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Super Mario Bros. Crossover (Video Game)
- 379 statements
- 72 feature instances
- 10 referencing feature instances
Super Mario Bros. Crossover (Video Game) | type |
TVTItem | |
Super Mario Bros. Crossover (Video Game) | label |
Super Mario Bros. Crossover (Video Game) | |
Super Mario Bros. Crossover (Video Game) | page |
SuperMarioBrosCrossover | |
Super Mario Bros. Crossover (Video Game) | comment |
Super Mario Bros. Crossover (Also known as Super Mario Crossover due to space limits) is an Adobe Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original Super Mario Bros. (and ever since a few updates Super Mario Bros. Special and Super Mario Bros.: The Lost Levels) but with Mario's brother Luigi having his Divergent Character Evolution from the later Mario games, as well as Bill Rizer, Samus Aran, Mega Man and his rival Bass, Simon Belmont, Link, Ryu Hayabusa, and Sophia the 3rd as additional playable characters, retaining the moves and physics of their source games. There's also a variety of art styles to choose from and alternate level design based on the difficulty.Being based on Super Mario Bros., most of the tropes present there apply here.Not to be confused with Mushroom Kingdom Fusion, which is a different game entirely.After 3.1's release on December 16th, 2013, the game was considered to be finished. However, many years later, Jay Pavlina announced that Version 4.0 was in development and that a playable demo was out for testing. Unlike all versions before, 4.0 was to be coded in WebGL and built on top of Unity, since web explorers are no longer supporting Flash. Unfortunately, an update to that post stated that it's been canceled. | |
Super Mario Bros. Crossover (Video Game) | fetched |
2024-03-05T07:47:05Z | |
Super Mario Bros. Crossover (Video Game) | parsed |
2024-03-05T07:47:05Z | |
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Super Mario Bros. Crossover (Video Game) | isPartOf |
DBTropes | |
Super Mario Bros. Crossover (Video Game) / int_14dfb81 | type |
Power Creep, Power Seep | |
Super Mario Bros. Crossover (Video Game) / int_14dfb81 | comment |
Power Creep, Power Seep: Used and averted. Each character's weapons are greatly nerfed, but characters do retain their jump physics. | |
Super Mario Bros. Crossover (Video Game) / int_14dfb81 | featureApplicability |
-1.0 | |
Super Mario Bros. Crossover (Video Game) / int_14dfb81 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_14dfb81 | |
Super Mario Bros. Crossover (Video Game) / int_1d7d1b93 | type |
Remake Cameo | |
Super Mario Bros. Crossover (Video Game) / int_1d7d1b93 | comment |
Remake Cameo: The Hachisuke (also known as the Hudson Bee and "Hu-Bee") is a one-time Power-Up in Special, although it changes depending on the skin. Every level in Hard Mode has one Hachisuke. | |
Super Mario Bros. Crossover (Video Game) / int_1d7d1b93 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_1d7d1b93 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_1d7d1b93 | |
Super Mario Bros. Crossover (Video Game) / int_26ba32a3 | type |
Ascended Glitch | |
Super Mario Bros. Crossover (Video Game) / int_26ba32a3 | comment |
Ascended Glitch: As of 3.0, it is now possible to jump over the flagpole in the original Super Mario Bros. maps, since there were certain areas in Special and Lost Levels that require you to jump over the flagpole in order to reach them. | |
Super Mario Bros. Crossover (Video Game) / int_26ba32a3 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_26ba32a3 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_26ba32a3 | |
Super Mario Bros. Crossover (Video Game) / int_28104b90 | type |
Bag of Spilling | |
Super Mario Bros. Crossover (Video Game) / int_28104b90 | comment |
In the 2.0 update, all characters lose their power ups and abilities upon taking damage, except on Very Easy. And then there's Bill... | |
Super Mario Bros. Crossover (Video Game) / int_28104b90 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_28104b90 | featureConfidence |
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Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_28104b90 | |
Super Mario Bros. Crossover (Video Game) / int_29428ef | type |
Difficulty Levels | |
Super Mario Bros. Crossover (Video Game) / int_29428ef | comment |
Difficulty Levels: As of Version 3.0, there are two types of difficulty settings: Map Difficulty and More Settings. Map Difficulty changes the levels with Easy, Normal, and Hard. More Settings, however, averts this, as it allows you to customize general game behavior. | |
Super Mario Bros. Crossover (Video Game) / int_29428ef | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_29428ef | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_29428ef | |
Super Mario Bros. Crossover (Video Game) / int_29a39f6 | type |
Easter Egg | |
Super Mario Bros. Crossover (Video Game) / int_29a39f6 | comment |
Easter Egg: As the character select music of the Super Mario World skin is the Special World music, the Super Mario Bros. theme will play if it loops nine times, as it did in Super Mario World. Like in Super Mario Land 2: 6 Golden Coins, if you get a Game Over as Mario or Luigi in either their SML2 skin or their space suit skin and then idle on the continue screen for about 3 minutes, Totaka's Song will play. World 4-2 of Super Mario Bros. Special has a hidden warp zone that leads to World ?. However, this is not an actual world. Going inside the warp pipe brings the player to a Bonus Stage called the "Exploding Rabbit Room" (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit Power-Up, hidden in a block, which gives the current character all his/her power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random Power-Up). However, this also counts as an Ascended Glitch, as this pipe was also present in Special; it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programmer oversight. | |
Super Mario Bros. Crossover (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_29a39f6 | featureConfidence |
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Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_29a39f6 | |
Super Mario Bros. Crossover (Video Game) / int_2b7d29e1 | type |
Artifact Title | |
Super Mario Bros. Crossover (Video Game) / int_2b7d29e1 | comment |
Artifact Title: An inversion! The first iterations of the game didn't have Luigi in it (although he was planned). Only much later on did he finally make it in, now rendering the Super Mario Bros. title accurate. | |
Super Mario Bros. Crossover (Video Game) / int_2b7d29e1 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_2b7d29e1 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_2b7d29e1 | |
Super Mario Bros. Crossover (Video Game) / int_2c385759 | type |
Massive Multiplayer Crossover | |
Super Mario Bros. Crossover (Video Game) / int_2c385759 | comment |
Massive Multiplayer Crossover: Characters from multiple different video games appear. | |
Super Mario Bros. Crossover (Video Game) / int_2c385759 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_2c385759 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_2c385759 | |
Super Mario Bros. Crossover (Video Game) / int_348c1707 | type |
Sword Beam | |
Super Mario Bros. Crossover (Video Game) / int_348c1707 | comment |
Sword Beam: Link's Fire Flower ability. In later versions, it's tied to the red ring power up. | |
Super Mario Bros. Crossover (Video Game) / int_348c1707 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_348c1707 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_348c1707 | |
Super Mario Bros. Crossover (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Super Mario Bros. Crossover (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: In earlier versions, Goomba Stomp worked quicker than most character's weapons (without a Fire Flower) against most mooks; 2.0 goes around this aspect by having everyone but the Mario Bros. be unable to stomp. Fortunately, 3.0 features a cheat (which is one of the immediately available ones) that enables everyone else to stomp enemies again. Mario's better jumping tends to make him the easiest character to use, as the stages were designed with him in mind. Among the other characters, the best jumpers are about on par with Mario (though Ryu, Mega Man, and Simon all have ways to deal with their subpar jumping height.) With the timer turned on, Mario and Luigi also help get through the longer levels, being the only characters able to run. | |
Super Mario Bros. Crossover (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_39b8d3d6 | |
Super Mario Bros. Crossover (Video Game) / int_3e24cb38 | type |
Musical Nod | |
Super Mario Bros. Crossover (Video Game) / int_3e24cb38 | comment |
Musical Nod: The Atari skin uses many songs from different Atari 2600 games (although some of them are just chiptunes). | |
Super Mario Bros. Crossover (Video Game) / int_3e24cb38 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_3e24cb38 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_3e24cb38 | |
Super Mario Bros. Crossover (Video Game) / int_3ece9e25 | type |
Konami Code | |
Super Mario Bros. Crossover (Video Game) / int_3ece9e25 | comment |
Konami Code: How you can quickly unlock cheats in Version 3.0 onwards* Originally, you need to enable and disable the "Classic Simon" cheat five times, followed by the press of the Special Button. By the way, the "attack" and "jump" buttons take the place of B and A, not the actual B and A keys.. The title screen fanfare from Contra plays when you select "Enter Code" in the Cheats menu as a hint for which Classic Cheat Code you need to use. | |
Super Mario Bros. Crossover (Video Game) / int_3ece9e25 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_3ece9e25 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_3ece9e25 | |
Super Mario Bros. Crossover (Video Game) / int_415b3315 | type |
Stylistic Suck | |
Super Mario Bros. Crossover (Video Game) / int_415b3315 | comment |
The Atari skins for most characters and the Atari map layout. The choice of musical score turns it into hilarious Stylistic Suck. | |
Super Mario Bros. Crossover (Video Game) / int_415b3315 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_415b3315 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_415b3315 | |
Super Mario Bros. Crossover (Video Game) / int_42048ac5 | type |
Follow the Money | |
Super Mario Bros. Crossover (Video Game) / int_42048ac5 | comment |
Follow the Money: On the easy maps, if there is a single coin floating in the air by itself, chances are that there is an Invisible Block just underneath it. | |
Super Mario Bros. Crossover (Video Game) / int_42048ac5 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_42048ac5 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_42048ac5 | |
Super Mario Bros. Crossover (Video Game) / int_44f79734 | type |
Jump Physics | |
Super Mario Bros. Crossover (Video Game) / int_44f79734 | comment |
Jump Physics: Even though the stages are all designed with Mario's jump in mind, all characters retain theirs. | |
Super Mario Bros. Crossover (Video Game) / int_44f79734 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_44f79734 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_44f79734 | |
Super Mario Bros. Crossover (Video Game) / int_463b32b8 | type |
Save the Princess | |
Super Mario Bros. Crossover (Video Game) / int_463b32b8 | comment |
Save the Princess: While originally you were always saving Toads and Peach like in the original game, the 2.1 update changes them to characters appropriate to each playable character. | |
Super Mario Bros. Crossover (Video Game) / int_463b32b8 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_463b32b8 | featureConfidence |
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Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_463b32b8 | |
Super Mario Bros. Crossover (Video Game) / int_5458df4f | type |
Fan Remake | |
Super Mario Bros. Crossover (Video Game) / int_5458df4f | comment |
Fan Remake: Doubles as a Polished Port for Super Mario Bros. Special. | |
Super Mario Bros. Crossover (Video Game) / int_5458df4f | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_5458df4f | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_5458df4f | |
Super Mario Bros. Crossover (Video Game) / int_56df9ba7 | type |
Easier Than Easy | |
Super Mario Bros. Crossover (Video Game) / int_56df9ba7 | comment |
Easier Than Easy: Playing the game with the Map Difficulty set to Easy and setting up the other difficulty settings accordingly. | |
Super Mario Bros. Crossover (Video Game) / int_56df9ba7 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_56df9ba7 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_56df9ba7 | |
Super Mario Bros. Crossover (Video Game) / int_584e3ed7 | type |
Video Game Demake | |
Super Mario Bros. Crossover (Video Game) / int_584e3ed7 | comment |
Video Game Demake: The Atari 2600 skin is an in-universe example. | |
Super Mario Bros. Crossover (Video Game) / int_584e3ed7 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_584e3ed7 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_584e3ed7 | |
Super Mario Bros. Crossover (Video Game) / int_589e54d3 | type |
Charged Attack | |
Super Mario Bros. Crossover (Video Game) / int_589e54d3 | comment |
Charged Attack: Mega Man's Mega Buster and (prior to v2.0) Ryu's Windmill Shuriken. | |
Super Mario Bros. Crossover (Video Game) / int_589e54d3 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_589e54d3 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_589e54d3 | |
Super Mario Bros. Crossover (Video Game) / int_62259825 | type |
Nintendo Hard | |
Super Mario Bros. Crossover (Video Game) / int_62259825 | comment |
Nintendo Hard: It can be hard for the other characters to adapt to some of the harder Super Mario Bros levels. In the 2.0 update, all characters lose their power ups and abilities upon taking damage, except on Very Easy. And then there's Bill... Also, the 3.1 update includes levels from Super Mario Bros. 2. And that's the Japanese one, by the way. If you thought those levels are already as hard as they are as Mario and Luigi, then try playing through those levels as everyone else — or even better, playing through them with the Map Difficulty set to Hard... Speaking of the hard maps, one might expect the game to start out with only mild and minor changes to add a little more challenge, slowly curving into something much harder. Nope, on the first level of the SMB set there's a Lakitu at the first half, Paratroopas positioned in awkward places over pits, and an ending staircase where every other block column is a tiny bottomless pit, and every other column out of what remains is a Bullet Bill cannon. And that bonus room that serves as a shortcut to the end of the level? It now exits into the pipe before the entry pipe to said bonus room. Remember the first Super Mushroom of Super Mario Bros? Inside that arrangement of 6 blocks ingrained forever into the collective gamer mind? Well, in Hard Map difficulty, it's a Poison Mushroom now.note The actual Super Mushroom is on the top block | |
Super Mario Bros. Crossover (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_62259825 | |
Super Mario Bros. Crossover (Video Game) / int_66ea7e5c | type |
Brought Down to Normal | |
Super Mario Bros. Crossover (Video Game) / int_66ea7e5c | comment |
Brought Down to Normal: Inverted. When v1.1 came around, Bill was the only character (besides Mario) not to get some sort of gameplay improvement. | |
Super Mario Bros. Crossover (Video Game) / int_66ea7e5c | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_66ea7e5c | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_66ea7e5c | |
Super Mario Bros. Crossover (Video Game) / int_679d7cc7 | type |
Goomba Stomp | |
Super Mario Bros. Crossover (Video Game) / int_679d7cc7 | comment |
Goomba Stomp: As of 2.0, only Mario and Luigi can do this without getting hurt. Link can do this with a downward thrust. 3.0 introduces a cheat that allows everybody to do this. | |
Super Mario Bros. Crossover (Video Game) / int_679d7cc7 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_679d7cc7 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_679d7cc7 | |
Super Mario Bros. Crossover (Video Game) / int_6dc206c9 | type |
Marathon Level | |
Super Mario Bros. Crossover (Video Game) / int_6dc206c9 | comment |
Marathon Level: World 8-1 is still as long as it was in the original, which means a lot of trouble for every character but the Mario Bros., as they're the only ones who can run. Fortunately, unlocking the "Infinite Time" cheat is as easy as completing the first level, providing an easy way to escape the dreaded time limit if you don't want to speedrun with the other characters in this level. | |
Super Mario Bros. Crossover (Video Game) / int_6dc206c9 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_6dc206c9 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_6dc206c9 | |
Super Mario Bros. Crossover (Video Game) / int_6e0898f9 | type |
Silliness Switch | |
Super Mario Bros. Crossover (Video Game) / int_6e0898f9 | comment |
Silliness Switch: There's an "Invisible" skin that gives the game the appearance of the original game, but with all possible ground, platforms and footholds removed in addition to enemies. There's also a cheat to replace all enemies with Hammer Bros. Finally, you could set all possible options to random* that would be "Music Console" and "Music Set" under "Sound Options", and "Map Skin", "Enemy Skin", and "Interface Skin" under "Graphics Options" and play "Single Character Random" mode. Each time you play this way is essentially a new adventure. | |
Super Mario Bros. Crossover (Video Game) / int_6e0898f9 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_6e0898f9 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_6e0898f9 | |
Super Mario Bros. Crossover (Video Game) / int_72cdfc33 | type |
Big Bad Ensemble | |
Super Mario Bros. Crossover (Video Game) / int_72cdfc33 | comment |
Big Bad Ensemble: Sort of. Bowser is replaced with another antagonist depending on what enemy skin is being used. The Zelda II: The Adventure of Link enemy skin replaces him with Ganon (or if you want to be technical the Great Moblin) note despite Ganon only appearing in the Game Over screen as a silhouette in that game, the Super Mario Bros. 2 enemy skinsnote both NES and SNES versions replaces him with Wart, the Castlevania enemy skin replaces him with Deathnote Word of God has confirmed that Dracula will not be present, despite being the Big Bad and Death being The Dragon, and the Blaster Master enemy skin replaces him with... some weird monster dude thingynote this monster is an original sprite; bosses in Blaster Master were not only fought in top-down areas, but they were also gigantic, and due to NES limitations, were as a result fought over a solid black screen. In versions 3.0 and upwards, the Demon Returns enemy skin replaces Bowser with... a vampiress. | |
Super Mario Bros. Crossover (Video Game) / int_72cdfc33 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_72cdfc33 | featureConfidence |
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Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_72cdfc33 | |
Super Mario Bros. Crossover (Video Game) / int_834427cd | type |
Cap | |
Super Mario Bros. Crossover (Video Game) / int_834427cd | comment |
Cap: In older versions, the score counter maxed out at 999950. The 3.0 update later increased it to 9999999. | |
Super Mario Bros. Crossover (Video Game) / int_834427cd | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_834427cd | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_834427cd | |
Super Mario Bros. Crossover (Video Game) / int_8d4fcaa5 | type |
Self-Imposed Challenge | |
Super Mario Bros. Crossover (Video Game) / int_8d4fcaa5 | comment |
Self-Imposed Challenge: Arguably Simon's entire purpose. Except the odd underwater stage where the angle of his axes deals with the highly annoying bloopers perfectly. On the other hand, his axes also have a wider arc than the Hammer Bros' hammers. Plus there's his whip, which eventually becomes super-long and flaming. And as of v1.1, an option exists that lets you control his jumps more easily. These days it's a "classic Simon" option in which having it off makes it easier to control his jumps. | |
Super Mario Bros. Crossover (Video Game) / int_8d4fcaa5 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_8d4fcaa5 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_8d4fcaa5 | |
Super Mario Bros. Crossover (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Super Mario Bros. Crossover (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: Bill has become this in the 2.0 update. No matter what difficulty is being played or what powerups he has, he will always die in one hit. Everyone becomes this on Very Hard difficulty. | |
Super Mario Bros. Crossover (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_8df14c99 | |
Super Mario Bros. Crossover (Video Game) / int_90f48bb1 | type |
Hard Mode Mooks | |
Super Mario Bros. Crossover (Video Game) / int_90f48bb1 | comment |
Hard Mode Mooks: It's possible to change the settings to replace the Goombas with not only Buzzy Beetles (as in the original game's second quest) but also with Spinies and with a completely new-to-the-original-game enemy, Spike Tops (which act as both Spinies and Buzzy Beetles at once). | |
Super Mario Bros. Crossover (Video Game) / int_90f48bb1 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_90f48bb1 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_90f48bb1 | |
Super Mario Bros. Crossover (Video Game) / int_91479a10 | type |
Schrödinger's Player Character | |
Super Mario Bros. Crossover (Video Game) / int_91479a10 | comment |
Schrödinger's Player Character: The Toad inside each castle and Princess Peach turn into characters/objects from the game the current player character belongs to, and the "Your Princess Is in Another Castle!" response changes accordingly. Even if the new Toad or Princess are characters the player can control at any given moment. | |
Super Mario Bros. Crossover (Video Game) / int_91479a10 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_91479a10 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_91479a10 | |
Super Mario Bros. Crossover (Video Game) / int_92dfffae | type |
Retraux | |
Super Mario Bros. Crossover (Video Game) / int_92dfffae | comment |
Retraux: The Atari skins for most characters and the Atari map layout. The choice of musical score turns it into hilarious Stylistic Suck. The Super Mario Bros. 2 skin necessitated new graphics, such as ? Blocks and Fire Flowers, due to that game lacking such elements. | |
Super Mario Bros. Crossover (Video Game) / int_92dfffae | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_92dfffae | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_92dfffae | |
Super Mario Bros. Crossover (Video Game) / int_9600368d | type |
Behind the Black | |
Super Mario Bros. Crossover (Video Game) / int_9600368d | comment |
Behind the Black: Hard map difficulty is all about mooks waiting beyond the edge of the screen to catch you as you land. | |
Super Mario Bros. Crossover (Video Game) / int_9600368d | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_9600368d | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_9600368d | |
Super Mario Bros. Crossover (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Super Mario Bros. Crossover (Video Game) / int_963086ce | comment |
Remember the first Super Mushroom of Super Mario Bros? Inside that arrangement of 6 blocks ingrained forever into the collective gamer mind? Well, in Hard Map difficulty, it's a Poison Mushroom now.note The actual Super Mushroom is on the top block | |
Super Mario Bros. Crossover (Video Game) / int_963086ce | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_963086ce | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_963086ce | |
Super Mario Bros. Crossover (Video Game) / int_985795ab | type |
Medium Blending | |
Super Mario Bros. Crossover (Video Game) / int_985795ab | comment |
Medium Blending: Depending on how you set the graphic options and the character skin. | |
Super Mario Bros. Crossover (Video Game) / int_985795ab | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_985795ab | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_985795ab | |
Super Mario Bros. Crossover (Video Game) / int_9af10b44 | type |
Double Jump | |
Super Mario Bros. Crossover (Video Game) / int_9af10b44 | comment |
Double Jump: Simon has one to compensate for his short and awkward jump. Comes out of nowhere (Maria and later Metroidvania player characters would have a double jump, but Simon wouldn't have it until Harmony of Despair, which was released after this game). Bass also has the double jump ability from Mega Man & Bass, that is unless his Quick Man skin is used. | |
Super Mario Bros. Crossover (Video Game) / int_9af10b44 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_9af10b44 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_9af10b44 | |
Super Mario Bros. Crossover (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Super Mario Bros. Crossover (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: Beat any castle level as Luigi, and Toad's quote will mention "your princess" instead of "our princess". You rescue Princess Daisy at the final castle instead of Peach. | |
Super Mario Bros. Crossover (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_9d12bbc1 | |
Super Mario Bros. Crossover (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Super Mario Bros. Crossover (Video Game) / int_9dab0a6e | comment |
Continuity Nod: Special and the hard/easy maps add a powerup that increases the time you have. This powerup, like most of them, can change appearance depending on what skin you're using. In the Super Mario World skin, the powerup is represented by a green berry. | |
Super Mario Bros. Crossover (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_9dab0a6e | |
Super Mario Bros. Crossover (Video Game) / int_9ecbba6c | type |
Metroidvania | |
Super Mario Bros. Crossover (Video Game) / int_9ecbba6c | comment |
SOPHIA III and Samus, both from games in the Metroidvania genre, were both adapted to a more "point A to point B" style of play. | |
Super Mario Bros. Crossover (Video Game) / int_9ecbba6c | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_9ecbba6c | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_9ecbba6c | |
Super Mario Bros. Crossover (Video Game) / int_9f6fb586 | type |
Leitmotif | |
Super Mario Bros. Crossover (Video Game) / int_9f6fb586 | comment |
Leitmotif: Each character skin comes with the musical score from their original game, although it can be set to match the map skin, a certain game's score or just randomized. | |
Super Mario Bros. Crossover (Video Game) / int_9f6fb586 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_9f6fb586 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_9f6fb586 | |
Super Mario Bros. Crossover (Video Game) / int_abad35b4 | type |
Soundtrack Dissonance | |
Super Mario Bros. Crossover (Video Game) / int_abad35b4 | comment |
Soundtrack Dissonance: In either the Atari version of the game or when using the Atari map skins and characters in the latest version, the music that plays whenever you encounter Bowser is... "Fever" from Dr. Mario? | |
Super Mario Bros. Crossover (Video Game) / int_abad35b4 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_abad35b4 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_abad35b4 | |
Super Mario Bros. Crossover (Video Game) / int_af429061 | type |
Ratchet Scrolling | |
Super Mario Bros. Crossover (Video Game) / int_af429061 | comment |
Ratchet Scrolling: Removed by default, though it can be turned on in the Cheats menu (listed as "Classic Screen Scroll", which is available from the beginning). | |
Super Mario Bros. Crossover (Video Game) / int_af429061 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_af429061 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_af429061 | |
Super Mario Bros. Crossover (Video Game) / int_b4d6aa7d | type |
Dungeon Bypass | |
Super Mario Bros. Crossover (Video Game) / int_b4d6aa7d | comment |
Dungeon Bypass: Link and Samus (through morphball) can quickly beat 3-2 of Special by going through the small space above the warp pipe, skipping most of the level. Like most if not all shortcuts, this was prevented in the hard mode. Ryu Hayabusa's ability to climb walls can help reach the block ceiling of some levels and skip lengthy sections of them. Most notable in Special 6-2 which would otherwise be a Pipe Maze. Subverted in some levels after finding out the blocks are unbreakable and the pipe must be reached the normal way. | |
Super Mario Bros. Crossover (Video Game) / int_b4d6aa7d | featureApplicability |
-0.3 | |
Super Mario Bros. Crossover (Video Game) / int_b4d6aa7d | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_b4d6aa7d | |
Super Mario Bros. Crossover (Video Game) / int_b5439b51 | type |
Moveset Clone | |
Super Mario Bros. Crossover (Video Game) / int_b5439b51 | comment |
Moveset Clone: Mario and Luigi share similar abilities. Mega Man and Bass also share the same weapons as each other except their default busters and Rush Coil. | |
Super Mario Bros. Crossover (Video Game) / int_b5439b51 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_b5439b51 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_b5439b51 | |
Super Mario Bros. Crossover (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Super Mario Bros. Crossover (Video Game) / int_bb48f8ba | comment |
Timed Mission: Like in the original, levels have time limits by default, but it can be turned off with a very easily unlockable cheat (just beat a level). | |
Super Mario Bros. Crossover (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_bb48f8ba | |
Super Mario Bros. Crossover (Video Game) / int_bd7a2b0c | type |
Abandoned Info Page | |
Super Mario Bros. Crossover (Video Game) / int_bd7a2b0c | comment |
Abandoned Info Page: As of the end of August 2013, the wiki for the most part is pretty outdated. | |
Super Mario Bros. Crossover (Video Game) / int_bd7a2b0c | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_bd7a2b0c | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_bd7a2b0c | |
Super Mario Bros. Crossover (Video Game) / int_bda2d236 | type |
Big Boo's Haunt | |
Super Mario Bros. Crossover (Video Game) / int_bda2d236 | comment |
The map skins have a "corresponding" character skin, such as Mario's sprite from Super Mario World in the map skin of the same game. This map turns World 7 into a ghost house, and if you play as SMW Mario with this on, the Ghost House theme plays. But this would seem odd if you used another skin, since World 7 by default isn't ghost-themed, right? Well, simply playing on it with another graphic skin causes the regular "ground" theme to play instead. | |
Super Mario Bros. Crossover (Video Game) / int_bda2d236 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_bda2d236 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_bda2d236 | |
Super Mario Bros. Crossover (Video Game) / int_c37fb907 | type |
Walk, Don't Swim | |
Super Mario Bros. Crossover (Video Game) / int_c37fb907 | comment |
Walk, Don't Swim: Only Mario, Luigi and Sophia the 3rd can swim. Everyone else has this trope applied to them, giving you a whole new challenge tackling the water levels. | |
Super Mario Bros. Crossover (Video Game) / int_c37fb907 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_c37fb907 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_c37fb907 | |
Super Mario Bros. Crossover (Video Game) / int_c39a5ef0 | type |
Willing Suspension of Disbelief | |
Super Mario Bros. Crossover (Video Game) / int_c39a5ef0 | comment |
Ryu's Windmill Shuriken can stretch one's Willing Suspension of Disbelief: No matter how long you keep dodging it, it will keep attempting to come back to you. | |
Super Mario Bros. Crossover (Video Game) / int_c39a5ef0 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_c39a5ef0 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_c39a5ef0 | |
Super Mario Bros. Crossover (Video Game) / int_c4d09d24 | type |
Couch Gag | |
Super Mario Bros. Crossover (Video Game) / int_c4d09d24 | comment |
Couch Gag: The game's Start Screen always loads up a different map skin. Complete with matching skins and interface. | |
Super Mario Bros. Crossover (Video Game) / int_c4d09d24 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_c4d09d24 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_c4d09d24 | |
Super Mario Bros. Crossover (Video Game) / int_c513249 | type |
Harder Than Hard | |
Super Mario Bros. Crossover (Video Game) / int_c513249 | comment |
Harder Than Hard: Playing the game with the Map Difficulty set to Hard and setting up the other difficulty settings accordingly. Have fun dying. | |
Super Mario Bros. Crossover (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_c513249 | |
Super Mario Bros. Crossover (Video Game) / int_c5629372 | type |
Pipe Maze | |
Super Mario Bros. Crossover (Video Game) / int_c5629372 | comment |
Ryu Hayabusa's ability to climb walls can help reach the block ceiling of some levels and skip lengthy sections of them. Most notable in Special 6-2 which would otherwise be a Pipe Maze. Subverted in some levels after finding out the blocks are unbreakable and the pipe must be reached the normal way. | |
Super Mario Bros. Crossover (Video Game) / int_c5629372 | featureApplicability |
-0.3 | |
Super Mario Bros. Crossover (Video Game) / int_c5629372 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_c5629372 | |
Super Mario Bros. Crossover (Video Game) / int_c6dccfb7 | type |
Musical Spoiler | |
Super Mario Bros. Crossover (Video Game) / int_c6dccfb7 | comment |
Musical Spoiler: When selecting the "Enter Code" option on the Cheats menu, the music changes to the title theme from Contra. It's the Konami Code. | |
Super Mario Bros. Crossover (Video Game) / int_c6dccfb7 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_c6dccfb7 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_c6dccfb7 | |
Super Mario Bros. Crossover (Video Game) / int_c75df49a | type |
Shout-Out | |
Super Mario Bros. Crossover (Video Game) / int_c75df49a | comment |
Shout-Out: The character select screen from version 2.0 onwards resembles that of the ones found in the Super Smash Bros. series. From 2.1 until before 3.0, Luigi's Peach skin has her saving Mario. | |
Super Mario Bros. Crossover (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_c75df49a | |
Super Mario Bros. Crossover (Video Game) / int_c946e0ef | type |
InvincibleMinorMook | |
Super Mario Bros. Crossover (Video Game) / int_c946e0ef | comment |
Invincible Minor Mook: In the difficulty settings, you can replace the Goombas with Spike Tops. They can still be killed off by Star Power or Samus' Missles, though. Special (and the hard maps) adds Barrels and Fires from the original Donkey Kong. The former actually acts much like Spike Tops (in fact the Super Mario Bros 3 skins replace them with what seems like bulkier Spike Tops) and can still be killed by misiles, however the Fires are almost completely invincible. | |
Super Mario Bros. Crossover (Video Game) / int_c946e0ef | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_c946e0ef | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_c946e0ef | |
Super Mario Bros. Crossover (Video Game) / int_cb5cf4a5 | type |
Poison Mushroom | |
Super Mario Bros. Crossover (Video Game) / int_cb5cf4a5 | comment |
Poison Mushroom: The Trope Namer shows up in The Lost Levels as usual, but it also shows up in the Hard Maps for the other two sets. | |
Super Mario Bros. Crossover (Video Game) / int_cb5cf4a5 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_cb5cf4a5 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_cb5cf4a5 | |
Super Mario Bros. Crossover (Video Game) / int_cdb27d0 | type |
Bottomless Pit Rescue Service | |
Super Mario Bros. Crossover (Video Game) / int_cdb27d0 | comment |
Bottomless Pit Rescue Service: The "Bouncy Pits" cheat, which also affects mushrooms and enemies. It works on all pits, including pools of boiling lava. | |
Super Mario Bros. Crossover (Video Game) / int_cdb27d0 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_cdb27d0 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_cdb27d0 | |
Super Mario Bros. Crossover (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Super Mario Bros. Crossover (Video Game) / int_d24ed873 | comment |
Developer's Foresight: In underground levels that have access to Warp Zones, the block right next to the pipe that takes you to the normal path is indestructible in order to at least have a way to play through the game normally, even as characters that easily destroy blocks. Given the levels were made for the Mario Bros., many jumps are impossible for most of the other characters. In that case, elevators are added in their playthroughs in order to help them across (although not for the Mario Bros., so they'll have to get through the jumps proper). However, since some platforms tended to make things too easy for some characters, the platforms for goals were converted into falling platforms and underwater platforms to get bonus coins were cut. The map skins have a "corresponding" character skin, such as Mario's sprite from Super Mario World in the map skin of the same game. This map turns World 7 into a ghost house, and if you play as SMW Mario with this on, the Ghost House theme plays. But this would seem odd if you used another skin, since World 7 by default isn't ghost-themed, right? Well, simply playing on it with another graphic skin causes the regular "ground" theme to play instead. Normally, there's only one music per character used as a castle theme. However, when using the Zelda II map skin, if you have the music options set to "Map", the final level plays the Great Palace theme instead of the normal Palace theme. | |
Super Mario Bros. Crossover (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_d24ed873 | |
Super Mario Bros. Crossover (Video Game) / int_d35365c4 | type |
Bonus Stage | |
Super Mario Bros. Crossover (Video Game) / int_d35365c4 | comment |
World 4-2 of Super Mario Bros. Special has a hidden warp zone that leads to World ?. However, this is not an actual world. Going inside the warp pipe brings the player to a Bonus Stage called the "Exploding Rabbit Room" (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit Power-Up, hidden in a block, which gives the current character all his/her power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random Power-Up). However, this also counts as an Ascended Glitch, as this pipe was also present in Special; it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programmer oversight. | |
Super Mario Bros. Crossover (Video Game) / int_d35365c4 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_d35365c4 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_d35365c4 | |
Super Mario Bros. Crossover (Video Game) / int_dd91f8d8 | type |
Audience Participation | |
Super Mario Bros. Crossover (Video Game) / int_dd91f8d8 | comment |
Audience Participation: Most of the skins, features, and characters were all decided by fans. However Author Appeal plays a big part in this. | |
Super Mario Bros. Crossover (Video Game) / int_dd91f8d8 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_dd91f8d8 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_dd91f8d8 | |
Super Mario Bros. Crossover (Video Game) / int_ddc15c81 | type |
Precision-Guided Boomerang | |
Super Mario Bros. Crossover (Video Game) / int_ddc15c81 | comment |
Precision-Guided Boomerang: Link's special weapon. Ryu's Windmill Shuriken can stretch one's Willing Suspension of Disbelief: No matter how long you keep dodging it, it will keep attempting to come back to you. | |
Super Mario Bros. Crossover (Video Game) / int_ddc15c81 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_ddc15c81 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_ddc15c81 | |
Super Mario Bros. Crossover (Video Game) / int_e1aed0a9 | type |
Boss Subtitles | |
Super Mario Bros. Crossover (Video Game) / int_e1aed0a9 | comment |
Boss Subtitles: This is how new characters are introduced in the trailers, a la Super Smash Bros. Brawl. | |
Super Mario Bros. Crossover (Video Game) / int_e1aed0a9 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_e1aed0a9 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_e1aed0a9 | |
Super Mario Bros. Crossover (Video Game) / int_e3ab9e00 | type |
Turns Red | |
Super Mario Bros. Crossover (Video Game) / int_e3ab9e00 | comment |
Turns Red: The Sidestepper enemies in the Special mapsnote as well as in the other map sets on Hard Mode become angry and double in speed as they lose health. | |
Super Mario Bros. Crossover (Video Game) / int_e3ab9e00 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_e3ab9e00 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_e3ab9e00 | |
Super Mario Bros. Crossover (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
Super Mario Bros. Crossover (Video Game) / int_e4e86215 | comment |
Fake Difficulty: The Bullet Bill cannons fire at erratic intervals. | |
Super Mario Bros. Crossover (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_e4e86215 | |
Super Mario Bros. Crossover (Video Game) / int_e5d37e0f | type |
Divergent Character Evolution | |
Super Mario Bros. Crossover (Video Game) / int_e5d37e0f | comment |
Divergent Character Evolution: Certain skins (such as Quick Man, Proto Man, and Pit) play differently than their parent character, essentially making them new characters built on the same base. | |
Super Mario Bros. Crossover (Video Game) / int_e5d37e0f | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_e5d37e0f | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_e5d37e0f | |
Super Mario Bros. Crossover (Video Game) / int_eac3ee70 | type |
April Fools' Day | |
Super Mario Bros. Crossover (Video Game) / int_eac3ee70 | comment |
April Fools' Day: On April 2012, the game was updated with a skin inspired by the Atari 2600. However, it also came with a massive downgrade — all the other skins were removed, there's only one soundtrack to listen to, the "Single Character Random" game mode is removed, and you can't play as Link, Ryu, Bill, or Samus (thus rendering the Classic Samus cheat useless). Version 3.0 later added the Atari skins and soundtrack to the official game, including new Atari skins for Link, Ryu, Bill and Samus. | |
Super Mario Bros. Crossover (Video Game) / int_eac3ee70 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_eac3ee70 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_eac3ee70 | |
Super Mario Bros. Crossover (Video Game) / int_eb7c34cf | type |
Crossover | |
Super Mario Bros. Crossover (Video Game) / int_eb7c34cf | comment |
Crossover: It's in the name; characters from different series appear. | |
Super Mario Bros. Crossover (Video Game) / int_eb7c34cf | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_eb7c34cf | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_eb7c34cf | |
Super Mario Bros. Crossover (Video Game) / int_ed98f038 | type |
Wall Crawl | |
Super Mario Bros. Crossover (Video Game) / int_ed98f038 | comment |
Wall Crawl: Ryu and Sophia can cling to walls, just like in their original games. (And ceilings, in Sophia's case.) However, as of 2.0, Sophia needs to find power-ups to do this. | |
Super Mario Bros. Crossover (Video Game) / int_ed98f038 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_ed98f038 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_ed98f038 | |
Super Mario Bros. Crossover (Video Game) / int_f511ea9b | type |
Product Placement | |
Super Mario Bros. Crossover (Video Game) / int_f511ea9b | comment |
Product Placement: Downplayed. Mario and Luigi's "Modern" skins say that the skins are designed after Super Mario 3D World (although the "Modern Mario" skin is more reminiscent of the Mario sprite used in Paper Mario: The Thousand-Year Door) Also, the first loading screen advises players to support the official game releases. | |
Super Mario Bros. Crossover (Video Game) / int_f511ea9b | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_f511ea9b | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_f511ea9b | |
Super Mario Bros. Crossover (Video Game) / int_fc4f5f19 | type |
Go-Karting with Bowser | |
Super Mario Bros. Crossover (Video Game) / int_fc4f5f19 | comment |
Go-Karting with Bowser: The 2.0 update included three playable villain characters: Dark Samus, Dark Link, and Dr. Wily, as skins for Samus, Link, and Bass, retrospectively. You can also play as six Robot Masters note Cut Man, Ice Man and Fire Man (all three for Mega Man), Quick Man, Gemini Man and Skull Man (all three for Bass). | |
Super Mario Bros. Crossover (Video Game) / int_fc4f5f19 | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_fc4f5f19 | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_fc4f5f19 | |
Super Mario Bros. Crossover (Video Game) / int_fd8e62fc | type |
Underwear of Power | |
Super Mario Bros. Crossover (Video Game) / int_fd8e62fc | comment |
Underwear of Power: As Samus, getting a Fire Flower used to change her sprite to the "Justin Bailey" armorless version, along with upgrading her weapon to the Wave Beam... That was in an earlier version. Now, it's averted, as she gains her Power Suit when she gets a Super Mushroom (and the Justin Bailey suit is, as of 2.0, a skin). | |
Super Mario Bros. Crossover (Video Game) / int_fd8e62fc | featureApplicability |
-1.0 | |
Super Mario Bros. Crossover (Video Game) / int_fd8e62fc | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_fd8e62fc | |
Super Mario Bros. Crossover (Video Game) / int_name | type |
ItemName | |
Super Mario Bros. Crossover (Video Game) / int_name | comment |
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Super Mario Bros. Crossover (Video Game) / int_name | featureApplicability |
1.0 | |
Super Mario Bros. Crossover (Video Game) / int_name | featureConfidence |
1.0 | |
Super Mario Bros. Crossover (Video Game) | hasFeature |
Super Mario Bros. Crossover (Video Game) / int_name | |
Super Mario Bros. Crossover (Video Game) / int_name | itemName |
Super Mario Bros. Crossover (Video Game) |
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