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Takeshi's Challenge (Video Game)

 Takeshi's Challenge (Video Game)
type
TVTItem
 Takeshi's Challenge (Video Game)
label
Takeshi's Challenge (Video Game)
 Takeshi's Challenge (Video Game)
page
TakeshisChallenge
 Takeshi's Challenge (Video Game)
comment
Takeshi no Chousenjou (Takeshi's Challenge) was a 1986 troll Video Game on the Famicom, made by Taito under the direction of Japanese comedian and film director Takeshi Kitano, known as Beat Takeshi. The player controls a despondent salaryman that must go through a lot of tribulations to find great riches.The game does anything it can to annoy the user, such as making them sing with the second controller's microphone, press a button for hours, hitting the same enemy thousands of times... all while being attacked by hard-to-avoid enemies. The player can beat people up, get fired and divorced, drink until he passes out, and learn new skills.The game sold 800,000 copies in its lifetime and was made available in Japan's Virtual Console for the Wii in 2009. It also got a re-release for iOS and Android in 2017.The game has a Wide-Open Sandbox world and Immersive Sim elements, and allows players to get up to all kinds of shenanigans in an urban city, making it a distant precursor to something like Grand Theft Auto.
 Takeshi's Challenge (Video Game)
fetched
2023-11-12T03:01:58Z
 Takeshi's Challenge (Video Game)
parsed
2023-11-12T03:01:58Z
 Takeshi's Challenge (Video Game)
isPartOf
DBTropes
 Takeshi's Challenge (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Takeshi's Challenge (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: There are a lot of ways to make the game unwinnable, and you'll never know about it until the moment comes around. Have too much money on hand before divorcing your wife? You'll lose so much from alimony that you can't buy anything. You have to avoid giving her money by spending what you can beforehand. Do anything other than quit when you talk to your boss? He won't give you the money when you actually need to quit. Similarly, you can't get the keystone from the treasure island chief if you lunge out of his pot instead of playing the shamisen. Though in the latter's case, you can just skip seeing him the first time and wait until you have a gift for him. Forget to buy hang-gliding lessons before leaving for the South Pacific? You'll be stuck on the island, unable to reach the treasure island. No other lessons work, by the way. You can also miss out on getting shamisen and lessons for it, or the language lessons, but that doesn't make the game unwinnable, just more difficult. What does cause un-winnability is not grabbing a canteen before leaving for the treasure island. The cruelest of them all: Don't beat up the old man who gives you the treasure map? The game allows you to progress... until the very end, where the old man comes out, steals the treasure when it's in your grasp, and kills you. Have fun starting all over.
 Takeshi's Challenge (Video Game) / int_1bd4c0bf
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_1bd4c0bf
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_1bd4c0bf
 Takeshi's Challenge (Video Game) / int_1f250372
type
I Need a Freaking Drink
 Takeshi's Challenge (Video Game) / int_1f250372
comment
I Need a Freaking Drink: Drinking the tequila, in particular, will actually restore your health, but only one heart at a time, and Yakuza will come in to beat you up after enough time passes, potentially starting a Vicious Cycle where you drink, heal, fight, get hurt, drink, repeat. You can drink until you get completely hammered. You need to in order to complete the game.
 Takeshi's Challenge (Video Game) / int_1f250372
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_1f250372
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_1f250372
 Takeshi's Challenge (Video Game) / int_222dc873
type
Black Comedy
 Takeshi's Challenge (Video Game) / int_222dc873
comment
Black Comedy: The game has funny options like beating up your wife and kids, getting fired from your job, or drinking alcohol to restore your health. And that's just the beginning.
 Takeshi's Challenge (Video Game) / int_222dc873
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_222dc873
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_222dc873
 Takeshi's Challenge (Video Game) / int_269e82c1
type
Death of a Child
 Takeshi's Challenge (Video Game) / int_269e82c1
comment
Death of a Child: You can beat up your own children in the game and kill them (insofar as any character in the game dies).
 Takeshi's Challenge (Video Game) / int_269e82c1
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_269e82c1
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_269e82c1
 Takeshi's Challenge (Video Game) / int_2764d432
type
Bitch in Sheep's Clothing
 Takeshi's Challenge (Video Game) / int_2764d432
comment
Bitch in Sheep's Clothing: The old man who gives you the treasure map actually just wants to follow you to it, kill you, and take the treasure. You can kill him before any of that, however.
 Takeshi's Challenge (Video Game) / int_2764d432
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_2764d432
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_2764d432
 Takeshi's Challenge (Video Game) / int_27b418da
type
A Winner Is You
 Takeshi's Challenge (Video Game) / int_27b418da
comment
A Winner Is You: The ending screen does not give you a real ending so much as it shows Takeshi Kitano's cartoon face, and the words Amazing and "The End". If the player waits a few minutes afterward, he calls you out on taking this "crappy game" seriously enough to actually finish it through.
 Takeshi's Challenge (Video Game) / int_27b418da
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_27b418da
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_27b418da
 Takeshi's Challenge (Video Game) / int_29a39f6
type
Easter Egg
 Takeshi's Challenge (Video Game) / int_29a39f6
comment
Easter Egg: If you choose to stare at the blank map for an hour, a TV show signing-off message appears, and the screen goes dark. Wait three more hours, and the standard TV test pattern appears. Wait another hour, you see a "good morning" text box, and the game resumes.
 Takeshi's Challenge (Video Game) / int_29a39f6
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_29a39f6
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_29a39f6
 Takeshi's Challenge (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Takeshi's Challenge (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: Let's put this in perspective. The very first thing you have to do is ignore the very first conversation option in the game (who is right next to your spawn point), walk all the way out of the building, run straight for the bank (dodging Yakuza mooks), and empty your bank account. If you do anything else, you will probably run out of either money or health.
 Takeshi's Challenge (Video Game) / int_29c50e28
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_29c50e28
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_29c50e28
 Takeshi's Challenge (Video Game) / int_321a5791
type
Magical Asian
 Takeshi's Challenge (Video Game) / int_321a5791
comment
Magical Asian: Ruthlessly parodied when one shows up to give you the paper that turns out to be a map of hidden treasure. The player ends up beating him to death in the middle of the bar. He functions as a Kaizo Trap, predating the Trope Namer.
 Takeshi's Challenge (Video Game) / int_321a5791
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_321a5791
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_321a5791
 Takeshi's Challenge (Video Game) / int_3ea462d7
type
Take That, Audience!
 Takeshi's Challenge (Video Game) / int_3ea462d7
comment
Take That, Audience!: The entire concept of the game is to annoy and piss off the player in every way possible and then have the creator himself in the ending screen tell the player that beat the game to stop taking the game so seriously.
 Takeshi's Challenge (Video Game) / int_3ea462d7
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_3ea462d7
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_3ea462d7
 Takeshi's Challenge (Video Game) / int_3f2f9d48
type
Permadeath
 Takeshi's Challenge (Video Game) / int_3f2f9d48
comment
Permadeath: One thing that makes this game Nintendo Hard is that there are no lives; lose all your health and you're dead without a special code.
 Takeshi's Challenge (Video Game) / int_3f2f9d48
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_3f2f9d48
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_3f2f9d48
 Takeshi's Challenge (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Takeshi's Challenge (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: Getting drunk, unemployed, and divorced are needed to progress.
 Takeshi's Challenge (Video Game) / int_40680cf6
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_40680cf6
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_40680cf6
 Takeshi's Challenge (Video Game) / int_415b3315
type
Stylistic Suck
 Takeshi's Challenge (Video Game) / int_415b3315
comment
Stylistic Suck: The game is purposely designed to piss off anyone who plays it. It's clear that had the creators genuinely wanted to make a good game, they could have.
 Takeshi's Challenge (Video Game) / int_415b3315
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_415b3315
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_415b3315
 Takeshi's Challenge (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 Takeshi's Challenge (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Downplayed. Tequilas restore one heart at a time.
 Takeshi's Challenge (Video Game) / int_4252fdf6
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_4252fdf6
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_4252fdf6
 Takeshi's Challenge (Video Game) / int_4c96aa00
type
Denial of Diagonal Attack
 Takeshi's Challenge (Video Game) / int_4c96aa00
comment
Denial of Diagonal Attack: The player can't punch or shoot while ducking. The game knows this, as nearly every enemy past the start is knee-high.
 Takeshi's Challenge (Video Game) / int_4c96aa00
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_4c96aa00
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_4c96aa00
 Takeshi's Challenge (Video Game) / int_5098e87
type
Unexpected Shmup Level
 Takeshi's Challenge (Video Game) / int_5098e87
comment
Unexpected Shmup Level: Late in the game, you must pilot a hang-glider to the island that has treasure on it. With all the birds and UFOs around, you'll need a gun to even attempt to make it to the island. Oh, and you can't go upwards without wind gusts.
 Takeshi's Challenge (Video Game) / int_5098e87
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_5098e87
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_5098e87
 Takeshi's Challenge (Video Game) / int_558ae6f6
type
Moon Logic Puzzle
 Takeshi's Challenge (Video Game) / int_558ae6f6
comment
Moon Logic Puzzle: Tons. Good luck figuring out that you need to dip that piece of paper you get in the water when any sane human being would just read it as is.
 Takeshi's Challenge (Video Game) / int_558ae6f6
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_558ae6f6
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_558ae6f6
 Takeshi's Challenge (Video Game) / int_601a7577
type
Off the Chart
 Takeshi's Challenge (Video Game) / int_601a7577
comment
Off the Chart: A sales chart like this appears on the wall of the work building.
 Takeshi's Challenge (Video Game) / int_601a7577
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_601a7577
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_601a7577
 Takeshi's Challenge (Video Game) / int_62259825
type
Nintendo Hard
 Takeshi's Challenge (Video Game) / int_62259825
comment
Nintendo Hard: Kinda speaks for itself really. If you die at any time, you go straight back to the beginning of the game! You will die so many times on the hang-gliding section. The game is evil. Also, this is a Nintendo game? That's pretty... surprising.
 Takeshi's Challenge (Video Game) / int_62259825
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_62259825
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_62259825
 Takeshi's Challenge (Video Game) / int_66a7aff7
type
Talk to Everyone
 Takeshi's Challenge (Video Game) / int_66a7aff7
comment
Talk to Everyone: Played with. Talking to random bystanders around the game world gives you some hints on how to progress, alleviating the game's infamous amounts of Guide Dang It! a little... except accessing these hints is a Guide Dang It! in itself. The game gives you no indication that you can talk to random NPCs in the first place, the method to do so is about as counter-intuitive as anything else in the game (you either have to shout into the microphone or press A on the second controller, after enabling the ability to do so by pressing down + A), only a select few NPCs can give the hints to you, they will only say them if you speak to them multiple times, and you need to have the correct "tone" of speech selected from the inventory screen.
 Takeshi's Challenge (Video Game) / int_66a7aff7
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_66a7aff7
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_66a7aff7
 Takeshi's Challenge (Video Game) / int_681077c5
type
Wide-Open Sandbox
 Takeshi's Challenge (Video Game) / int_681077c5
comment
Wide-Open Sandbox: A 2D version, where you go across a city and later an island and have to enter their different establishments and perform a variety of tasks to progress the game. Some activities and interactions are purely optional and won't affect anything, and you can start a dialogue with just about every character that you come across, including some enemies.
 Takeshi's Challenge (Video Game) / int_681077c5
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_681077c5
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_681077c5
 Takeshi's Challenge (Video Game) / int_6a36abe2
type
Hollywood Natives
 Takeshi's Challenge (Video Game) / int_6a36abe2
comment
Hollywood Natives: The island that holds the treasure is inhabited by these, with all of the stereotypes that entail.
 Takeshi's Challenge (Video Game) / int_6a36abe2
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_6a36abe2
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_6a36abe2
 Takeshi's Challenge (Video Game) / int_6ec989d8
type
Guide Dang It!
 Takeshi's Challenge (Video Game) / int_6ec989d8
comment
Guide Dang It!: The entire game. In fact, an official strategy guide was released alongside the game, but it wasn't enough (it literally didn't contain all the steps needed to beat the game), so another was published not too long after. The company has claimed that this happened because the original guide's author literally died while writing it, though according to later interviews, this was a lie they put out because they couldn't handle the volume of calls about the game.
 Takeshi's Challenge (Video Game) / int_6ec989d8
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_6ec989d8
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_6ec989d8
 Takeshi's Challenge (Video Game) / int_75f38750
type
Kaizo Trap
 Takeshi's Challenge (Video Game) / int_75f38750
comment
Kaizo Trap: A particularly cruel one. The old man that gives the map will follow the salaryman up to the island and kill him once he reaches the treasure. The solution is to beat him up shortly after being given the map.
 Takeshi's Challenge (Video Game) / int_75f38750
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_75f38750
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_75f38750
 Takeshi's Challenge (Video Game) / int_7a7ec1e8
type
Violence is the Only Option
 Takeshi's Challenge (Video Game) / int_7a7ec1e8
comment
Violence is the Only Option: You can punch everybody and in many cases, it will help you advance in the game! You can punch your wife and kids! You can end up murdering them if you really want to! Yay!
 Takeshi's Challenge (Video Game) / int_7a7ec1e8
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_7a7ec1e8
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_7a7ec1e8
 Takeshi's Challenge (Video Game) / int_82b4f38e
type
Unsympathetic Comedy Protagonist
 Takeshi's Challenge (Video Game) / int_82b4f38e
comment
Unsympathetic Comedy Protagonist: You play as a salaryman whose goal is to quit the job that he hates, leave his family with as little money as he can give them, and go treasure hunting to make himself rich, all while deciding to punch everything in sight to get there. It's little wonder why the world wants him dead.
 Takeshi's Challenge (Video Game) / int_82b4f38e
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_82b4f38e
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_82b4f38e
 Takeshi's Challenge (Video Game) / int_83a903f6
type
Stepford Smiler
 Takeshi's Challenge (Video Game) / int_83a903f6
comment
Stepford Smiler: You've got to hand it to the Salaryman for being so upbeat all the time.
 Takeshi's Challenge (Video Game) / int_83a903f6
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_83a903f6
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_83a903f6
 Takeshi's Challenge (Video Game) / int_850cbe5c
type
World of Chaos
 Takeshi's Challenge (Video Game) / int_850cbe5c
comment
World of Chaos: In tandem with the above, the game begins to enter this territory by the end, where the enemies include giant fish heads and living skeletons.
 Takeshi's Challenge (Video Game) / int_850cbe5c
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_850cbe5c
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_850cbe5c
 Takeshi's Challenge (Video Game) / int_898ff050
type
Villain Protagonist
 Takeshi's Challenge (Video Game) / int_898ff050
comment
Villain Protagonist: While a lot of the more assholish things are done only of the player's volition, the game still requires a lot of outright villainous things to be done (see the Would Hit a Girl example below).
 Takeshi's Challenge (Video Game) / int_898ff050
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_898ff050
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_898ff050
 Takeshi's Challenge (Video Game) / int_8af721f7
type
Joke Item
 Takeshi's Challenge (Video Game) / int_8af721f7
comment
Joke Item: Half of what you can buy serves no purpose whatsoever. Half of those that do have a purpose do nothing to help you progress. In the barbershop, you can even pay to get damaged.
 Takeshi's Challenge (Video Game) / int_8af721f7
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_8af721f7
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_8af721f7
 Takeshi's Challenge (Video Game) / int_8c5b8f0b
type
Salaryman
 Takeshi's Challenge (Video Game) / int_8c5b8f0b
comment
Salaryman: The Player Character at the beginning of the game. Before he gets fired (and yes, that's a required step).
 Takeshi's Challenge (Video Game) / int_8c5b8f0b
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_8c5b8f0b
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_8c5b8f0b
 Takeshi's Challenge (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Takeshi's Challenge (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: You turn into one of these in the hang-gliding segment. One minor graze? Back to the start!
 Takeshi's Challenge (Video Game) / int_8df14c99
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_8df14c99
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_8df14c99
 Takeshi's Challenge (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Takeshi's Challenge (Video Game) / int_8e0430ab
comment
Non Standard Game Over: Besides losing all your health, there are plenty of ways to lose the game. Punching the guy who runs the password system gets you killed. Before the game even starts. Trying to fly away without having the real treasure map or flying anywhere but the South Pacific, causes the plane to explode for absolutely no reason. If you get social dance lessons, and try to use them to get out of the island chief's pot, he's so impressed he makes you marry his daughter. The wedding isn't seen, as the game quite literally says goodbye and tells you to reset. Trying any other option (or the right option without the skills to do it) just leads to a little dialogue before you get boiled, leading to the standard game overscreen. In an extremely cruel fashion, the game can end right near the very end, where the old man who gave you the treasure map shows up to kill you when you reach the treasure. The trigger for this? Not beating him up after he gives you the map.
 Takeshi's Challenge (Video Game) / int_8e0430ab
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_8e0430ab
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_8e0430ab
 Takeshi's Challenge (Video Game) / int_98576799
type
Throw the Dog a Bone
 Takeshi's Challenge (Video Game) / int_98576799
comment
Throw the Dog a Bone: Drinking tequila will actually restore your hearts by one per drink. The trick is managing the goons that come in to beat you up if you stay inside too long. Once you get to the hotel, you can actually restore your hearts. You're gonna need them. If you've lost all your health, you can go back to full life when laying on the ground before dying if you just press A and B 3 times. It's cheating, but the game never seemed to expect you to beat it fairly anyway.
 Takeshi's Challenge (Video Game) / int_98576799
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_98576799
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_98576799
 Takeshi's Challenge (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 Takeshi's Challenge (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: Instead of the hang glider, you can use any vehicle that you know how to use to reach the treasure island. Except not; the boat and scuba gear can't fly, the hot-air balloon can't move up or down, and the Cessna can't land. Essentially, picking anything besides the hang glider leads to this. On the last island, you can enter any house, but they will trap you for no reason. There's a big "exit" sign with a huge open window, you can move around all you want, but you will be stuck in the house with no way out.
 Takeshi's Challenge (Video Game) / int_9a1f23bf
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_9a1f23bf
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_9a1f23bf
 Takeshi's Challenge (Video Game) / int_9f81bd21
type
Stealth Parody
 Takeshi's Challenge (Video Game) / int_9f81bd21
comment
Stealth Parody: Of the concept of video games as a whole, being deliberately designed to annoy the player. Granted it's about as stealthy as a grizzly bear armed with chainsaws crashing a jeep into your living room.
 Takeshi's Challenge (Video Game) / int_9f81bd21
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_9f81bd21
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_9f81bd21
 Takeshi's Challenge (Video Game) / int_b7920c43
type
Lost in Translation
 Takeshi's Challenge (Video Game) / int_b7920c43
comment
Lost in Translation: That restaurant from the English localization titled "Grilled Mormons"? That's actually a perfectly accurate translation of the joke in Japanese, but the intent of it got mangled up — in the original, its sign was a play on grilled "horumon" (ホルモン), a type of beef/pork cuisine, changing its "h" to an "m" to make it "morumon", as a basic joke on wordplay. No actual Take That! mentality towards Mormons was intended (as far as we know).
 Takeshi's Challenge (Video Game) / int_b7920c43
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_b7920c43
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_b7920c43
 Takeshi's Challenge (Video Game) / int_bcb452a9
type
Weirdness Magnet
 Takeshi's Challenge (Video Game) / int_bcb452a9
comment
Weirdness Magnet: The salaryman has a natural talent for attracting the weirdest situations and their equally insane solutions.
 Takeshi's Challenge (Video Game) / int_bcb452a9
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_bcb452a9
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_bcb452a9
 Takeshi's Challenge (Video Game) / int_bdddc73e
type
Yakuza
 Takeshi's Challenge (Video Game) / int_bdddc73e
comment
Yakuza: A type of enemy in the game. You can beat them up.
 Takeshi's Challenge (Video Game) / int_bdddc73e
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_bdddc73e
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_bdddc73e
 Takeshi's Challenge (Video Game) / int_ca87e3ec
type
No Name Given
 Takeshi's Challenge (Video Game) / int_ca87e3ec
comment
No Name Given: The salaryman is not given a name, and is only recognized as such.
 Takeshi's Challenge (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_ca87e3ec
 Takeshi's Challenge (Video Game) / int_d0edc982
type
The Chief's Daughter
 Takeshi's Challenge (Video Game) / int_d0edc982
comment
The Chief's Daughter: Briefly mentioned if the salaryman uses his social dancing skills while in the boiling pot. The Chief will be impressed by the display that he arranges for him to marry his daughter.
 Takeshi's Challenge (Video Game) / int_d0edc982
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_d0edc982
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_d0edc982
 Takeshi's Challenge (Video Game) / int_dc87cf26
type
Waiting Puzzle
 Takeshi's Challenge (Video Game) / int_dc87cf26
comment
Waiting Puzzle: The infamous piece of paper. Unless you yell into the microphone after waiting at least 5 minutes, but no more than ten after you get the paper wet—too early or too late and you ruin it.
 Takeshi's Challenge (Video Game) / int_dc87cf26
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_dc87cf26
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_dc87cf26
 Takeshi's Challenge (Video Game) / int_e27e757e
type
Trauma Inn
 Takeshi's Challenge (Video Game) / int_e27e757e
comment
Trauma Inn: You can stop by a hotel to restore all of your hearts. It is highly recommended that you do.
 Takeshi's Challenge (Video Game) / int_e27e757e
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_e27e757e
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_e27e757e
 Takeshi's Challenge (Video Game) / int_e292f761
type
Obligatory Swearing
 Takeshi's Challenge (Video Game) / int_e292f761
comment
Obligatory Swearing: In the unofficial English translation patch.
 Takeshi's Challenge (Video Game) / int_e292f761
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_e292f761
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_e292f761
 Takeshi's Challenge (Video Game) / int_e4c91c25
type
Press Start to Game Over
 Takeshi's Challenge (Video Game) / int_e4c91c25
comment
Press Start to Game Over: Choose the 'punch' option when prompted to enter your name and the game ends before it even starts.
 Takeshi's Challenge (Video Game) / int_e4c91c25
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_e4c91c25
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_e4c91c25
 Takeshi's Challenge (Video Game) / int_e4e86215
type
Fake Difficulty
 Takeshi's Challenge (Video Game) / int_e4e86215
comment
Fake Difficulty: What makes this game very difficult to play is how unfair the gameplay mechanics can be, and this is by design.
 Takeshi's Challenge (Video Game) / int_e4e86215
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_e4e86215
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_e4e86215
 Takeshi's Challenge (Video Game) / int_eb45a36
type
Stewed Alive
 Takeshi's Challenge (Video Game) / int_eb45a36
comment
Stewed Alive: One of the island's natives intends to have you boiled in a pot. You have to show him a talent or skill in order to proceed, and they need to be the right skill.
 Takeshi's Challenge (Video Game) / int_eb45a36
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_eb45a36
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_eb45a36
 Takeshi's Challenge (Video Game) / int_ef92caa4
type
World Gone Mad
 Takeshi's Challenge (Video Game) / int_ef92caa4
comment
World Gone Mad: The game's premise and the protagonist's goals are complimented by a world that is as equally insane and violent as them, where the most random or nonsensical scenarios are game overs and nearly everything relies on logic that only makes sense to itself.
 Takeshi's Challenge (Video Game) / int_ef92caa4
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_ef92caa4
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_ef92caa4
 Takeshi's Challenge (Video Game) / int_f062ed89
type
Deconstruction Game
 Takeshi's Challenge (Video Game) / int_f062ed89
comment
Deconstruction Game: Of obtuse game design and game completionism, especially for badly designed games. Note that this was made for the NES.
 Takeshi's Challenge (Video Game) / int_f062ed89
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_f062ed89
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_f062ed89
 Takeshi's Challenge (Video Game) / int_f0e85546
type
Unbuilt Trope
 Takeshi's Challenge (Video Game) / int_f0e85546
comment
Unbuilt Trope: Kitano basically takes a jab at people who dedicate so much of their time just to finish a video game and find all of its secrets no matter how bad the game is. This is before the time of players that play to find every hidden Easter Egg and developers making their games catering to that type of behavior.
 Takeshi's Challenge (Video Game) / int_f0e85546
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_f0e85546
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_f0e85546
 Takeshi's Challenge (Video Game) / int_f42f96fa
type
Would Hit a Girl
 Takeshi's Challenge (Video Game) / int_f42f96fa
comment
Would Hit a Girl: Attacking hostesses at one point is also necessary to proceed.
 Takeshi's Challenge (Video Game) / int_f42f96fa
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_f42f96fa
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_f42f96fa
 Takeshi's Challenge (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Takeshi's Challenge (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: You have the option to punch just about anyone in the game, regardless of it will help or not. You can beat your own wife and children to death in the game.
 Takeshi's Challenge (Video Game) / int_f87c42d4
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_f87c42d4
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_f87c42d4
 Takeshi's Challenge (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Takeshi's Challenge (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: Don't try to punch your wife rather than pay the alimony. She has infinite health. The security guards that attack when you choose to punch your boss spawn infinitely. You either leave the screen or get pummeled to death.
 Takeshi's Challenge (Video Game) / int_fc07d409
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_fc07d409
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_fc07d409
 Takeshi's Challenge (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 Takeshi's Challenge (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: Going around punching random people can instantly result in security or the police getting involved. In the case of the password screen, it's an instant game over.
 Takeshi's Challenge (Video Game) / int_fcd993bd
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_fcd993bd
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_fcd993bd
 Takeshi's Challenge (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Takeshi's Challenge (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: For whatever reason, the whole world is conspiring to see a lowly salaryman dead. Then again, to win the game he ends up quitting his job, leaving his wife and kids while giving them as little money as possible in alimony payment, killing an old man, and flying out to the south pacific to go treasure hunting. So yeah maybe he deserves it.
 Takeshi's Challenge (Video Game) / int_ffd816e7
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_ffd816e7
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_ffd816e7
 Takeshi's Challenge (Video Game) / int_name
type
ItemName
 Takeshi's Challenge (Video Game) / int_name
comment
 Takeshi's Challenge (Video Game) / int_name
featureApplicability
1.0
 Takeshi's Challenge (Video Game) / int_name
featureConfidence
1.0
 Takeshi's Challenge (Video Game)
hasFeature
Takeshi's Challenge (Video Game) / int_name
 Takeshi's Challenge (Video Game) / int_name
itemName
Takeshi's Challenge (Video Game)

The following is a list of statements referring to the current page from other pages.

 Takeshi's Challenge (Video Game)
hasFeature
A Winner Is You / int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
Cruelty Is the Only Option / int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
Deconstruction Game / int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
/ int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
Get on the Boat / int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
Invincible Minor Minion / int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
Japanese Video Games / int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
Karaoke Box / int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
"Not Making This Up" Disclaimer / int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
Paradiegetic Gameplay / int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
Platform Hell / int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
Playable Menu / int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
Press Start to Game Over / int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
Railroading / int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
Salaryman / int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
Treacherous Quest Giver / int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
Trial-and-Error Gameplay / int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
Trolling Creator / int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
Unexpected Shmup Level / int_f8d1500a
 Takeshi's Challenge (Video Game)
hasFeature
Waiting Puzzle / int_f8d1500a
 JonTron (Web Video)
seeAlso
Takeshi's Challenge (Video Game)