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Sublevel Zero (Video Game)

 Sublevel Zero (Video Game)
type
TVTItem
 Sublevel Zero (Video Game)
label
Sublevel Zero (Video Game)
 Sublevel Zero (Video Game)
page
SublevelZero
 Sublevel Zero (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Sublevel Zero is a First Person Corridor Space Sim that can be best described as Descent/Forsaken meets Teleglitch, created by Sigtrap Games and released by Mastertronic on October 8th, 2015. It's available on Steam.It's the distant future, and reality as we know it is falling apart. Entire star systems vanish, reappearing halfway across the universe- if they reappear at all. Humanity is scattered, wandering a dying universe in rag-tag space fleets. No one remembers what went wrong. Some have become warlords, preying upon others using rare, pre-event warships, while others desperately search for some bit of Lost Technology that might allow them to fix the universe before it's too late.You are Space Fighter pilot from one of the latter clans. You've stumbled across an Advanced Ancient Space Base, hidden away in an Asteroid Thicket, wracked by flux storms, and protected by automated defenses. The effects of your Warp Drive aggravate the storms and whisk your ship and the base far from where you were. Now, your only chance at returning home is to enter the base in the hopes of finding something that can get you there- and maybe help your clan fix reality.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Gameplay flow is similar to that of Descent, albeit with the added complexity of procedurally-generated levels, enemy placement and item drops. You begin a run at Sublevel Zero, with the goal of reaching Sublevel Five. On each floor there is a reactor you must destroy, which drops a Plot Coupon that opens a portal to the next floor. You begin with only humble examples of a laser and autocannon, and if you die once, it's Game Over- but you do unlock new weapons and crafting recipes that can appear on subsequent runs.
 Sublevel Zero (Video Game)
fetched
2021-07-10T16:17:00Z
 Sublevel Zero (Video Game)
parsed
2021-07-10T16:17:00Z
 Sublevel Zero (Video Game)
processingComment
Dropped link to Railgun: Not a Feature - UNKNOWN
 Sublevel Zero (Video Game)
processingUnknown
Railgun
 Sublevel Zero (Video Game)
isPartOf
DBTropes
 Sublevel Zero (Video Game) / int_128e4ba8
type
Gatling Good
 Sublevel Zero (Video Game) / int_128e4ba8
comment
Gatling Good: Miniguns are among your Tier 2 ballistic weapon options- you can craft one early on by combining your starting pulsar and autocannon.
 Sublevel Zero (Video Game) / int_128e4ba8
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_128e4ba8
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_128e4ba8
 Sublevel Zero (Video Game) / int_2af7961
type
Faster-Than-Light Travel
 Sublevel Zero (Video Game) / int_2af7961
comment
Faster-Than-Light Travel: Your ship has a "flux drive", but its a small one and insufficient to get you home. However, each reactor drops a component of a much more powerful drive...
 Sublevel Zero (Video Game) / int_2af7961
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_2af7961
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_2af7961
 Sublevel Zero (Video Game) / int_3114c1e5
type
Ramming Always Works
 Sublevel Zero (Video Game) / int_3114c1e5
comment
Ramming Always Works: You can crash into most enemies without damaging your ship, and this is even required to unlock one of the alternative ships. Don't crash into the drill drones though... and watch out for when enemies explode.
 Sublevel Zero (Video Game) / int_3114c1e5
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_3114c1e5
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_3114c1e5
 Sublevel Zero (Video Game) / int_38449aae
type
Magnetic Weapons
 Sublevel Zero (Video Game) / int_38449aae
comment
Magnetic Weapons: The Railgun mentioned below, which can be crafted together with the minigun to create a gauss cannon- a tier 3 ballistic weapon.
 Sublevel Zero (Video Game) / int_38449aae
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_38449aae
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_38449aae
 Sublevel Zero (Video Game) / int_3f2f9d48
type
Permadeath
 Sublevel Zero (Video Game) / int_3f2f9d48
comment
Permadeath: However, you are rewarded with new blueprints and perks that become available in subsequent runs.
 Sublevel Zero (Video Game) / int_3f2f9d48
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_3f2f9d48
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_3f2f9d48
 Sublevel Zero (Video Game) / int_4536fd29
type
Energy Weapon
 Sublevel Zero (Video Game) / int_4536fd29
comment
Energy Weapon: You begin with a "pulsar" weapon and can find various other types.
 Sublevel Zero (Video Game) / int_4536fd29
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_4536fd29
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_4536fd29
 Sublevel Zero (Video Game) / int_4b4ac0ca
type
Homing Projectile
 Sublevel Zero (Video Game) / int_4b4ac0ca
comment
Homing Projectile: You can find Homing Missile launchers. Holding down the fire button when using one allows you to manually designate a target.
 Sublevel Zero (Video Game) / int_4b4ac0ca
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_4b4ac0ca
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_4b4ac0ca
 Sublevel Zero (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Sublevel Zero (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Weapon models glow the color of their ammunition type: Light blue for energy, orange for ballistic, dark blue for plasma, red for missile, yellow for "darts", and pink for advanced missiles.
 Sublevel Zero (Video Game) / int_740f59b4
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_740f59b4
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_740f59b4
 Sublevel Zero (Video Game) / int_857d1626
type
Power Glows
 Sublevel Zero (Video Game) / int_857d1626
comment
Power Glows: There are glow effects on damn near everything.
 Sublevel Zero (Video Game) / int_857d1626
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_857d1626
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_857d1626
 Sublevel Zero (Video Game) / int_88b58b0b
type
Hitscan
 Sublevel Zero (Video Game) / int_88b58b0b
comment
Hitscan: Some of your weapons can do this (Impact Rifle, Railgun), but beware the pink drones- they can do it too, with a Quake-style Rail Gun shot.
 Sublevel Zero (Video Game) / int_88b58b0b
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_88b58b0b
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_88b58b0b
 Sublevel Zero (Video Game) / int_8a8c7344
type
Plasma Cannon
 Sublevel Zero (Video Game) / int_8a8c7344
comment
Plasma Cannon: One of your three primary weapon types, though this also includes flamethrowers.
 Sublevel Zero (Video Game) / int_8a8c7344
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_8a8c7344
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_8a8c7344
 Sublevel Zero (Video Game) / int_92dfffae
type
Retraux
 Sublevel Zero (Video Game) / int_92dfffae
comment
Retraux: The game's assets are rendered with visible pixels and bright colors, albeit with a modern lighting engine, and the music consists of upbeat Chiptunes- It's kind of an odd contrast to the Back Story.
 Sublevel Zero (Video Game) / int_92dfffae
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_92dfffae
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_92dfffae
 Sublevel Zero (Video Game) / int_a1a1491e
type
Homage
 Sublevel Zero (Video Game) / int_a1a1491e
comment
Homage: A direct one to Descent, including the uniquely-shaped HUD crosshair and a ship choice called "Pyro".
 Sublevel Zero (Video Game) / int_a1a1491e
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_a1a1491e
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_a1a1491e
 Sublevel Zero (Video Game) / int_a4916876
type
Blown Across the Room
 Sublevel Zero (Video Game) / int_a4916876
comment
Blown Across the Room: Concussion rockets can inflict this on enemies.
 Sublevel Zero (Video Game) / int_a4916876
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_a4916876
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_a4916876
 Sublevel Zero (Video Game) / int_b123585b
type
Recursive Ammo
 Sublevel Zero (Video Game) / int_b123585b
comment
Recursive Ammo: A basic cluster missile is among your options, as well as a Tier 3 advanced missile weapon that releases swarmer missiles.
 Sublevel Zero (Video Game) / int_b123585b
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_b123585b
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_b123585b
 Sublevel Zero (Video Game) / int_b618409c
type
Sentry Gun
 Sublevel Zero (Video Game) / int_b618409c
comment
Sentry Gun: Some of the enemies are these.
 Sublevel Zero (Video Game) / int_b618409c
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_b618409c
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_b618409c
 Sublevel Zero (Video Game) / int_b956ebdd
type
Tron Lines
 Sublevel Zero (Video Game) / int_b956ebdd
comment
Tron Lines: On everything- even the level architecture.
 Sublevel Zero (Video Game) / int_b956ebdd
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_b956ebdd
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_b956ebdd
 Sublevel Zero (Video Game) / int_dee6ef31
type
Enemy Summoner
 Sublevel Zero (Video Game) / int_dee6ef31
comment
Enemy Summoner: There's a large blue drone that can spawn smaller drones.
 Sublevel Zero (Video Game) / int_dee6ef31
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_dee6ef31
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_dee6ef31
 Sublevel Zero (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 Sublevel Zero (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: Much as in Descent, somewhere in each level is a reactor core that when destroyed grants access to the level exit. Thankfully you don't have to Outrun the Fireball, but each reactor exhibits different behaviors and they become exponentially more dangerous.
 Sublevel Zero (Video Game) / int_e4cf1ef0
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_e4cf1ef0
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_e4cf1ef0
 Sublevel Zero (Video Game) / int_fb9afaab
type
Attack Drone
 Sublevel Zero (Video Game) / int_fb9afaab
comment
Attack Drone: The enemies consist of these. They come in flying, grounded, and stationary varieties and have a variety of attack patterns and behaviors.
 Sublevel Zero (Video Game) / int_fb9afaab
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_fb9afaab
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_fb9afaab
 Sublevel Zero (Video Game) / int_ff34c05a
type
Item Crafting
 Sublevel Zero (Video Game) / int_ff34c05a
comment
Item Crafting: You are able to mash weapons and ship parts together to create more powerful items. You don't know which initially, but a helpful message pops up on the right side of the HUD when you can.
 Sublevel Zero (Video Game) / int_ff34c05a
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_ff34c05a
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_ff34c05a
 Sublevel Zero (Video Game) / int_name
type
ItemName
 Sublevel Zero (Video Game) / int_name
comment
 Sublevel Zero (Video Game) / int_name
featureApplicability
1.0
 Sublevel Zero (Video Game) / int_name
featureConfidence
1.0
 Sublevel Zero (Video Game)
hasFeature
Sublevel Zero (Video Game) / int_name
 Sublevel Zero (Video Game) / int_name
itemName
Sublevel Zero (Video Game)

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