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Super Mario War (Video Game)

 Super Mario War (Video Game)
type
TVTItem
 Super Mario War (Video Game)
label
Super Mario War (Video Game)
 Super Mario War (Video Game)
page
SuperMarioWar
 Super Mario War (Video Game)
comment
A fangame created by Florian Hufsky. It can be found here.The game is a 4 player competition with several modes of play. Built around a Mario Brothers world, you play as a color coded Mario (or any of the skins you download) and try to win by accomplishing the goal before anybody else or have the highest points before the time ends.
 Super Mario War (Video Game)
fetched
2024-02-19T17:30:59Z
 Super Mario War (Video Game)
parsed
2024-02-19T17:31:00Z
 Super Mario War (Video Game)
isPartOf
DBTropes
 Super Mario War (Video Game) / int_1c4e1b6b
type
The Spiny
 Super Mario War (Video Game) / int_1c4e1b6b
comment
The Spiny: In addition to appearing in Stomp Mode, they are also playable, albeit they are functionally the same as everyone else. Stomp mode also features Spiny Cheep-Cheeps, but they can be stomped the same way as regular Cheep-Cheeps.
 Super Mario War (Video Game) / int_1c4e1b6b
featureApplicability
1.0
 Super Mario War (Video Game) / int_1c4e1b6b
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_1c4e1b6b
 Super Mario War (Video Game) / int_2c29cb79
type
Massive Multiplayer Crossover
 Super Mario War (Video Game) / int_2c29cb79
comment
Massive Multiplayer Cross Over: Thanks to user-created skins, the roster includes almost every named character in the Mario-verse, several Wario and Donkey Kong characters, fanon characters such as Weegee, characters from pirated games, almost everyone that has been in a Super Smash Bros. game, characters from the games that those characters were originally from, quite a few Touhou Project characters, most of Sonic the Hedgehog's (popular) friends, and every Robot Master from the first three Mega Man games. Even 7 Grand Dad is a downloadable skin too!
 Super Mario War (Video Game) / int_2c29cb79
featureApplicability
1.0
 Super Mario War (Video Game) / int_2c29cb79
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_2c29cb79
 Super Mario War (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 Super Mario War (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: Bullet Bills explode if they collide. Bob-Omb Suits and Bombs are two of the power-ups. Yoshi eggs also explode if they're not delivered to the Yoshi of their color in time, but this can be turned off.
 Super Mario War (Video Game) / int_31a2a33c
featureApplicability
1.0
 Super Mario War (Video Game) / int_31a2a33c
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_31a2a33c
 Super Mario War (Video Game) / int_3a88a563
type
Vocal Dissonance
 Super Mario War (Video Game) / int_3a88a563
comment
Vocal Dissonance: All characters that burn up from falling from too great a height scream in Mario's voice.
 Super Mario War (Video Game) / int_3a88a563
featureApplicability
1.0
 Super Mario War (Video Game) / int_3a88a563
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_3a88a563
 Super Mario War (Video Game) / int_418208c3
type
Auto-Scrolling Level
 Super Mario War (Video Game) / int_418208c3
comment
Auto-Scrolling Level: It's an option when creating a map, but it's simply a regular-sized stage looping on itself. It's mainly used for airship-themed levels.
 Super Mario War (Video Game) / int_418208c3
featureApplicability
1.0
 Super Mario War (Video Game) / int_418208c3
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_418208c3
 Super Mario War (Video Game) / int_420ab7c6
type
Smart Bomb
 Super Mario War (Video Game) / int_420ab7c6
comment
Smart Bomb: The POW Block kills every player who's standing on the ground, while the MOD Block note  It's "POW" mirrored and upsidedown, got it? does the same for airborne players.
 Super Mario War (Video Game) / int_420ab7c6
featureApplicability
1.0
 Super Mario War (Video Game) / int_420ab7c6
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_420ab7c6
 Super Mario War (Video Game) / int_4aa3c552
type
Animorphism
 Super Mario War (Video Game) / int_4aa3c552
comment
Animorphism: In Chicken Mode, the first player to score is turned into a chicken, and whoever defeats a chicken player steals this status and becomes a chicken themselves. The chicken has an optional ability to glide.
 Super Mario War (Video Game) / int_4aa3c552
featureApplicability
1.0
 Super Mario War (Video Game) / int_4aa3c552
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_4aa3c552
 Super Mario War (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Super Mario War (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: In some modes, such as Yoshi's Eggs or Stomp, dying has no effect on a player's score or gameplay, and does little more than inconveniencing the player.
 Super Mario War (Video Game) / int_50727f8d
featureApplicability
1.0
 Super Mario War (Video Game) / int_50727f8d
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_50727f8d
 Super Mario War (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Super Mario War (Video Game) / int_56b5a6b7
comment
Nostalgia Level: Some maps are either remakes of levels from other video games or based on levels from other games.
 Super Mario War (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Super Mario War (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_56b5a6b7
 Super Mario War (Video Game) / int_58efc711
type
The Goomba
 Super Mario War (Video Game) / int_58efc711
comment
The Goomba: Appears in Stomp Mode and is playable.
 Super Mario War (Video Game) / int_58efc711
featureApplicability
1.0
 Super Mario War (Video Game) / int_58efc711
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_58efc711
 Super Mario War (Video Game) / int_5c18d958
type
Video Game Flight
 Super Mario War (Video Game) / int_5c18d958
comment
Video Game Flight: The Super Leaf and Cape Feather grant enhancement to player's jumps in form of a glide and Double Jump respectively, but not actual flight. Meanwhile, the P-Wing allows players to hover indefinitely, though getting too much above the screen is harmful.
 Super Mario War (Video Game) / int_5c18d958
featureApplicability
1.0
 Super Mario War (Video Game) / int_5c18d958
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_5c18d958
 Super Mario War (Video Game) / int_679d7cc7
type
Goomba Stomp
 Super Mario War (Video Game) / int_679d7cc7
comment
Goomba Stomp: The primary way of defeating your opponents and in most modes it is a One-Hit KO.
 Super Mario War (Video Game) / int_679d7cc7
featureApplicability
1.0
 Super Mario War (Video Game) / int_679d7cc7
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_679d7cc7
 Super Mario War (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Super Mario War (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: In addition, every weapon a player uses, be it fireballs, hammers, boomerangs, bombs, Podoboos or Bullet Bills, changes to correspond to their color.
 Super Mario War (Video Game) / int_740f59b4
featureApplicability
1.0
 Super Mario War (Video Game) / int_740f59b4
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_740f59b4
 Super Mario War (Video Game) / int_762d730c
type
Level Editor
 Super Mario War (Video Game) / int_762d730c
comment
Level Editor: Two come packaged with the game, one is to create normal levels, the other is to create Super Mario Bros. 3-style worlds.
 Super Mario War (Video Game) / int_762d730c
featureApplicability
1.0
 Super Mario War (Video Game) / int_762d730c
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_762d730c
 Super Mario War (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Super Mario War (Video Game) / int_7db2e3e0
comment
Invincibility Power-Up: The Starman grants invincibility to a player, and allows them to beat other players just by touching them.
 Super Mario War (Video Game) / int_7db2e3e0
featureApplicability
1.0
 Super Mario War (Video Game) / int_7db2e3e0
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_7db2e3e0
 Super Mario War (Video Game) / int_825f60fa
type
Mercy Invincibility
 Super Mario War (Video Game) / int_825f60fa
comment
Mercy Invincibility: Characters "Shield" after respawning (or getting hit if they're not One Hit Point Wonders), which in most skins is indicated by a white outline around them.
 Super Mario War (Video Game) / int_825f60fa
featureApplicability
1.0
 Super Mario War (Video Game) / int_825f60fa
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_825f60fa
 Super Mario War (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Super Mario War (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: In most modes, a stomp or projectile is enough to kill a player, but there are exceptions: Classic, Frag Limit and Time Limit have an option to make players lose lives but not die on hit, effectively turning lives into hit points, while in Greed mode you survive as long as you're carrying any coins, and Health mode is just Classic with actual hit points.
 Super Mario War (Video Game) / int_8df14c99
featureApplicability
1.0
 Super Mario War (Video Game) / int_8df14c99
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_8df14c99
 Super Mario War (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Super Mario War (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: Can be done intentionally when creating a map.
 Super Mario War (Video Game) / int_abad35b4
featureApplicability
1.0
 Super Mario War (Video Game) / int_abad35b4
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_abad35b4
 Super Mario War (Video Game) / int_b3bdf232
type
Alien Geometries
 Super Mario War (Video Game) / int_b3bdf232
comment
Alien Geometries: The game world uses an unwrapped toroidal universe, like Asteroids. The environments have the same geometry as the surface of a donut; this means that if you walk off the left side of the screen, you'll reappear on the right side. Fall off the bottom of the screen, and you'll reappear at the top. To prevent infinitely looping freefalls, you'll reach terminal velocity and burn up in midair if you fall too long. If you don't like this sort of thing, you can add walls to the sides of the level, or add kill zones on the sides of the screen.
 Super Mario War (Video Game) / int_b3bdf232
featureApplicability
1.0
 Super Mario War (Video Game) / int_b3bdf232
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_b3bdf232
 Super Mario War (Video Game) / int_c3884cdc
type
1-Up
 Super Mario War (Video Game) / int_c3884cdc
comment
1-Up: The game not only features the green 1-Up Mushrooms, but also pink 2-Ups, blue 3-Ups and yellow 5-Ups, each moving faster than the previous.
 Super Mario War (Video Game) / int_c3884cdc
featureApplicability
1.0
 Super Mario War (Video Game) / int_c3884cdc
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_c3884cdc
 Super Mario War (Video Game) / int_c75df49a
type
Shout-Out
 Super Mario War (Video Game) / int_c75df49a
comment
Shout-Out: By default, the Boomerang moves like it does in Super Mario Bros. 3, but there's an alternate option to make it move like in The Legend of Zelda instead.
 Super Mario War (Video Game) / int_c75df49a
featureApplicability
1.0
 Super Mario War (Video Game) / int_c75df49a
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_c75df49a
 Super Mario War (Video Game) / int_cb3adcb7
type
Kill It with Ice
 Super Mario War (Video Game) / int_cb3adcb7
comment
Kill It with Ice: With the Ice Wand, a player can freeze other players into an ice cube, and then break it just by touching it.
 Super Mario War (Video Game) / int_cb3adcb7
featureApplicability
1.0
 Super Mario War (Video Game) / int_cb3adcb7
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_cb3adcb7
 Super Mario War (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Super Mario War (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: The Trope Namer appears in this game. It can also show up as a "prize" in the bonus roulette, which prevents the infected player from collecting and using reserve items.
 Super Mario War (Video Game) / int_cb5cf4a5
featureApplicability
1.0
 Super Mario War (Video Game) / int_cb5cf4a5
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_cb5cf4a5
 Super Mario War (Video Game) / int_cea7fc1
type
Bottomless Pits
 Super Mario War (Video Game) / int_cea7fc1
comment
Bottomless Pits: Inverted. If you fall below the screen, you just Wrap Around to the top, and while it might kill you if you keep falling and wrapping around repeatedly, most stages are designed to avoid this. But if you stand above the screen, you get a countdown to get back to ground or else you lose a life. This can be disabled in the options, though.
 Super Mario War (Video Game) / int_cea7fc1
featureApplicability
1.0
 Super Mario War (Video Game) / int_cea7fc1
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_cea7fc1
 Super Mario War (Video Game) / int_d24ed873
type
Developer's Foresight
 Super Mario War (Video Game) / int_d24ed873
comment
Developer's Foresight: Kuribo's Shoe makes you immune to upward spikes. If you jump on a Spiny in Stomp mode while wearing one, it retreats into a Spiny shell, the same way stomping on a Buzzy Beetle or a Koopa would give you its shell. Enemies in Stomp mode can burn up from falling too far, just like players.
 Super Mario War (Video Game) / int_d24ed873
featureApplicability
1.0
 Super Mario War (Video Game) / int_d24ed873
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_d24ed873
 Super Mario War (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Super Mario War (Video Game) / int_d5a66181
comment
Color-Coded Multiplayer: Player 1 is red, Player 2 is green, Player 3 is yellow, and Player 4 is blue.
 Super Mario War (Video Game) / int_d5a66181
featureApplicability
1.0
 Super Mario War (Video Game) / int_d5a66181
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_d5a66181
 Super Mario War (Video Game) / int_e03c448e
type
Water Is Air
 Super Mario War (Video Game) / int_e03c448e
comment
Water Is Air: Stages with underwater backgrounds play the exact same as the others.
 Super Mario War (Video Game) / int_e03c448e
featureApplicability
1.0
 Super Mario War (Video Game) / int_e03c448e
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_e03c448e
 Super Mario War (Video Game) / int_f53d5dcb
type
Mutually Exclusive Power-Ups
 Super Mario War (Video Game) / int_f53d5dcb
comment
Mutually Exclusive Power Ups: You can only have either a projectile (fireball, hammer, bomb, boomerang, ice wand) or a means of flying (raccoon tail, cape or wings), but the Tanooki Suit can be used on top of any of those, as well as the Bob-Omb Suit, but its one-use blowup attack will override the current power-up's attack. Also, the reserve box can only have one item at a time, and will reject any additions until the one stored is used.
 Super Mario War (Video Game) / int_f53d5dcb
featureApplicability
1.0
 Super Mario War (Video Game) / int_f53d5dcb
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_f53d5dcb
 Super Mario War (Video Game) / int_name
type
ItemName
 Super Mario War (Video Game) / int_name
comment
 Super Mario War (Video Game) / int_name
featureApplicability
1.0
 Super Mario War (Video Game) / int_name
featureConfidence
1.0
 Super Mario War (Video Game)
hasFeature
Super Mario War (Video Game) / int_name
 Super Mario War (Video Game) / int_name
itemName
Super Mario War (Video Game)

The following is a list of statements referring to the current page from other pages.

 Super Mario War (Video Game)
hasFeature
Died During Production / int_8d31a0ac
 Super Mario War (Video Game)
hasFeature
Goomba Stomp / int_8d31a0ac
 SupermarioWar
sameAs
Super Mario War (Video Game)