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The Backrooms 1998 (Video Game)

 The Backrooms 1998 (Video Game)
type
TVTItem
 The Backrooms 1998 (Video Game)
label
The Backrooms 1998 (Video Game)
 The Backrooms 1998 (Video Game)
page
TheBackrooms1998
 The Backrooms 1998 (Video Game)
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The Backrooms 1998 is a first-person horror game by Steelkrill Studio (solo self-taught developer Ryan Portelli), the maker of Trenches. It was released into Early Access on Steam on May 25th, 2022.Players take the role of Paul, a teen skateboarder using a VHS camcorder to record his friends skateboarding, who suddenly finds himself falling into The Backrooms. He must now navigate the strange space and hopefully find a way to escape, all while being stalked by a horrific creature.
 The Backrooms 1998 (Video Game)
fetched
2024-02-07T08:59:49Z
 The Backrooms 1998 (Video Game)
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2024-02-07T08:59:49Z
 The Backrooms 1998 (Video Game)
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DBTropes
 The Backrooms 1998 (Video Game) / int_1bbe87f7
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Chronic Evidence Retention Syndrome
 The Backrooms 1998 (Video Game) / int_1bbe87f7
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Chronic Evidence Retention Syndrome: Paul recorded himself and his friends kidnapping and murdering Little Timmy after finding him playing in the woods. Paul not only kept the tape, but continued to use it to record his friends skateboarding a few days later. After Paul breaks his neck while skating, the police recover the camcorder, watch the tape, and use it to put his friends on death row.
 The Backrooms 1998 (Video Game) / int_1bbe87f7
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 The Backrooms 1998 (Video Game) / int_2b134d54
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Roaming Enemy
 The Backrooms 1998 (Video Game) / int_2b134d54
comment
Roaming Enemy: The monster roams the large non-linear area where the main section of the game takes place, and will home in on any noises you make such as stepping on rubble, moving wooden boxes or even speaking into your microphone too loudly.
 The Backrooms 1998 (Video Game) / int_2b134d54
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 The Backrooms 1998 (Video Game) / int_396579
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Invincible Boogeymen
 The Backrooms 1998 (Video Game) / int_396579
comment
Invincible Boogeymen: The monster can't be harmed or hindered in any way by the player. Unlike Trenches, you don't even have a pistol to slow it down a little. You can only run from it or hide in a locker or under a table.
 The Backrooms 1998 (Video Game) / int_396579
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Found Footage Films
 The Backrooms 1998 (Video Game) / int_39d4257b
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Found Footage Films: The entire game is viewed through a VHS camcorder that the protagonist is using to record what's happening to him.
 The Backrooms 1998 (Video Game) / int_39d4257b
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 The Backrooms 1998 (Video Game) / int_4b0ef86e
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Advertised Extra
 The Backrooms 1998 (Video Game) / int_4b0ef86e
comment
Advertised Extra: The game has very little to do with the actual Backrooms "mythos", and it's used mostly as a creepy setting for the game to take place in while it tells its own story.
 The Backrooms 1998 (Video Game) / int_4b0ef86e
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 The Backrooms 1998 (Video Game) / int_4d20a148
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New Work, Recycled Graphics
 The Backrooms 1998 (Video Game) / int_4d20a148
comment
New Work, Recycled Graphics: The Backrooms 1998 is essentially Trenches, only in the Backrooms rather than the trenches of WWI. It has the same menus, user interface, gameplay, frequent jumpscares, and even a similar behaving monster (although the Backrooms 1998 monster is blind and thus has a shorter sight range compared to the one from Trenches). Comparatively, Backrooms 1998 is less of a maze than Trenches, and the key items are in specific areas rather than randomly placed. Overall the non-linear area in which you spend most of the game playing cat-and-mouse with the monster feels more polished and better designed compared to Trenches, with more hiding spots, save points, avenues of escape, and less problem with dead ends that kill you unavoidably if the monster is chasing you.
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Interface Screw
 The Backrooms 1998 (Video Game) / int_66f763c0
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Interface Screw: Besides the frequent jumpscares, your camcorder will also occasionally glitch out for a few seconds.
 The Backrooms 1998 (Video Game) / int_66f763c0
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 The Backrooms 1998 (Video Game) / int_8bff32a8
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Creepy Doll
 The Backrooms 1998 (Video Game) / int_8bff32a8
comment
Creepy Doll: Creepy mannequins can be found in several of the rooms in the Backrooms. This includes one with creepy long arms that it could easily walk on, and no lower body, which wouldn't be out of place as a Silent Hill enemy. Thankfully, they merely jumpscare you and aren't an actual enemy.
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 The Backrooms 1998 (Video Game) / int_8ed5c6e4
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Asshole Victim
 The Backrooms 1998 (Video Game) / int_8ed5c6e4
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Asshole Victim: The protagonist and his friends kidnapped and murdered an 11 year old boy they found playing in the woods, solely for the sake of laughs. Everything that happens to him in the Backrooms is more than richly deserved. It's also revealed in the credits that the "friends" received death penalties upon being caught. Considering what was mentioned above and the fact that they they outright ditched Paul after he broke his neck in a skateboarding accident, it'd be really surprising if you actually feel any sort of pity for these guys.
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 The Backrooms 1998 (Video Game) / int_9d12bbc1
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Foreshadowing
 The Backrooms 1998 (Video Game) / int_9d12bbc1
comment
Foreshadowing: Early on in the game, you can find a note from Little Timmy mentioning that he's met someone named "Lee or Larson or something like that" and that this person has brought him to their basement. Your character Paul calls out to his friends Liam and Drake while lost in the Backrooms. This is a big clue that he and his friends were involved in Timmy's kidnapping and murder.
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 The Backrooms 1998 (Video Game) / int_a90fff3
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Based on a True Story
 The Backrooms 1998 (Video Game) / int_a90fff3
comment
Based on a True Story: The backstory events of the game, concerning the murder of a young boy named Little Timmy, are based on the murder of 11-year old Timmy King. It turns out you and your friends were the murderers.
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 The Backrooms 1998 (Video Game) / int_f792bc7b
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Dying Dream
 The Backrooms 1998 (Video Game) / int_f792bc7b
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Dying Dream: It turns out that your character broke his neck while skateboarding at the beginning of the game. Everything that transpires in the Backrooms is you dying on a hospital table while being haunted by your sins.
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The Backrooms 1998 (Video Game)

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