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TEVI (Video Game)
- 109 statements
- 20 feature instances
- 4 referencing feature instances
TEVI (Video Game) | type |
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TEVI (Video Game) | label |
TEVI (Video Game) | |
TEVI (Video Game) | page |
TEVI | |
TEVI (Video Game) | comment |
In the vast and diverse continent of Az, five major cities and three major races dominate a land scarred by conflict and teeming with danger, yet overflowing with mysteries, Magitek, and treasures from its wealth of history. At the behest of her father, Professor Zema, the bunny-eared engineer-adventuress Tevi embarks on a journey across Az to research the mysterious Astral Gears, encountering many friends and foes alike as she uncovers the land's many secrets and stories.TEVI is an action-adventure Bullet Hell Metroidvania and a Spiritual Successor to Rabi-Ribi, developed by GemaYue and WAERO (the developers of Rabi-Ribi), and Ein Lee (a character designer and artist for RWBY, among other things). It released on the PC and North American and Japanese Nintendo Switch on November 30, 2023, with a European and Australian Switch release planned for December 21, and a Playstation 4/5 and Xbox release planned later in 2024. | |
TEVI (Video Game) | fetched |
2023-12-05T08:31:00Z | |
TEVI (Video Game) | parsed |
2023-12-05T08:31:00Z | |
TEVI (Video Game) | processingComment |
Dropped link to ThePlague: Not a Feature - ITEM | |
TEVI (Video Game) | isPartOf |
DBTropes | |
TEVI (Video Game) / int_1237828f | type |
Anyone Can Die | |
TEVI (Video Game) / int_1237828f | comment |
Anyone Can Die: By the end of the game, Greasetrap, Charon, Professor Zema, Cyril and even Sable are all dead. | |
TEVI (Video Game) / int_1237828f | featureApplicability |
1.0 | |
TEVI (Video Game) / int_1237828f | featureConfidence |
1.0 | |
TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_1237828f | |
TEVI (Video Game) / int_14beeefd | type |
Darker and Edgier | |
TEVI (Video Game) / int_14beeefd | comment |
Darker and Edgier: Compared to the previous game, which was almost permanently lighthearted and vibrant, TEVI brings a much more gritty atmosphere along with darker elements, and the more detailed art style offers as many graphic and grotesque depictions as it does beauty. | |
TEVI (Video Game) / int_14beeefd | featureApplicability |
1.0 | |
TEVI (Video Game) / int_14beeefd | featureConfidence |
1.0 | |
TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_14beeefd | |
TEVI (Video Game) / int_3c26863b | type |
Assist Character | |
TEVI (Video Game) / int_3c26863b | comment |
Assist Character: Tevi's companions Celia and Sable normally support her with fire as her Orbitars, but can be temporarily summoned to directly intervene through their Core Expansions. | |
TEVI (Video Game) / int_3c26863b | featureApplicability |
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TEVI (Video Game) / int_3c26863b | featureConfidence |
1.0 | |
TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_3c26863b | |
TEVI (Video Game) / int_420ab7c6 | type |
Smart Bomb | |
TEVI (Video Game) / int_420ab7c6 | comment |
Smart Bomb: Celia and Sable's Core Expansions will have them put up a shield that erases most projectiles it comes into contact with, while also launching a magical counterattack. However, some attacks, such as lasers or melee attacks, will pierce this protection. | |
TEVI (Video Game) / int_420ab7c6 | featureApplicability |
1.0 | |
TEVI (Video Game) / int_420ab7c6 | featureConfidence |
1.0 | |
TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_420ab7c6 | |
TEVI (Video Game) / int_44e013e4 | type |
Stance System | |
TEVI (Video Game) / int_44e013e4 | comment |
Stance System: An on-guard target will alternate between an anticipatory yellow "submissive" state where they're still vulnerable to knockback and damage, and a red "dominant" state where they gain Super Armor and severe Damage Reduction against melee attacks. In general, an enemy preparing to attack will be susceptible to being attacked back, but an enemy actually poised to attack will be impossible to stop. | |
TEVI (Video Game) / int_44e013e4 | featureApplicability |
1.0 | |
TEVI (Video Game) / int_44e013e4 | featureConfidence |
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TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_44e013e4 | |
TEVI (Video Game) / int_4977559e | type |
Our Angels Are Different | |
TEVI (Video Game) / int_4977559e | comment |
Our Angels and Demons Are Different: They're prime magitech constructs rather than divine or infernal beings. That said, they tend to behave much like angels and demons, though not always. Tevi's companions, Celia and Sable, for instance, act completely opposite of their natures. Sable the demon is kind and innocent, while Celia the angel is a schemer who joins Tevi with the intention of taking the Astral Gears to increase her status. | |
TEVI (Video Game) / int_4977559e | featureApplicability |
1.0 | |
TEVI (Video Game) / int_4977559e | featureConfidence |
1.0 | |
TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_4977559e | |
TEVI (Video Game) / int_57b80b45 | type |
Fantastic Racism | |
TEVI (Video Game) / int_57b80b45 | comment |
Fantastic Racism: It's pretty obvious that Az's races have no love for each other. Humans antagonize and dominate the Beastkin due to their innate lack of magic among other things, while the Beastkin return the sentiment in kind and often view them as oppressors. Meanwhile, Magitech are treated with fear and suspicion due to their role in the fall of the human empire, and prime Magitech like the angels look down on all surface dwellers, while the demons are more lenient but partial to wanton kidnapping and killing of surface dwellers. While Empress Dahlia and later the Peacekeepers have done a lot to mend relationships with the three races (particularly Humans and Beastkin), old grudges are known to still fester, waiting to be reignited. Despite both being branches of Magitech that separated during the Rebellion, the angels of Valhalla and demons of Tartarus are also noted to despise each other, and clashed in the bloody Violet War before a peace treaty was signed. However, in present practice this is actually downplayed. While some angels do despise demons and they're ranked at the bottom of Valhalla's hierarchical caste, they don't antagonize them as much as one would expect - Cyril, who often goes to Valhalla as Vassago's agent, is noted to have quite a fan club among the angels. Meanwhile, the demons don't seem to treat the angels any different from any other race, and it's noted that angels often go to Tartarus to partake in the city's casinos and faires with no objection from the citizens or Vassago. | |
TEVI (Video Game) / int_57b80b45 | featureApplicability |
1.0 | |
TEVI (Video Game) / int_57b80b45 | featureConfidence |
1.0 | |
TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_57b80b45 | |
TEVI (Video Game) / int_7104ae6a | type |
Wrench Whack | |
TEVI (Video Game) / int_7104ae6a | comment |
Wrench Whack: Although she normally fights with her dagger, Tevi's heavy attacks have her swinging a huge wrench instead. | |
TEVI (Video Game) / int_7104ae6a | featureApplicability |
1.0 | |
TEVI (Video Game) / int_7104ae6a | featureConfidence |
1.0 | |
TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_7104ae6a | |
TEVI (Video Game) / int_825d67db | type |
Stylish Action | |
TEVI (Video Game) / int_825d67db | comment |
Stylish Action: The game is advertised as having "spectacle fighter elements". Compared to Rabi-Ribi, which already had heavy emphasis on combos, TEVI doubles down on this by giving Tevi not only dramatically more combat tools and mobility, but also the ability to attack and combo in midair, something that wasn't possible with Erina. | |
TEVI (Video Game) / int_825d67db | featureApplicability |
1.0 | |
TEVI (Video Game) / int_825d67db | featureConfidence |
1.0 | |
TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_825d67db | |
TEVI (Video Game) / int_82d2715f | type |
Magitek | |
TEVI (Video Game) / int_82d2715f | comment |
Magitek: Az's combination of magical and technological development over its history has resulted in a lot of this, to the point where one of the three main races is a species of Cyborgs literally named after this trope. | |
TEVI (Video Game) / int_82d2715f | featureApplicability |
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TEVI (Video Game) / int_82d2715f | featureConfidence |
1.0 | |
TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_82d2715f | |
TEVI (Video Game) / int_83d2b3f2 | type |
Our Humans Are Different | |
TEVI (Video Game) / int_83d2b3f2 | comment |
Our Humans Are Different: While they're certainly human, in Az they're actually a bit more like the common fantasy depiction of elves. They can use magic freely through the manipulation of mana, something beastkin can only do using sigils. Their past glories are behind them after the Magitech Rebellion. And they tend to look down on other races, particularly the beastkin who are actually more like humans than humans are, animal traits notwithstanding. | |
TEVI (Video Game) / int_83d2b3f2 | featureApplicability |
1.0 | |
TEVI (Video Game) / int_83d2b3f2 | featureConfidence |
1.0 | |
TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_83d2b3f2 | |
TEVI (Video Game) / int_8aeccf04 | type |
Bullet Hell | |
TEVI (Video Game) / int_8aeccf04 | comment |
Bullet Hell: Enemies have branched out a bit in terms of ways to kill you (such as flamethrowers, telegraphed melee attacks, and Combat Tentacles, to name a few), but this is still the core of most attack patterns. | |
TEVI (Video Game) / int_8aeccf04 | featureApplicability |
1.0 | |
TEVI (Video Game) / int_8aeccf04 | featureConfidence |
1.0 | |
TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_8aeccf04 | |
TEVI (Video Game) / int_991912ca | type |
Combos | |
TEVI (Video Game) / int_991912ca | comment |
Combos: Much like the previous game, TEVI has a rank-based combo meter that can be increased by chaining together different attacks. Although it doesn't give a damage boost without specific Sigils, certain moves or abilities will gain new effects at high enough ranks, while others straight up won't activate if you aren't styling hard enough. | |
TEVI (Video Game) / int_991912ca | featureApplicability |
1.0 | |
TEVI (Video Game) / int_991912ca | featureConfidence |
1.0 | |
TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_991912ca | |
TEVI (Video Game) / int_a4916876 | type |
Blown Across the Room | |
TEVI (Video Game) / int_a4916876 | comment |
Blown Across the Room: Sufficiently powerful attacks can send enemies flying, with additional damage being dealt if you slam them into a wall or other enemies. This can also happen to Tevi herself if she gets nailed by a strong hit. | |
TEVI (Video Game) / int_a4916876 | featureApplicability |
1.0 | |
TEVI (Video Game) / int_a4916876 | featureConfidence |
1.0 | |
TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_a4916876 | |
TEVI (Video Game) / int_b37adf1 | type |
Multiple Life Bars | |
TEVI (Video Game) / int_b37adf1 | comment |
Multiple Life Bars: Bosses have these, with each one signifying a new phase. | |
TEVI (Video Game) / int_b37adf1 | featureApplicability |
1.0 | |
TEVI (Video Game) / int_b37adf1 | featureConfidence |
1.0 | |
TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_b37adf1 | |
TEVI (Video Game) / int_b937a16f | type |
Break Meter | |
TEVI (Video Game) / int_b937a16f | comment |
Break Meter: Bosses have a meter beside their health bar which goes down when attacked, but can be depleted more significantly by completing objectives in certain fights. Completely depleting it will temporarily stagger the boss, providing a huge opening for damage while notably making them susceptible to juggling and knockback. | |
TEVI (Video Game) / int_b937a16f | featureApplicability |
1.0 | |
TEVI (Video Game) / int_b937a16f | featureConfidence |
1.0 | |
TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_b937a16f | |
TEVI (Video Game) / int_bbb6c059 | type |
I Shall Taunt You | |
TEVI (Video Game) / int_bbb6c059 | comment |
I Shall Taunt You: Tevi can gain certain cosmetic actions that she can use in both the passive overworld and active combat, some of which have unique interactions with other entities. If she uses one in the first 20 seconds of a boss phase, the boss will become Impassioned, making them take and deal significantly higher damage while becoming easier to build combo off of. | |
TEVI (Video Game) / int_bbb6c059 | featureApplicability |
1.0 | |
TEVI (Video Game) / int_bbb6c059 | featureConfidence |
1.0 | |
TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_bbb6c059 | |
TEVI (Video Game) / int_c72af5a8 | type |
Mini-Mecha | |
TEVI (Video Game) / int_c72af5a8 | comment |
Mini-Mecha: A lot of the minibosses fall into this category. The Peacekeepers of Az led by Moxie use a bigger one in a semi-scripted battle, while Frankie brings it back for the first half of his proper fight. | |
TEVI (Video Game) / int_c72af5a8 | featureApplicability |
1.0 | |
TEVI (Video Game) / int_c72af5a8 | featureConfidence |
1.0 | |
TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_c72af5a8 | |
TEVI (Video Game) / int_e43c66bd | type |
Art Evolution | |
TEVI (Video Game) / int_e43c66bd | comment |
Art Evolution: Compared to the peppy, often simplistic art style of Rabi-Ribi, TEVI has a much more elaborate and serious art style, with animations for players and enemies alike also being expanded on extensively. | |
TEVI (Video Game) / int_e43c66bd | featureApplicability |
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TEVI (Video Game) / int_e43c66bd | featureConfidence |
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TEVI (Video Game) | hasFeature |
TEVI (Video Game) / int_e43c66bd | |
TEVI (Video Game) / int_name | type |
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TEVI (Video Game) / int_name | comment |
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TEVI (Video Game) / int_name | featureApplicability |
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TEVI (Video Game) / int_name | itemName |
TEVI (Video Game) |
The following is a list of statements referring to the current page from other pages.
TEVI (Video Game) | hasFeature |
Metroidvania / int_e5dc7757 | |
TEVI (Video Game) | hasFeature |
Mirror Boss / int_e5dcf377 | |
TEVI (Video Game) | hasFeature |
Stylish Action / int_e5dc7757 | |
Tevi | sameAs |
TEVI (Video Game) |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.