghold Kingdoms (Video Game) / int_3511c4d7
comment
Plunder: The pillage command lets you steal up to 90% (with research) of an enemy's resources, though it requires standing in the enemy castle for as long as it would take to destroy it outright.
 Stronghold Kingdoms (Video Game) / int_3511c4d7
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_3511c4d7
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1.0
 Stronghold Kingdoms (Video Game)
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Stronghold Kingdoms (Video Game) / int_3511c4d7
 Stronghold Kingdoms (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Stronghold Kingdoms (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Pikemen units have the highest health of standard military units (the Captain and Sally Forths are situational), deal decent damage, and are cheaper to produce than Swordsmen and Catapults. Though they're outclassed in damage by other units, their cost-to-resilience ratio makes them the unit of choice for general castle invasion. Archers are the bread-and-butter of castle defence. Without a full troop of Archers stationed around your castle, enemy invasion is as simple as destroying the walls and walking right in.
 Stronghold Kingdoms (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_39b8d3d6
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1.0
 Stronghold Kingdoms (Video Game)
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Stronghold Kingdoms (Video Game) / int_39b8d3d6
 Stronghold Kingdoms (Video Game) / int_3aea01c7
type
Mounted Combat
 Stronghold Kingdoms (Video Game) / int_3aea01c7
comment
Mounted Combat: The combat of choice for Sally Forths.
 Stronghold Kingdoms (Video Game) / int_3aea01c7
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_3aea01c7
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1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_3aea01c7
 Stronghold Kingdoms (Video Game) / int_3d4f0586
type
Units Not to Scale
 Stronghold Kingdoms (Video Game) / int_3d4f0586
comment
Units Not to Scale: Troops are positively massive compared to what they're supposed to be defending, with the keep only fitting five men and the buildings being just as cramped. Village buildings are porportioned oddly, with some being as tall as trees and other being smaller than the workers they're supposed to contain
 Stronghold Kingdoms (Video Game) / int_3d4f0586
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_3d4f0586
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1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_3d4f0586
 Stronghold Kingdoms (Video Game) / int_3ebb2292
type
Hyperactive Sprite
 Stronghold Kingdoms (Video Game) / int_3ebb2292
comment
Hyperactive Sprite: Played straight for most units, but averted for Archers and Swordsmen. The contrast between the units can make it look like a war between mannequins.
 Stronghold Kingdoms (Video Game) / int_3ebb2292
featureApplicability
-1.0
 Stronghold Kingdoms (Video Game) / int_3ebb2292
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
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Stronghold Kingdoms (Video Game) / int_3ebb2292
 Stronghold Kingdoms (Video Game) / int_3f0310d6
type
Magikarp Power
 Stronghold Kingdoms (Video Game) / int_3f0310d6
comment
Magikarp Power: The Archers start out as the squishiest units in the game. Fully researching Long Bow doubles their health. Fully researching Defences allows Archers on towers to take half damage. These bonuses combined mean the Archer's health can be increased to 400% of his base under the right circumstances. The player is this in the meta. You start out horribly weak and rely on the protection of your parish and liege lord for defence, but after a few months of developent you have an entire empire to destroy other players with.
 Stronghold Kingdoms (Video Game) / int_3f0310d6
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_3f0310d6
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_3f0310d6
 Stronghold Kingdoms (Video Game) / int_41dd77d
type
Zerg Rush
 Stronghold Kingdoms (Video Game) / int_41dd77d
comment
Zerg Rush: The go-to tactic for low-level combat is to throw hundreds of Armed Villagers at the weakest castle wall and hope at least one makes it through the end. They're dirt cheap, cost no equipment, and you can have an entire army of them up in just 12 hours. It only loses effectiveness when the enemy has better melee units than you. The tactic can be strengthened further by researching "Conscription", which can double the Armed Villager's health. It effectively increases a 400-villager rush into an 800 villager rush based on health alone, with the same short setup time as before.
 Stronghold Kingdoms (Video Game) / int_41dd77d
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_41dd77d
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_41dd77d
 Stronghold Kingdoms (Video Game) / int_43f2f606
type
Annoying Arrows
 Stronghold Kingdoms (Video Game) / int_43f2f606
comment
Annoying Arrows: Most arrows are incredibly weak, taking five hits to kill the weakest military unit, suffering no penalties except for lowered health. Expect your strongest units to be able to shrug off dozens of arrows during a seige. It's balanced out by the sheer number of arrows that are loosed during a seige. Averted with Ballistae, where the arrows are as deadly as they are slow to fire.
 Stronghold Kingdoms (Video Game) / int_43f2f606
featureApplicability
-1.0
 Stronghold Kingdoms (Video Game) / int_43f2f606
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
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Stronghold Kingdoms (Video Game) / int_43f2f606
 Stronghold Kingdoms (Video Game) / int_4b4ac0ca
type
Homing Projectile
 Stronghold Kingdoms (Video Game) / int_4b4ac0ca
comment
Homing Projectile: For balance reasons, arrows will always hit their intended target once fired, moving horizontally in the air to reach it.
 Stronghold Kingdoms (Video Game) / int_4b4ac0ca
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_4b4ac0ca
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_4b4ac0ca
 Stronghold Kingdoms (Video Game) / int_4de1a4f7
type
Improvised Weapon
 Stronghold Kingdoms (Video Game) / int_4de1a4f7
comment
Improvised Weapon: The Armed Villagers use their pitchforks in combat, even tearing down castle walls with them. As expected, their melee damage is horrible.
 Stronghold Kingdoms (Video Game) / int_4de1a4f7
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_4de1a4f7
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_4de1a4f7
 Stronghold Kingdoms (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Stronghold Kingdoms (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: The Swordsmen and Sally Forths carry shields into battle. Ironically, the Swordsmen has less health than the shieldless Pikemen, who also have noticeably less armour.
 Stronghold Kingdoms (Video Game) / int_4ffde1e0
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_4ffde1e0
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_4ffde1e0
 Stronghold Kingdoms (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Stronghold Kingdoms (Video Game) / int_52b9f0cc
comment
Fixed Forward-Facing Weapon: The catapults can only shoot in the direction they're pointed at, and can't change direction during a battle.
 Stronghold Kingdoms (Video Game) / int_52b9f0cc
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_52b9f0cc
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_52b9f0cc
 Stronghold Kingdoms (Video Game) / int_5400ad8
type
Never Bareheaded
 Stronghold Kingdoms (Video Game) / int_5400ad8
comment
Never Bareheaded: Almost every NPC in the game has headwear of some sort. The only exceptions are the Monks and the default villager icon.
 Stronghold Kingdoms (Video Game) / int_5400ad8
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_5400ad8
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_5400ad8
 Stronghold Kingdoms (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Stronghold Kingdoms (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Your units can be burned, bludgeoned, crushed, or shot, but they'll keep marching on until the very end.
 Stronghold Kingdoms (Video Game) / int_64f0c18c
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_64f0c18c
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_64f0c18c
 Stronghold Kingdoms (Video Game) / int_68333a8b
type
Elite Army
 Stronghold Kingdoms (Video Game) / int_68333a8b
comment
Elite Army: The Sally Forths. They have the second-highest health and damage of any unit (aside from the Captains), are faster than any other, and charge into battle four at a time. They can wipe out catapults and archers in seconds, and are very difficult to defeat 1v1. The downside is that you can only research up to ten per battle (more using cards), and can only be used in your own keep.
 Stronghold Kingdoms (Video Game) / int_68333a8b
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_68333a8b
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_68333a8b
 Stronghold Kingdoms (Video Game) / int_68b24098
type
Cheap Gold Coins
 Stronghold Kingdoms (Video Game) / int_68b24098
comment
Cheap Gold Coins: Gold is the exclusive currency for buying most things. There's even a "Miser" achievement for holding large amounts at a time.
 Stronghold Kingdoms (Video Game) / int_68b24098
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_68b24098
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_68b24098
 Stronghold Kingdoms (Video Game) / int_75a201
type
Pimped-Out Cape
 Stronghold Kingdoms (Video Game) / int_75a201
comment
Pimped-Out Cape: The Captain wears a massive red or blue cape, speckled with white, and trimmed with white fur.
 Stronghold Kingdoms (Video Game) / int_75a201
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_75a201
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_75a201
 Stronghold Kingdoms (Video Game) / int_7b4ac30a
type
Status Buff
 Stronghold Kingdoms (Video Game) / int_7b4ac30a
comment
Status Buff: The Captain's buffs affect a 5*5 area around him, which is either a simple delay command, a healing buff, or a damage booster.
 Stronghold Kingdoms (Video Game) / int_7b4ac30a
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_7b4ac30a
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_7b4ac30a
 Stronghold Kingdoms (Video Game) / int_7cb1cbb5
type
Herd-Hitting Attack
 Stronghold Kingdoms (Video Game) / int_7cb1cbb5
comment
Herd-Hitting Attack: The Captain's Arrow Volley and Catapult Volley damage all enemies in a wave, meaning massive groups of defenders are hit the hardest. The fire that spreads from oil pots deal damage in the area in front of them, meaning bunches of enemies grouped up are even more vulnerable.
 Stronghold Kingdoms (Video Game) / int_7cb1cbb5
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_7cb1cbb5
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_7cb1cbb5
 Stronghold Kingdoms (Video Game) / int_9b66f7f5
type
Suspiciously Small Army
 Stronghold Kingdoms (Video Game) / int_9b66f7f5
comment
Suspiciously Small Army: Players can only recruit up to 500 mlitary units per village. Non-combat units take up a chunk of that limit, meaning a village can have a much smaller army than anticipated.
 Stronghold Kingdoms (Video Game) / int_9b66f7f5
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_9b66f7f5
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_9b66f7f5
 Stronghold Kingdoms (Video Game) / int_9c63108c
type
Friendly Fire Index
 Stronghold Kingdoms (Video Game) / int_9c63108c
comment
Friendly Fire Index: Catapult units will continue firing even when they've destroyed everything they can hit. Friendly units can be damaged by these stray rocks, leading to a Category E (competely unintentional), assuming you weren't trying to kill your own units.
 Stronghold Kingdoms (Video Game) / int_9c63108c
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_9c63108c
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_9c63108c
 Stronghold Kingdoms (Video Game) / int_a5439ea9
type
Cool Crown
 Stronghold Kingdoms (Video Game) / int_a5439ea9
comment
Cool Crown: The Prince and Crown Prince ranks get one, with a fancy feather sticking out the back.
 Stronghold Kingdoms (Video Game) / int_a5439ea9
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_a5439ea9
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_a5439ea9
 Stronghold Kingdoms (Video Game) / int_a7b8ba72
type
Point Build System
 Stronghold Kingdoms (Video Game) / int_a7b8ba72
comment
Point Build System: The Research system gives you three research points every time you gain a rank, which is used to significantly benefit your villages. Research points can also be bought with gold, which is very expensive.
 Stronghold Kingdoms (Video Game) / int_a7b8ba72
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_a7b8ba72
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_a7b8ba72
 Stronghold Kingdoms (Video Game) / int_affbcbb
type
Cool Helmet
 Stronghold Kingdoms (Video Game) / int_affbcbb
comment
Cool Helmet: The player's avatar has a few to choose from, including one shaped like a skull.
 Stronghold Kingdoms (Video Game) / int_affbcbb
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_affbcbb
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_affbcbb
 Stronghold Kingdoms (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 Stronghold Kingdoms (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: Archers in melee range of an enemy will stop firing their bows and use their daggers instead. They're terrible at melee combat.
 Stronghold Kingdoms (Video Game) / int_b1c4bc94
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_b1c4bc94
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_b1c4bc94
 Stronghold Kingdoms (Video Game) / int_b1d7169c
type
Special Attack
 Stronghold Kingdoms (Video Game) / int_b1d7169c
comment
Special Attack: The Captain is unique among units due to his ability to either provide buffs to his army or to call in destruction on the enemy castle.
 Stronghold Kingdoms (Video Game) / int_b1d7169c
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_b1d7169c
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_b1d7169c
 Stronghold Kingdoms (Video Game) / int_b412d9d7
type
Instant Militia
 Stronghold Kingdoms (Video Game) / int_b412d9d7
comment
Instant Militia: Any villagers who aren't in a building can be instantly converted into military units. Buildings can also be disabled, allow an even larger pool of villagers.
 Stronghold Kingdoms (Video Game) / int_b412d9d7
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_b412d9d7
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_b412d9d7
 Stronghold Kingdoms (Video Game) / int_b79a7274
type
Color-Coded Armies
 Stronghold Kingdoms (Video Game) / int_b79a7274
comment
Color-Coded Armies: Red for the attacking army, blue for the defending army. Special mention to reinforcements, who appear green in the castle builder.
 Stronghold Kingdoms (Video Game) / int_b79a7274
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_b79a7274
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_b79a7274
 Stronghold Kingdoms (Video Game) / int_b9f472b
type
Storming the Castle
 Stronghold Kingdoms (Video Game) / int_b9f472b
comment
Storming the Castle: Most combat requires the attacking army to tear down the enemy castle and get into the keep. Harder in practice.
 Stronghold Kingdoms (Video Game) / int_b9f472b
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_b9f472b
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_b9f472b
 Stronghold Kingdoms (Video Game) / int_c33c51b2
type
Outside-the-Box Tactic
 Stronghold Kingdoms (Video Game) / int_c33c51b2
comment
Outside-the-Box Tactic: You can determine how well-defended a player castle is by looking at seige camp attackers on the map. If they're not returning from a village while other icons are, that means the castle has good defense. It's possible to change the village sliders to max out your popularity right before villagers arrive, ensuring 5 villagers for each migration even if you don't have the resources to sustain the popularity. Useful ealry game, this becomes impractical after the first village.
 Stronghold Kingdoms (Video Game) / int_c33c51b2
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_c33c51b2
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_c33c51b2
 Stronghold Kingdoms (Video Game) / int_c7f294da
type
Large and in Charge
 Stronghold Kingdoms (Video Game) / int_c7f294da
comment
Large and in Charge: The Captain is noticeably taller than other units, with his cape making him look even larger.
 Stronghold Kingdoms (Video Game) / int_c7f294da
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_c7f294da
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_c7f294da
 Stronghold Kingdoms (Video Game) / int_c86a6f38
type
Cannon Fodder
 Stronghold Kingdoms (Video Game) / int_c86a6f38
comment
Cannon Fodder: Armed Villagers cost a measly three gold to recruit. They're often used to clear out traps for stronger units to advance safely.
 Stronghold Kingdoms (Video Game) / int_c86a6f38
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_c86a6f38
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_c86a6f38
 Stronghold Kingdoms (Video Game) / int_cab5085a
type
Rain of Arrows
 Stronghold Kingdoms (Video Game) / int_cab5085a
comment
Rain of Arrows: High-level combat will typically consist of hundreds of arrows being fired in seconds. Invoked by the Captain's Arrow Volley skill, which calls down high-damage arrows in waves.
 Stronghold Kingdoms (Video Game) / int_cab5085a
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_cab5085a
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_cab5085a
 Stronghold Kingdoms (Video Game) / int_d5c7b415
type
Elites Are More Glamorous
 Stronghold Kingdoms (Video Game) / int_d5c7b415
comment
Elites Are More Glamorous: The Swordsmen units are dressed in much better looking armour than most of the other units.
 Stronghold Kingdoms (Video Game) / int_d5c7b415
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_d5c7b415
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_d5c7b415
 Stronghold Kingdoms (Video Game) / int_da19c62a
type
Leave No Survivors
 Stronghold Kingdoms (Video Game) / int_da19c62a
comment
Leave No Survivors: Defending units will try to kill as many attacking units as they possibly can, even if the attackers completed a pillage or ransack and are retreating the castle.
 Stronghold Kingdoms (Video Game) / int_da19c62a
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_da19c62a
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_da19c62a
 Stronghold Kingdoms (Video Game) / int_e83fc5
type
No "Arc" in "Archery"
 Stronghold Kingdoms (Video Game) / int_e83fc5
comment
No "Arc" in "Archery": Arrows are always fired straight at their opponent, and they always hit - even if it means going through a stone wall.
 Stronghold Kingdoms (Video Game) / int_e83fc5
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_e83fc5
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_e83fc5
 Stronghold Kingdoms (Video Game) / int_f44c8cc3
type
Onrushing Army
 Stronghold Kingdoms (Video Game) / int_f44c8cc3
comment
Onrushing Army: The simplest formation is to throw all your troops into a giant group and make them tank through damage they receive. It's surprisingly effective, even at high levels.
 Stronghold Kingdoms (Video Game) / int_f44c8cc3
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_f44c8cc3
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_f44c8cc3
 Stronghold Kingdoms (Video Game) / int_fa59871
type
Equipment-Based Progression
 Stronghold Kingdoms (Video Game) / int_fa59871
comment
Equipment-Based Progression: Your military units get better equipment the more powerful they are, at your own cost.
 Stronghold Kingdoms (Video Game) / int_fa59871
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_fa59871
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_fa59871
 Stronghold Kingdoms (Video Game) / int_ff070bbd
type
Attack! Attack! Attack!
 Stronghold Kingdoms (Video Game) / int_ff070bbd
comment
Attack! Attack! Attack!: Units on the offensive will continue to attack a castle until they finish their objective, even if they stand absolutley no chance of success.
 Stronghold Kingdoms (Video Game) / int_ff070bbd
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_ff070bbd
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_ff070bbd
 Stronghold Kingdoms (Video Game) / int_name
type
ItemName
 Stronghold Kingdoms (Video Game) / int_name
comment
 Stronghold Kingdoms (Video Game) / int_name
featureApplicability
1.0
 Stronghold Kingdoms (Video Game) / int_name
featureConfidence
1.0
 Stronghold Kingdoms (Video Game)
hasFeature
Stronghold Kingdoms (Video Game) / int_name
 Stronghold Kingdoms (Video Game) / int_name
itemName
Stronghold Kingdoms (Video Game)

The following is a list of statements referring to the current page from other pages.

 Stronghold Kingdoms (Video Game)
hasFeature
Construction and Management Games / int_99fb62d1
 Stronghold Kingdoms (Video Game)
hasFeature
Siege Engines / int_99fb62d1
 Stronghold Kingdoms (Video Game)
hasFeature
Suspiciously Small Army / int_99fb62d1
 Stronghold Kingdoms (Video Game)
hasFeature
Units Not to Scale / int_99fb62d1
 StrongholdKingdoms
sameAs
Stronghold Kingdoms (Video Game)