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Subliminal (Video Game)

 Subliminal (Video Game)
type
TVTItem
 Subliminal (Video Game)
label
Subliminal (Video Game)
 Subliminal (Video Game)
page
Subliminal
 Subliminal (Video Game)
comment
Subliminal is an upcoming horror/puzzle video game set for release in 2024, developed by Sven and based on the lore of The Backrooms. It will be playable on PC.The player will solve puzzles while exploring the Backrooms, an endless series of interconnected rooms that resemble places one might see in real life, like living rooms, hospital corridors, and subway stations, but all of them are ominously empty of other people. Empty, that is...aside from some hostile entities and monsters you might run into.An official trailer and official gameplay trailer can be viewed on YouTube.Not to be confused with Superliminal, a similar-looking game that's less horror and more of a puzzler.
 Subliminal (Video Game)
fetched
2024-03-10T03:16:15Z
 Subliminal (Video Game)
parsed
2024-03-10T03:16:15Z
 Subliminal (Video Game)
isPartOf
DBTropes
 Subliminal (Video Game) / int_141a6acb
type
Madness Mantra
 Subliminal (Video Game) / int_141a6acb
comment
Madness Mantra: The word "SORRY" can be seen written over and over in graffiti on the walls of a subway station.
 Subliminal (Video Game) / int_141a6acb
featureApplicability
1.0
 Subliminal (Video Game) / int_141a6acb
featureConfidence
1.0
 Subliminal (Video Game)
hasFeature
Subliminal (Video Game) / int_141a6acb
 Subliminal (Video Game) / int_192853e5
type
Repetitive Audio Glitch
 Subliminal (Video Game) / int_192853e5
comment
Repetitive Audio Glitch: The training video at the beginning of the trailer glitches audibly and visually multiple times, including when the narrator says, "Use your light source to help you navigate through the ex-ex-experience..." and "Av-av-avoid making eye contact with any unfamiliar faces..."
 Subliminal (Video Game) / int_192853e5
featureApplicability
1.0
 Subliminal (Video Game) / int_192853e5
featureConfidence
1.0
 Subliminal (Video Game)
hasFeature
Subliminal (Video Game) / int_192853e5
 Subliminal (Video Game) / int_30d2689a
type
Ominous Visual Glitch
 Subliminal (Video Game) / int_30d2689a
comment
Ominous Visual Glitch: Very easily missed, but the first room that appears in the trailer is a dimly lit living room with furniture that includes a single wooden chair. The player looks away from it for a few seconds to turn the light on, and when they turn back to it, there are now two chairs.
 Subliminal (Video Game) / int_30d2689a
featureApplicability
1.0
 Subliminal (Video Game) / int_30d2689a
featureConfidence
1.0
 Subliminal (Video Game)
hasFeature
Subliminal (Video Game) / int_30d2689a
 Subliminal (Video Game) / int_4985411f
type
Analog Horror
 Subliminal (Video Game) / int_4985411f
comment
Analog Horror: The training video is in the style of an old-fashioned VHS tape.
 Subliminal (Video Game) / int_4985411f
featureApplicability
1.0
 Subliminal (Video Game) / int_4985411f
featureConfidence
1.0
 Subliminal (Video Game)
hasFeature
Subliminal (Video Game) / int_4985411f
 Subliminal (Video Game) / int_660d1f3e
type
Amusement Park of Doom
 Subliminal (Video Game) / int_660d1f3e
comment
Amusement Park of Doom: One of the levels is an indoor children's play area with brightly colored structures, reminiscent of Five Nights at Freddy's: Security Breach.
 Subliminal (Video Game) / int_660d1f3e
featureApplicability
1.0
 Subliminal (Video Game) / int_660d1f3e
featureConfidence
1.0
 Subliminal (Video Game)
hasFeature
Subliminal (Video Game) / int_660d1f3e
 Subliminal (Video Game) / int_a9b15ce4
type
Deliberate VHS Quality
 Subliminal (Video Game) / int_a9b15ce4
comment
Deliberate VHS Quality: The training video has a grainy filter over it that makes it appear to be a VHS tape...and there's lots of glitches.
 Subliminal (Video Game) / int_a9b15ce4
featureApplicability
1.0
 Subliminal (Video Game) / int_a9b15ce4
featureConfidence
1.0
 Subliminal (Video Game)
hasFeature
Subliminal (Video Game) / int_a9b15ce4
 Subliminal (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Subliminal (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Like the lore of the creepypasta it was based on, the game's primary scare factor comes from being in spaces that are ordinarily filled with other people, but are instead empty and silent. Most of the trailer is spent wandering around various empty locations while eerie music plays, including a living room with children's toys and a TV, a hospital corridor, and a hotel floor.
 Subliminal (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Subliminal (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Subliminal (Video Game)
hasFeature
Subliminal (Video Game) / int_cdfe12c3
 Subliminal (Video Game) / int_d0a46264
type
Red Filter of Doom
 Subliminal (Video Game) / int_d0a46264
comment
Red Filter of Doom: A hospital corridor is shown, bathed in ominous red light.
 Subliminal (Video Game) / int_d0a46264
featureApplicability
1.0
 Subliminal (Video Game) / int_d0a46264
featureConfidence
1.0
 Subliminal (Video Game)
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Subliminal (Video Game) / int_d0a46264
 Subliminal (Video Game) / int_f0b0f1d
type
No Eye in Magic
 Subliminal (Video Game) / int_f0b0f1d
comment
No Eye in Magic: Whoever's narrating the training video warns the player not to make eye contact with any unfamiliar entity.
 Subliminal (Video Game) / int_f0b0f1d
featureApplicability
1.0
 Subliminal (Video Game) / int_f0b0f1d
featureConfidence
1.0
 Subliminal (Video Game)
hasFeature
Subliminal (Video Game) / int_f0b0f1d
 Subliminal (Video Game) / int_name
type
ItemName
 Subliminal (Video Game) / int_name
comment
 Subliminal (Video Game) / int_name
featureApplicability
1.0
 Subliminal (Video Game) / int_name
featureConfidence
1.0
 Subliminal (Video Game)
hasFeature
Subliminal (Video Game) / int_name
 Subliminal (Video Game) / int_name
itemName
Subliminal (Video Game)

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