Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

The Executive (Video Game)

 The Executive (Video Game)
type
TVTItem
 The Executive (Video Game)
label
The Executive (Video Game)
 The Executive (Video Game)
page
TheExecutive
 The Executive (Video Game)
comment
The Executive is an Action Game for iOS devices by Riverman Media LLC in 2015.
 The Executive (Video Game)
fetched
2023-04-10T03:00:44Z
 The Executive (Video Game)
parsed
2023-04-10T03:00:44Z
 The Executive (Video Game)
isPartOf
DBTropes
 The Executive (Video Game) / int_106381c4
type
SilentProtagonist
 The Executive (Video Game) / int_106381c4
comment
Silent Protagonist: Aside from grunts of effort, the player character only speaks in the final cutscene, and three words at that (at least, in the English version of the game).
 The Executive (Video Game) / int_106381c4
featureApplicability
1.0
 The Executive (Video Game) / int_106381c4
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_106381c4
 The Executive (Video Game) / int_15aed120
type
Shows Damage
 The Executive (Video Game) / int_15aed120
comment
Shows Damage: Numbers show up near an enemy when they are hit. When anyone or anything is hit, they also get a Hit Spark.
 The Executive (Video Game) / int_15aed120
featureApplicability
1.0
 The Executive (Video Game) / int_15aed120
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_15aed120
 The Executive (Video Game) / int_160cc6f
type
Cutscene
 The Executive (Video Game) / int_160cc6f
comment
Cutscene: When the player character watches a vending machine get broken apart in the prologue, when you beat a level and get promoted, and after you beat the last stage of the game.
 The Executive (Video Game) / int_160cc6f
featureApplicability
1.0
 The Executive (Video Game) / int_160cc6f
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_160cc6f
 The Executive (Video Game) / int_17ce80aa
type
All There in the Manual
 The Executive (Video Game) / int_17ce80aa
comment
All There in the Manual: The plot. Without the app description, the plot appears to be that you run into hostile clothes-wearing werebeasts on the way to work and you beat them up.
 The Executive (Video Game) / int_17ce80aa
featureApplicability
1.0
 The Executive (Video Game) / int_17ce80aa
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_17ce80aa
 The Executive (Video Game) / int_1b372a3
type
Heroes Fight Barehanded
 The Executive (Video Game) / int_1b372a3
comment
Heroes Fight Barehanded: Downplayed. Out of 8 different attacks the protagonist has, only 2 of them involve weapons.
 The Executive (Video Game) / int_1b372a3
featureApplicability
1.0
 The Executive (Video Game) / int_1b372a3
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_1b372a3
 The Executive (Video Game) / int_1e7c47ab
type
Stealth Pun
 The Executive (Video Game) / int_1e7c47ab
comment
Stealth Pun: The Werefrog Fencer. Fencing has heavy French influence, and "frog" is a pejorative term for French people.
 The Executive (Video Game) / int_1e7c47ab
featureApplicability
1.0
 The Executive (Video Game) / int_1e7c47ab
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_1e7c47ab
 The Executive (Video Game) / int_2639f6eb
type
Status Effects
 The Executive (Video Game) / int_2639f6eb
comment
Status Effects: Fire deals damage over time. This is the only status effect the player character can inflict. Fire takes away the same amount of HP per turn. The amount the player character inflicts differs based on the upgrades you bought and the enemy's degree of vulnerability to fire. The amount enemies inflict depends on which enemy it is, and the upgrades you bought. Poison also deals damage over time. It reduces HP by a percentage. "Lockout status" stops the player character from doing anything requiring SP. Dizzy halves the damage the player character deals. Slow makes the player character's attacks slower.
 The Executive (Video Game) / int_2639f6eb
featureApplicability
1.0
 The Executive (Video Game) / int_2639f6eb
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_2639f6eb
 The Executive (Video Game) / int_3b6a5d9b
type
Skill Scores and Perks
 The Executive (Video Game) / int_3b6a5d9b
comment
Skill Scores and Perks: For combat, the skill scores are power, defense, and speed. Perks are the different spells the player character can cast. Employees are essentially the skill scores in moneymaking, and likewise, buildings are essentially skill perks for moneymaking.
 The Executive (Video Game) / int_3b6a5d9b
featureApplicability
1.0
 The Executive (Video Game) / int_3b6a5d9b
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_3b6a5d9b
 The Executive (Video Game) / int_43eb61dc
type
Villain Teleportation
 The Executive (Video Game) / int_43eb61dc
comment
Villain Teleportation: The Weretigers.
 The Executive (Video Game) / int_43eb61dc
featureApplicability
1.0
 The Executive (Video Game) / int_43eb61dc
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_43eb61dc
 The Executive (Video Game) / int_4577bd49
type
Gameplay Grading
 The Executive (Video Game) / int_4577bd49
comment
Gameplay Grading: Grades are given at the end of a stage if you beat it. You will only ever see an F if you failed to beat the stage. You can receive anywhere from D to A+ on individual categories if you beat a stage, but your overall grade for a stage will never be below a C.
 The Executive (Video Game) / int_4577bd49
featureApplicability
1.0
 The Executive (Video Game) / int_4577bd49
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_4577bd49
 The Executive (Video Game) / int_49dd91c9
type
Over 100% Completion
 The Executive (Video Game) / int_49dd91c9
comment
Over 100% Completion: Completion percentage is displayed on the upper right-hand side of the stage select screen.
 The Executive (Video Game) / int_49dd91c9
featureApplicability
1.0
 The Executive (Video Game) / int_49dd91c9
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_49dd91c9
 The Executive (Video Game) / int_5405b144
type
Scratch Damage
 The Executive (Video Game) / int_5405b144
comment
Scratch Damage: Even fully upgraded, you will take some token damage from the weakest enemies. It might not be immediately apparent, but walk away from the game when you're about to fight a really weak enemy and come back in a minute or two, and there will be a noticeable change in your health bar.
 The Executive (Video Game) / int_5405b144
featureApplicability
1.0
 The Executive (Video Game) / int_5405b144
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_5405b144
 The Executive (Video Game) / int_5b39f849
type
Workplace-Acquired Abilities
 The Executive (Video Game) / int_5b39f849
comment
Workplace-Acquired Abilities: Working for a mining company might make someone familiar with fire and silver, two known werewolf deterrents. The protagonist can (and probably will) use a silver spike and fire to fight the werebeasts. While magic might explain this, since setting enemies on fire and transforming an arm into a silver spike takes SP, one could imagine the protagonist had to get the silver from somewhere in the first place, and where better than the mining company they work at (and eventually own)?
 The Executive (Video Game) / int_5b39f849
featureApplicability
1.0
 The Executive (Video Game) / int_5b39f849
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_5b39f849
 The Executive (Video Game) / int_5e01c78a
type
Expressive Health Bar
 The Executive (Video Game) / int_5e01c78a
comment
Expressive Health Bar: Not the player character's health bar itself, but the corners of the screen flash red if his health is low enough.
 The Executive (Video Game) / int_5e01c78a
featureApplicability
1.0
 The Executive (Video Game) / int_5e01c78a
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_5e01c78a
 The Executive (Video Game) / int_60f37373
type
Attack Reflector
 The Executive (Video Game) / int_60f37373
comment
Attack Reflector: If the player casts the Reflect spell and block an enemy attack correctly, the enemy's attack will be reflected back at them.
 The Executive (Video Game) / int_60f37373
featureApplicability
1.0
 The Executive (Video Game) / int_60f37373
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_60f37373
 The Executive (Video Game) / int_67e9f779
type
Teleport Spam
 The Executive (Video Game) / int_67e9f779
comment
Teleport Spam: The Weretigers, who teleport to the other side of the player character after a certain number of successful hits. Especially Weretiger Assassins, who only need one successful hit to teleport.
 The Executive (Video Game) / int_67e9f779
featureApplicability
1.0
 The Executive (Video Game) / int_67e9f779
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_67e9f779
 The Executive (Video Game) / int_6ca52003
type
Master of All
 The Executive (Video Game) / int_6ca52003
comment
Master of All: The player character, if you buy all the skill upgrades.
 The Executive (Video Game) / int_6ca52003
featureApplicability
1.0
 The Executive (Video Game) / int_6ca52003
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_6ca52003
 The Executive (Video Game) / int_6df40e4b
type
Skill Point Reset
 The Executive (Video Game) / int_6df40e4b
comment
Skill Point Reset: You can sell back both combat and company upgrades at full value in order to shift the player character's build towards fighting or earning money, and how exactly you want them to fight or earn money.
 The Executive (Video Game) / int_6df40e4b
featureApplicability
1.0
 The Executive (Video Game) / int_6df40e4b
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_6df40e4b
 The Executive (Video Game) / int_70d8269d
type
Excuse Plot
 The Executive (Video Game) / int_70d8269d
comment
Excuse Plot: The app's description says werebeasts infiltrated your company and you need to save your company and city from their schemes.
 The Executive (Video Game) / int_70d8269d
featureApplicability
1.0
 The Executive (Video Game) / int_70d8269d
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_70d8269d
 The Executive (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 The Executive (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Red text or numbers indicate a bad outcome. Otherwise, the same color may indicate a good outcome, a neutral outcome, or a bad outcome depending on its context. Numbers that pop up during combat. Flashing grayish-opalescent numbers tell how much damage the enemy took, and that the enemy was weak to that kind of attack. Red numbers tell how much damage the enemy took, and the enemy wasn't weak or resistant to that kind of attack. Grey numbers tell how much damage the enemy took, and the enemy was resistant to that kind of attack. Green numbers tell how much HP the enemy healed. Text that pops up after performing a stunt Red for a complete failure ("MISS") Yellow for barely succeeding ("OK") Gold for doing well ("GOOD") Platinum blue for "PERFECT" Overall stage performance grades Red for Fnote You can only get a grade of D in specific category evaluations. Specific category evaluation grades do not get color-coded. Green for C Blue for B Yellow for A and A+ When enemies use magical attacks, it is always indicated by blue, whether it is a blue aura or a blue laser. To block magic attacks, you must use the Shield spell, whose icon is blue. In general, any time the player character or an enemy successfully blocks an attack, you will see a blue circle indicating the successful block.
 The Executive (Video Game) / int_740f59b4
featureApplicability
1.0
 The Executive (Video Game) / int_740f59b4
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_740f59b4
 The Executive (Video Game) / int_778b1d91
type
Unblockable Attack
 The Executive (Video Game) / int_778b1d91
comment
Unblockable Attack: When an enemy gets a red glow around them, that's an unblockable attack. Despite the name "unblockable attack," it can be blocked if one blocks while the fully-upgraded shield spell is active. This is a late-game spell, though, so the usual response to these attacks is interrupting them with a strong kick or special attack.
 The Executive (Video Game) / int_778b1d91
featureApplicability
1.0
 The Executive (Video Game) / int_778b1d91
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_778b1d91
 The Executive (Video Game) / int_786e5cac
type
Circling Birdies
 The Executive (Video Game) / int_786e5cac
comment
Circling Birdies: Circling stars indicate that the player character is suffering from the dizzy status effect. Not accompanied by any sound effects.
 The Executive (Video Game) / int_786e5cac
featureApplicability
1.0
 The Executive (Video Game) / int_786e5cac
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_786e5cac
 The Executive (Video Game) / int_7a7b093d
type
Mana Meter
 The Executive (Video Game) / int_7a7b093d
comment
Mana Meter: Displayed just under the player character's Life Meter.
 The Executive (Video Game) / int_7a7b093d
featureApplicability
1.0
 The Executive (Video Game) / int_7a7b093d
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_7a7b093d
 The Executive (Video Game) / int_7df9b299
type
Score Screen
 The Executive (Video Game) / int_7df9b299
comment
Score Screen: If you beat a stage, you're graded on how long it took you to clear the stage, how accurate your attacks were, how accurate your stunts were, what kind of attacks you used (style), and how often you got hit. You are also given a kind of numerical score in how much money you get from each grading category. However, you can buy upgrades for your company, so you might get more money for the exact same level of performance. In this case, looking at the letter grade you got instead might prove helpful.
 The Executive (Video Game) / int_7df9b299
featureApplicability
1.0
 The Executive (Video Game) / int_7df9b299
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_7df9b299
 The Executive (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 The Executive (Video Game) / int_8409a385
comment
Slow makes the player character's attacks slower.
 The Executive (Video Game) / int_8409a385
featureApplicability
1.0
 The Executive (Video Game) / int_8409a385
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_8409a385
 The Executive (Video Game) / int_84e189a8
type
Life Meter
 The Executive (Video Game) / int_84e189a8
comment
Life Meter: The player character's is always present during stages, in the left-hand corner of the screen. The enemies have one displayed under them after they're damaged once.
 The Executive (Video Game) / int_84e189a8
featureApplicability
1.0
 The Executive (Video Game) / int_84e189a8
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_84e189a8
 The Executive (Video Game) / int_87ab7f69
type
Sharp-Dressed Man
 The Executive (Video Game) / int_87ab7f69
comment
Sharp-Dressed Man: The player character.
 The Executive (Video Game) / int_87ab7f69
featureApplicability
1.0
 The Executive (Video Game) / int_87ab7f69
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_87ab7f69
 The Executive (Video Game) / int_8c3ecfef
type
Hit Spark
 The Executive (Video Game) / int_8c3ecfef
comment
Hit Spark: For the player character, enemies, and objects that get broken during stunts. The hit sparks applied to enemies differ based on what attack the player character used.
 The Executive (Video Game) / int_8c3ecfef
featureApplicability
1.0
 The Executive (Video Game) / int_8c3ecfef
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_8c3ecfef
 The Executive (Video Game) / int_9fbe06a5
type
Badass in a Nice Suit
 The Executive (Video Game) / int_9fbe06a5
comment
Badass in a Nice Suit: The player character.
 The Executive (Video Game) / int_9fbe06a5
featureApplicability
1.0
 The Executive (Video Game) / int_9fbe06a5
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_9fbe06a5
 The Executive (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 The Executive (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: The Pierce spell. You are expected to make use of it against some enemies who are always guarding both their top and bottom halves.
 The Executive (Video Game) / int_afc8ddc7
featureApplicability
1.0
 The Executive (Video Game) / int_afc8ddc7
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_afc8ddc7
 The Executive (Video Game) / int_b001a177
type
Percent Damage Attack
 The Executive (Video Game) / int_b001a177
comment
Poison also deals damage over time. It reduces HP by a percentage.
 The Executive (Video Game) / int_b001a177
featureApplicability
1.0
 The Executive (Video Game) / int_b001a177
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_b001a177
 The Executive (Video Game) / int_beac3bec
type
Last Chance Hit Point
 The Executive (Video Game) / int_beac3bec
comment
Last Chance Hit Point: Applies to the player character.
 The Executive (Video Game) / int_beac3bec
featureApplicability
1.0
 The Executive (Video Game) / int_beac3bec
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_beac3bec
 The Executive (Video Game) / int_c949edd4
type
Magic Pants
 The Executive (Video Game) / int_c949edd4
comment
Magic Pants: The werewolf from the opening cutscene. When he transforms, his shoes seem to disappear and his shirt sleeves rip off. The rest of his outfit remains intact.
 The Executive (Video Game) / int_c949edd4
featureApplicability
1.0
 The Executive (Video Game) / int_c949edd4
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_c949edd4
 The Executive (Video Game) / int_d311b60a
type
Monster Compendium
 The Executive (Video Game) / int_d311b60a
comment
Monster Compendium: Referred to as the "Bestiary" in game. It tells you the name of an enemy, its degree of resistance to certain types of attacks, and some flavor text that often gives you tips on how to beat it. Every enemy's information is accessible from the very start of the game. However, to get a picture to accompany the enemy's information, you need to have attempted a stage they appear in.
 The Executive (Video Game) / int_d311b60a
featureApplicability
1.0
 The Executive (Video Game) / int_d311b60a
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_d311b60a
 The Executive (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 The Executive (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: If attacks are blocked at the correct height, they will be successfully blocked regardless of which direction the player character faces. This is especially useful when there is an enemy on both sides of the player character. If the Shield spell is active, but you would have blocked an enemy successfully if it wasn't; or the Pierce spell is active but you would have hit the enemy successfully without it anyways, you won't lose a use of the respective spell. The uses left only decrement if you would have needed the spell to successfully block or attack. Cash bonuses are awarded for using only physical attacks, only special attacks, or a mix of the two. When fighting the boss of the level's last stage, the game won't take into account what kind of attacks were used, so one does not have to worry about limiting themselves to certain attacks against a very difficult boss enemy. If the player character's SP is insufficient for the special attack you input, he will perform a strong kick in the same direction instead.note A strong kick is the only kind of special attack you can perform that does not cost SP. Special attacks are the kind that interrupt unblockable attacks.
 The Executive (Video Game) / int_d6f284a3
featureApplicability
1.0
 The Executive (Video Game) / int_d6f284a3
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_d6f284a3
 The Executive (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 The Executive (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: In the prologue, the player character does nothing but sip coffee as he watches a coworker punch and kick a vending machine, shattering it in a few strikes. Downplayed in that he assumes a fighting stance once the vending machine is completely broken.
 The Executive (Video Game) / int_d99a228f
featureApplicability
1.0
 The Executive (Video Game) / int_d99a228f
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_d99a228f
 The Executive (Video Game) / int_db6230b7
type
Lightning Bruiser
 The Executive (Video Game) / int_db6230b7
comment
Lightning Bruiser: Lots of the boss enemies, and the player character if you buy the right skill upgrades.
 The Executive (Video Game) / int_db6230b7
featureApplicability
1.0
 The Executive (Video Game) / int_db6230b7
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_db6230b7
 The Executive (Video Game) / int_e34ada78
type
Authority Equals Asskicking
 The Executive (Video Game) / int_e34ada78
comment
Authority Equals Asskicking: For the majority of the game, the player character is an authority figure (40 stages as manager and 50 as executive, compared to 30 as an intern), and they undoubtedly kick ass.
 The Executive (Video Game) / int_e34ada78
featureApplicability
1.0
 The Executive (Video Game) / int_e34ada78
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_e34ada78
 The Executive (Video Game) / int_e49a7b31
type
Regenerating Mana
 The Executive (Video Game) / int_e49a7b31
comment
Regenerating Mana: The player character gains some SP after successfully blocking an enemy's attack, successfully hitting an enemy, or getting a Great or better on stunts.
 The Executive (Video Game) / int_e49a7b31
featureApplicability
1.0
 The Executive (Video Game) / int_e49a7b31
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_e49a7b31
 The Executive (Video Game) / int_e50fa775
type
Damage Over Time
 The Executive (Video Game) / int_e50fa775
comment
Damage Over Time: Some of the player character's kicks can set an enemy on fire, and they'll continue to take damage from the fire after his kick.
 The Executive (Video Game) / int_e50fa775
featureApplicability
1.0
 The Executive (Video Game) / int_e50fa775
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_e50fa775
 The Executive (Video Game) / int_e5455dac
type
Mana
 The Executive (Video Game) / int_e5455dac
comment
Mana: Referred to as SP in this game.
 The Executive (Video Game) / int_e5455dac
featureApplicability
1.0
 The Executive (Video Game) / int_e5455dac
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_e5455dac
 The Executive (Video Game) / int_ee19d278
type
Blob Monster
 The Executive (Video Game) / int_ee19d278
comment
Blob Monster: The Oozes.
 The Executive (Video Game) / int_ee19d278
featureApplicability
1.0
 The Executive (Video Game) / int_ee19d278
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_ee19d278
 The Executive (Video Game) / int_eee721fd
type
Wall Jump
 The Executive (Video Game) / int_eee721fd
comment
Wall Jump: One of the stunts the player character performs.
 The Executive (Video Game) / int_eee721fd
featureApplicability
1.0
 The Executive (Video Game) / int_eee721fd
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_eee721fd
 The Executive (Video Game) / int_f6722211
type
Hit Points
 The Executive (Video Game) / int_f6722211
comment
Hit Points: Whenever an enemy gets hurt or heals themselves, the number of hit points they lost or gained pops up. The game never shows a numerical value for the player character's health, but he does have a Life Meter.
 The Executive (Video Game) / int_f6722211
featureApplicability
1.0
 The Executive (Video Game) / int_f6722211
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_f6722211
 The Executive (Video Game) / int_f818b637
type
Dude, Where's My Respect?
 The Executive (Video Game) / int_f818b637
comment
Dude, Where's My Respect?: Averted. The player character gets in the newspaper for saving the city from werebeasts, and at least part of his promotion to executive has to do with him saving the city for the second time.
 The Executive (Video Game) / int_f818b637
featureApplicability
-1.0
 The Executive (Video Game) / int_f818b637
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_f818b637
 The Executive (Video Game) / int_fa59871
type
Equipment-Based Progression
 The Executive (Video Game) / int_fa59871
comment
Equipment-Based Progression: Making yourself more powerful and earning money faster depends almost entirely on buying upgrades. You can sell back every upgrade. The only progress you make that you cannot sell back is the permanent increase to your max HP and SP that you get after a promotion.
 The Executive (Video Game) / int_fa59871
featureApplicability
1.0
 The Executive (Video Game) / int_fa59871
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_fa59871
 The Executive (Video Game) / int_fbc074c3
type
Player Character
 The Executive (Video Game) / int_fbc074c3
comment
Player Character: The bespectacled guy in the nice suit beating up the werebeasts.
 The Executive (Video Game) / int_fbc074c3
featureApplicability
1.0
 The Executive (Video Game) / int_fbc074c3
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_fbc074c3
 The Executive (Video Game) / int_fef3305b
type
Situational Damage Attack
 The Executive (Video Game) / int_fef3305b
comment
Fire deals damage over time. This is the only status effect the player character can inflict. Fire takes away the same amount of HP per turn. The amount the player character inflicts differs based on the upgrades you bought and the enemy's degree of vulnerability to fire. The amount enemies inflict depends on which enemy it is, and the upgrades you bought.
 The Executive (Video Game) / int_fef3305b
featureApplicability
1.0
 The Executive (Video Game) / int_fef3305b
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_fef3305b
 The Executive (Video Game) / int_name
type
ItemName
 The Executive (Video Game) / int_name
comment
 The Executive (Video Game) / int_name
featureApplicability
1.0
 The Executive (Video Game) / int_name
featureConfidence
1.0
 The Executive (Video Game)
hasFeature
The Executive (Video Game) / int_name
 The Executive (Video Game) / int_name
itemName
The Executive (Video Game)

The following is a list of statements referring to the current page from other pages.

 The Executive (Video Game)
hasFeature
Video Games of 2015–2019 / int_1730c60a