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Superliminal (Video Game)

 Superliminal (Video Game)
type
TVTItem
 Superliminal (Video Game)
label
Superliminal (Video Game)
 Superliminal (Video Game)
page
Superliminal
 Superliminal (Video Game)
comment
Hello. My name is Dr. Glenn Pierce, and I'd like to tell you all about the game Superliminal.Superliminal is Depth Deception: The Game. A Puzzle Game by Pillow Castle Games, released through the Epic Games digital store on November 12, 2019, then on Steam and GOG.com on November 5, 2020. It is an expansion of a tech demo by Pillow Castle Games titled The Museum of Simulation Technology, adding a plot and utilizing different puzzles while retaining the same main gimmick: the size of any object the player can interact with, from chess pieces to the moon, can be changed by interacting with it and perceiving it differently (specifically, if you grab, say, a block and hold it up to a distant object such that they appear the same size, the block will actually become that size, and large, distant objects can be made small and near in the same manner). A trailer for Superliminal can be found here, while a full run of the original version of The Museum of Simulation Technology recorded by Pillow Castle themselves can be found here.The plot of Superliminal focuses on an unnamed protagonist learning about dream therapy technology called "SomnaSculpt", capable of helping to deal with problems such as not accurately perceiving the problems of their life. However, something goes wrong during the procedure, and the player must navigate their own mind with the power of enforcing their perceptions onto the environment, hopefully finding a way to wake back up in reality.On November 5, 2021, the game received a free update titled Group Therapy, a multiplayer mode pitting up to twelve people against each other in randomly generated puzzle environments.
 Superliminal (Video Game)
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2024-03-16T05:46:00Z
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2024-03-16T05:46:00Z
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Dropped link to Inception: Not a Feature - ITEM
 Superliminal (Video Game)
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Dropped link to Lost: Not a Feature - ITEM
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Dropped link to SilentHill2: Not a Feature - ITEM
 Superliminal (Video Game)
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DBTropes
 Superliminal (Video Game) / int_11734fc0
type
Mission Control Is Off Its Meds
 Superliminal (Video Game) / int_11734fc0
comment
Mission Control Is Off Its Meds: Despite declaring itself to be a neutral, even apathetic party at the start, the Standard Orientation Protocol AI takes personal offense to the idea of something going wrong with itself, so it pressures you to fix it instead and when you can't, decides to remove the emergency failsafe and give up on you, keeping you in the dream. Since the entire disaster scenario is revealed to be a fabrication, the AI is unlikely to actually have a personality to behave this way and is implied to just be reading a script from Dr. Pierce.
 Superliminal (Video Game) / int_11734fc0
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 Superliminal (Video Game) / int_11734fc0
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 Superliminal (Video Game)
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Superliminal (Video Game) / int_11734fc0
 Superliminal (Video Game) / int_1a7d50ac
type
Puzzle Reset
 Superliminal (Video Game) / int_1a7d50ac
comment
Puzzle Reset: There is always an option to reset to the last checkpoint when you get stuck, located in the pause menu.
 Superliminal (Video Game) / int_1a7d50ac
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1.0
 Superliminal (Video Game) / int_1a7d50ac
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Superliminal (Video Game) / int_1a7d50ac
 Superliminal (Video Game) / int_1aa08f77
type
Multiple Endings
 Superliminal (Video Game) / int_1aa08f77
comment
Multiple Endings: While the standard ending is reached by progressing through the game, there's also a secret ending earned by turning on the lights in "Blackout", and then backtracking to follow a white pawn all the way back to the level's beginning.
 Superliminal (Video Game) / int_1aa08f77
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1.0
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Superliminal (Video Game) / int_1aa08f77
 Superliminal (Video Game) / int_207c3447
type
Can't Take Anything with You
 Superliminal (Video Game) / int_207c3447
comment
Can't Take Anything with You: Like in Portal, certain barriers will prevent you from taking puzzle objects outside the bounds of the puzzle (or in specific areas within some puzzles).
 Superliminal (Video Game) / int_207c3447
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1.0
 Superliminal (Video Game) / int_207c3447
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Superliminal (Video Game) / int_207c3447
 Superliminal (Video Game) / int_20fddb03
type
Loading Screen
 Superliminal (Video Game) / int_20fddb03
comment
Loading Screen: The game has a few different gimmicks for the loading screens to keep you entertained. For instance, it might start at 100% and count up to 1000%, the loading bar might shoot out the side of the screen, it might zoom in on itself in a recursive loop.
 Superliminal (Video Game) / int_20fddb03
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Superliminal (Video Game) / int_20fddb03
 Superliminal (Video Game) / int_29a39f6
type
Easter Egg
 Superliminal (Video Game) / int_29a39f6
comment
Easter Egg: Literal Easter eggs are hidden in various obscure places in the game. They serve no function and don't count toward any completion reward, but some have interesting visual effects. A TV can be found in one of the last areas of the game. It mostly displays a test pattern, but occasionally will flash images of areas from The Museum of Simulation Technology.
 Superliminal (Video Game) / int_29a39f6
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Superliminal (Video Game) / int_29a39f6
 Superliminal (Video Game) / int_2b5ea43c
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Bland-Name Product
 Superliminal (Video Game) / int_2b5ea43c
comment
Bland-Name Product: Some boxes are labelled "Idea" (over the IKEA logo).
 Superliminal (Video Game) / int_2b5ea43c
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1.0
 Superliminal (Video Game) / int_2b5ea43c
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Superliminal (Video Game) / int_2b5ea43c
 Superliminal (Video Game) / int_352151a3
type
Recursive Reality
 Superliminal (Video Game) / int_352151a3
comment
Recursive Reality: Some levels contain rooms/portals contained inside themselves, with different options for manipulating the objects after passing through them.
 Superliminal (Video Game) / int_352151a3
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1.0
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Superliminal (Video Game) / int_352151a3
 Superliminal (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Superliminal (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: Due to the way the physics & map loading works, there are multiple ways to induce a Game-Breaking Bug. One example is the bouncy castle & pool room you can break the game by manipulating the castle & your movements in such a way that you can fit through the vent at the top of the map instead of completing the puzzle as expected. This breaks the physics and textures on the map. Fortunately, the game provides a Puzzle Reset to get out of such a situation. Another involves using size manipulation to make yourself unfathomably small and then going underneath a door the game did not intend for you to go through, ending up outside the game geometry itself.
 Superliminal (Video Game) / int_3ac5110b
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1.0
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1.0
 Superliminal (Video Game)
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Superliminal (Video Game) / int_3ac5110b
 Superliminal (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Superliminal (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Played with: The Standard Orientation Protocol AI goes from being generally unhelpful, through blocking Dr. Pierce from contacting you, to deleting the emergency exit and trapping you in the dream permanently. But then it turns out that this was all supposed to happen, so the AI was probably Obfuscating Insanity instead.
 Superliminal (Video Game) / int_420c50b7
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1.0
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 Superliminal (Video Game)
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Superliminal (Video Game) / int_420c50b7
 Superliminal (Video Game) / int_4a364781
type
Hidden Purpose Test
 Superliminal (Video Game) / int_4a364781
comment
Hidden Purpose Test: Everything that goes wrong... doesn't. It's the real test, to force the protagonist to look at problems in new ways, even when they seem impossible or frightening.
 Superliminal (Video Game) / int_4a364781
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1.0
 Superliminal (Video Game) / int_4a364781
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Superliminal (Video Game) / int_4a364781
 Superliminal (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Superliminal (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: The fourth wall is extremely thin in this game, not least because you're placed as the protagonist. Ultimately, the nature of the story is that the whole dream-sim-gone-wrong narrative was actually the intended therapy, designed to allow the subject to prove their perseverance and puzzle solving ability to themself. And the game itself presents itself as a dream gone wrong as a vehicle for puzzle mechanics, with the doctors and designers in the story being analogous to the game devs, even with whiteboards brainstorming notes for the dream world that look as though they could have come from the real devs.
 Superliminal (Video Game) / int_4a3e547f
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1.0
 Superliminal (Video Game) / int_4a3e547f
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Superliminal (Video Game) / int_4a3e547f
 Superliminal (Video Game) / int_5313c266
type
Bookends
 Superliminal (Video Game) / int_5313c266
comment
Book Ends: The first object the player will have to manipulate is a chess piece blocking their path. The penultimate puzzle also involves chess pieces, as you have to alternate them across a chess board to make a path, with the squares otherwise functioning as pits back to the room's entrance. The ending sequence also includes a puzzle where you get pulled out of a doorway by holding an object on the other side, echoing an early puzzle where you have to reach through a doorway to pull the object through.
 Superliminal (Video Game) / int_5313c266
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Superliminal (Video Game) / int_5313c266
 Superliminal (Video Game) / int_54575dc6
type
Flat Scare
 Superliminal (Video Game) / int_54575dc6
comment
Flat Scare: Parodied in the Developer Commentary for Blackout, where one of the nodes doesn’t provide any developer info, and is just Director Albert Shih saying “Boo�, fitting in with the level’s whole theme of scaring you with things that are ultimately harmless.
 Superliminal (Video Game) / int_54575dc6
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 Superliminal (Video Game)
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Superliminal (Video Game) / int_54575dc6
 Superliminal (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Superliminal (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: The penultimate stage, Labyrinth, revisits several rooms and gimmicks from previous stages/dreams while flipping each of them on their heads (sometimes literally), subverting the player's past expectations and building tension as their sense of reality falls apart. The epilogue, Retrospect, is a slow walkthrough as the game SmashCuts through different parts of your journey, starting in Whitespace and working backwards to the first room of Induction, as Dr. Pierce explains that your entire dream therapy experience was pre-designed and everything that seemed to go Off the Rails in fact went exactly as planned.
 Superliminal (Video Game) / int_56a6927b
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 Superliminal (Video Game)
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Superliminal (Video Game) / int_56a6927b
 Superliminal (Video Game) / int_57cfcbdd
type
Meta Twist
 Superliminal (Video Game) / int_57cfcbdd
comment
Meta Twist: The first two areas are meant to be an introduction to the game's mechanics, such as resizing objects and turning images into real things. In contrast, the third area is themed entirely around a single object (dice) but changes their properties with every single puzzle. A whole die may actually be two halves put closely together, or the end of a huge column you can only slide around instead of pick up, or a bunch of very tiny boxes that only break apart when you first attempt to use it as a platform... The Labyrinth chapter attempts to undermine and reverse the previous credo of "perception is reality" (even showing signs with "NOT" scribbled into the slogan) by having things work in opposite or wonky ways. For instance, the Optical chapter focused on aligning flat images to turn them into 3D objects, but two scenarios in Labyrinth feature 3D objects turning into illusionistic flat images when interacted with, and some scenes are navigated with strange rotation so you're not oriented properly in the room.
 Superliminal (Video Game) / int_57cfcbdd
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1.0
 Superliminal (Video Game) / int_57cfcbdd
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 Superliminal (Video Game)
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Superliminal (Video Game) / int_57cfcbdd
 Superliminal (Video Game) / int_586589bc
type
Journey to the Center of the Mind
 Superliminal (Video Game) / int_586589bc
comment
Journey to the Center of the Mind: Superliminal takes place entirely within the protagonist's dream world.
 Superliminal (Video Game) / int_586589bc
featureApplicability
1.0
 Superliminal (Video Game) / int_586589bc
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1.0
 Superliminal (Video Game)
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Superliminal (Video Game) / int_586589bc
 Superliminal (Video Game) / int_58f02a89
type
Sizeshifter
 Superliminal (Video Game) / int_58f02a89
comment
Sizeshifter: Because any portable doorway can change size and you enter each door seamlessly, the player will enter the room behind the doorway at the size relative to that of the room beyond the door. If you scale up a doorway beyond normal size, the room you enter will be huge compared to you. If you use linked portal doorways and make them different sizes, whichever door you come out of will change your relative size, so increasing the size of a door and entering the smaller one of the pair will put you out of the larger door, larger within the space, and vice versa. These ideas are used primarily in the Dollhouse chapter, but come up for secrets in the Whitespace chapter.
 Superliminal (Video Game) / int_58f02a89
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1.0
 Superliminal (Video Game) / int_58f02a89
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 Superliminal (Video Game)
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Superliminal (Video Game) / int_58f02a89
 Superliminal (Video Game) / int_62f9d08e
type
Freeze-Frame Bonus
 Superliminal (Video Game) / int_62f9d08e
comment
A TV can be found in one of the last areas of the game. It mostly displays a test pattern, but occasionally will flash images of areas from The Museum of Simulation Technology.
 Superliminal (Video Game) / int_62f9d08e
featureApplicability
1.0
 Superliminal (Video Game) / int_62f9d08e
featureConfidence
1.0
 Superliminal (Video Game)
hasFeature
Superliminal (Video Game) / int_62f9d08e
 Superliminal (Video Game) / int_6d56cebf
type
Chess Motifs
 Superliminal (Video Game) / int_6d56cebf
comment
Chess Motifs: With the sheer amount of chess pieces everywhere one must wonder if Dr. Glenn Pierce is some kind of huge chess fan.
 Superliminal (Video Game) / int_6d56cebf
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1.0
 Superliminal (Video Game) / int_6d56cebf
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 Superliminal (Video Game)
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Superliminal (Video Game) / int_6d56cebf
 Superliminal (Video Game) / int_6e9e1e32
type
GottaCatchEmAll
 Superliminal (Video Game) / int_6e9e1e32
comment
Gotta Catch 'Em All: The game features a few collectibles; they're not required to complete the game, but they do offer rewards for thorough players. There are Pink and Blue chess pieces hidden in various nooks throughout the levels, Blueprints tucked in out-of-the-way or secret areas, Constellation Rooms concealed in dark areas, and literal Easter Eggs - actual painted easter eggs that are usually the best-hidden of all collectibles.
 Superliminal (Video Game) / int_6e9e1e32
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1.0
 Superliminal (Video Game) / int_6e9e1e32
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1.0
 Superliminal (Video Game)
hasFeature
Superliminal (Video Game) / int_6e9e1e32
 Superliminal (Video Game) / int_7374ab13
type
Once More, with Clarity
 Superliminal (Video Game) / int_7374ab13
comment
Once More, with Clarity: The Blackout region is, as mentioned above, highly sinister- a dark warehouse with bloody smears and flickering lights. After you fix the lights, though, you can go back and see the warehouse properly, revealing that it's completely harmless and all the horror imagery has totally benign explanations
 Superliminal (Video Game) / int_7374ab13
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1.0
 Superliminal (Video Game) / int_7374ab13
featureConfidence
1.0
 Superliminal (Video Game)
hasFeature
Superliminal (Video Game) / int_7374ab13
 Superliminal (Video Game) / int_7834761
type
The Lonely Door
 Superliminal (Video Game) / int_7834761
comment
The Lonely Door: Several freestanding doors leading to rooms through the doorways are in the game. A few of them are even objects that can be manipulated, which alters the relative size of the room the player enters through them.
 Superliminal (Video Game) / int_7834761
featureApplicability
1.0
 Superliminal (Video Game) / int_7834761
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1.0
 Superliminal (Video Game)
hasFeature
Superliminal (Video Game) / int_7834761
 Superliminal (Video Game) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 Superliminal (Video Game) / int_808cbaeb
comment
Arson, Murder, and Jaywalking: In one of the hallways, there is a list of the days of the week, with "Murder" listed for Monday-Saturday, but Sunday says "Beans." Which becomes something of a Brick Joke at the end of the chapter, where several cans of beans can be found.
 Superliminal (Video Game) / int_808cbaeb
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1.0
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 Superliminal (Video Game)
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Superliminal (Video Game) / int_808cbaeb
 Superliminal (Video Game) / int_8d0cb42f
type
Set Piece Puzzle
 Superliminal (Video Game) / int_8d0cb42f
comment
Set Piece Puzzle: Most of the game's puzzles are in distinct groups of rooms, with barriers preventing the player from carrying items from one to another.
 Superliminal (Video Game) / int_8d0cb42f
featureApplicability
1.0
 Superliminal (Video Game) / int_8d0cb42f
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1.0
 Superliminal (Video Game)
hasFeature
Superliminal (Video Game) / int_8d0cb42f
 Superliminal (Video Game) / int_8ffcbb25
type
Matter Replicator
 Superliminal (Video Game) / int_8ffcbb25
comment
Matter Replicator: The gimmick for the Clone chapter of the game is that, instead of picking up and altering an object, you make a copy of it at whatever distance away you could have perceived it to be.
 Superliminal (Video Game) / int_8ffcbb25
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 Superliminal (Video Game)
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Superliminal (Video Game) / int_8ffcbb25
 Superliminal (Video Game) / int_973d220f
type
Never My Fault
 Superliminal (Video Game) / int_973d220f
comment
Never My Fault: The Standard Orientation Protocol blames you for the disaster and places the onus of rectifying it onto you as well since it would have to acknowledge a flaw within itself otherwise.
 Superliminal (Video Game) / int_973d220f
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1.0
 Superliminal (Video Game) / int_973d220f
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 Superliminal (Video Game)
hasFeature
Superliminal (Video Game) / int_973d220f
 Superliminal (Video Game) / int_984763bb
type
555
 Superliminal (Video Game) / int_984763bb
comment
555: SomnaSculpt's phone number is 1-555-SOMSCULPT.
 Superliminal (Video Game) / int_984763bb
featureApplicability
1.0
 Superliminal (Video Game) / int_984763bb
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Superliminal (Video Game) / int_984763bb
 Superliminal (Video Game) / int_9ad6ea63
type
Depth Deception
 Superliminal (Video Game) / int_9ad6ea63
comment
Depth Deception: The central theme. The game is loaded with puzzles that depend on playing with perspective. The various puzzles are based around picking up items, whether near or far, and using the camera's perspective to "adjust" their size. In addition to objects being only as close or as far away as the player perceives them to be, there are occasionally walls painted with illusions, such as a corridor that looks just like an ordinary wall until you walk down it. Some objects have to be created by lining up the depth deception properly, and others can disappear into depth deception illusions.
 Superliminal (Video Game) / int_9ad6ea63
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1.0
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Superliminal (Video Game) / int_9ad6ea63
 Superliminal (Video Game) / int_9bb14eb1
type
Word-Salad Humor
 Superliminal (Video Game) / int_9bb14eb1
comment
Word-Salad Humor: In the Clone level, where nothing is operating normally, one of Dr. Pierce's messages is played with words omitted and in the wrong order, but read out as if it's exactly the way it's supposed to be.
 Superliminal (Video Game) / int_9bb14eb1
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1.0
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1.0
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Superliminal (Video Game) / int_9bb14eb1
 Superliminal (Video Game) / int_9d12bbc1
type
Foreshadowing
 Superliminal (Video Game) / int_9d12bbc1
comment
Foreshadowing: Things start to look out of sorts pretty early, with one test room having broken windows. The fact that the puzzle there can only be solved by putting an object into the room visible through the broken windows that aren't "supposed" to be broken is a sign that there's actually nothing unplanned about it and that none of the errors and negative circumstances are actually out of the program's control. The whiteboard beside the first elevator says the average adult has 3-5 dreams per night. The player will then wake up five times, the alarm clock advancing forward one hour each time. An early whiteboard has a few; it contains diagrams of the modular portal frontage and cloud inserts seen in later chapters, as well as a reminder to buy more red paint, which makes sense after the horror-esque segment ends with a reveal that all of the 'blood' the player's been seeing is just paint. The horror chapter heavily foreshadows the fact that the game's hints of a deeper conspiracy and sinister undertones are just there to get the player thinking, as well as showing that things "going wrong" are completely intended by the session in the first place.
 Superliminal (Video Game) / int_9d12bbc1
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1.0
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Superliminal (Video Game) / int_9d12bbc1
 Superliminal (Video Game) / int_a8cb81ef
type
Based on a Dream
 Superliminal (Video Game) / int_a8cb81ef
comment
Based on a Dream: In-universe: toward the end, Dr. Pierce describes a dream he once had about a white-space world where perceptions influenced reality. The ending reveals that the protagonist's similar experiences were secretly part of Dr. Pierce's therapy plan, meaning that Dr. Pierce's dream inspired the whole shebang.
 Superliminal (Video Game) / int_a8cb81ef
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1.0
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Superliminal (Video Game) / int_a8cb81ef
 Superliminal (Video Game) / int_a8d6bd1f
type
Reality-Breaking Paradox
 Superliminal (Video Game) / int_a8d6bd1f
comment
Reality-Breaking Paradox: The protagonist must intentionally cause one to escape, by throwing a replica of the institute's strip mall storefront out its front door from inside of itself.
 Superliminal (Video Game) / int_a8d6bd1f
featureApplicability
1.0
 Superliminal (Video Game) / int_a8d6bd1f
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Superliminal (Video Game) / int_a8d6bd1f
 Superliminal (Video Game) / int_acadb2f4
type
Astral Checkerboard Decor
 Superliminal (Video Game) / int_acadb2f4
comment
Astral Checkerboard Decor: The dream world features heavy chess motifs and the checkerboard pattern also serves to make certain areas more stylized or abstract.
 Superliminal (Video Game) / int_acadb2f4
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1.0
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 Superliminal (Video Game)
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Superliminal (Video Game) / int_acadb2f4
 Superliminal (Video Game) / int_afb3ff3e
type
Partially-Concealed-Label Gag
 Superliminal (Video Game) / int_afb3ff3e
comment
Partially-Concealed-Label Gag: In the Blackout level, the player sees a sign through a doorway that reads "DIE". Going through the doorway reveals the "sign" to actually be stacked cases that read "DIET SODA".
 Superliminal (Video Game) / int_afb3ff3e
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1.0
 Superliminal (Video Game) / int_afb3ff3e
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1.0
 Superliminal (Video Game)
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Superliminal (Video Game) / int_afb3ff3e
 Superliminal (Video Game) / int_b1e8c9b1
type
Dream Emergency Exit
 Superliminal (Video Game) / int_b1e8c9b1
comment
Dream Emergency Exit: The game revolves around SomnaSculpt, which uses dreams as therapy, and an automated process dictates how long the patient stays in the dream. Except, in the protagonist's case, it doesn't. After the protagonist finds themselves stuck in their SomnaSculpt session, SomnaSculpt's inventor, Dr. Glenn Pierce, spends a large stretch of the game trying to help the protagonist exit their dream by finding a specific elevator that should wake them up when they enter it.
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Superliminal (Video Game) / int_b1e8c9b1
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type
Alien Geometries
 Superliminal (Video Game) / int_b3bdf232
comment
Alien Geometries: Some areas have endless loops of doorways and others can be connected by doors on items you can pick up and move around, such as the trailer's example of a bouncy castle leading to a brick corridor. In the game itself, this corridor leads to an air vent overlooking the pool and bouncy castle.
 Superliminal (Video Game) / int_b3bdf232
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Superliminal (Video Game) / int_b3bdf232
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type
Smash Cut
 Superliminal (Video Game) / int_b7d773ab
comment
The epilogue, Retrospect, is a slow walkthrough as the game SmashCuts through different parts of your journey, starting in Whitespace and working backwards to the first room of Induction, as Dr. Pierce explains that your entire dream therapy experience was pre-designed and everything that seemed to go Off the Rails in fact went exactly as planned.
 Superliminal (Video Game) / int_b7d773ab
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1.0
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Superliminal (Video Game) / int_b7d773ab
 Superliminal (Video Game) / int_bab7fceb
type
Incredible Shrinking Man
 Superliminal (Video Game) / int_bab7fceb
comment
Incredible Shrinking Man: You can create this effect by using portable objects with doorways to alter your size, either by increasing the size of the environment or by using linked doors to make yourself progressively smaller. As such, objects like dollhouses or architectural models can be explored.
 Superliminal (Video Game) / int_bab7fceb
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1.0
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1.0
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Superliminal (Video Game) / int_bab7fceb
 Superliminal (Video Game) / int_bd519cf6
type
Gameplay Randomization
 Superliminal (Video Game) / int_bd519cf6
comment
Gameplay Randomization: The maps for the Group Therapy multiplayer mode are randomly generated, with the release trailer advertising trillions of possible level permutations.
 Superliminal (Video Game) / int_bd519cf6
featureApplicability
1.0
 Superliminal (Video Game) / int_bd519cf6
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1.0
 Superliminal (Video Game)
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Superliminal (Video Game) / int_bd519cf6
 Superliminal (Video Game) / int_bd80925e
type
Forced Perspective
 Superliminal (Video Game) / int_bd80925e
comment
Forced Perspective: The core mechanic of the game, where objects change to match the size they look while in perspective and flat representations of objects on walls and furniture can be viewed at a certain angle to become convincing 3D images...at which point they are also interactive 3D objects.
 Superliminal (Video Game) / int_bd80925e
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1.0
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1.0
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Superliminal (Video Game) / int_bd80925e
 Superliminal (Video Game) / int_bebf0356
type
Mission Control
 Superliminal (Video Game) / int_bebf0356
comment
Mission Control: The entire procedure the player is undertaking is overseen by Dr. Glenn Pierce, of the Pierce Institute, as well as an artificial intelligence with a female voice. Unfortunately, after the initial observations, they lose track of where exactly the player is within their own mind, and can only occasionally chime in to offer advice.
 Superliminal (Video Game) / int_bebf0356
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1.0
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1.0
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Superliminal (Video Game) / int_bebf0356
 Superliminal (Video Game) / int_bef696dd
type
Mind Screw
 Superliminal (Video Game) / int_bef696dd
comment
Mind Screw: The whole game can feel rather screwy, as altering perceptions is a key mechanic. For example, you may need to stand in a specific location so an image of an object becomes real, and then turn it around to find parts you could not have seen before. Some areas feature nested realities and bizarre duplication scenarios, like entering the bouncy castle to get to another part of the room you just left, allowing you to change the placement of the bouncy castle while you're still somehow "inside" the castle, and when you leave, the castle is where you put it in the version of the outer room you accessed within the castle.
 Superliminal (Video Game) / int_bef696dd
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1.0
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1.0
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Superliminal (Video Game) / int_bef696dd
 Superliminal (Video Game) / int_c04b1231
type
Jump Scare
 Superliminal (Video Game) / int_c04b1231
comment
Jump Scare: In Blackout, there's a trail of blood to a door that's ajar with a handprint on it. Approach and look at it for a couple of seconds (as if to enter), and it briskly slams closed.
 Superliminal (Video Game) / int_c04b1231
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1.0
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Superliminal (Video Game) / int_c04b1231
 Superliminal (Video Game) / int_c25c7890
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Fun with Acronyms
 Superliminal (Video Game) / int_c25c7890
comment
Fun with Acronyms: The player's dreamself has been placed into SomnaSculpt's Interactive, Lucid-Induction Dream State, or I-LIDS.
 Superliminal (Video Game) / int_c25c7890
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1.0
 Superliminal (Video Game) / int_c25c7890
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Superliminal (Video Game) / int_c25c7890
 Superliminal (Video Game) / int_c49935fa
type
20 Minutes into the Past
 Superliminal (Video Game) / int_c49935fa
comment
20 Minutes into the Past: Portable stereos and clunky computer monitors abound, along with explicit environmental mentions that the year is 1991. However, environmental text also include notes made in 2014 and 2008.
 Superliminal (Video Game) / int_c49935fa
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1.0
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1.0
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Superliminal (Video Game) / int_c49935fa
 Superliminal (Video Game) / int_c75df49a
type
Shout-Out
 Superliminal (Video Game) / int_c75df49a
comment
Shout-Out: The totems from Inception appear in spots in the game, with the red die, gold chess bishop, poker chip, and top being objects you can discover hidden in the levels. Early in the game, a small room full of blinking alarm clocks can be seen through a window. Each clock reads 12:05 AM, but several can be found which display 0:04, 0:08, 0:15, 0:16, 0:23 and 0:42. There is a fake ending that parodies the famous "Dog Ending" from Silent Hill 2, complete with pictures of the dev team's dogs showing over the credits.
 Superliminal (Video Game) / int_c75df49a
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1.0
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1.0
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Superliminal (Video Game) / int_c75df49a
 Superliminal (Video Game) / int_c995ecb6
type
Perspective Magic
 Superliminal (Video Game) / int_c995ecb6
comment
Perspective Magic: The main mechanic of the game. You travel through a dream world where you solve various puzzles based on picking things up and placing them in a way so that they change size based on your point of view, shrinking obstacles or enlarging ordinary objects to serve as ramps and stepping stones.
 Superliminal (Video Game) / int_c995ecb6
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1.0
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1.0
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Superliminal (Video Game) / int_c995ecb6
 Superliminal (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Superliminal (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Blackout takes place in a dark area with flickering fluorescent lights, blood smears, ominous red lighting and even a huge pit in the middle of one room. There are moments that make you feel watched or in danger, but nothing comes of it. Also, several of the scares are undone by the reveal that they're simple props and paint. The door that slams closed and the disappearing knife, however, never receive any cathartic explanation and remain unnerving.
 Superliminal (Video Game) / int_cdfe12c3
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1.0
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Superliminal (Video Game) / int_cdfe12c3
 Superliminal (Video Game) / int_d028ca10
type
Deliberately Monochrome
 Superliminal (Video Game) / int_d028ca10
comment
Deliberately Monochrome: One of the final sequences is purely black and white.
 Superliminal (Video Game) / int_d028ca10
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1.0
 Superliminal (Video Game) / int_d028ca10
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1.0
 Superliminal (Video Game)
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Superliminal (Video Game) / int_d028ca10
 Superliminal (Video Game) / int_d308cbb0
type
Character Catchphrase
 Superliminal (Video Game) / int_d308cbb0
comment
Character Catchphrase: Almost every single radio transmission begins with the words "Hello. My name is Dr. Glenn Pierce." Becomes lampshaded by the Standard Orientation Protocol when she starts blocking him. "Hello. My introductions are redundant." And the kicker is that it's all scripted, so this is a case of Dr. Pierce engaging in some Self-Deprecation for the sake of humor.
 Superliminal (Video Game) / int_d308cbb0
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1.0
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Superliminal (Video Game) / int_d308cbb0
 Superliminal (Video Game) / int_d54f84cb
type
Dream Within a Dream
 Superliminal (Video Game) / int_d54f84cb
comment
Dream Within a Dream: You sign up for an experimental dream therapy session, only to find yourself trapped in a seemingly endless series of dreams where you have to solve puzzles based on Perspective Magic to proceed. The "orientation accident" turns out to have been staged, as part of a ploy by your therapist to demonstrate to yourself your determination and ability to overcome obstacles.
 Superliminal (Video Game) / int_d54f84cb
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1.0
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Superliminal (Video Game) / int_d54f84cb
 Superliminal (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Superliminal (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: For objects generated from viewing at a certain perspective the game will gently slide you into the right place if you're close enough. The Level Selection screen will tell you whether you've collected all the Blueprints, Fire Extinguishers, Fire Alarms, and Chess Pieces. It also tells you whether you've found that level's Constellation Room. Extinguishers and Alarms you've already activated will, respectively, squib after only one click, or remain visibly pulled even on repeat playthroughs, tipping the player off as to whether they've already found them.
 Superliminal (Video Game) / int_d6f284a3
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1.0
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1.0
 Superliminal (Video Game)
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Superliminal (Video Game) / int_d6f284a3
 Superliminal (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Superliminal (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: Nothing is told about the protagonist of the game, nor do we learn anything about their appearance. All that we end up knowing is that they were likely suffering from anxiety or another similar mental illness, and volunteered to enter the dreamscape as a form of therapy. The developer commentaries imply that their intent was for the player to be the protagonist, however.
 Superliminal (Video Game) / int_e3f34fb4
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1.0
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1.0
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Superliminal (Video Game) / int_e3f34fb4
 Superliminal (Video Game) / int_e407c52e
type
Double Subversion
 Superliminal (Video Game) / int_e407c52e
comment
Double Subversion: The blood in the Blackout chapter is revealed to be red paint. Later, the warehouse hallway to the emergency exit features a darker patch of red liquid that looks considerably more like real blood. However, further on, you can see a simple can of darker red paint, meaning it wasn't blood that time either.
 Superliminal (Video Game) / int_e407c52e
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1.0
 Superliminal (Video Game) / int_e407c52e
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1.0
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Superliminal (Video Game) / int_e407c52e
 Superliminal (Video Game) / int_ea85d6ea
type
All Just a Dream
 Superliminal (Video Game) / int_ea85d6ea
comment
All Just a Dream: A rare example where both the characters and audience are fully aware of this fact from the get-go.
 Superliminal (Video Game) / int_ea85d6ea
featureApplicability
1.0
 Superliminal (Video Game) / int_ea85d6ea
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 Superliminal (Video Game)
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Superliminal (Video Game) / int_ea85d6ea
 Superliminal (Video Game) / int_ee8451b
type
Nightmare Retardant
 Superliminal (Video Game) / int_ee8451b
comment
Nightmare Retardant: invoked Invoked in the Blackout level, which operates on fear being a matter of perception. Many of the creepy things are soon unmasked as simple tricks and can even be quite silly, such as the blood splatters being red paint, a figure behind a window being a silhouetted chess pawn, and boxes peeking through a door saying "DIE DIE DIE" quickly being revealed to be stacked boxes of diet soda blocked by the doorframe. Ultimately, the Blackout floor is (mostly) only as scary as you make it, which fits with Dr. Pierce faking the experiment-gone-wrong premise to test and observe the willpower and rethinking capabilities of his subjects.
 Superliminal (Video Game) / int_ee8451b
featureApplicability
1.0
 Superliminal (Video Game) / int_ee8451b
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1.0
 Superliminal (Video Game)
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Superliminal (Video Game) / int_ee8451b
 Superliminal (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Superliminal (Video Game) / int_fef0037b
comment
Unnaturally Looping Location: These feature a couple of times. One is a looping side path of hallways in the tutorial to show off how weird the game will be getting, and another is a puzzle of branching hallways where whichever of the two paths the player looks down first will be sealed off. If the player does not look at the sign in the middle to know which path is correct so they can look down and seal off the wrong one, they'll be caught in a loop forever, and even the correct path will send you through a few repetitions of the hallway before you escape to ensure you understand the puzzle.
 Superliminal (Video Game) / int_fef0037b
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1.0
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Superliminal (Video Game) / int_fef0037b
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ItemName
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Superliminal (Video Game)

The following is a list of statements referring to the current page from other pages.

 Superliminal (Video Game)
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Anti-Frustration Features / int_b39dea58
 Superliminal (Video Game)
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Astral Checkerboard Decor / int_b39dea58
 Superliminal (Video Game)
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Can't Take Anything with You / int_b39dea58
 Superliminal (Video Game)
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Chess Motifs / int_b39dea58
 Superliminal (Video Game)
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Content Warnings / int_b39dea58
 Superliminal (Video Game)
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Deliberately Monochrome / int_b39dea58
 Superliminal (Video Game)
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Depth Deception / int_b39dea58
 Superliminal (Video Game)
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Dream Emergency Exit / int_b39dea58
 Superliminal (Video Game)
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Dream Within a Dream / int_b39dea58
 Superliminal (Video Game)
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Featureless Protagonist / int_b39dea58
 Superliminal (Video Game)
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555 / int_b39dea58
 Superliminal (Video Game)
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Forced Perspective / int_b39dea58
 Superliminal (Video Game)
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Hidden Purpose Test / int_b39dea58
 Superliminal (Video Game)
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Indie Game / int_b39dea58
 Superliminal (Video Game)
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Journey to the Center of the Mind / int_b39dea58
 Superliminal (Video Game)
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Matter Replicator / int_b39dea58
 Superliminal (Video Game)
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Mission Control / int_b39dea58
 Superliminal (Video Game)
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Partially-Concealed-Label Gag / int_b39dea58
 Superliminal (Video Game)
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Puzzle Reset / int_b39dea58
 Superliminal (Video Game)
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Reality-Breaking Paradox / int_b39dea58
 Superliminal (Video Game)
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Recursive Reality / int_b39dea58
 Superliminal (Video Game)
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Set Piece Puzzle / int_b39dea58
 Superliminal (Video Game)
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20 Minutes into the Past / int_b39dea58
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Unintentionally Unwinnable / int_b39dea58
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Video Games of 2015–2019 / int_b39dea58
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Word-Salad Humor / int_b39dea58