| The 99 Rooms (Video Game) |
type |
TVTItem |
| The 99 Rooms (Video Game) |
label |
The 99 Rooms (Video Game) |
| The 99 Rooms (Video Game) |
page |
The99Rooms |
| The 99 Rooms (Video Game) |
comment |
The 99 Rooms is a visual project by Kim Köster, Richard Schumann, Stephan Schulz and Johannes Buenemann. Using pictures of the abandoned East Berlin Industrial sector overlaid with Köster's art, each room has a 'task' that you must complete to progress, similar to point-and-click style escape games. (However, the 'escape' part is only if you want to play through the whole thing straight — you can bounce around and skip rooms as easily as you please.)Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The rooms are... weird, to say the least. While the whole thing isn't too scary, some of the rooms you do not want to view in the dark.The project was launched in June 2004, and has since had over four million visitors. The people behind the rooms are working on another project, Ana Somnia, which follows the trail of our minds once we turn out the lights and are safe in bed. As of 2013, it is complete, and even relies on light sensitivity from webcams if your computers have any. |
| The 99 Rooms (Video Game) |
fetched |
2020-11-09T23:30:59Z |
| The 99 Rooms (Video Game) |
parsed |
2020-11-09T23:30:59Z |
| The 99 Rooms (Video Game) |
isPartOf |
DBTropes |
| The 99 Rooms (Video Game) / int_225d8ff9 |
type |
Ambiguously Human |
| The 99 Rooms (Video Game) / int_225d8ff9 |
comment |
Ambiguously Human: Most of the people depicted in the art. |
| The 99 Rooms (Video Game) / int_225d8ff9 |
featureApplicability |
1.0 |
| The 99 Rooms (Video Game) / int_225d8ff9 |
featureConfidence |
1.0 |
| The 99 Rooms (Video Game) |
hasFeature |
The 99 Rooms (Video Game) / int_225d8ff9 |
| The 99 Rooms (Video Game) / int_4536fd29 |
type |
Energy Weapon |
| The 99 Rooms (Video Game) / int_4536fd29 |
comment |
Energy Weapon: Room 26. Damn it! |
| The 99 Rooms (Video Game) / int_4536fd29 |
featureApplicability |
1.0 |
| The 99 Rooms (Video Game) / int_4536fd29 |
featureConfidence |
1.0 |
| The 99 Rooms (Video Game) |
hasFeature |
The 99 Rooms (Video Game) / int_4536fd29 |
| The 99 Rooms (Video Game) / int_5313c266 |
type |
Bookends |
| The 99 Rooms (Video Game) / int_5313c266 |
comment |
Book-Ends: The snail that appears on the title screen in Room 00, returns for the credits in Room 100. |
| The 99 Rooms (Video Game) / int_5313c266 |
featureApplicability |
1.0 |
| The 99 Rooms (Video Game) / int_5313c266 |
featureConfidence |
1.0 |
| The 99 Rooms (Video Game) |
hasFeature |
The 99 Rooms (Video Game) / int_5313c266 |
| The 99 Rooms (Video Game) / int_553cbdc2 |
type |
Eyeless Face |
| The 99 Rooms (Video Game) / int_553cbdc2 |
comment |
Eyeless Face: Room 16, possibly. |
| The 99 Rooms (Video Game) / int_553cbdc2 |
featureApplicability |
1.0 |
| The 99 Rooms (Video Game) / int_553cbdc2 |
featureConfidence |
1.0 |
| The 99 Rooms (Video Game) |
hasFeature |
The 99 Rooms (Video Game) / int_553cbdc2 |
| The 99 Rooms (Video Game) / int_67a70f33 |
type |
Creepy Circus Music |
| The 99 Rooms (Video Game) / int_67a70f33 |
comment |
Creepy Circus Music: Accompanying the jester in Room 33. The psychedelic peacock in room 84 as well. |
| The 99 Rooms (Video Game) / int_67a70f33 |
featureApplicability |
1.0 |
| The 99 Rooms (Video Game) / int_67a70f33 |
featureConfidence |
1.0 |
| The 99 Rooms (Video Game) |
hasFeature |
The 99 Rooms (Video Game) / int_67a70f33 |
| The 99 Rooms (Video Game) / int_6ec989d8 |
type |
Guide Dang It! |
| The 99 Rooms (Video Game) / int_6ec989d8 |
comment |
Guide Dang It!: In a couple of the rooms, the area to click is so incredibly tiny that it's impossible to find without help. |
| The 99 Rooms (Video Game) / int_6ec989d8 |
featureApplicability |
1.0 |
| The 99 Rooms (Video Game) / int_6ec989d8 |
featureConfidence |
1.0 |
| The 99 Rooms (Video Game) |
hasFeature |
The 99 Rooms (Video Game) / int_6ec989d8 |
| The 99 Rooms (Video Game) / int_80d55f20 |
type |
Cuteness Proximity |
| The 99 Rooms (Video Game) / int_80d55f20 |
comment |
Cuteness Proximity: Just about everyone's reaction to Room 57. |
| The 99 Rooms (Video Game) / int_80d55f20 |
featureApplicability |
1.0 |
| The 99 Rooms (Video Game) / int_80d55f20 |
featureConfidence |
1.0 |
| The 99 Rooms (Video Game) |
hasFeature |
The 99 Rooms (Video Game) / int_80d55f20 |
| The 99 Rooms (Video Game) / int_8871bbd8 |
type |
Eye Beams |
| The 99 Rooms (Video Game) / int_8871bbd8 |
comment |
Eye Beams: Room 70. |
| The 99 Rooms (Video Game) / int_8871bbd8 |
featureApplicability |
1.0 |
| The 99 Rooms (Video Game) / int_8871bbd8 |
featureConfidence |
1.0 |
| The 99 Rooms (Video Game) |
hasFeature |
The 99 Rooms (Video Game) / int_8871bbd8 |
| The 99 Rooms (Video Game) / int_a3c0c1df |
type |
Dance Party Ending |
| The 99 Rooms (Video Game) / int_a3c0c1df |
comment |
Dance Party Ending: Well, Headbanging Party, anyway. |
| The 99 Rooms (Video Game) / int_a3c0c1df |
featureApplicability |
1.0 |
| The 99 Rooms (Video Game) / int_a3c0c1df |
featureConfidence |
1.0 |
| The 99 Rooms (Video Game) |
hasFeature |
The 99 Rooms (Video Game) / int_a3c0c1df |
| The 99 Rooms (Video Game) / int_b8dbe475 |
type |
Blood from the Mouth |
| The 99 Rooms (Video Game) / int_b8dbe475 |
comment |
Blood from the Mouth: The cow in Room 3. |
| The 99 Rooms (Video Game) / int_b8dbe475 |
featureApplicability |
1.0 |
| The 99 Rooms (Video Game) / int_b8dbe475 |
featureConfidence |
1.0 |
| The 99 Rooms (Video Game) |
hasFeature |
The 99 Rooms (Video Game) / int_b8dbe475 |
| The 99 Rooms (Video Game) / int_c04b1231 |
type |
Jump Scare |
| The 99 Rooms (Video Game) / int_c04b1231 |
comment |
Jump Scare: Used to great effect. |
| The 99 Rooms (Video Game) / int_c04b1231 |
featureApplicability |
1.0 |
| The 99 Rooms (Video Game) / int_c04b1231 |
featureConfidence |
1.0 |
| The 99 Rooms (Video Game) |
hasFeature |
The 99 Rooms (Video Game) / int_c04b1231 |
| The 99 Rooms (Video Game) / int_d13e0db3 |
type |
Heartbeat Soundtrack |
| The 99 Rooms (Video Game) / int_d13e0db3 |
comment |
Heartbeat Soundtrack: Room 27 and Room 54. |
| The 99 Rooms (Video Game) / int_d13e0db3 |
featureApplicability |
1.0 |
| The 99 Rooms (Video Game) / int_d13e0db3 |
featureConfidence |
1.0 |
| The 99 Rooms (Video Game) |
hasFeature |
The 99 Rooms (Video Game) / int_d13e0db3 |
| The 99 Rooms (Video Game) / int_eb99df21 |
type |
Funny Animal |
| The 99 Rooms (Video Game) / int_eb99df21 |
comment |
Funny Animal: The kangaroo-thing in Room 57 and the iguana in Room 38. |
| The 99 Rooms (Video Game) / int_eb99df21 |
featureApplicability |
1.0 |
| The 99 Rooms (Video Game) / int_eb99df21 |
featureConfidence |
1.0 |
| The 99 Rooms (Video Game) |
hasFeature |
The 99 Rooms (Video Game) / int_eb99df21 |
| The 99 Rooms (Video Game) / int_edd34386 |
type |
Glowing Eyelights of Undeath |
| The 99 Rooms (Video Game) / int_edd34386 |
comment |
Glowing Eyelights of Undeath: The raccoon and man (we think) in Room 51. |
| The 99 Rooms (Video Game) / int_edd34386 |
featureApplicability |
1.0 |
| The 99 Rooms (Video Game) / int_edd34386 |
featureConfidence |
1.0 |
| The 99 Rooms (Video Game) |
hasFeature |
The 99 Rooms (Video Game) / int_edd34386 |
| The 99 Rooms (Video Game) / int_name |
type |
ItemName |
| The 99 Rooms (Video Game) / int_name |
comment |
|
| The 99 Rooms (Video Game) / int_name |
featureApplicability |
1.0 |
| The 99 Rooms (Video Game) / int_name |
featureConfidence |
1.0 |
| The 99 Rooms (Video Game) |
hasFeature |
The 99 Rooms (Video Game) / int_name |
| The 99 Rooms (Video Game) / int_name |
itemName |
The 99 Rooms (Video Game) |